South Park theme by dezy22
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(2 backgrounds)
South Park | |
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Genre | |
Created by | |
Developed by | Brian Graden |
Showrunners |
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Voices of |
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Theme music composer | Primus |
Composers |
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Country of origin | United States |
Original language | English |
No. of seasons | 26 |
No. of episodes | 328 (list of episodes) |
Production | |
Executive producers |
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Producers |
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Cinematography | Kenny Gioseffi |
Running time | 22 minutes[1] |
Production companies |
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Original release | |
Network | Comedy Central[nb 1] |
Release | August 13, 1997 present | –
Related | |
The Spirit of Christmas |
South Park is an American animated sitcom created by Trey Parker and Matt Stone and developed by Brian Graden for Comedy Central. The series revolves around four boys—Stan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormick—and their exploits in and around the titular Colorado town. South Park also features many recurring characters. The series became infamous for its profanity and dark, surreal humor that satirizes a large range of subject matter.
Parker and Stone developed South Park from two animated short films, both titled The Spirit of Christmas, released in 1992 and 1995. The second short became one of the first Internet viral videos, leading to the series' production. The pilot episode was produced using cutout animation; the remainder of the series uses computer animation recalling the prior technique. Since the fourth season, episodes are generally written and produced during the week preceding its broadcast, with Parker serving as the lead writer and director.
Since its debut on August 13, 1997, 328 episodes of South Park have been broadcast. It debuted with great success, consistently earning the highest ratings of any basic cable program. Subsequent ratings have varied, but it remains one of Comedy Central's longest-running programs. In August 2021, South Park was renewed through 2027, and a series of television specials was announced for Paramount+, the first two of which were released later that year.[2][3] In October 2019, it was announced that WarnerMedia acquired exclusive streaming rights to South Park starting in June 2020 for HBO Max.[4] The series' twenty-sixth season premiered on February 8, 2023.[5]
South Park has received critical acclaim, and is included in various publications' lists of the greatest television shows. It has received numerous accolades, including five Primetime Emmy Awards and a Peabody Award. A theatrical film, South Park: Bigger, Longer & Uncut, was released in June 1999 to commercial and critical success, garnering an Academy Award nomination. In 2013, TV Guide ranked South Park the tenth Greatest TV Cartoon of All Time.[6]
Premise[edit]
Setting and characters[edit]
South Park centers around four boys: Stan Marsh, Kyle Broflovski, Eric Cartman and Kenny McCormick. The boys live in the fictional small town of South Park, located within the real-life South Park basin in the Rocky Mountains of central Colorado,[7] approximately a one-hour drive from Denver.[8] The town is also home to an assortment of other characters, including students, families, elementary school staff, and other various residents.[9] Prominent settings include South Park Elementary, various neighborhoods and the surrounding mountain range, actual Colorado landmarks, and the businesses along the town's main street, all of which are based on the appearance of similar locations in Fairplay, Colorado.[7][9] As one of the few television programs set in the Mountain West region that takes place outside the urban core of Denver, South Park frequently features the unique culture of the region, including cattle ranchers, Old West theme parks, snowy climates, mountaineering, Mormons, real-life Colorado locations such as Casa Bonita and Cave of the Winds, and many other regionally specific characteristics.
Stan is portrayed as an average American boy; however, he has many mishaps throughout the series. In the first 22 seasons, Stan lived in South Park, but in the episodes during and after season 22, Stan resided in Tegridy Farms. Kyle is Jewish, and his portrayal as one of the few such people in South Park is often dealt with satirically.[10] Stan is modeled after Parker, while Kyle is modeled after Stone. They are best friends, and their friendship, symbolically intended to reflect Parker and Stone's friendship,[11] is a common topic throughout the series. Cartman (as he is commonly referred to) is amoral and increasingly psychopathic, and is commonly portrayed as an antagonist. His staunch antisemitism has resulted in a progressive rivalry with Kyle.[10][12] Kenny, who comes from a poor family, tightly wears his parka hood to the point where it obscures most of his face and muffles his speech. During the first five seasons, Kenny died in almost every episode before reappearing in the next with no definite explanation. He was killed off in the fifth season episode "Kenny Dies", before being reintroduced in the sixth season finale, "Red Sleigh Down". Since then, Kenny is depicted as dying sporadically. During the first 58 episodes, the children were in the third grade. During the fourth season, they entered the fourth grade, where they have remained ever since.[13][14]
Plots are often set in motion by events, ranging from the fairly typical to the supernatural and extraordinary, which frequently happen in the town.[15] The boys often act as the voice of reason when these events cause panic or incongruous behavior among the adult populace, who are customarily depicted as irrational, gullible, and prone to overreaction.[7][16] They are frequently confused by the contradictory and hypocritical behavior of their parents and other adults, and often perceive them as having distorted views on morality and society.[9][17]
Themes and style[edit]
Each episode opens with a tongue-in-cheek all persons fictitious disclaimer: "All characters and events in this show—even those based on real people—are entirely fictional. All celebrity voices are impersonated.....poorly. The following program contains coarse language and due to its content it should not be viewed by anyone."[18][19]
