This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
John R. Cash (born J. R. Cash; February 26, 1932 – September 12, 2003) was an American singer-songwriter. Most of Cash's music contains themes of sorrow, moral tribulation, and redemption, especially songs from the later stages of his career.[3][4] He was known for his deep, calm, bass-baritone voice,[a][5] the distinctive sound of his backing band, The Tennessee Three, that was characterized by its train-like chugging guitar rhythms, a rebelliousness[6][7] coupled with an increasingly somber and humble demeanor,[3] and his free prison concerts.[8] Cash wore a trademark all-black stage wardrobe, which earned him the nickname as the "Man in Black".[b]
Cash was born J. R. Cash in Kingsland, Arkansas, on February 26, 1932,[14][15] to Carrie Cloveree (née Rivers) and Ray Cash. He had three older siblings, Roy, Margaret Louise, and Jack, and three younger siblings, Reba, Joanne, and Tommy (who also became a successful country artist).[16][17] He was primarily of English and Scottish descent.[18][19][20]
His paternal grandmother claimed Cherokee ancestry. But a DNA test of Cash's daughter Rosanne in 2021 on Finding Your Roots, hosted by historian Henry Louis Gates Jr, found she has no known Native American markers.[21] The researchers did find DNA for African ancestry on both sides of her family. They were able to document her maternal ancestry by historic records, dating to her great-great-great-great-grandmother Sarah Shields, a mixed-race woman born into slavery and freed by her white father in 1848, along with her eight siblings. Her paternal DNA suggested African ancestry in a similar time frame among Johnny Cash's family.[21]
After meeting with the then-laird of Falkland in Fife, Major Michael Crichton-Stuart, Cash became interested in his Scots ancestry. He traced his Scottish surname to 11th-century Fife. [22][23][24] Cash Loch and other locations in Fife bear the surname of his father.[22] He is a distant cousin of British Conservative politician Sir William Cash.[25] He also had English ancestry.
Because his mother wanted to name him John and his father preferred to name him Ray when he was born, they compromised on the initials "J. R."[26] But when Cash enlisted in the Air Force after high school, he was not permitted to use initials as a first name. He adopted the name "John R. Cash". In 1955, when signing with Sun Records, he started using the name "Johnny Cash".[7]
In March 1935, when Cash was three years old, the family settled in Dyess, Arkansas, a New Deal colony established during the Great Depression under the administration of President Franklin D. Roosevelt. It was intended to give poor families the opportunity to work land that they might later own.[27]
From the age of five, Cash worked in cotton fields with his family, singing with them as they worked. Dyess and the Cash farm suffered a flood during his childhood. Later he wrote the song "Five Feet High and Rising".[28] His family's economic and personal struggles during the Great Depression gave him a lifelong sympathy for the poor and working class, and inspired many of his songs.
In 1944,[29] Cash's older brother Jack, with whom he was close, was cut almost in two by an unguarded table saw at work. He died of his wounds a week later.[30] According to Cash's autobiography, he, his mother, and Jack all had a sense of foreboding about that day; his mother urged Jack to skip work and go fishing with Cash, but Jack insisted on working as the family needed the money. Cash often spoke of the guilt he felt over the incident. He would say that he looked forward to "meeting [his] brother in Heaven".[7]
Cash's early memories were dominated by gospel music and radio. Taught guitar by his mother and a childhood friend, Cash began playing and writing songs at the age of 12. When young, Cash had a high-tenor voice, before becoming a bass-baritone after his voice changed.[31]
In high school, he sang on a local Arkansas radio station. Decades later, he released an album of traditional gospel songs called My Mother's Hymn Book. He was also strongly influenced by traditional Irish music, which he heard performed weekly by Dennis Day on the Jack Benny radio program.[32]
He worked in West Germany as a Morse code operator, intercepting Soviet Army transmissions. While working this job, Cash was said to be the first American to be given the news of Joseph Stalin's death (supplied via Morse code). His daughter, Rosanne, said that Cash had recounted the story many times over the years.[34][35][36] While at Landsberg, he created his first band, "The Landsberg Barbarians".[37] On July 3, 1954, he was honorably discharged as a staff sergeant, and he returned to Texas.[38] During his military service, he acquired a distinctive scar on the right side of his jaw as a result of surgery to remove a cyst.[39][40]
Soon after his return, Cash married Vivian Liberto in San Antonio. She had grown up Catholic and was married in the church by her paternal uncle, Father Franco Liberto.[citation needed]
In 1954, Cash and his first wife Vivian moved to Memphis, Tennessee. He sold appliances while studying to be a radio announcer. At night, he played with guitarist Luther Perkins and bassist Marshall Grant. Perkins and Grant were known as the Tennessee Two. Cash worked up the courage to visit the Sun Records studio, hoping to get a recording contract.[41] He auditioned for Sam Phillips by singing mostly gospel songs, only to learn from the producer that he no longer recorded gospel music. Phillips was rumored to have told Cash to "go home and sin, then come back with a song I can sell". In a 2002 interview, Cash denied that Phillips made any such comment.[42] Cash eventually won over the producer with new songs delivered in his early rockabilly style. In 1955, Cash made his first recordings at Sun, "Hey Porter" and "Cry! Cry! Cry!", which were released in late June and met with success on the country hit parade.
