This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
There were also several comic book series produced. A ThunderCatscomic book series based on the animated series was published by Marvel Comics through its Star Comics imprint in 1985, lasting for three years and twenty-four issues.[5] During this time, a new series was published by Marvel UK consisting of 129 issues and was also published for three years.[6]
In March 2012, Panini Comics began publishing a new series in the United Kingdom to tie-in with the television series of 2011, titled ThunderCats Magazine. The first issue featured a strip called Safe Haven which was written by Ferg Handley and drawn by Cosmo White. Each issue also included additional features, such as character profiles, puzzles, a reader art page and a poster.
In February 2024 Dynamite Entertainment announced plans to publish a new ThunderCats series written by Declan Shalvey and drawn by Drew Moss.[8] In April 2024, Dynamite announced a spinoff series focusing on Cheetara.[9]
The ThunderCats have been added to the CMON Zombicide franchise in 2022 in the fantasy universe. Three special boxes allow to play the Thundercats as well as some Mutants as heroes, while Mumm-ra appears as a necromancer and an Abomination.
Items of clothing featuring the ThunderCats logo were available in the mid 1980s, and DVD boxsets releases of the original series helped new clothing products enjoy a resurgence in the mid to end of the 2000s, as nostalgia for the former children's favorite grew.[citation needed]
A film adaptation of the series was announced in June 2007; Aurelio Jaro was to produce a CGI animated feature film of ThunderCats, based on a script written by Paul Sopocy. Jerry O'Flaherty, veteran video game art director, had signed on to direct. The film was being produced by Spring Creek Productions.[10]
It was set for release in the summer of 2010,[11] but the movie was never greenlit,[12] and, as of 2024, has yet to be produced. Concept art for the film has also been leaked online.[12] In 2011, test footage in CGI was leaked onto YouTube.[13] In 2017, during the promotion of Resident Evil: The Final Chapter, Milla Jovovich expressed interest to portray Cheetara.[14]
In March 2021, it was announced that Warner Bros. was once more actively developing a live-action ThunderCats film with Adam Wingard set to direct the film, with a screenplay by Wingard and Simon Barrett, and Roy Lee and Dan Lin serving as producers.[15]
A second television series of the same name premiered in 2011. It was initially planned to have a fifty-two episode-long first season, but it was shortened down to 26, and cancelled shortly after season one finished airing. It later had reruns on Adult Swim's Toonami block, alongside Sym-Bionic Titan.
A third ThunderCats cartoon, ThunderCats Roar, premiered on Cartoon Network in 2020. The show's developers are Victor Courtright and Marly Halpern-Graser. Courtright previously worked on Pickle and Peanut as a writer/storyboard artist and created the Cartoon Network Studios digital series Get 'Em Tommy!. Halpern-Graser previously worked as a writer for various DC Nation Shorts, and was co-creator of the show on Disney XD, Right Now Kapow.
ThunderCats Roar features an explicitly cartoonish art style with a more lighthearted, comedic tone than previous ThunderCats installments. The show's premise is similar to the original; the ThunderCats escape their dying homeworld Thundera, only to crash land on Third Earth, facing off against various villains and their evil overlord, Mumm-Ra.[16]
However, after airing for only one season, it received negative reception from viewers, and the show was cancelled.
Persona 3,[a] released outside Japan as Shin Megami Tensei: Persona 3, is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the Persona series, which is part of the larger Megami Tensei franchise. It was originally released for the PlayStation 2 in Japan in 2006 and in North America in 2007. It has received several enhanced re-releases and ports: Persona 3 FES, an extended version featuring a new playable epilogue and other changes, was released for the PlayStation 2 in Japan in 2007 and worldwide in 2008. An abridged PlayStation Portable version, Persona 3 Portable, was released in Japan in 2009, North America in 2010, and Europe in 2011, and ported to the Nintendo Switch, PlayStation 4, Windows, Xbox One, and Xbox Series X/S in 2023. Persona 3 Reload, a remake of the core game for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S, was released on February 2, 2024.
In Persona 3, the player assumes the role of a high school student who joins the "Specialized Extracurricular Execution Squad" (SEES), a group of students investigating a temporal anomaly known as the "Dark Hour", during which its members can enter Tartarus, a tower containing monsters called Shadows. They battle the Shadows using a physical manifestation of their psyche called a Persona, which they summon by firing a gun-like object called an "Evoker" at their head. Persona 3 incorporates elements of role-playing and simulation games, as the game's protagonist progresses day by day through a school year and forms relationships that improve their Personas' strength in battle.
