MegaMan w/ Custom Sounds

MegaMan theme by Kris Green

Download: Megaman.p3t

Megaman Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Castlevania

Castlevania theme by Christopher Morningstar

Download: Castlevania.p3t

Castlevania Theme
(3 backgrounds, different for HD and SD)

Castlevania
Logo of the Castlevania series, introduced with 2003's Lament of Innocence
Genre(s)
Developer(s)
Publisher(s)Konami
Creator(s)Hitoshi Akamatsu[1]
Platform(s)
First releaseCastlevania
September 26, 1986 (1986-09-26)
Latest releaseCastlevania Advance Collection
September 23, 2021 (2021-09-23)

Castlevania (/ˌkæsəlˈvniə/), known in Japan as Akumajō Dracula,[a][2] is a gothic horror action-adventure video game series and media franchise created by Konami. The series is largely set in the eponymous castle of Count Dracula, the main antagonist of the Belmont clan of vampire hunters.[3]

Debuting with the 1986 video game for the Nintendo Family Computer Disk System,[4] the first entry and the majority of its sequels are side-scrolling action platformers. The 1997 game, Castlevania: Symphony of the Night, originally released for the PlayStation, returned to the nonlinear gameplay first seen in Castlevania II: Simon's Quest; which also introduced role-playing elements and exploration.[5] Several installments later adopted Symphony of the Night's gameplay, and along with Super Metroid, they have popularized the Metroidvania genre.[6] 2010 saw the release of Castlevania: Lords of Shadow, a 3D action-adventure game developed by MercurySteam and Kojima Productions that served as a reboot of the series.[7][8]

The Castlevania series has been released on various platforms; from early systems to modern consoles, as well as handheld devices such as mobile phones.[9][10] The franchise has since expanded into several spin-off video games and other media; including comic books[11] and a critically-acclaimed animated television series.[12][13]

Spanning over three decades, Castlevania is one of Konami's most successful and prominent franchises;[14] several of its entries are ranked among the best video games ever made.[15] Retrospectives attributed to the series' success to its unique blend of action, adventure, and horror elements;[16] and it has been praised for its challenging gameplay mechanics, atmospheric settings, and iconic music.[15]

Games[edit]

Release timeline
Original series in green
Lords of Shadow series in yellow
1986Castlevania
Vampire Killer
1987Castlevania II: Simon's Quest
1988Haunted Castle
1989Castlevania: The Adventure
Castlevania III: Dracula's Curse
1990
1991Castlevania II: Belmont's Revenge
Super Castlevania IV
1992
1993Akumajō Dracula
Castlevania: Rondo of Blood
1994Castlevania: Bloodlines
1995Castlevania: Dracula X
1996
1997Castlevania: Symphony of the Night
Castlevania Legends
1998
1999Castlevania (Nintendo 64)
Castlevania: Legacy of Darkness
2000
2001Castlevania: Circle of the Moon
Castlevania Chronicles
2002Castlevania: Harmony of Dissonance
2003Castlevania: Aria of Sorrow
Castlevania: Lament of Innocence
2004
2005Castlevania: Dawn of Sorrow
Castlevania: Curse of Darkness
2006Castlevania: Portrait of Ruin
2007Castlevania: The Dracula X Chronicles
2008Castlevania: Order of Ecclesia
2009Castlevania: The Adventure ReBirth
2010Castlevania: Lords of Shadow
2011
2012
2013Castlevania: Lords of Shadow – Mirror of Fate
2014Castlevania: Lords of Shadow 2

Most Castlevania titles have been released in Japan, North America, Europe and Australia on various video game consoles, personal computers (PC) and mobile phones, with additional remakes and re-releases.[17]

The first console title, Castlevania, was released on the Famicom Disk System in 1986 and in North America in 1987 on the Nintendo Entertainment System (NES).[4] A 2D sidescrolling action game where the player progresses through six stages, many principal features of the Castlevania series originated with it.[18] It has been ported to many platforms, such as the NES Classic Edition.[19] Also released in 1986 was Vampire Killer for the MSX home computer, which played significantly differently from the original Castlevania, where players had to search for the exit before they could proceed to the next stage.[20] Following that year, in 1987, Castlevania II: Simon's Quest further departed from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several role-playing elements such as a world map which the player is free to explore and revisit.[21][22]

The franchise's first arcade game, Haunted Castle (1988), returned to the linear platforming gameplay of the original.[23] This continued with the first handheld Game Boy entry, Castlevania: The Adventure[24] and the NES sequel, Castlevania III: Dracula's Curse, both released in 1989. Dracula's Curse added features to the original gameplay, including alternate stages and multiple playable characters.[25] The Adventure saw a Game Boy sequel, Castlevania II: Belmont's Revenge, in 1992 and a remake, Castlevania: The Adventure ReBirth, developed by M2 for the WiiWare service in 2009.[17]

The franchise's first 16-bit home console game, Super Castlevania IV, was released for the Super Nintendo Entertainment System (SNES) in 1991.[12] A Castlevania title for the Sharp X68000 home computer was released in Japan in 1993 and would not be available in English until Castlevania Chronicles (2001) for the PlayStation.[16] During the same year, Castlevania: Rondo of Blood was released for the PC Engine and was not localized in English until it was included with Castlevania: The Dracula X Chronicles (2007) for the PlayStation Portable.[17] The first Castlevania produced for a CD-ROM, Rondo of Blood featured Red Book audio and fully voiced dialogue.[26] The game's content would be reused in Castlevania: Dracula X, a game for the SNES in 1995.[16] Castlevania: Bloodlines (1994) was the first Castlevania entry produced for a Sega console, the Genesis. It would not be re-released until 2019 as part of the Castlevania Anniversary Collection.[27][28]

