This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of Warcraft III entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019.[6] The game was officially released on January 28, 2020.[7]
All games in the series have been set in and around the high fantasy world of Azeroth. Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs came from another world, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft II, thereafter being known as Outland. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria, the Broken Isles, Kul Tiras, Zandalar, and the Dragon Isles, allowing the introduction of the Night Elves, Tauren, Pandaren, and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.[8][9] Unusually for the genre, all of these races are available to be played, whereas trolls and full-blooded orcs are usually presented in fantasy fiction as being solely antagonists for protagonists of the more "human-friendly" races.
The series spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe.[10] A collectible card game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.[11][12] Comics have been released alongside the books, further covering parts of the universe's storyline. A short-lived, online subscription only magazine was available but later ceased publication after five issues.[13] A film adaptation, Warcraft, was released in 2016.[14]
The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. The name "Warcraft" was proposed by Blizzard developer Sam Didier. It was chosen because "it sounded super cool", according to Blizzard co-founder Allen Adham, without any particular meaning attached to it.[15]
Warcraft II: Tides of Darkness was the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a "Battle Chest", a bundled copy of the game containing both the original and expansion. Warcraft III: Reign of Chaos was the first game in the series to feature a Collector's Edition, which all subsequent games have released as well. Warcraft III and World of Warcraft also have both had "Battle Chests" released for them subsequent to their initial release. The "Battle.net" edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft gained popularity worldwide, becoming the world's largest subscription-based MMORPG in 2008.[16] The game reached a peak 12 million subscribers worldwide in October 2010.[17]World of Warcraft has had eight expansions as of 2022 with a ninth on the way. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If there's a team that's passionate about doing another Warcraft [real-time strategy], then that's definitely something we would consider. It's nothing that we're working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions about what's next".
In 2013, Blizzard announced a new free-to-play onlinedigital collectible card game, originally titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.[18] In March 2014, Hearthstone was released.[19] In addition to free-to-play basic gameplay Hearthstone contains fee-based features such as additional card packs.
On May 3, 2022, Blizzard announced a new Warcraft free-to-play mobile game called Warcraft Arclight Rumble.[20]
On November 3, 2023, Blizzard released the free-to-playmobiletower defense and action strategy game Warcraft Rumble.[22] At BlizzCon 2023, Blizzard Entertainment unveiled three forthcoming expansions to World of Warcraft: The War Within, Midnight, and The Last Titan. These expansions collectively constitute the Worldsoul saga, a narrative continuum led by Chris Metzen.[23] Blizzard also announced World of Warcraft: Cataclysm Classic and confirming their commitment to a more accelerated timeline for future content drops.
In 2009, Blizzard announced that it would be releasing a magazine with Future US Ltd. This magazine would be purchasable by online subscription, and not for sale in newsagents or stores, making them collector's items. The magazine released quarterly, and each contained 148 pages. No advertisements were included in the magazine.[13] In September 2011, Blizzard announced that the magazine was ceasing publication. Refunds, plush toys or in-game pets were given to subscribers depending on the outstanding length of subscription.[28]
In January 2013, Duncan Jones was announced to direct the adaptation,[31] from a script by Charles Leavitt.[32] The film was set to begin principal photography in early 2014 with a plot based on the novel Warcraft: The Last Guardian.[33] On July 20, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project.[34] Production on the film started shooting on January 13, 2014.[35] The first full-length trailer for the film was released on November 6, 2015.[36]Warcraft premiered in Los Angeles on June 6, 2016, and was released by Universal Pictures in the United States on June 10, 2016. It received mostly negative reviews from critics, and grossed $439 million worldwide.
In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game in which players can control various characters from Blizzard's franchises as playable heroes, the majority of which come from the Warcraft universe.[37][38] The game also features numerous mounts based on mounts or other creatures from World of Warcraft, as well as a battleground based on the PvP zone Alterac Pass.[39] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[40] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[41]Heroes of the Storm is inspired by Defense of the Ancients, a community-created mod based on Warcraft III.[37]
Most of the Warcraft series takes place on the planet of Azeroth. Other planets in the Warcraft universe include: Draenor (and its sundered remnants, known as Outland), Argus, K'aresh, Mardum (also known as the Shattered Abyss), Xoroth, Rancora, and Nathreza. There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Great Dark Beyond, and the Shadowlands. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth.
Azeroth has four known continents, named the Eastern Kingdoms, Kalimdor, Northrend, and recently rediscovered Pandaria. All continents are separated by the Great Sea. Three major archipelagos also reside in the Great Sea: the Broken Isles; Zandalar, the birthplace of the troll civilization; Kul Tiras, a maritime human nation; and the Dragon Isles, the birthplace of the dragons. In the center of the Great Sea is an enormous, everlasting vortex called the "Maelstrom" beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga. Near the Maelstrom lies the volcanic Isle of Kezan, home of the goblins.
