Prince of Persia

Prince of Persia theme by kwauzzie

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Prince of Persia Theme
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Prince of Persia
Genre(s)
Developer(s)
Publisher(s)
Creator(s)Jordan Mechner
Platform(s)
First releasePrince of Persia
October 3, 1989
Latest releasePrince of Persia: The Lost Crown
January 18, 2024

Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.

The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published five additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), Prince of Persia (2008), Prince of Persia: The Forgotten Sands (2010), and Prince of Persia: The Lost Crown (2024), as well as a number of spin-offs and games for mobile devices.

Outside of the games, the franchise includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[1][2][3]

Games[edit]

Release timeline
           Original continuity

           The Sands of Time continuity            Reboot continuity

           Other continuities
1989Prince of Persia
1990
1991
1992
1993The Shadow and the Flame
1994
1995
1996
1997
1998
1999Prince of Persia 3D
2000
2001
2002Prince of Persia: Harem Adventures
2003The Sands of Time
2004Warrior Within
2005The Two Thrones
Battles of Prince of Persia
2006Prince of Persia Trilogy
2007Prince of Persia Classic
2008Prince of Persia
The Fallen King
2009
2010The Forgotten Sands
The Forgotten Sands (Wii)
The Forgotten Sands (Nintendo DS)
The Forgotten Sands (PSP)
2011
2012
2013The Shadow and the Flame (remake)
2014
2015
2016
2017
2018Prince of Persia: Escape
2019
2020
2021
2022Prince of Persia: Escape 2
2023
2024Prince of Persia: The Lost Crown
The Rogue Prince of Persia (early access)
2025
2026The Sands of Time (remake)
TBAThe Rogue Prince of Persia

Original trilogy[edit]

The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[4] and films like Raiders of the Lost Ark[5] and The Adventures of Robin Hood,[6] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.[8][9]

Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label.[10] Released for PC and the Dreamcast only,[13] it was criticized by many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]

The Sands of Time series[edit]

Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[15] The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre".[16][17]

Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled Prince of Persia: The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of The Sands of Time, and the grittier mediums of Warrior Within.[20]

A fourth installment in The Sands of Time series, Prince of Persia: The Forgotten Sands, was released in May 2010.[21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within, whereas the PSP, Wii, and the DS versions each feature their own alternative storylines. The game was released as a tie in to The Sands of Time film adaptation.[22]

Trilogy collection[edit]

The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on the PlayStation 2, Xbox and Microsoft Windows. The games were remastered in high-definition for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PlayStation 2 collection was released on October 27, 2006, in Europe,[citation needed] while the remastered collection was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment.

In North America, the three games were originally released separately as downloadable-only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010, while the other two games followed in December.[24] The Blu-ray version was to be released in North America on March 22, 2011[25] but the collection ended up being delayed until April 19.

Prince of Persia 2008 reboot series[edit]

In 2006, concept designs surfaced hinting at another entry in the franchise.[26] The game, titled simply Prince of Persia, is a second reboot of the franchise, with its level and combat design harking back to the original 1989 game.[27] The game was released in December 2008, receiving positive reviews from most video game outlets and decent sales.[28] Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off for the Nintendo DS, titled Prince of Persia: The Fallen King,[29] which received fair reviews.[30][31][32][19]

Spin-offs and remakes[edit]

The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. Battles of Prince of Persia is a turn-based strategy game set between The Sands of Time and Warrior Within.[33] It received mediocre reviews from critics.[34][35]

In 2007, Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Java ME, Android, iOS, Xbox 360 (XBLA), and PlayStation 3 (PSN).[36] The visual style was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself was given some additional moves, such as the ability to roll, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the same as the original – the player must defeat Jaffar within one hour while watching out for the many traps and defeating the guards they encounter.

There have been a number of mobile games for Java ME-based phones developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad.[37] The first spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[38] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[39] and its sequel The Shadow and the Flame in July 2013.[40][41]

In 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[42] a mobile game for Android and iOS. It is a runner game made up of different levels,[43] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[44] In August 2022, a follow-up, Prince of Persia: Escape 2, was released.[45]

In January 2024, Ubisoft released the first major installment in the series since The Forgotten Sands, Prince of Persia: The Lost Crown. It is a 2.5D side-scrolling platformer and introduces a new storyline and protagonist, Sargon, a member of the Immortals.[46]

Future games[edit]

A remake of the Sands of Time, formally announced at Ubisoft Forward 2020, was originally scheduled for release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox One, but Ubisoft delayed the remake indefinitely.[47] In its quarterly financial report, Ubisoft stated that the remake was expected to be out sometime during its 2022–23 fiscal year.[48] The remake's development was moved to Ubisoft Montréal, a change from Ubisoft Mumbai and Ubisoft Pune. The company said the 2023 fiscal year release target was no longer being targeted.[49] A new release window of 2026 was announced at Ubisoft Forward 2024.[50]

