This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Devil May Cry[a] is an urban fantasyaction-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunterDante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenarios in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat by varying their attacks; this combat, along with time and the number of items collected and used, are considered in grading the player's performance.
The series has been successful; the main entries has sold 31 million copies worldwide and received Capcom's Platinum Title award.[1] The success of the video-game series has led to comic books, novelizations, two animated series, guides, collectibles, publications, and a variety of action figures.
Devil May Cry: Players assume the role of Dante, a skilled demon hunter. The gameplay focuses on fast-paced, highly stylized combat; a high style ranking requires long attack and evasion strings while avoiding damage. Although the game also features puzzle-solving and exploration elements retained from its survival-horror origins, they are downplayed in favor of action. In later games, the system was modified; players had to vary their attacks to maintain their style rank.[2] The Devil Trigger enables a player's character to assume a devilish form with additional powers (based on their current weapon), while the character's strength and speed increase, and health is slowly restored.[2]
Devil May Cry 2: Dante is generally the game's lead character. Two other playable characters, Lucia and Trish are also available. The ability to perform combination attacks in mid-air and evasion and weapon-change buttons were introduced. With the latter, a player can cycle through ranged weapons without switching to the inventory screen.
Devil May Cry 3: Dante's Awakening: A selection of gameplay styles were added, allowing the player to focus on favorite techniques or weapons. Each of the four styles gains experience points, which unlock more techniques and abilities without costing red orbs (the series' currency). A second weapon-change button was added, allowing the player to cycle through a character's melee weaponry.[3] The game was re-released as Devil May Cry 3: Special Edition with new skills for Dante and the ability to play as Vergil.[4]
Devil May Cry: Two different mobile games for feature phones were released in 2007–2008. One has similar gameplay to Devil May Cry 3 and uses enemies and characters from that game. The other one is a 2D side-scrolling beat 'em up.[5]
Devil May Cry 4: This entry introduces a new protagonist, Nero, who is playable alongside the returning Dante. Nero's Devil Bringer arm gives players the ability to pull distant enemies in to be attacked or destroyed. Nero is also armed with a sword which can be throttled up, allowing players to pre-charge it for extra damage on the next hit; with precise timing, it can be charged after each attack for extra damage and style. As Dante, players can switch fighting styles in mid-combat, allowing more varied and unique combos.[6] The game was re-released as Devil May Cry 4: Special Edition, featuring the ability to play as Vergil as well as returning characters Lady and Trish.
Devil May Cry HD Collection: A collection of the series' first three games for the PlayStation 3 and Xbox 360, ported by Pipeworks Software and Double Helix Games, eventually released on March 22, 2012, in Japan and March 29, 2012, in the US.[7] It was later ported to the PlayStation 4, Windows, and Xbox One on March 13, 2018.[8][9]
DmC: Devil May Cry: This reboot of the series introduced a new continuity. Players could reach hidden areas with the Ophion whip and grappling hook. The environment often "attacks" Dante by changing its architecture and infrastructure to a more-hostile form, prompting fast-paced chase sequences and platforming scenarios.[10][11]
Devil May Cry 5: This game continues the original continuity from Devil May Cry 4. It again features Nero and Dante as playable characters, as well as a new character named V. Nero's Devil Bringer arm is replaced with a selection of swappable cybernetic arms dubbed Devil Breakers, each one featuring distinct gameplay mechanics. V remotely commands three demons in battle due to his weak physical state.[12] The game was re-released as Devil May Cry 5: Special Edition, featuring the ability to play as Vergil.
Devil May Cry: Peak of Combat: A mobile-phone game by Yunchang Games, based on Devil May Cry 3. Its rendition of Dante's appearance was criticized, and the developers promised to fix it when the game left the beta period for release in 2020.[13]
The series begins two millennia before the first game with the demon Sparda, the Black Knight, defeating Demon World ruler Mundus. Sparda stops Mundus from conquering the human world by sealing several Hellgates and Temen-Ni-Gru (the last portal) with a ritual requiring his blood and the aid of a human priestess. Sparda meets Eva, who gives birth to his twin sons Dante and Vergil.