South Park was the first weekly program to be rated TV-MA,[20] and is generally intended for adult audiences.[21][22][23] The boys and most other child characters use strong profanity, with only the most taboo words being bleeped during a typical broadcast.[9] Parker and Stone perceive this as the manner in which real-life small boys speak when they are alone.[24][25]
South Park commonly makes use of carnivalesque and absurdist techniques,[26] numerous running gags,[27][28] violence,[28][29] sexual content,[30][31] offhand pop-cultural references, and satirical portrayal of celebrities.[32]
Early episodes tended to be shock value-oriented and featured more slapstick-style humor.[33] While social satire had been used on the show occasionally earlier on, it became more prevalent as the series progressed, with the show retaining some of its focus on the boys' fondness of scatological humor in an attempt to remind adult viewers "what it was like to be eight years old".[10] Parker and Stone also began further developing other characters by giving them larger roles in certain storylines,[10] and began writing plots as parables based on religion, politics, and numerous other topics.[9] This provided the opportunity for the show to spoof both extreme sides of contentious issues,[34] while lampooning both liberal and conservative points of view.[9][16][35] Rebecca Raphael described the show as "an equal opportunity offender",[15] while Parker and Stone describe their main purpose as to "be funny" and "make people laugh",[36][37] while stating that no particular topic or group of people be exempt from mockery and satire.[16][32][38][39][40]
Parker and Stone insist that the show is still more about "kids being kids" and "what it's like to be in [elementary school] in America",[41] stating that the introduction of a more satirical element to the series was the result of the two adding more of a "moral center" to the show so that it would rely less on simply being crude and shocking in an attempt to maintain an audience.[36][37] While profane, Parker notes that there is still an "underlying sweetness" aspect to the child characters,[34] and Time described the boys as "sometimes cruel but with a core of innocence".[11] Usually, the boys or other characters pondered over what transpired during an episode and conveyed the important lesson taken from it with a short monologue. During earlier seasons, this speech commonly began with a variation of the phrase "You know, I've learned something today...".[42]
Development[edit]
Parker and Stone met in film class at the University of Colorado in 1992 and discovered a shared love of Monty Python, which they often cite as one of their primary inspirations.[43] They created an animated short entitled The Spirit of Christmas.[27] The film was created by animating construction paper cutouts with stop motion, and features prototypes of the main characters of South Park, including a character resembling Cartman but named "Kenny", an unnamed character resembling what is today Kenny, and two near-identical unnamed characters who resemble Stan and Kyle. Fox Broadcasting Company executive and mutual friend Brian Graden commissioned Parker and Stone to create a second short film as a video Christmas card. Created in 1995, the second The Spirit of Christmas short resembled the style of the later series more closely.[44] To differentiate between the two homonymous shorts, the first short is often referred to as Jesus vs. Frosty, and the second short as Jesus vs. Santa. Graden sent copies of the video to several of his friends, and from there it was copied and distributed, including on the internet, where it became one of the first viral videos.[27][11]
As Jesus vs. Santa became more popular, Parker and Stone began talks of developing the short into a television series about four children residing in the fictional Colorado town of South Park. Fox eagerly agreed to meet with the duo about the show's premise, having prided itself on edgier products such as Cops, The Simpsons, and The X-Files. However, during the meeting at the Fox office in Century City, disagreements between the two creators and the network began to arise, mainly over the latter's refusal to air a show that included a supporting talking stool character named Mr. Hankey. Some executives at 20th Century Fox Television (which was to produce the series) agreed with its then-sister network's stance on Mr. Hankey and repeatedly requested Parker and Stone to remove the character in order for the show to proceed. Refusing to meet their demands, the duo cut ties with Fox and its sister companies all together and began shopping the series somewhere else.[45][46][47]
The two then entered negotiations with both MTV and Comedy Central. Parker preferred the show be produced by Comedy Central, fearing that MTV would turn it into a kids show.[48] When Comedy Central executive Doug Herzog watched the short, he commissioned for it to be developed into a series.[27][49] Parker and Stone assembled a small staff and spent three months creating the pilot episode "Cartman Gets an Anal Probe".[50] South Park was in danger of being canceled before it even aired when the show fared poorly with test audiences, particularly with women. However, the shorts were still gaining more popularity over the Internet, and Comedy Central ordered a run of six episodes.[36][48] South Park debuted with "Cartman Gets an Anal Probe" on August 13, 1997.[51]
Production[edit]
Except for the pilot episode, which was produced using cutout animation, all episodes of South Park are created with the use of software, primarily Autodesk Maya.[52] As opposed to the pilot, which took three months to complete,[53] and other animated sitcoms, which are traditionally hand-drawn by companies in South Korea in a process that takes roughly eight to nine months,[27][35] individual episodes of South Park take significantly less time to produce. Using computers as an animation method, the show's production staff were able to generate an episode in about three weeks during the first seasons.[54] Now, with a staff of about 70 people, episodes are typically completed in one week,[27][34][35] with some in as little as three to four days.[55][56][57] Nearly the entire production of an episode is accomplished within one set of offices, which were originally at a complex in Westwood, Los Angeles, California and are now part of South Park Studios in Culver City, California.[49][53] Parker and Stone have been the show's executive producers throughout its entire history.[58] Debbie Liebling, who was Senior Vice President of original programming and development for Comedy Central, also served as an executive producer during the show's first five seasons, coordinating the show's production efforts between South Park Studios and Comedy Central's headquarters in New York City.[59][60] During its early stages, finished episodes of South Park were hastily recorded to D-2 to be sent to Comedy Central for airing in just a few days' time.[61] Each episode used to cost $250,000.[62]