The Rogue Prince of Persia is an upcoming 2.5D roguelike title developed by Evil Empire and set to release in Early Access on May 14, 2024. The game entered development around 2019, after a discussion between Evil Empire and Ubisoft at GDC, and its art direction is heavily inspired by Franco-Belgian comics. The game will be Ubisoft's first day-one Steam release in five years, as well as their first title to be released in Early Access before a full release.[51]

Canceled and unreleased games[edit]

Prince of Persia Redemption[edit]

In 2012, leaked images from a project entitled Osiris were assumed to be the next Prince of Persia title.[52] Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game.[53] A year later, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "as soon as we have something to show, we will".[54] In the following months, Ubisoft confirmed that it was either planning or considering next-generation entries in multiple franchises, including Prince of Persia.[55] A video uploaded by a Ubisoft Montreal artist in 2012 but only discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would have been released for Windows, Xbox 360, and PlayStation 3.[56][57][58] According to Jonathan Cooper, a former Ubisoft animator at the time, the trailer was a mockup of the planned gameplay for the title created by Khai Nguyen, used to pitch the game concept. The game never developed beyond that point, though the work on the pitch trailer was used to prepare a similar trailer for Assassin's Creed III.[59]

Adaptations[edit]

Graphic novel[edit]

Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[60][61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.[62]

Film adaptation[edit]

In 2010, a film adaptation of The Sands of Time was released by Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would go on to receive mixed reception, but still gross $336 million in theaters.[63] Besides The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the two other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.

Upon the film's release, it was accompanied by Before the Sandstorm, a 2010 one-shot comic book published by Disney Publishing Worldwide. This comic serves as both a direct prequel and sequel to the feature film, and explains the motives and backgrounds of some characters. It was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia was released by The Lego Group in 2010, as part of the company's strategy to produce sets based on Disney properties.[64] Based on the feature film, Lego released six sets within the theme, as well as a short animated film, before discontinuing it.[65][66]

Reception[edit]

Awards[edit]

The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy[edit]

South Korean singer-songwriter Kim Kwang-Jin released the song 'Magic Castle', with lyrics inspired from the storyline of the original Prince of Persia.[67]

In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called "Prince of Gosplan". The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of the real world and video games and identifies himself as Prince of Persia. He tries to understand if his life is real or if he is just seeing it on a computer display.[68]

The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[69]

The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation 3. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[70] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassin. The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.[70]

References[edit]

  1. ^

    Automobili Lamborghini S.p.A.
    Company typeSubsidiary
    IndustryAutomotive
    Founded1963; 61 years ago (1963)
    FounderFerruccio Lamborghini
    Headquarters,
    Italy
    Number of locations
    135 dealerships
    Area served
    Worldwide
    Key people
    Stephan Winkelmann (CEO)[1]
    Production output
    Increase 9,233 vehicles (2022)[2]
    RevenueIncrease €2.38 billion (2022)[3]
    Increase €614 million
    Increase €10.1 million (2014)[3]
    Total equityIncrease €1.832 billion (2014)[3]
    Number of employees
    1,779 (December 2020)[4]
    ParentAudi AG
    SubsidiariesDucati Motor Holding S.p.A.
    Italdesign Giugiaro
    Websitelamborghini.com

    Automobili Lamborghini S.p.A. (Italian: [autoˈmɔːbili lamborˈɡiːni]) is an Italian manufacturer of luxury sports cars and SUVs based in Sant'Agata Bolognese. The company is owned by the Volkswagen Group through its subsidiary Audi.

    Ferruccio Lamborghini (1916–1993), an Italian manufacturing magnate, founded Automobili Ferruccio Lamborghini S.p.A. in 1963 to compete with Ferrari. The company was noted for using a rear mid-engine, rear-wheel drive layout. Lamborghini grew rapidly during its first decade, but sales plunged in the wake of the 1973 worldwide financial downturn and the oil crisis. The firm's ownership changed three times after 1973, including a bankruptcy in 1978. American Chrysler Corporation took control of Lamborghini in 1987 and sold it to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division.

    New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.

    Lamborghini currently produces the V10-powered Huracán, Urus SUV powered by a twin-turbo V8 engine, and will produce the Revuelto, a V12/electric hybrid, as of 2024. In addition, the company produces V12 engines for offshore powerboat racing.

    Lamborghini Trattori, founded in 1948 by Ferruccio Lamborghini, is headquartered in Pieve di Cento, Italy, and continues to produce tractors. Since 1973, Lamborghini Trattori has been a separate entity from the automobile manufacturer.

