Haze and Company

Haze and Company theme by Louxx

Download: HazeandCompany.p3t

Haze and Company Theme
(5 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Cincinatti Bengals

Cincinatti Bengals theme by Godfather1

Download: CincinattiBengals.p3t

Cincinatti Bengals Theme
(7 backgrounds)

Redirect to:

University of Hawaii Warriors

University of Hawaii Warriors theme by chawan

Download: UniversityofHawaiiWarriors.p3t

University of Hawaii Warriors Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Bleach versionD 02

Bleach versionD 02 theme by Deemy

Download: Bleach_versionD02.p3t

Bleach versionD 02 Theme
(16 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Christina Aguilera #3

Christina Aguilera theme by Tony (gaara1978)

Download: ChristinaAguilera_3.p3t

Christina Aguilera Theme 3
(3 backgrounds, HD only)

Christina Aguilera
Aguilera in 2023
Born
Christina María Aguilera

(1980-12-18) December 18, 1980 (age 43)
New York City, US
Other names
  • Xtina
Occupations
  • Singer
  • songwriter
  • actress
  • television personality
Years active1993–present
Organization
Works
Spouse
Jordan Bratman
(m. 2005; div. 2011)
PartnerMatthew Rutler (eng. 2014)
Children2
AwardsFull list
Musical career
Genres
InstrumentsVocals
Labels
Websitechristinaaguilera.com
Signature

Christina María Aguilera (/ˌæɡɪˈlɛərə/ AG-il-AIR, Spanish: [kɾisˈtina maˈɾi.a aɣiˈleɾa];[1] born December 18, 1980) is an American singer, songwriter, actress, and television personality. Referred to as the "Voice of a Generation", she is noted for her four-octave vocal range, musical reinventions, sustaining high notes including use of the whistle register, and a signature use of melisma throughout her music. Recognized as an influential figure in popular music, she also became known for incorporating controversial themes such as feminism, sexuality, LGBT culture and the sex-positive movement into her work. Aguilera was also honoured as a Disney Legend, for her contributions to The Walt Disney Company.

After appearing on The All-New Mickey Mouse Club (1993–1994) as a child, Aguilera recorded "Reflection", the theme for the 1998 animated film Mulan and signed a record deal with RCA Records. She rose to fame in 1999 with her self-titled debut album and the US Billboard Hot 100 number-one singles, "Genie in a Bottle", "What a Girl Wants" and "Come On Over Baby (All I Want Is You)". Aguilera also won the Grammy Award for Best New Artist and followed with Mi Reflejo (2000) and My Kind of Christmas (2000); with the former becoming the best-selling Latin pop album of 2000. After gaining more control over her career, Aguilera sought a departure from her teen idol image and released Stripped (2002), which initially had a mixed response. The album later became one of the best-selling albums of the 21st century. Aguilera underwent another reinvention with the release of the critically praised old-school-music inspired Back to Basics (2006). Throughout these periods, she amassed numerous international successes, including the number-one single "Lady Marmalade", alongside "Beautiful", "Dirrty", "Can't Hold Us Down", "Fighter", "Ain't No Other Man" and "Hurt".

Throughout the early 2010s, Aguilera had a moderately successful period with the albums Bionic (2010) and Lotus (2012), with their respective lead singles, "Not Myself Tonight" and "Your Body", topping the US Dance Club Songs chart. She also starred in the 2010 film Burlesque and contributed to its soundtrack, earning a Golden Globe Award nomination. Aguilera returned to the top of the charts with a string of collaborations, including "Feel This Moment", "Say Something", and "Moves like Jagger"; with the latter reaching number-one on the Hot 100, making Aguilera one of the few artists to reach the top spot over three decades. She found critical success with her follow-up albums Liberation (2018) and Aguilera (2022). Her concurrent ventures included a role in the series Nashville (2015), roles in the films The Emoji Movie (2017) and Zoe (2018), becoming an ambassador for the World Food Programme (WFP), performing two concert residencies, co-founding the company Playground, and serving as a coach on the reality competition show The Voice (2011–2016).

