This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The examples and perspective in this article may not represent a full view of the subject. Please improve this article and discuss the issue on the talk page.(April 2018)
Simplicity is the state or quality of being simple. Something easy to understand or explain seems simple, in contrast to something complicated. Alternatively, as Herbert A. Simon suggests, something is simple or complex depending on the way we choose to describe it.[1] In some uses, the label "simplicity" can imply beauty, purity, or clarity. In other cases, the term may suggest a lack of nuance or complexity relative to what is required.
The concept of simplicity is related to the field of epistemology and philosophy of science (e.g., in Occam's razor). Religions also reflect on simplicity with concepts such as divine simplicity. In human lifestyles, simplicity can denote freedom from excessive possessions or distractions, such as having a simple living style. In some cases, the term may have negative connotations, as when referring to someone as a simpleton.
There is a widespread philosophical presumption that simplicity is a theoretical virtue. This presumption that simpler theories are preferable appears in many guises. Often it remains implicit; sometimes it is invoked as a primitive, self-evident proposition; other times it is elevated to the status of a ‘Principle’ and labeled as such (for example, the 'Principle of Parsimony'.[2]
According to Occam's razor, all other things being equal, the simplest theory is most likely true. In other words, simplicity is a meta-scientific criterion by which scientists evaluate competing theories.
A distinction is often made by many persons [by whom?] between two senses of simplicity: syntactic simplicity (the number and complexity of hypotheses), and ontological simplicity (the number and complexity of things postulated). These two aspects of simplicity are often referred to as elegance and parsimony respectively.[3]
John von Neumann defines simplicity as an important esthetic criterion of scientific models:
[...] (scientific model) must satisfy certain esthetic criteria - that is, in relation to how much it describes, it must be rather simple. I think it is worth while insisting on these vague terms - for instance, on the use of word rather. One cannot tell exactly how "simple" simple is. [...] Simplicity is largely a matter of historical background, of previous conditioning, of antecedents, of customary procedures, and it is very much a function of what is explained by it.[4]
The recognition that too much complexity can have a negative effect on business performance was highlighted in research undertaken in 2011 by Simon Collinson of the Warwick Business School and the Simplicity Partnership, which found that managers who are orientated towards finding ways of making business "simpler and more straightforward" can have a beneficial impact on their organisation.
Most organizations contain some amount of complexity that is not performance enhancing, but drains value out of the company. Collinson concluded that this type of 'bad complexity' reduced profitability (EBITDA) by more than 10%.[5]
Collinson identified a role for "simplicity-minded managers", managers who were "predisposed towards simplicity", and identified a set of characteristics related to the role, namely "ruthless prioritisation", the ability to say "no", willingness to iterate, to reduce communication to the essential points of a message and the ability to engage a team.[5] His report, the Global Simplicity Index 2011, was the first ever study to calculate the cost of complexity in the world's largest organisations.[6]
The Global Simplicity Index identified that complexity occurs in five key areas of an organisation: people, processes, organisational design, strategy, and products and services.[7] As the "global brands report", the research is repeated and published annually.[8]: 3 The 2022 report incorporates a "brand simplicity score" and an "industry simplicity score".[9]
Research by Ioannis Evmoiridis at Tilburg University found that earnings reported by "high simplicity firms" are higher than among other businesses, and that such firms "exhibit[ed] a superior performance during the period 2010 - 2015", whilst requiring lower average capital expenditure and lower leverage.[8]: 18
"Receive with simplicity everything that happens to you." —Rashi (French rabbi, 11th century), citation at the beginning of the film A Serious Man (2009), Coen Brothers
^Baker, Alan (2022), "Simplicity", in Zalta, Edward N. (ed.), The Stanford Encyclopedia of Philosophy (Summer 2022 ed.), Metaphysics Research Lab, Stanford University, retrieved 2023-04-05
^Baker, Alan (2010-02-25). "Simplicity". In Zalta, Edward N. (ed.). Stanford Encyclopedia of Philosophy (Fall 2013 ed.). Retrieved 2015-04-26. A distinction is often made between two fundamentally distinct senses of simplicity: syntactic simplicity (roughly, the number and complexity of hypotheses), and ontological simplicity (roughly, the number and complexity of things postulated). [...] These two facets of simplicity are often referred to as elegance and parsimony respectively. [...] The terms 'parsimony' and 'simplicity' are used virtually interchangeably in much of the philosophical literature.
^
von Neumann, John (1955). "Method in the Physical Sciences". In Leary, Lewis (ed.). The Unity of Knowledge. N.J.: Garden City.