    History[edit]

    Ferruccio Lamborghini with a Jarama and a tractor of his brand

    Manufacturing magnate Italian Ferruccio Lamborghini founded the company in 1963 with the objective of producing a refined grand touring car to compete with offerings from established marques such as Ferrari. The company's first models, such as the 350 GT, were released in the mid-1960s. Lamborghini was noted for the 1966 Miura sports coupé, which used a rear mid-engine, rear-wheel drive layout.

    Lamborghini grew rapidly during its first ten years, but sales fell in the wake of the 1973 worldwide financial downturn and the oil crisis. Ferruccio Lamborghini sold the company to Georges-Henri Rossetti and René Leimer and retired in 1974. The company went bankrupt in 1978, and was placed in the receivership of brothers Jean-Claude and Patrick Mimran in 1980. The Mimrans purchased the company out of receivership by 1984 and invested heavily in its expansion. Under the Mimrans' management, Lamborghini's model line was expanded from the Countach to include the Jalpa sports car and the LM002 high-performance off-road vehicle.

    The Mimrans sold Lamborghini to the Chrysler Corporation in 1987. After replacing the Countach with the Diablo and discontinuing the Jalpa and the LM002, Chrysler sold Lamborghini to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division. New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand Lamborghini. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.

    In 2021, the CEO of Lamborghini said that by 2024 all its models will be hybrid.[5]

    Lamborghini ownership
    Years Owner
    1963–1972 Ferruccio Lamborghini
    1972–1977 Georges-Henri Rossetti and René Leimer
    1977–1984 Receivership
    1984–1987 Patrick Mimran
    1987–1994 Chrysler Corporation
    1994–1995 MegaTech
    1995–1998 V'Power and Mycom Sedtco
    1998–present Audi AG

    Products[edit]

    Automobiles[edit]

    As of the 2018 model year, Lamborghini's automobile product range consists of three model lines, two of which are mid-engine two-seat sports cars while the third one is a front engined, all-wheel drive SUV.[6]

    Models in production[edit]

    • Revuelto
    Lamborghini Revuelto coupe

    Production of the new Revuelto began in mid-2023 and it will be delivered in late 2023 as a 2024 model. The car will be powered by a 6.5L naturally aspirated V12 and three magnetic motors for a combined power output of 1,001 hp (1,015 PS).[7][8]

    • Huracán
    Lamborghini Huracan LP 610-4 Spyder

    The V10-powered Huracán line currently includes the all-wheel-drive LP 610-4, the low cost rear-wheel-drive LP 580-2 and the powerful track oriented LP 640-4 Performante, each in coupé and Spyder (convertible) versions.[9]

    • Urus
    Lamborghini Urus

    With the intention of doubling its sales volume by 2019, Lamborghini also added an SUV named Urus in its line-up which is powered by a twin-turbo V8 engine and utilises a front engine, all-wheel drive layout.[10][11]

    Marine engines[edit]

    Motori Marini Lamborghini produces a large V12 marine engine block for use in World Offshore Series Class 1 powerboats. A Lamborghini branded marine engine displaces approximately 8,171 cc (8.2 L) and outputs approximately 940 hp (700 kW).[12]

    Lamborghini motorcycle[edit]

    In the mid-1980s, Lamborghini produced a limited-production run of a 1,000 cc (61.0 cu in) sports motorcycle. UK weekly newspaper Motor Cycle News reported in 1994—when featuring an example available through an Essex motorcycle retailer—that 24 examples were produced with a Lamborghini alloy frame having adjustable steering head angle, Kawasaki GPz1000RX engine/transmission unit, Ceriani front forks and Marvic wheels. The bodywork was plastic and fully integrated with front fairing merged into fuel tank and seat cover ending in a rear tail-fairing. The motorcycles were designed by Lamborghini stylists and produced by French business Boxer Bikes.[13]

    Branded merchandise[edit]

    L900 marine engine

    Lamborghini licenses its brand to manufacturers that produce a variety of Lamborghini-branded consumer goods including scale models, clothing, accessories, bags, electronics[14] and laptop computers.[15]

    Motorsport[edit]

    Lamborghini Motorsport Division, Squadra Corse
    Squadra Corse
    Company typeSubsidiary
    Industry
    • Automobile
    • Motorsports
    Headquarters
    Sant'Agata Bolognese
    ,
    Italy
    Area served
    Worldwide
    Key people
    OwnerAutomobili Lamborghini
    ParentAudi AG
    Websitelamborghini.com/en-en/motorsport

    Automobiles produced[edit]

    Lamborghini Motorsport Division Squadra Corse produces GT3 cars and cars for their Super Trofeo events based on the Gallardo and Huracán. Apart from them, the Squadra Corse builds cars upon customer request.

    GT3 and Super Trofeo Cars[edit]

    Special cars[edit]

    These cars were built by Squadra Corse upon customer request.

