Lord of the Rings #3

Lord of the Rings theme by MrToffee

Download: LordOfTheRings_3.p3t

Lord of the Rings Theme 3
(7 backgrounds)

U2

U2 theme by MrToffee

Download: U2.p3t

U2 Theme
(8 backgrounds)

U2
The band onstage
U2 performing in Brussels, Belgium, August 2017. from left to right: Larry Mullen Jr.; The Edge; Bono; Adam Clayton
Background information
Also known as
  • Feedback (1976–1977)
  • The Hype (1977–1978)
OriginDublin, Ireland
Genres
Discography
Years active1976–present
Labels
Members
Past members
Websiteu2.com

U2 are an Irish rock band formed in Dublin in 1976. The group consists of Bono (lead vocals and rhythm guitar), the Edge (lead guitar, keyboards, and backing vocals), Adam Clayton (bass guitar), and Larry Mullen Jr. (drums and percussion). Initially rooted in post-punk, U2's musical style has evolved throughout their career, yet has maintained an anthemic quality built on Bono's expressive vocals and the Edge's chiming, effects-based guitar sounds. Bono's lyrics, often embellished with spiritual imagery, focus on personal and sociopolitical themes. Popular for their live performances, the group have staged several elaborate tours over their career.

The band was formed when the members were teenaged pupils of Mount Temple Comprehensive School and had limited musical proficiency. Within four years, they signed with Island Records and released their debut album, Boy (1980). Works such as their first UK number-one album, War (1983), and singles "Sunday Bloody Sunday" and "Pride (In the Name of Love)" helped establish U2's reputation as a politically and socially conscious group. Their fourth album, The Unforgettable Fire (1984), was their first collaboration with producers Brian Eno and Daniel Lanois, whose influence resulted in a more abstract, ambient sound for the band. By the mid-1980s, U2 had become renowned globally for their live act, highlighted by their performance at Live Aid in 1985. Their fifth album, The Joshua Tree (1987), made them international stars and was their greatest critical and commercial success. One of the world's best-selling albums with 25 million copies sold, it produced the group's only number-one singles in the US to date: "With or Without You" and "I Still Haven't Found What I'm Looking For".

Facing creative stagnation and a backlash to their documentary and double album Rattle and Hum (1988), U2 reinvented themselves in the 1990s. Beginning with their acclaimed seventh album, Achtung Baby (1991), and the multimedia spectacle of the Zoo TV Tour, the band pursued a new musical direction influenced by alternative rock, electronic dance music, and industrial music, and they embraced a more ironic, flippant image. This experimentation continued on Zooropa (1993) and concluded with Pop (1997) and the PopMart Tour, which were mixed successes. U2 regained critical and commercial favour with the records All That You Can't Leave Behind (2000) and How to Dismantle an Atomic Bomb (2004), returning to a more conventional, mainstream sound. Although their twelfth album, No Line on the Horizon (2009), did not meet commercial expectations, the supporting U2 360° Tour of 2009–2011 set records for the highest-attended and highest-grossing concert tour, both of which stood until 2019. In the 2010s, U2 released two companion albums: Songs of Innocence (2014), which received criticism for its pervasive, no-cost release through the iTunes Store; and Songs of Experience (2017). In 2023, U2 released Songs of Surrender, an album of re-recorded songs, and began the U2:UV Achtung Baby concert residency at the Sphere in the Las Vegas Valley.

U2 have released 15 studio albums and are one of the world's best-selling music artists, having sold an estimated 150–170 million records worldwide.[1] They have won 22 Grammy Awards, more than any other band, and in 2005, they were inducted into the Rock and Roll Hall of Fame in their first year of eligibility. Rolling Stone ranked U2 at number 22 on its list of the "100 Greatest Artists of All Time".[2] Throughout their career, as a band and as individuals, they have campaigned for human rights and social justice causes, working with organisations and coalitions that include Amnesty International, Jubilee 2000, DATA/the ONE Campaign, Product Red, War Child, and Music Rising.

History[edit]

Formation and early years (1976–1980)[edit]

The band formed in 1976 while attending Mount Temple Comprehensive School (pictured in 2007) in Dublin.

In 1976, Larry Mullen Jr., then a 14-year-old pupil of Mount Temple Comprehensive School in Dublin, Ireland, posted a note on the school's notice board in search of musicians for a new band. At least five people responded and attended the first practice, which was held on 25 September in Mullen's kitchen. Mullen played drums and was joined by: Paul Hewson ("Bono") on lead vocals; David Evans ("the Edge") and his older brother Dik Evans on guitar; Adam Clayton, a friend of the Evans brothers, on bass guitar; and Ivan McCormick. Mullen later described it as "'The Larry Mullen Band' for about ten minutes, then Bono walked in and blew any chance I had of being in charge." Peter Martin, a friend of Mullen and McCormick, loaned his guitar and amplifier for the first practice,[3] but he could not play and was quickly phased out;[4] sources differ on whether he was in attendance at the first meeting or not.[5] McCormick was dropped from the group after a few weeks.[6] The remaining five members settled on the name "Feedback" for the group because it was one of the few technical terms they knew. Early rehearsals took place in their music teacher's classroom at Mount Temple.[3] Most of their initial material consisted of cover songs, which they admitted was not their forte.[7] Emerging punk rock acts such as the Stranglers,[8] the Jam, the Clash, Buzzcocks, and Sex Pistols were strong influences on the group. The popularity of punk convinced them that musical proficiency was not a prerequisite to success.[9]

We couldn't believe it. I was completely shocked. We weren't of an age to go out partying as such but I don't think anyone slept that night ... Really, it was just a great affirmation to win that competition, even though I've no idea how good we were or what the competition was really like. But to win at that point was incredibly important for morale and everyone's belief in the whole project.

 —The Edge, on the band's winning a 1978 talent contest in Limerick[10]

In April 1977, Feedback played their first gig for a paying audience at St. Fintan's High School. Shortly thereafter, the band changed their name to "The Hype".[11] Dik Evans, who was older and by that time attending college, was becoming the odd man out. The rest of the band was leaning towards the idea of a four-piece ensemble.[10] In March 1978, the group changed their name to "U2".[12] Steve Averill, a punk rock musician with the Radiators from Space and a family friend of Clayton's, had suggested six potential names from which the band chose U2 for its ambiguity and open-ended interpretations, and because it was the name that they disliked the least.[13] Dik Evans was officially phased out of the band with a farewell concert at the Presbyterian Hall in Sutton on 4 March. During the show, which featured the group playing cover songs as the Hype, Dik ceremonially walked offstage. The remaining four band members returned later in the concert to play original material as U2.[10][14] Dik joined another band, the Virgin Prunes, which comprised mutual friends of U2's; the Prunes were their default opening act early on, and the two groups often shared members for live performances to cover for occasional absences.[15] On 18 March, the four-piece U2 won the "Pop Group '78" talent contest sponsored by the Evening Press and Guinness's Harp Lager as part of Limerick Civic Week.[16] The win was an important milestone and affirmation for the fledgling act.[10] The contest prize consisted of £500 and a recording session for a demo that would be heard by record label CBS Ireland.[17] U2's demo tape was recorded at Keystone Studios in Dublin in April 1978,[17] but the results were largely unsuccessful due to their inexperience.[18]

A plaque commemorating U2's victory in the 1978 Limerick Civic Week "Pop Group" music talent contest

Irish magazine Hot Press was influential in shaping U2's future; in addition to being one of their earliest allies, the publication's journalist Bill Graham introduced the band to Paul McGuinness, who agreed to be their manager in mid-1978.[17][19] With the connections he was making within the music industry, McGuinness booked demo sessions for the group and sought to garner them a record deal. The band continued to build their fanbase with performances across Ireland,[20] the most famous of which were a series of weekend afternoon shows at Dublin's Dandelion Market in the summer of 1979.[21][22] In August, U2 recorded demos at Windmill Lane Studios with CBS talent scout Chas de Whalley as producer, marking the first of the band's many recordings at the studio during their career.[23] The following month, three songs from the session were released by CBS as the Ireland-only EP Three. It was the group's first chart success, selling all 1,000 copies of its limited edition 12-inch vinyl almost immediately.[21] In December 1979, the band performed in London for their first shows outside Ireland, although they were unable to gain much attention from audiences or critics.[24] On 26 February 1980, their second single, "Another Day", was released on the CBS label, but again only for the Irish market. The same day, U2 played a show at the 2,000-seat National Stadium in Dublin as part of an Irish tour.[25][26] Despite their gamble of booking a concert in such a large venue, the move paid off.[25] Bill Stewart, an A&R representative for Island Records, was in attendance and offered to sign them to the label.[27] The following month, the band signed a four-year, four-album contract with Island, which included a £50,000 advance and £50,000 in tour support.[28]

Boy and October (1980–1982)[edit]

Steve Lillywhite produced the band's first three studio albums: Boy, October, and War.