On December 4, 1956, Elvis Presley dropped in on Phillips while Carl Perkins was in the studio cutting new tracks, with Jerry Lee Lewis backing him on piano. Cash was also in the studio, and the four started an impromptujam session. Phillips left the tapes running and the recordings, almost half of which were gospel songs, survived. They have since been released under the title Million Dollar Quartet. In Cash: the Autobiography, Cash wrote that he was the farthest from the microphone and sang in a higher pitch to blend in with Elvis.
Cash's next record, "Folsom Prison Blues", made the country top five. His "I Walk the Line" became number one on the country charts and entered the pop charts top 20. "Home of the Blues" followed, recorded in July 1957. That same year, Cash became the first Sun artist to release a long-playing album. Although he was Sun's most consistently selling and prolific artist at that time, Cash felt constrained by his contract with the small label. Phillips did not want Cash to record gospel and was paying him a 3% royalty rather than the standard rate of 5%. Presley had already left Sun, and Cash felt that Phillips was focusing most of his attention and promotion on Lewis.
In 1958, Cash left Phillips to sign a lucrative offer with Columbia Records. His single "Don't Take Your Guns to Town" became one of his biggest hits. He recorded a collection of gospel songs for his second album for Columbia. However, Cash left behind such a backlog of recordings with Sun that Phillips continued to release new singles and albums featuring previously unreleased material until as late as 1964. Cash was in the unusual position of having new releases out on two labels concurrently. Sun's 1960 release, a cover of "Oh Lonesome Me", made it to number 13 on the C&W charts.[d]
Early in his career, Cash was given the teasing nickname "the Undertaker" by fellow artists because of his habit of wearing black clothes. He said he chose them because they were easier to keep looking clean on long tours.[43]
In the early 1960s, Cash toured with the Carter Family, which by this time regularly included Mother Maybelle's daughters, Anita, June, and Helen. June later recalled admiring him from afar during these tours. In the 1960s, he appeared on Pete Seeger's short-lived television series Rainbow Quest.[44] He also acted in, and wrote and sang the opening theme for, a 1961 film entitled Five Minutes to Live. It was later re-released as Door-to-door Maniac.
As his career was taking off in the late 1950s, Cash started drinking heavily and became addicted to amphetamines and barbiturates. For a brief time, he shared an apartment in Nashville with Waylon Jennings, who was deeply addicted to amphetamines. Cash would use the stimulants to stay awake during tours. Friends joked about his "nervousness" and erratic behavior, many ignoring the warning signs of his worsening drug addiction.
Although he was in many ways spiraling out of control, Cash could still deliver hits due to his frenetic creativity. His rendition of "Ring of Fire" was a crossover hit, reaching number one on the country charts and entering the top 20 on the pop charts. It was originally performed by June Carter's sister, but the signature mariachi-style horn arrangement was provided by Cash.[46] He said that it had come to him in a dream.
His first wife Vivian (Liberto) Cash claimed a different version of the origins of "Ring of Fire". In her book, I Walked the Line: My Life with Johnny (2007), Liberto says that Cash gave Carter half the songwriting credit for monetary reasons.[47]
In June 1965, Cash's camper caught fire during a fishing trip with his nephew Damon Fielder in Los Padres National Forest in California. It set off a forest fire that burned several hundred acres and nearly caused his death.[48][49] Cash claimed that the fire was caused by sparks from a defective exhaust system on his camper, but Fielder thought that Cash started a fire to stay warm and, under the influence of drugs, failed to notice the fire getting out of control.[50] When the judge asked Cash why he did it, Cash said, "I didn't do it, my truck did, and it's dead, so you can't question it."[51]
The fire destroyed 508 acres (206 ha), burned the foliage off three mountains and drove off 49 of the refuge's 53 endangered California condors.[52] Cash was unrepentant and said, "I don't care about your damn yellow buzzards."[53] The federal government sued him and was awarded $125,172. Cash eventually settled the case and paid $82,001.[54]
Although Cash cultivated a romantic outlaw image, he never served a prison sentence. Despite landing in jail seven times for misdemeanors, he was held only one night each time. On May 11, 1965, he was arrested in Starkville, Mississippi, for trespassing late at night onto private property to pick flowers. (He used this incident as the basis for the song "Starkville City Jail". He discussed this on his live At San Quentin album.)[55]
While on tour later that year, he was arrested October 4 in El Paso, Texas, by a narcotics squad. The officers suspected he was smugglingheroin from Mexico, but found instead 688 Dexedrine capsules (amphetamines) and 475 Equanil (sedatives or tranquilizers) tablets hidden inside his guitar case. Because the pills were prescription drugs rather than illegal narcotics, Cash received a suspended sentence. He posted a $1,500 bond and was released until his arraignment.[56]
In this period of the mid-1960s, Cash released a number of concept albums. His Bitter Tears (1964) was devoted to spoken word and songs addressing the plight of Native Americans and mistreatment by the government. While initially reaching charts, this album met with resistance from some fans and radio stations, which rejected its controversial take on social issues.
In 2011, a book was published about it, leading to a re-recording of the songs by contemporary artists and the making of a documentary film about Cash's efforts with the album. This film was aired on PBS in February and November 2016. His Sings the Ballads of the True West (1965) was an experimental double record, mixing authentic frontier songs with Cash's spoken narration.