    Events held[edit]

    Lamborghini Super Trofeo[edit]

    Lamborghini Gallardo Super Trofeo 2011 in Hockenheim
    Lamborghini Huracán Super Trofeo

    The Super Trofeo is a series of Motorsport events held by Squadra corse using their Super Trofeo model vehicles (currently the Huracán Super Trofeo EVO) which are racing versions of the road-approved models (Huracán and Gallardo models).

    The Super Trofeo events are held in three different series, in three continents: America, Asia and Europe. Many private race team participate each of these events.

    Every series consists of six rounds, each of which feature free practice sessions, qualifying and two races lasting 50 minutes each. There are four categories of drivers: Pro, Pro-Am, Am and Lamborghini Cup. The season ends in the Lamborghini Super Trofeo World Final.[16]

    Lamborghini GT3[edit]

    Lamborghini Huracán GT3 front view

    The Lamborghini GT3 is a series of Motorsport events held by The Squadra Corse using Huracán GT3 cars that comply with the FIA GT3 regulations. The racing event is open to any Huracán GT3 customer.

    Lamborghini currently uses Huracán GT3 Evo cars for these events and more than 60 private race teams participate these events.[17]

    Current factory drivers[edit]

    Factory drivers[18][edit]

    GT3 junior drivers[19][edit]

    • United Kingdom Jack Bartholomew
    • Netherlands Glenn van Berlo
    • Italy Riccardo Cazzaniga
    • France Pierre-Louis Chovet
    • United States Jaden Conwright
    • Italy Alessio Deledda
    • United States

      Earth #2

      Earth theme by Paja

      Download: Earth_2.p3t

      Earth Theme 2
      (2 backgrounds)

      Earth
      Photograph of Earth taken by the Apollo 17 mission. The Arabian peninsula, Africa and Madagascar lie in the upper half of the disc, whereas Antarctica is at the bottom.
      The Blue Marble, Apollo 17, December 1972
      Designations
      The world, the globe, Sol III, Terra, Tellus, Gaia, Mother Earth
      AdjectivesEarthly, terrestrial, terran, tellurian
      Symbol

      Resident Evil #4

      Resident Evil theme by Paja

      Download: ResidentEvil_4.p3t

      Resident Evil Theme 4
      (1 background)

      Resident Evil
      Resident Evil logo
      Created byShinji Mikami
      Tokuro Fujiwara
      Original workResident Evil (1996)
      OwnerCapcom
      Years1996–present
      Print publications
      Novel(s)Novel list
      ComicsComic list
      Films and television
      Film(s)
      Television seriesTelevision list
      Games
      Video game(s)Video game list
      Official website
      game.capcom.com/residentevil/

      Resident Evil is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in post-apocalyptic urban environments infested with mutant humanoids and bizarre animals (such as mutated dogs), zombies and other lethal creatures. The franchise has expanded into other media, most notably a live-action film series, as well as animated films, television series, comic books, novels, audiobooks, and merchandise including clothing, costumes, action figures and toys. Resident Evil is the highest-grossing horror franchise.

      The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. By the time of Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, achieved critical acclaim, and influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3]

      The franchise returned to survival horror with Resident Evil 7: Biohazard (2017) and Resident Evil Village (2021), which used a first-person perspective. Capcom has also released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019), Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-selling franchise and the best-selling horror game series, with 154 million copies sold worldwide, as of December 2023.[4]

      The first Resident Evil action film was released in 2002, starring Milla Jovovich, followed by five further sequels and a reboot, Welcome to Raccoon City (2021). The films have received mostly negative critical reviews, including on Rotten Tomatoes and some on Metacritic; however, some of the films have received mixed reviews on Metacritic. Nevertheless, the films have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.

      History[edit]

      Release timeline
      1996Resident Evil
      1997
      1998Resident Evil 2
      1999Resident Evil 3: Nemesis
      2000Resident Evil Survivor
      Resident Evil – Code: Veronica
      2001Resident Evil Survivor 2 – Code: Veronica
      Resident Evil Gaiden
      2002Resident Evil (remake)
      Resident Evil Zero
      2003Resident Evil: Dead Aim
      Resident Evil Outbreak
      2004Resident Evil Outbreak: File #2
      2005Resident Evil 4
      2006Resident Evil: Deadly Silence
      2007Resident Evil: The Umbrella Chronicles
      2008
      2009Resident Evil 5
      Resident Evil: The Darkside Chronicles
      2010
      2011Resident Evil: The Mercenaries 3D
      2012Resident Evil: Revelations
      Resident Evil: Operation Raccoon City
      Resident Evil 6
      2013
      2014
      2015Resident Evil: Revelations 2
      2016Umbrella Corps
      2017Resident Evil 7: Biohazard
      2018
      2019Resident Evil 2 (remake)
      2020Resident Evil 3 (remake)
      Resident Evil: Resistance
      2021Resident Evil Village
      2022Resident Evil Re:Verse
      2023Resident Evil 4 (remake)

      The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.

      The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.

      Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.