Writing[edit]
Scripts are not written before a season begins.[63] Production of an episode begins on a Thursday, with the show's writing consultants brainstorming with Parker and Stone. Former staff writers include Pam Brady, who has since written scripts for the films Hot Rod, Hamlet 2 and Team America: World Police (with Parker and Stone), and Nancy Pimental, who served as co-host of Win Ben Stein's Money and wrote the film The Sweetest Thing after her tenure with the show during its first three seasons.[64][65] Television producer and writer Norman Lear, an alleged idol of both Parker and Stone, served as a guest writing consultant for the season seven (2003) episodes "Cancelled" and "I'm a Little Bit Country".[63][66][67] During the 12th and 13th seasons, Saturday Night Live actor and writer Bill Hader served as a creative consultant and co-producer.[68][69][70]
After exchanging ideas, Parker will write a script, and from there the entire team of animators, editors, technicians, and sound engineers will each typically work 100–120 hours in the ensuing week.[50] Since the show's fourth season (2000), Parker has assumed most of the show's directorial duties, while Stone relinquished his share of the directing to focus on handling the coordination and business aspects of the production.[27][71] On Wednesday, a completed episode is sent to Comedy Central's headquarters via satellite uplink, sometimes just a few hours before its air time of 10 PM Eastern Time.[27][72]
Parker and Stone state that subjecting themselves to a one-week deadline creates more spontaneity amongst themselves in the creative process, which they feel results in a funnier show.[27] The schedule also allows South Park to both stay more topical and respond more quickly to specific current events than other satiric animated shows.[10][73] One of the earliest examples of this was in the season four (2000) episode "Quintuplets 2000", which references the United States Border Patrol's raid of a house during the Elián González affair, an event which occurred only four days before the episode originally aired.[74] The season nine (2005) episode "Best Friends Forever" references the Terri Schiavo case,[25][34] and originally aired in the midst of the controversy and less than 12 hours before she died.[35][75] A scene in the season seven (2003) finale "It's Christmas in Canada" references the discovery of dictator Saddam Hussein in a "spider hole" and his subsequent capture, which happened a mere three days prior to the episode airing.[76] The season 12 (2008) episode "About Last Night..." revolves around Barack Obama's victory in the 2008 presidential election, and aired less than 24 hours after Obama was declared the winner, using segments of dialogue from Obama's real victory speech.[77]
On October 16, 2013, the show failed to meet their production deadline for the first time ever, after a power outage on October 15 at the production studio prevented the episode, season 17's "Goth Kids 3: Dawn of the Posers", from being finished in time. The episode was rescheduled to air a week later on October 23, 2013.[78]
Animation[edit]
The show's style of animation is inspired by the paper cut-out cartoons made by Terry Gilliam for Monty Python's Flying Circus, of which Parker and Stone have been lifelong fans.[48][11][79] Construction paper and traditional stop motion cutout animation techniques were used in the original animated shorts and in the pilot episode. Subsequent episodes have been produced by computer animation, providing a similar look to the originals while requiring a fraction of the time to produce. Before computer artists begin animating an episode, a series of animatics drawn in Toon Boom are provided by the show's storyboard artists.[50][80]
The characters and objects are composed of simple geometrical shapes and primary and secondary colors. Most child characters are the same size and shape, and are distinguished by their clothing, hair and skin colors, and headwear.[17] Characters are mostly presented two-dimensionally and from only one angle. Their movements are animated in an intentionally jerky fashion, as they are purposely not offered the same free range of motion associated with hand-drawn characters.[10][53][81] Occasionally, some non-fictional characters are depicted with photographic cutouts of their actual head and face in lieu of a face reminiscent of the show's traditional style. Canadians on the show are often portrayed in an even more minimalist fashion; they have simple beady eyes, and the top halves of their heads simply flap up and down when the characters speak.[38]
When the show began using computers, the cardboard cutouts were scanned and re-drawn with CorelDRAW, then imported into PowerAnimator, which was used with SGI workstations to animate the characters.[50][53] The workstations were linked to a 54-processor render farm that could render 10 to 15 shots an hour.[50] Beginning with
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Lemmings
Lemmings theme by Sony
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Kunoichi Xmas
Kunoichi Xmas theme by Mc_Pee_Pants
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P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]
Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Street Fighter
Street Fighter theme by Mc_Pee_Pants
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This article needs additional citations for verification. (September 2023) |
Street Fighter[a] is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release Street Fighter II established many of the conventions of the one-on-one fighting genre.
Street Fighter is one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 54 million units worldwide as of March 2024[update].[2] It is also one of the highest-grossing media franchises of all time.