Sarkar, S. Ed. (2002). The Philosophy of Science—An Encyclopedia. London, Routledge. simplicity
Schmölders, Claudia (1974). Simplizität, Naivetät, Einfalt – Studien zur ästhetischen Terminologie in Frankreich und in Deutschland, 1674–1771. PDF, 37MB(in German)
Wilson, R. A. a. K., Frank C., (1999). The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts, The MIT Press. parsimony and simplicity p. 627–629.
If Not God, Then What? (2007) by Joshua Fost, p. 93
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The Zone of the Enders series is set in the late 22nd century. Mankind has colonized Mars, and space colonies are set up in orbit around Jupiter. Fueling this expansion are two scientific advances: the development of the Laborious Extra-Orbital Vehicle, or LEV, a mecha used for labor and military use, and the discovery of Metatron, a high-energy ore found on Callisto. Those in power on Earth begin to take a dim view of the colonists of Mars and Jupiter, calling them "Enders", and imposing harsh and exploitative laws and taxes against them. Eventually, different groups on Mars begin to rise up in opposition to Earth, the most well known of these called Bahram. A new weapon given to these rebels is the Orbital Frame, a mecha which makes extensive use of Metatron-based technology. These Orbital Frames come to shape the destiny of Earth and its colonies, for both good and evil.
Throughout the Zone of the Enders series, a number of themes and dramatic devices show up prominently. The story usually revolves around two specific Orbital Frames: Jehuty and Anubis created as the two "keys" of a superweapon called Aumaan. In the first game, Bahram forces attack Jupiter's colony Antilia to secure the two Frames, killing several civilians in the process. One of the few survivors, Leo Stenbuck, finds Jehuty and uses it to stop the Bahram soldiers. Leo is hired by the Space Force to deliver Jehuty back to their ship. On his way to the Space Force, Leo rescues several civilians; and often talks with Jehuty's artificial intelligence, A.D.A., regarding the value of life. When succeeding, Leo is requested to work for the Space Force to protect the colony from a terrorist attack. Although Leo succeeds in saving the colony, he is saddened by the revelation that A.D.A. is programmed to self-destruct Jehuty in Bahram's fortress Aumann. Shortly before the release of the sequel, Konami released a side story that explores Leo training in the Space Force and hiding Jehuty.
The sequel, Zone of the Enders: The 2nd Runner, is set two years after the first game. The story introduces the player to an ex-Bahram operative named Dingo Egret, who stumbles upon the hidden Jehuty. Bahram soon finds Dingo; Nohman, the leader of Bahram, wishes to have Dingo back on his side. Dingo's reluctance to go back to Bahram results in Nohman shooting him. However, Nohman's minion, Ken Marinaris, saves Dingo's life by connecting his body to Jehuty and requests his help to defeat him. Dingo agrees to defeat Nohman after learning from Leo that Jehuty will self-destruct in Aumann. Dingo joins with Leo and the Space Force to defeat the Bahram forces. In Aumann, Dingo defeats Nohman and Anubis and then uses the remains of the two Frames to stop Aumann.
The first game in the series details the story of a boy named Leo Stenbuck, a colonist from Jupiter who accidentally finds himself piloting the Orbital Frame Jehuty.
This is a side-story released for the Game Boy Advance, about a conspiracy involving the construction of Orbital Frames for Earth. The protagonist, a young man named Cage Midwell, finds himself getting involved with a resistance organization known as BIS.
A new pilot, Dingo Egret, finds Jehuty on the Moon of Callisto two years after the events of the first game and travels to the superweapon Aumaan in order to defeat Colonel Nohman of the Bahram army, who pilots Jehuty's sister craft, Anubis.
At E3 2011, Konami announced a re-release of Zone of the Enders and Zone of the Enders: The 2nd Runner on the PlayStation 3 and Xbox 360. It includes updated interfaces for the HD resolutions, redrawn art, Trophy/Achievement support, improved audio, rumble support and a new opening animation produced by Sunrise, set to the theme song of Zone of the Enders: The 2nd Runner, "Beyond the Bounds".[2] It includes a demo for Metal Gear Rising: Revengeance, mirroring the first game's inclusion of the Metal Gear Solid 2: Sons of Liberty demo. A PlayStation Vita version was announced but was later canceled.[3] At an event in May 2012, the HD Collection was given a release date in Japan for October 25. At the same event, Kojima confirmed that work on the next installment in the Zone of the Enders series had begun.