Reaching a low with his severe drug addiction and destructive behavior, Cash and his first wife divorced after having separated in 1962. Some venues cancelled his performances, but he continued to find success. In 1967, Cash's duet with June Carter, "Jackson", won a Grammy Award.[57]
Cash was last arrested in 1967 in Walker County, Georgia, after police found he was carrying a bag of prescription pills when in a car accident. Cash attempted to bribe a local deputy, who turned the money down. He was jailed for the night in LaFayette, Georgia. Sheriff Ralph Jones released him after giving him a long talk, warning him about the danger of his behavior and wasted potential. Cash credited that experience with helping him turn around and save his life. He later returned to LaFayette to play a benefit concert; it attracted 12,000 people (the city population was less than 9,000 at the time) and raised $75,000 for the high school.[58]
Reflecting on his past in a 1997 interview, Cash noted: "I was taking the pills for awhile, and then the pills started taking me."[59] June, Maybelle, and Ezra Carter moved into Cash's mansion for a month to help him get off drugs. Cash proposed onstage to June on February 22, 1968, at a concert at the London Gardens in London, Ontario, Canada. The couple married a week later (on March 1) in Franklin, Kentucky. She had agreed to marry Cash after he had "cleaned up."[60]
Cash's journey included rediscovery of his Christian faith. He took an "altar call" in Evangel Temple, a small church in the Nashville area, pastored by Reverend Jimmie Rodgers Snow, son of country music legend Hank Snow. According to Marshall Grant, though, Cash did not completely stop using amphetamines in 1968; and did not fully end drug use for another two years. He was drug-free for a period of seven years. In his memoir about time with Cash, Grant said that the birth of Cash's son, John Carter Cash, inspired the singer to end his dependence.[61]
Cash began using amphetamines again in 1977. By 1983, he was deeply addicted again. He entered rehab at the Betty Ford Clinic in Rancho Mirage for treatment. He stayed off drugs for several years, but relapsed.
In 1989, he entered Nashville's Cumberland Heights Alcohol and Drug Treatment Center. In 1992, he started care at the Loma Linda Behavioral Medicine Center in Loma Linda, California, for his final rehabilitation treatment. (Several months later, his son followed him into this facility for treatment.)[62][63]
In the late 1950s Cash began performing concerts at prisons. He played his first notable prison concert on January 1, 1958, at San Quentin State Prison in California.[64] These performances were recorded live, and released on highly successful albums: Johnny Cash at Folsom Prison (1968) and Johnny Cash at San Quentin (1969). Both live albums reached number one on Billboard country album music and the latter crossed over to reach the top of the Billboard pop album chart. In 1969, Cash became an international hit when he eclipsed even The Beatles by selling 6.5 million albums.[65] In comparison, the prison concerts were much more successful than his later live albums such as Strawberry Cake recorded in London and Live at Madison Square Garden, which peaked at numbers 33 and 39 on the album charts, respectively.
The Folsom Prison record was introduced by a rendition of his "Folsom Prison Blues", while the San Quentin record included the crossover hit single "A Boy Named Sue", a Shel Silverstein novelty song that reached number one on the country charts and number two on the U.S. top-10 pop charts.
In 1972 Cash performed at the Österåker Prison in Sweden. The live album På Österåker (At Österåker) was released in 1973. "San Quentin" was recorded with Cash replacing "San Quentin" with "Österåker". In 1976, a concert at Tennessee State Prison was videotaped for TV broadcast. It was posthumously released after Cash's death as a CD entitled A Concert Behind Prison Walls.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Penny Arcade is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website loonygames.com.[2] Since then, Holkins and Krahulik have established their own site, which is typically updated with a new comic strip each Monday, Wednesday, and Friday. The comics are accompanied by regular updates on the site's blog.
The strip features Krahulik and Holkins' cartoon alter egos, John "Gabe" Gabriel and Tycho Brahe, respectively. While often borrowing from the authors' experiences, Holkins and Krahulik do not treat them as literal avatars or caricatures of themselves.[8] The two characters spend much of their time playing and commenting on both computer and video games, which forms the basis of the humor in the strip. Most of the time Gabe serves the purpose of the comic and Tycho the comic foil. The strip can feature in-jokes that are explained in the news posts accompanying each comic, written by the authors.
Both Krahulik and Holkins make a living from Penny Arcade, placing them in a small group of professional webcomic artists devoted to their creations full-time. Originally, like many webcomics, Penny Arcade was supported solely by donations. A graph on the main page indicated how much people had donated that month. After hiring Robert Khoo as their business manager, Holkins and Krahulik switched to a different income stream based on advertising and merchandise revenue alone.[9] According to Holkins, the website in 2006 handled more than two million pageviews daily (excluding forum traffic).[10] On November 13, 2005, the website was redesigned[11] in celebration of their seventh year running and to match the designs of the Child's Play Charity and Penny Arcade Expo websites. Afterwards, the site has been redesigned multiple times.