The plot begins with Devil May Cry 3, a year after Dante has a falling-out with Vergil.[14] A large tower erupts from the ground near the shop, and Dante interprets it as a challenge from Vergil.[15] Dante is defeated in Temen-Ni-Gru by Vergil, who takes his locket and leaves with Arkham. Dante's dormant devil power revives him, and he resumes pursuing his brother. Vergil wants to use the pendants their mother gave them in a ritual to create a portal to the Demon World. The battle is joined by Lady, who wants to avenge her mother's death by Arkham; Arkham manipulated the three into completing the ritual, which would allow him to acquire Sparda's sword: the Force Edge.[16][17] Dante and Vergil defeat him, and resume battling each other. The portal begins to close, and Vergil approaches it. Dante pleads with his brother not to go, but Vergil leaps into the Demon World before the portal closes. Vergil is tested and encounters Mundus, his mother's killer. When Lady returns to the human world, she coins the phrase "devil may cry"; Dante uses it for the shop.[18][19]
Dante is confronted in Devil May Cry by Trish, who reveals that Mundus is planning to return and only a descendant of Sparda can defeat him.[20] He explores Mallet Island (where Mundus is set to return), encountering demons which include Mundus' general:[21] the undead Vergil, Nelo Angelo.[22] As Dante approaches Mundus, he falls into a trap which reveals that Trish is the demon's agent; he saves her, however, because she resembles his mother. Trish saves Dante from Mundus, and Dante realizes his father's power.[23] Dante defeats Mundus when Trish helps him return Mundus to the Demon World.[24] Dante and Trish escape as the island collapses and work together in the Devil Never Cry shop.
In the Devil May Cry: The Animated Series anime, Trish is a demon hunter; Dante is the bodyguard of Patty, a young heiress who becomes obsessed with him. Patty's mother is descended from a sorcerer who sealed the power of Abigail, an ancient devil lord. Patty is targeted by Sid, a demon seeking Abigail's power. Lady and Trish fight demons summoned by Sid, and Dante kills him.
Dante is invited by Lucia in Devil May Cry 2 to meet her mother, Matier. Dante learns that Arius is collecting artifacts (Arcana) to summon the demon lord Argosax.[25] Dante flips a coin, and decides to help.[26] Lucia confronts Arius, who reveals that he created her.[27] Lucia gives Dante the last of the Arcana before facing Arius alone.[28] Dante encounters Matier, who asks him to take the Arcana to save Lucia from Arius.[29] Lucia attacks Arius, but he captures her. Dante arrives, trades the Arcana for Lucia, and attacks Arius (who escapes).[30] A stream of energy strikes the Ouroboros tower, and a portal to the demon world opens. Dante and Lucia argue about who will enter, and Dante determines that he will go.[31] After Dante leaves, Arius returns to the human world and Lucia defeats him.[32]
In Devil May Cry 4, Dante and Trish discover foul play within the Order of the Sword and investigate while learning its religious leader's scheme to conquer the world using demonic power. Dante seemingly assassinates the Sanctus, only to face a young holy knight named Nero, who awakened his demonic forces as a descendant of Sparda. Nero quests to capture Dante while gaining Yamato, only to learn the Order's dark secrets before being captured by Sanctus through his girlfriend. Dante manages to cripple Sanctus's plans before freeing Nero to finish the job. The two part ways on good terms with Nero allowed keeping Yamato.
In Devil May Cry 5, set several years after Devil May Cry 4, Nero runs a mobile branch of Dante's Devil May Cry business.[33] He befriends Nico, a weapons artist and descendant of the gunsmith who crafted Dante's Ebony and Ivory handguns.[34] Nero's Devil Bringer arm from Devil May Cry 4 is stolen; armed with a prosthetic Devil Breaker created by Nico, he leaves with Dante and the demon hunter V to face their "strongest foe yet".[35][36]
Although the series' timeline had placed Devil May Cry 4 before Devil May Cry 2, it was retconned with the release of Devil May Cry 5.[37][38]DmC: Devil May Cry, developed by Ninja Theory, is not part of the timeline and takes place in an alternate universe from the main series. Along with a very different looking Dante, it moves away from the gothic look of the previous games to a more contemporary setting with some social commentary on mass media and culture.[39]
After the completion of Resident Evil 2 in 1998, preliminary work on a PlayStation 2 installment of the Resident Evil series began by Team Little Devil under the direction of Hideki Kamiya.[40] Early research and development included a trip to Spain to examine castles as a basis for the game's environments. Its prototype, however, was a radical departure from the Resident Evil formula and the survival horror genre. Kamiya rewrote the story and changed its premise, drawing from Italian poet Dante Alighieri's Divine Comedy[41][42] for Devil May Cry.[43]
Strider, another Capcom franchise, is cited as a vital influence on the Devil May Cry games and their action, particularly in their inclusion of the "boss rush".[44][45]
Despite the success of the original game, its sequel was not created by Kamiya or Team Little Devils.[46][47] Although an unidentified director was placed in charge of the project, Capcom was dissatisfied with their work and assigned Hideaki Itsuno "with only 4 to 5 months remaining in development" to steer the project back on course.[48] Despite Itsuno's limited time on the project, he is the only person credited as director in the final version of the game.[49] According to producer Tsuyoshi Tanaka, the design aim was to make Devil May Cry 2 bigger than its predecessor; Tanaka estimated that the game's environments were about nine times larger than the first.[50]
After Devil May Cry 2's mixed reception, Capcom decided to develop the next game like the more critically successful Devil May Cry. Gameplay elements, such as environment size and battle engine, were reconsidered.[51] In the original game, Vergil was killed by demons early and his soul was controlled by Mundus; Bingo Morihashi wanted to create an alternate universe in which Vergil was alive. However, Kamiya gave Morihashi the freedom to rework Vergil's backstory and make him a living teenager for Devil May Cry 3.[52] As a result, the game was designed as a prequel to the series, set several years before the events of the first game.
