Shenmue Dojo

Shenmue Dojo theme by Hellraiser

Download: ShenmueDojo.p3t

Shenmue Dojo Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Grand Theft Auto IV #18

Grand Theft Auto IV theme by Trevor

Download: GTAIV_18.p3t

Grand Theft Auto IV Theme 18
(3 backgrounds, HD only)

Grand Theft Auto IV
Developer(s)Rockstar North[a]
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Alexander Roger
  • Obbe Vermeij
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Michael Hunter
SeriesGrand Theft Auto
EngineRAGE
Platform(s)
ReleasePlayStation 3, Xbox 360
  • WW: 29 April 2008
Windows
  • NA: 2 December 2008
  • PAL: 3 December 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh entry overall. Set in the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.

The game is played from a third-person perspective and its world is navigated on foot and by vehicle. Throughout the single-player mode, players control Niko Bellic. An online multiplayer mode is also included with the game, allowing up to 32 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.[b] Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.

Development of Grand Theft Auto IV began soon after the release of San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over US$100 million, making it one of the most expensive video games to develop.

Grand Theft Auto IV was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Windows in December. Upon release, the game received critical acclaim, with praise particularly directed at the narrative and open-world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and US$500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. It is among the best-selling video games with over 25 million copies sold by 2013. The game generated controversy, with criticism directed at the game's depiction of violence and players' ability to drink-drive. Its successor, Grand Theft Auto V, was released in September 2013.

Gameplay[edit]

Grand Theft Auto IV is an action-adventure game played from a third-person perspective.[2] Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world and complete optional side missions.[3] Composed of the fictional city of Liberty City, the world is larger in area than most earlier Grand Theft Auto series entries.[4] At the beginning of the game, players can only explore the first island—composed of Dukes and Broker—with all other islands unlocking as the story progresses.[5]

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated by consuming food or drinks, using medical kits, or calling for paramedics.[6] If players commit crimes, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.[7]

The player character positioned in cover behind a vehicle, preparing to shoot at police officers on the other side of the vehicle.
Combat in Grand Theft Auto IV was reworked to include a cover system.[6]

The game's cover system allows players to move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[8] Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital.[6]

The single-player mode lets players control an Eastern European war veteran, Niko Bellic. During the story, Niko meets and befriends various new characters. They can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his cabs to take Niko to any destination around the city. Cabs are always available during gameplay for quick travel to a destination. Throughout the course of the game, players are also faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts. Other available activities include a vigilante mini-game, and in-game television programming.[9][10][11] Niko has a cell phone for contacting friends and starting activities.[12] The cell phone is also used to access the game's online multiplayer mode, and to enter cheat codes.[13] To access the in-game Internet, which allows Niko to send and receive emails and set up prospective dates with potential girlfriends, Niko can use Internet cafés located around the city.[14] The game also features a subway system, allowing players to quickly traverse through the game's world.[15]

The online multiplayer mode for Grand Theft Auto IV allows up to 32 players[b] to freely roam across the map. Players decide which game mode they wish to play, including deathmatches and street races. Both cooperative and competitive game modes are available, split into ranked and unranked matches.[16] For players to level up through ranks, in-game money has to be earned. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons.[17] The multiplayer mode was discontinued on Windows in 2020.[18]

Synopsis[edit]

Setting[edit]

Grand Theft Auto IV takes place in 2008, within a redesigned version of Liberty City. The design of the city focuses on a recreation of four of the boroughs of New York City: Broker (based on Brooklyn), Dukes (Queens), Bohan (The Bronx), and Algonquin (Manhattan). The setting also includes the neighbouring state of Alderney (based on New Jersey).[19] Initially, bridges are locked down due to a terrorist threat, and police constantly pursue players if the bridges are crossed. The blockades are lifted as the story progresses, allowing the player to traverse between islands safely.