In May 1980, U2 released "11 O'Clock Tick Tock", their first international single and their debut on Island, but it failed to chart.[28] Martin Hannett, who produced the single, was slated to produce the band's debut album, Boy, but ultimately was replaced with Steve Lillywhite.[29] From July to September 1980, U2 recorded the album at Windmill Lane Studios,[30][31] drawing from their nearly 40-song repertoire at the time.[32] Lillywhite suggested recording Mullen's drums in a stairwell, and recording smashed bottles and forks played against a spinning bicycle wheel.[29] The band found Lillywhite to be very encouraging and creative; Bono called him "such a breath of fresh air", while the Edge said he "had a great way of pulling the best out of everybody".[29] The album's lead single, "A Day Without Me", was released in August. Although it did not chart,[30] the song was the impetus for the Edge's purchase of a delay effect unit, the Electro-Harmonix Memory Man, which came to define his guitar playing style and had a significant impact on the group's creative output.[28]

Released in October 1980,[33] Boy received generally positive reviews.[34] Paul Morley of NME called it "touching, precocious, full of archaic and modernist conviction",[35] while Declan Lynch of Hot Press said he found it "almost impossible to react negatively to U2's music".[36] Bono's lyrics reflected on adolescence, innocence, and the passage into adulthood,[37] themes represented on the album cover through the photo of a young boy's face.[29] Boy peaked at number 52 in the United Kingdom and number 63 in the United States.[33][38] The album included the band's first songs to receive airplay on US radio, including the single "I Will Follow",[39] which reached number 20 on the Top Tracks rock chart.[40] Boy's release was followed by the Boy Tour, U2's first tour of continental Europe and the US.[41] Despite being unpolished, these early live performances demonstrated the band's potential, as critics complimented their ambition and Bono's exuberance.[42]

Bono and the Edge performing on the Boy Tour in May 1981

The band faced several challenges in writing their second album, October. On an otherwise successful American leg of the Boy Tour, Bono's briefcase containing in-progress lyrics and musical ideas was lost backstage during a March 1981 performance at a nightclub in Portland, Oregon.[43][44] The band had limited time to write new music on tour and in July began a two-month recording session at Windmill Lane Studios largely unprepared,[45] forcing Bono to quickly improvise lyrics.[43] Lillywhite, reprising his role as producer, called the sessions "completely chaotic and mad".[46] October's lead single, "Fire", was released in July and was U2's first song to chart in the UK.[45][47] Despite garnering the band an appearance on UK television programme Top of the Pops, the single fell in the charts afterwards.[43] On 16 August 1981, the group opened for Thin Lizzy at the inaugural Slane Concert, but the Edge called it "one of the worst shows [U2] ever played in [their] lives".[45] Adding to this period of self-doubt, Bono's, the Edge's, and Mullen's involvement in a Charismatic Christian group in Dublin called the "Shalom Fellowship" led them to question the relationship between their religious faith and the lifestyle of a rock band.[43][48] Bono and the Edge considered quitting U2 due to their perceived spiritual conflicts before deciding to leave Shalom instead.[43][49]

U2 with radio host Dave Fanning (center) in February 1982

October was released in October 1981 and contained overtly spiritual themes.[50] The album received mixed reviews and limited radio play,[51] and although it debuted at number 11 in the UK,[50] it sold poorly elsewhere.[52] The single "Gloria" was U2's first song to have its music video played on MTV, generating excitement for the band during the October Tour of 1981–1982 in markets where the television channel was available.[53] During the tour, U2 met Dutch photographer Anton Corbijn,[54] who became their principal photographer and has had a major influence on their vision and public image.[55] In March 1982, the band played 14 dates as the opening act for the J. Geils Band, increasing their exposure.[56] Still, U2 were disappointed by their lack of progress by the end of the October Tour. Having run out of money and feeling unsupported by their record label, the group committed to improving; Clayton recalled that "there was a firm resolve to come out of the box fighting with the next record".[52]

War and Under a Blood Red Sky (1982–1983)[edit]

After the October Tour, U2 decamped to a rented cottage in Howth, where they lived, wrote new songs, and rehearsed for their third album, War. Significant musical breakthroughs were achieved by the Edge in August 1982 during a two-week period of independent songwriting, while the other band members vacationed and Bono honeymooned with his wife, Ali.[57][58] From September to November, the group recorded War at Windmill Lane Studios. Lillywhite, who had a policy of not working with an artist more than twice, was convinced by the group to return as their producer for a third time.[59][60] The recording sessions featured contributions from violinist Steve Wickham and the female singers of Kid Creole and the Coconuts.[59] For the first time, Mullen agreed to play drums to a click track to keep time.[57] After completing the album, U2 undertook a short tour of Western Europe in December.[61]

War's lead single, "New Year's Day", was released in January 1983. It reached number 10 in the UK and became the group's first hit outside of Europe; in the US, it received extensive radio coverage and peaked at number 53.[62] Resolving their doubts of the October period,[63] U2 released War in February.[62] Critically, the album received favourable reviews, although a few UK reviewers were critical of it.[64] Nonetheless, it was the band's first commercial success, debuting at number one in the UK, while reaching number 12 in the US.[62] War's sincerity and "rugged" guitar were intentionally at odds with the trendier synthpop of the time.[65] Described as a record on which the band "turned pacifism itself into a crusade",[66] War was lyrically more political than their first two records,[67] focusing on the physical and emotional effects of warfare.[59] The album included the protest song "Sunday Bloody Sunday", in which Bono lyrically tried to contrast the events of the 1972 Bloody Sunday shooting with Easter Sunday.[57] Other songs from the record addressed topics such as nuclear proliferation ("Seconds") and the Polish Solidarity movement ("New Year's Day").[68] War was U2's first record to feature Corbijn's photography.[69] The album cover depicted the same young child who had appeared on the cover of their debut album, albeit with his previously innocent expression replaced by a fearful one.[62]

U2 playing on an outdoor stage. The Edge is on the left playing guitar, Bono in the center with a microphone, and Adam Clayton on the right playing bass guitar. A drum set is partially visible on the right side.
U2 performing at the US Festival in May 1983

On the subsequent 1983 War Tour of Europe, the US and Japan,[62] the band began to play progressively larger venues, moving from clubs to halls to arenas.[70] Bono attempted to engage the growing audiences with theatrical, often dangerous antics, climbing scaffoldings and lighting rigs and jumping into the audience.[71] The sight of Bono waving a white flag during performances of "Sunday Bloody Sunday" became the tour's iconic image.[72] The band played several dates at large European and American music festivals,[73] including a performance at the US Festival on Memorial Day weekend for an audience of 125,000 people.

