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Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.
The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published five additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), Prince of Persia (2008), Prince of Persia: The Forgotten Sands (2010), and Prince of Persia: The Lost Crown (2024), as well as a number of spin-offs and games for mobile devices.
Outside of the games, the franchise includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[1][2][3]
Games[edit]
1989 | Prince of Persia |
---|---|
1990 | |
1991 | |
1992 | |
1993 | The Shadow and the Flame |
1994 | |
1995 | |
1996 | |
1997 | |
1998 | |
1999 | Prince of Persia 3D |
2000 | |
2001 | |
2002 | Prince of Persia: Harem Adventures |
2003 | The Sands of Time |
2004 | Warrior Within |
2005 | The Two Thrones |
Battles of Prince of Persia | |
2006 | Prince of Persia Trilogy |
2007 | Prince of Persia Classic |
2008 | Prince of Persia |
The Fallen King | |
2009 | |
2010 | The Forgotten Sands |
The Forgotten Sands (Wii) | |
The Forgotten Sands (Nintendo DS) | |
The Forgotten Sands (PSP) | |
2011 | |
2012 | |
2013 | The Shadow and the Flame (remake) |
2014 | |
2015 | |
2016 | |
2017 | |
2018 | Prince of Persia: Escape |
2019 | |
2020 | |
2021 | |
2022 | Prince of Persia: Escape 2 |
2023 | |
2024 | Prince of Persia: The Lost Crown |
The Rogue Prince of Persia (early access) | |
2025 | |
2026 | The Sands of Time (remake) |
TBA | The Rogue Prince of Persia |
Original trilogy[edit]
The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[4] and films like Raiders of the Lost Ark[5] and The Adventures of Robin Hood,[6] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.[8][9]
Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label.[10] Released for PC and the Dreamcast only,[13] it was criticized by many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]
The Sands of Time series[edit]
Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[15] The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre".[16][17]
Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled Prince of Persia: The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of The Sands of Time, and the grittier mediums of Warrior Within.[20]
A fourth installment in The Sands of Time series, Prince of Persia: The Forgotten Sands, was released in May 2010.[21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within, whereas the PSP, Wii, and the DS versions each feature their own alternative storylines. The game was released as a tie in to The Sands of Time film adaptation.[22]
Trilogy collection[edit]
The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on the PlayStation 2, Xbox and Microsoft Windows. The games were remastered in high-definition for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PlayStation 2 collection was released on October 27, 2006, in Europe,[citation needed] while the remastered collection was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment.
In North America, the three games were originally released separately as downloadable-only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010, while the other two games followed in December.[24] The Blu-ray version was to be released in North America on March 22, 2011[25] but the collection ended up being delayed until April 19.
Prince of Persia 2008 reboot series[edit]
In 2006, concept designs surfaced hinting at another entry in the franchise.[26] The game, titled simply Prince of Persia, is a second reboot of the franchise, with its level and combat design harking back to the original 1989 game.[27] The game was released in December 2008, receiving positive reviews from most video game outlets and decent sales.[28] Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off for the Nintendo DS, titled Prince of Persia: The Fallen King,[29] which received fair reviews.[30][31][32][19]
Spin-offs and remakes[edit]
The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. Battles of Prince of Persia is a turn-based strategy game set between The Sands of Time and Warrior Within.[33] It received mediocre reviews from critics.[34][35]
In 2007, Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Java ME, Android, iOS, Xbox 360 (XBLA), and PlayStation 3 (PSN).[36] The visual style was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself was given some additional moves, such as the ability to roll, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the same as the original – the player must defeat Jaffar within one hour while watching out for the many traps and defeating the guards they encounter.
There have been a number of mobile games for Java ME-based phones developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad.[37] The first spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[38] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[39] and its sequel The Shadow and the Flame in July 2013.[40][41]
In 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[42] a mobile game for Android and iOS. It is a runner game made up of different levels,[43] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[44] In August 2022, a follow-up, Prince of Persia: Escape 2, was released.[45]
In January 2024, Ubisoft released the first major installment in the series since The Forgotten Sands, Prince of Persia: The Lost Crown. It is a 2.5D side-scrolling platformer and introduces a new storyline and protagonist, Sargon, a member of the Immortals.[46]
Future games[edit]
A remake of the Sands of Time, formally announced at Ubisoft Forward 2020, was originally scheduled for release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox One, but Ubisoft delayed the remake indefinitely.[47] In its quarterly financial report, Ubisoft stated that the remake was expected to be out sometime during its 2022–23 fiscal year.[48] The remake's development was moved to Ubisoft Montréal, a change from Ubisoft Mumbai and Ubisoft Pune. The company said the 2023 fiscal year release target was no longer being targeted.[49] A new release window of 2026 was announced at Ubisoft Forward 2024.[50]
The Rogue Prince of Persia is an upcoming 2.5D roguelike title developed by Evil Empire and set to release in Early Access on May 14, 2024. The game entered development around 2019, after a discussion between Evil Empire and Ubisoft at GDC, and its art direction is heavily inspired by Franco-Belgian comics. The game will be Ubisoft's first day-one Steam release in five years, as well as their first title to be released in Early Access before a full release.[51]
Canceled and unreleased games[edit]
Prince of Persia Redemption[edit]
In 2012, leaked images from a project entitled Osiris were assumed to be the next Prince of Persia title.[52] Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game.[53] A year later, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "as soon as we have something to show, we will".[54] In the following months, Ubisoft confirmed that it was either planning or considering next-generation entries in multiple franchises, including Prince of Persia.[55] A video uploaded by a Ubisoft Montreal artist in 2012 but only discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would have been released for Windows, Xbox 360, and PlayStation 3.[56][57][58] According to Jonathan Cooper, a former Ubisoft animator at the time, the trailer was a mockup of the planned gameplay for the title created by Khai Nguyen, used to pitch the game concept. The game never developed beyond that point, though the work on the pitch trailer was used to prepare a similar trailer for Assassin's Creed III.[59]
Adaptations[edit]
Graphic novel[edit]
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[60][61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.[62]
Film adaptation[edit]
In 2010, a film adaptation of The Sands of Time was released by Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would go on to receive mixed reception, but still gross $336 million in theaters.[63] Besides The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the two other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.
