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Resident Evil theme by Louxx
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Resident Evil | |
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Created by | Shinji Mikami Tokuro Fujiwara |
Original work | Resident Evil (1996) |
Owner | Capcom |
Years | 1996–present |
Print publications | |
Novel(s) | Novel list |
Comics | Comic list |
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Video game(s) | Video game list |
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game |
Resident Evil is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in post-apocalyptic urban environments infested with mutant humanoids and bizarre animals (such as mutated dogs), zombies and other lethal creatures. The franchise has expanded into other media, most notably a live-action film series, as well as animated films, television series, comic books, novels, audiobooks, and merchandise including clothing, costumes, action figures and toys. Resident Evil is the highest-grossing horror franchise.
The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. By the time of Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, achieved critical acclaim, and influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3]
The franchise returned to survival horror with Resident Evil 7: Biohazard (2017) and Resident Evil Village (2021), which used a first-person perspective. Capcom has also released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019), Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-selling franchise and the best-selling horror game series, with 154 million copies sold worldwide, as of December 2023.[4]
The first Resident Evil action film was released in 2002, starring Milla Jovovich, followed by five further sequels and a reboot, Welcome to Raccoon City (2021). The films have received mostly negative critical reviews, including on Rotten Tomatoes and some on Metacritic; however, some of the films have received mixed reviews on Metacritic. Nevertheless, the films have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.
The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.
A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles series features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]
Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror title to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.
Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as an all-new title being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]
In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series, Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]
In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly received Umbrella Corps, which was released in June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]
Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]
A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced and released on March 24, 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]
The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]
Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]
A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42] Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.
Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]
The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]
The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]
While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.
Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]
Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]
The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.
From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]
A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/director.[52]
The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]
Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield,
Bloc Party theme by Dudeman5000 Download: BlocParty.p3t
Bloc Party are an English rock band that was formed in London in 1999 by co-founders Kele Okereke (lead vocals, rhythm guitar, piano, sampler) and Russell Lissack (lead guitar, synthesizers). They are joined in the band's current iteration by Louise Bartle (drums, percussion) and bassist Harry Deacon. Their brand of music, whilst rooted in rock, retains elements of other genres such as electronica and house music.
Upon their formation at the 1999 Reading Festival by Okereke and Lissack, the band went through a variety of names before settling on Bloc Party in 2003. Gordon Moakes joined the band after answering an advert in NME magazine, while Matt Tong was picked via an audition. Bloc Party got their break by giving BBC Radio 1 DJ Steve Lamacq and Franz Ferdinand's Alex Kapranos a copy of their demo "She's Hearing Voices".
In February 2005, the band released their debut album Silent Alarm. It was critically acclaimed and was named Indie Album of the Year at the 2006 PLUG Awards and NME Album of the year which both honour indie music. That year, the record was also certified platinum in Britain. The band built on this success in 2007 with the release of their second studio album, A Weekend in the City, which reached a peak of number two in the UK Albums Chart and number twelve in the Billboard 200. In August 2008, Bloc Party released their third studio record, Intimacy which entered the UK Albums Chart at number eight and number eighteen on the Billboard 200.
The band went on a hiatus in October 2009 to focus on side projects. They reunited in September 2011, and shortly thereafter released their fourth album, Four, which entered the UK Albums Chart at number three. In 2013, Bloc Party released their third EP titled The Nextwave Sessions in August; the band then began an indefinite hiatus to continue with their respective side projects. The band's fifth studio album, Hymns, the first to involve Justin Harris (bass) and Louise Bartle (drums), was released on 29 January 2016. Their sixth studio album, Alpha Games, was released on 29 April 2022. On 21 July 2023, they released the High Life EP. Bloc Party have sold over 3 million albums worldwide.[1]
Russell Lissack and Kele Okereke first met in 1998 in London. Lissack had attended Bancroft's School, while Okereke attended Ilford County High School, then Trinity Catholic High School, Woodford Green for sixth form. They bumped into each other again in 1999 at Reading Festival and decided to form a band.[2] Bassist Gordon Moakes joined after answering an advert in NME, and drummer Matt Tong joined after an audition.[2] After going through a variety of names, such as Union, The Angel Range, and Diet, the band settled on Bloc Party in September 2003, a play on block party.[3] The band has said that the name was not intended to be an allusion to the Soviet Bloc or the Canadian political party Bloc Québécois. However, Moakes said on the group's official Internet forum that it was more a merging of the eastern "Blocs" and the western "parties", in the political sense. He also notes that the name was not explicitly driven by politics, but rather it "looked, sounded, seemed fine so we went with it."[4]