Reception towards Persona 3 was mainly positive; critics enjoyed its social elements, while some found its combat and environments repetitive. Persona 3 FES's epilogue was said to give narrative closure to the original game, although it was criticized for not featuring its simulation aspects. Persona 3 has also seen other related media, including the fighting gamesPersona 4 Arena and Persona 4 Arena Ultimax, the rhythm game Persona 3: Dancing in Moonlight, soundtrack albums, musical concerts, radio dramas, a manga, a loosely connected anime series, and an episodic animated film series.
Persona 3 combines elements of traditional role-playing games and simulation games. The game follows the protagonist, who balances their daily life of going to school and building relationships with others with fighting the monstrous Shadows during the Dark Hour. Each day is divided into daytime and evening segments. Except for scripted events, such as plot progression or special events, the player is free to choose how each day is spent, with most activities causing time to pass. The types of activities and characters that can be interacted with vary depending on the day of the week and time of day. Additionally, some activities are limited by the protagonist's three attributes; Academics, Charm, and Courage, which can be built by performing various activities or making certain correct choices.[1][2] During the evening, players can choose to visit Tartarus, the game's main dungeon, where they can build their party's experience and gain new items. On the day of the full moon, players will participate in a boss battle to progress the story.[3]
The main element of the game is the Personas, creatures and figures associated with the Major Arcana of the Tarot.[4] Each Persona has its own strengths and weaknesses and possesses various abilities, ranging from offensive and supportive abilities to passive abilities that support the character. While each of the game's main characters has their own Persona, some of which evolve during key moments in the story, the protagonist is capable of wielding multiple Personas, which can be switched between battles.[5] New Personas can be created by visiting the Velvet Room and fusing together multiple Personas, with the resulting Persona inheriting certain moves from the Personas used. The current level of the protagonist limits the Personas that a player can create.[5][6] Personas can also be obtained from Shuffle Time following battles, and previously obtained Personas can be summoned from the Persona Compendium for a fee.[6] The Velvet Room also allows players to complete quests, such as retrieving certain items, for rewards.
Persona 3 introduces social links,[b] bonds formed with several of the game's characters which each represent a specific Major Arcana. They are ranked up by spending time with characters. When creating a Persona of a particular Arcana, an experience bonus is granted if that Arcana possesses a social link, with greater bonuses awarded depending on the rank. Carrying a Persona of a respective Arcana can help bring a social link closer to increasing in Rank. Maxing out a social link gives players the ability to create specific Personas of each Arcana. Conversely, negative actions, such as choosing incorrect dialogue choices or dating multiple characters at the same time, can result in a reversed or broken social link, with broken links preventing the player character from using Personas of that Arcana in battle until the link is repaired by reconciling with the character.[7]
Tartarus is the game's main dungeon, which can be visited during the evening if the conditions allow it; for example, the absence of some characters can prevent the player from visiting Tartarus that night.[8] The player may order the other party members to split up to explore the area or automatically attack Shadows on sight. Players will eventually encounter boss floors, in which they must defeat powerful Shadows to continue progressing. Additionally, certain floors halt further progress through the tower until the story progresses.[9] Occasionally, civilians will wander into Tartarus and wind up on certain floors; rescuing them safely before a full moon appears grants bonus rewards. Spending too much time in Tartarus can cause characters to become "Tired" or "Sick," which can affect their performance in combat; certain activities, such as studying at night, may be hindered if the protagonist is afflicted with this status. Players can recover by taking certain items, visiting the infirmary, or going to bed early.[9]