Upon the film's release, it was accompanied by Before the Sandstorm, a 2010 one-shot comic book published by Disney Publishing Worldwide. This comic serves as both a direct prequel and sequel to the feature film, and explains the motives and backgrounds of some characters. It was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.
Lego Prince of Persia was released by The Lego Group in 2010, as part of the company's strategy to produce sets based on Disney properties.[64] Based on the feature film, Lego released six sets within the theme, as well as a short animated film, before discontinuing it.[65][66]
Reception[edit]
Awards[edit]
The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.
Impact and legacy[edit]
South Korean singer-songwriter Kim Kwang-Jin released the song 'Magic Castle', with lyrics inspired from the storyline of the original Prince of Persia.[67]
In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called "Prince of Gosplan". The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of the real world and video games and identifies himself as Prince of Persia. He tries to understand if his life is real or if he is just seeing it on a computer display.[68]
The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[69]
The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation 3. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[70] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassin. The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.[70]
References[edit]
- ^
Automobili Lamborghini S.p.A. Company type Subsidiary Industry Automotive Founded 1963 Founder Ferruccio Lamborghini Headquarters , ItalyNumber of locations135 dealerships Area servedWorldwide Key peopleStephan Winkelmann (CEO)[1] Production output9,233 vehicles (2022)[2] Revenue €2.38 billion (2022)[3] €614 million €10.1 million (2014)[3] Total equity €1.832 billion (2014)[3] Number of employees1,779 (December 2020)[4] Parent Audi AG Subsidiaries Ducati Motor Holding S.p.A.
Italdesign GiugiaroWebsite lamborghini.com Automobili Lamborghini S.p.A. (Italian: [autoˈmɔːbili lamborˈɡiːni]) is an Italian manufacturer of luxury sports cars and SUVs based in Sant'Agata Bolognese. The company is owned by the Volkswagen Group through its subsidiary Audi.
Ferruccio Lamborghini (1916–1993), an Italian manufacturing magnate, founded Automobili Ferruccio Lamborghini S.p.A. in 1963 to compete with Ferrari. The company was noted for using a rear mid-engine, rear-wheel drive layout. Lamborghini grew rapidly during its first decade, but sales plunged in the wake of the 1973 worldwide financial downturn and the oil crisis. The firm's ownership changed three times after 1973, including a bankruptcy in 1978. American Chrysler Corporation took control of Lamborghini in 1987 and sold it to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division.
New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.
Lamborghini currently produces the V10-powered Huracán, Urus SUV powered by a twin-turbo V8 engine, and will produce the Revuelto, a V12/electric hybrid, as of 2024. In addition, the company produces V12 engines for offshore powerboat racing.
Lamborghini Trattori, founded in 1948 by Ferruccio Lamborghini, is headquartered in Pieve di Cento, Italy, and continues to produce tractors. Since 1973, Lamborghini Trattori has been a separate entity from the automobile manufacturer.
History[edit]
Manufacturing magnate Italian Ferruccio Lamborghini founded the company in 1963 with the objective of producing a refined grand touring car to compete with offerings from established marques such as Ferrari. The company's first models, such as the 350 GT, were released in the mid-1960s. Lamborghini was noted for the 1966 Miura sports coupé, which used a rear mid-engine, rear-wheel drive layout.
Lamborghini grew rapidly during its first ten years, but sales fell in the wake of the 1973 worldwide financial downturn and the oil crisis. Ferruccio Lamborghini sold the company to Georges-Henri Rossetti and René Leimer and retired in 1974. The company went bankrupt in 1978, and was placed in the receivership of brothers Jean-Claude and Patrick Mimran in 1980. The Mimrans purchased the company out of receivership by 1984 and invested heavily in its expansion. Under the Mimrans' management, Lamborghini's model line was expanded from the Countach to include the Jalpa sports car and the LM002 high-performance off-road vehicle.