Development of Devil May Cry 4 began shortly after its predecessor's success.[53] The development team had 80 members.[54] A new protagonist was discussed many times at Capcom, but was not approved until producer Hiroyuki Kobayashi said that Dante had to be in the game.[55] Kobashi said before the game's release that they wanted to make Dante seem significantly more powerful than Nero, to create an obvious difference between the strength of a "veteran" compared to a "rookie".[56] Writer Morihashi collaborated with film director Yuji Shimomura, who worked on the earlier games. Morihashi left Capcom at one point, but returned at Itsuno's request. It took him a year to finish writing the game; he had difficulty with the characterization of Nero, the new protagonist. Dante returned as a supporting character.[57]
Although the fourth game was a commercial and critical success, the staff considered rebooting the series because other game series had better sales.[58] They chose Ninja Theory, impressed with their work on Heavenly Sword (which the staff thought would work with a Devil May Cry game).[59] However, in 2013 Itsuno expressed interest in developing a fifth installment.[60] It was originally thought that Itsuno intended for the series to go on hiatus or end if Devil May Cry 4: Special Edition was not a commercial success,[61] but he said in a GameSpot interview that the series' future did not depend on Devil May Cry 4: Special Edition's sales. He alleviated fears that DmC: Devil May Cry's sales would kill the series, confirming that Capcom was satisfied with them.[62] In mid-January 2016, Itsuno tweeted that he had begun work on a new project.[63] Reuben Langdon and Johnny Yong Bosch, who had done voice acting and motion capture for Dante and Nero in Devil May Cry 4, took pictures of themselves in motion-capture gear in March 2016; this led to speculation that a new Devil May Cry game was in development.[64] According to Capcom Vancouver, "It's not a game that [they] announced that [they are] working on at [their] studio".[65] On May 17, 2018, the domain name "DevilMayCry5.com" was registered under Capcom's Onamae domain register.[66]
Devil May Cry 5, featuring the return of Dante and Nero, was confirmed at E3 2018 for release the following year.[67] Most of the team had worked on the recently released Resident Evil 7, and were experienced with the game engine; Itsuno was influenced by his work in Monster Hunter: World to provide content appealing to new gamers but also felt that making the game challenging would appeal to long-time fans.[68] Other members of the staff had worked on the reboot game DmC: Devil May Cry, but the Osaka team was more willing to make a sequel to the fourth installment of the main series. The team listened to fan opinions about previous games to ensure that the new game appealed to them; an "auto" mode facilitated combos.[69] Itsuno was moved to tears by a film in which three robots combined into a giant robot to overcome their foe, and wanted to create similar moments.[70] He wanted to convey the style of a Hollywood movie such as Marvel's Avengers series.[71] In November 2017, Kamiya expressed interest in making a remake of the first installment and a crossover game with Dante and Bayonetta.[72]
The series has several print adaptations. Two Devil May Cry light novels, written by Shinya Goikeda and illustrated by Shirow Miwa, were published in Japan in 2002 and translated and published in the United States in 2006. The first, Devil May Cry Volume 1, was published in Japan in conjunction with the release of the first game and explored Dante in an adventure set before the game's events. The second, entitled Devil May Cry Volume 2 in the US, was published in Japan to coincide with the second game's release and is set after the first game's events. Tokyopop published the books in the United States in June and November 2006, respectively.[73][74]
Bingo Morihashi wrote a Devil May Cry 4 novel entitled Devil May Cry 4 Deadly Fortune. The two-volume novel, published in Japan in 2009, has a number of scenes which were not included in the original game due to time constraints.[75][76] A prequel novel by Morihashi titled Before the Nightmare, set before Devil May Cry 5 and leading to the beginning of the game, was published on March 1, 2019.[77]
Three issues of a comic adaptation of the first game were published by the Canadian Dreamwave Productions in 2004, but the series was left unfinished when the company went bankrupt the following year.[78] On July 25, 2008, WildStorm (a DC Comicsimprint) and Capcom announced that they would collaborate on a Devil May Crycomic-book series. Details about the series were planned to be announced at a later date,[79] but no new information has been provided.
Two volumes of a planned three-part Devil May Cry 3 manga series have been published in Japan and the United States. Set a year before the events of Devil May Cry 3, the manga describes how the characters come to be at the beginning of the game.