In November 2003, Bloc Party had their track "The Marshals Are Dead" featured on a compilation CD called The New Cross released by Angular Recording Corporation.[5] They then released their debut single "She's Hearing Voices" on the then fledgling record label Trash Aesthetics.[6] Also in 2003 Bloc Party personally mailed Steve Aoki a 7-inch of the track “She’s Hearing Voices” and signed to Dim Mak shortly thereafter. Dim Mak teamed up with VICE, a subsidiary of Atlantic Records, and entered a major label deal for the first time. Dim Mak and Atlantic later released Bloc Party's critically acclaimed and commercially successful Silent Alarm in 2005. The band got their break after Okereke went to a Franz Ferdinand concert in 2003, and gave a copy of "She's Hearing Voices" to both lead singer Alex Kapranos and BBC Radio 1 DJ Steve Lamacq.[7] Lamacq subsequently played the song on his radio show, labelling the track "genius",[8] and invited them to record a live session for the show.[9] The buzz generated off the back of the single led to another release, "Banquet/Staying Fat", this time through Moshi Moshi Records,[10] and to the eventual signing with independent label Wichita Recordings in April 2004.[11]
Bloc Party's debut album, Silent Alarm, was released in February 2005 and was met with universal critical acclaim.[12] It was voted 'Album of the Year' for 2005 by NME,[13] and reached number 3 on the UK Albums Chart before being certified platinum.[14][15] The first single from the album, "So Here We Are/Positive Tension", made the top 5 on the UK Top 40 chart.[14] Further singles "Banquet" (which reached number 13 in NME's 'Top 50 Singles of 2005'), "Helicopter", and "Pioneers", whilst failing to repeat this success, still managed to reach the UK top 20.[14] The animated video for "Pioneers," made by the Shoreditch-based Minivegas design agency,[16] was top of the NME video charts for four weeks. NME tagged them as "art-rock" at that time but the band felt it was too limited.[17]
The band received positive reviews from critics in the United States and they toured there heavily in the 18 months that followed the release of Silent Alarm.[18] In early 2006, they finished their tour with sold-out shows in Los Angeles, Miami and Berkeley.[18] The album went on to sell more than 350,000 copies in North America and over a million worldwide.[15] After this success, the established electronic group, The Chemical Brothers, soon collaborated with Okereke for "Believe", a track on their Push the Button album.[19] An album of remixes of tracks from Silent Alarm had also been released at the end of August 2005 in the UK.[20] This remix album, entitled Silent Alarm Remixed, retained the album's original track list and includes remixes from the likes of Ladytron, M83, Death from Above 1979, Four Tet, and Mogwai.[21]
During July 2005, Bloc Party recorded two new tracks with Silent Alarm producer Paul Epworth. The songs were released as a single with a B-side, titled "Two More Years",[22] to coincide with the band's October 2005 UK tour.[23] The tour was also accompanied by a re-issue of Silent Alarm, which included "Two More Years" and former single "Little Thoughts" as bonus tracks. A remix of "Banquet" by The Streets, as well as a music video for the song, were included in the "Two More Years" single.[24] Bloc Party also contributed the track "The Present" to the Help!: A Day in the Life compilation, the profits of which benefited the War Child charity.[25]
Bloc Party's second album, A Weekend in the City, was produced by Garret "Jacknife" Lee.[26] It was released in February 2007,[27] although it was leaked in November 2006.[28] It became available for download on the UK iTunes Store before the physical release, and reached the number 2 spot on the UK Albums Chart.[29] The album also reached number 2 on the Australian and Belgian charts,[30][31] and debuted at number 12 in the Billboard 200, with 48,000 copies sold.[32] The first single, "The Prayer", was released on 29 January,[33] and became the band's highest charting single in the British Top 40, reaching number 4.[34] In the buildup to the release of the album, BBC Radio 1 DJ Zane Lowe aired a live set by the band from Maida Vale studios on 30 January 2007, featuring a mix of old and new songs.[35] On 1 February 2007, A Weekend in the City was made available to listen to for free through Bloc Party's official MySpace page.[36]
The next single, "I Still Remember", was Bloc Party's highest charting American single, peaking at number 24 on the Modern Rock Chart.[37] The band released their third single, "Hunting for Witches", with an accompanying video clip in August 2007. The single became their only ARIA Chart entry, peaking at number 20.[38] In October 2007, it was announced that Bloc Party would release a new single, "Flux", on 13 November—ahead of their end of year gigs.[39] The electronic song, also produced by Jacknife Lee,[40] was very different from previous singles released by the band.[41]
The band's first gig following the release of A Weekend in the City was on 5 February 2007, in Reading,[42] and was broadcast live on BBC 6 Music.[43] On 20 May 2007, Bloc Party headlined on the In New Music We Trust stage at the BBC Radio 1 Big Weekend in Preston.[44] They also performed at the UK leg of Live Earth on 7 July 2007 at Wembley Stadium.[45] Furthermore, the band played sets at T in the Park and Oxegen 07 that same weekend,[46][47] as well as Glastonbury and the Reading and Leeds Festivals later in 2007.[48][49] Bloc Party announced a tour of Australia and New Zealand in August 2007, which would include a special appearance at the Splendour in the Grass Festival on 5 August.[42] On 17 September 2007, they recorded a set for the PBS show Austin City Limits[50] a day after playing at the Austin City Limits Music Festival.[42] On 27 October, the band performed a set at London's The Roundhouse with the Exmoor Singers, a London-based choir, as part of the BBC Electric Proms. The set included songs from both Silent Alarm and A Weekend in the City along with the first British live performance of "Flux".[51]
"Mercury" was released as the first single from Bloc Party's third album in August 2008.[52] Again produced by Jacknife Lee and Paul Epworth, Intimacy was rush-released later that month, with the album available to download 3 days after an announcement in August 2008. Later in the month the band played second on the bill at the Reading and Leeds Festivals[53] before headlining the Hydro Connect Music Festival in Argyll, Scotland.[54]
During the autumn of 2008, the band went on a short tour of North America, which included an appearance at the Virgin Festival in Toronto, as well as the band's first ever American college show at Syracuse University and an appearance at the 2008 edition of MTV Video Music Brazil, their first concert in South America, which was negatively received due to the band choosing to mime their performance.[55] They made their live return to the UK on 30 September 2008 with a special gig in London as part of Q Awards: The Gigs. They also played the Glasgow date of MTV2's and Topman's "Gonzo on Tour" on 19 October 2008.[56] A follow-up single, "Talons" was released in October 2008. The song was not part of the pre-order album, but did feature on the full album CD release[57] and was made freely available to people who already purchased the download-only album.[58] An album of remixes of all tracks on Intimacy, Intimacy Remixed, was released in May 2009.[59]
The band undertook their first UK tour since December 2007 in October 2009,[60] dubbing it "Bloctober".[61]
In July 2009, Okereke stated that the band did not have a current recording contract and had no obligation or pressure to release a new album in the foreseeable future; he went on to suggest that the release of a fourth album was on an indefinite timescale.[62] A new single, "One More Chance", was released in August 2009. The song did not appear on Intimacy and was produced by Jacknife Lee. After this, the group went on a hiatus, with the members unsure as to whether they would carry on.[63]