      A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles series features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]

      Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror title to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.

      Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as an all-new title being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]

      In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series, Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]

      In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly received Umbrella Corps, which was released in June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]

      Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]

      A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced and released on March 24, 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]

      Story overview[edit]

      Logo for Umbrella Corporation, a prominent antagonistic faction in the franchise

      The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]

      Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]

      A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42] Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.

      Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]

      Gameplay[edit]

      The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]

      Tank controls[edit]

      The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]

      While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.

      Third-person shooter gameplay[edit]

      Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]

      First-person shooter gameplay and VR[edit]

      Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]

      Other media[edit]

      The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.

      Films[edit]

      Live-action films[edit]

      The live-action film series logo

      From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]

      A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/director.[52]

      Animated films[edit]

      The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]

      Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield,

      Pogled

      Pogled theme by Paja

      Download: Pogled.p3t

      Pogled Theme
      (1 background)

      Pogled may refer to:

      In Montenegro:

      In Serbia:

      In Slovenia:

      Tomb Raider Underworld V1.0

      Tomb Raider Underworld V1.0 theme by –Voldo–

      Download: TombRaiderUnderworldV1.p3t

      Tomb Raider Underworld V1.0 Theme
      (5 backgrounds)

      P3T Unpacker v0.12
      Copyright (c) 2007. Anoop Menon

      This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

      Download for Windows: p3textractor.zip

      Instructions:

      Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

      The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

      The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

      For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
      p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

      Metallica

      Metallica theme by Shpaz

      Download: Metallica.p3t

      Metallica Theme
      (8 backgrounds)

      Metallica
      Members of Metallica
      Metallica at the 2024 Gershwin Prize ceremony. From left to right: Kirk Hammett, Lars Ulrich, Robert Trujillo and James Hetfield.
      Background information
      OriginLos Angeles, California, U.S.
      Genres
      DiscographyMetallica discography
      Years active1981–present
      Labels
      Spinoffs
      Spinoff ofLeather Charm
      Members
      Past members
      Websitemetallica.com

      Metallica is an American heavy metal band. The band was formed in 1981 in Los Angeles by vocalist and guitarist James Hetfield and drummer Lars Ulrich, and has been based in San Francisco for most of its career.[1][2] The band's fast tempos, instrumentals and aggressive musicianship made them one of the founding "big four" bands of thrash metal, alongside Megadeth, Anthrax and Slayer. Metallica's current lineup comprises founding members and primary songwriters Hetfield and Ulrich, longtime lead guitarist Kirk Hammett and bassist Robert Trujillo. Guitarist Dave Mustaine, who formed Megadeth after being fired from Metallica, and bassists Ron McGovney, Cliff Burton and Jason Newsted are former members of the band.

      Metallica first found commercial success with the release of its third album, Master of Puppets (1986), which is cited as one of the heaviest metal albums and the band's best work. The band's next album, ...And Justice for All (1988), gave Metallica its first Grammy Award nomination. Its fifth album, Metallica (1991), was a turning point for the band that saw them transition from their thrash roots; it appealed to a more mainstream audience, achieving substantial commercial success and selling more than 16 million copies in the United States to date, making it the best-selling album of the SoundScan era. After experimenting with different genres and directions in subsequent releases, Metallica returned to its thrash metal roots with its ninth album, Death Magnetic (2008), which drew similar praise to that of the band's earlier albums. The band's eleventh and most recent album, 72 Seasons, was released in 2023.

      In 2000, Metallica led the case against the peer-to-peer file sharing service Napster, in which the band and several other artists filed lawsuits against the service for sharing their copyright-protected material without consent, eventually reaching a settlement. Metallica was the subject of the acclaimed 2004 documentary film Metallica: Some Kind of Monster, which documented the troubled production of the band's eighth album, St. Anger (2003), and the internal struggles within the band at the time. In 2009, Metallica was inducted into the Rock and Roll Hall of Fame. The band co-wrote the screenplay for and starred alongside Dane DeHaan in the 2013 concert film Metallica: Through the Never, in which the band performed live against a fictional thriller storyline.

      Metallica has released eleven studio albums, four live albums (including two performances with the San Francisco Symphony), twelve video albums, one cover album, two extended plays, 37 singles and 39 music videos. The band has won ten Grammy Awards from 26 nominations and had six consecutive studio albums – from Metallica through Hardwired... to Self-Destruct (2016) – debut at number one on the Billboard 200. Metallica ranks as one of the most commercially successful bands of all time, having sold more than 125 million albums worldwide as of 2018.[3] Metallica has been listed as one of the greatest artists of all time by magazines such as Rolling Stone, which ranked the band in 61st place on its list of 100 greatest artists of all time.[4] As of 2017, Metallica is the third-best-selling music artist since Nielsen SoundScan began tracking sales in 1991,[5] selling 58 million albums in the United States.[6]