Pittsburgh Steelers #2

Pittsburgh Steelers theme by Malus

Download: PittsburghSteelers_2.p3t

Pittsburgh Steelers Theme 2
(4 backgrounds)

Pittsburgh Steelers
Current season
Established July 8, 1933; 90 years ago (July 8, 1933)[1]
First season: 1933
Play in Acrisure Stadium
Pittsburgh, Pennsylvania
Headquartered in UPMC Rooney Sports Complex
Pittsburgh, Pennsylvania
Training camp in
Latrobe, Pennsylvania
Pittsburgh Steelers logo
Pittsburgh Steelers logo
Pittsburgh Steelers wordmark
Pittsburgh Steelers wordmark
LogoWordmark
League/conference affiliations

National Football League (1933–present)

Current uniform
Team colorsBlack, gold[2][3]
   
MascotSteely McBeam
Websitesteelers.com
Personnel
Owner(s)Rooney family
PresidentArt Rooney II[4]
General managerOmar Khan
Head coachMike Tomlin
Team history
  • Pittsburgh Pirates (1933–1939)
  • Pittsburgh Steelers (1940–1942, 1945–present)
  • Phil-Pitt "Steagles" (1943)
  • Card-Pitt (1944)
Team nicknames
  • Steel Curtain (defensive line, 1971–1981)
  • The Black and Gold
  • Blitzburgh
Championships
League championships (6)
Conference championships (8)
Division championships (24)
Playoff appearances (34)
Home fields
Temporary stadiums

1943 due to loss of players during World War II (temporary merger with Philadelphia Eagles):

1944 due to loss of players during World War II (temporary merger with Chicago Cardinals):

Team owner(s)
Team president(s)

The Pittsburgh Steelers are a professional American football team based in Pittsburgh. The Steelers compete in the National Football League (NFL) as a member club of the American Football Conference (AFC) North Division. Founded in 1933, the Steelers are the seventh-oldest franchise in the NFL, and the oldest franchise in the AFC.[5]

In contrast with their status as perennial also-rans in the pre-merger NFL, where they were the oldest team never to have won a league championship, the Steelers of the post-merger (modern) era are among the most successful NFL franchises, especially during their dynasty in the 1970s.[6][7][8] The team is tied with the New England Patriots for the most Super Bowl titles at six, and they have both played in (16 times) and hosted (11 times) more conference championship games than any other team in the NFL. The Steelers have also won eight AFC championships, tied with the Denver Broncos, but behind the Patriots' record 11 AFC championships. The team is tied with the Broncos and Dallas Cowboys for the second-most Super Bowl appearances with eight.

The Steelers, whose history may be traced to a regional pro team that was established in the early 1920s, joined the NFL as the Pittsburgh Pirates on July 8, 1933. The team was owned by Art Rooney and took its original name from the baseball team of the same name, as was common practice for NFL teams at the time.[5] To distinguish them from the baseball team, local media took to calling the football team the Rooneymen, an unofficial nickname that persisted for decades after the team had adopted its current nickname. The ownership of the Steelers has remained within the Rooney family since the organization's founding.[9] Art Rooney's son, Dan Rooney, owned the team from 1988 until his death in 2017. Much control of the franchise has been given to Dan Rooney's son, Art Rooney II.

The Steelers enjoy a large, widespread fanbase nicknamed Steeler Nation.[10] They currently play their home games at Acrisure Stadium on Pittsburgh's North Side in the North Shore neighborhood, which also hosts the University of Pittsburgh Panthers. Built in 2001 as Heinz Field, the stadium replaced Three Rivers Stadium, which had hosted the Steelers for 31 seasons. Prior to Three Rivers, the Steelers had played their games in Pitt Stadium and at Forbes Field.

Franchise history[edit]

Rooney family era (1933–present)[edit]

The Pittsburgh Steelers of the NFL first took to the field as the Pittsburgh Pirates on September 20, 1933, losing 23–2 to the New York Giants.[5] Through the 1930s, the Pirates never finished higher than second place in their division, or with a record better than .500 (1936).[11] Pittsburgh did make history in 1938 by signing Byron White, a future Justice of the U.S. Supreme Court, to what was at the time the biggest contract in NFL history, but he played only one year with the Pirates before signing with the Detroit Lions.[5][12] Prior to the 1940 season, the Pirates renamed themselves the Steelers.

During World War II, the Steelers experienced player shortages. They twice merged with other NFL franchises to field a team. During the 1943 season, they merged with the Philadelphia Eagles forming the "Phil-Pitt Eagles" and were known as the "Steagles". This team went 5–4–1. In 1944, they merged with the Chicago Cardinals and were known as Card-Pitt (or, mockingly, as the "Carpets").[5] This team finished 0–10, marking the only winless team in franchise history.[13]

The Steelers made the playoffs for the first time in 1947, tying for first place in the division at 8–4 with the Philadelphia Eagles. This forced a tie-breaking playoff game at Forbes Field, which the Steelers lost 21–0.[14] That would be Pittsburgh's only playoff game in the pre-merger era; they did qualify for a "Playoff Bowl" in 1962 as the second-best team in their conference, but this was not considered an official playoff.[15]

In 1970, the year they moved into Three Rivers Stadium and the year of the AFL–NFL merger, the Pittsburgh Steelers were one of three old-guard NFL teams to switch to the newly formed American Football Conference (the others being the Cleveland Browns and the Baltimore Colts), in order to equalize the number of teams in the two conferences of the newly merged league. The Steelers also received a $3 million ($23.5 million today) relocation fee, which was a windfall for them; for years they rarely had enough to build a true contending team.[16]

Chuck Noll years (1969–1991)[edit]

Hall of Fame quarterback Terry Bradshaw led the Steelers to four Super Bowl titles during the 1970s.

The Steelers' history of bad luck changed with the hiring of coach Chuck Noll from the NFL champion Baltimore Colts for the 1969 season. Noll's most remarkable talent was in his draft selections, taking Hall of Famers "Mean" Joe Greene in 1969, Terry Bradshaw and Mel Blount in 1970, Jack Ham in 1971, Franco Harris in 1972,[17] and finally, in 1974, pulling off the incredible feat of selecting five Hall of Famers in one draft year, Lynn Swann, Jack Lambert, John Stallworth, Donnie Shell and Mike Webster.[18] The Pittsburgh Steelers' 1974 draft was their best ever; no other team has ever drafted five future Hall of Famers in one year, and only very few (including the 1970 Steelers) have drafted two or more in one year.

The players drafted in the early 1970s formed the base of an NFL dynasty, making the playoffs in eight seasons and becoming the only team in NFL history to win four Super Bowls in six years, as well as the first to win more than two. They also enjoyed a regular-season streak of 49 consecutive wins (19711979) against teams that would finish with a losing record that year.

The Steelers suffered a rash of injuries in the 1980 season and missed the playoffs with a 9–7 record. The 1981 season was no better, with an 8–8 showing. The team was then hit with the retirements of all their key players from the Super Bowl years. "Mean" Joe Greene retired after the 1981 season, Lynn Swann and Jack Ham after 1982's playoff berth, Terry Bradshaw and Mel Blount after 1983's divisional championship, and Jack Lambert after 1984's AFC Championship Game appearance.

After those retirements, the franchise skidded to its first losing seasons since 1971. Though still competitive, the Steelers would not finish above .500 in 1985, 1986, and 1988. In 1987, the year of the players' strike, the Steelers finished with a record of 8–7, but missed the playoffs. In 1989, they would reach the second round of the playoffs on the strength of Merrill Hoge and Rod Woodson before narrowly missing the playoffs in each of the next two seasons, Noll's last seasons.

Noll's career record with Pittsburgh was 209–156–1.

Bill Cowher years (1992–2006)[edit]

In 1992, Chuck Noll retired and was succeeded by Kansas City Chiefs defensive coordinator Bill Cowher, a native of the Pittsburgh suburb of Crafton.