Aguilera is one of the best-selling music artists of all time, with estimated sales of over 90 million records sold worldwide.[2] Considered a pop culture icon and a triple threat entertainer, she has been named one of the greatest vocalists of all time by publications such as Rolling Stone and Consequence of Sound and has been hailed as one of the most successful artists to come out of the 2000s. In 2009, Billboard named her the twentieth most successful artist of the decade, and was ranked eighth on VH1's list of greatest women in music. Aguilera has since been regarded as one of the most influential Latin artists in the entertainment industry, having helped shape the "Latin explosion" in the music industry. Her accolades include five Grammy Awards, two Latin Grammy Awards, six ALMA Awards, two MTV Video Music Awards (VMA), one Billboard Music Award, one Guinness World Record, and a star on the Hollywood Walk of Fame.

Early life and education[edit]

Christina María Aguilera was born on December 18, 1980, in New York City, to Shelly Loraine (née Fidler) and Fausto Wagner Xavier Aguilera.[3] Her father is an Ecuadorian emigrant from Guayaquil while her mother has German, Irish, Welsh, and Dutch ancestry.[4][5] Fausto Aguilera was a United States Army sergeant, and Shelly Loraine was a violinist in the American Youth Symphony before becoming a Spanish translator.[6][7]

Due to Fausto's military service, Aguilera's family moved frequently, living in New Jersey and Texas.[8] In 1983, they moved to Japan and lived in Sagamihara for at least two years.[9] During her youth in Pittsburgh metropolitan area, Aguilera attended North Allegheny Intermediate High School before leaving there to be homeschooled to avoid bullying she experienced at school.[10][11]

In 1986, the family returned to the United States, and settled in Pennsylvania, where they welcomed her younger sister, Rachel, in 1986.[12] Aguilera has spoken out about her father's physically and emotionally abusive behavior.[13] She noted that this is what made her turn to music, noting that, "growing up in an unstable environment and whatnot, music was my only real escape".[14] In 1987, Shelly filed to divorce Fausto and moved with Aguilera and Rachel to her mother's home in Rochester, a suburb of Pittsburgh.[15] She later married James Kearns with whom she had a son named Michael.[16] In 2012, following decades of estrangement, Aguilera expressed interest in reconciling with her biological father.[17]

Aguilera moving to her grandmother's home allowed her to explore her grandmother's records, which featured mostly soul and blues singers and increased her interest in music.[18] She also began to practice singing in public and competing in talent contests.[19] Following numerous contests, she earned reputation in her neighborhood as the "little girl with a big voice" and received widespread attention from local television and radio programs.[20][21]

In 1990, she performed the popular song "A Sunday Kind of Love" on the reality competition show Star Search, but was eliminated during the semi-final round.[22] Aguilera was eventually invited to sing "The Star-Spangled Banner" before Pittsburgh Penguins hockey, Pittsburgh Steelers football, and Pittsburgh Pirates baseball games, and at the 1992 Stanley Cup Finals.[23][24]

Career[edit]

1993–1998: Career beginnings[edit]

In 1991, Aguilera auditioned for a position on The All-New Mickey Mouse Club (MMC), aired on the Disney Channel. She ran against 400 candidates, and while she made the shortlist she was ultimately rejected for not meeting the minimum age requirement.[25] One year later, in 1992, Aguilera received a call from one of the show's producers asking if she was still interested in becoming a "Mouseketeer". She once again competed for a spot (this time, against 15,000 candidates) and was selected to join the variety program the following year.[26] Her fellow cast members included Ryan Gosling, Keri Russell, Britney Spears, and Justin Timberlake.[27] During the show recordings—which included Aguilera performing musical numbers and comedy sketches—she moved with her family to Orlando, Florida.[28] In 1994, it was reported the series would not return for a new season.[29]

Aiming to begin a music career, Aguilera moved to Japan in 1997. She was selected to record a duet with Japanese singer Keizo Nakanishi, with whom she performed in concert shows around the country.[30] Their song, "All I Wanna Do", was released as a single but failed to reach commercial success.[20] In June 1997, Aguilera went on to Romania to represent the United States in a singers contest during the Golden Stag Festival, but she failed to win over the audience.[31]