Grand Theft Auto IV is set in the fictional "HD Universe", which mirrors and parodies the real world. The previous games formed fictional universes of their own,[c] which despite having many similarities with the HD Universe, are considered to be different continuities. Hence, the Liberty City depicted in Grand Theft Auto IV is different from its previous renditions, and the game itself serves as a reboot for the series. The new timeline established by Grand Theft Auto IV would continue with two expansion packs, The Lost and Damned and The Ballad of Gay Tony, and a sequel, Grand Theft Auto V, as well as its online component, Grand Theft Auto Online.[21][22][23] The handheld game Grand Theft Auto: Chinatown Wars is also considered part of the HD Universe, because it features the same map as Grand Theft Auto IV, except for Alderney.[24]

Plot[edit]

Niko Bellic, an Eastern European ex-soldier,[25] arrives in Liberty City aboard a cargo ship, the Platypus, to escape his criminal past, pursue the American Dream, and search for the man who betrayed his unit to an ambush during a war ten years prior. Reuniting with his cousin Roman, he discovers that his tales of riches were lies concealing his small, dirty apartment, unprofitable taxi company, gambling debts, and disputes with loan sharks. Niko begins assisting Roman with his problems, which leads him to make his first criminal contacts in the city. He befriends Yardies second-in-command Little Jacob and is forced to work for Vlad Glebov, Roman's Russian loan shark, whom Niko eventually kills upon learning he had slept with Roman's girlfriend, Mallorie.

In retaliation, Niko and Roman are kidnapped by Russian mobsters on orders of their boss Mikhail Faustin and his lieutenant, Dimitri Rascalov. Indifferent to Vlad's murder, Faustin releases them and employs Niko as a hitman, eventually ordering him to kill the son of Russian crime lord Kenny Petrović. When Petrović threatens retaliation, Dimitri convinces Niko to assassinate Faustin. However, he then betrays and brings Niko to his former employer, Ray Bulgarin, who accuses Niko of stealing from him during a botched human trafficking job years earlier. Niko denies the allegation and a firefight ensues, allowing Dimitri and Bulgarin to escape.

Dimitri's men burn down Niko and Roman's apartment and taxi company, forcing them to flee to Bohan. While Niko finds work with several local drug lords, Dimitri kidnaps Roman in a failed attempt to lure Niko into a trap. Later, Niko discovers that his romantic interest, a woman named Michelle, is a government agent, who then entraps him into working for her agency. In exchange for the murders of several known or suspected terrorists, the agency clears Niko's criminal record and assists him in searching for the traitor he seeks. Niko and Roman's fortunes improve when the latter receives a large amount of insurance money from his destroyed business, which he uses to rebuild it and buy an apartment in Algonquin. Roman also proposes to Mallorie, who accepts.

While working for the Irish Mob, Niko befriends gangster Patrick "Packie" McReary and helps him and his brothers carry out various jobs, including a major bank robbery. Niko is later hired by Ray Boccino, a caporegime in the Pegorino crime family, to oversee a diamond deal, which goes awry. Boccino repays Niko by helping him find his ex-comrade Florian Cravic, now known as Bernie Crane, who claims he was not the one to betray their unit. Niko concludes that the traitor was Darko Brevic, the only other survivor. Niko continues working for the Mafia in Liberty City and eventually earns the trust of Don Jimmy Pegorino, who orders Niko to kill Boccino after suspecting him of being a police informant. Niko also helps Packie kidnap Don Giovanni Ancelotti's daughter to ransom her for the diamonds, but Bulgarin intercepts the exchange. In the ensuing firefight, the diamonds are lost.

Eventually, the government agents find Darko in Romania and bring him to Liberty City for Niko to decide his fate. Afterwards, Niko is summoned by Pegorino for one final favour: to help with a highly lucrative heroin deal in collusion with Dimitri. Niko must either agree to work with Dimitri or exact revenge on him.[26] If Niko goes through with the deal, Dimitri betrays him again,[27] kills Pegorino,[28] and attempts to kill Niko via an assassin at Roman's wedding, but accidentally kills Roman;[29] Niko retaliates by tracking and murdering Dimitri.[28] If Niko chooses to exact revenge, he kills Dimitri aboard the Platypus,[30] prompting a furious Pegorino to target Niko but accidentally kill Packie's sister Kate, whom Niko had been dating, at Roman's wedding;[29] Niko retaliates by tracking and murdering Pegorino.[31] Later, either Mallorie or Roman tells Niko that Mallorie is pregnant.