      History[edit]

      1981–1984: Formation, early years, and Kill 'Em All[edit]

      The classic Metallica logo, designed by James Hetfield and used on most of the band's releases.[7][8]

      Metallica was formed in Los Angeles in late 1981 when Danish drummer Lars Ulrich placed an advertisement in a Los Angeles newspaper, The Recycler, which read, "Drummer looking for other metal musicians to jam with Tygers of Pan Tang, Diamond Head and Iron Maiden."[9] Guitarists James Hetfield and Hugh Tanner of Leather Charm answered the advertisement. Although he had not formed a band, Ulrich asked Metal Blade Records founder Brian Slagel if he could record a song for the label's upcoming compilation album, Metal Massacre. Slagel accepted, and Ulrich recruited Hetfield to sing and play rhythm guitar.[9] The band was officially formed on October 28, 1981, five months after Ulrich and Hetfield first met.[10][11]

      Metallica founding members James Hetfield (top) and Lars Ulrich (bottom)

      The band name came from Ulrich's friend Ron Quintana, who was brainstorming names for a fanzine and was considering MetalMania or Metallica. After hearing the two names, Ulrich wanted the latter for his band, so he suggested Quintana use MetalMania instead.[12] Dave Mustaine replied to an advertisement for a lead guitarist; Ulrich and Hetfield recruited him after seeing his expensive guitar equipment. In early 1982, Metallica recorded its first original song, "Hit the Lights", for the Metal Massacre I compilation. Hetfield sang and played both bass and rhythm guitar, while Lars Ulrich played drums and Lloyd Grant was credited with a guitar solo.[9] Metal Massacre I was released on June 14, 1982; early pressings listed the band incorrectly as "Mettallica", angering the band.[13] The song generated word of mouth, and the band played its first live performance on March 14, 1982, at Radio City in Anaheim, California, with newly recruited bassist Ron McGovney.[14] Their first live success came early; they were chosen to open for British heavy metal band Saxon at one gig of their 1982 U.S. tour. This was Metallica's second gig. Metallica recorded its first demo, Power Metal, whose name was inspired by Quintana's early business cards, in early 1982.

      The term "thrash metal" was coined in February 1984 by Kerrang! journalist Malcolm Dome in reference to Anthrax's song "Metal Thrashing Mad".[15] Prior to this, Hetfield referred to Metallica's sound as "power metal". In late 1982, Ulrich and Hetfield attended a show at the West Hollywood nightclub Whisky a Go Go, which featured bassist Cliff Burton in the band Trauma. The two were "blown away" by Burton's use of a wah-wah pedal and asked him to join Metallica. Hetfield and Mustaine wanted McGovney to leave because they thought he "didn't contribute anything, he just followed."[16] Although Burton initially declined the offer, by the end of the year, he had accepted on the condition that the band move to El Cerrito in the San Francisco Bay Area.[16] Metallica's first live performance with Burton was at the nightclub The Stone in March 1983, and the first recording to feature Burton was the Megaforce demo (1983).[16]

      Metallica was ready to record their debut album, but when Metal Blade was unable to cover the cost, they began looking for other options. Concert promoter Jonathan "Jonny Z" Zazula, who had heard the demo No Life 'til Leather (1982), offered to broker a record deal between Metallica and New York City–based record labels. After those record labels showed no interest, Zazula borrowed enough money to cover the recording budget and signed Metallica to his own label, Megaforce Records.[17]

      Dave Mustaine (pictured in 2009) went on to found rival band Megadeth after being fired from the band in 1983.

      In May 1983, Metallica traveled to Rochester, New York, to record its debut album, Metal Up Your Ass, which was produced by Paul Curcio.[18] The other members decided to eject Mustaine from the band because of his drug and alcohol abuse and violent behavior just before the recording sessions on April 11, 1983.[19] Exodus guitarist Kirk Hammett replaced Mustaine the same afternoon.[17] Metallica's first live performance with Hammett was on April 16, 1983, at a nightclub in Dover, New Jersey, called The Showplace;[16] the support act was Anthrax's original lineup, which included Dan Lilker and Neil Turbin.[20] This was the first time the two bands performed live together.[16]

      Kirk Hammett (pictured in 2010) replaced Mustaine in 1983, and has been with the band ever since.

