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Gran Turismo 5 | |
---|---|
Developer(s) | Polyphony Digital |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Kazunori Yamauchi |
Producer(s) | Kazunori Yamauchi |
Programmer(s) | Yuji Yasuhara Takahito Tejima |
Series | Gran Turismo |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Gran Turismo 5 (グランツーリスモ 5, Guran Tsūrisumo Faibu, commonly abbreviated as GT5) is a 2010 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment and the tenth overall in the Gran Turismo series. It was released on November 24, 2010, in Europe and North America, and November 25, 2010, in Japan and Australasia.[3][2] It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game.[4] Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.[5][6]
Gran Turismo 5 was well-received critically and a commercial success, becoming the second best-selling PlayStation 3 game, the best-selling PlayStation 3 exclusive and the third best-selling game in the series with nearly 12 million copies sold.[7] The game also won multiple awards and turned some players into real-life professional racing drivers with the GT Academy competition.[8][9][10][11]
Gameplay[edit]
New features[edit]
Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of damage depending on the car. The game also features weather effects, which are available on certain circuits. Optional stereoscopic-3D resolution and karting found a place in the game.[12] Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design. Themes also have an effect on track length and highest elevation.[13]
The physics are significantly revised compared with Gran Turismo 4. Cars no longer instantly turn-in but realistically must load up the outside wheel first, and destabilizing effects (such as under braking) have greater influence.[14]
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that processes model deformation according to the speed and angle of impact.[15] It is also possible to overturn cars for the first time in the series.[16] The cars in GT5 are separated into "premium" and "standard" vehicles. Premium vehicles are more detailed and include a fully-detailed cockpit view, while standard vehicles are less detailed. Standard cars initially could not receive aftermarket wheels, however, as of the version 2.02 update this is no longer the case. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.
Tracks[edit]
Gran Turismo 5 allows players to drive 31 different locations or "scenery" and 81 different track layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks total).[4] Dunsfold Aerodrome, located in the United Kingdom – the test track of the British automotive television show Top Gear – is included in the game.[17] The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.[18][19] Various real-life circuits return from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca[20] and Suzuka Circuit.[21] New real-life circuits included in the game include (among others) Indianapolis Motor Speedway, Monza Circuit, Daytona International Speedway and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by Polyphony Digital.[22]
Downloadable tracks[edit]
The "Track Pack" downloadable content, includes Circuit de Spa-Francorchamps (with weather change) and Kart Space I/II. On January 17, 2012, Polyphony Digital released the "Speed Test Pack" that includes "Special Stage Route X". In June, Twin Ring Motegi returned to the series as DLC after the 2012 GT Academy.[23]
Vehicles[edit]
Gran Turismo 5 provides a total of 1,089 cars.[24] Ferrari, Lamborghini and Bugatti make their first main release appearance in the franchise. The new "gullwing" Mercedes-Benz SLS AMG appeared, along with the Ferrari 458 Italia and the Lexus LFA supercar. McLaren also made their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car, the F1 GTR race edition, and the MP4-12C road car. It is the first main release in the series to feature licensed Formula One cars, with the Ferrari F2007 and F10 included. Le Mans spec cars made a return appearance. Hybrid cars such as the Toyota Prius and the Honda Insight are included in the game. The series' creator Kazunori Yamauchi mentioned that the latest hybrid and electric cars would be included, including the Tesla Roadster (2008) and Mitsubishi i-MiEV.[5][25] At Gamescom 2010, it was also revealed that GT5 would include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X2010 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, Adrian Newey, and is one of the cars in the game.[26] Up to 16 cars or 32 karts would be able to race on track at once whereas previous installments allowed only six cars per race max. Polyphony Digital released the official vehicle list which also shows which vehicles were to be standard or premium.[27]
The cars in GT5 are separated into two categories, premium and standard. Premium cars are highly detailed and thus have high polygon counts, high texture resolution, feature headlights capable of high and low beams, detailed interior camera views, and detailed damage models. Premium cars also have working windshield wipers which are operated on tracks with rain or snow. Standard cars have lower polygon counts and texture resolution, standard headlights and basic damage modelling. After the Spec 2.0 update they feature simplified interior camera views. For open-topped cars, they have a functioning steering wheel and working gauges. Around 25% of all cars in the game fall into the "premium" category.[28]
Classic sports cars are also a distinctive feature in GT5. Classics such as the Triumph Spitfire, Mini Marcos and Alfa Romeo Spider have also been added. Alongside this, some commercial vehicles have unusually been added to the game. Vehicles such as the Volkswagen Type 2 and the Volkswagen Schwimmwagen have been added to the game.