The Eastern Kingdoms are the primary setting of the first two games (and their expansions) and the first half of Warcraft III: Reign of Chaos. It is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and north of the jungle known as Stranglethorn Vale. The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh.
The former human kingdom of Lordaeron, which successfully headed the human Alliance in Warcraft II: Tides of Darkness but later fell to the Scourge in Warcraft III: Reign of Chaos, is located north of the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark. Northeast of Lordaeron is the elven nation of Quel'Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.
The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos and is made up of 18 zones. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil (actually a giant tree, similar in lore and spelling to Yggdrasil) off the northwest coast, which contains the city of Darnassus.
To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground. In the north of Durotar is the fortress-city of Orgrimmar, the capital of the Orcs.
The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: The Frozen Throne, and is the main location featured in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.[9]
In the expansion World of Warcraft: Cataclysm, Azeroth has been changed permanently in-game, even for players without the expansion set installed. The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world.
Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into the four seen in-game and created the Maelstrom.
World of Warcraft: Mists of Pandaria was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.
The storyline for Mists of Pandaria is split into multiple chapters. The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream.
World of Warcraft: Legion was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the middle of the Great Sea; one of the islands contains the Tomb of the Dark Titan, Sargeras. The Burning Legion has started an invasion of Azeroth and the player characters must find powerful artifacts to stop the invasion.
Having thwarted the Burning Legion's attempts to invade Azeroth, the players and other significant lore characters traveled to Argus, the homeworld of the Burning Legion, in order to end its threat. While successful, they couldn't stop Sargeras entirely. Before being banished and imprisoned, he thrust a magical sword into the surface of Azeroth, leaving the planet wounded and bleeding a magical substance called "Azerite".
World of Warcraft: Battle for Azeroth was the seventh expansion released and it focuses on the islands of Kul Tiras and Zandalar, two islands which are home to their respective kingdoms. This is the first expansion that introduces two new continents on initial release. During this expansion, the Horde and Alliance seek the aid of the kingdoms of Zandalar and Kul Tiras, respectively, for the reignited war between the factions. Throughout campaigns on both continents, adventurers learn the history of both kingdoms and uncover plots involving the Old Gods.
Events influenced by N'Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes. The final patch of Battle for Azeroth takes players back to the Vale of Eternal Blossoms and Uldum to cure them of the corruption of N'Zoth, and ultimately face the Old God himself in his empire of Ny'alotha.
The story of Battle for Azeroth is also the first time players are given choices that can have a significant impact on their own adventures. One significant choice is whether to join the orc Varrok Saurfang in his rebellion against the Horde Warchief Sylvanas Windrunner. Another choice that players are given is whether to become a servant of N'Zoth. Both choices lead to unique dialogue, cinematics, and quests, depending on the choices made.
The ninth expansion, World of Warcraft: Dragonflight,[42] centers around the reappearance of the Dragon Isles, home of the Dragons and their many aspects, including the humanoid Dracthyr. The various Dragon groups and subspecies are referred to as "Dragonflights", and are all descendants of the original proto-dragons who chose to become empowered by the magic of a race of god-like beings called the Titans.
The plot of Dragonflight deals with the awakening of the Dracthyr after 20,000 years in response to the threat of Raszageth the Storm-Eater, a "Primalist" proto-dragon who seeks to separate the rest of her kind from the Dragonflights and retake Azeroth for themselves. The Dracthyr are divided into two groups, one that allies with the Alliance and one the Horde, to deal with this threat. Raszageth eventually falls to both groups, but not before she releases her three siblings: Fyrakk the Blazing, Vyranoth the Frozenheart, and Iridikron the Stoneheart.
Draenor was torn apart when the Orcish leader, Ner'Zhul (later the first Lich King) opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth. The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the last mission of the human campaign of Warcraft II: Beyond the Dark Portal (though, without any actual terrain changes), Warcraft III: The Frozen Throne and more prominently in World of Warcraft: The Burning Crusade.[9]
An intact Draenor is the main feature of the fifth World of Warcraft expansion, Warlords of Draenor, which takes place 35 years earlier in an alternate timeline.
Transformers is a media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy. It primarily follows the heroic Autobots and the villainous Decepticons, two alien robot factions at war that can transform into other forms, such as vehicles and animals. The franchise encompasses toys, animation, comic books, video games and films. As of 2011, it generated more than ¥2 trillion ($25 billion) in revenue,[1] making it one of the highest-grossing media franchises of all time.