Steelers' five Super Bowl rings before 2009

Cowher led the Steelers to the playoffs in each of his first six seasons, a feat that had been accomplished only by legendary coach Paul Brown of the Cleveland Browns. In those first six seasons, Cowher coached them as deep as the AFC Championship Game three times and following the 1995 season an appearance in Super Bowl XXX on the strength of the "Blitzburgh" defense. However, the Steelers lost to the Dallas Cowboys in Super Bowl XXX, two weeks after a thrilling AFC Championship victory over the Indianapolis Colts. Cowher produced the franchise's record-tying fifth Super Bowl win in Super Bowl XL over the NFC champion Seattle Seahawks ten years later. With that victory, the Steelers became the third team to win five Super Bowls, and the first sixth-seeded playoff team to reach and win the Super Bowl since the NFL expanded to a 12-team post-season tournament in 1990. He coached through the 2006 season which ended with an 8–8 record, just short of the playoffs. Overall Cowher's teams reached the playoffs 10 of 15 seasons with six AFC Championship Games, two Super Bowl berths and a championship.

Cowher's career record with Pittsburgh was 149–90–1 in the regular season and 161–99–1 overall, including playoff games.[19]

Mike Tomlin years (2007–present)[edit]

Roethlisberger in a Steelers' throwback jersey during the team's 500th win in franchise history

On January 7, 2007, Cowher resigned from coaching the Steelers, citing a need to spend more time with his family. He did not use the term "retire", leaving open a possible return to the NFL as coach of another team. A three-man committee consisting of Art Rooney II, Dan Rooney, and Kevin Colbert was set up to conduct interviews for the head coaching vacancy.[20] On January 22, 2007, Minnesota Vikings defensive coordinator Mike Tomlin was announced as Cowher's successor as head coach. Tomlin is the first African-American to be named head coach of the team in its 75-year history. Tomlin became the third consecutive Steelers Head Coach to go to the Super Bowl, equaling the Dallas Cowboys (Tom Landry, Jimmy Johnson and Barry Switzer) in this achievement. He was named the Motorola 2008 Coach of the Year. On February 1, 2009, Tomlin led the Steelers to their second Super Bowl of this decade, and went on to win 27–23 against the Arizona Cardinals. At age 36, he was the youngest head coach to ever win the Super Bowl, and he is only the second African-American coach to ever win the Super Bowl (Tony Dungy was the first). The 2010 season made Tomlin the only coach to reach the Super Bowl twice before the age of 40 as he took the team to Super Bowl XLV on February 6, 2011. However, the Steelers were defeated by the Green Bay Packers, 31–25. The Steelers recorded their 400th victory in 2012 after defeating the Washington Redskins.[21]

Through the end of the 2021 season, Tomlin's record is 162–94–2 (.632), including playoffs. He is the first Pittsburgh coach to never post a losing season. The 2013–17 seasons were noted for record performances from the "Killer B's". This trio consisted of Antonio Brown, Ben Roethlisberger and Le'Veon Bell. Occasionally, the "Killer B's" has also included kicker Chris Boswell due to his ability to hit game-winning field goals.

Summary[edit]

Since the NFL merger in 1970, the Pittsburgh Steelers have compiled a regular-season record of 444–282–2 (.635) and an overall record of 480-305-2 (.635) including the playoffs, reached the playoffs 30 times, won their division 22 times, played in 16 AFC championship games, and won six of eight Super Bowls. They are also the only NFL team not to have a season with 12 or more losses since the league expanded to a 16-game schedule in 1978.[22]

Ownership[edit]

Art Rooney II, controlling owner of the Steelers

Since 2008, the Rooney family has brought in several investors for the team while retaining control of the team itself. This came about so that the team could comply with NFL ownership regulations.[23] Dan Rooney, and his son, Art Rooney II, president of the franchise, wanted to stay involved with the franchise, while two of the brothers – Timothy and Patrick – wanted to further pursue racetracks that they own in Florida and New York.[24] Since 2006, many of the racetracks have added video slot machines, causing them to violate "NFL policy that prohibits involvement with racetrack and gambling interests".[25]

Upon Dan Rooney's death in 2017, he and Art Rooney II retained control of the team with the league-minimum 30%, the following made up the other investors at the time:

  • Several other members of the Rooney family, including Art Rooney Jr., John Rooney, and the McGinley family, who are cousins to the Rooneys.
  • The Robert A. Paul family of Pittsburgh and Los Angeles, which is primarily involved with Pittsburgh-based Ampco Pittsburgh Corporation as well as Morton's Restaurant Group, Urban Active Fitness, Meyer Products and Harley Marine Services. Additionally, family members serve on numerous boards, including Cornell University, UPMC, University of Pittsburgh, the American Red Cross, Harvard Medical School and the Loomis Chaffee School.[26]
  • Former Steelers wide receiver John Stallworth, a member of the Pro Football Hall of Fame.[27]
  • Legendary Pictures president and CEO Thomas Tull.[26]
  • GTCR chairman Bruce V. Rauner.[27]

    Guitars

    Guitars theme by Frimfram

    Download: Guitars.p3t

    Guitars Theme
    (4 backgrounds)

    Redirect to:

Smashing Pumpkins

Smashing Pumpkins theme by Frimfram

Download: SmashingPumpkins.p3t

Smashing Pumpkins Theme
(2 backgrounds)

  • From an alternative name: This is a redirect from a title that is another name or identity such as an alter ego, a nickname, or a synonym of the target, or of a name associated with the target.
    • This redirect leads to the title in accordance with the naming conventions for common names to aid searches and writing. It is not necessary to replace these redirected links with a piped link.
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AFA Argentina Soccer (Fútbol)

AFA Argentina Soccer (Fútbol) theme by Stevn M Marín (xCiRRoSiSx)

Download: AFAArgentinaSoccer.p3t

AFA Argentina Soccer Theme
(12 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Beowulf

Beowulf theme by GunsOfLiberty

Download: Beowulf.p3t

Beowulf Theme
(4 backgrounds)

Beowulf
Bēowulf
First page of Beowulf in Cotton Vitellius A. xv.
Beginning: HWÆT. WE GARDE / na in geardagum, þeodcyninga / þrym gefrunon... (Translation: How much we of Spear-Da/nes, in days gone by, of kings / the glory have heard...)
Author(s)Unknown
LanguageWest Saxon dialect of Old English
DateDisputed (c. 700–1000 AD)
State of existenceManuscript suffered damage from fire in 1731
Manuscript(s)Cotton Vitellius A. xv (c. 975–1025 AD)
First printed editionThorkelin (1815)
GenreEpic heroic writing
Verse formAlliterative verse
Lengthc. 3182 lines
SubjectThe battles of Beowulf, the Geatish hero, in youth and old age
PersonagesBeowulf, Hygelac, Hrothgar, Wealhtheow, Hrothulf, Æschere, Unferth, Grendel, Grendel's mother, Wiglaf, Hildeburh.
Full list of characters.
TextBeowulf at Wikisource

Beowulf (/ˈbəwʊlf/;[1] Old English: Bēowulf [ˈbeːowuɫf]) is an Old English epic poem in the tradition of Germanic heroic legend consisting of 3,182 alliterative lines. It is one of the most important and most often translated works of Old English literature. The date of composition is a matter of contention among scholars; the only certain dating is for the manuscript, which was produced between 975 and 1025 AD.[2] Scholars call the anonymous author the "Beowulf poet".[3] The story is set in pagan Scandinavia in the 5th and 6th centuries. Beowulf, a hero of the Geats, comes to the aid of Hrothgar, the king of the Danes, whose mead hall Heorot has been under attack by the monster Grendel for twelve years. After Beowulf slays him, Grendel's mother takes revenge and is in turn defeated. Victorious, Beowulf goes home to Geatland and becomes king of the Geats. Fifty years later, Beowulf defeats a dragon, but is mortally wounded in the battle. After his death, his attendants cremate his body and erect a barrow on a headland in his memory.