As a (primarily) topical video gaming news comic, there is little plot or general continuity in Penny Arcade strips. Any story sustained for longer than a single strip is referred to as "dreaded continuity", something of a running gag in the newsposts. A character who dies a violent death in one strip will come back in the next, perfectly whole, though occasionally these deaths have an effect on later comics. For example, often, when Gabe kills Tycho or vice versa, the killer takes a certain Pac-Man watch off the dead character, but only if he currently has the watch. Profanity and violence are common in Penny Arcade and the strip is known for its surrealism; zombies, a talking alcoholic DIVX player called Div, Santa Claus, a robotic juicer called the "Fruit Fucker 2000",[12] and Jesus, among others, are known to drop in often and for petty reasons. Other such occurrences are implied, if not shown, such as mentioning Dante from Devil May Cry living in the building next door.[13] However, the comic does occasionally expand into more serious issues; one even had Krahulik, in the guise of the character Gabe, proposing to his girlfriend of two years,[14] while another had both Gabe and Tycho praising Casey Heynes for standing up to bullying.[15]
Some of the strips are drawn from the perspective of fictional characters within a game or movie. Occasionally, Gabe and Tycho are featured as they would be as characters or players in the game themselves, often having some sarcastic remark to make about some feature or bug in the game. At times the comic also depicts meetings between game developers or business people, and features or mocks the reporters of a news article that is commented on in Holkins' newspost.
Penny Arcade has a theme song, "Penny Arcade Theme", written and performed by nerdcore artist MC Frontalot. It was written as a thank-you by Frontalot for the creators of the webcomic linking his website to their front page and declaring him their "rapperlaureate" in 2002. The song appears in the dance gameIn the Groove, released in 2004.
Mike Krahulik's comic alter ego is energetic and free-spirited, but has a propensity to become extremely angry. As a contrast to Tycho's expansive vocabulary, Gabe usually speaks using only simple, common words. He almost always wears a yellow Pac-Man shirt, and has a Pac-Mantattoo on his right arm.[16][17] His eyes are a shade of slate blue.
He has a fascination with unicorns, a secret love of Barbies, is a dedicated fan of Spider-Man and Star Wars, and has proclaimed "Jessie's Girl" to be the greatest song of all time. He has a wife and son.[18] Gabe is a diabetic, though he continues to consume large quantities of sugar products.[19]
Krahulik named his son "Gabriel" in honor of the character.[20]
Tycho occasionally makes reference to his scarring childhood, during which his mother physically abused him.[23] Tycho also has a drinking problem.[24]
Krahulik and Holkins began to record and release audio content on March 20, 2006, titled Downloadable Content. The podcasts specifically captured the creative process that goes into the creation of a Penny Arcade comic, usually starting with a perusal of recent gaming news, with conversational tangents and digressions to follow. As well as being a behind-the-scenes look at the creation of Penny Arcade, Krahulik and Holkins discussed possible subjects for the comic.
The format of the show was mostly "fly-on-the-wall" style, in that the hosts rarely acknowledged the existence of the microphone. There was no theme music, intro, or outro. The podcasts were of varying lengths, beginning abruptly and ending with the idea for the current comic. New episodes were released irregularly, with six month gaps not uncommon.
Although the shows were initially published weekly, Holkins stated in a May 2006 blog post that they found difficulties when trying to produce the podcasts on a regular basis. The duo planned to keep recording podcasts occasionally.[26]
Since airing the first episode of the new PATV in February 2010, the podcast has not been updated. A new segment has since appeared on PATV called "The Fourth Panel," which presents a fly-on-the-wall look at comics creation much as the podcast did.
On May 8, 2013 Penny Arcade launched a Kickstarter campaign to fund the continuation of Downloadable Content.[27] The kickstarter was successful, with new Podcasts being added each Wednesday. Downloadable Content is "currently on hiatus," with the latest episode dated August 23, 2018.[28][29]
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic video game based on the strip. The first two episodes were developed by Hothead Games, and were built on a version of the Torque Game Engine. The first episode was released worldwide on May 21, 2008, and the second on October 29, 2008. They were self-published via the PlayStation Network and Xbox Live as well as the PlayGreenhouse.com service created by Penny Arcade to distribute independent games.[30] The game features many elements of the Penny Arcade universe in a 1920s steampunk setting. In 2010, Krahulik and Holkins announced that the remainder of the series had been cancelled, to allow Hothead to focus on other projects.[31] At PAX Prime 2011, however, it was announced that the series would be revived and developed by Zeboyd Games, with a retro style similar to Zeboyd's past titles.[32] The third episode was released on Steam and on Penny Arcade's web store June 25, 2012.[33] The fourth and final episode was announced in January 2013,[34] and released to Steam and Xbox Live in June 2013.
"The Last Christmas" and "The Hawk and the Hare", two stories that were published on the site, were released as motion comics for iOS developed by SRRN Games.[35][36]
The North American release of Tekken 6 has a skin for Yoshimitsu based on the Cardboard Tube Samurai.[37] An official DLC skin pack was released for Dungeon Defenders featuring Tycho, Cardboard Tube Samurai Gabe, Annarchy and Jim Darkmagic skins.[38]
Cryptozoic Entertainment released the licensed deck-building card game Penny Arcade The Game: Gamers Vs. Evil in 2011, and followed it with the expansion pack Penny Arcade The Game: Rumble in R'lyeh in 2012.[39]Playdek released a digital conversion of Penny Arcade The Game: Gamers Vs. Evil for iOS in 2012.[40]
Penny Arcade: The Series first aired online on February 20, 2010. It is a multi-season documentary series based on the exploits of the Penny Arcade company and its founders Krahulik and Holkins.[41] The last episode of the series was posted in September 2015.[42]
Under the banner of "Penny Arcade Presents", Krahulik and Holkins are sometimes commissioned to create promotional artwork/comic strips for new video games, with their signature artistic style and humor. They are usually credited simply as "Penny Arcade" rather than by their actual names. Some of these works have been included with the distribution of the game, and others have appeared on pre-launch official websites. An official list could be found on the Penny Arcade website.[43] The last of these commissions was posted in 2012.[44]
On August 8, 2005, Krahulik announced that Penny Arcade, in partnership with Sabertooth Games, would be producing a collectible card game based on the Penny Arcade franchise.[45] The resulting Penny Arcade "battle box" was released in February 2006 as part of the Universal Fighting System.