In 1997, Castlevania: Symphony of the Night and Castlevania Legends were launched for the PlayStation and Game Boy, respectively.[17] Symphony of the Night introduced a major change to the gameplay, incorporating role-playing elements and a nonlinear map that the player could freely explore, which was previously seen in Simon's Quest and Nintendo's Metroid series.[21][29] Elements of Symphony of the Night would influence the gameplay of future titles, beginning with the Game Boy Advance entries Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow, which were released from 2001 to 2003.[17] Aria of Sorrow received a 2005 sequel, Dawn of Sorrow for the Nintendo DS, which was followed by Portrait of Ruin (2006) and Order of Ecclesia (2008).[17]

Under the development of Konami's Kobe branch, the first game in the series to employ 3D graphics was Castlevania for Nintendo 64 in 1999, and it received an expansion called Castlevania: Legacy of Darkness later that year.[26] In 2003, the next 3D Castlevania title, Lament of Innocence debuted for the PlayStation 2 with combat-oriented hack and slash gameplay that drew comparisons to Devil May Cry and retroactively, God of War.[30][31] It was followed two years later by Castlevania: Curse of Darkness.[17]

A reboot of the franchise launched with Castlevania: Lords of Shadow in 2010, a multi-platform 3D action title developed by MercurySteam and co-produced by Hideo Kojima.[7] It was followed by two sequels, Lords of Shadow – Mirror of Fate for Nintendo 3DS in 2013, and Lords of Shadow 2 in 2014.[17] Lords of Shadow 2 was the last mainline game in the franchise to date, due to Konami shifting focus to mobile games and gambling in the 2010s.[32]

In 2021, rumours began circulating that, following internal restructuring at Konami to refocus on PC and console games, a new main entry in the series was in development.[33][34]

Spin-offs[edit]

Castlevania has spawned numerous spin-offs, the first being the 1990 platformer, Kid Dracula for the Famicom, a parody which stars the eponymous character.[35] It was released for the first time in English for the Castlevania Anniversary Collection (2019).[28] The game received a sequel for the Game Boy, also titled Kid Dracula.[12]

Castlevania's first fighting game, Castlevania Judgment debuted for the Wii in 2008 and was developed by Eighting.[17] Castlevania: Harmony of Despair, released in 2010, was an online, multiplayer title in-which players could play as past Castlevania characters and explore stages.[36] A mobile game called Castlevania: Grimoire of Souls was released on September 16, 2019 for iOS.[37]

Arcade and slot machines based on the series have been produced. Castlevania: The Arcade (2009), a light gun shooter utilizing an LED remote, has been released in Japan and Europe.[38] The Japanese-exclusive Pachislot Akumajō Dracula series is a line of pachislot titles released between 2009 and 2017.[39] The first three are based on the video game Dracula's Curse, while a fourth game based on the Lords of Shadow reboot, Pachislot Akumajō Dracula: Lords of Shadow, was made available in 2017.[40]

Castlevania characters and elements have appeared in crossovers and other titles such as the Konami Wai Wai World series, Contra: Hard Corps, DreamMix TV World Fighters, Bomberman R and Super Smash Bros. Ultimate.[41]

Common elements[edit]

Gameplay[edit]

Gameplay of Castlevania on the NES. The player-character Simon Belmont attacks an enemy with the whip, which can be increased in length by collecting upgrades.

Castlevania, released for the NES in 1986, is a platform game in which the player takes the role of the character Simon Belmont, navigating through six levels of Dracula's castle. Each level is divided into six blocks of three stages each.[42][43] He can navigate the castle's terrain by jumping across platforms and walking up staircases, enabling him to progress to new stages.[44] Simon has a health meter, which decreases upon contact with enemies or hazards. Loss of all health, falling off-screen, or running out of time results in losing a life, with the game ending when all lives are depleted, though players can continue from the last checkpoint.[44][43] Collecting points throughout the levels can increase the player's score and earn them additional lives. Each level culminates in a boss battle against one of Dracula's monsters, each with their own life meter that needs to be depleted using Simon's attacks.[44] Simon wields the Vampire Killer whip, which can be improved by collecting upgrades hidden in candles. These upgrades extend the whip's length and power, allowing Simon to attack enemies from a greater distance with increased damage.[43] Alongside the whip, Simon can use secondary weapons like throwing knives, holy water, and the boomerang-like cross, which consume hearts collected throughout the levels.[42][44]

Screenshot of Castlevania: Portrait of Ruin, which features Metroidvania gameplay. In the top screen is the map, which records the player's progress as they explore the castle.

While Castlevania's gameplay set the standard for most titles, Castlevania II: Simon's Quest in 1987 briefly introduced role-playing elements, a departure from the strict platforming format of its predecessor.[42][45] Unlike the linear progression of the first game, Simon's Quest allows players to explore a freely accessible world map, revisit areas, and engage with a dynamic environment that includes day and night cycles affecting enemy strength and the availability of non-playable characters.[45] Players can interact with villagers who provide hints and visit merchants to buy items using hearts collected from defeated enemies.[43] This installment also introduces experience points where Simon can increase his level and health capacity by gathering hearts.[42][43] 1997's Castlevania: Symphony of the Night significantly expanded upon the gameplay introduced in Simon's Quest, setting a new formula for the series and influencing subsequent Metroidvania titles.[46] Symphony of the Night also features non-linear exploration, requiring players to gather specific items and abilities to access different areas of Dracula’s castle.[46][42] This installment expanded the role-playing elements by including a more complex attribute and leveling system where the protagonist, Alucard, increases his in-game statistics by gaining experience points from defeated enemies.[42] Alucard's ability to transform into a bat, wolf, or mist also allows him to explore previously inaccessible areas, and he can also use a wider range of equipment.[46]