Games[edit]
Street Fighter (1987)[edit]
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, debuted in arcades in 1987.[3][4] The player controls martial artist Ryu to compete in a worldwide martial arts tournament spanning five countries and 10 opponents. A second player can control Ryu's friendly American rival, Ken Masters. The player can perform three punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadōken, Shōryūken, and Tatsumaki Senpūkyaku, performed by executing special joystick and button combinations.[5]
Street Fighter was ported to many popular home computers, including MS-DOS. In 1987, it was released on the TurboGrafx-CD console as Fighting Street.[6] In 2005, Street Fighter was included in Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox. It is in the Street Fighter 30th Anniversary Collection for eighth-generation consoles and Windows.[citation needed]
Street Fighter II (1991)[edit]
Street Fighter II was released in 1991 following an unsuccessful attempt to brand the 1989 beat 'em up game Final Fight as the Street Fighter sequel. It is one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani and Akira Yasuda, who also made Final Fight and Forgotten Worlds.[7]
Street Fighter II: The World Warrior is the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches. Each player character has a unique fighting style with approximately 30 or more moves, including new grappling moves and throws, and two or three special attacks. In the single-player mode, the player character is pitted sequentially against the seven other main characters before confronting the final four bosses, exclusively CPU-controlled. As in the original, a second player can join anytime for competitive matches.[citation needed]
The original Japanese version of Street Fighter II introduced an African-American boxer boss character that shared the physical characteristics and likeness of real-life boxer Mike Tyson. (The character was originally named "Mike Bison". To avoid a likeness infringement lawsuit, Capcom rotated the names of three of the boss characters for international versions of the game. The final boss, named Vega in the Japanese version, was given the M. Bison name, the talon-wielding Spanish warrior, named Balrog in the Japanese version, was renamed Vega and the boxer became Balrog.[8] In a 2019 interview, Mike Tyson himself was asked about the "Mike Bison" character design, and revealed that he was "honored by the impersonation".[9])
Street Fighter II eclipsed its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise.[10] It had an unexpectedly phenomenal impact on gaming. More than $10 billion in inflation-adjusted revenue as of 2017 was grossed from all versions, mostly from arcades.[11] More than 14 million cartridges were sold for the Super Nintendo Entertainment System and Sega Genesis/Mega Drive.[12]
The first official update to the series was Street Fighter II: Champion Edition, pronounced Street Fighter II Dash in Japan, as noted by the prime notation on the logo. The four computer-controlled boss characters are human-playable and two players can choose the same character, leaving one character with an alternate color pattern. It has slightly improved graphics, including differently colored backgrounds and refined gameplay. A second upgrade, Street Fighter II: Hyper Fighting (Street Fighter II Dash Turbo in Japan), was produced in response to the various bootleg editions of the game. Hyper Fighting offers faster gameplay than its predecessors, different character costume colors and new special techniques. Super Street Fighter II: The New Challengers, the third revision, gives the game a complete graphical and musical overhaul and introduces four new playable characters. It is also the first game for Capcom's CP System II arcade hardware. The fifth arcade installment, Super Street Fighter II Turbo, Super Street Fighter II X in Japan, brings back the faster gameplay of Hyper Fighting, a new type of special techniques known as "Super Combos" and a hidden character, Akuma.[citation needed]
Numerous home versions of the Street Fighter II games have been produced following the release of the original game. The original version, Street Fighter II: The World Warrior, was ported to the Super NES in 1992, which is Capcom's best-selling game as of 2008[update].[12] A Japanese-only port of Street Fighter II Dash for the PC Engine came in 1993. That year, two home versions of Hyper Fighting were released: Street Fighter II Turbo for Super NES and Street Fighter II: Special Champion Edition (Street Fighter II Dash Plus in Japan) for Genesis. The following game, Super Street Fighter II, was also ported to the Super NES and Genesis in 1994. That year, Super Street Fighter II Turbo was released for the 3DO Interactive Multiplayer and for Windows, released by the now-defunct GameTek.[citation needed]
In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega Saturn. This is a compilation including Super and Super Turbo, and Street Fighter Alpha 2 Gold (Street Fighter Zero 2′ (Dash) in Japan), an updated version of Street Fighter Alpha 2. It was followed by Street Fighter Collection 2 (Capcom Generation Vol. 5 in Japan), also released for the PlayStation and Saturn, which includes the original Street Fighter II, Champion Edition, and Hyper Fighting. In 2000, Capcom released Super Street Fighter II X for Matching Service exclusively in Japan for the Dreamcast. This version of the game features an online two-player versus mode. In 2003, Capcom released Hyper Street Fighter II: The Anniversary Edition for the arcades in Japan and Asia to commemorate the 15th anniversary of the series. As the final arcade installment, the game is a hybrid version of Super Turbo, which allows players to select between versions of characters from all five previous Street Fighter II games. Hyper was released in North America and the PAL region via its ports for the PlayStation 2 and the Xbox, released as part of the Street Fighter Anniversary Collection along with Street Fighter III: 3rd Strike. In 2005, the three games in Street Fighter Collection 2 were included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. A version of Super Turbo, along with the original Street Fighter, was later included in the 2007 compilation Capcom Classics Collection Vol. 2, also released for the PlayStation 2 and Xbox. Street Fighter II and Super Street Fighter II are also available as downloadable games for select cellular phone services.[citation needed]
An updated version of Super Street Fighter II Turbo came to the PlayStation Network and Xbox Live Arcade services in 2008.[13] The game, Super Street Fighter II Turbo HD Remix, has fully redrawn artwork, including HD sprites 4.5x the original size, drawn by artists from UDON. This is the first time the Street Fighter characters have had new sprites, drawn by Capcom, since Capcom vs. SNK 2 in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.[14]