During this period of hiatus Lissack revived his project Pin Me Down[64] and joined the live line-up of Irish rock-band Ash as guitarist and synthesiser player on their touring for the A–Z Series.[65] Moakes formed the group Young Legionnaire with Paul Mullen, vocalist & guitarist of The Automatic, and William Bowerman, drummer for La Roux, releasing a single, "Colossus" in August 2010.[66] Okereke released a solo album, The Boxer, in June 2010. Produced by Hudson Mohawke and XXXChange, its release was preceded by the single "Tenderoni".[67][68][69] Rumours throughout 2011 suggested Okereke had left the group to focus on solo work, though these were denied by other band members.[70][71]
Bloc Party started writing material for a fourth album in 2011,[72][73] but decided not to play live.[73] In the meantime Okereke finished an EP titled The Hunter.[74] The group stated they intended to release a new album in 2012.[75] In May 2012, Bloc Party announced Four,[76][77][78] which was released on 20 August 2012, after being made available to stream in its entirety for over a week preceding release. The album was recorded with Alex Newport, who had previously worked with At The Drive In and The Mars Volta, in New York City. Bloc Party released "Octopus" that July and later released another single entitled "Day Four".[79] The band released "Kettling" on 12 November 2012, followed by "Truth" on 25 February 2013. Four peaked at number three on the UK Albums Chart and at number 36 on the Billboard 200.[80]
The band debuted new material during their 2013 North American tour, including "Children of the Future" at Rams Head Live!, "Ratchet" at The Pageant, "Montreal" at the Ogden Theatre and "X-cutioner's Song" at Mr. Smalls Theater in Pittsburgh.[citation needed] Lissack later confirmed the band's plans to release a new EP in "northern hemisphere summer". He told Marc Zanotti of Australian website MusicFeeds that the new material was "not like a continuation of the record we've just made, it's a completely separate thing [...] the next step; the next progression".[81] "French Exit" was given its debut live performance at Crystal Ballroom on 24 May.[citation needed] Some of the new material would feature on The Nextwave Sessions, an EP announced on 25 June and for release on 12 August via Frenchkiss Records.[82]
During the summer tour of 2013, drummer Matt Tong left the band.[83] Lissack told a Canadian newspaper, the National Post that the band were planning to take an indefinite hiatus following their appearance at the Latitude Festival on 19 July.[84][85] In October 2013, Kele assembled a DJ Mix for !K7's Tapes mix series, released under the Bloc Party name.[86] In September 2014, Okereke stated that Bloc Party were working on a fifth album.[87] In March 2015, bassist Gordon Moakes tweeted he had parted ways with Bloc Party.[88] Following the departure of their former members, Okereke and Lissack started to work on new songs on their own in late 2014.[89]
Bloc Party unveiled their new line-up at two intimate gigs in the Los Angeles area (19 August 2015 at The Glass House in Pomona and 20 August 2015 at The Roxy in Los Angeles). Following these performances, Bloc Party also subheadlined FYF Fest in Los Angeles on 22 August 2015.[90] At these shows, the band confirmed that they've finished recording their next album. The shows marked the live debut for new bassist Justin Harris of the Portland, Oregon, indie rock outfit Menomena,[91] who had previously opened several Bloc Party U.S. tour dates in April 2009;[92] and Louise Bartle, who was accidentally announced a month earlier as Bloc Party's drummer by instrument manufacturer Natal Drums in a since-deleted tweet, leading to fan speculation regarding her membership that was ultimately proved correct.[93][better source needed] These shows also included the first performances of two new songs called "Eden" and "Exes" according to the setlist.[94][95]
In a performance at Maida Vale, Bloc Party gave "The Good News" its live debut; hours later, "The Love Within" was featured as "Hottest Record in the World" by Annie Mac on BBC Radio 1. Okereke revealed the band's upcoming fifth album is set to be titled Hymns.[96][97]
Xbox 360 theme by Sygal Download: Xbox360_2.p3t
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).[17][18][19][20] As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[21][22][23][24]
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[25] and the Xbox 360 E in 2013.[26] Xbox 360 is the ninth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[24][27]
The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[28] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[7] On August 17, 2023, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace will stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).[29][30]
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[31] the Xbox 360 was conceived in early 2003.[32] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[32] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[32] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphics processing unit for the new console, a deal that was publicly announced two days later.[33] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor was running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[34] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[35]
The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries, more countries than any other console has launched in a single year.[36]
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.[37] Although not the best-selling console of the seventh generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[24] PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[21] Five years after the Xbox 360's debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[38] Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game ... Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."[39]
The Xbox 360 began production only 69 days before launch, on September 14, 2005,[46][47] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[48][49][50][51] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[52] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[53]
In May 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[54] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[55][56][57] By the end of March 2011, Xbox 360 sales in the US had reached 25.4 million units.[41] Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.[58] By the end of 2014, Xbox 360 sales had surpassed sales of the Wii, making the Xbox 360 the best-selling 7th-generation console in the US once again.[59] In Canada, the Xbox 360 has sold a total of 870,000 units as of August 1, 2008.[60]
In Europe, the Xbox 360 has sold seven million units as of November 20, 2008.[61] The Xbox 360 took 110 weeks to reach 2 million units sold in the UK, generating £507m in revenue.[42] Sales in the United Kingdom would reach 3.2 million units by January 2009, per GfK Chart-Track.[62] The 8 million unit mark was crossed in the UK by February 2013.[63] Sales of the Xbox 360 would overtake the Wii later that year, topping 9 million units, making the Xbox 360 the best-selling 7th-generation console in the UK, as well as making it the third best-selling console of all time in the region, behind the PS2 and Nintendo DS.[64][42][43] Over 1 million units were sold in Spain across the console's lifecycle.[65]