The franchise began in 1984 with the Transformers toy line, comprising transforming mecha toys from Takara's Diaclone and Micro Change toylines rebranded for Western markets.[2] The term "Generation 1" covers both the animated television series The Transformers and the comic book series of the same name, which are further divided into Japanese, British and Canadian spin-offs, respectively. Sequels followed, such as the Generation 2 comic book and Beast Wars TV series, which became its own mini-universe. Generation 1 characters have been rebooted multiple times in the 21st century in comics from Dreamwave Productions (starting 2001), IDW Publishing (starting in 2005 and again in 2019), and Skybound Entertainment (beginning in 2023). There have been other incarnations of the story based on different toy lines during and after the 20th century. The first was the Robots in Disguise series, followed by three shows (Armada, Energon, and Cybertron) that constitute a single universe called the "Unicron Trilogy".
A live-action film series started in 2007, again distinct from previous incarnations, while the Transformers: Animated series merged concepts from the G1 continuity, the 2007 live-action film and the "Unicron Trilogy". For most of the 2010s, in an attempt to mitigate the wave of reboots, the "Aligned Continuity" was established. In 2018, Transformers: Cyberverse debuted, once again, distinct from the previous incarnations.
Generation One is a retroactive term for the Transformers characters that appeared between 1984 and 1993. The Transformers began with the 1980s Japanese toy lines Micro Change and Diaclone. They presented robots able to transform into everyday vehicles, electronic items or weapons. Hasbro bought the Micro Change and Diaclone toys, and partnered with Takara.[4]Marvel Comics was hired by Hasbro to create the backstory; editor-in-chief Jim Shooter wrote an overall story, and gave the task of creating the characters to writer Dennis O'Neil.[5] Unhappy with O'Neil's work (although O'Neil created the name "Optimus Prime"), Shooter chose Bob Budiansky to create the characters.[6]
The Transformersmecha were largely designed by Shōji Kawamori, the creator of the Japanese mecha anime franchise Macross (which was adapted into the Robotech franchise in North America).[7] Kawamori came up with the idea of transforming mechs while working on the Diaclone and Macross franchises in the early 1980s (such as the VF-1 Valkyrie in Macross and Robotech), with his Diaclone mechs later providing the basis for Transformers.[8]
The primary concept of Generation One is that the heroic Optimus Prime, the villainous Megatron, and their finest soldiers crash-land on prehistoric Earth in the Ark and the Nemesis before awakening in 1985, Cybertron hurtling through the Neutral zone as an effect of the war. The Marvel comic was originally part of the main Marvel Universe, with appearances from Spider-Man and Nick Fury, plus some cameos,[9] as well as a visit to the Savage Land.[10]
The Transformers TV series began around the same time. Produced by Sunbow Productions and Marvel Productions, later Hasbro Productions, from the start it contradicted Budiansky's backstories. The TV series shows the Autobots looking for new energy sources, and crash landing as the Decepticons attack.[11] Marvel interpreted the Autobots as destroying a rogue asteroid approaching Cybertron.[12]Shockwave is loyal to Megatron on the TV series, keeping Cybertron in a stalemate during his absence,[13] but in the comic book, he attempts to take command of the Decepticons.[14] The TV series would also differ wildly from the origins Budiansky had created for the Dinobots,[15][16] the Decepticon turned Autobot Jetfire[17] (known as Skyfire on TV[18]), the Constructicons (who combine to form Devastator),[19][20] and Omega Supreme.[19][21] The Marvel comic establishes early on that Prime wields the Creation Matrix, which gives life to machines. In the second season, the two-part episode The Key to Vector Sigma introduced the ancient Vector Sigma computer, which served the same original purpose as the Creation Matrix (giving life to Transformers), and its guardian Alpha Trion.
In 1986, the cartoon became the film The Transformers: The Movie, which is set in the year 2005. It introduced the Matrix as the "Autobot Matrix of Leadership", as a fatally wounded Prime gives it to Ultra Magnus; however, as Prime dies he drops the matrix, which is then caught by Hot Rod who subsequently becomes Rodimus Prime later on in the film. Unicron, a Transformer who devours planets, fears its power and re-creates a heavily damaged Megatron as Galvatron, as well as Bombshell or Skywarp becoming Cyclonus, Thundercracker becoming Scourge and two other Insecticons becoming Scourge's huntsmen, the Sweeps. Eventually, Rodimus Prime takes out the Matrix and destroys Unicron.[22] In the United Kingdom, the weekly comic book interspliced original material to keep up with U.S. reprints,[23] and The Movie provided much new material. Writer Simon Furman proceeded to expand the continuity with movie spin-offs involving the time travelling Galvatron.[24][25] The Movie also featured guest voices from Leonard Nimoy as Galvatron, Scatman Crothers as Jazz, Casey Kasem as Cliffjumper, Orson Welles as Unicron and Eric Idle as the leader of the Junkions (Wreck-Gar, though unnamed in the movie). The Transformers theme tune for the film was performed by Lion with "Weird Al" Yankovic adding a song to the soundtrack.