Seeking a recording contract, Aguilera recorded numerous demo tapes directed to record labels, including Walt Disney Records, for which she sent a cover of "Run to You" by Whitney Houston.[32] She eventually was chosen to record "Reflection", the theme song from the animated film Mulan (1998), which reached number 15 on the Billboard Adult Contemporary chart.[33] Following the attention she received with "Reflection", Aguilera caught the ear of Ron Fair, the A&R executive from RCA Records, who consequently signed Aguilera to the label.[8] In late 1998, she began to record her debut studio album into which producers reportedly invested over $1 million worth of writers, producers and vocal lessons.[8]

1999–2001: Breakthrough with debut album[edit]

In May 1999, Aguilera released "Genie in a Bottle", the lead single off her long-awaited debut album, which topped the Billboard Hot 100 for five consecutive weeks and became the second best-selling single of 1999.[34] The song became an international success, increasing Aguilera's popularity worldwide, topping the charts in over 20 countries.[35] The single also attracted the attention of conservatives including celebrities such as Debbie Gibson that spoke out against its lyrical content, and was eventually considered "too provocative" to be sung by a teen idol.[36][37] Due to the criticism, Radio Disney replaced the song with a censored version.[38] The song was nominated for a Grammy Award for Best Female Pop Vocal Performance.[39]

Aguilera's self-titled debut album, Christina Aguilera, was released on August 24, 1999, to critical praise, debuting at number one on the Billboard 200.[40] It catapulted Aguilera into fame globally and sold over ten million copies in its first year.[41] It was later certified eight times platinum by the Recording Industry Association of America (RIAA),[42] and it has sold over 17 million copies worldwide.[43][44] Originally, Aguilera's desire was to create material directly inspired by R&B and soul, but the label opted for a more teen pop production due the genre's high financial return in the late 1990s.[45] At the 42nd Annual Grammy Awards, Aguilera won the Best New Artist category for which Time credited the award for "[helping] certify her credentials as a real singer".[46]

I was completely blown away, shocked, overwhelmed and thrilled. I didn't expect it. I've dreamed of that since I was eight years old. I was rambling off the top of my head, my knees were shaking and I'm still floating on air because of it!

—Aguilera on winning Best New Artist at the 42nd Annual Grammy Awards.[47]

After the album's release, "What a Girl Wants", topped the Hot 100 and is recognised as the first new number one entry on the chart for the 2000's decade.[48] The song was also nominated for Best Female Pop Vocal Performance at the 43rd Annual Grammy Awards.[48] This was followed with "I Turn to You" which reached number three there,[40] and "Come On Over Baby (All I Want Is You)" which became Aguilera's third number one song and achieved worldwide success.[49] She also released a cover of "The Christmas Song" in November 1999 which peaked at number 18 and became the second highest charting position of the song after the original in 1944.[50]

In May 2000, Aguilera embarked on her debut concert tour, Christina Aguilera in Concert, which toured North America, Latin America, Europe, and Japan until February 2001.[51][52] Her success continued to rise with the release of her second studio album, Mi Reflejo, in September 2000 which topped both the Billboard Top Latin Albums and Latin Pop Albums for nineteen consecutive weeks.[53] The album featured Spanish-language versions of several songs from her debut album along with new songs, and had Latin pop themes.[54] Three singles were release for the album including the Spanish version of "Come On Over Baby (All I Want Is You)" titled "Ven Conmigo (Solamente Tú)", "Pero Me Acuerdo de Ti" and "Falsas Esperanzas".[55] The latter two were performed at the 43rd Annual Grammy Awards.[56] The album went on to be the best-selling Latin pop album of 2000 and was later certified six times Latin platinum by the RIAA.[28][57] Mi Reflejo also reached the platinum stats in Argentina, Mexico, and Spain.[58] At the 2nd Annual Latin Grammy Awards, the album won Best Female Pop Vocal Album.[59]

In October 2000, Aguilera also released her third studio album, My Kind of Christmas, her first Christmas album, which reached number one on the US Top Holiday Albums chart.[60][61] The album received generally polarized reviews at the time but has since gone on to retrospectively receive praise.[62] Aguilera starred in a holiday special, My Reflection, which aired on December 3, 2000, on ABC.[63] Aguilera's commercial success saw her being named the 2000 Top Female Pop Act by Billboard.[64] The same year, she also filed a fiduciary duty against manager Steve Kurtz for "improper, undue, and inappropriate influence over her professional activities".[65] She eventually hired Irving Azoff to manage her career, aiming for control of her career and image.[65]