The Xbox 360 crossed the 1 million units sold in Japan in March 2009,[66] and the 1.5 million units sold in June 2011.[67] Lifetime sales of the Xbox 360 in Japan stand at 1,616,218 million units. While the Xbox 360 has sold poorly in Japan, it improved upon the sales of the original Xbox, which had total sales of 474,992 units.[44] Furthermore, the Xbox 360 managed to outsell both the PlayStation 3 and Wii the week ending September 14, 2008, as well as the week ending February 22, 2009, when the Japanese Xbox 360 exclusives Infinite Undiscovery[68] and Star Ocean: The Last Hope,[69] were released those weeks, respectively. Ultimately, Edge magazine would report that Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo; adding that lackluster sales in Japan had led to retailers scaling down and in some cases, discontinuing sales of the Xbox 360 completely.[70] The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.[71]
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[27] The inexpensive Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012.[24][72][73][74][75] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games,[76] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".[24]
The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third-party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[77][78] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[79] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[80] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[81] Ace Combat 6,[82] Virtua Fighter 5,[83] Grand Theft Auto IV,[84] Final Fantasy XIII,[85] Tekken 6,[86] Metal Gear Rising: Revengeance,[87] and L.A. Noire.[88] In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[89]
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[24] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[90][22][23]
Microsoft announced the successor to the Xbox 360, the Xbox One, on May 21, 2013.[91] On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware, though the company will continue to provide hardware and software support for the platform as selected Xbox 360 games are playable on Xbox One.[92] The Xbox 360 continued to be supported by major publishers with new games well into the Xbox One's lifecycle. New titles were still being released in 2018.[93] The Xbox 360 continues to have an active player base years after the system's discontinuation. Speaking to Engadget at E3 2019 after the announcement of Project Scarlett, the next-generation of Xbox consoles after the Xbox One, Phil Spencer stated that there were still "millions and millions of players" act Family Guy theme by R2_Joe Download: FamilyGuy_2.p3t
Family Guy is an American animated sitcom created by Seth MacFarlane for the Fox Broadcasting Company. The series premiered on January 31, 1999, following Super Bowl XXXIII, with the rest of the first season airing from April 11, 1999. The show centers around the Griffins, a dysfunctional family consisting of parents Peter and Lois, their children, Meg, Chris, and Stewie, and their anthropomorphic pet dog, Brian. Set in the fictional city of Quahog, Rhode Island, the show exhibits much of its humor in the form of metafictional cutaway gags that often lampoon American culture.
The family was conceived by MacFarlane after he developed two animated films, The Life of Larry and Larry & Steve. MacFarlane redesigned the films' protagonist, Larry, and his dog, Steve, and renamed them Peter and Brian, respectively. MacFarlane pitched a seven-minute pilot to Fox in December 1998, and the show was greenlit and began production. Family Guy's cancellation was announced shortly after the third season had aired in 2002, with one unaired episode eventually premiering on Adult Swim in 2003, finishing the series' original run. Favorable DVD sales and high ratings from syndicated reruns since then convinced Fox to revive the show in 2004; a fourth season began airing the following year, on May 1, 2005.
Since its premiere, Family Guy has received generally positive reviews. In 2009, it was nominated for a Primetime Emmy Award for Outstanding Comedy Series, the first time an animated series had been nominated for the award since The Flintstones in 1961. In 2013, TV Guide ranked Family Guy as the ninth-greatest TV cartoon.[3] Although highly satirical in nature, the series has also garnered considerable amounts of criticism and controversy, ranging from storylines and character stereotypes, to allegations of racism, homophobia, and sexism.
Many tie-in media based on the show have been released, including Stewie Griffin: The Untold Story, a straight-to-DVD special released in 2005; Family Guy: Live in Vegas, a soundtrack-DVD combo released in 2005, featuring music from the show as well as music created by MacFarlane and Walter Murphy; a video game and pinball machine, released in 2006 and 2007, respectively; since 2005, six books published by Harper Adult; and Laugh It Up, Fuzzball: The Family Guy Trilogy (2010), a collection of three episodes parodying the original Star Wars trilogy. A spin-off series, The Cleveland Show, featuring Cleveland Brown, aired from September 27, 2009, to May 19, 2013.
On January 26, 2023, Fox announced that the series had been renewed for seasons 22 and 23, taking the show through the 2024–25 television season.[4] Season 22 premiered on October 1, 2023.[5] Family Guy moved to Wednesday nights beginning March 6, 2024, marking the first time the show airs on a weeknight since 2002.[6]
The show centers around the adventures and activities of the dysfunctional Griffin family, consisting of father Peter Griffin, a bumbling and clumsy yet well-intentioned blue-collar worker; his wife Lois, a stay-at-home mother and piano teacher (in early episodes) who is a member of the affluent Pewterschmidt family; Meg, their often bullied teenage daughter who is constantly ridiculed or ignored by the family; Chris, their awkward teenage son, who is overweight, unintelligent, unathletic, and in many respects a younger version of his father; and Stewie, their diabolical infant son of ambiguous sexual orientation who is an adult-mannered evil genius and uses stereotypical archvillain phrases. Living with the family is their witty, smoking, martini-swilling, sarcastic, English-speaking anthropomorphic dog Brian, although he is still considered a pet in many ways.[7]
Recurring characters appear alongside the Griffin family. These include the family's neighbors: sex-crazed airline pilot bachelor Glenn Quagmire; deli owner/mail carrier Cleveland Brown and his wife Loretta (later Donna); paraplegic police officer Joe Swanson, his wife Bonnie, their son Kevin and their baby daughter Susie; neurotic Jewish pharmacist Mort Goldman, his wife Muriel, and their geeky and annoying son Neil, and elderly child molester Herbert. TV news anchors Tom Tucker and Diane Simmons, Asian reporter Tricia Takanawa, and Blaccu-Weather meteorologist Ollie Williams also make frequent appearances. Actor James Woods guest stars as himself in multiple episodes, as did Adam West, prior to his death.[citation needed]
The primary setting of Family Guy is Quahog (/ˈk(w)oʊhɒɡ/ K(W)OH-hog), a fictional city in Rhode Island that was founded by Peter's ancestor, Griffin Peterson. MacFarlane resided in Providence during his time as a student at Rhode Island School of Design, and the show contains distinct Rhode Island landmarks similar to real-world locations.[8][9] MacFarlane often borrows the names of Rhode Island locations and icons such as Pawtucket and Buddy Cianci for use in the show. MacFarlane, in an interview with Providence's Fox affiliate WNAC-TV, stated that the town is modeled after Cranston, Rhode Island.[10]