Battle occurs when the player comes into contact with a Shadow, with the battle party consisting of whoever is nearby. Attacking the Shadow without being noticed will give the player an advantage, whilst the enemy gains an advantage if the player is attacked first.[10] Battles use the "Press Turn" system, in which allies and enemies take turns to attack using weapons, items, or Persona abilities.[4] Using the Tactics option, the player can assign specific battle AI to each party member; in Persona 3 Portable, they may also choose to issue direct commands.[11] Offensive attacks are divided into three physical types and six elements, attributes of which both Personas and Shadows may possess strengths and weaknesses against. Physical abilities cost HP and elemental and support magic cost SP. By exploiting an enemy's weakness or performing a critical attack, a character can knock them down to gain an extra turn, which enemies can also do against party members.[8] If the player manages to knock all opponents down, they may be granted the opportunity to perform an All-Out Attack, in which all able party members attack the enemies for massive damage.[4] When a battle is won, players gain experience points that are divided amongst the party members. Earning enough experience allows Personas to increase in level, granting improved stats and new abilities.[5]
The story of Persona 3 takes place in 2009 and is set in the Japanese city of Tatsumi Port Island,[c] which the Kirijo Corporation built and funded. Experiments conducted ten years prior to the game's events created the Dark Hour,[d] a period of time that exists between days.[12] During the Dark Hour, most people are turned into coffins and are unaware of it; however, there is a select group of people who aren't.[12] As well, reality is warped; Gekkoukan High School, where most characters attend school during the day, becomes a labyrinthine tower called Tartarus, where monsters called Shadows roam the area and prey on the minds of those still conscious,[8] leaving them in near-catatonic states outside of the Dark Hour.[13] The "Specialized Extracurricular Execution Squad," or SEES, was formed by a group of high schoolers to investigate and learn about the Dark Hour, Shadows, and Tartarus. They are capable of summoning beings called Personas to combat Shadows,[8] which the instruction manual describes as being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside this world."[12] Persona users usually summon their Persona by firing a gun-like object called an Evoker at their head.[3]
The main character of Persona 3 is a silent protagonist the player names at the start of the game.[14] He is a teenager who, ten years before the game's events, was orphaned as a child following his parents' death, and is now returning to the city he grew up in to transfer to Gekkoukan High School.[12] After learning of his ability to summon a Persona, he joins SEES, whose members include students of the school: Yukari Takeba, a popular and cheerful girl; Junpei Iori, a class clown and his best friend;[15] Akihiko Sanada, a calm and collected senior and the leader of the school's boxing team; and Mitsuru Kirijo, the president of its student council and daughter of the Kirijo Group's leader, who provides support during battle.[15] Over the course of the game, SEES gains several new members: Fuuka Yamagishi, a shy girl who replaces Mitsuru as support; Aigis, a female android the Kirijo Group designed to fight Shadows;[16] Ken Amada, an elementary school student whose mother was accidentally killed by a Persona user;[17] Shinjiro Aragaki, a former member of SEES who quit due to past events;[18] and Koromaru, a dog capable of summoning a Persona.[19]
The protagonist transfers to Gekkoukan High School and moves into a dorm in the city.[12] On his third day in the city, during a mysterious 25th hour called the Dark Hour, he is attacked by monstrous beings called Shadows and awakens to his Persona. After defeating them, he is recruited by the Specialized Extracurricular Execution Squad (SEES), a group of Gekkoukan students dedicated to battling the Shadows and exploring Tartarus, a giant tower transformed from Gekkoukan during the Dark Hour. On nights of the full moon, the city is attacked by a Shadow more powerful than those in Tartarus. After several of these incidents, senior SEES member Mitsuru Kirijo is forced to reveal to the team the origin of Tartarus and the Dark Hour. Ten years earlier, the Kirijo Group, a research company Mitsuru's grandfather founded, began amassing and containing Shadows in an attempt to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures.[20] SEES' leader, Shuji Ikutsuki, informs them that if they defeat the twelve greater Shadows, Tartarus and the Dark Hour will disappear forever.[21]
While vacationing in Yakushima, the protagonist meets and recruits Aigis, a Persona-wielding war machine who has an inexplicable need to be near him.[22] After defeating the twelfth and final Shadow, SEES learns that Ikutsuki deceived them. By destroying the greater Shadows, they have freed parts of the being Nyx, also known as the "maternal being", who will bring about the end of the world if fully restored.[23] She is the creator of Shadows, and is drawn to Earth by the Appriser, or "Death". Ikutsuki is subsequently killed in a gunfight with Mitsuru's father Takeharu Kirijo.