On January 16, 2001, Aguilera featured on Ricky Martin's "Nobody Wants to Be Lonely", which topped charts internationally and peaked at number 13 on the Hot 100, becoming her fifth top-20 hit in the US.[66][67] The song was ranked at number 65 on VH1's "100 Greatest Love Songs",[68] and was nominated for Best Pop Collaboration with Vocals at the 44th Annual Grammy Awards.[69] In April of that year, Aguilera featured alongside Lil' Kim, Mýa, and Pink on "Lady Marmalade" from the soundtrack for the film, Moulin Rouge! (2001).[70] The song received positive reviews and topped the Hot 100 for five consecutive weeks, becoming Aguilera's fourth number one.[71][72] The song also won the Grammy Award for Best Pop Collaboration with Vocals and the MTV Video Music Award for Video of the Year.[73]

In August 2001, Warlock Records released Just Be Free, a demo album recorded by Aguilera between 1994 and 1995 while she was looking for a recording deal following the end of The All-New Mickey Mouse Club (MMC).[74] She filed a suit against the label and the album's producers aiming to stop the release of the album; however, both parties came to a confidential settlement to release the album, in which Aguilera lent out her name, likeness, and image for an unspecified amount of damages.[75]

2002–2004: New image with Stripped[edit]

With a new management, Aguilera started moving away from her teen pop niche and began working on a new project.[76] She cultivated a new image by adopting the alter ego Xtina, dyeing her hair black, and sporting several tattoos and body piercings.[77] Aguilera's new persona was widely criticized by media outlets.[78][79][80] In September 2002, she released the controversial song, "Dirrty", which garnered mixed reviews and peaked as number 48 on Billboard Hot 100.[45] The song's accompanying music video generated controversy for depicting overtly sexual fetishes,[81] and attracted the attention of conservative organizations and moralists who sought to have the video banned on MTV.[82] The video also sparked protests in Thailand and was eventually banned on the country's local television.[83][84] "Dirrty" topped the charts in the UK and Ireland,[85] and has gone on to become a cult classic.[86]

Aguilera performing on The Stripped Tour in 2003

Aguilera's fourth studio album,

Eureka Seven War

Eureka Seven War theme by Octupus8

Download: EurekaSevenWar.p3t

Eureka Seven War Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Killzone 2 v2

Killzone 2 version 2 theme by Itachi

Download: Killzone2v2.p3t

Killzone 2 v2 Theme
(1 background, different for HD and SD)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Killzone 2 #5

Killzone 2 theme by Itachi

Download: Killzone2_5.p3t

Killzone 2 Theme 5
(1 background, different for HD and SD)

Killzone 2
Developer(s)Guerrilla Games
Publisher(s)Sony Computer Entertainment
Director(s)Mathijs de Jonge
Designer(s)Neil Alphonso
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Bas Uterwijk
Composer(s)Joris de Man
SeriesKillzone
Platform(s)PlayStation 3
Release
  • AU: February 26, 2009
  • NA: February 27, 2009
  • EU: February 27, 2009
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Similar to its predecessor, Killzone 2 takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of Killzone and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. The protagonist of Killzone and Killzone: Liberation, Cpt./Col. Jan Templar, returns in a supporting role, along with Rico Velasquez. Killzone 2 is played from a first-person view and allows the player to use a variety of weapons. It was released worldwide in February 2009.

Killzone 2 was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a superior title to the original Killzone. Additional praise was given to the game's visuals, action, multiplayer modes, soundtrack and atmosphere, although criticism was directed at the narrative. The game's critical and commercial success led to a sequel, Killzone 3, which was released in February 2011.

The official servers for Killzone 2 and Killzone 3 were shut down in March 2018. However, in 2021, a game preservation group called PSONE restored most of the game's online capability on their own set of servers.