On March 7, 2019, Capcom announced that a tie-in manga entitled Devil May Cry 5 Visions of V would be serialized on the Japanese manga-hosting site Line Manga (LINE マンガ).[80] The manga's prologue was published before the serialization began. Illustrated by Tomio Ogata, the manga (only available in Japan) would update every other Sunday beginning on April 27.[81][82][83]
An anime series, Devil May Cry: The Animated Series, premiered on Japan's Wowow TV network on June 12, 2007. The 12-episode series,[84][85] produced by Madhouse, was directed by Shin Itagaki. Bingo Morihashi, a writer of the third and fourth games, was one of its writers.
In November 2021, Shankar revealed that the show's first season will have 8 episodes.[88] He also have plans for a connected "multi-season arc", like what he did with Castlevania, and that fan-favorite characters will make their debut throughout the series.[88] In November 2023, Netflix announced that the series will premiere in 2024.[89]
On February 28, 2011, Screen Gems (which made Resident Evil into a film series) had purchased feature-film rights to the Devil May Cry series.[90] Kyle Ward was hired to write the screenplay for the film (based on DmC: Devil May Cry), which would be Dante's origin story.[91][92][93] No news has emerged about the project's status.
Capcom produced Sengoku Basara vs. Devil May Cry a staged amalgam of the Devil May Cry and Sengoku Basara series, in August 2015. In the play, Dante, Lady, Trish, and Vergil encounter mysterious historical ruins while chasing a devil and are sent back in time to Japan's Warring States period; there, they meet Date Masamune, Sanada Yukimura, and other characters from the Sengoku Basara franchise. The play ran at the AiiA 2.5 Theater in Tokyo for 18 performances. Masanari Ujigawa wrote and directed the play, and Hideaki Itsuno and Izaki Matsuno collaborated on the scenery. Kazushi Miyakoda and Tetsuya Yamaura were the producers, supervised by Hiroyuki Kobayashi and Makoto Yamamoto.[94]
Devil May Cry: The Live Hacker, a musical, ran for 13 performances in March 2019 at Zepp DiverCity in Tokyo. Jun Yoriko wrote and directed the musical and its video,[95] and a DVD was released in late August of that year.[96]
The Devil May Cry series has seen the release of seven separate soundtracks. Initially, Capcom was very reluctant to release an officially sanctioned soundtrack for the Devil May Cry series, due to worries that the products would sell poorly. As a means of testing the market, Capcom decided to ask for pre-release sales.[97]
Devil May Cry characters appear in the PlayStation versions of the Viewtiful Joe games, another Capcom series created by Hideki Kamiya; Dante is a playable character in the PlayStation 2 port of the first Viewtiful Joe. The PSP version of Viewtiful Joe: Red Hot Rumble also includes Dante and costumes based on Vergil, Trish, Sparda, Marionette, and Plasma.
In a deal between Capcom and Atlus, Megami Tensei character designer Kazuma Kaneko created Dante and Vergil's demonic forms in Devil May Cry 3. In return, Atlus included Dante in his Devil May Cry 2 costume as a character in an enhanced release of Shin Megami Tensei: Nocturne (Maniax in Japan). The English localization of Nocturne was based on the game's Maniax edition.[98]
Dante and Trish are playable characters in Marvel vs. Capcom 3: Fate of Two Worlds, and Vergil, Dante, and Trish are playable characters in its Ultimate Marvel vs. Capcom 3 update. Dante and Vergil retain their Kazuma Kaneko-designed Devil Trigger forms since they are based on the third game of the Devil May Cry series. Dante is also a playable character in Marvel vs. Capcom: Infinite.
The DmC: Devil May Cry version of Dante is a playable character in PlayStation All-Stars Battle Royale, and he is a playable character in Project X Zone for the Nintendo 3DS as half of a pair with Darkstalkers'Demitri Maximoff; Lady is a separate character. Dante returns in its sequel, Project X Zone 2, with Vergil; Vergil's future self, Nelo Angelo, is a rival character.
On June 28, 2021, it was announced that a Mii costume based on Dante would appear in the crossover fighting game
Devil May Cry 4[a] is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the Devil May Cry series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons.
Devil May Cry 4 is the first entry in the series to be released simultaneously for multiple consoles. During its development, Capcom focused on each version achieving the same visual quality using the MT Frameworkgame engine. Around eighty people formed the team that created the game. Nero was introduced to attract the new gamers. Dante's popularity with gamers proved challenging because the developers needed to use him as a supporting character in the story.
Critical reception to Devil May Cry 4 was positive. It was praised for its challenging difficulty, its visuals and Nero's characterization as a new protagonist. However, it was criticized for its backtracking in Dante's stages and a troublesome camera. The game sold over three million units worldwide, becoming the series' best-selling title before the release of its sequel. Bingo Morihashi adapted it into a two-volume light novel.