The Mimrans sold Lamborghini to the Chrysler Corporation in 1987. After replacing the Countach with the Diablo and discontinuing the Jalpa and the LM002, Chrysler sold Lamborghini to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division. New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand Lamborghini. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.
In 2021, the CEO of Lamborghini said that by 2024 all its models will be hybrid.[5]
Lamborghini ownership Years Owner 1963–1972 Ferruccio Lamborghini 1972–1977 Georges-Henri Rossetti and René Leimer 1977–1984 Receivership 1984–1987 Patrick Mimran 1987–1994 Chrysler Corporation 1994–1995 MegaTech 1995–1998 V'Power and Mycom Sedtco 1998–present Audi AG Products[edit]
Automobiles[edit]
As of the 2018 model year, Lamborghini's automobile product range consists of three model lines, two of which are mid-engine two-seat sports cars while the third one is a front engined, all-wheel drive SUV.[6]
Models in production[edit]
- Revuelto
Production of the new Revuelto began in mid-2023 and it will be delivered in late 2023 as a 2024 model. The car will be powered by a 6.5L naturally aspirated V12 and three magnetic motors for a combined power output of 1,001 hp (1,015 PS).[7][8]
- Huracán
The V10-powered Huracán line currently includes the all-wheel-drive LP 610-4, the low cost rear-wheel-drive LP 580-2 and the powerful track oriented LP 640-4 Performante, each in coupé and Spyder (convertible) versions.[9]
- Urus
With the intention of doubling its sales volume by 2019, Lamborghini also added an SUV named Urus in its line-up which is powered by a twin-turbo V8 engine and utilises a front engine, all-wheel drive layout.[10][11]
Marine engines[edit]
Motori Marini Lamborghini produces a large V12 marine engine block for use in World Offshore Series Class 1 powerboats. A Lamborghini branded marine engine displaces approximately 8,171 cc (8.2 L) and outputs approximately 940 hp (700 kW).[12]
Lamborghini motorcycle[edit]
In the mid-1980s, Lamborghini produced a limited-production run of a 1,000 cc (61.0 cu in) sports motorcycle. UK weekly newspaper Motor Cycle News reported in 1994—when featuring an example available through an Essex motorcycle retailer—that 24 examples were produced with a Lamborghini alloy frame having adjustable steering head angle, Kawasaki GPz1000RX engine/transmission unit, Ceriani front forks and Marvic wheels. The bodywork was plastic and fully integrated with front fairing merged into fuel tank and seat cover ending in a rear tail-fairing. The motorcycles were designed by Lamborghini stylists and produced by French business Boxer Bikes.[13]
Branded merchandise[edit]
Lamborghini licenses its brand to manufacturers that produce a variety of Lamborghini-branded consumer goods including scale models, clothing, accessories, bags, electronics[14] and laptop computers.[15]
Motorsport[edit]
Lamborghini Motorsport Division, Squadra Corse Squadra Corse Company type Subsidiary Industry - Automobile
- Motorsports
Headquarters Sant'Agata Bolognese,ItalyArea servedWorldwide Key people- Stephan Winkelmann (CEO of Automobili Lamborghini)
Owner Automobili Lamborghini Parent Audi AG Website lamborghini .com /en-en /motorsport Automobiles produced[edit]
Lamborghini Motorsport Division Squadra Corse produces GT3 cars and cars for their Super Trofeo events based on the Gallardo and Huracán. Apart from them, the Squadra Corse builds cars upon customer request.
GT3 and Super Trofeo Cars[edit]
- Gallardo LP 570-4 Super Trofeo
- Gallardo LP 560-4 Super Trofeo
- Huracán LP 620-2 Super Trofeo EVO
- Huracán LP 620-2 Super Trofeo EVO2
- Huracán Super Trofeo GT2
- Huracán GT3
- Huracán GT3 Evo
- Huracán GT3 Evo 2
Special cars[edit]
These cars were built by Squadra Corse upon customer request.
Events held[edit]
Lamborghini Super Trofeo[edit]
The Super Trofeo is a series of Motorsport events held by Squadra corse using their Super Trofeo model vehicles (currently the Huracán Super Trofeo EVO) which are racing versions of the road-approved models (Huracán and Gallardo models).
The Super Trofeo events are held in three different series, in three continents: America, Asia and Europe. Many private race team participate each of these events.
Every series consists of six rounds, each of which feature free practice sessions, qualifying and two races lasting 50 minutes each. There are four categories of drivers: Pro, Pro-Am, Am and Lamborghini Cup. The season ends in the Lamborghini Super Trofeo World Final.[16]
Lamborghini GT3[edit]
The Lamborghini GT3 is a series of Motorsport events held by The Squadra Corse using Huracán GT3 cars that comply with the FIA GT3 regulations. The racing event is open to any Huracán GT3 customer.
Lamborghini currently uses Huracán GT3 Evo cars for these events and more than 60 private race teams participate these events.[17]
Current factory drivers[edit]
Factory drivers[18][edit]
GT3 junior drivers[19][edit]
- Jack Bartholomew
- Glenn van Berlo
- Riccardo Cazzaniga
- Pierre-Louis Chovet
- Jaden Conwright
- Alessio Deledda
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Earth #2
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