The third season followed up The Movie, with the revelation of the Quintessons having used Cybertron as a factory. Their robots rebel, and in time the workers become the Autobots and the soldiers become the Decepticons. (Note: This appears to contradict background presented in the first two seasons of the series.) It is the Autobots who develop transformation.[26] Due to popular demand,[27] Optimus Prime is resurrected at the conclusion of the third season,[28] and the series ended with a three-episode story arc. However, the Japanese broadcast of the series was supplemented with a newly produced OVA, Scramble City, before creating entirely new series to continue the storyline, ignoring the 1987 end of the American series. The extended Japanese run consisted of The Headmasters, Super-God Masterforce, Victory and Zone, then in illustrated magazine form as Battlestars: Return of Convoy and Operation: Combination. Just as the TV series was wrapping up, Marvel continued to expand its continuity. It follows The Movie's example by killing Prime[29] and Megatron,[30] albeit in the present day. Dinobot leader Grimlock takes over as Autobot leader.[31] There was a G.I. Joe crossover[32] and the limited series The Transformers: Headmasters, which further expanded the scope to the planet Nebulon.[33] It led on to the main title resurrecting Prime as a Powermaster.[34]
In the United Kingdom, the mythology continued to grow. Primus is introduced as the creator of the Transformers, to serve his material body that is planet Cybertron and fight his nemesis Unicron.[35] Female Autobot Arcee also appeared, despite the comic book stating the Transformers had no concept of gender, with her backstory of being built by the Autobots to quell human accusations of sexism.[36]Soundwave, Megatron's second-in-command, also breaks the fourth wall in the letters page, criticising the cartoon continuity as an inaccurate representation of history.[37] The UK also had a crossover in Action Force, the UK counterpart to G.I. Joe.[38] The comic book features a resurrected Megatron,[39] whom Furman retconned to be a clone[40] when he took over the U.S. comic book, which depicted Megatron as still dead.[41] The U.S. comic would last for 80 issues until 1991,[42] and the UK comic lasted 332 issues and several annuals, until it was replaced as Dreamwave Productions, later in the 20th-Century.
In 2009, Shout! Factory released the entire G1 series in a 16-DVD box set called the Matrix of Leadership Edition.[43] They also released the same content as individual seasons.[44]
It was five issues[45] of the G.I. Joe comic in 1993 that would springboard a return for Marvel's Transformers, with the new twelve-issue series Transformers: Generation 2, to market a new toy line.
This story reveals that the Transformers originally breed asexually, though it is stopped by Primus because it produced the evil Swarm.[46] A new empire, neither Autobot nor Decepticon, is bringing it back, however. Though the year-long arc wrapped itself up with an alliance between Optimus Prime and Megatron, the final panel introduces the Liege Maximo, ancestor of the Decepticons.[47] This minor cliffhanger was not resolved until 2001 and 2002's Transforce convention when writer Simon Furman concluded his story in the exclusive novella Alignment.[48]
The story focuses on a small group of Maximals (the new Autobots), led by Optimus Primal, and Predacons, led by Megatron, 300 years after the "Great War". After a dangerous pursuit through transwarp space, both the Maximal and Predacon factions end up crash landing on a primitive, uncivilized planet similar to Earth, but with two moons and a dangerous level of Energon (which is later revealed to be prehistoric Earth with an artificial second moon, taking place sometime during the 4 million year period in which the Autobots and Decepticons were in suspended animation from the first episode of the original Transformers cartoon), which forces them to take organic beast forms in order to function without going into stasis lock.[49] After writing this first episode, Bob Forward and Larry DiTillio learned of the G1 Transformers and began to use elements of it as a historical backstory to their scripts,[50] establishing Beast Wars as a part of the Generation 1 universe through numerous callbacks to both the cartoon and the Marvel comic. By the end of the first season, the second moon and the Energon are revealed to have been constructed by a mysterious alien race known as the Vok.
The destruction of the second moon releases mysterious energies that make some of the characters "transmetal" and the planet is revealed to be prehistoric Earth, leading to the discovery of the Ark. Megatron attempts to kill the original Optimus Prime,[51] but at the beginning of the third season, Primal manages to preserve his spark. In the two-season follow-up series, Beast Machines, Cybertron is revealed to have organic origins, which Megatron attempts to stamp out.