The first 3D installment in the franchise, Castlevania (1999) on the Nintendo 64 adopted gameplay elements distinctly different from its 2D predecessors.[26][42] Unlike earlier titles, this version implemented a basic targeting and lock-on system for combat for the two playable characters, Reinhardt and Carrie.[26] The new environment itself played a crucial role in the gameplay, with challenges based on precision in jumping across 3D platforms and navigating through hazardous areas, some of which included rotating and crumbling platforms.[42] Castlevania for the Nintendo 64 also incorporated elements of survival horror, such as a sequence where the player must run from a pursuing enemy in a hedge maze.[47] Unlike the earlier 3D installment which involved navigating through various levels with a degree of platforming challenge, 2003's Lament of Innocence focused on a central hub system. This hub allowed access to five main areas from the start, with progress tied to defeating bosses to unlock the final area.[48] The combat system also allows the player to execute a series of fluid and dynamic combos using the primary weapon, the Whip of Alchemy.[48][42] This system enables players to chain attacks into continuous strikes, enhancing combat engagement and effectiveness against enemies.[48] The 2010 reboot, Lords of Shadow introduced a more diverse range of up to forty unlockable combos with the game's whip, the Combat Cross, integrating both direct and area attacks.[49] Additionally, it functions as a tool for exploration, aiding in scaling walls, rappelling, and swinging across gaps, which deepens the platforming elements central to the franchise.[49] Moreover, Lords of Shadow features massive boss battles against titans, where players must use the Combat Cross to navigate and disable them.[49]

Plot and setting[edit]

Castlevania series fictional chronology
Original series

1094: Lament of Innocence
1476: Dracula's Curse
1479: Curse of Darkness
1576: The Adventure
1591: Belmont's Revenge
1691: Castlevania
1698: Simon's Quest
1748: Harmony of Dissonance
1792: Rondo of Blood
1797: Symphony of the Night
1800s: Order of Ecclesia
1917: Bloodlines
1944: Portrait of Ruin
2035: Aria of Sorrow
2036: Dawn of Sorrow

Lords of Shadow series

1047:

Blue Black

Blue Black theme by Zimon

Download: BlueBlack.p3t

Blue Black Theme
(no backgrounds)

Blue Black may refer to:

El Tema Mexicano

El Tema Mexicano theme by Tecato

Download: ElTemaMexicano.p3t

El Tema Mexicano Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Megadeth

Megadeth theme by 1_BAD_SOLDIER

Download: Megadeth.p3t

Megadeth Theme
(5 backgrounds)

Megadeth
A four-piece band performing onstage
Megadeth performing in June 2018. Left to right: David Ellefson, Dirk Verbeuren, Dave Mustaine, and Kiko Loureiro.
Background information
Also known asFallen Angels (early)[1]
OriginLos Angeles, California, U.S.
Genres
DiscographyMegadeth discography
Years active
  • 1983–2002
  • 2003–present
Labels
Members
Past membersFull list
Websitemegadeth.com

Megadeth is an American thrash metal band formed in Los Angeles in 1983 by vocalist/guitarist Dave Mustaine. Known for their technically complex guitar work and musicianship, Megadeth is one of the "big four" of American thrash metal along with Metallica, Anthrax, and Slayer,[3] responsible for the genre's development and popularization. Their music features complex arrangements and fast rhythm sections, dual lead guitars, and lyrical themes of war, politics, religion, death, and personal relationships.

In 1985, Megadeth released their debut album, Killing Is My Business... and Business Is Good!, on the independent record label Combat Records, to moderate success. It caught the attention of bigger labels, which led to Megadeth signing with Capitol Records. Their first major-label album, Peace Sells... but Who's Buying?, was released in 1986 and was a major hit with the underground metal scene. Band members' substance abuse issues and personal disputes had brought Megadeth negative publicity during the late 1980s. Nonetheless, the band went on to release a number of platinum-selling albums, including So Far, So Good... So What! (1988), Rust in Peace (1990), and Countdown to Extinction (1992). These albums, along with worldwide tours, brought them public recognition. Megadeth's most recent album, The Sick, the Dying... and the Dead!, was released in 2022.

Megadeth has undergone multiple lineup changes throughout its 41-year career, with Mustaine being the sole consistent member of the band. The band temporarily disbanded in 2002 when Mustaine suffered an arm injury and re-established in 2003 without longtime bassist David Ellefson, who had taken legal action against Mustaine. Ellefson settled out of court and rejoined the band in 2010, but was fired in 2021 amid allegations of sexual misconduct. Megadeth's current lineup includes Mustaine, bassist James LoMenzo, guitarist Teemu Mäntysaari and drummer Dirk Verbeuren.

Megadeth earned platinum certifications in the United States for five of its sixteen studio albums,[4] and has received twelve Grammy nominations. Megadeth won its first Grammy Award in 2017 for the song "Dystopia" in the Best Metal Performance category.[5] The band's mascot, Vic Rattlehead, regularly appears on album artwork and live shows. Megadeth has hosted its own music festival, Gigantour, several times since July 2005, and held its first MegaCruise in October 2019. As of 2023, the band sold more than 50 million copies of their albums worldwide.[6]

History[edit]

1983–1985: Formation and Killing Is My Business[edit]

Dave Mustaine formed Megadeth in 1983, after being fired from Metallica.