Ultra Street Fighter II: The Final Challengers is an updated version of 1994's Super Street Fighter II Turbo for the Nintendo Switch. The game features two graphical styles—classic pixel art and updated high-definition art. New gameplay mechanics and modes have been introduced and tweaks have been made to the game's balance. It has two more characters, who are classic alternate evil form of the classic characters Ryu and Ken, Evil Ryu and Violent Ken, and Akuma is now playable.[citation needed]
Street Fighter Alpha (1995)[edit]
Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Asia and Mexico), was released in 1995. It uses the same character designs Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo by extending Super Combo meter into three levels, allowing for super combos to be stored up and introducing Alpha Counters and Chain Combos, also from Darkstalkers. The plot of Alpha is set between the first two Street Fighter games and fleshes out the backstories and grudges held by many of the classic Street Fighter II characters.[15] It has a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established characters, but also characters from the original Street Fighter and Final Fight, such as Adon and Guy.[citation needed]
Street Fighter Alpha 2 has all-new stages, music, and endings for some characters, some of which overlap with those from the original Alpha.[16] It also discards the Chain Combo system in favor of Custom Combos, which requires a portion of the Super Combo meter to be used. Alpha 2 retains all 13 characters from the original and adds five new characters to the roster along with hidden versions of returning characters. Alpha 2 is followed by a slightly enhanced arcade release, Street Fighter Zero 2 Alpha, released in Japan and Brazil, ported to home consoles as Street Fighter Alpha 2 Gold and Zero 2′ Dash in Japan.[citation needed]
The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 following the release of the original Street Fighter III: 2nd Impact and Street Fighter EX. Alpha 3 introduces three selectable fighting styles and further expands the playable roster to 28 characters.[17] Console versions of the three games, including the original Alpha 2 and Alpha 2 Gold, were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast, and Windows. The home console versions of Alpha 3 further expands the character roster by adding the remaining "New Challengers" from Super Street Fighter II. The Dreamcast version of the game was backported to the arcades in Japan as Street Fighter Zero 3 Upper. A version of Upper, titled Alpha 3 outside Japan, was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version, Alpha 3 MAX, or Zero 3 Double Upper in Japan, contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.[citation needed]
Street Fighter EX (1996)[edit]
In 1996, Capcom co-produced a 3D fighting game Street Fighter EX with Arika, a company founded by Street Fighter II planner Akira Nishitani. It was developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by an upgraded version, Street Fighter EX Plus, in 1997, which expanded the character roster. A home version with additional features and characters, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.[citation needed]
A sequel was released in 1998, Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced and the character roster was expanded upon even further. In 1999, EX2 also received an upgraded version, Street Fighter EX2 Plus. A port of EX2 Plus was released for the PlayStation in 1999.[citation needed]
The third game in the series, Street Fighter EX3, was released as a launch game for the PlayStation 2 in 2000. This game included a tag team system, a mode that let a single player fight up to three opponents simultaneously, and another mode that allowed players to give the new character, Ace, a selection of special and super moves after purchasing them with experience points. The cast included many characters from the previous game.[citation needed]
Some of the Arika-owned characters from the series were later featured in other games developed by the company. The Namco-distributed arcade game Fighting Layer featured Allen Snider and Blair Dame from the original EX, while Skullomania would reappear in the PlayStation game Fighter Maker. A spiritual successor to Fighting Layer, featuring an initial roster consisting entirely of Arika-owned EX characters, Fighting EX Layer, was released in 2018.[18]
Crossover series (1996)[edit]
Capcom produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel-licensed fighting game X-Men: Children of the Atom, which features Akuma from Super Turbo as a hidden character. It was followed by Marvel Super Heroes in 1995, which features Anita from Night Warriors
South Park
South Park theme by Mc_Pee_Pants
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(2 backgrounds)
South Park | |
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Genre | |
Created by | |
Developed by | Brian Graden |
Showrunners |
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Voices of |
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Theme music composer | Primus |
Composers |
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Country of origin | United States |
Original language | English |
No. of seasons | 26 |
No. of episodes | 328 (list of episodes) |
Production | |
Executive producers |
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Producers |
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Cinematography | Kenny Gioseffi |
Running time | 22 minutes[1] |
Production companies |
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Original release | |
Network | Comedy Central[nb 1] |
Release | August 13, 1997 present | –
Related | |
The Spirit of Christmas |
South Park is an American animated sitcom created by Trey Parker and Matt Stone and developed by Brian Graden for Comedy Central. The series revolves around four boys—Stan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormick—and their exploits in and around the titular Colorado town. South Park also features many recurring characters. The series became infamous for its profanity and dark, surreal humor that satirizes a large range of subject matter.
Parker and Stone developed South Park from two animated short films, both titled The Spirit of Christmas, released in 1992 and 1995. The second short became one of the first Internet viral videos, leading to the series' production. The pilot episode was produced using cutout animation; the remainder of the series uses computer animation recalling the prior technique. Since the fourth season, episodes are generally written and produced during the week preceding its broadcast, with Parker serving as the lead writer and director.