There are also a few spinoffs from the main comic that have gained independent existences. An example is Epic Legends Of The Hierarchs: The Elemenstor Saga (ELotH:TES), a parody of the written-by-committee fantasy fiction used as back-story for a wide variety of games: originally a one-off gag in the Penny Arcade comic, in late 2005 this was expanded into a complete fantasy universe, documented on a hoax "fan-wiki".[46] ELotH:TES first appeared in the webcomic of February 7, 2005, and has subsequently been featured in the comics of November 7, 2005 and November 30, 2005. Several elements of the ELotH:TES universe are featured on the cover of their second comics collection, Epic Legends of the Magic Sword Kings.
On May 31, 2006 Krahulik announced a new advertising campaign for the Entertainment Software Rating Board.[47] According to Krahulik, the ESRB "wanted a campaign that would communicate to gamers why the ESRB is important even if they don't think it directly affects them." Among the reasons he listed for Penny Arcade's accepting the job was that he and Holkins are both fathers and are concerned about the games their children might play. The ad campaign was rolled out in the summer and fall of 2006 and a second campaign was released in 2012 featuring a mother, a father and a gamer describing the tools employed by the ESRB.[48]
Announced on June 2, 2011, Paramount Pictures had acquired the rights to produce an animated film, via Paramount Animation to make this, of the one-off strip The New Kid which was published on October 29, 2010. The strip was one of three mini-strips which featured a cinematic opening to a larger story left unexplored.[49]The New Kid is about a boy who's moving to a new planet with his family because of his father's career.[50] The script was written by Gary Whitta and would have been produced by Mary Parent and Cale Boyter.[51]
At PAX Australia in 2016, during a Q&A session, Holkins revealed that changes at Paramount resulted in the movie rights being returned to Penny Arcade and the project canceled. He did note, however, that Whitta's script was complete and the project could move forward with another production company in the future.[52]
The Trenches was a comic series by Krahulik and Holkins in collaboration with webcomic PvP's creator Scott Kurtz. The comic followed a man named Issac and his life as a game tester. The series was launched on August 9, 2011 and featured new strips every Tuesday and Thursday,[53] usually accompanied by a "Tale from the Trenches", which was a short piece submitted by a reader detailing their own experiences in the game industry.
In September 2012, Kurtz stopped illustrating the webcomic, due to lack of time, and was replaced by Mary Cagle, a former intern of his, and the creator of the webcomic Kiwi Blitz. Kurtz still continued to collaborate with Krahulik and Holkins in writing the comic.[54] In late August 2013, illustration was taken over by Ty Halley (Secret Life of a Journal Writer) and Monica Ray (Phuzzy Comics), former contestants of the Penny Arcade series Strip Search.
The Trenches was ultimately abandoned. The last comic was posted January 5, 2016, while the last Tales is from September 10, 2015.
In 2011, Krahulik and Holkins released an application for iOS devices called The Decide-o-tron, presented by Eedar and developed by The Binary Mill.[55][56] The app worked as a recommendation engine for video games; users would input games they'd enjoyed and the app attempted to predict their ratings of titles they had not yet played.[57] Holkins described it as "Pandora for games".[55] By 2014, the decideotron.com website was dead.[58]
Penny Arcade has created two Kickstarter projects. The first was the Penny Arcade's Paint the Line card game which was used as an alternative to pre-ordering it and came with an exclusive comic.[59][60] The second was entitled Penny Arcade Sells Out and was intended to replace advertising revenue with crowd funding. The leaderboard ad on the home page of Penny Arcade would be removed if the minimum goal of $250,000 were reached, whereas the entire site would become completely ad-free for a year at $999,999.[61][62] The reality web series described as "our version of America's Next Top Webcomic" titled Strip Search arose from the $450,000 stretch goal.
Krahulik and Holkins created a comic strip which compares the 7th generation consoles that appears in the December 2006 issue of Wired magazine.[63]
Every Christmas since 2003, Penny Arcade hosts a charity called Child's Play to buy new toys for children's hospitals. They have also sponsored a three-day gaming festival called the Penny Arcade Expo, later renamed to PAX, every August since 2004.