On April 11, 1983, Dave Mustaine was fired from Metallica just prior to the band recording their debut album Kill 'Em All due to substance abuse and personal conflicts with James Hetfield and Lars Ulrich. As Metallica's lead guitarist since 1981, Mustaine had composed some of the group's early songs and helped hone the band into a tight live unit.[7][8] Afterward, Mustaine vowed revenge by forming a band that was faster and heavier than Metallica.[9] On the bus trip back to Los Angeles, Mustaine found a pamphlet by California senator Alan Cranston that read: "The arsenal of megadeath can't be rid no matter what the peace treaties come to."[10] The term "Megadeath" stuck with Mustaine and he wrote a song with that title with the spelling slightly changed to Megadeth, which, according to Mustaine, represented the annihilation of power.[11]

After arriving back in Los Angeles, Mustaine began the search for new bandmates for his band. He formed the band Fallen Angels, which included Lor Kane on vocals, Robby McKinney on guitar and Matt Kisselstein on bass, in April 1983.[12] The band's name was changed to Megadeth on Kane's recommendation.[13] As the founder, Mustaine added his new neighbors David Ellefson and Greg Handevidt to the band, who had moved from Minnesota to Los Angeles and played bass and guitar, respectively.[14] A demo was recorded by the lineup (which had expanded to include Richard Girod on drums),[15] though the band realized that they would have to retool some of the songs following the release of Metallica's debut album, in July 1983.[16] The only Metallica-era song that ended up on Megadeth's debut album was "Mechanix".[17] Songs from that time period included "No Time", "Self Destruct", "Hair Pin Trigger", "Speak No Evil", "Eye for Eye" and "Heaven Knows".[15] "Speak No Evil" was the original title of "Looking Down the Cross",[18] while "No Time" was an early title for "Set the World Afire" and "Self Destruct" was the original title for "Mary Jane."[19]

While Handevidt would only last a few months, Mustaine and Ellefson formed a tight musical bond. Despite his enthusiasm, Mustaine had trouble finding other members to fill out the lineup. He and Ellefson auditioned about 15 drummers, hoping to find one who understood meter changes in music. After briefly playing with Dijon Carruthers, they selected Lee Rauch. Following six months of trying to find a lead singer, Mustaine decided to perform lead vocals himself.[20] Singers who temporarily joined the band included Billy Bonds[17] and John Cyriis, who would found Agent Steel after his firing from Megadeth.[21]

In 1984, Megadeth recorded a three-song demo tape featuring Mustaine, Ellefson, and Rauch.[22] The demo tape, Last Rites, was released on March 9, 1984. It featured early versions of "Last Rites/Loved to Death", "The Skull Beneath the Skin", and "Mechanix", all of which appeared on the band's debut album.[23] The band was unable to find a compatible second guitarist. Kerry King of Slayer filled in on rhythm guitar for several shows in the San Francisco area in 1984, starting with the debut gig on February 17 at Ruthie's Inn in Berkeley, California,[24] as well as a gig at The Keystone in Berkeley that April[25] and would play five shows in total with the band.[26] Afterwards, King went back to Slayer and Megadeth replaced Rauch with jazz fusion drummer Gar Samuelson; he officially joined Megadeth on October 24, 1984.[27] Samuelson had previously been in the jazz band The New Yorkers with guitarist Chris Poland.[28] After seeing Samuelson perform with Megadeth as a trio, Poland went backstage and suggested an impromptu audition as lead guitarist for the band; he joined Megadeth in December 1984.[9]

After considering several labels, Mustaine signed the band to Combat Records, a New York-based Independent record label that offered Megadeth the highest budget to record and tour.[29] In 1985, Combat Records gave the band $8,000 to record and produce its debut album. After spending $4,000 of the budget on drugs, alcohol, and food, the band fired the original producer and finished the recording themselves.[30]

Despite its low-fidelity sound,[31] Killing Is My Business... and Business Is Good! was relatively successful in underground metal circles and attracted major-label interest.[32] The band was calling itself State Of The Art Speed Metal. [33] Music writer Joel McIver praised its "blistering technicality" and stated that the album "raised the bar for the whole thrash metal scene, with guitarists forced to perform even more accurately and powerfully".[34] The front cover marked the debut of band mascot Vic Rattlehead, who regularly appeared on subsequent album artwork.[35]

Killing Is My Business... and Business Is Good! features "Mechanix", a song Mustaine wrote during his time with Metallica. Though Mustaine told the band after his dismissal not to use the music he had written, Metallica recorded a different version of the song, "The Four Horsemen", with a slower tempo and a melodic middle section.[36] The album also included a cover of Nancy Sinatra's "These Boots Are Made for Walkin'", at a faster tempo and with altered lyrics. Megadeth's version generated controversy during the 1990s, when its writer, Lee Hazlewood, called Mustaine's changes "vile and offensive".[37] Under threat of legal action, the song was removed from pressings released from 1995 to 2001.[38]

In mid-1985, on a bill with Canadian speed metal band Exciter, Megadeth played its first North American tour: the Killing for a Living Tour. Guitarist Mike Albert replaced Poland, who was battling drug addiction.[39] Although Albert was originally supposed to be a permanent replacement,[29] Poland rejoined Megadeth in October 1985, shortly before the group began recording its second album for Combat.[40]

1986–1987: Peace Sells... but Who's Buying?[edit]

According to Mustaine, Megadeth was under pressure to deliver another successful album: "That sophomore offering is the 'be-all or end-all' of any band. You either go to the next level, or it's the beginning of the nadir."[41] Mustaine composed the music for the album, with the other members adding arrangement ideas.[42]

The album was produced on a $25,000 budget from Combat Records. Dissatisfied with its financial limitations, the band left Combat and signed with Capitol Records. Capitol bought the rights to the album, and hired producer Paul Lani to remix the earlier recordings. Released in late 1986, Peace Sells... but Who's Buying? has clearer production and more sophisticated songwriting.[43] Mustaine wanted to write socially conscious lyrics, unlike mainstream heavy metal bands who sang about "hedonistic pleasures".[44] The album was noted for its political commentary and helped Megadeth expand its fanbase.[45] The title track was the album's second single, and was accompanied by a music video that received regular airplay on MTV.[46]