Development[edit]

Rockstar North's former studio in Edinburgh, Scotland, where Grand Theft Auto IV's development was overseen

Preliminary work on Grand Theft Auto IV began in November 2004,[32] a month after the release of Grand Theft Auto: San Andreas.[33] Rockstar president Sam Houser felt that following up San Andreas was "a nightmare".[34] Rockstar North, the core 220-person team behind the game, co-opted studios owned by parent company Rockstar Games to facilitate development between a full team of over 1,000,[35] including 50 employees at Rockstar NYC, 40 at Rockstar Lincoln, 10 at Rockstar San Diego, and around 600–700 working part-time internally and externally.[36] Some key members of the development team worked 12-hour days during production, often without holidays.[35] The team decided to continue the numbering scheme absent from the previous two main games to represent the same leap in production as Grand Theft Auto 2 (1999) to Grand Theft Auto III (2001).[33] Development of Grand Theft Auto IV ceased by 21 April 2008 when the game was submitted for manufacturing.[37] Producer Leslie Benzies estimated that the budget of the development efforts exceeded US$100 million, making Grand Theft Auto IV one of the most expensive video games ever made.[35]

Research and open world design[edit]

The game's setting, Liberty City, is based on New York City. The team did not look at the previous renditions of Liberty City as inspiration, wanting it to retain the "general feel" but nothing else.[38] The map is roughly three times the size of Grand Theft Auto III's.[38] The developers originally considered using the entire state of New York, before restricting it to Manhattan, and then expanding it out again. They considered including more suburbs with woods, and would regularly vote on which areas to include.[39] Art director Aaron Garbut said that the team chose the setting because of the detail and variety it provided, describing New York as "an amazing, diverse, vibrant, cinematic city".[40] Writer Dan Houser added that the team "wanted to be somewhere where we had a foothold" due to the amount of research required for the world; Rockstar Games's main headquarters are located in New York.[41] The team consciously avoided a precise recreation of New York City to allow for more enjoyable game design,[32] selecting the areas that they felt "characterised it the best".[40] Garbut wanted to capture a caricature of the city as he felt that most people were familiar with "the highlights" from film or literature but did not need to know the areas precisely.[40] The city was not built with specific missions in mind; the area was created first, and missions implemented later.[42]

To achieve a realistic environment, 60–70 employees from Rockstar North travelled to New York for research: first at the beginning of the project in March or April 2005 for a week and a half,[39] and a smaller trip in 2007.[38] Police officers who previously worked the beat drove the team around Washington Heights.[39] A full-time research team based in New York handled further requests for information, such as the ethnic minority of a neighbourhood or videos of traffic patterns. Videos shot in New York were played on televisions at the Rockstar North offices "so while they worked they could look up and there was New York".[39] Benzies claimed that the team took over 100,000 photographs on location in New York,[35] though Garbut estimates that they took around 250,000.[38] They also studied architectural plans for apartments, used satellite images to determine city block layout, researched sales figures for models of cars, and read books that detailed the city's infrastructure, including its subways, sewers, and garbage disposal.[43] Hove Beach is based on Brighton Beach, which Sam Houser found "pretty incredible" and unusual; the name is based on the English city Brighton and Hove, made up of the former neighbouring towns Brighton and Hove.[44] Houser appreciated that Brighton Beach was home to several Eastern Europeans due to the nature of the game's characters.[44]

Dan Houser described Liberty City as "the biggest character" of the game.[40] The Grand Theft Auto IV rendition of Liberty City is more detailed and larger in size than most earlier entries in the series; although smaller than San Andreas, the setting of the previous main game, the developers considered it comparable in scope due to city's verticality, number of buildings, and level of detail.[45] The team wanted less dead spots and irrelevant spaces, such as the wide open deserts in San Andreas.[32] They wanted the game to be "a more focused experience" than San Andreas, and Dan Houser felt that the limited activities of New York allowed this.[33] The team felt that the addition of Niko's mobile phone added to the immersion of the world and represented society's shifted focus on phones.[33] The in-game brands and products are designed over several years; the billboards were implemented in the game around six months prior to release.[38]

Story and character development[edit]

Benzies produced the game. Dan Houser co-wrote the story,[35] while his brother Sam executive-produced the game.[34]