The duo chose not to enter into a legal battle over whether or not the strip was a protected form of parody, and they complied with the cease-and-desist by replacing it with an image directing their audience to send a letter to a lawyer for American Greetings.[65][68] They later lampooned the incident by portraying an American Greetings employee as a Nazi.[65][69]
On October 17, 2005 Krahulik and Holkins donated US$10,000 to the Entertainment Software Association foundation in the name of Jack Thompson, a disbarred attorney and activist against violence in video games.[70] Earlier, Thompson himself had promised to donate $10,000 if a video game was created in which the player kills video game developers (A Modest Video Game Proposal),[71] but after a mod to the game Grand Theft Auto was pointed out to already exist, Thompson called his challenge satire (referring to the title of the letter as a reference to "A Modest Proposal") and refused to donate the money.[72] He claimed these games were not going to be manufactured, distributed, or sold like retail games, as his Modest Proposal stated, and therefore, the deal went unfulfilled. His refusal was met with disdain, given that multiple games were created or in the process of being created under Thompson's criteria. Krahulik and Holkins donated the money in his place, with a check containing the memo: "For Jack Thompson, Because Jack Thompson Won't".
Thompson proceeded to phone Krahulik, as related by Holkins in the corresponding news post.[73]
On October 18, 2005 it was reported that Jack Thompson had faxed a letter to Seattle Police Chief Gil Kerlikowske claiming that Penny Arcade "employs certain personnel who have decided to commence and orchestrate criminal harassment of me by various means".[74][75] Holkins defended the site by saying that the "harassment" Thompson referred to was simply "the natural result of a public figure making statements that people disagree with, and letting him know their thoughts on the matter via his publicly available contact information".[76]
On October 21, 2005 Thompson claimed to have sent a letter to John McKay, U.S. Attorney for the Western District of Washington, in an attempt to get the FBI involved. Thompson re-iterated his claims of "extortion" and accused Penny Arcade of using "their Internet site and various other means to encourage and solicit criminal harassment".[77] Penny Arcade denied the charge of "extortion", noting that they paid the $10,000 to charity, and asked nothing in return.[78]
Thompson claimed the harassment of him is a direct result of Mike Krahulik's posts, which listed links to the Florida Bar Association. Thompson accused Penny Arcade of soliciting complaints to the Bar against him, even though Krahulik actually posted the opposite, asking fans to cease sending letters to the Bar, as the Bar acknowledged that it is aware of Thompson's actions, thanks to previous letters.[79]
The Seattle PD eventually acknowledged receiving a complaint from Thompson, but have commented that they believe the issue to be a civil, rather than criminal, matter. They noted that this was from initial impressions of the letter they received, and their criminal investigations bureau is reviewing the letter to make sure that there were not any criminal matters that they missed.[80]
On the same day, Scott Kurtz, creator of the webcomic PvP and a longtime friend of Krahulik and Holkins, used the image of the letter Thompson sent to the Seattle PD to create a parody letter in which Jack attempts to enlist the aid of the Justice League of America by claiming Gabe and Tycho to be villains of some description.[81]
The Penny Arcade shop had at the time sold an "I hate Jack Thompson" T-shirt, claiming that every living creature, including Thompson's own mother, hates Jack Thompson.[82]
In an August 11, 2010 comic entitled "The Sixth Slave", an NPC pleads with a player who then refuses to save him: "Every morning, we are roused by savage blows. Every night, we are raped to sleep by the dickwolves".[86] The strip drew criticism from many commentators, including from The American Prospect and The Boston Phoenix. Krahulik and Holkins dismissed these criticisms, later selling "Team Dickwolves" T-shirts based on the strip.[87][88][89] They later removed the "Team Dickwolves" shirt from their store due to complaints that it made potential PAX attendees uncomfortable. After the removal, Krahulik posted online that removing the shirts was only partly caving to pressure but mainly due to people who had personally emailed him and were reasonable with their concerns. Krahulik also stated that anyone still hesitant about going to PAX even after removal of the shirts should not come to PAX.[90] In September 2013, on the last day of PAX, Krahulik told a panel that he thought that "pulling the dickwolves merchandise was a mistake", to cheers from the crowd.[91] However, Krahulik later apologized on the Penny Arcade website, stating that he regretted contributing to the furor that had followed the original comic.[92] Both critics of the comic strip and Krahulik and Holkins, made claims of receiving verbal abuse through social media and death threats.[93]
In a 2012 article in the Journal of Broadcasting & Electronic Media, academics Salter & Blodgett used the Dickwolves incident as a case study into "hypermasculinity and sexism within the gaming community", and argued that "this case highlights how the hypermasculine discourse encourages the overt privileging of masculinity over femininity and discourages women from engaging in gendered discourse within the community."[94]
"John Gabriel's Greater Internet Fuckwad Theory" was posted in the Penny Arcade strip published March 19, 2004. It regards the online disinhibition effect, in which Internet users exhibit unsociable tendencies while interacting with other Internet users. Krahulik and Holkins suggest that, given both anonymity and an audience, an otherwise regular person becomes aggressively antisocial.[95] In 2013, Holkins gave the corollary that "Normal Person - Consequences
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God Hand[a] is a beat 'em upvideo game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a cult classic.
The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features, these include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks. The plot follows a martial artist protecting his companion and wielding a legendary divine arm called the "God Hand", in order to save the world from demons.
The 3Daction game has the player moving in all directions, attacking with the face buttons and using special moves. The player can turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button.[5] Using the button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies. Four dodge moves are mapped to the directions on the right analog stick. The player can assign any attacks, including the Circle, Triangle, Square and X buttons. Square allows the player to chain multiple attacks at once.[5] There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.