It was released on iOS as Devil May Cry 4: Refrain in February 2011. A remastered version of the game was released in June 2015 as Devil May Cry 4: Special Edition which adds both English and Japanese voice tracks, improved visual effects and textures, in-game re-balancing, additional costumes, and three bonus playable characters: Vergil, Lady and Trish. A sequel, Devil May Cry 5, was released on March 8, 2019.
Gameplay in Devil May Cry 4 is like previous games in the series. The player must fight through levels called "missions", occasionally solving puzzles or gathering items. Performance in a mission is graded from "D", the lowest grade, to "A" then "S", "SS", and "SSS", the highest grade. Grades are based on items used, Red Orbs gathered, time taken, and the number of Style Points accumulated. Each Style Point grade has its own tag-word. The stylish grade shows up on the side of the screen and begins at "Deadly" (D); progresses through "Carnage" (C), "Brutal" (B), and "Atomic" (A); then, advances through one last bar of grades containing the phrases "Smokin'" (S), "Smokin' Style" (SS), and lastly "Smokin' Sick Style" (SSS). Stylish combat is the focus of the game, conveyed through unbroken combos of varied attacks while avoiding damage. The player must avoid enemy attacks to continue performing combos, often by memorizing attack patterns.[2] The Devil Trigger is a super state that enables the player to become more powerful adding a slow but steady health regeneration, with increased damage done. Devil Trigger can be activated by pressing the button to trigger it when the gauge is filled.[2]
Some changes introduced in Devil May Cry 4 are the presence of two playable characters, Dante and Nero, and a slight modification to the shop system. A new currency, Proud Souls, is used to buy new abilities while Red Orbs are used to buy items. Proud Souls are rewarded at the end of missions; the amount varies depending on how well the player performed. The cost of abilities increases with the purchase of other abilities, though all abilities can be sold back for their original price.[2]
The player plays as Nero throughout most of the game. He is equipped with the Red Queen sword, Blue Rose revolver, and the powers of his Devil Bringer. The Red Queen features an Exceed Gauge that can be charged up to the 3 stages, allowing for subsequent attacks that are more powerful than regular slashes, until the gauge empties. Nero also has the powers of his Devil Bringer and can use it to pull himself towards enemies or vice versa. The Devil Bringer may also be used for context-sensitive throw attacks, leading to high damage and various effects depending on the enemy. Nero's Devil Bringer also gains new abilities during the game, including being able to detect secret missions or caches of Red Orbs. Nero eventually gains the ability to use Devil Trigger after getting the katana known as Yamato. This increases his Devil Bringer's power changing its attacks into more powerful versions with different animations.[2]
The player plays as Dante through seven missions, taking over halfway through the game. His gameplay is like that in Devil May Cry 3. He has access to multiple melee and ranged weapons which he gains after boss battles. He is able to cycle through them freely in combat and is no longer limited to equipping two weapons of each type as he was in the previous game. Dante also begins with his four styles, each of which grants him different abilities. But, unlike in Devil May Cry 3, he may now switch them at will with buttons or pads on the controller.[3] He also gains the Dark Slayer style near the end of his appearance, which only has one style level. Styles do not level up through experience as in the previous game, but instead must be upgraded like other skills in the shop screen in between missions or at statues. Dante can also enter Devil Trigger where he gains most of the benefits that Nero's Devil Trigger has. Since he does not have the Devil Bringer, he gets animation and property changes on some of his normal attacks instead.[2]
Nero is a young demon hunter who lives on the isolated island of Fortuna and is also a member of the Order of the Sword: a religious sect of knights who worship the Legendary Dark Knight Sparda as a God. Dante arrives, and murders The Order's leader, the High Priest Sanctus, in front of the entire congregation. At the same time, an army of demons invade the city, putting everyone, including Nero's love interest Kyrie, in danger. Tasked with stopping Dante by Kyrie's brother Credo,[4] the Captain of the Holy Knights, Nero's journey leads him to discover that he is in fact a descendant of Sparda himself, and Dante is not his enemy.[5] Under orders from Sanctus, Agnus, has been siphoning the power of the long lost Devil Arm Yamato, the sword of Dante's brother Vergil, to create a demonic army, and imbue high-ranking members of the Order with demonic power.[6] To Agnus' shock, the shattered Yamato restores itself in Nero's presence, and flies to Nero's aid.[7] With The Order's plans revealed, Agnus flees to inform the newly resurrected Sanctus.
