This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This disambiguation page lists articles associated with the title Caution. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Beginning with William Hartnell, fourteen actors have headlined the series as the Doctor; as of 2024[update], Ncuti Gatwa leads the series as the Fifteenth Doctor. The transition from one actor to another is written into the plot of the series with the concept of regeneration into a new incarnation, a plot device in which, when a Time Lord is fatally injured, their cells regenerate and they are reincarnated. Each actor's portrayal is distinct, but all represent stages in the life of the same character and, together, they form a single lifetime with a single narrative. The time-travelling nature of the plot means that different incarnations of the Doctor occasionally meet. In 2017, Jodie Whittaker, as the Thirteenth Doctor, became the first woman to be cast in the lead role.
The series is a significant part of popular culture in Britain[2] and elsewhere; it has gained a cult following. It has influenced generations of British television professionals, many of whom grew up watching the series.[3]Fans of the series are sometimes referred to as Whovians. The series has been listed in Guinness World Records as the longest-running science-fiction television series in the world,[4] as well as the "most successful" science-fiction series of all time, based on its overall broadcast ratings, DVD and book sales.[5]
Doctor Who follows the adventures of the title character, a rogue Time Lord with somewhat unknown origins who goes by the name "the Doctor". The Doctor fled Gallifrey, the planet of the Time Lords, in a stolen TARDIS ("Time and Relative Dimension(s) in Space"), a time machine that travels by materialising into, and dematerialising out of, the time vortex. The TARDIS has a vast interior but appears smaller on the outside, and is equipped with a "chameleon circuit" intended to make the machine take on the appearance of local objects as a disguise. Because of a malfunction, the Doctor's TARDIS remains fixed as a blue British police box.[6]
Across time and space, the Doctor's many incarnations often find events that pique their curiosity, and try to prevent evil forces from harming innocent people or changing history, using only ingenuity and minimal resources, such as the versatile sonic screwdriver. The Doctor rarely travels alone and is often joined by one or more companions on these adventures; these companions are usually humans, owing to the Doctor's fascination with planet Earth, which also leads to frequent collaborations with the international military task force UNIT when Earth is threatened.[7] The Doctor is centuries old and, as a Time Lord, has the ability to regenerate when there is mortal damage to their body.[8] The Doctor's various incarnations have gained numerous recurring enemies during their travels, including the Daleks, their creator Davros, the Cybermen, and the renegade Time Lord the Master.[9]
Doctor Who was originally intended to appeal to a family audience[10] as an educational programme using time travel as a means to explore scientific ideas and famous moments in history. The programme first appeared on the BBC Television Service at 17:16:20 GMT on 23 November 1963; this was eighty seconds later than the scheduled programme time, because of announcements concerning the previous day's assassination of John F. Kennedy.[11][12] It was to be a regular weekly programme, each episode 25 minutes of transmission length. Discussions and plans for the programme had been in progress for a year. The head of dramaSydney Newman was mainly responsible for developing the programme, with the first format document for the series being written by Newman along with the head of the script department (later head of serials) Donald Wilson and staff writer C. E. Webber; in a 1971 interview Wilson claimed to have named the series, and when this claim was put to Newman he did not dispute it.[13] Writer Anthony Coburn, story editorDavid Whitaker and initial producer Verity Lambert also heavily contributed to the development of the series.[14][g]
On 31 July 1963, Whitaker commissioned Terry Nation to write a story under the title The Mutants. As originally written, the Daleks and Thals were the victims of an alien neutron bomb attack but Nation later dropped the aliens and made the Daleks the aggressors. When the script was presented to Wilson, it was immediately rejected as the programme was not permitted to contain any "bug-eyed monsters". According to Lambert, "We didn't have a lot of choice—we only had the Dalek serial to go ... We had a bit of a crisis of confidence because Donald [Wilson] was so adamant that we shouldn't make it. Had we had anything else ready we would have made that." Nation's script became the second Doctor Who serial – The Daleks (also known as The Mutants). The serial introduced the eponymous aliens that would become the series' most popular monsters, dubbed "Dalekmania", and was responsible for the BBC's first merchandising boom.[16]
We had to rely on the story because there was little we could do with the effects. Star Wars in a way was the turning point. Once Star Wars had happened, Doctor Who effectively was out of date from that moment on really, judged by that level of technological expertise.