MacFarlane conceived Family Guy in 1995 while studying animation at the Rhode Island School of Design (RISD).[32] During college, he created his thesis film titled The Life of Larry,[32] which was submitted by his professor at RISD to Hanna-Barbera. MacFarlane was hired by the company.[33] In 1996, MacFarlane created a sequel to The Life of Larry titled Larry and Steve, which featured a middle-aged character named Larry and an intellectual dog, Steve; the short was broadcast in 1997 as one of Cartoon Network's World Premiere Toons.[32]
Executives at Fox saw the Larry shorts and contracted MacFarlane to create a series, titled Family Guy, based on the characters.[9] Fox proposed that MacFarlane complete a 15-minute short and gave him a budget of $50,000.[34] Several aspects of Family Guy were inspired by the Larry shorts.[35] While MacFarlane worked on the series, the characters of Larry and his dog Steve slowly evolved into Peter and Brian.[9][36] MacFarlane stated that the difference between The Life of Larry and Family Guy was that "Life of Larry was shown primarily in my dorm room and Family Guy was shown after the Super Bowl."[35] After the pilot aired, the series was given the greenlight. MacFarlane drew inspiration from several sitcoms such as The Simpsons and All in the Family.[37] Premises were drawn from several 1980s Saturday-morning cartoons he watched as a child, such as The Fonz and the Happy Days Gang and Rubik, the Amazing Cube.[38]
The Griffin family first appeared on the demo that MacFarlane pitched to Fox on May 15, 1998.[39] Family Guy was originally planned to start out as short movies for the sketch show Mad TV, but the plan changed, because MADtv's budget was not large enough to support animation production. MacFarlane noted that he then wanted to pitch it to Fox, as he thought that it was the place to create a prime-time animation show.[37] Family Guy was originally pitched to Fox in the same year as King of the Hill, but Lana Pink theme by Neo Download: LanaPink.p3t P3T Unpacker v0.12 This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit! Download for Windows: p3textractor.zip Instructions: Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme. The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract. The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename]. For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: Clan 502 theme by nighthawk1492 Download: Clan502.p3t P3T Unpacker v0.12 This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit! Download for Windows: p3textractor.zip Instructions: Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme. The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract. The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename]. For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: Star Blue theme by NCNemesis Download: StarBlue.p3t Redirect to: Resistance: Fall of Man theme by Draicus Download: ResistanceFallOfMan_4.p3t
Resistance: Fall of Man is a 2006 first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. The story continues in Resistance 2.
The game was originally developed under the title I-8, as it was the eighth title to be in production by Insomniac Games. It was released as a PlayStation 3 launch title in the United States on November 17, 2006 and in the PAL region on March 23, 2007. Resistance had positive critical reception, garnering particular praise in view of its status as a launch title[3] and winning several awards. As of 2007, the game sold more than 2.1 million copies.[4]
Sony and Insomniac Games became embattled with the Church of England for using interior shots of Manchester Cathedral to recreate the building within the game, as well as "promoting violence" within the building.
The game, along with its sequels Resistance 2 and Resistance 3, shut down its online servers on April 8, 2014. Digital versions of the first two games were released after the servers' closure in Europe.
In the 1900s, an insect-like alien race known as the Chimera arrive in Russia. Using advanced technology, they infect hundreds of civilians and subject them to artificial evolution, creating a diverse army of creatures ranging from simple foot soldiers to spider-like giants. By 1949, all of Europe has fallen to the Chimera. 12 months later, a vast invasion force tunnels under the English Channel, conquering much of England and leaving only scattered pockets of human resistance.
In 1951, the United States, despite taking a position of neutrality in the conflict, finally elects to deploy a task force to assist the UK as part of "Operation Deliverance". Among the soldiers is Army Ranger Sgt. Nathan Hale. However, soon after landing in York, he and his squad are ambushed by enemy troops, who infect them with the Chimera virus. Hale, the only survivor, discovers that he has an innate resistance to full infection. Instead, he gains increased strength and faster reflexes, the ability to instantly heal light injuries, and gold-colored irises, a common trait of the Chimera.
Sent to a Chimera conversion center in Grimsby, Hale meets British intelligence officer Captain Rachel Parker and helps her escape. In turn, Parker allows him to accompany British forces launching an offensive in Manchester to recover a missing convoy. The convoy's cargo is subsequently transferred to a resistance command center in Cheshire, which soon comes under attack from the Chimera. While attempting to provide assistance, Hale is separated from Parker and ends up fighting off the attack single-handedly. He then investigates the cargo, which turns out to be an Angel, a powerful creature that directs the Chimera's hive mind. The Angel tries to use its telepathy to control Hale, forcing him to kill it.
Hale then links up with Lieutenant Stephen Cartwright, a UK Royal Marines Commando. The two of them learn that the Chimera have established a series of metallic towers throughout Britain, connected by a network of tunnels and power conduits. To make the matter even more puzzling, Parker learns that the towers were excavated, not built. After the Chimera destroy the last British command post in Bristol, Hale undertakes a solo mission into the tunnels, following them all the way to a nexus point in London. Recognizing that the towers are altering the Earth's climate, Hale concludes that destroying them is the key to victory.
Under Parker and Cartwright's leadership, a massive joint American-British force of soldiers enters London and storms the central tower. Despite their best efforts, the Chimera rally themselves and initiate a counterattack, killing countless soldiers and leaving Cartwright seriously wounded. Against all odds, Hale destroys the tower's power core, causing it to ignite in a massive explosion. This triggers a chain reaction, destroying the other towers and leading to a mass extinction of the Chimera in the UK, ending their threat.
As Hale's body is never found, the US Army lists him as killed in action. Parker is not convinced, though, and believes that he may somehow have survived. In a post-credits scene, Hale is indeed still alive. He is shown walking through the snow when a squad of unknown soldiers surround him. Hale briefly contemplates suicide with his last grenade, but ultimately surrenders himself to their custody.
Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. An example of this is found with the Auger (Chimeran). The primary fire for this weapon is simple rapid fire, but the bullets burrow through walls, actually coming out stronger on the other side, opening up a whole new level of strategy. The secondary fire creates a barrier that is resistant to all bullets but its own. In addition to the usual short- and long-range weapons, the game features several different types of grenades, with both historical and futuristic varieties. For example, one grenade, known as the Backlash grenade, is capable of creating a dome-shaped barrier, where the player can enter for cover. The barrier reflects shots from opposing Chimera except projectiles from very powerful enemies. Some weapons are not available on the first play-through of the game but can be found at certain locations on replaying the game.[5]
The game features melee attacks, and the motion sensing feature of the SIXAXIS controller is used for a number of things including shaking off enemies that grab onto the player, shaking off tags and flames in multiplayer, and quickly bringing up a map or leaderboard in a multiplayer match. The player also has access to turrets and a drivable jeep with a gun turret on certain levels. The game was also on Sony's list of titles to receive an online update to support the vibration feature of the DualShock 3 controller for Japan, North America, and Europe.
There are also skill points that can be earned throughout the single player game. These are awarded for certain actions[5] that are hinted at by their titles; however, the specific details are not revealed until the skill point is actually earned. There are generic skill points that can be earned during any single level, and some that are specific to certain levels of the game. Each task is worth a different number of points which are used to unlock additional media for the game. The requirements for the skill points are not told to the player until unlocked making it more difficult to achieve these points
In addition, multiple Intel documents can be found scattered throughout each level. These give the player an insight into what has happened, is happening, and will happen.
Resistance: Fall of Man featured a multiplayer mode for up to 40 players online and up to 4 players offline.
Multiplayer games had little to no latency (subject to player's connection and host location), even while playing the 40 player online due to the implementation of dedicated servers across the PlayStation Network.[6]
The multiplayer version of the game also enabled players to create their own clan, create their own matches (custom games) or join pre-set games (Ranked Games). While in games, players could talk to their team mates by using a Bluetooth or USB headset. Text chat was also enabled in pre-game lobbies.
The online multiplayer had an integrated friends system which allowed players to add one another without becoming friends on the PSN. The online friends list showed a player's friend to be either In Lobby, staging or in-game. From here players could Invite to Game, Invite to Party or Send a Message. This in game system allowed for user-friendly interaction between friends and bypassed the need for players to exit the game to talk to friends; a feature that was absent from most other PS3 titles, until system firmware 2.40 was released.
The online servers for the game (and the sequels) were closed on March 28, 2014 and the online multiplayer is now unavailable. The closure also disabled the game updates, as it used a different updating system, through the multiplayer servers.[7] However, a workaround was found in 2021 and released on April 2022.[8]
On June 7, 2007, a spokesperson from SCEA posted a message on MyResistance.net, informing players that complications had arisen and that the Worldwide Update and map pack had been delayed for an unspecified amount of time. However, the spokesperson did mention that it was only for a short period of time.[9]
In addition to the above maps, Insomniac made available two additional maps on June 29, 2007 in one map pack for $7.99 USD, $8.99 CAD, £2.99 GBP, €4.49 and $7.45 AU.
An additional map pack was released on November 29, 2007 that includes two additional maps for the price of $4.99 USD.
As of December 11, 2008, all map packs for Resistance: FoM were made available for free as a holiday gift from Insomniac due to the release of Resistance 2.
All map packs are available for local split-screen multiplayer.
The map packs were removed from PlayStation Store on March 2014, although only in Europe. They're still available on PlayStation Store in USA although they cannot be used because of the aforementioned server closure. Since the game used a different system to download the game updates (by entering the multiplayer modes, unlike most titles which search for updates from the XMB or after starting them), and since the updates were required for DLC compatibility, the map packs became usable only by people who downloaded the updates before the server closure, on March 2014. Shortly after the closure of the game servers, a digital version of the game was released on PlayStation Store, exclusively in Europe. It comes with all game updates and map packs, and full compatibility with savegames from the physical edition.
There are many different places the player can play during the game, all of which are based on places in England. The maps all vary in size and some of the more popular locations such as "Nottingham" and "Grimsby" come in four different sizes.
Just a few days after releasing Patch 6, Insomniac Games unveiled two new maps for Resistance: Fall of Man for the PS3. The two maps, Bracknell and Axbridge, will be suitable to all types of games and can accommodate from 8 to 40 players per round.
Bracknell is an all-interior map where players battle it out amidst the backdrop of Chimeran node and Widowmaker breeding grounds, perfect for vertical and close-quarters combat. Axbridge, on the other hand, is a narrow corridor with two human bases on each end. Aside from good sniping spots, the Axbridge map also provides the perfect venue for close-quarters combat.
In November 2007, an update for the game was made available that enabled rumble functionality for DualShock 3 controllers.[10] However, it is no longer available for download after the online multiplayer servers shut down on April 8, 2014. It is currently available only with the digital version of the game, released in Europe.[citation needed]
Ranked matches automatically place players in a match from a chosen category. The matches intend to group players whose ranks are the same or very close together, to make the matches competitive. Ranked matches give the player experience, which will allow the player to move up different ranks. As the player moves up ranks, special rewards are unlocked for their character.
There are three categories the player can choose from, each with its own modes with one the player will automatically be placed in. The three categories are:
Free-for-all: In this category there is a deathmatch mode, which is a simple free-for all deathmatch. There is also conversion mode, an elimination game type.
Team Deathmatch, is the second selectable category which directly takes the player to a Team Deathmatch where two teams battle to see who can get to the point objective first (Normal scoring) by killing the members of the opposing team. Map Pack Mayhem was recently added to the Team Deathmatch game mode.
Team Objective: When selecting this category the player will either be taken to a Meltdown, Capture the Flag, Breach or Assault game type. The most common mode the player is automatically taken to is Meltdown, in which two teams fight to capture nodes.
The multiplayer for Resistance also allows highly customizable unranked matches, known as 'Custom' matches, allowing the hosts to set different parameters such as hit points and weapon sets. Custom matches already in progress can also be joined. The player may use a search filter that finds matches meeting the player's chosen criteria. Other players can also be invited to games using the buddy list. Custom games grant less XP than Ranked matches.