As Nero sets his sights on The Order, he discovers to his dismay that Credo is part of the conspiracy, until he ends up being deceived as well when they witness Kyrie being kidnapped by Sanctus. He intends to use a creature known as Savior to defeat the demon army he's created, as a means of strengthening the people's worship of Sparda. With the Sparda Sword already in his possession, and needing the blood of a descendant of Sparda along with the Yamato, Sanctus captures Nero to power The Savior's core.[8] Dante arrives, with Trish, who was revealed to be a spy within The Order, and makes a promise to the dying Credo to save Nero and Kyrie.[9] Splitting up, Trish evacuates Fortuna's human residents, while Dante destroys all the Hell Gates scattered over Fortuna, and defeats Agnus, reclaiming the Yamato sword for the last time. Confronting the Savior in a sky battle above Fortuna, Dante drives the Yamato through The Savior's chest,[10] where Nero recovers it inside, freeing himself and Kyrie, and defeating Sanctus.
Nero is able to make peace with the power it has given him to protect those he cares about. Before Dante leaves, he decides to entrust Nero with the Yamato,[11] and Kyrie and Nero share their first kiss in the ruins of Fortuna.[12] Back at Dante's office, Lady arrives. As previously revealed in the game, it was Lady who sent Dante and Trish to Fortuna in the first place as The Order had begun butting in on some of her jobs, which was why Trish immediately went undercover to expose The Order's true colors. As Trish and Lady bicker over the small reward, Dante gets a phone call from a customer and the trio moves out of the office for a new mission.
Development of Devil May Cry 4 began shortly after its predecessor was a success.[13] A total of eighty people formed the development team.[14] The first teaser was that of Dante on a snowy peak shown at E3 2005,[15] while the Tokyo Game Show 2005 trailer showed Dante doing multiple moves in front of a camera,[16] both containing elements that were not included in the finished product. Capcom only made the E3 2005 video to confirm their staff had begun work on the game.[17] Since they had just finished Devil May Cry 3 and Devil May Cry 3: Special Edition, the developers initially were confused in regards to what they had to do in order to innovate the gameplay mechanics they developed previously.[18] The team wanted to introduce new gameplay elements and a new character allowed them to do this. This was the first Devil May Cry not to be released for PlayStation 2, because it was designed for the next generation of hardware. This allowed the team to try new play mechanics and expand the series' plot.[19] While not intending to send a religious message, members from the Capcom team did research in Vatican City and Istanbul.[20]
On September 6, 2006, Japanese video game magazine Famitsu reported that the previous games' main character, Dante, would not be the protagonist in Devil May Cry 4. Instead, a new character named Nero, voiced and motion captured by Johnny Yong Bosch, took the lead.[21] The use of a new protagonist was discussed many times at Capcom but was not approved until producer Hiroyuki Kobayashi said that the Dante character had to be in the game.[18] Fearing negative feedback, as happened when Konami's stealth game Metal Gear Solid 2: Sons of Liberty introduced a new character, replacing protagonist Solid Snake with newcomer Raiden, producer Kobayashi said Capcom aimed to make Nero fun to play like Dante and intended to make him stronger at some point.[22]
Two of the game's PC exclusive features are Turbo Mode (previously used only in Devil May Cry 3: Special Edition) giving the game a twenty percent speed boost, and a new difficulty mode called Legendary Dark Knight Mode which can display over 100 enemies in some missions at once.[23] Both features returned in the Devil May Cry 4: Special Edition release.[24]
The PC version also has both DirectX 9 and DirectX 10 mode. It is labeled Games for Windows and runs on Windows XP, Vista, and Windows 7.[23] It assumes a Gamepad is present and only uses the mouse in the menus, providing the same interface as the Xbox 360 version.