After the first season of Beast Wars (comprising 26 episodes) aired in Japan, the Japanese were faced with a problem. The second Canadian season was only 13 episodes long, not enough to warrant airing on Japanese TV. While they waited for the third Canadian season to be completed (thereby making 26 episodes in total when added to season 2), they produced two exclusive cel-animated series of their own, Beast Wars II (also called Beast Wars Second) and Beast Wars Neo, to fill in the gap. Dreamwave retroactively revealed Beast Wars to be the future of their G1 universe,[52] and the 2006 IDW comic book Beast Wars: The Gathering eventually confirmed the Japanese series to be canon[53] within a story set during Season 3.[54]
Beast Wars contained elements from both the G1 cartoon series and comics. Attributes taken from the cartoon include Transformers that were female, the appearance of Starscream (who mentions being killed off by Galvatron in The Transformers: The Movie), and appearances of the Plasma Energy Chamber and Key to Vector Sigma. The naming of the Transformer ship, the Ark (and reference to 1984, the year the Transformers on board are revived), the character Ravage being shown as intelligent, and Cybertron having an organic core are elements taken from the comics.
In 2011, Shout! Factory released the complete series of Beast Wars on DVD.[55]
In 2001, Dreamwave Productions began a new universe of annual comics adapted from Marvel, but also included elements of the animated. The Dreamwave stories followe the concept of the Autobots defeating the Decepticons on Earth, but their 1997 return journey to Cybertron on the Ark II[56] is destroyed by Shockwave, now ruler of the planet.[57] The story follows on from there and was told in two six-issue limited series, then a ten-issue ongoing series. The series also adds extra complexities such as not all Transformers believing in the existence of Primus,[58] corruption in the Cybertronian government that first led Megatron to begin his war,[59] and Earth having an unknown relevance to Cybertron.[57][60]
Three Transformers: The War Within limited series were also published. These are set at the beginning of the Great War, and identify Prime as once being a clerk named Optronix.[61]Beast Wars was also retroactively stated as the future of this continuity, with the profile series More than Meets the Eye showing the PredaconMegatron looking at historical files detailing Dreamwave's characters and taking his name from the original Megatron.[52] In 2004, this real life universe also inspired three novels[62] and a Dorling Kindersley guide, which focused on Dreamwave as the "true" continuity when discussing in-universe elements of the characters. In a new twist, Primus and Unicron are siblings, formerly a being known as the One. Transformers: Micromasters, set after the Ark's disappearance, was also published. The real life universe was disrupted when Dreamwave went bankrupt in 2005.[63] This left the Generation One story hanging and the third volume of The War Within half finished. Plans for a comic book set between Beast Wars and Beast Machines were also left unrealized.[64]
Throughout the years, the G1 characters have also starred in crossovers with fellow Hasbro property G.I. Joe, but whereas those crossovers published by Marvel were in continuity with their larger storyline, those released by Dreamwave and G.I. Joe publisher Devil's Due Publishing occupy their own separate real life universes. In Devil's Due, the terrorist organization Cobra is responsible for finding and reactivating the Transformers. Dreamwave's version reimagines the familiar G1 and G.I. Joe characters in a World War II setting, and a second limited series was released set in the present day, though Dreamwave's bankruptcy meant it was cancelled after a single issue. Devil's Due had Cobra re-engineer the Transformers to turn into familiar Cobra vehicles, and released further mini-series that sent the characters travelling through time, battling Serpentor and being faced with the combined menace of Cobra-La and Unicron. During this time, Cobra teams up with the Decepticons. IDW Publishing has expressed interest in their own crossover.[65]
The following year, IDW Publishingrebooted the G1 series from scratch within various limited series and one shots. This allowed long-time writer of Marvel and Dreamwave comics, Simon Furman to create his own universe without continuity hindrance, similar to Ultimate Marvel. This new continuity originally consisted of a comic book series titled The Transformers with a companion series known as The Transformers: Spotlight. The main series was broken up into several story arcs. Eventually, with IDW Publishing losing sales, the series was given a soft reboot. Beginning with All Hail Megatron, the series was set in a new direction, discarding the miniseries and Spotlight format with ongoing comics. By 2012 the series had split into three ongoing series; The Transformers: More Than Meets The Eye, The Transformers: Robots in Disguise (which later changed in 2015 to "The Transformers") and The Transformers: Till All Are One. In 2022, it was announced that IDW lost the publishing rights to Transformers.[66]