Gameplay[edit]

Campaign[edit]

Killzone 2 at E3 2007

The game is presented almost entirely from a first person perspective, aside from vehicular combat. Killzone 2 features a "lean and peek" cover system which allows the player to take cover behind an object and then pop out to fire at enemies. The "lean and peek" mechanic stays in first-person view at all times. It is also possible for the player to pilot vehicles at two points in the game: a tank and an exoskeleton. Many classic weapons and vehicles from previous Killzone installments return, such as the M82-G and the StA-52 LAR.[citation needed] The Sixaxis motion control feature is also utilized in performing certain actions such as turning a valve, arming an explosive charge and sniping.

Multiplayer[edit]

Warzone, the title of the online multiplayer component of Killzone 2 has been developed by Guerrilla Games in conjunction with the game's single-player campaign.[citation needed] The online multiplayer gameplay is class-based, meaning the player can choose a class of character which is specialized for a specific role to better suit the player's needs in battle. There are 7 classes in total, in which the player can mix and match a main and sub ability according to their playing style, and can switch abilities upon death. There are 15 weapons available to the player, most of which cannot be used until the player reaches a certain rank. Two of these weapons are secondary firearms, and a further two weapons, the Boltgun and Flamethrower, are exclusive to the downloadable maps "Suljeva Cliffside" and "Arctower Landing".

Players play as either the ISA or Helghast, with a few gameplay differences. The character model and respawn points, and the "lean and peek" cover systems were removed. Each class levels up with experience gained from killing enemies or completing mission objectives. With enough experience, players unlock new weapons and skills, as well as a new class. Each class has two badges, the Primary badge selects the class and their specified skill. The secondary badge has an extra skill for the specified class but can be swapped to create own custom class.

Warzone plays out through dynamic matches where multiple game types are played in a single round. The game does not reset between game types, instead flowing between them, with the winning team determined by who wins the most modes. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold.[1] Online matches can connect 2 to 32 players, and they can group into six squads of up to four players. If an online match does not have a full 32 players, computer-generated "bots" can be added in to create bigger teams (but only in an unranked match). Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for "Valor Points", an in-game currency that clans can use to bet on tournaments.

Players can also play offline against AIs with Skirmish mode and unranked online multiplayer, but there is no offline multiplayer mode for splitscreen players.

Eight multiplayer maps are included on disc at release,[2] but Guerrilla has released more maps as downloadable content. 6 more maps have been added to multiplayer since release via downloadable content purchasable from the PlayStation Store.

Plot[edit]

Two years after the attempted Helghast invasion of Vekta, an ISA fleet led by Colonel Jan Templar is sent to attack Pyrrhus, the capital city of Helghan, with the goal of deposing and arresting Emperor Scolar Visari on charges of war crimes. Among the ISA units taking part in the attack is Alpha Squad, led by Jan's old comrade Ricardo "Rico" Velasquez. Sergeant Tomas "Sev" Sevchenko, a veteran of the ISA "Legion" battalion, is assigned to serve as his second-in-command.

Tasked with securing Pyrrhus against the fierce resistance of the Helghan Second Army, the team quickly discovers that the Helghast are well prepared for an invasion. Using Helghan's harsh environment to their advantage, they have developed new weapons and equipment, none of which the ISA has ever seen before. Furthermore, the planet's fog-like atmosphere, gritty deserts, and constant storms pose almost as much of a threat to the invaders as the enemy themselves.

Story[edit]

Led by Jan's flagship, the New Sun, the ISA bombard Pyrrhus as cover for a massive ground assault on the city. Despite stiff resistance from well-armed Helghast divisions, they steadily advance towards the Imperial Palace, ultimately capturing both Visari Square and the Helghan Military Academy. Just as the main convoy is set to attack the palace, Colonel Mael Radec, commander of the Second Army, activates a network of arc towers hidden beneath Pyrrhus, killing hundreds of ISA soldiers and breaking their momentum.

Dante Garza, a member of Alpha Squad and close friend of Tomas's, retrieves a piece of a destroyed tower and sends it to ISA researcher Evelyn Batton, who learns that the towers are powered by Petrusite, a mineral capable of generating and channeling electricity. She also identifies an old mining outpost on the outskirts of Pyrrhus where the Helghast have been secretly extracting it for military use.