Since its debut on August 13, 1997, 328 episodes of South Park have been broadcast. It debuted with great success, consistently earning the highest ratings of any basic cable program. Subsequent ratings have varied, but it remains one of Comedy Central's longest-running programs. In August 2021, South Park was renewed through 2027, and a series of television specials was announced for Paramount+, the first two of which were released later that year.[2][3] In October 2019, it was announced that WarnerMedia acquired exclusive streaming rights to South Park starting in June 2020 for HBO Max.[4] The series' twenty-sixth season premiered on February 8, 2023.[5]
South Park has received critical acclaim, and is included in various publications' lists of the greatest television shows. It has received numerous accolades, including five Primetime Emmy Awards and a Peabody Award. A theatrical film, South Park: Bigger, Longer & Uncut, was released in June 1999 to commercial and critical success, garnering an Academy Award nomination. In 2013, TV Guide ranked South Park the tenth Greatest TV Cartoon of All Time.[6]
Premise[edit]
Setting and characters[edit]
South Park centers around four boys: Stan Marsh, Kyle Broflovski, Eric Cartman and Kenny McCormick. The boys live in the fictional small town of South Park, located within the real-life South Park basin in the Rocky Mountains of central Colorado,[7] approximately a one-hour drive from Denver.[8] The town is also home to an assortment of other characters, including students, families, elementary school staff, and other various residents.[9] Prominent settings include South Park Elementary, various neighborhoods and the surrounding mountain range, actual Colorado landmarks, and the businesses along the town's main street, all of which are based on the appearance of similar locations in Fairplay, Colorado.[7][9] As one of the few television programs set in the Mountain West region that takes place outside the urban core of Denver, South Park frequently features the unique culture of the region, including cattle ranchers, Old West theme parks, snowy climates, mountaineering, Mormons, real-life Colorado locations such as Casa Bonita and Cave of the Winds, and many other regionally specific characteristics.
Stan is portrayed as an average American boy; however, he has many mishaps throughout the series. In the first 22 seasons, Stan lived in South Park, but in the episodes during and after season 22, Stan resided in Tegridy Farms. Kyle is Jewish, and his portrayal as one of the few such people in South Park is often dealt with satirically.[10] Stan is modeled after Parker, while Kyle is modeled after Stone. They are best friends, and their friendship, symbolically intended to reflect Parker and Stone's friendship,[11] is a common topic throughout the series. Cartman (as he is commonly referred to) is amoral and increasingly psychopathic, and is commonly portrayed as an antagonist. His staunch antisemitism has resulted in a progressive rivalry with Kyle.[10][12] Kenny, who comes from a poor family, tightly wears his parka hood to the point where it obscures most of his face and muffles his speech. During the first five seasons, Kenny died in almost every episode before reappearing in the next with no definite explanation. He was killed off in the fifth season episode "Kenny Dies", before being reintroduced in the sixth season finale, "Red Sleigh Down". Since then, Kenny is depicted as dying sporadically. During the first 58 episodes, the children were in the third grade. During the fourth season, they entered the fourth grade, where they have remained ever since.[13][14]
Plots are often set in motion by events, ranging from the fairly typical to the supernatural and extraordinary, which frequently happen in the town.[15] The boys often act as the voice of reason when these events cause panic or incongruous behavior among the adult populace, who are customarily depicted as irrational, gullible, and prone to overreaction.[7][16] They are frequently confused by the contradictory and hypocritical behavior of their parents and other adults, and often perceive them as having distorted views on morality and society.[9][17]
Themes and style[edit]
Each episode opens with a tongue-in-cheek all persons fictitious disclaimer: "All characters and events in this show—even those based on real people—are entirely fictional. All celebrity voices are impersonated.....poorly. The following program contains coarse language and due to its content it should not be viewed by anyone."[18][19]
South Park was the first weekly program to be rated TV-MA,[20] and is generally intended for adult audiences.[21][22][23] The boys and most other child characters use strong profanity, with only the most taboo words being bleeped during a typical broadcast.[9] Parker and Stone perceive this as the manner in which real-life small boys speak when they are alone.[24][25]
South Park commonly makes use of carnivalesque and absurdist techniques,[26] numerous running gags,[27][28] violence,[28][29] sexual content,[30][31] offhand pop-cultural references, and satirical portrayal of celebrities.[32]
Early episodes tended to be shock value-oriented and featured more slapstick-style humor.[33] While social satire had been used on the show occasionally earlier on, it became more prevalent as the series progressed, with the show retaining some of its focus on the boys' fondness of scatological humor in an attempt to remind adult viewers "what it was like to be eight years old".[10] Parker and Stone also began further developing other characters by giving them larger roles in certain storylines,[10] and began writing plots as parables based on religion, politics, and numerous other topics.[9] This provided the opportunity for the show to spoof both extreme sides of contentious issues,[34] while lampooning both liberal and conservative points of view.[9][16][35] Rebecca Raphael described the show as "an equal opportunity offender",[15] while Parker and Stone describe their main purpose as to "be funny" and "make people laugh",[36][37] while stating that no particular topic or group of people be exempt from mockery and satire.[16][32][38][39][40]
Parker and Stone insist that the show is still more about "kids being kids" and "what it's like to be in [elementary school] in America",[41] stating that the introduction of a more satirical element to the series was the result of the two adding more of a "moral center" to the show so that it would rely less on simply being crude and shocking in an attempt to maintain an audience.[36][37] While profane, Parker notes that there is still an "underlying sweetness" aspect to the child characters,[34] and Time described the boys as "sometimes cruel but with a core of innocence".[11] Usually, the boys or other characters pondered over what transpired during an episode and conveyed the important lesson taken from it with a short monologue. During earlier seasons, this speech commonly began with a variation of the phrase "You know, I've learned something today...".[42]