The game's script, written by Dan Houser and Rupert Humphries, is about 1,000 pages.[35] Approximately 660 actors provided voices for the game over 80,000 lines of dialogue.[39] After conceiving the character and setting, Dan Houser spoke with his brother Sam Houser and Leslie Benzies to bounce story ideas before writing a rough synopsis, a six-paged, detailed document. Once the synopsis was reworked, the designers broke it into missions, represented by a large flow document demonstrating each section. The writers then work on the introductions to the missions; the gameplay dialogue comes much later.[41] Unlike previous Grand Theft Auto games, Grand Theft Auto IV does not have cinematic influences. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff," said Dan Houser.[41] He said that the writers wanted something "fresh and new and not something that was obviously derived from [a] movie".[41] Dan Houser felt that the quality of the writing had to improve alongside the advancements in graphics and technology. He noted that the improvements in facial animation allowed for slower-paced cutscenes.[40] The unique dialogue that plays when a mission is retried was to ensure that the gameplay felt "less canned and less like Groundhog Day".[40]

Dan Houser described Niko Bellic as "a more rounded character" than those in previous games.[40] He felt that his dual personality—often saving innocent people, while also being a "cold-hearted killer"—made him more relatable.[40] He also felt that Niko's unfamiliarity with Liberty City allowed for the player to relate to him more, only driven by his vague past and relationship with Roman. When deciding on Niko's background, the writers felt that being an immigrant could lead to more dangerous situations, and therefore more enjoyable missions; after discussions with criminal experts, Dan Houser found that "the real scary characters are not born in America anymore".[40] He felt that Niko's outsider view of American culture was "fun".[40] The team wanted Niko to be "more of an anti hero than a hero, capable of making positive actions within his criminal world".[46] They wanted his demeanour to reflect the weight of his past and choices.[46]

Niko's design underwent a few changes, but was finalised early in development.[47] His outfit underwent several changes based on Eastern Europeans, particularly photographs of men fighting in winter wars in Yugoslavia and Chechnya. The primary motivation for the design was a face to convey the appropriate emotions and a body that could move nicely with the new animations.[40] The in-game purchasable outfits were also designed to fit with the character.[33] The team ensured that the gameplay choices presented to the player were not too extensive, as they still had to make sense to the character, who is driven by the people around him. Dan Houser felt that the missions in San Andreas had become too linear, and wanted to present choices to the player in Grand Theft Auto IV.[40]

The writers found that Niko needed a motivation to come to America, so they created his cousin, Roman. Dan Houser felt that the two could not be brothers as there would be a deeper level of familiarity than necessary. He described the two as a double act, with Roman's fantasist charm playing off Niko's tough cynicism. The team gave other non-playable characters (NPCs) more definable behaviours and dialogue to make them feel more alive. The writers initially considered having a smaller group of characters, but found that the story became boring and that players were less likely to explore the world. The stranger characters found in the game world were based on the "crazy people" that populate New York, according to Dan Houser, which in previous games were only able to be captured through radio stations or mild pedestrian behaviours.[38] The team based the ethnicities, clothing, and behaviours of the NPCs on the photographs and videos that they captured around New York, divided into different areas;[40] they created mood boards for each location.[38] The NPCs also converse in different languages.[39]

Art design[edit]

Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles. The development team worked to represent the upgrade in quality across all design aspects while maintaining the coherence of the previous games.[32] The team took the game's development as an opportunity to "strip things back and start again", refining the art style without losing the style of the series;[40] they distanced the game from the "cartoon-like style" of its predecessors while creating a new style that was consistent across all aspects of the game.[48] Garbut found the increased demand of detail brought on by the advanced technology daunting.[49] A technique used to make the visuals look real was to avoid harsh edges, instead blending surfaces together to make the world look dirty and lived-in.[50] The props department created multiple variations of different objects to make the world more interesting and unique.[40] G

Girls #2

Girls theme by Trevor

Download: Girls_2.p3t

Girls Theme 2
(3 backgrounds, HD only)

Redirect to:

Hot

Hot theme by billy

Download: Hot.p3t

Hot Theme
(1 background)

Hot or the acronym HOT may refer to:

Food and drink[edit]

Places[edit]

  • Hot district, a district of Chiang Mai province, Thailand
  • Hot, Albania, a village in the Malësi e Madhe municipality, Shkodër County, Albania

Music[edit]