Downloadable cars[edit]
In the Spec 2.0 update, there is the #71 Schulze Motorsport Nissan GT-R which Yamauchi drove in the 2011 24 Hours of Nürburgring and the new stock car designs of the 2011 NASCAR Season. In the new "Racing Car Pack" DLC, there are 14 new touring cars that are based on cars in the game like the Honda CR-Z and the Toyota Prius. Also, there is a newer version of the Red Bull X2010 called the X2011. On December 20, 2011, Polyphony Digital released "Car Pack 2" which features 2 new Volkswagen vehicles, the Golf R and Scirocco R, the new 2012 Nissan GT-R Black Edition and the 2011 Mini Cooper S. On January 9, 2012, PD has released a concept video for the upcoming Acura NSX for the North American International Auto Show. However, Kazunori did not state any information about the NSX's DLC release. The week after, Polyphony released "Car Pack 3" together with the "Speed Test Pack" which includes the Lamborghini Aventador, Aston Martin V12 Vantage, Nissan Leaf, Mini Countryman, Volkswagen Beetle and a Premium Jaguar XJR-9. In June, a free DLC release added a new car: the Scion FR-S, a variant model of the Toyota 86 and Scion's first vehicle to appear as a premium model.[23] On September 25, update 2.08 brought 3 new cars: the Honda Weider HSV-010 '11 Super GT car, the Subaru BRZ (another variant of the Toyota 86), and the Nissan GT-R N24 GT Academy '12 car, which participated in the 2012 24 Hours Nürburgring.,[29] On 28 November, the new 2014 Chevrolet Corvette C7 Prototype was released as a free DLC. On January 15, 2013, the Chevrolet Corvette C7 Final Prototype was released as another free DLC.
Development[edit]
The game was first revealed at E3 2005 under the name Vision Gran Turismo. This was not GT5 but simply Gran Turismo 4 (for the PlayStation 2) with more cars on track and PC-rendered footage. The PlayStation 3 would not be released until November 11, 2006, and with no Gran Turismo game in the console's launch line-up. Various bits of information and news was revealed about the game from then on, but it was not for another three years that the public got a chance to have a proper look at GT5.
At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.[30] Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing".[31] Yamauchi later explained that "Deciding a release date for a game is always difficult, as it's not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it's not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn't have had everything that I wanted to include". Sony Computer Entertainment has certain control over the release dates of their games, which could be one of the contributing factors delaying Gran Turismo 5.[32] Gran Turismo 5 was shown off extensively at E3 2010 including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions were released; one featuring some extra bonus content and the other, more expensive option containing extra paraphernalia such as further reading on car racing.
Overall, Gran Turismo 5 took more than five years to complete, with a total cost estimated at $60 million, although Polyphony Digital did release four other games during this period.[33] The first game in the series had also taken five years.[34] Yamauchi has expressed the difficulty of developing for the PlayStation 3, specifically mentioning how the extensively different (at the time) architecture of the Cell processor had made programming extremely challenging and time-consuming.[35] This greater than expected difficulty to program for the Cell processor is speculated by some people to also be part of the reasons why Gran Turismo 5 was delayed a number of times.[35]
All downloadable contents were removed from sale on April 30, 2014. The online servers were shut down on May 30 the same year.[36] On April 29, Sony announced the final online event for Gran Turismo 5, which started on April 30 and ended with the shutdown of the online servers. Players were awarded with five cars in Gran Turismo 6 for participating in the event.[37]
Time Trial Demo and 2010 GT Academy[edit]
The GT5 Time Trial Demo was released on December 17, 2009, on the PlayStation Network; it was only playable while the user was signed into the PlayStation Network. It was not so much a demo of GT5 itself, but as the first part of the 2010 GT Academy, with the fastest drivers from the time trial eventually getting the chance to drive a real racing car in a real racing series. Nevertheless, it showed what progress had been made since Polyphony Digital's previous game, Gran Turismo 5 Prologue in terms of graphics, physics and other aspects of game-play and design. It featured stock and tuned versions of the Nissan 370Z. The track featured in the demo was the Indianapolis GP circuit, which is new to the Gran Turismo series.[38] This demo was praised for its graphics and updated physics, however it has been criticized for its stiff camera, and confusion over what aspects of the final game the demo represents. The Time Trial demo is no longer playable since the 2010 GT Academy was finished.