SEES encounters the Appriser in the form of Ryoji Mochizuki, a recent transfer student to Gekkoukan High School.[24] In December, Aigis and Ryoji reveal that the Shadow experiments performed ten years earlier created the Death Shadow, albeit in an incomplete state.[25] Unable to defeat the Shadow, Aigis sealed it within the protagonist, who was a child at the time.[26] Its purpose is to usher Nyx into the world and bring about the extinction of Earth's life. Ryoji insists that Nyx cannot be defeated, but offers SEES an alternative. If they kill him, their memories of the Dark Hour and Tartarus will be erased, allowing them to continue life unaware of their impending death.[27]
On New Year's Eve, the player must decide whether to kill or spare Ryoji. If the protagonist kills him, the game cuts to Graduation Day as the members of SEES, except for Aigis, lose their memories of the Dark Hour and the Shadows and live in blissful ignorance until Nyx brings about The Fall and humanity dies. If he is spared, on January 31, SEES ascends to the roof of Tartarus to face him, who has transformed into the Nyx Avatar.[28] While they defeat Nyx Avatar, Nyx continues to descend to Earth. The protagonist awakens the power of the "Universe", allowing him to seal away Nyx and return the world to normal.[29] On Graduation Day, the protagonist and Aigis go to the school's roof, where Aigis thanks the protagonist for giving her a purpose in life: protecting him.[30] The protagonist, who has been feeling tired and unwell, then closes his eyes.
The events of "The Answer" begin on March 31, shortly after the end of the original game. The opening sequence reveals that the protagonist died at the end of "The Journey",[31] which the other characters speculate is related to him defeating Nyx.[32] The school year has ended, the dormitory is about to be closed, and SEES is drifting apart. During their last dinner party, the SEES members discover they are trapped in their dorm and the day March 31 is repeating.[33] A large door-like hole opens in the dorm floor and SEES is attacked by Metis, an anti-shadow weapon similar to Aigis. While fighting Metis to protect her friends, Aigis awakens to the Wild Card ability, which the protagonist previously had.[34] Aigis subdues Metis, whose actions were an attempt to end the time skip and save Aigis, whom she calls her "sister."[35][36]
Beneath the dormitory is the Abyss of Time, a multi-layered dungeon responsible for the time skips. At the bottom of each dungeon, the characters witness memories of themselves awakening to their Personas.[37] At the bottom of the seventh and final door, SEES fights a Shadow-like version of the protagonist, after which each of them receives a key. By combining the keys, they would be able to end the time skip and leave the dorm.[38] However, Metis offers SEES an alternative: they can also use the keys to travel back in time to before the fight against Nyx and the protagonist's death.[39] Now unable to agree on how to use the keys, SEES descends into infighting.[40] Aigis and Metis claim all eight keys, which fuse into the Final Key. After debating what to do, they discover a third, new door in the Abyss of Time, which the group uses to travel to when the protagonist sealed away Nyx.[41]
Metis explains that the purpose of the seal was not to seal away Nyx herself, but to prevent humanity's despair from calling out to her and bringing about the Fall once more. Their unconscious will to despair and wish for death constantly rebirths the monster Erebus, which summons Nyx to destroy the world; Metis implies that its contact with Nyx caused the Fall.[42] SEES realizes that the wishes that created Erebus also came from them, and so they fight and defeat it.[43] Mitsuru realizes that Erebus will return, as humans will never stop wishing for death.[44] After breaking the time skip and exiting through the dormitory using the Final Key, Metis, Aigis, and the rest of SEES learn that Metis is a manifestation of Aigis' rejected human emotions.[45] Aigis merges with Metis and embraces her humanity, while the members of SEES decide to make the best out of their lives to honor and respect the protagonist's burden.[46]
Persona 3 began development in 2003, after the completion of Shin Megami Tensei: Nocturne and Digital Devil Saga.[48] In March 2006, the first details on Persona 3 were unveiled in the Japanese gaming magazine Famitsū.[49] In addition to announcing the game's Japanese release date of July 13, the three-page article detailed the game's premise, combat systems, and the social link system (known as "community" in the Japanese version). It also profiled three characters—the protagonist, Junpei, and Yukari—as well as their respective Personas: Orpheus, Hermes and Io.[50]
The main character artist and art director for Persona 3 was Shigenori Soejima.[51] The previous Persona titles' character artist, Kazuma Kaneko, gave the job to Soejima so he could gain more experience.[52] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. The goal was to make players of the Megami Tensei series feel gratified that they had supported the Persona series. In an interview, Soejima compared the game's aesthetic and style to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling. Soejima returned to design the character Metis for FES.[51] The user interface was designed to stand out during the game's marketing, with its blue-colored design intended to evoke a cool and stylish atmosphere.[53] The anime cutscenes for Persona 3 and FES were animated by animation production company Point Pictures.[54]