  • H.O.T. pronounced "H. O. T.", (High-Five of Teenagers), a South Korean boy band
  • Hawaii Opera Theatre, an opera company in Honolulu, Hawaii
  • Hot (American vocal group), best known for 1977 hit "Angel in Your Arms" 1976–1980
  • Hot 97, branding for hip-hop radio station WQHT in New York City

Albums[edit]

Songs[edit]

Transport[edit]

Other uses[edit]

See also[edit]

Frank Lampard

Frank Lampard theme by Adam Taylor

Download: FrankLampard.p3t

Frank Lampard Theme
(13 backgrounds)

Frank Lampard
OBE
Lampard with Chelsea in 2019
Personal information
Full name Frank James Lampard[1]
Date of birth (1978-06-20) 20 June 1978 (age 46)[2]
Place of birth Romford, London, England
Height 6 ft 0 in (1.84 m)[3]
Position(s) Midfielder
Youth career
1994–1995 West Ham United
Senior career*
Years Team Apps (Gls)
1995–2001 West Ham United 148 (24)
1995–1996Swansea City (loan) 9 (1)
2001–2014 Chelsea 429 (147)
2014–2015 Manchester City 32 (6)
2015–2016 New York City FC 29 (15)
Total 647 (193)
International career
1997–2000 England U21 19 (9)
1998 England B 1 (0)
1999–2014 England 106 (29)
Managerial career
2018–2019 Derby County
2019–2021 Chelsea
2022–2023 Everton
2023 Chelsea (interim)
*Club domestic league appearances and goals

Frank James Lampard OBE (born 20 June 1978) is an English professional football manager and former player who was most recently caretaker manager of Premier League club Chelsea. He is widely regarded as one of Chelsea's greatest players ever, and one of the greatest midfielders of his generation. He has the record of the most goals by a midfielder in the Premier League and of scoring the most goals from outside the box (41).[4][5][6] He ranked highly on a number of statistics for Premier League players for the ten years from 1 December 2000, including most games and most wins.[7][8]

A box-to-box midfielder, Lampard began his career in 1995 at West Ham United, the club where his father, Frank Lampard Sr., also played. He is best known for his time at London rivals Chelsea, for whom he signed in 2001 for £11 million. In his thirteen years with the club, Lampard established himself as a prolific scorer from midfield, becoming Chelsea's all-time leading goalscorer, with 211 goals scored in all competitions.[9][10] Lampard won three Premier League titles, the UEFA Champions League, the UEFA Europa League, four FA Cups, and two League Cups. In 2005, he was named FWA Footballer of the Year, and finished runner-up for both the Ballon d'Or and FIFA World Player of the Year. After leaving Chelsea, Lampard played for league rivals Manchester City[11][12] and Major League Soccer (MLS) club New York City FC before retiring in 2017.[10][13]

Lampard is one of 11 players, and the only midfielder, to have scored 150 or more goals in the Premier League. He is fourth in the Premier League's all-time assists ranking, with 102 assists.[14][15] Lampard holds a number of additional Chelsea and Premier League records, and has won PFA Fans' Player of the Year and the FWA Tribute Award. During his career, he was named in the PFA Team of the Year three times, Premier League Player of the Month four times, Premier League Player of the Season once and finished as the Premier League's top assist provider three times, and was named in the FIFPro World XI and a MLS All-Star. After departing, Lampard was named in the Chelsea Team of the Decade as voted for by Chelsea fans,[16][17] and into the Premier League Hall of Fame.[18]

Lampard played 106 matches for the England national team, after making his debut in 1999. He represented his country at three FIFA World Cups – in 2006, 2010 and 2014 – and in UEFA Euro 2004, where he was named in the Team of the Tournament. Lampard scored 29 goals for England, and was voted England Player of the Year in 2004 and 2005. After retiring from international football, he was appointed an Officer of the Order of the British Empire (OBE) in 2015 for services to football.[19] After retiring, Lampard served as a team captain on the ITV sport panel show Play to the Whistle from 2015 until 2017. He has also written a number of children's books.[20]

Lampard began his managerial career with Derby County in 2018, leading the club to the final of that season's Championship play-offs. He was appointed as Chelsea's head coach a year later, guiding them to fourth place and the FA Cup Final in his first season. However, after a poor run of results, Lampard was dismissed in 2021. Following a spell with Everton, he was re-appointed Chelsea manager on a caretaker basis in 2023.