2011 GT Academy[edit]
On November 16, 2010, it was revealed that the GT Academy would return for a third year, this time for drivers in the USA. GT Academy is a three-phase competition with the winner being trained and enrolled as a professional racing driver in preparation for a major race event next year. A reality TV show on sports channel SPEED chronicled the competition. The preliminary virtual rounds tested of driving skills in Gran Turismo 5 using pre-selected Nissan vehicles and all entrants would receive free digital content for playing. The top 32 drivers were then invited to a live GT5 National Finals, with the 16 leading players taken to the GT Academy Boot Camp.[39][40] The second round of the competition was scrapped due to the widespread use of cheating.[41]
Sony and Polyphony Digital have confirmed that the Gran Turismo 5 Academy events would be available for European players to participate in from March 4, 2011.[42]
Song Track Naming Competition[edit]
At E3 2010, a new trailer was shown revealing various aspects about GT5 including a release date. The song used for the trailer was by Japanese composer Daiki Kasho; many fans wanted to know the name of the song, but it was untitled. Polyphony Digital recognised this and started a competition open to all fans around the world, to submit a name for the song. The winner would have their name immortalised in Gran Turismo 5s credits and their title become the official name of the music track.[43] The winner was chosen by Yamauchi out of 5,444 entries: it was "50UL 0N D!SPLAY" (a stylised form of "Soul On Display") submitted by a fan from Argentina.[44]
Other peripherals[edit]
Kazunori Yamauchi promised that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He stated, "we're going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage".[45]
The game was reported by media in September 2009 to allow head tracking using the PlayStation Eye, though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.[46]
Officially announced in conjunction with Toyota in January 2010 was a GPS-based device which, when loaded into the game, would create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.[47] This became available for tracks which exist in real life, but there was no information on which or how many circuits in total would support the feature.
Multiple screens[edit]
The game supports up to six different views that can be presented on six or more PS3 consoles. Two left views, two right views, server view (front with dials), and a front view without any dials all can be duplicated on an extra PS3 console if they are on the same LAN.
Updates[edit]
The game has been updated and expanded several times in its lifespan.[48] Many of the updates have improved the multiplayer racing, including weight and power restrictions on which cars can be driven in an online session, a car performance rating system, handicaps such as ballast and engine restriction, mechanical damage, and the ability to use the built-in course maker in online multiplayer races. Physics updates have not been documented in the update logs, however many users have noted changes to the physics once updates are installed. Other updates have included additional events, an online car dealership, removal of the copy protection for saved games, friend rankings, and various adjustments to the rewards and restrictions in the game.[49][50][51][52][53]
The final update (v2.16) was released on May 31, 2014, which permanently disabled all online features such as online play and Seasonal events. On July 21 another patch (v2.17) was released, which removed the online requirement for installing the downloadable content after the servers went offline.
Spec 2.0 and DLC[edit]
A new update for Gran Turismo 5, called Spec 2.0 was released on October 11, 2011, featuring 11 new NASCAR vehicles, a new downloadable opening movie[54] (no longer available after the server shutdown in 2014), the ability to save during endurance races, weather intensity control and AI improvements. Along with the release of Spec 2.0, Yamauchi also announced that four DLC packs would be available on October 18. These packs featured 15 new vehicles, two new tracks, 20 new driver costumes and 100 new paint colors.[55] The packs were released on October 18, while the North American release was delayed until October 25.[56] PD stated that all following DLC packs would be released in a two-month time frame.[57]
- A second car pack was released on December 20, 2011, that features four new vehicles: the Mini Cooper S, Volkswagen Golf VI R, Volkswagen Scirocco R and the Nissan GT-R Black Edition.