Hiroyuki Kobayashi noted the production team began working with the game using a PC-based engine. He said that this was the first PlayStation 3 game developed by Capcom, and making this transition was a "hard step", particularly because no member of the production team was familiar with the console's capabilities.[25]
Capcom justified the game's multi-platform crossover by emphasizing the Xbox 360's success in the North American and European markets, labeling the move as "natural". The final version of Devil May Cry 4 uses Capcom's internally developed MT Framework engine.[25] In a thread questioning the move on the official Capcom message board, the company's senior director of strategic planning and research, Christian Svensson, responded by saying that they were moved by people's strong feelings about the decision, but that it was the best decision for the company and consumers.[26] He also claimed that the contents would be identical, except that "the feel of the controller" may cause a slight difference.[27] Despite Capcom having already used the MT Framework to create two Xbox 360 games-Dead Rising and Lost Planet, the team found difficulties with this engine.[17] The developers first showed a demo of the game at Tokyo Game Show 2006 where Dante fought the boss character Berial. [28] The visuals satisfied the Capcom staff to the point where they called them a "miracle".[20]
Itsuno said in the Famitsu article that the visuals attempt to deliver a satisfying feel of being in the air. The actions of Nero's Devil Bringer could not be done on second generation consoles, but they could be done on the new generation of consoles such as the PlayStation 3.[21] Kobayashi said the Xbox 360 and PlayStation 3 versions would be identical, although he did not comment on the PC version.[29] Kobayashi confirmed the PC version "would be great, because the same team is working on both".[27] The PlayStation 3 version requires the user to install 5GB of game data which takes 20 minutes and shortens the length of the loading screens throughout the game.[30]
During production, new gameplay options were implemented to "keep up with fresh action games"; among these is the Devil Bringer's ability to bring enemies towards the characters.[31] Unlike Dante's progress in Devil May Cry 3, Nero was designed to become stronger by upgrading his Devil Bringer ability instead of receiving new weapons after defeating boss characters. During development the production team decided that Nero would be one of two main characters and that Dante was not going to be the only character from previous entries to appear in the series.[32] Producer Hiroyuki Kobashi noted before the game's release they wanted to make Dante seem significantly more powerful than Nero. This was done to create an obvious difference between the strength of a "veteran" when compared to a "rookie".[33] Unlike Devil May Cry 3, the game's difficulty would be the same in both the Japanese and European versions as the version released in North America.[32]
For the first time in the series Bingo Morihashi was the game's writer. He collaborated with film director Yuji Shimomura who worked on the earlier games. Morihashi had many issues with the making of the game to the point he quit Capcom. However, after Itsuno's asked him to return, he did so. He finished writing the game's events, which took a year. Morihashi had difficulties with the characterization of Nero, the new protagonist. Dante returned as a supporting character.[13][34] Itsuno was responsible for most of Kyrie's elements. She was envisioned as an "ordinary, cute heroine" who had a big impact on Nero despite not being a fighter. Her role was to motivate Nero and the player as the story progresses.[34]
The writings of late manga artist Ramo Nakajima in the series Amagasaki City inspired Morihashi to write Nero's story; "I love you, so I protect the city you love." Love is the focus of the Devil May Cry series; Devil May Cry 4 focuses on Nero's love for Kyrie. While Devil May Cry 4 is a simple story similar to Hollywood movies involving a damsel in distress, the staff were satisfied with it because it also carried Morihashi's ideas well.[35] The Capcom staff created Nero as a new protagonist who would develop across the Devil May Cry series because Dante had become stronger with each game. Nero was created as a weaker character who develops new powers as the story progresses until he reaches Dante's level. This was done mostly through his "Devil Bringer" ability, which makes him stand out. Another reason for Nero's introduction was to attract new gamers to the franchise.[36]
Before commencing the designs for the characters in Devil May Cry 4, character designer Tatsuya Yoshikawa consulted with several members of the staff who had worked on the series before to become familiar with previous elements. The characters were designed to emphasize their moves, which made the staff controlling their motions vital to the design.[33] Some of the antagonist's demonic forms in Devil May Cry 4 resemble angels. These characters were designed to be attractive to the game's audience while providing a contrast when compared to other demons in the game.[33] Yoshikawa noted that several of the boss characters presented some difficulty when creating them. He said that Nero's design was one of the biggest challenges he had experienced in his career, because the character had to be accepted by the public and fit in the series' universe.[33] Yoshikawa liked the interactions between Nero and Dante because of the balance the two playable characters make.[37]
Yoshikawa also created another devil transformation, the Devil Trigger, for Nero. Unlike Dante's transformation that makes him look like a devil, Nero's Devil Trigger generates a creature situated behind his back. One that did not appear in the game turned Nero into a demon like Dante. Nero's hood covers one eye as a symbol whose interpretation is left up to the fans. Yoshikawa wanted to incorporate this into the game and hoped to make it into a figurine, but this was not possible.[38]
Both main voice actors motion capture actors, Reuben Langdon and Bosch, expressed pleasure working as Dante and Nero, respectively with the former noting he made Dante like his younger Devil May Cry 3 persona but more mature. Langdon's inspiration for the character was Roy Focker of the anime series The Super Dimension Fortress Macross.[39][40]