In January 2006, the Hasbro Transformers Collectors' Club comic wrote a story based on the Transformers Classics toy line, set in the Marvel Comics universe, but excluding the Generation 2 comic. Fifteen years after Megatron crash-lands in the Ark with Ratchet, the war continues with the characters in their Classics bodies.[67]
IDW Publishing introduced The Transformers: Evolutions in 2006, a collection of mini-series that re-imagine and reinterpret the G1 characters in various ways. To date, only one miniseries has been published, Hearts of Steel, placing the characters in an Industrial Revolution-era setting. The series was delayed as Hasbro did not want to confuse newcomers with too many fictional universes before the release of the live-action film.[68]
Transformers: Kiss Players (トランスフォーマー キスぷれ, Toransufōmā Kisu Pure), shortened to Kiss Players (キスぷれ, Kisu Pure), is a Japanese Transformers franchise which began in 2006 to 2007 as was helmed by artist and writer Yuki Ohshima. By virtue of being the only Transformers toyline and fiction released in Japan by Takara between the conclusion of Cybertron and the live-acti
There are three distinct variants of the medal: one for the Army, awarded to soldiers; one for the Naval Service, awarded to sailors, marines, and coast guardsmen; and one for the Air and Space Forces, awarded to airmen and guardians.[1][15] The Medal of Honor was introduced for the Naval Service in 1861,[16] soon followed by the Army's version in 1862.[17] The Air Force used the Army's version until they received their own distinctive version in 1965.[18] The Medal of Honor is the oldest continuously issued combat decoration of the United States Armed Forces.[19] The President typically presents the Medal of Honor at a formal ceremony intended to represent the gratitude of the American people, with posthumous presentations made to the primary next of kin.[20][21][22]
As of September 2023, there have been 3,536 Medals of Honor awarded, with over 40% awarded for actions during the American Civil War.[11] A total of 911 Army medals were revoked after Congress authorized a review in 1917, and a number of Navy medals were also revoked prior to the turn of the century—none of these are included in this total except for those that were subsequently restored.[23] In 1990, Congress designated March 25 annually as Medal of Honor Day.[24]
On December 9, 1861, IowaSenatorJames W. Grimes, Chairman on the Committee on Naval Affairs,[26] introduced bill S. 82.[27][28] The bill included a provision authorizing 200 "medals of honor,"[29] "to be bestowed upon such petty officers, seamen, landsmen, and marines as shall most distinguish themselves by their gallantry in action and other seaman-like qualities during the present war...."[30] On December 21, the bill was passed and signed into law by President Abraham Lincoln. Secretary Welles directed the Philadelphia Mint to design the new military decoration.[31][32][33] On May 15, 1862, the United States Department of the Navy ordered 175 medals ($1.85 each) from the U.S. Mint in Philadelphia with "Personal Valor" inscribed on the back of each one.[34]
On February 15, 1862, Senator Henry Wilson, the chairman of the Senate Committee on Military Affairs and the Militia, introduced a resolution (equivalent to a bill) for a Medal of Honor for the Army.[35] The resolution (equivalent to a modern Act of Congress) was approved by Congress and signed into law on July 12, 1862.[35] This measure provided for awarding a medal of honor "to such non-commissioned officers and privates as shall most distinguish themselves by their gallantry in action and other soldier-like qualities during the present insurrection."[35] By mid-November the Department of War contracted with Philadelphia silversmith William Wilson and Son, who had been responsible for the Navy's design, to prepare 2,000 medals for the Army ($2.00 each) to be struck at the mint.[36] The Army's version had "The Congress to" written on the back of the medal. Both versions were made of copper and coated with bronze, which "gave them a reddish tint."[37][38]
On March 3, 1863, Congress made the Army Medal of Honor a permanent decoration by passing legislation permitting the award to such soldiers "as have most distinguished or who may hereafter most distinguish themselves in action."[39] The same legislation also authorized the medal for officers of the Army.[40] On March 25, the Secretary of War presented the first Medals of Honor to six U.S. Army volunteers in his office.[41]
In 1896, the ribbon of the Army's version of the Medal of Honor was redesigned with all stripes being vertical.[42] Again, in 1904 the planchet of the Army's version of the Medal of Honor was redesigned by General George Lewis Gillespie.[42] The purpose of the redesign was to help distinguish the Medal of Honor from other medals,[43] particularly the membership insignia issued by the Grand Army of the Republic.[44]