—Philip Hinchcliffe, producer of Doctor Who from 1974 to 1977, on why the "classic series" eventually fell behind other science fiction in production values and reputation, leading to its cancellation[17]
The BBC drama department produced the programme for 26 seasons, broadcast on BBC One. Due to his increasingly poor health, William Hartnell, first actor to play the Doctor, was succeeded by Patrick Troughton in 1966. In 1970, Jon Pertwee replaced Troughton and the series began production in colour. In 1974, Tom Baker was cast as the Doctor. His eccentric personality became hugely popular, with viewing figures for the series returning to a level not seen since the height of "Dalekmania" a decade earlier.[18] After seven years in the role, Baker was replaced by Peter Davison in 1981, and Colin Baker replaced Davison in 1984. In 1985, the channel's controller Michael Grade attempted to cancel the series, but it returned after an 18-month hiatus. He also had Colin Baker removed from the starring role in 1986.[19][20][21] The role was recast with Sylvester McCoy, but falling viewing numbers, a decline in the public perception of the series and a less-prominent transmission slot saw production ended in 1989 by Peter Cregeen, the BBC's new head of series.[22] Although it was effectively cancelled, the BBC repeatedly affirmed over several years that the series would return.[23]
While in-house production concluded, the BBC explored an independent production company to relaunch the series. Philip Segal, a British expatriate who worked for Columbia Pictures' television arm in the United States, had approached the BBC as early as July 1989, while the 26th season was still in production.[23] Segal's negotiations eventually led to a Doctor Who television film as a pilot for an American series, broadcast on the Fox Network in 1996, as an international co-production between Fox, Universal Pictures, the BBC and BBC Worldwide. Starring Paul McGann as the Doctor, the film was successful in the UK (with 9.1 million viewers), but was less so in the United States and did not lead to a series.[23]
Licensed media such as novels and audio plays provided new stories, but as a television programme, Doctor Who remained dormant. In September 2003,[24][25]BBC Television announced the in-house production of a new series, after several years of attempts by BBC Worldwide to find backing for a feature film version. The 2005 revival of Doctor Who is a direct plot continuation of the original 1963–1989 series and the 1996 television film. The executive producers of the new incarnation of the series were Queer as Folk writer Russell T Davies and BBC Cymru Wales head of drama Julie Gardner. From 2005, the series switched from a multi-camera to a single-camera setup.[26]
Starring Christopher Eccleston as the Doctor, Doctor Who returned with the episode "Rose" on BBC One on 26 March 2005, after a 16-year hiatus of in-house production.[27] Eccleston left after one series and was replaced by David Tennant.[28] Davies left the production team in 2009.[29]Steven Moffat, a writer under Davies, was announced as his successor, along with Matt Smith as the new Doctor.[30] Smith decided to leave the role of the Doctor in 2013, the 50th anniversary year.[31] He was replaced by Peter Capaldi.[32]
Both Whittaker and Chibnall announced that they would depart the series after a series of specials in 2022.[35] Davies returned as showrunner from the 60th anniversary specials, twelve years after he had left the series previously.[36]Bad Wolf co-produces the series in partnership with BBC Studios Productions.[37] Bad Wolf's involvement sees Gardner return to the series alongside Davies and Jane Tranter, who recommissioned the series in 2005.[36]
The programme has been sold to many other countries worldwide (see § Viewership).