The soundtrack for Devil May Cry 4 was composed by Tetsuya Shibata, Shusaku Uchiyama, Kento Hasegawa, Akihiko Narita, Kota Suzuki, Rei Kondoh, Masayoshi "Chamy" Ishi, Masami Ueda and Shinichiro Sato.[41] Shibata said that since the release of Devil May Cry 3 he had wanted to emphasized lyrics in the fourth title.[42] The game is noted for its use of heavy metal songs.[43]
Devil May Cry 4 Original Soundtrack is a three-disc, 104 track soundtrack. It was released in Japan on February 27, 2008.[44][45] Female vocals are handled by Aubrey Ashburn (1-02) while male vocals are handled by Shawn "Shootie HG" McPherson of Hostile Groove (1-20 and 3-03) and Jason "ShyBoy" Arnold of Hypnogaja (1-13 and 3-38). Tetsuya Shibata is credited as the primary composer, with tracks composed by Shusaku Uchiyama, Kota Suzuki, Akihiko Narita, Rei Kondoh, Chamy Ishikawa and Shinichiro Satoh. The soundtrack was released in the US on November 25, 2008, with new artwork.[46]
The first teaser trailer was shown at E3 2005, depicting Dante traveling through a snow-covered environment.[47] A more substantial trailer was released at that year's Tokyo Game Show, with a more rugged and older Dante in a city-like setting.[48] Both teasers show very little detail of the game itself. At the 2006 Tokyo Game Show, a more complete trailer debuted, along with a playable demo, featuring the character Nero.[49]
A fourth trailer, released on December 17, 2007, revealed more gameplay and story detail, as well as information on new songs for the game. These included a new version of "Lock and Load", Dante's theme music from the first Devil May Cry, with new lyrics written and performed by Shawn "Shootie HG" McPherson, the lyricist and lead vocalist on the soundtrack of Devil May Cry 3: Dante's Awakening. Released with the Japanese version of the game is Japanese rock band, L'Arc-en-Ciel, and their new single, "Drink It Down", which is used as the Japanese opening for the game.[50] The company presented the game's first demo at an event titled "Capcom's Gamer's Day", where Kobayashi highlighted several of the game's features.[51] With the team focused on completing the game, a new demo was not produced in time for the 2007E3 Media and Business Summit.[32]
A collector's edition of the game was released at the same time as the regular version. The North American version features a bonus disc containing the making of Devil May Cry 4, and an additional disc of the first four episodes of Devil May Cry: The Animated Series,[52] while the European and Australian versions include a signed artbook instead, titled Art of the Devil[53][54][55][56] A very small number of Collector's Edition packages were signed by the game's producer, Hiroyuki Kobayashi, on the back of the metal tin on Dante's left shoulder. This number was reported to be as low as only 100 signed copies for each console, for a total of 200 signed copies. Both versions were packaged in a steelbook case.[57]
An iOS version called Devil May Cry 4: Refrain was announced January 11, 2011. It was released on February 3, 2011.[58]
Devil May Cry 4 received favorable reviews, according to review aggregatorMetacritic.[59][60][61] Japanese gaming magazine Famitsu gave the game a "Platinum" rank as part of its review. It praised the difficulty balance and gameplay options.[64]
Devil May Cry 4 received praise for its hack and slash mechanics.[64][66][62][72][73]Xbox World Australia called it "the most solid of all of the Devil May Cry games" citing its responsive controls despite being the first game in the series to be released for the Xbox 360 and PlayStation 3.[72]PSM3 rated the game's degree of difficulty positively based on how the system ranks the player and the challenges the game offers.[73]1UP.com praised the gameplay and "predictably slick" looks. However, sites often criticized the game's backtracking elements, a big issue found within the level design. Some criticized the theme songs.[62][72] The use of boss fights and the approach to the action's style was well received by GameSpot. They felt it would attract and appeal to gamers despite the backtracking issues.[66]
As to the presentation, GameTrailers praised the voice acting, fight scenes, but criticized the corny dialogue.[68][66]GameSpy said the game succeeds thanks to its gameplay and visuals.[67] The introduction of Nero as new protagonist was well received.[65][71][66][67] Bosch's voice acting in the English-language version was also praised by GameZone and GameSpot.[74][66] Despite the similarities between Nero and Dante, IGN still found the new protagonist appealing based on how different his gameplay is from the returning hero's.[71] IGN agreed, finding Nero's story appealing.[71] The GameSpy review also praised the Nero character for "[bringing] something fresh to the franchise" and being "as diverse as DMC3 SE's Vergil".[67] When it came to the console version, IGN said fans would enjoy the video game, but might be disappointed that Dante had fewer weapons and missions than he did in Devil May Cry 3.[71] GameSpy also said that "it cheapens things a little to see that the team has opted to recycle assets in lieu of showing us more of this rich world". They did not find the soundtrack appealing.[67]Hyper's Dirk Watch commended the game for "looking great, combos galore and being more fun than Devil May Cry 3". However, he criticized it for "still playing like Devil May Cry 2" and for its "choppy pacing and level design".[75]
The PC version received mixed reviews. 1UP.com appreciated the port's exclusive Legendary Dark Knight mode where the character is cornered by multiple enemies in a single battle. However, they felt that Capcom could have made a more comfortable controller as it had similar issues as the one from Resident Evil 4. They expected the developers to have put in more features.[76] While also appreciating Dark Knight and the Turbo mode that increased the game's speed, IGN said this port was only for hardcore fans of the series since it was not too different from the original console versions.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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