In 1917, based on the report of the Medal of Honor Review Board, established by Congress in 1916, 911 recipients were stricken from the Army's Medal of Honor list because the medal had been awarded inappropriately.[45] Among them were William Frederick "Buffalo Bill" Cody and Mary Edwards Walker. In 1977, the Army's board for correction of military records unilaterally restored Walker's medal at the request of a relative.[46] The board had no authority to overturn a statute, and the restoration violated not only the period law during the Civil War, but also the law requiring revocation in 1916, and modern law in 1977.[46] As a reaction to Walker's restoration, a relative of Cody's requested the same action from the Army's board for correction, and it reinstated the medals for Cody and four other civilian scouts on June 12, 1989.[47] Subsequent litigation over the Garlin Conner award, which was recommended by the Army's board for correction of military records in 2015, established that the correction boards lack the authority to unilaterally award medals of honor. In Conner's case, the board merely recommended the medal, which was then referred to the Senior Army Decorations Board, and ultimately to the Secretary of the Army, the Secretary of Defense, and the President, who requested a waiver be passed by Congress.[48]
A separate Coast Guard Medal of Honor was authorized in 1963 but was not designed or awarded.[49][7] A separate design for a version of the medal for the Department of the Air Force was authorized in 1956,[50] designed on April 14, 1965,[18] and first awarded in January 1967.[18] Previously, airmen of the U.S. Air Force received the Army's version of the medal.[51]
There are three versions of the Medal of Honor, one for each of the military departments of the Department of Defense (DoD): the Department of the Army, Department of the Navy (Naval Service), and Department of the Air Force (Air and Space Forces). Members of the Coast Guard, part of the Department of Homeland Security, are eligible to receive the Naval version. Each medal is constructed differently, and the components are made from gilding metals and red brass alloys with some gold plating, enamel, and bronze pieces. The United States Congress considered a bill in 2004 which would require the Medal of Honor to be made with 90% gold, the same composition as the lesser-known Congressional Gold Medal, but the measure was dropped.[52]
The Army's version is described by the Institute of Heraldry as "a gold five-pointed star, each point tipped with trefoils, 1+1⁄2 inches [3.8 cm] wide, surrounded by a green laurel wreath and suspended from a gold bar inscribed VALOR, surmounted by an eagle. In the center of the star, Minerva's head surrounded by the words UNITED STATES OF AMERICA. On each ray of the star is a green oak leaf. On the reverse is a bar engraved THE CONGRESS TO with a space for engraving the name of the recipient."[53] The pendant and suspension bar are made of gilding metal, with the eye, jump rings, and suspension ring made of red brass.[54] The finish on the pendant and suspension bar is hard enameled, gold plated, and rose gold plated, with polished highlights.[54]
The Naval version is described as "a five-pointed bronze star, tipped with trefoils containing a crown of laurel and oak. In the center is Minerva, personifying the United States, standing with her left hand resting on fasces and her right hand holding a shield emblazoned with the shield from the coat of arms of the United States. She repulses Discord, represented by snakes (originally, she was repulsing the snakes of secession). The medal is suspended from the flukes of an anchor. It is made of solid red brass, oxidized and buffed.[55]
The Air and Space Forces version is described as "within a wreath of green laurel, a gold five-pointed star, one point down, tipped with trefoils and each point containing a crown of laurel and oak on a green background. Centered on the star, an annulet of 34 stars is a representation of the head of the Statue of Liberty. The star is suspended from a bar inscribed with the word VALOR above an adaptation of Jupiter's thunderbolt from the Department of the Air Force's seal. The pendant is made of gilding metal.[56] The connecting bar, hinge, and pin are made of bronze.[56] The finish on the pendant and suspension bar is hard enameled, gold plated, and rose gold plated, with buffed relief.[56]
The Medal of Honor has evolved in appearance over time. The upside-down star design of the Naval version's pendant adopted in early 1862 has not changed since its inception. The Army's 1862 version followed and was identical to the Naval version except an eagle perched atop cannons was used instead of an anchor to connect the pendant to the suspension ribbon. The medals featured a female allegory of the Union, with a shield in her right hand that she used to fend off a crouching attacker and serpents. In her left hand, she held a fasces. There are 34 stars surrounding the scene, representing the number of states in the union at the time.[57] In 1896, the Army version changed the ribbon's design and colors due to misuse and imitation by nonmilitary organizations.[53] In 1904, the Army "Gillespie" version introduced a smaller redesigned star and the ribbon was changed to the light blue pattern with white stars seen today.[53] The 1904 Army version also introduced a bar with the word "Valor" above the star.[57] In 1913, the Naval version adopted the same ribbon pattern.