- A third downloadable-content pack was released on January 17, 2012, featuring the track "Route X" and a third car pack including Nissan Leaf G 2011, Aston Martin V12 Vantage 2010, Volkswagen Beetle 1200 1966, Jaguar XJR-9 LM Racecar 1988, Lamborghini Aventador LP700-4 2011, and the Mini Cooper S Countryman (R60) 2011.[58]
- GT Academy was released on May 1, 2012, as a free standalone title on the PlayStation Network as a collaboration between Nissan and Polyphony Digital. A key feature was the ability to unlock exclusive "academy cars" for use in Gran Turismo 5 as well as a special racing suit for anyone who completed all challenges. The rewards for the game were handed out on July 4.
- A fourth downloadable-content pack featuring Twin Ring Motegi along with a free Scion FR-S was released on 26 June 2012.[23]
- A fifth pack added three individual cars: a Honda Weider HSV-010 '11 Super GT car, the Subaru BRZ, and the Nissan GT-R N24 GT Academy '12 race car. It was released on September 25, 2012.[29]
- A free DLC with Corvette C7 Test Prototype was released on 28 November 2012.[59]
- A free DLC with the Corvette C7 Final Prototype was released on January 15, 2013, revealing the Corvette C7's body and interior.[60]
- A new cumulative package which contains all the aforementioned content was released sometime in Q2 2015.
As of today, all downloadable content has been permanently removed from PlayStation Store.
Online play[edit]
Gran Turismo 5 also featured an online mode. Players would meet in 'lounges' or 'race rooms' and give away (and/or share) cars, car parts and trained AI drivers to friends. They could also share game pictures and designed tracks.
All online activity closed on May 20, 2014,[61] but a special event was held from April 30 to May 30 that allowed players to unlock five additional cars for Gran Turismo 6.[62]
Marketing[edit]
Gran Turismo 5's marketing campaign started on November 18, 2010, with a TV commercial featuring the fictional marketing character Kevin Butler as part of Sony Computer Entertainment's It Only Does Everything advertising campaign for their video game products in North America. The commercial depicts Butler as the 'VP of Add More Awesome' explaining how he made Gran Turismo 5 "more awesome" by adding more features that were previously thought impossible.[63]
At the October 2010 Australian International Motor Show, Toyota hosted a 24-hour PlayStation 3 GT5 endurance race, a recreation of the 24 Hours Nürburgring, with a total of 48 drivers split into two teams, racing virtual interpretations of the Toyota FT-86 G Sports Concept for a full day and night.[64][65][66]
On November 14, it was revealed that Sony had teamed with Swiss watchmaker Tissot to host the official countdown timer for the launch of Gran Turismo 5. To promote the relationship, Tissot gave away one customized, GT5 edition Tissot PRS 516, every day up until the release date.[67] In February 2011, a real version of the Polyphony Digital-designed Citroën GT was floated by the Rialto Bridge in Venice, recreating a location in Gran Turismo 4.[68]
Release[edit]
After promising that GT5 would be released in 2010 after missing its initial March 2010 Japanese release date, Sony announced at E3 2010 that Gran Turismo 5 would be officially launched in North and Latin America on November 2, in Europe and Japan on November 3 and in Australia on November 4, 2010,[69] but was later revealed that the game would not meet its November release date and would instead be released later in the "holiday season".[70] Sony producer Taku Imasaki said that the reason for the delay was that series creator Kazunori Yamauchi and Polyphony Digital want to "make certain they are creating the perfect racing experience". In addition, the Sony spokesman Makiko Noda said that the reason of the delay was due to production reasons. Later, Sony stated that the game would be released "before Christmas" [2010].[71]
The actual reason for the delay turned out to be on the production side. Gran Turismo 5 missed its production window by three days. Kazunori Yamauchi publicly apologized via his Twitter account and explained that with such a complex game, a lot has to be ironed out. He finished his Tweet with, "Wait a little longer".[72][73] It was later claimed by a Blu-ray forum moderator that the delay was due to Sony's decision to release the game under the newer 3.50 SDK firmware standard (to combat piracy), rather than 3.41 as originally intended.[74][75] While at the Specialty Equipment Market Association Show on November 2, 2010, Yamauchi confirmed to automotive blog Jalopnik that GT5 had entered final production for release.[76]
After weeks of speculation, it was officially announced that Gran Turismo 5 would be released on November 24 for Asia, North America and Europe[3][2] and November 25 for Japan and Australia.[1][77]