Club career[edit]

West Ham United[edit]

Lampard began his career at West Ham United, his father's former club, joining the youth team in 1994, his schoolboy hero being West Ham striker, Frank McAvennie.[21] Lampard joined West Ham when his father was the assistant coach, entering as an apprentice in the youth team in 1994 and signing a professional contract the following year. He went on loan to Second Division club Swansea City in October 1995, debuting in his team's victory 2–0 over Bradford City and scoring his first career goal in a match against Brighton & Hove Albion. Lampard played nine times for Swansea before returning to West Ham in January 1996.[citation needed]

1995–97: Development[edit]

Lampard made his debut for West Ham on 31 January 1996 against Coventry City coming on as a substitute for John Moncur.[22] His only other game of the season was the season's last, on 5 May 1996, a 1–1 home draw with Sheffield Wednesday when Lampard was used as a substitute for Keith Rowland.[23]

The following season Lampard made his first start for West Ham, on 17 August 1996, in a 2–0 away defeat to Arsenal before being substituted for Robbie Slater.[23][24] Lampard's season ended on 15 March 1997 when he sustained a broken leg during an away, 0–0 draw, against Aston Villa. Carried from the pitch on a stretcher, his 31st-minute substitute was Rio Ferdinand. The game also saw his first booking as a West Ham player.[23][25][26] Lampard claims to have been jeered from the pitch by West Ham United supporters, an action which made him consider leaving football.[26] He had made 16 appearances in all competitions for The Hammers.[23]

1997–99: First-team regular[edit]

From this season Lampard took the number 18 squad number having previously held the number 26 spot.[23] On the first day of the 1997–98 season, West Ham opened their fixtures with an away game against Barnsley who were playing in the top tier of English football for the first time in 110 years. Lampard came on as a 76th-minute substitute for Eyal Berkovic. Barely a minute later he scored what was the winning goal in a 2–1 win for The Hammers having received the ball from Michael Hughes and flicking it past Barnsley goalkeeper David Watson.[27] The season also saw his first hat-trick. On 19 November 1997, West Ham played Walsall in a League Cup, fourth-round game. Lampard's three goals plus another from John Hartson were enough to beat Walsall who responded via a goal from Andy Watson.[28] Lampard made 42 appearances for the 1997–98 season in all competitions scoring nine goals.[23]

Lampard was an ever-present for West Ham in the 1998–99 season, helping his team to fifth place in the 1998–99 Premier League and qualification for the UEFA Intertoto Cup. This is the highest West Ham have ever come in the league.[23][29][30]

1999–2001: New contract and departure[edit]

Before the start of the 1999–2000 FA Premier League season, Lampard signed an extension to his contract which would have kept him with the club until 2005.[31] Having qualified for the Intertoto Cup, West Ham's season started early, in July 1999. On 24 July 1999, Lampard scored his first goal in European football in a 1–1 away draw with Finnish side Jokerit.[32] Another goal in the semi-final against Heerenveen[31] put West Ham into the final against Metz.[23] Despite losing the first leg 1–0 in London, West Ham won 3–1 in France on 24 August 1999 with goals from Trevor Sinclair, Paulo Wanchope and Lampard.[33] Winning the competition saw West Ham in the 1999–2000 UEFA Cup. Lampard scored his first goal in this competition on 16 September 1999, in a 3–0 home win against Osijek, a tie which they won 6–1 on aggregate.[34]

This season also saw West Ham beat Bradford City 5–4 at Upton Park in February 2000. The game received notoriety for Lampard's fight over the ball with Paolo Di Canio. With West Ham 4–2 down they gained a penalty. Lampard was West Ham's regular penalty taker. Di Canio, however, wanted to take the kick and the two tussled over the ball with Di Canio winning and scoring to make the game 4–3 to West Ham.[35][36] In the 1999–2000, season he finished as the club's third top scorer, behind Di Canio and Paulo Wanchope, with a total of 14 goals.[37]