In an interview with the magazine Play, lead director for Persona 3Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence: "I think it's more fun to have the party members controlled by their AI, so each member's characteristics and personality are on vivid display. There were no objections raised among the Persona 3 development team, either." He also notes that the system "wasn't well received" by players of the game.[55] Later, the use of AI for the secondary party members was described as a stylistic choice representing the game's theme of conquering the fear of death through "bonds": each character was their own person, and the player could only influence things by interacting with them.[56]Persona 3 does not include the negotiation elements of previous Persona or Megami Tensei games, which allowed players to talk to enemies during a battle to recruit them, earn money, or obtain items. However, the social elements of Persona 3 (and its successor, Persona 4) are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP.com interview that "negotiation isn't gone...And [it] still factors into Persona Fusion; it's still a big part of the game. I feel like it's disguised, but it's there."[57]
The localization of Persona 3 was handled by Yu Namba and Nich Maragos. During this process, the team worked to leave as much of the original Japanese content intact, continuing a trend started with Persona 2: Eternal Punishment. One of the ideas had by the team for Persona 3 was to use it as a medium for introducing Japanese culture to a Western audience.[58][59] While localizing Persona 3 for English-speaking countries, the honorifics used by the characters in the original Japanese script were retained. According to Maragos, their use "[added] so much more meaning to the text".[57] In an interview with RPGamer, project editor Yu Namba explained that during the process of translation, some of the Japanese humor, "things that made absolutely no sense in western culture…were replaced with jokes that at least somewhat parallel the originals."[60] One of the changes that needed to be made was to the school tests, which were based around questions on the English language. A similar change was Mitsuru's second language: in the original version it was English, but for the localized version her second language was changed to French. This choice was influenced by her cultured appearance. In addition, in-game references to the original Shin Megami Tensei were altered to references to Persona 2.[58][59]
The original soundtrack for Persona 3 was composed by Shoji Meguro.[61] It was released as a two disc soundtrack in Japan by Aniplex on July 19, 2006. A selection of tracks from the full soundtrack was bundled with the North American release of the game.[62] An arranged album, titled Burn My Dread -Reincarnation: Persona 3-, was also released in Japan by Aniplex on April 18, 2007. It contains eleven arrangements of tracks from Persona 3, as well as an extended version of the song "Burn My Dread."[63] Meguro stated that the development of Persona 3 was one of his first opportunities to fully realize his music in video games. The soundtrack features a high use of vocals. A tune from previous Persona games he brought back was "Aria of the Soul", the theme of the Velvet Room. The game's battle theme, "Mass Destruction", was originally just a prototype, but the reception to it was so positive that it went into the final game.[64] In the past, the hardware limitations of the original PlayStation required him to compose music in 100-200 kilobyte samples, which he felt made the music sound "pretty cheap". The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which [he] was finally able to express [his] music without making any compromises". He was also worried about the pronunciation of the English lyrics.[65]
Meguro returned to compose new music for Persona 3 FES. Released in Japan by Aniplex on May 3, 2007, the soundtrack contained the original score for FES, as well as arrangements of music from earlier games in the Persona series.[66] "The Snow Queen", composed by Kenichi Tsuchiya, is a remix of the theme in Revelations: Persona. "Maya's Theme", composed by Kenichi Tsuchiya, and "Time Castle", composed by Toshiko Tasaki, are remixes of tracks from Persona 2: Innocent Sin.[67]Persona 3 Portable contains new background music, which can be heard if the player chooses to control the game's new female protagonist.[68] The game's official soundtrack was released in Japan by Aniplex on November 25, 2009.[69]
The North American release of Persona 3 shipped as a collector's edition box containing the game, a soundtrack disc, and a 52-page art book. The game was originally scheduled to release on July 24, 2007. However, Atlus encountered a problem with manufacturing the artbook several days before the intended ship date. Instead of shipping the game without the book, the company decided to push its release back three weeks, to August 14. Atlus issued a press release explaining that they were delaying the game to maintain the quality of the package, which would have been "irreparably compromised" if they had "revise[d] or abandon[ed] the deluxe package."[70]
Persona 3 FES[e] is an add-on disc for Persona 3 containing updates to the original game, a new Hard difficulty option, as well as a new epilogue in which the player controls Aigis. FES was released in Japan on April 19, 2007, as both a stand-alone game and a cheaper "Append" disc that requires having the original game to be played. Overseas, the combined edition was published in North America by Atlus USA on April 22, 2008, and in Europe by Koei on October 17, 2008.[citation needed] According to the game's director, Katsura Hashino, the subtitle "Fes" is derived from the word "festival".[71] This version of the game was re-released as a PS2 Classic on PSN for the PlayStation 3 in 2012. Players of the original Persona 3 are given the option of transferring certain data from the original version's save file, such as the player's compendium, social-related stats, and maxed social link items.