While working to restore the outpost's communication antenna, Tomas and Rico are separated from the rest of Alpha Squad, allowing Radec's men to capture them. The two fight their way through the refinery where the captives were taken, stumbling upon an interrogation overseen by Radec himself. Oddly enough, he demands that Evelyn give him the launch codes to a set of stolen nuclear warheads in Helghast custody. Rico loses his temper and surprises Radec, saving the captives but leaving Garza mortally wounded when one of Radec's men Rico kills discharges his weapon and Garza is shot in the process. Blaming him for his friend's death, Tomas and the squad return to the New Sun.

Before Garza can be properly mourned, an elite Helghast battalion led by Radec mounts a surprise attack on the fleet, boarding or destroying several ships including the Sun. The ship's crew manages to evacuate, but Radec reaches the bridge, mortally wounds Jan and executes Evelyn, downloading the codes before they can be deleted. With the last of his strength and before succumbing to his wounds, Jan maneuvers the ship to crash into the center of Helghan's Petrusite distribution grid, causing it to explode and disrupt the arc network.

Seizing the opportunity, the survivors attempt to regroup, only to witness Visari detonate the warheads over Pyrrhus, destroying it and killing both the entire population and most of the remaining ISA forces.

With ISA captain Jason Narville leading an offensive on the remnants of the Second Army, Alpha Squad breaches the palace, where they encounter Radec and the imperial guard. After a pitched battle, the wounded commander and his men commit mass suicide out of disgrace, clearing the way to Visari's throne room.

As Tomas moves to arrest him, Visari gloats that he has still won, as the Helghast are now united against the ISA, and without him, they cannot be stopped. Overcome with guilt and wanting revenge for Templar and Garza's deaths, Rico kills him on the spot.

Weary from fighting, Tomas exits the palace and sits on the steps. Above him, a large armada belonging to the Helghan First Army begins its attack on what is left of the ISA invasion force.

Development[edit]

At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA's Vice President, Jack Tretton, stated that the footage of Killzone 2, that was believed to be pre-rendered, "is real gameplay everybody's seeing out there".[3] Several days later, Phil Harrison, SCE Europe's Vice President of Development, stated in an interview that all of the footage of PlayStation 3 games at E3 2005 were "running off video" which was "done to PS3 spec".[4] Further interviews eventually revealed the trailer was indeed a "target render", a prerendered video showing the developer's goals for the finished product.[5]

At the Game Developers Conference in 2007, a Killzone 2 teaser was shown behind closed doors, and was never released to the public. It featured various battles, destructible environments, and lighting effects among others.[6] Killzone 2 was shown to a panel of journalists at a special pre-E3 2007 event in Culver City, California, and then the next day to the public at Sony's E3 press conference.[7] An in-game trailer showing real-time gameplay of Killzone 2 was also released,[8] along with several videos of extended gameplay.[9] A number of media outlets since E3, such as the BBC, have referred to Killzone 2 as being "one of the most cinematic and immersive games ever produced on a console".[10] At the Leipzig Games Convention in 2007, Killzone 2 was presented in playable form to the media. It was the same demo level as shown at E3 2007, although journalists were allowed to play it hands-on.[11] At Sony's PlayStation Day 2008, the first level in Killzone 2's single-player campaign was presented, named "Corinth River".[12]

Michal Valient, a Senior Programmer at Guerrilla Games, presented details of their Killzone 2 proprietary game engine at a Developers Conference in July 2007.[13] As with many other titles published by SCE, including LittleBigPlanet and Infamous, Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic lighting palette, while maximising processor throughput and limiting shader complexity. Other games to use similar approaches include Rockstar Games' Grand Theft Auto IV and GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl. However, this approach does create some additional problems, notably with respect to anti-aliasing and transparencies. The former was solved using a MSAA Quincunx (multisample anti-aliasing) solution, and the latter by the addition of a standard forward rendering path. The game's graphics were universally praised by critics.[14]