Development[edit]
Parker and Stone met in film class at the University of Colorado in 1992 and discovered a shared love of Monty Python, which they often cite as one of their primary inspirations.[43] They created an animated short entitled The Spirit of Christmas.[27] The film was created by animating construction paper cutouts with stop motion, and features prototypes of the main characters of South Park, including a character resembling Cartman but named "Kenny", an unnamed character resembling what is today Kenny, and two near-identical unnamed characters who resemble Stan and Kyle. Fox Broadcasting Company executive and mutual friend Brian Graden commissioned Parker and Stone to create a second short film as a video Christmas card. Created in 1995, the second The Spirit of Christmas short resembled the style of the later series more closely.[44] To differentiate between the two homonymous shorts, the first short is often referred to as Jesus vs. Frosty, and the second short as Jesus vs. Santa. Graden sent copies of the video to several of his friends, and from there it was copied and distributed, including on the internet, where it became one of the first viral videos.[27][11]
As Jesus vs. Santa became more popular, Parker and Stone began talks of developing the short into a television series about four children residing in the fictional Colorado town of South Park. Fox eagerly agreed to meet with the duo about the show's premise, having prided itself on edgier products such as Cops, The Simpsons, and The X-Files. However, during the meeting at the Fox office in Century City, disagreements between the two creators and the network began to arise, mainly over the latter's refusal to air a show that included a supporting talking stool character named Mr. Hankey. Some executives at 20th Century Fox Television (which was to produce the series) agreed with its then-sister network's stance on Mr. Hankey and repeatedly requested Parker and Stone to remove the character in order for the show to proceed. Refusing to meet their demands, the duo cut ties with Fox and its sister companies all together and began shopping the series somewhere else.[45][46][47]
The two then entered negotiations with both MTV and Comedy Central. Parker preferred the show be produced by Comedy Central, fearing that MTV would turn it into a kids show.[48] When Comedy Central executive Doug Herzog watched the short, he commissioned for it to be developed into a series.[27][49] Parker and Stone assembled a small staff and spent three months creating the pilot episode "Cartman Gets an Anal Probe".[50] South Park was in danger of being canceled before it even aired when the show fared poorly with test audiences, particularly with women. However, the shorts were still gaining more popularity over the Internet, and Comedy Central ordered a run of six episodes.[36][48] South Park debuted with "Cartman Gets an Anal Probe" on August 13, 1997.[51]
Production[edit]
Except for the pilot episode, which was produced using cutout animation, all episodes of South Park are created with the use of software, primarily Autodesk Maya.[52] As opposed to the pilot, which took three months to complete,[53] and other animated sitcoms, which are traditionally hand-drawn by companies in South Korea in a process that takes roughly eight to nine months,[27][35] individual episodes of South Park take significantly less time to produce. Using computers as an animation method, the show's production staff were able to generate an episode in about three weeks during the first seasons.[54] Now, with a staff of about 70 people, episodes are typically completed in one week,[27][34][35] with some in as little as three to four days.[55][56][57] Nearly the entire production of an episode is accomplished within one set of offices, which were originally at a complex in Westwood, Los Angeles, California and are now part of South Park Studios in Culver City, California.[49][53] Parker and Stone have been the show's executive producers throughout its entire history.[58] Debbie Liebling, who was Senior Vice President of original programming and development for Comedy Central, also served as an executive producer during the show's first five seasons, coordinating the show's production efforts between South Park Studios and Comedy Central's headquarters in New York City.[59][60] During its early stages, finished episodes of South Park were hastily recorded to D-2 to be sent to Comedy Central for airing in just a few days' time.[61] Each episode used to cost $250,000.[62]
Writing[edit]
Scripts are not written before a season begins.[63] Production of an episode begins on a Thursday, with the show's writing consultants brainstorming with Parker and Stone. Former staff writers include Pam Brady, who has since written scripts for the films Hot Rod, Hamlet 2 and Team America: World Police (with Parker and Stone), and Nancy Pimental, who served as co-host of Win Ben Stein's Money and wrote the film The Sweetest Thing after her tenure with the show during its first three seasons.[64][65] Television producer and writer Norman Lear, an alleged idol of both Parker and Stone, served as a guest writing consultant for the season seven (2003) episodes "Cancelled" and "I'm a Little Bit Country".[63][66][67] During the 12th and 13th seasons, Saturday Night Live actor and writer Bill Hader served as a creative consultant and co-producer.[68][69][70]
After exchanging ideas, Parker will write a script, and from there the entire team of animators, editors, technicians, and sound engineers will each typically work 100–120 hours in the ensuing week.[50] Since the show's fourth season (2000), Parker has assumed most of the show's directorial duties, while Stone relinquished his share of the directing to focus on handling the coordination and business aspects of the production.[27][71] On Wednesday, a completed episode is sent to Comedy Central's headquarters via satellite uplink, sometimes just a few hours before its air time of 10 PM Eastern Time.[27][72]