      Mustaine, who went on to form Megadeth, has expressed his dislike for Hammett in interviews, saying Hammett "stole" his job.[21] Mustaine was "pissed off" because he believes Hammett became popular by playing guitar leads that Mustaine had actually written.[22] In a 1985 interview with Metal Forces, Mustaine said, "It's real funny how Kirk Hammett ripped off every lead break I'd played on that No Life 'til Leather tape and got voted No. 1 guitarist in your magazine."[23] On Megadeth's debut album, Killing Is My Business... and Business Is Good! (1985), Mustaine included the song "Mechanix", which Metallica had previously reworked and retitled "The Four Horsemen" on Kill 'Em All. Mustaine said he did this to "straighten Metallica up" because Metallica referred to Mustaine as a drunk and said he could not play guitar.[23]

      Because of conflicts with its record label and the distributors' refusal to release an album titled Metal Up Your Ass, the album was renamed Kill 'Em All. It was released on Megaforce Records in the U.S. and on Music for Nations in Europe, and peaked at number 155 on the Billboard 200 in 1986.[24][a] Although the album was not initially a financial success, it earned Metallica a growing fan base in the underground metal scene.[25] To support the release, Metallica embarked on the Kill 'Em All for One tour with Raven.[26] In February 1984, Metallica supported Venom on the Seven Dates of Hell tour, during which the bands performed in front of 7,000 people at the Aardschok Festival in Zwolle, Netherlands.[27]

      1984–1986: Ride the Lightning, Master of Puppets, and Burton's death[edit]

      Cliff Burton (pictured in 1983) replaced Ron McGovney as the bassist in 1982 and played with the band until his death in 1986.

      Metallica recorded its second studio album, Ride the Lightning, at Sweet Silence Studios in Copenhagen, Denmark, from February to March 1984. It was released in August 1984 and reached number 100 on the Billboard 200.[28] A French printing press mistakenly printed green covers for the album, which are now considered collectors' items. Mustaine received writing credit for "Ride the Lightning" and "The Call of Ktulu".[27]

      Elektra Records A&R director Michael Alago and co-founder of Q-Prime Management Cliff Burnstein attended a Metallica concert in September 1984; they were impressed with the performance, signed Metallica to Elektra and made the band a client of Q-Prime Management.[29] Metallica's growing success was such that the band's British label, Music for Nations, released "Creeping Death" as a limited-edition single, which sold 40,000 copies as an import in the U.S. Two of the three songs on the record – cover versions of Diamond Head's "Am I Evil?" and Blitzkrieg's "Blitzkrieg" – appeared on the 1988 Elektra reissue of Kill 'Em All.[30] Metallica embarked on its first major European tour with Tank to an average crowd of 1,300. Returning to the U.S., it embarked on a co-headlining tour with W.A.S.P. and support from Armored Saint. Metallica played its largest show at the Monsters of Rock festival at Donington Park, England, on August 17, 1985, with Bon Jovi and Ratt, playing to 70,000 people. At a show in Oakland, California, at the Day on the Green festival, the band played to a crowd of 60,000.[29]

      Metallica's third studio album, Master of Puppets, was recorded at Sweet Silence Studios from September to December 1985 and released in March 1986. The album reached number 29 on the Billboard 200 and spent 72 weeks on the chart.[31] It was the band's first album to be certified Gold on November 4, 1986, and was certified six times Platinum in 2003.[32] Steve Huey of AllMusic considered the album "the band's greatest achievement".[33] Following the release of the album, Metallica supported Ozzy Osbourne on a U.S. tour.[29] Hetfield broke his wrist while skateboarding; he continued with the tour, performing vocals, with guitar technician John Marshall playing rhythm guitar.[34]

      On September 27, 1986, during the European leg of Metallica's Damage, Inc. Tour, members drew cards to determine which bunks on the tour bus they would sleep in. Burton won and chose to sleep in Hammett's bunk. At around sunrise near Dörarp, Sweden, the bus driver lost control and skidded, which caused the bus to overturn several times. Ulrich, Hammett and Hetfield sustained no serious injuries; however, Burton was pinned under the bus and died. Hetfield said:

      I saw the bus lying right on him. I saw his legs sticking out. I freaked. The bus driver, I recall, was trying to yank the blanket out from under him to use for other people. I just went, "Don't fucking do that!" I already wanted to kill the [bus driver]. I don't know if he was drunk or if he hit some ice. All I knew was, he was driving and Cliff wasn't alive anymore.[34]

      1986–1994: Newsted joins, ...And Justice for All and Metallica[edit]

      Jason Newsted (pictured in 2013) joined Metallica soon after Cliff Burton's death in 1986.

      Burton's death left Metallica's future in doubt. The three remaining members decided Burton would want them to carry on, and with the Burton family's blessings, the band sought a replacement.[35] Roughly 40 people – including Hammett's childhood friend, Les Claypool of Primus; Troy Gregory of Prong; and Jason Newsted, formerly of Flotsam and Jetsam – auditioned for the band to fill Burton's spot. Newsted learned Metallica's entire setlist; after the audition, Metallica invited him to Tommy's Joynt in San Francisco. Hetfield, Ulrich and Hammett decided on Newsted as Burton's replacement; his first live performance with Metallica was at the Country Club in Reseda, California. The members initiated Newsted by tricking him into eating a ball of wasabi.[35] The band finished its tour in February 1987.