More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a roulette wheel containing moves that the player chooses.[6] These moves are limited to a number of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each stage.[7][8] God Reel techniques cost between one and three Roulette Orbs. Some moves send each opponents flying into the stratosphere, while others are simple punches or kicks to specific bodyparts. Another gameplay mechanic in the player's arsenal is the God Hand itself. As the player strikes and defeats enemies, his "Tension Gauge" goes up. The player can also evade attacks, taunt, use tension boosting attacks, or find cards within each stages to increase the bar.[7][9] When it reaches a set amount, the player can remove the bracelet from Gene's arm to temporarily unleash the God Hand. In this state he is completely invincible and all of his attacks increase in both power and speed.[6] By using various stat boosting items, the player can increase the size of his Tension Gauge to hold more power.
While in combat, the player can monitor a "Difficulty Level" bar that dynamically adjusts to how much damage the player is dealing or receiving.[6] If the player gets caught up in a flurry of punches and combos, the level will drop; the player can also use the Grovel God Roulette to manually decrease the level by one. If the player deals a large number of unanswered attacks to their enemies while also dodging their attacks, then the level will increase. The bar consists of numerical levels one through three with a fourth level designated "Die" being the highest overall.[8] During levels one and two, the enemies will not attack the player unless they are in his line of sight or he is attacking them. On levels three and Die, the enemies will attack regardless of the camera position. Also, enemy attack strength increases as the levels increase; at level Die a fully maxed out player character can be killed in a few hits. Defeating enemies at higher Difficulty Levels earns the player more bonus points at the end of a stage.[6] By finishing the game once, the player unlocks the Hard Mode when starting a new game, which sets the difficulty bar at "Die" from the start, and it cannot be lowered in any way.
Enemies will mostly engage Gene one-on-one, but as the difficulty level rises and as the player progresses through the game, they become more coordinated and will attempt to surround and/or flank Gene. They can also use team attacks, such as jumping on each others' back to flying kick Gene. Each enemy, when defeated, has a small chance to spawn a demon from their corpses, which are challenging enemies on par with sub-bosses. Defeating those demons will always award the player with large sums of money, technique scrolls or roulette scrolls. Certain demon battles are guaranteed in specific portions of the game.
Additional techniques can be found in stages in the form of technique scrolls. Techniques and roulette moves can also be purchased or sold at the shop, located on the map screen.[5][10] Also accessible from the map is a casino, which contains a number of minigames, including slots, blackjack, poker, chihuahua racing and a fighting arena.[10]
In the game's backstory, a fallen angel became the Demon King Angra, whose demonic army invaded the world. However, a man holding the power of God within his arms defeated Angra, sending him into exile once again. The man was then given the title of "God Hand" by the people he saved. A clan of humans was established to protect the God Hands as it is said that anyone who possesses it will be "capable of becoming either god or demon".[11] The main protagonist is Gene, a 23-year-old fighter who has one of the God Hands, which is sought after by a group of demons. Though he is outspoken and macho, he has a keen sense of justice. Gene is accompanied by Olivia, a 19-year-old descendant of the clan who once protected the God Hands. After the demons kill her family, she fled with one of the God Hands, grafting it onto Gene upon meeting him when he saves her from bandits attempting to take the God Hand from her and gets his right arm hacked off in the process.[12]
The main villains are the Four Devas, a demonic society attempting to resurrect Angra for world domination. The members include the leader Belze, the cigar addicted officer Elvis, the circus ringmaster Shannon and Azel, also called the "Devil Hand", a human that also possesses one of the God Hands and earlier joined the Devas to achieve his own goals. The game features a number of recurring minor enemies whom Gene meets, including a pair of extremely flamboyant twins; the trio responsible for removing Gene's original arm; a gorilla wearing a lucha libre wrestling mask and outfit; an android warrior sent by Belze twice to stop Gene; an aspiring rock duo who were originally aspiring musicians that sold their souls to the demons in exchange for power; and a group of dwarfs dressed in Super Sentai-style clothing with playing card emblems on their costumes. Nearly all battles are revealed by comical gags and dialogue. Once Gene defeats Azel at the Tower of Angra, Angra awakens from inside Azel's body; Azel then rips off his God Hand and entrusts it to Gene, not wanting to be controlled. Now with both God Hands, Gene defeats Angra and rescues Olivia.