The animation was done in Maya 8.5 with some motion capture animations tweaked in MotionBuilder. 3D artists, animators and level designers used Maya as their production environment, which is unusual considering that most 3D games are produced using 3ds max. A large library of custom Maya tools and scripts was created to support these different disciplines.[15] Tools like "Hyperion", a lightmap rendering software, were used in place of Maya's viewport rendering software. In-game animation was assisted with another tool they created called "AnimationBlender" and particle effects were edited using a tool called "Particle Editor". They also created a tool called "ColorTweaker", which gave them the possibility to do color correction on the PS3 in real-time.[15]

Most of the animation was done using motion capture with some animations, reload animations for example, done by hand. Facial animation was done using blendshapes with bones for the jaw and the eyes. Lead tech artist, Paulus Bannink, explains that "The main reason for going with blendshapes was the relative ease with which they can be transferred to different faces, it would also provide a more artist friendly way of editing the facial animation rig.".[15] The cut scene facial animation was done using marker motion capture. In game dialog was done generically using MotionBuilder after audio files were plugged in. The game was developed not only by artists in Amsterdam, but also by people living in New Zealand, Australia, Japan, Korea, the UK and the US. The data files, gigabytes in size, were sent over the internet.[15]

Killzone 2's budget was originally US$20 million but rose to US$40–45 million at the end of the development, with a team of 120.[16][17][18][19]

Soundtrack[edit]

Killzone 2 (Original Soundtrack from the Video Game)
Soundtrack album by
ReleasedOctober 19, 2009
GenreOrchestral, Video game soundtrack
Length1:14:22

The score to Killzone 2 was composed by Joris de Man, who scored 60 minutes of in-game music and 30-minutes of live orchestral score for the game, recorded at Abbey Road Studios in London, with the Nimrod Studio Orchestra.[20] The score was produced and mixed by Rich Aitken, regular mix partner for Joris de Man and Marc Canham, at Nimrod Productions.

Killzone 2 (Original Soundtrack from the Video Game)
No.TitleWriter(s)Length
1."Opening - Birth of War (Retribution)"Joris de Man3:40
2."The Second Helghan March (Helghan Forever)"Joris de Man2:21
3."Battle Preparations"Joris de Man1:33
4."Bridge is Down"Joris de Man1:47
5."Ambush"Joris de Man2:23
6."Protecting the Convoy"Joris de Man3:14
7."Flight into Blood Meridian"Joris de Man0:45
8."Fight Your Way Through"Joris de Man3:21
9."Heavy Resistance"Joris de Man1:32
10."An Unexpected Guest"Joris de Man0:58
11."The Police Station"Joris de Man2:33
12."Resistance on the Bridge"Joris de Man0:53
13."Taking the Bridge"Joris de Man3:03
14."Petrusite Revealed"Joris de Man0:56
15."The Academy"Joris de Man3:21
16."Fight the A.T.A.C."Joris de Man1:59
17."A Day of Mourning"Joris de Man2:36
18."Suljeva"Joris de Man3:12
19."Next Stop Tharsis Refinery"Joris de Man2:26
20."Question Time with Radec"Joris de Man1:18
21."Dante Garza RIP"Joris de Man1:58
22."Going Up"Joris de Man2:07
23."Templar's Last Stand"Joris de Man3:45
24."The Exoskeleton"Joris de Man3:38
25."Nuked"Joris de Man1:53
26."Radec's Personal Guards"Joris de Man3:10
27."Visari's Lament"Joris de Man4:41
28."End Credits Suite"Joris de Man8:07
29."Fight the A.T.A.C. (Remix)"Joris de Man1:12

Release[edit]

Beta access was given to a select number of North American and European PlayStation Network subscribers. The beta consisted of three online multiplayer maps; "Blood Gracht" (small), "Radec Academy" (medium) and "Salamun Market" (large), with unlockable ranks and character classes ("badges"). Beta testers had their own statistics and have the ability to enter clan competitions. Beta access was private and thus could not be shared with other PlayStation Network accounts. Also, beta testers are tied with Sony Computer Entertainment Inc. by a non-disclosure agreement; therefore they were not allowed to reveal contents of the beta experience. A technical demo of one of Killzone 2's TV commercials, known as the "Bullet" trailer, was released on the PlayStation Store on April 2, 2009.[21] The demo features the commercial itself, the ability to shift camera angles and film speed, and several commentaries from key development staff at Guerrilla Games.