      After Newsted joined Metallica, the band left their El Cerrito practice space – a suburban house formerly rented by sound engineer Mark Whitaker and dubbed "the Metalli-mansion" – and relocated to the adjacent cities of Berkeley and Albany before eventually settling in the Marin County city of San Rafael, north of San Francisco.[36][37] In March 1987, Hetfield again broke his wrist while skateboarding, forcing the band to cancel an appearance on Saturday Night Live. In August 1987, an all-covers extended play (EP), titled The $5.98 E.P. - Garage Days Re-Revisited, was released. The EP was recorded in an effort to use the band's newly constructed recording studio, test Newsted's talents, and to relieve grief and stress following the death of Burton. A video titled Cliff 'Em All commemorating Burton's three years in Metallica was released in 1987; the video included bass solos, home videos and pictures.[38]

      Metallica performing during its Damaged Justice Tour in 1988

      Metallica's first studio album since Burton's death, ...And Justice for All, was recorded from January to May 1988 and released in September. The album was a commercial success, reaching number 6 on the Billboard 200, and was the band's first album to enter the top 10.[28] The album was certified Platinum nine weeks after its release.[39] There were complaints about the production, however; Steve Huey of AllMusic said Ulrich's drums were clicking more than thudding, and the guitars "buzz thinly".[40] To promote the album, Metallica embarked on a tour called Damaged Justice.[41]

      In 1989, Metallica received its first Grammy Award nomination for ...And Justice for All in the new Best Hard Rock/Metal Performance Vocal or Instrument category. Metallica was the favorite to win, but the award was given to Jethro Tull for the album Crest of a Knave.[42] The award was controversial with fans and the press; Metallica was standing off-stage waiting to receive the award after performing the song "One". Jethro Tull had been advised by its manager not to attend the ceremony because he was expecting Metallica to win.[42] The award was named in Entertainment Weekly's "Grammy's 10 Biggest Upsets" list.[43]

      Following the release of ...And Justice for All, Metallica released its debut music video for the song "One", which the band performed in an abandoned warehouse. The footage was remixed with the film Johnny Got His Gun. Rather than organize an ongoing licensing deal, Metallica purchased the rights to the film. The remixed video was submitted to MTV with an alternative, performance-only version that was held back in case MTV banned the remixed version. MTV accepted the remixed version; the video was viewers' first exposure to Metallica. In 1999, it was voted number 38 in MTV's "Top 100 Videos of All Time" countdown[44] and was featured on the network's 25th-anniversary edition of ADD Video, which showcased the most popular videos on MTV in the last 25 years.[45]

      In October 1990, Metallica entered One on One Recording's studio in North Hollywood to record its next album. Bob Rock, who had worked with Aerosmith, The Cult, Bon Jovi and Mötley Crüe, was hired as the producer. Metallica – also known as The Black Album – was remixed three times, cost US$1 million,[46] and ended Hammett and Ulrich's marriages.[47] Although the release was delayed until 1991, Metallica debuted at number one in 10 countries, selling 650,000 units in the U.S. during its first week.[48] The album brought Metallica mainstream attention; it has been certified 16 times Platinum in the U.S., which makes it the 25th-best-selling album in the country.[49] The making of Metallica and the following tour was documented in A Year and a Half in the Life of Metallica. The tour in support of the album, called the Wherever We May Roam Tour, lasted 14 months and included dates in the U.S., Japan and the U.K.[46] In September 1991, 1.6 million rock music fans converged in Moscow to enjoy the first open-air rock concert to be held in the Soviet Union; it was part of the Monsters of Rock series.[50] However, in a June 2020 interview, Lars estimated the attendance at about a half million during their time slot.[51] In April 1992, Metallica appeared at The Freddie Mercury Tribute Concert and performed a three-song set.[52] Hetfield later performed "Stone Cold Crazy" with the remaining members of Queen and Tony Iommi.[52]

      On August 8, 1992, during the co-headlining Guns N' Roses/Metallica Stadium Tour at the Olympic Stadium in Montreal, Hetfield suffered second- and third-degree burns to his arms, face, hands and legs. There had been some confusion with the new pyrotechnics setup, which resulted in Hetfield walking into a 12-foot (3.7 m) flame during "Fade to Black".[53] Newsted said Hetfield's skin was "bubbling like on The Toxic Avenger".[54] Metallica returned to the stage 17 days later with guitar technician and Metal Church member John Marshall replacing Hetfield on guitar for the remainder of the tour, although Hetfield was able to sing. Later in 1993, Metallica went on the Nowhere Else to Roam Tour, playing five shows in Mexico City. Live Shit: Binge & Purge, the band's first box set, was released in November 1993. The collection contains three live CDs, three home videos, and a book filled with riders and letters.[54]

      1994–2001: Load, Reload, Napster controversy and Newsted's departure[edit]

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