After World War I, the Department of the Navy decided to separate the Medal of Honor into two versions, one for combat and one for non-combat. This was an attempt to circumvent the requirement enacted in 1919 that recipients participate "in action involving actual conflict with the enemy," which would have foreclosed non-combat awards.[58] By treating the 1919 Medal of Honor as a separate award from its Civil War counterpart, this allowed the Department of the Navy to claim that it was not literally in violation of the 1919 law.[59] The original upside-down star was designated as the non-combat version and a new pattern of the medal pendant, in cross form, was designed by the Tiffany Company in 1919. Secretary of the Navy Josephus Daniels selected Tiffany after snubbing the Commission of Fine Arts, which had submitted drawings that Daniels criticized as "un-American".[60] The so-called Tiffany Cross was to be presented to a sailor or marine who "in action involving actual conflict with the enemy, distinguish[es] himself conspicuously by gallantry and intrepidity at the risk of his life above and beyond the call of duty."[61] Despite the "actual conflict" guidelines, the Tiffany Cross was awarded to Navy CDR (later RADM) Richard E. Byrd and Floyd Bennett for their flight to the North Pole in 1926. The decision was controversial within the Navy's Bureau of Navigation (which handled personnel administration), and officials considered asking the attorney general of the United States for an advisory opinion on the matter.[62] Byrd himself apparently disliked the Tiffany Cross, and eventually requested the alternate version of the medal from President Herbert Hoover in 1930.[63] The Tiffany Cross itself was not popular among recipients—one author reflected that it was "the most short-lived, legally contentious, and unpopular version of the Medal of Honor in American history."[60] In 1942, in response to a lawsuit, the Department of the Navy requested an amendment to expressly allow noncombat awards of the Medal of Honor.[64] When the amendment passed, the Department of the Navy returned to using only the original 1862 inverted 5-point star design and retired the Tiffany Cross.[65]
In 1944, the suspension ribbons for both versions were replaced with the now-familiar neck ribbon.[53] When the Air and Space Force's version was designed in 1965,[18] it incorporated similar elements and design from the Army version. At the Department of the Air Force leadership's insistence, the new medal depicted the Statue of Liberty's image in place of Minerva on the medal and changed the connecting device from an eagle to Jupiter's thunderbolt flanked with wings as found on the Department of the Air Force's seal.[66][67][68] The Air Force diverged from the traditional depiction of Minerva in part due to a desire to distinguish itself from the Army, including the Institute of Heraldry that traditionally designs awards, but which falls under the Army.[68]
1862–95 Army version
1896–1903 Army version
1904–44 Army version
Post 1944 Army version
1862–1912 Navy version
1913–42 Navy version
1919–42 Navy "Tiffany Cross" version
Post 1942 Navy version
Neck ribbon, service ribbon and lapel button[edit]
On May 2, 1896, Congress authorized a "ribbon to be worn with the medal and [a] rosette or knot to be worn in lieu of the medal."[33][53][69][70] The service ribbon is light blue with five white stars in the form of an "M."[53] It is placed first in the top position in the order of precedence and is worn for situations other than full-dress military uniform.[53] The lapel button is a 1⁄2-inch (13 mm), six-sided light blue bowknot rosette with thirteen white stars and may be worn on appropriate civilian clothing on the left lapel.[53]
Since 1944, the Medal of Honor has been attached to a light blue colored moiré silk neck ribbon that is 1+3⁄16 in (30 mm) in width and 21+3⁄4 in (550 mm) in length.[2][71] The center of the ribbon displays thirteen white stars in the form of three chevron. Both the top and middle chevrons are made up of 5 stars, with the bottom chevron made of 3 stars. The medal itself differs by branch:
Army: A gold five pointed star, each point tipped with trefoils, 1½ inches wide, surrounded by a green laurel wreath and suspended from a gold bar inscribed "VALOR" surmounted by an eagle. In the center of the star, Minerva's head surrounded by the words "UNITED STATES OF AMERICA." On each ray of the star is a green oak leaf. On the reverse is a bar engraved "THE CONGRESS TO" with a space for engraving the name of the recipient.[72]
Navy: The current Navy Medal of Honor is a five-pointed bronze star, tipped with trefoils containing a crown of laurel and oak. In the center is Minerva, personifying the United States, standing with left hand resting of fasces and right hand holding a shield blazoned with the shield from the coat of arms of the United States. She repulses Discord, represented by snakes. The medal is suspended from the flukes of an anchor.[73]
Air Force: Within a wreath of green laurel, a gold five-pointed star, one point down, tipped with trefoils and each point containing a crown of laurel and oak on a green background. Centered on the star, an annulet of 34 stars is a representation of the head of the Statue of Liberty. The star is suspended from a bar inscribed with the word "VALOR" above an adaptation of the thunderbolt from the Air Force Coat of Arms.[74]
The Medal of Honor is one of only two United States military awards suspended from a neck ribbon.[75] The other is the Commander's Degree of the Legion of Merit, and is usually awarded to individuals serving foreign governments.[76][77]
In 2011, Department of Defense instructions in regard to the Medal of Honor were amended to read "for each succeeding act that would otherwise justify award of the Medal of Honor, the individual receiving the subsequent award is authorized to wear an additional Medal of Honor ribbon and/or a 'V' device on the Medal of Honor suspension ribbon" (the "V" device is a 1⁄4-inch-high (6.4 mm) bronze miniature letter "V" with serifs that denotes valor). The Medal of Honor was the only decoration authorized to use the "V" device (none were ever issued) to designate subsequent awards in such a fashion. Nineteen individuals, all now deceased, were double Medal of Honor recipients.[78] In July 2014, DoD instructions were changed to read, "A separate MOH is presented to an individual for each succeeding act that justified award," removing the authorization for the "V" device.[79]
On October 23, 2002, Pub. L.Tooltip Public Law (United States)107–248 (text)(PDF) was enacted, modifying 36 U.S.C.§ 903, authorizing a Medal of Honor Flag to be presented to each person to whom a Medal of Honor is awarded. In the case of a posthumous award, the flag will be presented to whomever the Medal of Honor is presented to, which in most cases will be the primary
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.