Zone of the Enders: The 2nd Runner Mars (2018)[edit]
At Tokyo Game Show 2017, Zone of the Enders: The 2nd Runner Mars[b] was announced, featuring enhanced graphics, 4K resolution support, VR headset support, new sound design and "next-gen surround sound".[4]
Since 2008, Zone of the Enders 3 has been in concept development by Hideo Kojima, but was kept away from game development until all the big titles were completed. On May 25, 2012, Kojima confirmed that work on the next installment in the Zone of the Enders series had begun.[5] However, the project was cancelled after Kojima Productions acknowledged issues within the HD Collection.[6]
Zone of the Enders: 2167 Idolo (released 21 February 2001) is a prequel for the entire series, telling the story of Radium Lavans, the pilot of the first Orbital Frame.
Zone of the Enders: Dolores, i (released April to September 2001) is a followup to Idolo, following the exploits of James Links, an alcoholic trucker, who, while trying to reunite with his estranged family, discovers an Orbital Frame hidden in one of his shipping containers. The frame, calling itself Dolores, seems to consider James her prince.
Zone of the Enders achieved moderate success. While the first game obtained good sales in North America as a result of including the demo for Metal Gear Solid 2: Sons of Liberty,[12]Zone of the Enders: The 2nd Runner, received mediocre sales. Hideo Kojima cites "errors in setting the release time frame" and being overshadowed by other major titles as the reason it did not achieve high sales.[13]
Critical reception to the two PlayStation 2 titles has been positive. The action elements and graphics generated good response.[14][15] The sequel was found to have improved several elements from the first game to the point GameSpot called it "what the original Zone of the Enders should have been."[16][17] Both games have also been criticized for their story modes' short length and mixed views were offered regarding their replay value.[16][18][19] The voice acting and script translation has been panned by most writers as it made the character unappealing and the dialogue repetitive, respectively.[14][18][20]
The HD Collection ported by High Voltage Software received mixed reviews, citing that the games' graphics have been improved but suffering from an inconsistent framerate not seen in the PS2 titles as well as suffering from technical issues and lack of special content for all console versions. A patch was worked on by HexaDrive and released which improved textures, anti-aliasing, and framerate, as well as restored other visual effects, but only for the PS3 version and only affected The 2nd Runner HD Edition.[21][22]
Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June.[4][5] The game was hinted at just before the release of Battlefield 2,[6] and announced sixteen months later.[7]
While previous installments were mostly released for PCs, Bad Company was the first game to be developed for consoles and feature a full single player campaign with characters. Its story follows protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.
The game emphasizes squad-based combat, while retaining the vehicular and large scale multiplayer warfare of the previous entries. Bad Company also marks DICE's debut of its studio-developed Frostbite engine, which allows for highly-destructible environments; such as the ability to blow walls through houses. The engine has since been updated and used in later titles.[8]
Bad Company received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine.
In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized.
Battlefield: Bad Company has an assortment of military vehicles from each of the game's three factions that can be used by the player. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Unlike some previous versions in the Battlefield series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game.
The Frostbite game engine allows 90% of the environment to be destroyed,[9] including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. Additionally, the game features dynamic lighting to correlate with the changing environment.[10]
Multiplayer supports up to 24 players. Gold Rush was the only multiplayer mode included in the initial release of Battlefield: Bad Company. The setup of the game is an Attackers vs. Defenders scenario. The eight initial maps are Harvest Day, Over and Out, End of the Line, Ascension, Valley Run, Deconstruction, Oasis, and Final Ignition, each with destructible environments, certain atmospheres, and vehicles. One team must defend two crates filled with gold while the other team attempts to destroy the crates. Once the crates are destroyed, more of the map is available to fight on with new crates appearing, along with added reinforcement numbers. The attacking team has a limited amount of respawns to achieve their goal of capturing the 3-5 gold stashes either by setting charges or simply destroying the two crates of gold at each base. The defending team has an unlimited amount of respawns available, but their goal is to exhaust the attacking teams respawns.[11]
The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags. This mode was available as a free download post-launch, the release date was 7 August 2008.[12] The Conquest pack included modified versions of the Ascension, End of the Line, Oasis and Harvest Day maps.
A new map pack featuring more conquest maps, and trophies for both offline and online play on the PlayStation 3 version, was released on 30 October 2008, and the Xbox 360 version releasing on 31 October 2008. The maps included 4 modified singleplayer maps such as Acta non Verba, Ghost Town, Par for the Course, and Crossing Over.