Scholars have debated whether Beowulf was transmitted orally, affecting its interpretation: if it was composed early, in pagan times, then the paganism is central and the Christian elements were added later, whereas if it was composed later, in writing, by a Christian, then the pagan elements could be decorative archaising; some scholars also hold an intermediate position. Beowulf is written mostly in the Late West Saxon dialect of Old English, but many other dialectal forms are present, suggesting that the poem may have had a long and complex transmission throughout the dialect areas of England.

There has long been research into similarities with other traditions and accounts, including the Icelandic Grettis saga, the Norse story of Hrolf Kraki and his bear-shapeshifting servant Bodvar Bjarki, the international folktale the Bear's Son Tale, and the Irish folktale of the Hand and the Child. Persistent attempts have been made to link Beowulf to tales from Homer's Odyssey or Virgil's Aeneid. More definite are biblical parallels, with clear allusions to the books of Genesis, Exodus, and Daniel.

The poem survives in a single copy in the manuscript known as the Nowell Codex. It has no title in the original manuscript, but has become known by the name of the story's protagonist.[3] In 1731, the manuscript was damaged by a fire that swept through Ashburnham House in London, which was housing Sir Robert Cotton's collection of medieval manuscripts. It survived, but the margins were charred, and some readings were lost.[4] The Nowell Codex is housed in the British Library. The poem was first transcribed in 1786; some verses were first translated into modern English in 1805, and nine complete translations were made in the 19th century, including those by John Mitchell Kemble and William Morris. After 1900, hundreds of translations, whether into prose, rhyming verse, or alliterative verse were made, some relatively faithful, some archaising, some attempting to domesticate the work. Among the best-known modern translations are those of Edwin Morgan, Burton Raffel, Michael J. Alexander, Roy Liuzza, and Seamus Heaney. The difficulty of translating Beowulf has been explored by scholars including J. R. R. Tolkien (in his essay "On Translating Beowulf"), who worked on a verse and a prose translation of his own.

Historical background[edit]

Tribes mentioned in Beowulf, showing Beowulf's voyage to Heorot and a possible site of the poem's composition in Rendlesham, Suffolk, settled by Angles.[5] See Scandza for details of Scandinavia's political fragmentation in the 6th century.

The events in the poem take place over the 5th and 6th centuries, and feature predominantly non-English characters. Some suggest that Beowulf was first composed in the 7th century at Rendlesham in East Anglia, as the Sutton Hoo ship-burial shows close connections with Scandinavia, and the East Anglian royal dynasty, the Wuffingas, may have been descendants of the Geatish Wulfings.[6][5] Others have associated this poem with the court of King Alfred the Great or with the court of King Cnut the Great.[7]

The poem blends fictional, legendary, mythic and historical elements. Although Beowulf himself is not mentioned in any other Old English manuscript,[8] many of the other figures named in Beowulf appear in Scandinavian sources.[9] This concerns not only individuals (e.g., Healfdene, Hroðgar, Halga, Hroðulf, Eadgils and Ohthere), but also clans (e.g., Scyldings, Scylfings and Wulfings) and certain events (e.g., the battle between Eadgils and Onela). The raid by King Hygelac into Frisia is mentioned by Gregory of Tours in his History of the Franks and can be dated to around 521.[10]

The majority view appears to be that figures such as King Hrothgar and the Scyldings in Beowulf are based on historical people from 6th-century Scandinavia. Like the Finnesburg Fragment and several shorter surviving poems, Beowulf has consequently been used as a source of information about Scandinavian figures such as Eadgils and Hygelac, and about continental Germanic figures such as Offa, king of the continental Angles.[11] However, the scholar Roy Liuzza argues that the poem is "frustratingly ambivalent", neither myth nor folktale, but is set "against a complex background of legendary history ... on a roughly recognizable map of Scandinavia", and comments that the Geats of the poem may correspond with the Gautar (of modern Götaland); or perhaps the legendary Getae.[12]

Finds from Gamla Uppsala's western mound, left, excavated in 1874, support Beowulf and the sagas.[13]

19th-century archaeological evidence may confirm elements of the Beowulf story. Eadgils was buried at Uppsala (Gamla Uppsala, Sweden) according to Snorri Sturluson. When the western mound (to the left in the photo) was excavated in 1874, the finds showed that a powerful man was buried in a large barrow, c. 575, on a bear skin with two dogs and rich grave offerings. The eastern mound was excavated in 1854, and contained the remains of a woman, or a woman and a young man. The middle barrow has not been excavated.[14][13]

In Denmark, recent (1986-88, 2004-05)[15] archaeological excavations at Lejre, where Scandinavian tradition located the seat of the Scyldings, Heorot, have revealed that a hall was built in the mid-6th century, matching the period described in Beowulf, some centuries before the poem was composed.[16] Three halls, each about 50 metres (160 ft) long, were found during the excavation.[16]

Summary[edit]

Carrigan's model of Beowulf's design[17]
Key: (a) sections 1–2 (b) 3–7 (c) 8–12 (d) 13–18 (e) 19–23 (f) 24–26 (g) 27–31 (h) 32–33 (i) 34–38 (j) 39–43

The protagonist Beowulf, a hero of the Geats, comes to the aid of Hrothgar, king of the Danes, whose great hall, Heorot, is plagued by the monster Grendel. Beowulf kills Grendel with his bare hands, then kills Grendel's mother with a giant's sword that he found in her lair.

Later in his life, Beowulf becomes king of the Geats, and finds his realm terrorised by a dragon, some of whose treasure had been stolen from his hoard in a burial mound. He attacks the dragon with the help of his thegns or servants, but they do not succeed. Beowulf decides to follow the dragon to its lair at Earnanæs, but only his young Swedish relative Wiglaf, whose name means "remnant of valour",[a] dares to join him. Beowulf finally slays the dragon, but is mortally wounded in the struggle. He is cremated and a burial mound by the sea is erected in his honour.

Beowulf is considered an epic poem in that the main character is a hero who travels great distances to prove his strength at impossible odds against supernatural demons and beasts. The poem begins in medias res or simply, "in the middle of things", a characteristic of the epics of antiquity. Although the poem begins with Beowulf's arrival, Grendel's attacks have been ongoing. An elaborate history of characters and their lineages is spoken of, as well as their interactions with each other, debts owed and repaid, and deeds of valour. The warriors form a brotherhood linked by loyalty to their lord. The poem begins and ends with funerals: at the beginning of the poem for Scyld Scefing[20] and at the end for Beowulf.[21]

The poem is tightly structured. E. Carrigan shows the symmetry of its design in a model of its major components, with for instance the account of the killing of Grendel matching that of the killing of the dragon, the glory of the Danes matching the accounts of the Danish and Geatish courts.[17] Other analyses are possible as well; Gale Owen-Crocker, for instance, sees the poem as structured by the four funerals it describes.[22] For J. R. R. Tolkien, the primary division in the poem was between young and old Beowulf.[23]

First battle: Grendel[edit]

Beowulf begins with the story of Hrothgar, who constructed the great hall, Heorot, for himself and his warriors. In it, he, his wife Wealhtheow, and his warriors spend their time singing and celebrating. Grendel, a troll-like monster said to be descended from the biblical Cain, is pained by the sounds of joy.[24] Grendel attacks the hall and kills and devours many of Hrothgar's warriors while they sleep. Hrothgar and his people, helpless against Grendel, abandon Heorot.

Beowulf, a young warrior from Geatland, hears of Hrothgar's troubles and with his king's permission leaves his homeland to assist Hrothgar.[25]

Beowulf and his men spend the night in Heorot. Beowulf refuses to use any weapon because he holds himself to be Grendel's equal.[26] When Grendel enters the hall, Beowulf, who has been feigning sleep, leaps up to clench Grendel's hand.[27] Grendel and Beowulf battle each other violently.[28] Beowulf's retainers draw their swords and rush to his aid, but their blades cannot pierce Grendel's skin.[29] Finally, Beowulf tears Grendel's arm from his body at the shoulder and Grendel runs to his home in the marshes where he dies.[30] Beowulf displays "the whole of Grendel's shoulder and arm, his awesome grasp" for all to see at Heorot. This display would fuel Grendel's mother's anger in revenge.[31]

Second battle: Grendel's mother[edit]

The next night, after celebrating Grendel's defeat, Hrothgar and his men sleep in Heorot. Grendel's mother, angry that her son has been killed, sets out to get revenge. "Beowulf was elsewhere. Earlier, after the award of treasure, The Geat had been given another lodging"; his assistance would be absent in this battle.[32] Grendel's mother violently kills Æschere, who is Hrothgar's most loyal fighter, and escapes.