The offline (splitscreen) multiplayer also features a range of modes, These include: Deathmatch, Team-Deathmatch, Capture the Flag, Breach, Assault, Meltdown and Skirmish.
In all of these modes the player can decide the map they play the game on, the time limit, the number of lives, the teams (if applicable), the points limit and plenty of other variables.
Resistance's competitive multiplayer does not feature the vehicles found in the game's Campaign mode.
Resistance: Fall Of Man also features an offline co-operative mode that allows players to play through the campaign mode with a friend.
While playing in multiplayer, the player will either be assigned to the Human or Chimera species, each of which has its strengths and weaknesses.
The game was previously known as I-8 when a demo of the game was first shown in E3 2005 as a World War II-inspired, alien-infested first-person shooter. Insomniac Games, who developed the Spyro and Ratchet & Clank series of video games, were going to be developers of the game. A new demo was shown by Sony Computer Entertainment in the Game Developers Conference (GDC) in March 2006. The new demo was in real-time, demonstrating the gameplay, graphics and effects like bump mapping. Insomniac was said to "love the Blu-ray's contribution of tremendous space to gaming". The team also "loved the multiple simultaneous processor units".[11]
Officially-renamed Resistance (Fall of Man), it was unveiled as part of Phil Harrison's "Beyond the Box" keynote address, and was fully playable on the GDC stage. Insomniac President Ted Price spoke about the benefits of PlayStation 3, the advantages of Blu-ray storage, and the reasons that his team at Insomniac decided to develop for Sony Computer Entertainment in the next generation. It was also officially revealed that Resistance would be released before the end of 2006, but no information about it being a launch title.[12]
Resistance: Fall of Man received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[35] indicating sales of at least 300,000 copies in the United Kingdom.[36] As of September 30, 2007, the game sold more than 2.1 million copies worldwide.[4]
Resistance: Fall of Man received "generally favorable reviews" according to the review aggregation website Metacritic.[3]
Within the first few hours of the PS3's Japanese launch, the game had already received praise from some publications. Famitsu gave the game a score of 33 out of 40.[18] IGN was the first Western site to review the game, with reviewer Jeremy Dunham declaring that while other consoles had to wait years to get their killer app, "PlayStation 3 users get theirs on day one."[26]
Following closely GameBrink.com posted their review.[37] However, the scores at the time of European launch were less brilliant. Eurogamer's UK review complained that, while functional, and even occasionally entertaining, the game completely failed to innovate.[17]
411Mania gave it a score of 9.6 out of 10 and said that it initially "felt like Call of Duty, but as I progressed through the game, I found that there was substantially more. The game plays it by the numbers in many ways but it's very polished and fun. The multiplayer will keep you occupied for months. Any PS3 owner will do themselves a disservice by not picking up this game."[38] USA Today gave it a score of four stars out of five, saying, "Easily the best game for the new Sony PlayStation 3 game console, Resistance: Fall of Man is a first-person shooter that lets you, as an American soldier stationed in the United Kingdom, lead the fight to rid the world of a vicious alien race."[31] Maxim similarly gave it a score of eight out of ten, saying that the game "managed to exceed our lofty expectations, but only by an wirey [sic] crotch hair."[39] The Sydney Morning Herald also gave it four stars out of five and called it "an accomplished shooter providing many fun online modes, engaging solo missions and superb weapons."[30] However, The New York Times gave it an average review, saying that "In spite of rave reviews it’s a fairly pedestrian humans-versus-aliens first-person shooter that brings nothing new to the genre. The artificial intelligence of combatants is lackluster, and the semi-sepia-toned graphics are surprisingly unimpressive, no better than what you would see on the five-year-old Xbox."[40]
During the 10th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Resistance for "First-Person Action Game of the Year" and "Outstanding Achievement in Visual Engineering".[41]
Following the game's release, a level containing a shootout against aliens within an unidentified, abandoned church was purported to be an unauthorized depiction of Manchester Cathedral by leaders of the Church of England.[42] They claimed its depiction to be desecration and copyright infringement, and that it was inappropriate of Sony to allow players to fire guns in a city with a gun problem, making several legal threats.[43] While apologizing for any perceived offense, Sony countered that the game took place in an alternate, fictional universe, and that the building was never intended to depict the cathedral.[42] Nevertheless, the cathedral drew up a set of rules requiring game developers to ask for permission to use religious spaces.[44] Georgia Tech professor and Persuasive Games CEO Ian Bogost defended use of the cathedral in the game, believing the set piece to be significant to the story, and called Sony disappointing for apologizing.[45] The church leaders were called "uninformed" by critics, who stated that they mistook "science fiction for simulated murder".[46]
In analyzing the legal grounds for the complaint, Alex Chapman of Campbell Hooper solicitors cited a provision in the UK's
Bloc Party
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Background information Origin London, England Genres Years active 1999–present Labels Spinoffs Members Past members Website blocparty History[edit]
Formation and rising popularity (1999–2004)[edit]
Silent Alarm (2004–2006)[edit]
A Weekend in the City (2006–2008)[edit]
Intimacy (2008–2009)[edit]
One More Chance and hiatus (2009–2011)[edit]
Four and The Nextwave Sessions (2011–2013)[edit]
Hiatus and line-up changes (2013–2015)[edit]
Hymns and Silent Alarm Live (2015–2019)[edit]
Xbox 360 #2
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Developer Microsoft Manufacturer Flextronics, Wistron, Celestica, Foxconn[1][2] Product family Xbox Type Home video game console Generation Seventh Release date Introductory price Discontinued Units sold Worldwide: 84 million (as of June 9, 2014[update])[8] (details) Media DVD, CD, digital distribution
Add-on: HD DVD (discontinued)Operating system Xbox 360 system software System on a chip XCGPU (Xbox 360 S and E models only) CPU 3.2 GHz PowerPC Tri-Core Xenon Memory Storage
20, 60, 120 or 250 GB (older models); 250, 320, or 500 GB (Xbox 360 S models)
64 MB, 256 MB, 512 MB
256 MB, 512 MB
4 GB
1 GB to 2 TB
2 GB[9]
Display
480i, 576i (PAL)
480i, 576i (PAL)
480i, 576i (PAL)
480i, 576i, 480p, 720p, 1080i
480i (D1), 480p (D2), 720p (D4), 1080i (D3), 1080p (D5)[10]
640×480, 848×480, 1024×768, 1280×720 (720p), 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050, 1920×1080 (1080p)
480p, 720p, 1080i, 1080pGraphics 500 MHz ATI/AMD Xenos, 240 GFLOPS Sound
Controller input Connectivity
2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet
2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI portCurrent firmware 2.0.17559.0[12] Online services Xbox Live Best-selling game Kinect Adventures! (24 million as pack-in game for Kinect)[13][14] Backward
compatibilitySelected Xbox games[15][16] (requires hard drive and the latest update) Predecessor Xbox Successor Xbox One Website xbox History[edit]
Development[edit]
Launch[edit]
Critical reception[edit]
Sales[edit]
Region
Units sold
First available
United States
38.8 million as of June 27, 2013[update][40]
November 22, 2005
EMEA region(Europe, Middle East and Africa)
13.7 million as of March 31, 2011[update][41](includes UK sales)
December 2, 2005
United Kingdom
9 million (lifetime sales)[42][43]
Japan
1.62 million (lifetime sales)[44]
December 10, 2005
Australia & New Zealand
1 million as of April 19, 2010[update][45]
March 23, 2006
Worldwide
84 million as of June 9, 2014[update][8]
(more...)