The game has 25 ranks, each from the U.S. Army (corporal, sergeant, colonel etc.). Unlock credits may be obtained by ranking up and then the aforementioned credits may be used to unlock weapons. However, the weapons included with the Find All Five program may not be unlocked using these credits. Unlock credits are not granted with every rank. A particular selection of five weapons may be unlocked only by ranking up to Rank 25 or by purchasing the Gold Edition.
Players can earn different types of awards. Trophies are awarded for multiple kills in a certain class, kills to defend an objective and for other team-related actions. These can be awarded to the player multiple times during the game. Patches can be earned for gaining certain trophies and then completing certain criteria in an online match. Patches can only be awarded once to a player. Wildcards are awarded once to a player for a combination of many different criteria. These are harder than trophies and patches to unlock. In addition to these in-game awards, the game is compatible with achievements for the Xbox 360 and trophies for the PlayStation 3.
In a move similar to Battlefield 2142, the number of soldier classes is small compared to previous games in the series, resulting in a combination of the classic soldier classes. The classes in this game are:
Assault, an all-around good soldier class, armed with an assault rifle, a 40 mm grenade launcher and the ability to heal himself
Demolition, an anti-vehicle soldier equipped with a shotgun, a rocket launcher, and anti-vehicle land mines
Recon, a long range class with a sniper rifle, a handgun, a throwable motion sensor and guided smart bomb
Specialist, a close-range class with a suppressed submachine gun and C4 for destroying objects and environments that can be destroyed, or vehicles such as tanks and armored cars.
Support, an anti-personnel class with a light machine gun, large ammo capacity, healing equipment for soldiers and vehicles, and an unlockable mortar strike device to call in a bombardment on a particular area.
Each class wields a main weapon of choice (maximum of five optional guns per class), three secondary weapons/gadgets, and a knife for quick kills. With a knife one can rank up faster than with any other weapon, since one receives both the standard points for a kill as well as the slain player's dog tags (which grant a hefty point bonus, depending on their level).[13]
The game is set in the near future and focuses on the fictional first Russo-American War between the United States and Russian Federation, mainly in the fictional country of Serdaristan. It follows a four-man fireteam from "B" Company of the 222nd Army battalion, commonly called "Bad Company," composed of troublemakers whose use in the battlefield is limited to the role of cannon fodder. Private Preston Marlowe (David Menkin), newly transferred to the company, is the game's protagonist. The more intelligent but nervous Private Terrence Sweetwater (Richard Lynson) serves as a foil to Private George Gordon Haggard Jr. (Nigel Whitmey), a pyromaniac and the comic relief of the story. Sergeant Samuel D. Redford (Bruce Johnson) is the team's leader. He is the first to volunteer for his position in exchange for shortening his term of service and has only three days left to serve. The campaign takes place in the fictional Caucasian country of Serdaristan, and a fictional Middle Eastern city called Sadiz near the Caspian Sea.[14]
Preston Marlowe is a U.S. soldier transferred to Bad Company and embarks on his first mission with his new squad. After a relatively informal introduction to fellow squadmates, Redford, Sweetwater, and Haggard, they begin by seizing Russian artillery positions and turning the guns on advancing enemy armor. Proceeding to knock out several anti-air batteries, clearing the way for advancing armor and taking control of the city of Zabograd, the group stumble upon a Legionnaire encampment: mercenaries whose leader is The Legionnaire (Nathan Osgood), a ruthless commander. The Legionnaires are possibly the deadliest army in the world, according to Sweetwater, who also mentions how each is paid in solid gold bars. Transported to a dock farther away from the U.S. Army, they spot more Legionnaires loading a supply truck with gold. The truck drives past the border into nearby Serdaristan, a neutral state in the conflict. Despite Redford ordering the squad to withdraw from the area, Haggard, excited over the prospect of getting gold, runs after the trucks, single-handedly invading a neutral country.
The squad pursues Haggard to stop him from causing further damage. When they find him, mission coordinator Mike-One-Juliet (Jennifer Woodward) calls Redford, stating that he would be subject to a court martial for Haggard's offense, as well as raising his service time. Since they have no other choice but to run, Redford flippantly suggests that they pursue the gold even further to a harbor and a ship that is loaded with gold. The group fights their way there only to get caught by U.S. forces. The Army agrees that the squad will have their charges dropped if they investigate Serdaristan since they are officially AWOL, removing U.S. liability. The squad's orders are to capture the eccentric dictator of Serdaristan, Zavomir Serdar (Stefan Ashton Frank). Soon, Serdaristan is considered at war after shooting down the squad's UH-60 Black Hawk transport helicopter, and the group advances to the dictator's palace by way of his personal golf course, where he tells them that the Legionnaires had invaded in order to pay for his bill. As they attempt to escape, they are informed that the U.S. Army is severing all ties with them, and they must find their own way out. The squad escapes with Serdar on his golden Mil Mi-24 helicopter, pursued by the Legionnaires.