Hrothgar, Beowulf, and their men track Grendel's mother to her lair under a lake. Unferð, a warrior who had earlier challenged him, presents Beowulf with his sword Hrunting. After stipulating a number of conditions to Hrothgar in case of his death (including the taking in of his kinsmen and the inheritance by Unferth of Beowulf's estate), Beowulf jumps into the lake and, while harassed by water monsters, gets to the bottom, where he finds a cavern. Grendel's mother pulls him in, and she and Beowulf engage in fierce combat.

At first, Grendel's mother prevails, and Hrunting proves incapable of hurting her; she throws Beowulf to the ground and, sitting astride him, tries to kill him with a short sword, but Beowulf is saved by his armour. Beowulf spots another sword, hanging on the wall and apparently made for giants, and cuts her head off with it. Travelling further into Grendel's mother's lair, Beowulf discovers Grendel's corpse and severs his head with the sword. Its blade melts because of the monster's "hot blood", leaving only the hilt. Beowulf swims back up to the edge of the lake where his men wait. Carrying the hilt of the sword and Grendel's head, he presents them to Hrothgar upon his return to Heorot. Hrothgar gives Beowulf many gifts, including the sword Nægling, his family's heirloom. The events prompt a long reflection by the king, sometimes referred to as "Hrothgar's sermon", in which he urges Beowulf to be wary of pride and to reward his thegns.[33]

Final battle: The dragon[edit]

Wiglaf is the single warrior to return and witness Beowulf's death. Illustration by J. R. Skelton, 1908

Beowulf returns home and eventually becomes king of his own people. One day, fifty years after Beowulf's battle with Grendel's mother, a slave steals a golden cup from the lair of a dragon at Earnanæs. When the dragon sees that the cup has been stolen, it leaves its cave in a rage, burning everything in sight. Beowulf and his warriors come to fight the dragon, but Beowulf tells his men that he will fight the dragon alone and that they should wait on the barrow. Beowulf descends to do battle with the dragon, but finds himself outmatched. His men, upon seeing this and fearing for their lives, retreat into the woods. One of his men, Wiglaf, however, in great distress at Beowulf's plight, comes to his aid. The two slay the dragon, but Beowulf is mortally wounded. After Beowulf dies, Wiglaf remains by his side, grief-stricken. When the rest of the men finally return, Wiglaf bitterly admonishes them, blaming their cowardice for Beowulf's death. Beowulf is ritually burned on a great pyre in Geatland while his people wail and mourn him, fearing that without him, the Geats are defenceless against attacks from surrounding tribes. Afterwards, a barrow, visible from the sea, is built in his memory.[34][35]

Digressions[edit]

The poem contains many apparent digressions from the main story. These were found troublesome by early Beowulf scholars such as Frederick Klaeber, who wrote that they "interrupt the story",[36] W. W. Lawrence, who stated that they "clog the action and distract attention from it",[36] and W. P. Ker who found some "irrelevant ... possibly ... interpolations".[36] More recent scholars from Adrien Bonjour onwards note that the digressions can all be explained as introductions or comparisons with elements of the main story;[37][38] for instance, Beowulf's swimming home across the sea from Frisia carrying thirty sets of armour[39] emphasises his heroic strength.[38] The digressions can be divided into four groups, namely the Scyld narrative at the start;[40] many descriptions of the Geats, including the Swedish–Geatish wars,[41] the "Lay of the Last Survivor"[42] in the style of another Old English poem, "The Wanderer", and Beowulf's dealings with the Geats such as his verbal contest with Unferth and his swimming duel with Breca,[43] and the tale of Sigemund and the dragon;[44] history and legend, including the fight at Finnsburg[45] and the tale of Freawaru and Ingeld;[46] and biblical tales such as the creation myth and Cain as ancestor of all monsters.[47][38] The digressions provide a powerful impression of historical depth, imitated by Tolkien in The Lord of the Rings, a work that embodies many other elements from the poem.[48]

Authorship and date[edit]

The dating of Beowulf has attracted considerable scholarly attention; opinion differs as to whether it was first written in the 8th century, whether it was nearly contemporary with its 11th-century manuscript, and whether a proto-version (possibly a version of the "Bear's Son Tale") was orally transmitted before being transcribed in its present form.[49] Albert Lord felt strongly that the manuscript represents the transcription of a performance, though likely taken at more than one sitting.[50] J. R. R. Tolkien believed that the poem retains too genuine a memory of Anglo-Saxon paganism to have been composed more than a few generations after the completion of the Christianisation of England around AD 700,[51] and Tolkien's conviction that the poem dates to the 8th century has been defended by scholars including Tom Shippey, Leonard Neidorf, Rafael J. Pascual, and Robert D. Fulk.[52][53][54] An analysis of several Old English poems by a team including Neidorf suggests that Beowulf is the work of a single author, though other scholars disagree.[55]

The claim to an early 11th-century date depends in part on scholars who argue that, rather than the transcription of a tale from the oral tradition by an earlier literate monk, Beowulf reflects an original interpretation of an earlier version of the story by the manuscript's two scribes. On the other hand, some scholars argue that linguistic, palaeographical (handwriting), metrical (poetic structure), and onomastic (naming) considerations align to support a date of composition in the first half of the 8th century;[56][57][58] in particular, the poem's apparent observation of etymological vowel-length distinctions in unstressed syllables (described by Kaluza's law) has been thought to demonstrate a date of composition prior to the earlier ninth century.[53][54] However, scholars disagree about whether the metrical phenomena described by Kaluza's law prove an early date of composition or are evidence of a longer prehistory of the Beowulf metre;[59] B.R. Hutcheson, for instance, does not believe Kaluza's law can be used to date the poem, while claiming that "the weight of all the evidence Fulk presents in his book[b] tells strongly in favour of an eighth-century date."[60]

From an analysis of creative genealogy and ethnicity, Craig R. Davis suggests a composition date in the AD 890s, when King Alfred of England had secured the submission of Guthrum, leader of a division of the Great Heathen Army of the Danes, and of Aethelred, ealdorman of Mercia. In this thesis, the trend of appropriating Gothic royal ancestry, established in Francia during Charlemagne's reign, influenced the Anglian kingdoms of Britain to attribute to themselves a Geatish descent. The composition of Beowulf was the fruit of the later adaptation of this trend in Alfred's policy of asserting authority over the Angelcynn, in which Scyldic descent was attributed to the West-Saxon royal pedigree. This date of composition largely agrees with Lapidge's positing of a West-Saxon exemplar c. 900.[61]

The location of the poem's composition is intensely disputed. In 1914, F.W. Moorman, the first professor of English Language at University of Leeds, claimed that Beowulf was composed in Yorkshire,[62] but E. Talbot Donaldson claims that it was probably composed during the first half of the eighth century, and that the writer was a native of what was then called West Mercia, located in the Western Midlands of England. However, the late tenth-century manuscript "which alone preserves the poem" originated in the kingdom of the West Saxons – as it is more commonly known.[63]

Manuscript[edit]

Remounted page, British Library Cotton Vitellius A.XV

Beowulf survived to modern times in a single manuscript, written in ink on parchment, later damaged by fire. The manuscript measures 245 × 185 mm.[64]

Provenance[edit]