The game was first announced in April 2006 along with the use of a small teaser page on the Clover Studio website.[13] The game was developed by the team responsible for Resident Evil 4.[14] Development was supervised by Shinji Mikami, best known for the Resident Evil series of survival horror games, and was produced by Atsushi Inaba. The original idea for God Hand came about during a conversation between the two about the current state of action games; they found that many games in the genre at the time focused on the use of weapons and had gotten away from hand to hand combat.[14][15] Mikami expanded this in 2020 saying that the initial concept started sometime in 1999 when he played Final Fight Revenge, a game based on a popular arcade series he liked. He was disappointed with Revenge, calling it "shit," and decided to one day make a better beat 'em up.[16]
Mikami later approached Inaba with a poster depicting two stylized fists, meant to exemplify the kind of original game he wanted the two to create.[17] Originally, God Hand was to focus solely on "hardcore action" without much humor. However, after showing a trailer for the game at the 2006 Electronic Entertainment Expo (E3) which contained some comic relief, the team decided to integrate a large amount of comedy into the game based on the viewers' reactions.[15] Inaba stated that God Hand is "aimed at hardcore gamers," which is shown in its hard difficulty.[8] Unlike Viewtiful Joe and Ōkami, the design team had no particular goal when designing the graphical style of God Hand other than that they wanted it to look more realistic.[17][18] While God Hand appears to share many elements with classic manga and anime, such as Fist of the North Star, MD Geist and JoJo's Bizarre Adventure, no specific anime was cited as inspiration, but Inaba notes the game "shares that same style as '80s action anime."[14]
There are a few differences between the North American and Japanese versions of the game. Among minor alterations, such a few signs being changed, the "Chihuahua Curry" power-up was renamed to "Puppy Pizza" in the English localization. A free Roulette called "Pan Drop", which gives the user short-lived invincibility in return for taking some damage, was removed from the American version due to the trope of a pan falling on someone's head being too intrinsic to Japanese comedy to be understood by Western audiences.[5] However, another technique called "Head Slicer," which allows the player to decapitate an enemy, was featured in the North American localization, instead of the Japanese one due to CERO censorship policy in Japan.[5]Masafumi Takada from Grasshopper Manufacture composed the game's soundtrack, with one track contributed by Jun Fukuda. The score contains many throwbacks to older video game music, and is heavily influenced by 1960s and 1970s theme songs and other genres, including techno, rave, rock and funk. Takada was told by Mikami that due to the game's hardcore nature, the soundtrack should be composed to "relax things a little bit".[19] Takada's score utilizes motifs in the game's boss battle songs because many of them are fought more than once; Takada hoped that using different arrangements and orchestrations would remind players of older encounters with each boss.[19] The soundtrack itself, God Tracks, is composed of 23 tracks and was packaged with the Japanese version of the game.[20] A 128-page player's guide titled God Hand Official Guide Book was published by Capcom in Japan on October 7, 2006.[21]
Upon release, the game initially received "mixed or average reviews" according to video game review aggregatorMetacritic.[22]God Hand received almost universal praise for its combat system and an attempt at adhering to an "old-school brawler" formula, attributes which the same critics found to overshadow glaring flaws in its graphics, play control, level design, and camera. Official U.S. PlayStation Magazine opened its review by commenting, "God Hand is a terrible, terrible game, yet I can't stop playing it. There's just something horrifically appealing about how bad it is in almost every conceivable way."[40] In Japan, God Hand was listed on Famitsu's "Top 10 Reader's Most Wanted" for a few weeks.[5]Famitsu also gave the game one six, two sevens, and one six, for a total of 26 out of 40.[28]
Sean McCabe of 411Mania gave the game a score of 9.6 out of 10, stating: "I have to say ordinarily I'd try to balance out my opinion on a game. But with all the negativity this game has garnered from others, I'll just say what I feel. This is the best game of its kind in 15 years and one of the best games of the 128-bit generation, a genuine masterpiece. It is not for everybody, probably far from that, but I really enjoyed this game and want to make that crystal clear."[47] However, "D.W." of the same site gave it 5.5 out of 10, stating, "It's a shame that this had to be Clover's last title, but if God Hand was the best they could do, I can certainly see why they're not around anymore."[48]The Sydney Morning Herald gave the game three-and-a-half stars out of five, exclaiming, "Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the quirkiest, silliest and funniest games to come along in some time."[46] However, Maxim gave it three stars out of five, saying that it "may lack polish and production values, but like a trailer-park hooker, it still manages to be lovable trash."[49]The A.V. Club gave the game a C+ and stated, "Playing this flawed, oddball offering is like flushing your neurotransmitters with Red Bull—painful, mind-expanding, and occasionally laughter-inducing."[45]
Despite IGN giving God Hand a score of 3 out of 10 during its original release,[39] the website ranked the game at #100 for their "Top 100 PlayStation 2 Games" list in 2010.[50]Independent PlayStation Magazine listed God Hand among the "11 PS2 Games You Need to Play (But Haven't)".[51]God Hand was a nominee for "Best Fighting Game" at the 2006 Spike Video Game Awards, but lost to Mortal Kombat: Armageddon.[52]Rab Florence of the Scottish television series VideoGaiden claimed God Hand to be one of the best games ever made. The presenter summarized his review by stating, "What an epitaph for Clover Studio: We made one of the best games of all time and it was just a game about punching people".[53]
The game was the fifth best-selling game during the week of its release in the country, selling 48,280 units.[54] Capcom managed to both ship and sell nearly 60,000 copies of the game in the country by the end of 2006.[8][55]God Hand was later re-released under the CapKore line of budget titles and the PlayStation The Best range.[5][56]
God Hand is the final game of Clover Studio, which was closed after the game's release in North America.[57] Retrospectively, the game is considered a cult classic, having gained a cult following and a generally favorable retrospective reception.[58][59][60][61] The Capcom staff thought about including Gene as a playable character in their fighting gameMarvel vs. Capcom 3: Fate of Two Worlds, but was replaced by Amaterasu from Ōkami.[62] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[63] Following Asura's Wrath's release, developer CyberConnect2 revealed that they felt the game would serve to satisfy fans wanting a sequel to God Hand. They were later pleased that people had seen the deliberate similarities between the two games.[64]
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