In the 2000–01 season, West Ham's form suffered. They spent most of the season in the bottom half of the Premier League table.[38] From fifth place the previous season they finished 15th. Despite this Lampard scored 9 goals in 37 games, behind only Frédéric Kanouté and Di Canio.[38] In May 2001, his uncle Harry Redknapp left the club by mutual consent after seven years in the role.[39] His father Frank also left the club and Lampard, under the pressure of being known as "Frank Lampard's son" and the poor treatment of his father by West Ham, decided to move to another club.[40] He left West Ham for Chelsea for £11 million in June 2001, the Hammers having previously declined a £15 million joint bid from Aston Villa for Lampard and Frédéric Kanouté.[41]

Chelsea[edit]

2001–04: Signing and first-team breakthrough[edit]

Lampard's Premier League debut with Chelsea came on 19 August 2001 in a 1–1 draw with Newcastle United on the opening day of the 2001-02 season, while his first red card came in a match against Tottenham Hotspur on 16 September 2001.[citation needed] He appeared in all of Chelsea's league matches and scored eight goals in the 2001–02 season. He netted the match-winner in Chelsea's 2002–03 season-opener against Charlton Athletic.[citation needed]

The following season, he was selected as the Premier League Player of the Month in September 2003, and the PFA Fans' Player of the Month in October. Chelsea finished second in the 2003–04 Premier League behind unbeaten Arsenal and he was named in the 2004 PFA Team of the Year as he reached double figures in league goals (10) for the first time in his career, in addition to four goals in fourteen UEFA Champions League matches, as Chelsea advanced to the semi-finals. In the semi-final against Monaco he scored, but Chelsea lost 5–3 on aggregate.[42] At the end of the season, he came second behind Thierry Henry for the 2004 FWA Footballer of the Year award.[43][better source needed]

2004–06: Back-to-back Premier League wins[edit]

Lampard playing for Chelsea in 2004

Lampard played in all 38 Premier League matches for the third consecutive season in 2004–05. He finished with 13 goals (19 in all competitions), in addition to leading the league in assists with 18.[44]

In August 2004, he scored the winning goal against Southampton in the Premier League,[45] and continued scoring important goals as he scored both in a 2–0 win against Tottenham.[46] In March 2005 he scored a long-range goal from 30 yards against Crystal Palace in the Premier League which Chelsea won 4–1. Lampard continued his season strongly, and his brilliant performances for Chelsea in the Premier League and Champions League further increased his reputation as one of the best midfielders in the world. In the 2004–05 Champions League, he scored one of the goals in Chelsea's famous 4–2 win over Barcelona, helping Chelsea to progress to the quarter-finals.[47] In the quarter-finals, he scored three goals in two legs against Bayern Munich as Chelsea won 6–5 on aggregate. His second goal in the first leg was a spectacular one; he controlled Claude Makélélé's cross with his chest then turned and swivelled and sent the ball inside the far post with a left-foot half volley.[48]

In April 2005, Lampard scored both goals against Bolton Wanderers in a 2–0 win which was the Premier League title-winning match for Chelsea, which also won the first major trophy of his career as Chelsea bagged their first top-flight title in 50 years, by a 12-point margin. He was named as Barclays Player of the Season for 2004–05.[49] Though Chelsea were eliminated in the Champions League semi-finals by league rivals Liverpool, they took home the Football League Cup, in which Lampard scored twice in six matches, which included the opening goal against Manchester United in the League Cup semi-final, which Chelsea won 2–1. He landed his first personal award by being named the 2005 Footballer of the Year.[50]

Lampard netted a career-high 16 league goals in 2005–06. In September 2005 he was selected as a member of the inaugural World XI.[51] He finished as runner-up to Ronaldinho for both the Ballon d'Or and FIFA World Player of the Year awards.[52][53] His record of consecutive Premier League appearances ended at 164 (five better than previous record-holder David James) on 28 December 2005, when he sat out a match against Manchester City due to illness.[54] Lampard scored 12 goals in his first four months of the 2005–06 season. He scored twice in three separate matches from August to November, including both in a 2–1 win over Aston Villa, making Chelsea the first team to win their first seven matches in the Premier League.[55] He scored twice again, this time against Blackburn Rovers in a 4–2 win, which included a free-kick from 25 yards. After the match, manager José Mourinho hailed Lampard as the "best player in the world". Chelsea eventually won the Premier League for the second time, in which Lampard was Chelsea's topscorer with 16 league goals. In the Champions League group stage, he scored a free-kick against Anderlecht. Chelsea progressed to the first knock-out round to face Barcelona, with Lampard scoring a goal in the second leg, but Chelsea were eliminated 3–2 on aggregate.[citation needed]