Serdar reluctantly directs them to Serdaristan's military nexus, where the helicopter is used to destroy an oil refinery and the country's internet service station. After a long flight, the helicopter is shot down by a black Ka-52 helicopter in Russia. Preston wakes up alone and, with help from Mike-One-Juliet, is reunited with his squad at a monastery. Serdar, however, is captured, and the squad saves him from execution by the Legionnaires. Escaping in a boat, they leave Serdar on a small, isolated island as the exile he was seeking and arrive in Sadiz, a city under construction somewhere on the Caspian Sea. On the beach, the squad spots the ship they saw earlier in Serdaristan. Advancing past resistance, they learn that the U.S. Army is also mounting an offensive there and fear competition for the gold. They then make a deal to share some of the gold with Mike-One-Juliet in exchange for mission support.
After slowing down the U.S. Army's offensive by blowing up two bridges, the squad reaches a gold-filled garage but is attacked by the Legionnaire leader in his personal Ka-52, the same helicopter from before. Preston manages to shoot down The Legionnaire, and the squad returns to the gold, only to find the U.S. Army loading it into supply trucks. Presuming defeat, they are spotted by the commanding officer. Preston convinces him that they are Army operatives, and the officer orders them to take a truck of the gold and join the convoy. The squad happily obliges but sneak out of the convoy with their truck while acclaiming their intentions to spend the gold with Sweetwater intends to pay for his post-graduate study, Haggard wants to buy a monster truck, and Redford wants to build a mansion in the countryside and enjoy fishing. Meanwhile, at the Ka-52 crash site, The Legionnaire rises from the burning wreckage, seemingly unhurt, with a vengeful expression.
"Find All Five" is a way for players to unlock specific weapons. The game's official website includes promotional events that give the player codes for unlockable weapons. These "Find All Five" weapons include the F2000 Belgian assault rifle, USAS-12 automatic shotgun, M60 general purpose machine gun, QBU-88 sniper rifle and silenced Uzi sub-machine gun.
The five events from EA's website instructed users to participate in the Battlefield Veteran's program, check the player's stats online after playing the game, register for the BF newsletter, pre-order the game through participating stores, and get to rank 4 in the demo.
Upon learning about this system, many players were angered as it meant that a potential in-game advantage would be given to players willing to pay extra money for pre-orders, or share their personal information when signing up for the newsletter.
On 11 September 2008, Battlefield: Bad Company's website revealed that three of the Find All Five codes would be released due to lack of availability. These three guns were the QBU-88 Sniper Rifle, M60 Light Machine Gun and the Silenced Mini Uzi Sub-Machine Gun. The USAS12 Full-Automatic Shotgun code was leaked later. The F2000 Assault Rifle is being withheld as an exclusive weapon for veterans of the series.
On 21 March 2023, it was announced that the game would be delisted from digital storefronts on 28 April, along with its sequel and Battlefield 1943.[16] The servers were shut down on 8 December 2023.[17][18]
Battlefield: Bad Company received positive reviews. Professional reviews for the game have been very positive. A large portion of praise went to the game's realistically destructible environments, impressive weapons, variety of gameplay and vehicles, and its "extraordinary" multiplayer gameplay. Criticism was mainly on a sluggish opening and graphics.
IGN noted several flaws in the game, but still gave the game a very positive score of 8.6.[23]Giant Bomb gave it a 5/5 saying, "It looks great, has fun characters, a load of interesting weaponry, and works nicely whether you're playing alone or with a squad."[25]
Official PlayStation Magazine gave 90 score noting "It's not the best-looking game, it's clunky in its controls, but it delivers where it counts with a fun experience that will keep you entertained through to its conclusion".[citation needed]GameSpot praised the game with a score of 8.5 "Great" noting "Battlefield Bad Company is the most fun, addictive shooter released so far this year".[22] 1UP criticized the game's poor AI with an average score "75" saying "With a thumping sound and sudden cloud of dust, grenades erase whole sections of houses. Bullets, however, stop dead in the thinnest wood slat. But what Bad Company needs isn't a trip to a real-life firing range – it's its inflexible A.I. that requires the lessons".[21]