In February 1987, Megadeth was the opening act on Alice Cooper's Constrictor tour,[47] and the following month began its first headlining world tour in the United Kingdom. The 72-week tour was supported by Overkill and Necros, and continued in the United States.[48] During the tour, Mustaine and Ellefson considered firing Samuelson for his drug abuse.[49] According to Mustaine, Samuelson had become too much to handle when intoxicated. Drummer Chuck Behler traveled with Megadeth for the last dates of the tour as the other band members feared Samuelson would not be able to continue.[50] Poland quarreled with Mustaine, and was accused of selling band equipment to buy heroin.[49] As a result, Samuelson and Poland were asked to leave Megadeth in 1987, with Behler becoming the band's full-time drummer.[48]

Poland was initially replaced by Jay Reynolds of Malice, but as the band began working on its next record, Reynolds was replaced by his guitar teacher, Jeff Young, when Megadeth was six weeks into the recording of its third album.[50]

1988–1989: So Far, So Good... So What![edit]

With a major-label budget, the Paul Lani-produced So Far, So Good... So What! took over five months to record. The production was plagued with problems, partially due to Mustaine's struggle with drug addiction. Mustaine later said: "The production of So Far, So Good... So What! was horrible, mostly due to substances and the priorities we had or didn't have at the time." Mustaine clashed with Lani, beginning with Lani's insistence that the drums be recorded separately from the cymbals, an unheard-of process for rock drummers.[51] Mustaine and Lani became estranged during the mixing, and Lani was replaced by Michael Wagener, who remixed the album.[52]

So Far, So Good... So What! was released in January 1988 and was well received by fans and critics.[53] The album featured a cover version of the Sex Pistols' "Anarchy in the U.K."; Mustaine changed the lyrics, later saying that he had simply heard them incorrectly. To support the album, Megadeth embarked on a world tour that lasted for nearly eight months. The band (along with Savatage) opened for Dio on the Dream Evil tour and supported Iron Maiden on their Seventh Son of a Seventh Son tour, both in the United States.[54] They also headlined a North American tour with Warlock and Sanctuary (whose debut album Refuge Denied was produced by Mustaine), and a European trek with Testament, Nuclear Assault, Flotsam and Jetsam and Sanctuary.[55]

In June 1988, Megadeth appeared in Penelope Spheeris' documentary The Decline of Western Civilization Part II: The Metal Years.[56] The documentary chronicled the Los Angeles heavy metal scene of the late 1980s, and Spheeris, who had directed Megadeth in the video for "Wake Up Dead", decided to include them to feature a more serious band in contrast to the glam metal groups.[57][58] Mustaine remembered the film as a disappointment, as it aligned Megadeth with "a bunch of shit bands".[59]

In August, the band appeared at the Monsters of Rock festival at Castle Donington in the United Kingdom, performing to an audience of more than 100,000. One show featured a guest appearance by Metallica drummer (and Mustaine's former bandmate) Lars Ulrich. The band was added to the Monsters of Rock European tour, but left after the first show due to Ellefson's drug problems, for which he was treated immediately.[60] Megadeth was replaced by Testament.[61]

Shortly after the Monsters of Rock appearance, Mustaine fired Behler and Young and canceled Megadeth's Australian tour. "On the road, things escalated from a small border skirmish into a full-on raging war," Mustaine later recalled. "I think a lot of us were inconsistent because of [drugs]."[62] During the tour, Mustaine noticed problems developing with Behler and brought in drummer Nick Menza as Behler's drum technician. As with Samuelson, Menza was expected to take over if Behler could not continue the tour. Menza replaced Behler in 1989.[63] Young's dismissal resulted from Mustaine's suspicions that he was having an affair with Mustaine's girlfriend, an allegation Young denied.[64]

The band was unable to quickly find a suitable replacement for Young. Although 1989 marked the first time since its inception that Megadeth did not tour nor perform at least one show, they recorded a cover version of Alice Cooper's "No More Mr. Nice Guy" which appeared on the soundtrack to the Wes Craven horror movie Shocker.[65] The video was directed by Penelope Spheeris, who recalled the filming as a "Herculean task" as Mustaine was unable to play guitar because of his drug addiction.[56] During the March 1989 auditions for a new lead guitarist, Mustaine was arrested for driving under the influence and possession of narcotics after crashing into a parked vehicle occupied by an off-duty police officer.[66] Mustaine entered court-ordered drug rehabilitation shortly afterwards, and became drug-free for the first time in ten years.[56]

1990–1991: Rust in Peace[edit]

With Mustaine sober, Megadeth continued searching for a new lead guitarist. Guns N' Roses guitarist Slash had been jamming with Mustaine and Ellefson, and although it seemed that he might join Megadeth, he remained with Guns N' Roses.[67] Dimebag Darrell of Pantera was offered the job, but the deal fell through after Mustaine refused his request to recruit his brother, Pantera drummer Vinnie Paul, as he had already hired Menza.[68] The offer was also extended to Criss Oliva who also declined as he did not want to leave Savatage.[69] Jeff Loomis, who would later go on to form progressive metal titans Nevermore, also auditioned though Mustaine deemed him too young to join as Loomis was only 18 at the time.[70]

Megadeth performing at the Sloss Furnaces in Birmingham, Alabama, in July 1991

Marty Friedman filled the guitarist position at the recommendation of Ron Laffitte, a member of Capitol management. Laffitte had heard Dragon's Kiss, a solo recording by Friedman when he was in Cacophony.[71] Mustaine and Ellefson were satisfied with Friedman's style and thought that he understood Megadeth's music.[72] With Friedman in the group, the band completed what fans consider the definitive Megadeth lineup.[73] The revitalized band entered the studio at Rumbo Recorders in March 1990 with co-producer Mike Clink to begin Megadeth's most critically acclaimed album, Rust in Peace. Clink was the first producer to complete a Megadeth album without being fired.[74] Its recording was documented in Rusted Pieces, a home video released in 1991 with six music videos and an interview with the band.[75]