It has been claimed that the transmission of the first episode was delayed by ten minutes due to extended news coverage of the assassination of US President John F. Kennedy the previous day; in fact, it went out after a delay of eighty seconds.[38] The BBC believed that coverage of the assassination, as well as a series of power blackouts across the country, had caused many viewers to miss this introduction to a new series, and it was broadcast again on 30 November 1963, just before episode two.[39][40]
The programme soon became a national institution in the United Kingdom, with a large following among the general viewing audience.[42][43] The show received controversy over the suitability of the series for children. Morality campaigner Mary Whitehouse repeatedly complained to the BBC over what she saw as the programme's violent, frightening and gory content. According to Radio Times, the series "never had a more implacable foe than Mary Whitehouse".[44]
A BBC audience research survey conducted in 1972 found that, by their own definition of violence ("any act[s] which may cause physical and/or psychological injury, hurt or death to persons, animals or property, whether intentional or accidental"), Doctor Who was the most violent of the drama programmes the corporation produced at the time.[45] The same report found that 3% of the surveyed audience believed the series was "very unsuitable" for family viewing.[46] Responding to the findings of the survey in The Times newspaper, journalist Philip Howard maintained that, "to compare the violence of Dr Who, sired by a horse-laugh out of a nightmare, with the more realistic violence of other television series, where actors who look like human beings bleed paint that looks like blood, is like comparing Monopoly with the property market in London: both are fantasies, but one is meant to be taken seriously."[45]
During Jon Pertwee's second season as the Doctor, in the serial Terror of the Autons (1971), images of murderous plastic dolls, daffodils killing unsuspecting victims, and blank-featured policemen marked the apex of the series' ability to frighten children.[47] Other notable moments in that decade include a disembodied brain falling to the floor in The Brain of Morbius[48] and the Doctor apparently being drowned by a villain in The Deadly Assassin (both 1976).[49] Mary Whitehouse's complaint about the latter incident prompted a change in BBC policy towards the series, with much tighter controls imposed on the production team,[50] and the series' next producer, Graham Williams, was under a directive to take out "anything graphic in the depiction of violence".[51]John Nathan-Turner produced the series during the 1980s and said in the documentary More Than Thirty Years in the TARDIS that he looked forward to Whitehouse's comments because the ratings of the series would increase soon after she had made them. Nathan-Turner also got into trouble with BBC executives over the violence he allowed to be depicted for season 22 of the series in 1985, which was publicly criticised by controller Michael Grade and given as one of his reasons for suspending the series for 18 months.[52]
The phrase "Hiding behind (or 'watching from behind') the sofa" entered British pop culture, signifying the stereotypical but apocryphal early-series behaviour of children who wanted to avoid seeing frightening parts of a television programme while remaining in the room to watch the remainder of it.[53] The phrase retains this association with Doctor Who, to the point that in 1991 the Museum of the Moving Image in London named its exhibition celebrating the programme Behind the Sofa. The electronic theme music too was perceived as eerie, novel, and frightening at the time. A 2012 article placed this childhood juxtaposition of fear and thrill "at the center of many people's relationship with the series",[54] and a 2011 online vote at Digital Spy deemed the series the "scariest TV show of all time".[55]
TARDIS interior (2005–2010) at the Doctor Who Experience, London Olympia
The image of the TARDIS has become firmly linked to the series in the public's consciousness; BBC scriptwriter Anthony Coburn, who lived in the resort of Herne Bay, Kent, was one of the people who conceived the idea of a police box as a time machine.[56] In 1996, the BBC applied for a trademark to use the TARDIS' blue police box design in merchandising associated with Doctor Who.[57] In 1998, the Metropolitan Police Authority filed an objection to the trademark claim; but in 2002, the Patent Office ruled in favour of the BBC.[58][59][60]
The 21st-century revival of the programme became the centrepiece of BBC One's Saturday schedule and "defined the channel".[61] Many renowned actors have made guest-starring appearances in various stories including Kylie Minogue,[62]Sir Ian McKellen,
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The first Assassin's Creed game was released in 2007, and the series has featured thirteen main installments in total, the most recent being Assassin's Creed Mirage in 2023. Main games in the Assassin's Creed series are set in an open world and played from the third-person view. Gameplay revolves around combat, stealth, and exploration, including the use of parkour to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.
A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden in an attempt to prevent a catastrophic event, referencing the 2012 phenomenon. From Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate, Assassin initiates and employees of Abstergo (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The next three games, Assassin's Creed Origins, Odyssey, and Valhalla, follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.
The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022[update], becoming Ubisoft's best-selling franchise and one of the highest selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, and novels have also been published. A live-action film adaptation of the series, titled Assassin's Creed, was released in 2016.