On February 5, 2009, SCEE released a single player demo of Killzone 2 on the European/Oceanic PlayStation Store.[22] The demo includes the first two sections of 'Corinth River' (the first level of the game) as well as the tutorial sequence from the final game.[23] A demo card, granting access to a Killzone 2 demo was also offered to US gamers who pre-ordered the game at GameStop. The US demo was also made available to those customers on February 5. In the North American version of PlayStation Home, if users found an avatar dressed in a Helghast costume, the avatar with the Helghast costume would give that user a code for the demo. This occurred on February 16.[24] On February 26, the demo was made available for download from the PlayStation Store in North America.

The servers for Killzone 2 and Killzone 3 were shut down on March 29, 2018. They have since been offline and can no longer be played online.[25]

PlayStation Home[edit]

In the North American version of PlayStation Home, if users pre-ordered Killzone 2 from Amazon.com, users received free male and female I.S.A. and Helghast uniforms for their avatar.[26] In the European version of PlayStation Home, if users participated in the "Killzone AM" event that took place on Saturday March 28, 2009, at 11 am CET for one full round, the Home Managers gave the participants a code for the Killzone 2 uniforms. Requirement was that users had to have a United Kingdom PSN account.[27] For a limited time in Japanese Home, users received an I.S.A. uniform for watching the Killzone 2 trailer and answering a questionnaire. To get the Helghast uniform in Japan, users had to do a pre-order. In Home's shopping complex, there are fourteen — seven for male and seven for female — Killzone 2 themed shirts available for purchase as well as the Helghast Tactician uniform. A costume for Radec was released on March 4, 2010, to the European Home and has been released in the North American.

Guerrilla Games have released a Killzone 2 themed apartment called the "Visari Throne Room" for Home. The Visari Throne Room apartment is based on the throne room inside Visari's Palace from the final mission of Killzone 2. For the Visari Throne Room, there are five pieces of furniture based on actual palace furnishings from Killzone 2: two types of Visari-style chairs, an administrative desk, a plant container with authentic Helghan vegetation, and a freestanding painting which portrays an important moment in the colonial history of the Helghast. The Visari Throne Room and matching furniture were made available to the European Home on July 2, 2009,[28] the North American on August 27, 2009,[29] and the Asian[30] and Japanese Home on October 9, 2009.[31]

Downloadable content[edit]

On April 10, 2009[32] Hermen Hulst, Managing Director from Guerrilla Games announced on GameTrailers TV[citation needed] that Killzone 2 would get a DLC map pack named "Steel & Titanium" which would contain two new maps called Wasteland Bullet and Vekta Cruiser. With new gameplay elements and strategic twists.[33][34] The first DLC map pack was released on Thursday, April 30.[34][35] Hulst stated that the next Killzone 2 DLC map pack that they were releasing would have a 'Retro Vibe' to it.[citation needed]

The second map pack was officially announced on May 20, 2009 as "Flash and Thunder", and features two maps previously seen in Killzone called "Beach Head" and "The Southern Hills". Both maps followed the first map pack by bringing new gameplay elements and strategic twists; Beach Head, the wide open battlefield, with rain-filled trenches, and Southern Hills with its intermittent nuke explosion. It was released on June 11, 2009.[36] Both map packs have twelve trophies that go along with them, six for each map.

On July 10 the third map pack was officially announced, even though Sony stated that there were no plans for a third pack. The DLC "Napalm and Cordite" was released on July 23, 2009, it contained two new maps "Suljeva Cliffside" and "Arctower Landing", in addition to the maps the Flamethrower and the Boltgun both from singleplayer made their debut in multiplayer.[37] The Flamethrower is found in the Suljeva Cliffside map and the Boltgun is found in the Arctower Landing map. A multiplayer map pack bundle was also released to coincide with the release of Napalm and Cordite, containing all six maps from the DLC packs, for the price of four maps.[38] The downloadable content pack three has eight trophies that go along with it, four for each map which are for the new weapons. With the fifth anniversary of the original Killzone taking place, the map pack "Flash & Thunder" was reduced in price in North America and Europe.

Reception[edit]