Released in September 1990, Rust in Peace debuted at number 23 in the United States and number eight in the United Kingdom.[76][77] Mustaine had developed a writing style with a rhythmically complex, progressive edge, and the songs featured longer guitar solos and frequent tempo changes.[78] Described as a genre-defining work by Decibel,[71] the album solidified Megadeth's reputation in the music industry.[20] It features the singles "Holy Wars... The Punishment Due" and "Hangar 18", both of which were accompanied by music videos and became live staples. Rust in Peace received a Grammy nomination in 1991 for Best Metal Performance,[5][79] and was the group's third platinum album, certified in December 1994.[80]

Early in 1990, Megadeth joined Slayer, Testament, and Suicidal Tendencies for the successful European Clash of the Titans tour, featuring several American thrash metal bands.[81] An American leg began the following year featuring Megadeth, Slayer, and Anthrax, with Alice in Chains as a supporting act. The tour was considered a multi-headliner, as the three main bands alternated time slots.[82] In addition to the Clash of the Titans tour, Megadeth (along with Testament) supported Judas Priest on their Painkiller tour in North America late in 1990 and appeared at the second Rock in Rio festival in January 1991.[83] In July 1991 the song "Go to Hell" was featured in the film Bill & Ted's Bogus Journey and on its soundtrack.[84]

1992–1993: Countdown to Extinction[edit]

The music for Megadeth's fifth studio album was written in two different sessions. The first session occurred after the conclusion of the Clash of the Titans tour, while the second session happened in the fall of 1991 following a one-month break.[85] Recording sessions for the album began in January 1992 at Enterprise Studios in Burbank, California. Max Norman was chosen to produce, as the band was pleased with his mixing of Rust in Peace.[86] Megadeth spent nearly four months in the studio with Norman, writing and recording what became the band's most commercially successful album, Countdown to Extinction.[87] The album, whose title was suggested by Menza, features songwriting contributions from each band member.[88] Ellefson explained that the band changed its approach to songwriting for this album, beginning to write more melodic songs.[89]

Released in July 1992, Countdown to Extinction entered the Billboard 200 chart at number two and was certified double platinum in the United States.[3][4][9

San Antonio Spurs

San Antonio Spurs theme by Cyorg. Icons by hobix

Download: SanAntonioSpurs.p3t

San Antonio Spurs Theme
(3 backgrounds)

San Antonio Spurs
2024–25 San Antonio Spurs season
San Antonio Spurs logo
ConferenceWestern
DivisionSouthwest
Founded1967
History
  • Dallas Chaparrals
  • 1967–1970, 1971–1973 (ABA)
  • Texas Chaparrals
  • 1970–1971 (ABA)
  • San Antonio Spurs
  • 1973–1976 (ABA)
  • 1976–present (NBA)[1][2]
ArenaFrost Bank Center
LocationSan Antonio, Texas
Team colorsSilver, black[3][4][5]
   
Main sponsorSelf Financial[6]
PresidentGregg Popovich
General managerBrian Wright
Head coachGregg Popovich
OwnershipSpurs Sports & Entertainment (Peter John Holt, Chairman and CEO)[7]
Affiliation(s)Austin Spurs
Championships5 (1999, 2003, 2005, 2007, 2014)
Conference titles6 (1999, 2003, 2005, 2007, 2013, 2014)
Division titles22 (1978, 1979, 1981, 1982, 1983, 1990, 1991, 1995, 1996, 1999, 2001, 2002, 2003, 2005, 2006, 2009, 2011, 2012, 2013, 2014, 2016, 2017)
Retired numbers10 (00, 6, 9, 12, 13, 20, 21, 32, 44, 50)
Websitewww.nba.com/spurs
Association jersey
Team colours
Association
Icon jersey
Team colours
Icon
Statement jersey
Team colours
Statement
City jersey
Team colours
City
Classic jersey
Team colours
Classic

The San Antonio Spurs are an American professional basketball team based in San Antonio. The Spurs compete in the National Basketball Association (NBA) as a member of the Southwest Division of the Western Conference. The team plays its home games at Frost Bank Center in San Antonio.

The Spurs are one of four former American Basketball Association (ABA) teams to remain intact in the NBA after the 1976 ABA–NBA merger,[8][9] one of two former ABA teams to have won an NBA championship (the other being the Denver Nuggets), and the only former ABA team to have won multiple championships.[10] The franchise has won NBA championships in 1999, 2003, 2005, 2007, and 2014.[11] As of the 2022–23 season, the Spurs had the highest winning percentage among active NBA franchises.[12] As of May 2017, the Spurs had the best winning percentage of any franchise in the major professional sports leagues in the United States and Canada over the previous three decades.[13] From 1999–2000 to 2016–17, the Spurs won 50 games each season,[14] setting a record of 18 consecutive 50-win seasons.[15] In the 2018–19 season, the Spurs matched an NBA record for most consecutive playoff appearances with 22.[16] The team's recent success has coincided with the tenure of current head coach Gregg Popovich[11][17] and with the playing careers of Spurs icons David Robinson (1989–2003) and Tim Duncan (1997–2016). In the 2022–23 season, the Spurs celebrated the club's 50th anniversary.

The Spurs in San Antonio[edit]

Spurs players are active members of the San Antonio community, and many former Spurs are still active in San Antonio, including David Robinson with the Carver Academy[18] and George Gervin with the George Gervin Youth Center.[19]

The Spurs set several NBA attendance records while playing at the Alamodome including the largest crowd ever for an NBA Finals game in 1999,[20] and the Spurs continue to sell out the smaller Frost Bank Center (formerly SBC Center and AT&T Center) on a regular basis.