While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Until 2015's Assassin's Creed Syndicate, the franchise was structured around single-player content, and while centering on open world spaces and several role-playing elements, were more action-adventure and stealth-oriented. Period two, covering from Assassin's Creed Origins to Assassin's Creed Mirage, brought in more role-playing elements and live-service features to increase player engagement. Period three will launch with Assassin's Creed Shadows, using lessons from the second period of development to make engrossing single-player games similar to the original titles but with features to allow players to share achievements and content with others, all to be backed by the Infinity hub system.[1]
The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]
After Assassin's Creed was released in 2007, Ubisoft Montreal said they looked to "rework the global structure" in developing the sequel, Assassin's Creed II. They felt that parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves, for example using rooftops to escape pursuits.[6] The change in setting meant that the game would feature a new cast of characters, including a new protagonist, Ezio Auditore da Firenze. Assassin's Creed II also brought in more use of crowds to hide in plain sight that the developers had seen used in Hitman: Blood Money, adding more to the concept of social stealth as a gameplay option.[6] Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward as well as other Ubisoft games like Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.[6]Assassin's Creed II was followed by two sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, which also featured Ezio as the main protagonist and introduced the ability for players to recruit NPCs as Assassins and manage them in missions.[6]
Assassin's Creed III originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at Ubisoft Singapore and featured naval ship combat. As the main team had settled into the American Revolution period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in Assassin's Creed III was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century Massachusetts and New York. This further allowed the adding of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.[6]
For Assassin's Creed III's sequel, Assassin's Creed IV: Black Flag, the Ubisoft team built upon the foundation of its predecessor, particularly with regards to the naval gameplay, merging it seamlessly with the land-based gameplay.[6] The team also used the game as a chance to address aspects of the series' storyline. Choosing to focus on an outsider's perspective to the Assassin–Templar conflict, they set the game around the Golden Age of Piracy, with the protagonist, Edward Kenway, starting out as a pirate who initially becomes involved in the conflict with the prospect of wealth. Similarly, after the conclusion of Desmond Miles' story arc in Assassin's Creed III, the modern-day segments put players in the role of a nameless individual controlled from a first-person perspective. The team chose this approach because they believed it allowed players to more easily identify themselves in their character.[6] This trend would continue in the series until Assassin's Creed Syndicate.[6]
Development of Assassin's Creed Unity began shortly after the completion of Brotherhood in 2010,[7] with the core development team splitting off during the early stages of development on Assassin's Creed III.[8] As the first game in the series to be released exclusively for the eighth generation of video game consoles, Unity featured a graphical and gameplay overhaul. The setting chosen for the game was Paris during the early years of the French Revolution, with players taking control of a new Assassin named Arno Dorian.[7][8] After Unity, Ubisoft released Assassin's Creed Syndicate in 2015.[6]
After Syndicate, Ubisoft decided that the series needed a major reinvention across both gameplay and narrative. It was decided to make the next game, Assassin's Creed Origins, closer to a role-playing video game than a stealth-action game, which would also bring a game with many more hours of play than previous titles. Some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changed how missions were presented — rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions.[6] From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in Ancient Egypt to make the player character, Bayek of Siwa, a medjay that people would respect and seek the help of.[6] The modern-day storyline also shifted back to a single character, Layla Hassan. The developers limited the number of playable sequences for her character compared to previous games but gave them more meaning, such as allowing the player to explore Layla's laptop with background information on the game's universe.[6]
Origins was followed in 2018 by Assassin's Creed Odyssey, which shifted the setting to Classical Greece and followed a similar approach to its predecessor but with more emphasis on the role-playing elements.[6] 2020's Assassin's Creed Valhalla, set in Medieval England and Norway during the Viking Age, continued the same style as Origins and Odyssey. The developers recognized feedback from the previous two games and brought back the social stealth elements, as well as the concept of a customizable home base that was first introduced in Assassin's Creed II.[6]
In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[9][10]
In 2022, Ubisoft announced several additional games for the series. Assassin's Creed Infinity has been described by its executive producer, Marc-Alexis Côté, as a "new design philosophy" for the series,[1][11] as well as a hub that will provide the releases of future games.[12] The first two games to be included in Infinity will be Assassin's Creed Shadows, set in Japan during the Sengoku period,[9] and Assassin's Creed: Codename Hexe, rumoured to be set in Central Europe during the 16th century.[13]
The Assassin's Creed games are centered around one or more fictional members of the Order of the Assassins. Their memories are experienced by an in-game character in the modern-day period through a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a diegetic interface to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as desynchronization of the genetic memory, allowing the player to try the mission again. Through the Animus interface, the player can retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner, such as by only killing the mission's target. The Animus also imparts special abilities to the modern-day character that helps them to see their target in a crowd or other unique points of interest.[14][15]