Legacy[edit]
Family Guy #2
(5 backgrounds)
Family Guy Genre Animated sitcom[1] Created by Seth MacFarlane Developed by Showrunners Voices of Theme music composer Walter Murphy Composers Country of origin United States Original language English No. of seasons 22 No. of episodes 424 (list of episodes) Production Executive producers Producers Running time Production companies Original release Network Fox[N 1] Release January 31, 1999 –
February 14, 2002[2][c]Release May 1, 2005[2] –
presentRelated Premise[edit]
Characters[edit]
Setting[edit]
Episodes[edit]
Season Episodes Originally aired Rank Average Viewers
(in millions)First aired Last aired 1 7 January 31, 1999 May 16, 1999 33 14.12[11] 2 21 September 23, 1999 August 1, 2000 114 6.74 3 22 July 11, 2001 November 9, 2003[d] 125 5.61[12] 4 30 May 1, 2005 May 21, 2006 68 7.90[13] 5 18 September 10, 2006 May 20, 2007 71 7.20[14] 6 12 September 23, 2007 May 4, 2008 84 7.94[15] 7 16 September 28, 2008 May 17, 2009 69 7.46[16] 8 21 September 27, 2009 June 20, 2010[e] 53 7.13[17] 9 18 September 26, 2010 May 22, 2011 56 6.78[18] 10 23 September 25, 2011 May 20, 2012 63 5.65[19] 11 22 September 30, 2012 May 19, 2013 62 5.39[20] 12 21 September 29, 2013 May 18, 2014 78 4.65[21] 13 18 September 28, 2014 May 17, 2015 94 3.84[22] 14 20 September 27, 2015 May 22, 2016 111 3.09[23] 15 20 September 25, 2016 May 21, 2017 116 2.76[24] 16 20 October 1, 2017 May 20, 2018 136 2.54[25] 17 20 September 30, 2018 May 12, 2019 131 2.35[26] 18 20 September 29, 2019 May 17, 2020 107[27] 1.80[27] 19 20 September 27, 2020 May 16, 2021 120[28] 1.55[28] 20 20 September 26, 2021 May 22, 2022 111[29] 1.25[29] 21 20 September 25, 2022 May 7, 2023 104[30] 1.19[30] 22 15 October 1, 2023 April 17, 2024 115[31] 1.03[31] Production[edit]
Development[edit]
Lana Pink
(5 backgrounds)
Copyright (c) 2007. Anoop Menon
p3textractor filename.p3t [destination path]
Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.Clan 502
(1 background)
Copyright (c) 2007. Anoop Menon
p3textractor filename.p3t [destination path]
Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.Star Blue
(1 background)
Resistance: Fall of Man #4
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Resistance: Fall of Man Developer(s) Insomniac Games Publisher(s) Sony Computer Entertainment Director(s) Ted Price[1] Designer(s) Colin Munson[2] Writer(s) Josh Wall[2] Composer(s) David Bergeaud Series Resistance Platform(s) PlayStation 3 Release Genre(s) First-person shooter Mode(s) Single-player, multiplayer Plot[edit]
Gameplay[edit]
Multiplayer[edit]
Downloadable content[edit]
Maps[edit]
Rumble[edit]
Ranked Matches[edit]
Custom Matches[edit]
Offline modes[edit]
Different species[edit]
Development[edit]
Reception[edit]
Aggregator Score Metacritic 86/100[3] Publication Score 1Up.com A−[13] Edge 7/10[14] Electronic Gaming Monthly 8.5/10[15] Eurogamer (US) 7/10[16]
(UK) 6/10[17]Famitsu 33/40[18] Game Informer 9.5/10[19] GamePro [20] GameRevolution B+[21] GameSpot 8.6/10[22] GameSpy [23] GameTrailers 9/10[24] GameZone 9.5/10[25] IGN (US) 9.1/10[26]
(AU) 8.4/10[27]
(UK) 8/10[28]Official U.S. PlayStation Magazine 9/10[29] The Sydney Morning Herald [30] USA Today [31] Publication Award IGN PlayStation 3 Game of the Year of 2006,[32] Best First-Person Shooter, Graphics Technology, Original Score, Use of Sound, Online Multiplayer on PlayStation 3 in 2006 GameSpot Best and Worst of 2006 – Winner of Best PlayStation 3 game[33] Game Informer Game of the month award (Tie) and top 50 games of 2006 GameSpy PlayStation 3 Game of The Year, Shooter and Online Multiplayer[34] Manchester Cathedral controversy[edit]
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