Since 2003, the team has been forced into an extended road trip for much of February since the Frost Bank Center hosts the San Antonio Stock Show & Rodeo during that month. This is informally known as the "Rodeo Road Trip".[21] The Spurs have consistently posted winning road records during this period, including an NBA-record longest single road-trip winning streak (eight games out of nine, achieved in 2003).[22]

When the Spurs have won the NBA title, the team's victory parades have been boat trips on the San Antonio River Walk.[23][24][25]

Franchise history[edit]

1967–1973: Beginnings as the Dallas/Texas Chaparrals[edit]

The San Antonio Spurs started out as the Dallas Chaparrals of the original version of the American Basketball Association (ABA). Coached by player/coach Cliff Hagan, the Dallas Chaparrals were one of 11 teams to take the floor in the inaugural season of the upstart ABA. The Chaps' second season was a bit of a disappointment, as the team finished in fourth place with a mediocre 41–37 record. In the playoffs, the Chaparrals quickly fell to the New Orleans Buccaneers.[26]

The team suffered from poor attendance and general disinterest in Dallas. In fact, during the 1970–71 season, the name "Dallas" was dropped in favor of "Texas" and an attempt was made to make the team a regional one, playing games in Fort Worth, at the Tarrant County Convention Center, as well as Lubbock, at the Lubbock Municipal Coliseum, but this proved a failure and the team returned full-time to Dallas in time for the 1971–72 season, splitting their games at Moody Coliseum and Dallas Convention Center Arena.[27]

1973–1976: Moving to San Antonio[edit]

While the Chaparrals had been modestly successful on the court, they were sinking financially by their third season. The financial difficulties were largely caused by the ownership group's refusal to invest much money on the team. After missing the playoffs for the first time in their existence in the 1972–73 season, nearly all of the owners wanted out. The team decided to sell the team to a different city, and the Chaparrals had to choose between San Antonio and El Paso.[28] A group of 35 San Antonio businessmen—led by Angelo Drossos, John Schaefer, and Red McCombs—worked out a "lend-lease" deal with the Dallas ownership group. Drossos and his group would lease the team for three years with an option to purchase.

The team's name derives from a spur, a metal tool designed to be worn on the heels of cowboy boots for the purpose of controlling a horse's movement and direction.

After the deal was signed, the team was renamed the San Antonio Gunslingers.[29] However, before they even played a game, the name was changed to Spurs. The team's primary colors were changed from the red, white, and blue of the Chaparrals to the now-familiar black, silver and white motif of the Spurs, with the branding taking effect for the 1973–74 season.[30] In their first game at HemisFair Arena, the Spurs lost to the San Diego Conquistadors despite attracting a crowd of 6,000 fans. A smothering defense was the team's trademark, as they held opponents to less than 100 points in an ABA-record 49 games. The early Spurs were led by ABA veteran James Silas, and the team grew stronger by acquiring Swen Nater (who would go on to win the Rookie of the Year award) and George Gervin from the Virginia Squires in January. The ABA tried to halt the Gervin deal, claiming it was detrimental to the league; however, a judge ruled in the Spurs' favor and Gervin made his Spurs debut on February 7, 1974. The Spurs finished their inaugural season under that banner with a 45–39 record, good for third place in the Western Division. In the playoffs, the team was defeated by the Indiana Pacers in seven games in the first round. San Antonio embraced the Spurs with open arms; the Spurs drew 6,303 fans per game, surpassing the Chaparrals' entire total attendance in only 18 games. Drossos, Schaefer and McCombs knew a runaway hit when they saw it. After only one year, they exercised their option to tear up the lease agreement, buy the franchise outright and keep the team in San Antonio for good.[31]

The team quickly made themselves at home at HemisFair Arena, playing to increasingly large and raucous crowds. Despite a respectable 17–10 start during the 1974–75 season, Coach Tom Nissalke was fired as the team's ownership become tired of the Spurs' slow playing style. He was replaced by Bob Bass, who said, "It is my belief that you cannot throw a set offense at another professional team for 48 minutes. You've got to let them play some schoolyard basketball." Gervin and Silas took that style to heart, as the Spurs became an exciting fast-break team. The team finished the season with a 51–33 record and finished in second place in the West. In the playoffs, the Spurs fell to the Pacers in six games.[32]

Even though playoff success would elude the team before the merger, the Spurs had suddenly found themselves among the best teams in the ABA. Moreover, their gaudy attendance figures made them very attractive to the NBA, even though San Antonio, then as now, was a medium-sized market. Although San Antonio proper had over 650,000 people at the time (and has since grown to become the seventh-largest city in the United States), the surrounding suburban and rural areas have never been much larger than the city itself.

In June 1976, the ABA–NBA merger took place, moving San Antonio's sole professional sports franchise into a new league. The Spurs, the Denver Nuggets, the Indiana Pacers and the New York Nets joined the NBA for the 1976–77 season. The Spurs and the other three ABA teams added in the merger agreed to pay the owners of two other strong ABA teams that folded instead of joining the NBA. John Y. Brown, Jr., the owner of the Kentucky Colonels, received $3 million, which he used to purchase the NBA's Buffalo Braves and later the Boston Celtics, after selling star guard Louie Dampier to the Spurs. The owners of the Spirits of St. Louis received a portion of all television profits during their NBA tenure, which amounted to approximately one-seventh of the Spurs' television profit every year. This agreement placed particular financial pressure on the Spurs and the other three surviving former ABA teams.[33] In 2014, 38 years after the completion of the merger, the Spirits' owners reached an agreement with the NBA to end the perpetual payments and take a lump sum of $500 million instead.[34]

1976–1985: The George Gervin era[edit]

George Gervin served as a foundation piece for the Spurs for almost a decade between 1976 and 1985

Although there was some initial skepticism in league circles regarding the potential success and talent levels of the incoming ABA teams, the Spurs would prove worthy of NBA inclusion during the 1976–77 season with a record of 44–38, good for a tie for fourth place overall in the Eastern Conference. This was done in spite of significant handicaps the NBA imposed on the incoming ABA teams, limiting their draft picks and television revenues during their early time in the merged league. They gained a new rival in the form of the Houston Rockets, who had played in Texas for five years prior to the merger.