While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a leap of faith into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[16][17]
The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, which can be used to perform surreptitious assassinations.[18]
The Assassin's Creed games primarily revolve around the rivalry and conflict between two ancient secret societies: the Order of Assassins, who represent freedom, and the Knights Templar, who represent order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of Pieces of Eden, artifacts that can override free will to control people.[19]
These artifacts are remnants of an ancient species pre-dating humanity called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive solar flare devastated the surface of the Earth. The Isu began to die out while humanity thrived. Three Isu—Minerva, Juno, and Jupiter—attempted to prepare humanity for a solar flare they knew would come centuries later. Minerva and Jupiter prepared vaults from which humanity could activate a protective shield around Earth with the Pieces of Eden and the Eye, a means to communicate how to find and use these vaults; however, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno, unaware she had hidden her consciousness to wake upon activation of the Eye. All that remained of the Isu were the traces of their memories in the world's mythologies, and religions, while the Pieces of Eden were lost to time.[19]
The series takes place in the modern era, in which the Templars have established the mega-corporation Abstergo Industries. Abstergo has developed a device, the Animus, whose user can relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate the missing Pieces of Eden via the Animus.[19] A user of the Animus can move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to desynchronization of the memory.[14][15] Extended use of the Animus creates a bleeding effect that gives users some of the skills and capabilities they experienced with their ancestor.[20]
The first five main games in the series focus on Desmond Miles, a bartender who learns he is a descendant of several important Assassins throughout history, including Altaïr Ibn-LaʼAhad from the Middle East during the Third Crusade; Ezio Auditore da Firenze from the Italian Renaissance during the late 15th and early 16th centuries; and Ratonhnhaké:ton (better known as Connor), a half-Mohawk, half-British Assassin during the American Revolution. Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins. Lucy takes Desmond to meet Shaun Hastings and Rebecca Crane, two other members of the modern-day Assassins. The group is joined later by William Miles, Desmond's father. They continue to explore Desmond's memories and eventually discover the Eye and Minerva's warning of another possible solar flare. They also inadvertently free Juno, who then kills Lucy, revealed to be a double agent for the Templars. The group continues to find the vaults across the globe via Desmond's memories, and Desmond ultimately activates them in time to block the solar flare, at the cost of his own life.[19]
Starting with Assassin's Creed IV: Black Flag, William goes into exile, while Shaun and Rebecca continue to monitor Abstergo by posing as employees of one of their spin-off companies, Abstergo Entertainment. Abstergo has refined the Animus technology to allow anyone to experience genetic memories from the DNA material of another person, allowing Abstergo to continue their search for the Pieces of Eden under the guise of creating entertainment products. In Black Flag, the player assumes the role of an unnamed Abstergo employee tasked with scanning the memories of Edward Kenway, a privateer-turned-pirate during the Golden Age of Piracy and Connor's grandfather. During their investigation, the player is blackmailed into helping a fellow employee, John Standish, recover sensitive information and deliver it to the Assassins. John is later revealed to be a Sage, a human reincarnation of Juno's husband Aita, who is trying to resurrect her, though he is killed by Abstergo before his plan can come to fruition.[19] In Assassin's Creed Rogue, the player controls another Abstergo employee who is recruited by the Templars to clean their servers after the Assassins breach them and recover data on the life of Shay Patrick Cormac, an Assassin-turned-Templar from the 18th century. The Assassins are ultimately forced to go underground once more, and the player character is invited to join the Templars.[19]
By the time of Assassin's Creed Unity, Abstergo distributes its Animus product via a video game console named Helix, tapping into an extensive, unaware player base to help them locate more Pieces of Eden and determine the fates of various Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The game's opening has players control an unnamed Templar during the downfall of the Templar Order, while the different "time anomalies" take them to Paris during the Belle Époque, World War II, and the Hundred Years' War. The Assassins locate select players and bring them in as Initiates to help their cause. In Unity, the player character is contacted by an Assassin named Bishop and asked to experience the memories of Arno Dorian, an Assassin active during the French Revolution, so that the modern-day Assassins can locate the body of a Sage and hide it from Abstergo.[19] Despite the Assassins' efforts, Abstergo collects enough samples of other Sages by the start of Assassin's Creed Syndicate to move forward with the Phoenix Project. Again, Bishop contacts the Initiate and asks them to explore the memories of Jacob and Evie Frye, twin Assassins from Victorian England, to locate a Piece of Eden known as the Shroud, which Abstergo needs to complete the process of recreating the Isu genetic structure. Although the Initiate manages to locate the Shroud, the Templars beat the Assassins to it.[19]
A new storyline is introduced in Assassin's Creed Origins focusing on Abstergo researcher Layla Hassan. Initially tasked with locating historical artifacts in Egypt, Layla stumbles upon the mummified corpses of the medjay Bayek and his wife Aya, co-founders of the Hidden Ones, the precursor organizati
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