The poem is known only from a single manuscript, estimated to date from around 975–1025, in which it appears with other works.[2] The manuscript therefore dates either to the reign of Æthelred the Unready, characterised by strife with the Danish king Sweyn Forkbeard, or to the beginning of the reign of Sweyn's son Cnut the Great from 1016. The Beowulf manuscript is known as the Nowell Codex, gaining its name from 16th-century scholar Laurence Nowell. The official designation is "British Library, Cotton Vitellius A.XV" because it was one of Sir Robert Bruce Cotton's holdings in the Cotton library in the middle of the 17th century. Many private antiquarians and book collectors, such as Sir Robert Cotton, used their own library classification systems. "Cotton Vitellius A.XV" translates as: the 15th book from the left on shelf A (the top shelf) of the bookcase with the bust of Roman Emperor Vitellius standing on top of it, in Cotton's collection. Kevin Kiernan argues that Nowell most likely acquired it through William Cecil, 1st Baron Burghley, in 1563, when Nowell entered Cecil's household as a tutor to his ward, Edward de Vere, 17th Earl of Oxford.[65]

The earliest extant reference to the first foliation of the Nowell Codex was made sometime between 1628 and 1650 by Franciscus Junius (the younger). The ownership of the codex before Nowell remains a mystery.[66]

The Reverend Thomas Smith (1638–1710) and Humfrey Wanley (1672–1726) both catalogued the Cotton library (in which the Nowell Codex was held). Smith's catalogue appeared in 1696, and Wanley's in 1705.[67] The Beowulf manuscript itself is identified by name for the first time in an exchange of letters in 1700 between George Hickes, Wanley's assistant, and Wanley. In the letter to Wanley, Hickes responds to an apparent charge against Smith, made by Wanley, that Smith had failed to mention the Beowulf script when cataloguing Cotton MS. Vitellius A. XV. Hickes replies to Wanley "I can find nothing yet of Beowulph."[68] Kiernan theorised that Smith failed to mention the Beowulf manuscript because of his reliance on previous catalogues or because either he had no idea how to describe it or because it was temporarily out of the codex.[69]

The manuscript passed to Crown ownership in 1702, on the death of its then owner, Sir John Cotton, who had inherited it from his grandfather, Robert Cotton. It suffered damage in a fire at Ashburnham House in 1731, in which around a quarter of the manuscripts bequeathed by Cotton were destroyed.[70] Since then, parts of the manuscript have crumbled along with many of the letters. Rebinding efforts, though saving the manuscript from much degeneration, have nonetheless covered up other letters of the poem, causing further loss. Kiernan, in preparing his electronic edition of the manuscript, used fibre-optic backlighting and ultraviolet lighting to reveal letters in the manuscript lost from binding, erasure, or ink blotting.[71]

Writing[edit]

The Beowulf manuscript was transcribed from an original by two scribes, one of whom wrote the prose at the beginning of the manuscript and the first 1939 lines, before breaking off in mid-sentence. The first scribe made a point of carefully regularizing the spelling of the original document into the common West Saxon, removing any archaic or dialectical features. The second scribe, who wrote the remainder, with a difference in handwriting noticeable after line 1939, seems to have written more vigorously and with less interest. As a result, the second scribe's script retains more archaic dialectic features, which allow modern scholars to ascribe the poem a cultural context.[72] While both scribes appear to have proofread their work, there are nevertheless many errors.[73] The second scribe was ultimately the more conservative copyist as he did not modify the spelling of the text as he wrote, but copied what he saw in front of him. In the way that it is currently bound, the Beowulf manuscript is followed by the Old English poem Judith. Judith was

Assassin’s Creed #6

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Assassin's Creed
Genre(s)
Developer(s)
Publisher(s)Ubisoft
Creator(s)
First releaseAssassin's Creed
November 13, 2007
Latest releaseAssassin's Creed Nexus VR
November 16, 2023

Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.

The first Assassin's Creed game was released in 2007, and the series has featured thirteen main installments in total, the most recent being Assassin's Creed Mirage in 2023. Main games in the Assassin's Creed series are set in an open world and played from the third-person view. Gameplay revolves around combat, stealth, and exploration, including the use of parkour to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.

A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden in an attempt to prevent a catastrophic event, referencing the 2012 phenomenon. From Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate, Assassin initiates and employees of Abstergo (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The next three games, Assassin's Creed Origins, Odyssey, and Valhalla, follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.

The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022, becoming Ubisoft's best-selling franchise and one of the highest selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, and novels have also been published. A live-action film adaptation of the series, titled Assassin's Creed, was released in 2016.

Development history[edit]

While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Until 2015's Assassin's Creed Syndicate, the franchise was structured around single-player content, and while centering on open world spaces and several role-playing elements, were more action-adventure and stealth-oriented. Period two, covering from Assassin's Creed Origins to Assassin's Creed Mirage, brought in more role-playing elements and live-service features to increase player engagement. Period three will launch with Assassin's Creed Shadows, using lessons from the second period of development to make engrossing single-player games similar to the original titles but with features to allow players to share achievements and content with others, all to be backed by the Infinity hub system.[1]

Period one[edit]

The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]

After Assassin's Creed was released in 2007, Ubisoft Montreal said they looked to "rework the global structure" in developing the sequel, Assassin's Creed II. They felt that parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves, for example using rooftops to escape pursuits.[6] The change in setting meant that the game would feature a new cast of characters, including a new protagonist, Ezio Auditore da Firenze. Assassin's Creed II also brought in more use of crowds to hide in plain sight that the developers had seen used in Hitman: Blood Money, adding more to the concept of social stealth as a gameplay option.[6] Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward as well as other Ubisoft games like Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.[6] Assassin's Creed II was followed by two sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, which also featured Ezio as the main protagonist and introduced the ability for players to recruit NPCs as Assassins and manage them in missions.[6]

Assassin's Creed III originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at Ubisoft Singapore and featured naval ship combat. As the main team had settled into the American Revolution period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in Assassin's Creed III was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century Massachusetts and New York. This further allowed the adding of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.[6]

For Assassin's Creed III's sequel, Assassin's Creed IV: Black Flag, the Ubisoft team built upon the foundation of its predecessor, particularly with regards to the naval gameplay, merging it seamlessly with the land-based gameplay.[6] The team also used the game as a chance to address aspects of the series' storyline. Choosing to focus on an outsider's perspective to the Assassin–Templar conflict, they set the game around the Golden Age of Piracy, with the protagonist, Edward Kenway, starting out as a pirate who initially becomes involved in the conflict with the prospect of wealth. Similarly, after the conclusion of Desmond Miles' story arc in Assassin's Creed III, the modern-day segments put players in the role of a nameless individual controlled from a first-person perspective. The team chose this approach because they believed it allowed players to more easily identify themselves in their character.[6] This trend would continue in the series until Assassin's Creed Syndicate.[6]

Development of Assassin's Creed Unity began shortly after the completion of Brotherhood in 2010,[7] with the core development team splitting off during the early stages of development on Assassin's Creed III.[8] As the first game in the series to be released exclusively for the eighth generation of video game consoles, Unity featured a graphical and gameplay overhaul. The setting chosen for the game was Paris during the early years of the French Revolution, with players taking control of a new Assassin named Arno Dorian.[7][8] After Unity, Ubisoft released Assassin's Creed Syndicate in 2015.[6]

Period two[edit]

After Syndicate, Ubisoft decided that the series needed a major reinvention across both gameplay and narrative. It was decided to make the next game, Assassin's Creed Origins, closer to a role-playing video game than a stealth-action game, which would also bring a game with many more hours of play than previous titles. Some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changed how missions were presented — rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions.[6] From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in Ancient Egypt to make the player character, Bayek of Siwa, a medjay that people would respect and seek the help of.[6] The modern-day storyline also shifted back to a single character, Layla Hassan. The developers limited the number of playable sequences for her character compared to previous games but gave them more meaning, such as allowing the player to explore Layla's laptop with background information on the game's universe.[6]