During the 1977–78 season, Gervin battled David Thompson of the Denver Nuggets all year long for the NBA scoring title. On the final day of the season, Thompson took the lead by scoring 73 points in an afternoon game against the Detroit Pistons. That night Gervin knew that he needed 58 points against the Jazz in New Orleans. Gervin got off to a good start by scoring 20 points in the first quarter. In the second, Gervin set a single period record with 33 points. Early on in the third period, Gervin scored his 58 points on the way to 63 capturing the scoring title. While Gervin was lighting up the scoreboard the Spurs were winning the Central Division with a 52–30 record.

However, in the playoffs, the Spurs would be stunned in six games by the Washington Bullets despite an outstanding series from Gervin who averaged 33.2 points per game. The following season in the 1979 Conference Finals the Spurs led the series 3–1 but the Bullets came back to win the last three games and came from behind to win the seventh game 107–105 handing the Spurs a heartbreaking loss. The Spurs would have to wait another 20 years to make it to their first NBA Finals.

The Spurs would go on to capture five division titles in their first seven years in the NBA and became a perennial playoff participant. However, in the playoffs, the Spurs could never catch a break, losing to teams like the Washington Bullets, the Boston Celtics, the Houston Rockets, and the Los Angeles Lakers.

As the 1980s progressed, the Spurs would see their shares of highs and lows. For the first few seasons of the decade, the Spurs continued their success of the 1970s with records of 52–30 in 1980–81 (in that season, the Spurs were moved to the Midwest Division of the Western Conference), 48–34 in 1981–82, and 53–29 in 1982–83.

Despite their regular-season success, the Spurs were unable to win any NBA championships, losing in the Western Conference playoffs to the Houston Rockets in the first round of the 1981 and the Los Angeles Lakers in four games in 1982 and in six games in the 1983 Western Finals despite getting both wins at the Forum in the 1983 series. They lost every home game in both series in 1982 and 1983 vs the Lakers as Magic Johnson, Kareem Abdul-Jabbar and co. were too strong. The Spurs did not make the conference finals until 1995.

After the 1984–85 season, Gervin, who had been the Spurs' biggest star, was traded to the Chicago Bulls in what effectively signaled the end of the era that began when the Spurs first moved to San Antonio.

1985–1989: Difficult years[edit]

The next four seasons were a dark time in Spurs' history with the team having a combined record of 115–213 from 1985–86 until 1988–89. The losing seasons and dwindling attendance often caused the Spurs to be mentioned as a potential candidate for relocation to another city.

The lone bright spot during this period was the Spurs being awarded the top pick in the 1987 NBA draft through NBA draft lottery. The Spurs used this selection on United States Naval Academy standout David Robinson. Although Robinson was drafted in 1987, the Spurs would have to wait until the 1989–90 season for Robinson to be a Spur because of his prior two-year commitment to serve in the United States Navy.

The Spurs seemingly bottomed out in 1988–89 with a record of 21–61, the worst in franchise history at the time. However, the 1989–90 season was notable for several reasons. It was the first season of full ownership for Red McCombs, who was an original investor in the team and helped solidify local ownership for the team. Additionally, the 1988–89 season featured the debut of Larry Brown as the Spurs head coach who moved to San Antonio after winning the NCAA National Championship with Kansas in 1988.

1989–1997: The David Robinson era[edit]

David Robinson was named NBA Most Valuable Player in 1995 and later helped the Spurs win its first NBA championship in 1999.

Although there was speculation that Robinson might choose not to sign with the Spurs and to become a free agent once his Navy commitment ended,[35][36] Robinson decided in the end to come to San Antonio for the 1989–90 season.

While it was thought that Robinson's arrival would make the Spurs respectable again, no one expected what happened in his rookie season. Led by Robinson, 1989 draftee Sean Elliott from Arizona, and trade acquisition Terry Cummings from the Milwaukee Bucks, the Spurs achieved the biggest one-season turnaround in NBA history, finishing with a record of 56–26–vaulting from the worst record in franchise history to the best in franchise history. They also jumped all the way to first place in the Midwest Division, their first division title in seven years. Robinson had one of the most successful rookie seasons for a center in NBA history, finishing the season as the unanimous Rookie of the Year while averaging 24.3 points and 12.0 rebounds.

The Spurs began the 1990s with great optimism. The team became a perennial playoff presence, although unable to advance further than the second round of the NBA playoffs under Brown's tutelage. Midway through the 1991–92 season, McCombs fired Brown and replaced him with Bob Bass for the remainder of the season. Without a healthy David Robinson, the Spurs were swept out of the first round of the playoffs by the Phoenix Suns.

McCombs made national headlines during the summer of 1992 with the hiring of former UNLV head coach Jerry Tarkanian. The Tarkanian experiment proved a flop, as the coach was fired 20 games into the 1992–93 season with the Spurs record at 9–11. After Rex Hughes filled the coaching shoes for one game, NBA veteran John Lucas was named head coach. It was Lucas' first NBA coaching assignment, although he had gained recognition in league circles for his success in helping NBA players rehab from drug abuse. The Lucas era started out successfully. His coaching propelled the team to a 39–22 finish over the rest of the regular season, and the team reached the Western Conference semi-finals.

PAIN: Ed ‘T-Bone’ w/ Custom Sounds

PAIN: Ed ‘T-Bone’ theme by Idol Minds/SCEA

Download: PAINEdT-Bone.p3t

PAIN: Ed ‘T-Bone’ Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

PAIN: Jarvis w/ Custom Sounds

PAIN: Jarvis theme by Idol Minds/SCEA

Download: PAINJarvis.p3t

PAIN: Jarvis Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.