Persona 3 FES was first released alongside the original game in two forms: the "Regular Edition" — containing both the "director's cut" version of Persona 3, and the new epilogue on a standalone disc, and the "Append Edition", which has the same content but requires the original Persona 3 disc to be inserted before playing initially, and after creating save data it can be played alone.[72]Persona 3 and its expansion were released simultaneously in Japan on April 19, 2007. At the time, Atlus had no apparent plans to release FES outside Japan.[60] Confirmation did not come until February 2008, when the game's North American release date was revealed to be April 22, 2008.[73] An exclusive Amazon.com limited edition bundle was released on November 28, 2008, containing the FES edition of the game along with the same Art of Persona 3 artbook and Persona 3 soundtrack disc that were packaged with the North American release of the original game.[74] The FES edition of the game was also released on PSN on April 10, 2012.[75]
The expansion to Persona 3, in addition to adding new content to the main game (now referred to as The Journey,
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The tiger (Panthera tigris) is a member of the genus Panthera and the largest living cat species native to Asia. It has a powerful, muscular body with a large head and paws, a long tail, and orange fur with black, mostly vertical stripes. It is traditionally classified into nine recentsubspecies, though some recognise only two subspecies, mainland Asian tigers and island tigers of the Sunda Islands.
Since the early 20th century, tiger populations have lost at least 93% of their historic range and are locally extinct in West and Central Asia, in large areas of China, and on the islands of Java and Bali. Today, the tiger's range is severely fragmented. It is listed as Endangered on the IUCN Red List of Threatened Species, as its range is thought to have declined by 53% to 68% since the late 1990s. Major reasons for this decline are habitat destruction and fragmentation due to deforestation, poaching for fur, and the illegal trade of tiger body parts for medicinal purposes. Tigers are also victims of human–wildlife conflict as they attack and prey on livestock in areas where natural prey is scarce.
The tiger is legally protected in all range countries. National conservation measures consist of action plans, anti-poaching patrols and schemes for monitoring tiger populations. In several range countries, wildlife corridors have been established and tiger reintroduction is planned..
The tiger is among the most popular of the world's charismatic megafauna. It has been kept in captivity since ancient times and has been trained to perform in circuses and other entertainment shows. The tiger featured prominently in the ancient mythology and folklore of cultures throughout its historic range and has continued to appear in culture worldwide.
The Old Englishtigras derives from Old Frenchtigre, from Latintigris, which was a borrowing from Classical Greekτίγρις 'tigris'.[4]
Since ancient times, the word tigris has been suggested to originate from the Armenian or Persian word for 'arrow', which may also be the origin of the name for the river Tigris.[5][6] However, today, the connection between the animal and the river is doubted, and they are likely to be homonyms.[6]
Nine recent tiger subspecies have been proposed between the early 19th and early 21st centuries, the Bengal, Malayan, Indochinese, South China, Siberian, Caspian, Javan, Bali and Sumatran tigers.[9][10] The validity of several tiger subspecies was questioned in 1999 as most putative subspecies were distinguished on the basis of fur length and colouration, striping patterns and body size of specimens in natural history museum collections that are not necessarily representative for the entire population, it was proposed to recognise only two tiger subspecies as valid, namely P. t. tigris in mainland Asia and the smaller P. t. sondaica in the Greater Sunda Islands.[11]
This two-subspecies proposal was reaffirmed in 2015 through a comprehensive analysis of morphological, ecological, and mitochondrial DNA (mtDNA) traits of all putative tiger subspecies. The continental nominate subspeciesP. t. tigris constitutes two clades: a northern clade composed of the Siberian and Caspian tiger populations, and a southern clade composed of all other mainland populations.[10]