Parker and Stone state that subjecting themselves to a one-week deadline creates more spontaneity amongst themselves in the creative process, which they feel results in a funnier show.[27] The schedule also allows South Park to both stay more topical and respond more quickly to specific current events than other satiric animated shows.[10][73] One of the earliest examples of this was in the season four (2000) episode "Quintuplets 2000", which references the United States Border Patrol's raid of a house during the Elián González affair, an event which occurred only four days before the episode originally aired.[74] The season nine (2005) episode "Best Friends Forever" references the Terri Schiavo case,[25][34] and originally aired in the midst of the controversy and less than 12 hours before she died.[35][75] A scene in the season seven (2003) finale "It's Christmas in Canada" references the discovery of dictator Saddam Hussein in a "spider hole" and his subsequent capture, which happened a mere three days prior to the episode airing.[76] The season 12 (2008) episode "About Last Night..." revolves around Barack Obama's victory in the 2008 presidential election, and aired less than 24 hours after Obama was declared the winner, using segments of dialogue from Obama's real victory speech.[77]
On October 16, 2013, the show failed to meet their production deadline for the first time ever, after a power outage on October 15 at the production studio prevented the episode, season 17's "Goth Kids 3: Dawn of the Posers", from being finished in time. The episode was rescheduled to air a week later on October 23, 2013.[78]
Animation[edit]
The show's style of animation is inspired by the paper cut-out cartoons made by Terry Gilliam for Monty Python's Flying Circus, of which Parker and Stone have been lifelong fans.[48][11][79] Construction paper and traditional stop motion cutout animation techniques were used in the original animated shorts and in the pilot episode. Subsequent episodes have been produced by computer animation, providing a similar look to the originals while requiring a fraction of the time to produce. Before computer artists begin animating an episode, a series of animatics drawn in Toon Boom are provided by the show's storyboard artists.[50][80]
The characters and objects are composed of simple geometrical shapes and primary and secondary colors. Most child characters are the same size and shape, and are distinguished by their clothing, hair and skin colors, and headwear.[17] Characters are mostly presented two-dimensionally and from only one angle. Their movements are animated in an intentionally jerky fashion, as they are purposely not offered the same free range of motion associated with hand-drawn characters.[10][53][81] Occasionally, some non-fictional characters are depicted with photographic cutouts of their actual head and face in lieu of a face reminiscent of the show's traditional style. Canadians on the show are often portrayed in an even more minimalist fashion; they have simple beady eyes, and the top halves of their heads simply flap up and down when the characters speak.[38]
When the show began using computers, the cardboard cutouts were scanned and re-drawn with CorelDRAW, then imported into PowerAnimator, which was used with SGI workstations to animate the characters.[50][53] The workstations were linked to a 54-processor render farm that could render 10 to 15 shots an hour.[50] Beginning with
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Snakeball
Snakeball theme by Sony
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(2 backgrounds)
Snakeball | |
---|---|
Developer(s) | Gamoola Soft Ravn Studio |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Tinka Town |
Designer(s) | Duncan McIntosh |
Platform(s) | PlayStation 3 |
Release | 20 December 2007 |
Genre(s) | Action |
Mode(s) | Single player, multiplayer |
Snakeball is a downloadable PSN game on the PlayStation Store released 20 December 2007. It is a 3D variant of the "Snake" concept.
Snakeball was developed in collaboration between the British Gamoola Soft (the sister studio of Gamoola) and the Norwegian Ravn Studio.[1] It was published by Sony Computer Entertainment.
Gameplay[edit]
The game uses most of the mechanics of the late 1970s game Snake.[2] The goal consists of taking the balls and throwing them into the hole at the center of the stage. While the game has many variations of gameplay, the main goal stays the same.
Snakeball has a flashy disco graphic style, with stages that are taking places on disco floors.[3] The player can also choose between 16 characters with 8 colors each. The PlayStation Eye camera can be used to snap a picture of the player's face and map it onto one of the riders.
Modes[edit]
Snakeball has three main game modes: Snakeball, Challenge and Ball Frenzy. Snakeball is the multiplayer mode, where up to eight players can play online. There are 10 variations of game for this mode:
- Raindrops: The player has to collect the balls as they appear and shoot them in the goal.
- Patience: Similar to Raindrops, but here, the balls do not appear immediately.
- Goal Fever: Similar to Raindrops, but every ball must be put into the goal of matching color.
- The Ball Ring: Similar to Raindrops, but only with bomb balls that explodes after 10 seconds.
- Open Season: At the beginning, the balls are launched and do not stop moving. Also, there are now enemies that the player must avoid.
- Bumper Jam: In this game variation, balls can only be shot at goal.
- Square Routes: Similar to Raindrops, but taking places in a maze of squares bumpers.
- Goal Tangle: The player can score balls in goals for shots and normal goals in a stage filled with enemies.
- Trigger Snappy: Similar to Open Season, but the enemies here are far more. Fortunately, the player can now eliminate them with guns.
- No balls: The player has no balls to score. The goal of the game is to destroy the ships of other players with guns.
The second game mode is Challenge, where the player must navigate through levels to open the teleporter and go to the next level. 14 levels are available. The last one is Ball Frenzy, which is a remake of the classic game Snake, with 10 levels. The goal of this mode is to get all the 1000 balls that are in the level without crashing and destroying the ship.
Additional Team Mode add-on was released at the PlayStation Store in May 2008. It includes team-based online and offline multiplayer matches up to 8 players.[4]
Reception[edit]
The composite score at review aggregator Metacritic is 65 out of 100.[5]
See also[edit]
References[edit]
- ^ "Snakeball: Gamoola & Ravn Studio Talk (PlayStation Network Coverage, Page 5)". Video Games Daily. 22 May 2007. Archived from the original on 28 July 2011. Retrieved 4 July 2010.
- ^ "Eurogamer review". Eurogamer.net. Eurogamer. 25 November 2007. Archived from the original on 2011-09-07. Retrieved 2011-05-08.
- ^ "IGN review". IGN. 16 January 2008. Archived from the original on 2009-08-08. Retrieved 2011-05-08.
- ^ "Team Mode". Official PlayStation site. Archived from the original on 2012-10-15. Retrieved 2011-05-08.
- ^ "Snakeball". Metacritic. Archived from the original on 2024-06-13. Retrieved 2011-05-07.
External links[edit]
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