Origins was followed in 2018 by Assassin's Creed Odyssey, which shifted the setting to Classical Greece and followed a similar approach to its predecessor but with more emphasis on the role-playing elements.[6] 2020's Assassin's Creed Valhalla, set in Medieval England and Norway during the Viking Age, continued the same style as Origins and Odyssey. The developers recognized feedback from the previous two games and brought back the social stealth elements, as well as the concept of a customizable home base that was first introduced in Assassin's Creed II.[6]

In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[9][10]

Future[edit]

In 2022, Ubisoft announced several additional games for the series. Assassin's Creed Infinity has been described by its executive producer, Marc-Alexis Côté, as a "new design philosophy" for the series,[1][11] as well as a hub that will provide the releases of future games.[12] The first two games to be included in Infinity will be Assassin's Creed Shadows, set in Japan during the Sengoku period,[9] and Assassin's Creed: Codename Hexe, rumoured to be set in Central Europe during the 16th century.[13]

Gameplay[edit]

An Assassin's Creed III demo showing the parkour gameplay

The Assassin's Creed games are centered around one or more fictional members of the Order of the Assassins. Their memories are experienced by an in-game character in the modern-day period through a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a diegetic interface to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as desynchronization of the genetic memory, allowing the player to try the mission again. Through the Animus interface, the player can retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner, such as by only killing the mission's target. The Animus also imparts special abilities to the modern-day character that helps them to see their target in a crowd or other unique points of interest.[14][15]

While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a leap of faith into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[16][17]

The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, which can be used to perform surreptitious assassinations.[18]

Storyline[edit]

The logo of the fictional Abstergo Industries, whose slogan is "We change the world. Every day, in a hundred different ways."

Premise[edit]

The Assassin's Creed games primarily revolve around the rivalry and conflict between two ancient secret societies: the Order of Assassins, who represent freedom, and the Knights Templar, who represent order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of Pieces of Eden, artifacts that can override free will to control people.[19]

These artifacts are remnants of an ancient species pre-dating humanity called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive solar flare devastated the surface of the Earth. The Isu began to die out while humanity thrived. Three Isu—Minerva, Juno, and Jupiter—attempted to prepare humanity for a solar flare they knew would come centuries later. Minerva and Jupiter prepared vaults from which humanity could activate a protective shield around Earth with the Pieces of Eden and the Eye, a means to communicate how to find and use these vaults; however, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno, unaware she had hidden her consciousness to wake upon activation of the Eye. All that remained of the Isu were the traces of their memories in the world's mythologies, and religions, while the Pieces of Eden were lost to time.[19]

The series takes place in the modern era, in which the Templars have established the mega-corporation Abstergo Industries. Abstergo has developed a device, the Animus, whose user can relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate the missing Pieces of Eden via the Animus.[19] A user of the Animus can move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to desynchronization of the memory.[14][15] Extended use of the Animus creates a bleeding effect that gives users some of the skills and capabilities they experienced with their ancestor.[20]

Story arcs[edit]

Narrative chronology of the Assassin's Creed games[19]
Game Historical character
Period/era
Present-day character
Assassin's Creed Altaïr Ibn-LaʼAhad
Third Crusade
Desmond Miles
Assassin's Creed II Ezio Auditore da Firenze
Italian Renaissance
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations Ezio Auditore da Firenze
Ottoman Civil War
Altaïr Ibn-LaʼAhad
Third Crusade & Mongol invasion of the Levant
Assassin's Creed III Haytham Kenway
French and Indian War
Ratonhnhaké:ton / Connor
American Revolution
Assassin's Creed IV: Black Flag Edward Kenway
Golden Age of Piracy
"Noob" / Abstergo researcher
Assassin's Creed Rogue Shay Patrick Cormac
French and Indian War
"Numbskull" / Helix researcher
Assassin's Creed Unity Arno Dorian
French Revolution
"The Initiate" / Helix player
Assassin's Creed Syndicate Jacob and Evie Frye
Victorian England
Lydia Frye
World War I
Assassin's Creed Origins Bayek and Aya
Ptolemaic Egypt
Layla Hassan
Assassin's Creed Odyssey Alexios / Kassandra
Peloponnesian War
Assassin's Creed Valhalla Eivor Varinsdottir
Viking invasion of England
Odin / Havi
Isu Era
Layla Hassan
Basim Ibn Ishaq
Assassin's Creed Mirage Basim Ibn Ishaq
Islamic Golden Age
Assassin's Creed Shadows Naoe and Yasuke
Sengoku period

The first five main games in the series focus on Desmond Miles, a bartender who learns he is a descendant of several important Assassins throughout history, including Altaïr Ibn-LaʼAhad from the Middle East during the Third Crusade; Ezio Auditore da Firenze from the Italian Renaissance during the late 15th and early 16th centuries; and Ratonhnhaké:ton (better known as Connor), a half-Mohawk, half-British Assassin during the American Revolution. Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins. Lucy takes Desmond to meet Shaun Hastings and Rebecca Crane, two other members of the modern-day Assassins. The group is joined later by William Miles, Desmond's father. They continue to explore Desmond's memories and eventually discover the Eye and Minerva's warning of another possible solar flare. They also inadvertently free Juno, who then kills Lucy, revealed to be a double agent for the Templars. The group continues to find the vaults across the globe via Desmond's memories, and Desmond ultimately activates them in time to block the solar flare, at the cost of his own life.[19]

Starting with Assassin's Creed IV: Black Flag, William goes into exile, while Shaun and Rebecca continue to monitor Abstergo by posing as employees of one of their spin-off companies, Abstergo Entertainment. Abstergo has refined the Animus technology to allow anyone to experience genetic memories from the DNA material of another person, allowing Abstergo to continue their search for the Pieces of Eden under the guise of creating entertainment products. In Black Flag, the player assumes the role of an unnamed Abstergo employee tasked with scanning the memories of Edward Kenway, a privateer-turned-pirate during the Golden Age of Piracy and Connor's grandfather. During their investigation, the player is blackmailed into helping a fellow employee, John Standish, recover sensitive information and deliver it to the Assassins. John is later revealed to be a Sage, a human reincarnation of Juno's husband Aita, who is trying to resurrect her, though he is killed by Abstergo before his plan can come to fruition.[19] In Assassin's Creed Rogue, the player controls another Abstergo employee who is recruited by the Templars to clean their servers after the Assassins breach them and recover data on the life of Shay Patrick Cormac, an Assassin-turned-Templar from the 18th century. The Assassins are ultimately forced to go underground once more, and the player character is invited to join the Templars.[19]

By the time of Assassin's Creed Unity, Abstergo distributes its Animus product via a video game console named Helix, tapping into an extensive, unaware player base to help them locate more Pieces of Eden and determine the fates of various Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The game's opening has players control an unnamed Templar during the downfall of the Templar Order, while the different "time anomalies" take them to Paris during the Belle Époque, World War II, and the Hundred Years' War. The Assassins locate select players and bring them in as Initiates to help their cause. In Unity, the player character is contacted by an Assassin named Bishop and asked to experience the memories of Arno Dorian, an Assassin active during the French Revolution, so that the modern-day Assassins can locate the body of a Sage and hide it from Abstergo.[19] Despite the Assassins' efforts, Abstergo collects enough samples of other Sages by the start of Assassin's Creed Syndicate to move forward with the Phoenix Project. Again, Bishop contacts the Initiate and asks them to explore the memories of Jacob and Evie Frye, twin Assassins from Victorian England, to locate a Piece of Eden known as the Shroud, which Abstergo needs to complete the process of recreating the Isu genetic structure. Although the Initiate manages to locate the Shroud, the Templars beat the Assassins to it.[19]

A new storyline is introduced in Assassin's Creed Origins focusing on Abstergo researcher Layla Hassan. Initially tasked with locating historical artifacts in Egypt, Layla stumbles upon the mummified corpses of the medjay Bayek and his wife Aya, co-founders of the Hidden Ones, the precursor organizati