In 2017, the Cat Classification Task Force of the IUCN Cat Specialist Group revised felid taxonomy in accordance with the 2015 two-subspecies proposal and recognised only P. t. tigris and P. t. sondaica.[12] Results of a 2018 whole-genome sequencing study of 32 samples from the six living putative subspecies—the Bengal, Malayan, Indochinese, South China, Siberian and Sumatran tiger—found them to be distinct and separate clades.[13] These results were corroborated in 2021 and 2023.[14][15] The Cat Specialist Group states that "Given the varied interpretations of data, the [subspecific] taxonomy of this species is currently under review by the IUCN SSC Cat Specialist Group."[16]
The following tables are based on the classification of the tiger as of 2005,[9] and also reflect the classification recognised by the Cat Classification Task Force in 2017.[12]
This population inhabits the Indian subcontinent.[17] The Bengal tiger has shorter fur than tigers further north,[8] with a light tawny to orange-red colouration,[8][18] and relatively long and narrow nostrils.[19]
This population occurred from Turkey to around the Caspian Sea.[17] It had bright rusty-red fur with thin and closely spaced brownish stripes,[21] and a broad occipital bone.[11] Genetic analysis revealed that it was closely related to the Siberian tiger.[22] It has been extinct since the 1970s.[23]
This population lives in the Russian Far East, Northeast China and possibly North Korea.[17] The Siberian tiger has long hair and dense fur.[24] Its ground colour varies widely from ochre-yellow in winter to more reddish and vibrant after moulting.[25] The skull is shorter and broader than the skulls of tigers further south.[19]
This tiger historically lived in south-central China.[17] The skulls of the five type specimens had shorter carnassials and molars than tigers from India, a smaller cranium, orbits set closer together and larger postorbital processes; skins were yellowish with rhombus-like stripes.[26] It has a unique mtDNA haplotype due to interbreeding with ancient tiger lineages.[12][27][28] It is extinct in the wild as there has not been a confirmed sighting since the 1970s,[1] and survives only in captivity.[15]
This tiger population occurs on the Indochinese Peninsula.[17] Indochinese tiger specimens are smaller with smaller skulls than specimens from India and appear to have darker fur with slightly narrower stripes.[29][30]
The Malayan tiger was proposed as a distinct subspecies on the basis of mtDNA and micro-satellite sequences that differ from the Indochinese tiger.[31] It does not differ significantly in fur colour or skull size from Indochinese tigers.[30] There is no clear geographical barrier between tiger populations in northern Malaysia and southern Thailand.[1]
This tiger was described based on an unspecified number of skins with short and smooth hair.[24] Tigers from Java were small compared to tigers of the Asian mainland, had relatively elongated skulls compared to the Sumatran tiger, and longer, thinner and more numerous stripes.[30] The Javan tiger is thought to have gone extinct by the 1980s.[23]
This tiger occurred on Bali and had brighter fur and a smaller skull than the Javan tiger.[32][33] A typical feature of Bali tiger skulls is the narrow occipital bone, which is similar to the Javan tiger's skull.[34] The tiger went extinct in the 1940s.[23]
The type specimen from Sumatra had dark fur.[35] The Sumatran tiger has particularly long hair around the face,[17] thick body stripes,[30] and a broader and smaller nasal bone than other island tigers.[30][19]
The tiger shares the genus Panthera with the lion, leopard, jaguar and snow leopard. Results of genetic analyses indicate that the tiger and snow leopard are sister species whose lineages split from each other between 2.70 and 3.70 million years ago.[37] The tiger's whole genome sequencing shows repeated sequences that parallel those in other cat genomes.[38]
The fossil species Panthera palaeosinensis of early Pleistocene northern China was described as a possible tiger ancestor when it was discovered in 1924, but modern cladistics places it as basal to modern Panthera.[39][40]Panthera zdanskyi, which lived around the same time and place, was suggested to be a sister species of the modern tiger when it was examined in 2014.[40] However, as of 2023, at least two subsequent studies considered P. zdanskyi likely to be a synonym of P. palaeosinensis, noting that its proposed differences from that species fell within the range of individual variation.[41][42] The earliest appearance of the modern tiger species in the fossil record are jaw fragments from Lantion in China that are dated to the early Pleistocene.[40]
Middle- to late-Pleistocene tiger fossils have been found throughout China, Sumatra and Java. Prehistoric subspecies include Panthera tigris trinilensis and P. t. soloensis of Java and Sumatra, and P. t. acutidens of China; late Pleistocene and early Holocene fossils of tigers have also been found in
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