2006–11: Domestic and individual success[edit]

Lampard playing for Chelsea in 2007

Due to a back injury sustained by John Terry, Lampard spent much of the 2006–07 campaign as team captain in his absence. He enjoyed a streak of seven goals in eight games. He scored both goals in a 2–0 win over Fulham and scored his 77th goal for Chelsea from a long range strike in a 3–2 win over Everton on 17 December, overtaking Dennis Wise as Chelsea's highest scoring midfielder.[56] Then in the UEFA Champions League group stage he scored a goal from an extremely tight angle against Barcelona, at the Camp Nou, the match ended 2–2. Lampard finished with 21 goals in all competitions, including a career-high six FA Cup goals. He scored his first Chelsea hat-trick in the third-round tie against Macclesfield Town on 6 January 2007. He scored two goals to help Chelsea to a quarter-final draw with Tottenham Hotspur after having trailed 3–1, and he was named the FA Cup player-of-the-round for his performance.[57] He gave the assist to Didier Drogba in the 2007 FA Cup Final which was the winning goal in extra-time, as Chelsea won it 1–0. In a post-match interview following Chelsea's FA Cup Final victory over Manchester United, Lampard said he wanted to stay at the club "forever".[58]

Lampard's 2007–08 season was hampered by injury. He managed to play 40 matches, 24 of them in the Premier League. This was the fewest league games he had played in a season since 1996–97. On 16 February 2008, Lampard became the eighth Chelsea player to score 100 goals for the club in a 3–1 FA Cup fifth-round win over Huddersfield Town.[59] After the final whistle, Lampard removed his jersey and flashed a T-shirt to the Chelsea fans with "100 Not Out, They Are All For You, Thanks" printed across the front.[60] On 12 March 2008, Lampard scored four goals in a 6–1 rout of Derby County. Then in the second leg of the Champions League quarter-final, he scored the winning goal against Fenerbahçe in the 87th minute as Chelsea won 3–2 on aggregate.[citation needed]

Lampard playing for Chelsea in 2008

On 30 April, Lampard, grieving the loss of his mother a week earlier, decided to play in the second leg of Chelsea's Champions League semi-final against Liverpool, who were eliminated on 4–3 aggregate as he took an emotional penalty in the 98th minute of extra-time, which he scored confidently. In the final against Manchester United, he scored an equalising goal in the 45th minute, as Michael Essien's deflected shot found him as he went to the box with his trade-mark late run, and he scored with a left foot finish. The match ended 1–1 after extra-time and Chelsea eventually lost 6–5 on penalties. He was later named UEFA Club Midfielder of the Year.[citation needed]

On 13 August 2008, Lampard signed a new five-year contract with Chelsea worth £39.2 million, making him the highest-paid Premier League player.[61] He started the 2008–09 season by scoring five goals in his first eleven league matches. He scored the 150th goal of his club career with a goal against Manchester City in the Premier League. In October 2008, in the Premier League he scored a chipped goal against Hull City with his left foot; he unleashed a chip from 20 yards that curled and swerved and fooled the goalkeeper as it went into the net. FIFA World Cup-winning coach Luiz Felipe Scolari said after the game, "It was the best goal I have seen, my vote for World Player of the year award will go to him, only a player with his intelligence could have done that."[62] Lampard scored his hundredth career Premier League goal in a 5–0 victory

BL@CK’N’CHROME

BL@CK’N’CHROME theme by Dj4NRv

Download: BLACKNCHROME.p3t

BL@CK’N
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sony PS Media Player

Sony PS Media Player theme by Dj4NRv

Download: SonyPSMediaPlayer.p3t

Sony PS Media Player Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Homeless

Homeless theme by mg3

Download: Homeless.p3t

Homeless Theme
(1 background)

Redirect to:

Sony PS3 BL@CK V3

Sony PS3 BL@CK version 3 theme by Dj4NRv

Download: SonyPS3BLACKV3.p3t

Sony PS3 BL@CK V3 Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Valkyria Chronicles (Icon Version)

Valkyria Chronicles (Icon Version) theme by SEGA

Download: ValkyriaChroniclesIcon.p3t

Valkyria Chronicles (Icon Version) Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.