This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Policenauts[a] is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, Policenauts is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring.
Kojima conceived Policenauts while working on Snatcher (1988), and began development in 1990. He wanted the production quality to match that of major motion pictures, and created a scripting engine to give him more creative control. Drawing creative influences from American buddy television shows, contemporary social debates on anti-Japanese sentiment and organ transplantation, and Japan's heightened interest in space travel following the first Japanese man's trip to space in 1990, he sought to explore the concept of how living in space may affect human society and life, socially and physiologically. The original PC-9821 release utilized pixel art, while the 3DO, PlayStation, and Sega Saturn ports featured cel animation by Anime International Company.
An English localization was planned for the Saturn but was eventually cancelled, with Kojima citing technical problems with the translation. After interest in Kojima's work grew following the release of Metal Gear Solid (1998), demand for a translation built until a fan translation of the PlayStation version was released in 2009. Critics have praised Policenauts for its animation, voice acting, and overall presentation; several commentators have analysed its cinematic influences from films in the science fiction, action, comedy, and buddy genres, while others noted its reflection of Kojima's fascination with science and technology, and have praised its storyline, technical writing and worldbuilding.
Policenauts is a graphic adventure game with a point-and-click interface.[1][2] It has also been called a visual novel[1] and an interactive movie.[3] The player moves a cursor freely across the screen to click on objects to examine them.[4] During conversations, the player is given dialogue options to choose from.[1] Once the right object in the scene has been examined or the dialogue options have been exhausted, the game progresses to the next scene in the story.[1] In versions with cel animation, these scenes the player must examine are stills from the animated cinematics, so the game moves seamlessly between them and cutscenes.[1] There are occasional action scenes where the player must fire a gun at enemies in a first-person perspective.[4] The Sega Saturn version supports a light gun for these segments.[3]
In 2013, Los Angeles Police Department officer Jonathan Ingram (Hideyuki Tanaka) was one of five "Policenauts", police officers who received astronaut training to protect Beyond Coast, humanity's first functional self-supporting space colony. During the test of a new space suit, an accident causes Jonathan to drift into space, presumed dead by his colleagues. In reality, the cryogenic survival system in the suit preserved him, and he is found and revived 25 years later. During that time, Beyond Coast has become the principal development location for potential interstellar travel, and is protected by a dedicated police force dubbed the Beyond Coast Police Department (BCPD).
In 2040, Jonathan has become a private investigator on Earth in Old Los Angeles. He is visited by his former wife Lorraine (Chiyoko Kawashima), who remarried while he was presumed dead. Lorraine asks for Jonathan's help in solving the disappearance of her husband, Kenzo Hojo; the only clues are a torn leaf, a set of capsules, and the word "Plato". Jonathan is reluctant to take her case at first, but after Lorraine leaves his office, she is murdered by a man in a black motorcycle suit. After failing to catch the culprit, Jonathan decides to fulfill Lorraine's final request and travels to Beyond, where he is reunited with his former LAPD partner, BCPD Vice Department chief Ed Brown (Shōzō Iizuka), who agrees to help Jonathan investigate the circumstances surrounding Hojo's disappearance and Lorraine's murder along with Vice Unit members Meryl Silverburgh (Kyoko Terase) and Dave Forrest (Bin Shimada).
During their investigation, Jonathan receives information from Karen (Kikuko Inoue), Lorraine's daughter with Hojo, that Hojo was growing increasingly stressed working at Tokugawa Pharmaceuticals, which is helping research medical solutions to health problems caused by living in space. Jonathan and Ed also run into former Policenauts Gates Becker (Osamu Saka) and Joseph Tokugawa (Iemasa Kayumi), the latter of whom Jonathan suspects of being involved. They receive further leads from a former co-worker of Hojo's; the informant is later killed and used to lure Jonathan and Ed into an unsuccessful booby trap. Hojo's body is eventually found, and Jonathan is framed for the killings. Tokugawa and Becker are revealed to have both been responsible for Jonathan's accident, and the prime movers behind an illegal drug and organ trafficking ring designed to counteract the negative side-effects of being in space for long periods of time.
Hojo became involved in the conspiracy to save Karen from her terminal bone cancer, but eventually tried to break away and was murdered. With help from Ed and Meryl, Jonathan storms the Tokugawa headquarters, killing Lorraine's assassin and then confronts Becker. When apparently cornered, Jonathan tricks Becker into revealing the whole scheme through a live video feed, exposing the scandal to Beyond Coast. Ed saves Jonathan by killing Becker, while Meryl and the remaining police arrest Tokugawa. Jonathan donates his bone marrow to Karen upon learning that he is her biological father, and returns to Earth.
Policenauts was developed by Konami and directed by Hideo Kojima.[5] Kojima began to explore concepts for Policenauts during the development of Snatcher (1988) when memory limitation issues prompted them to take a break. He wanted the game to remain in the adventure genre, feeling it was the best method to express what he wanted with video games.[5] He was also growing frustrated with game development and wanted more creative control. After the release of Metal Gear 2: Solid Snake (1990), he developed a scripting engine so he could maintain control over when animations and music played instead of the programmers.[6] Development on Policenauts began in earnest in 1990[7] and lasted four years.[8]
Kojima wanted to explore a near future scenario that could realistically occur rather than outlandish science fiction.[5] The game's story was influenced by news that captured his interest at the time.[5] One such influence was the public debate over organ transplantation and brain death injuries.[5] Another influence was the rise in anti-Japanese sentiment caused by the American crime filmRising Sun (1993).[5] Some Asian-Americans held protests, fearing the negative characterization of Japanese in the film would lead to hate crimes.[9][10] Space travel was also an influence after Toyohiro Akiyama became the first Japanese person to travel to space in 1990.[5] Concurrently, many NASA documents about space travel and its effects on the human body were being published in Japan for the first time and were hot topics among Kojima's friends and family.[5] Kojima was curious as to what effect living in space would have on the human body, relationships, and wondered what facets of humans would be exposed in space. He chose to explore these concepts in Policenauts.[5] Kojima mixed his space interests with the aforementioned social issues to build the thematic basis of Policenauts and hoped the players would ponder these topics.[5]
Earth was called "Home" in the game while the space colony was named "Beyond", names chosen to reflect a parent-child relationship. "Beyond" also references the colony's distance from Home and the 25 years protagonist Jonathan Ingram passed through during his cryosleep. Kojima hoped that these names would reflect the persistence of human society and relationships, even after extreme technological advances.[5] The colony's cylindrical shape was inspired by Gundam.[11]Policenauts was originally titled Beyond, but Konami changed the name after they were unable to trademark it.[7]
Kojima's familiarity with film and television influenced the cinematography in Policenauts.[5][11] Though not attempting to use video games as a vehicle for presenting movies, he wanted to fill what he perceived to be a lack of production quality in games. Kojima worked to take the excellence of acting, lighting, direction, and storytelling in filmmaking and match that quality in his games.[5] He took inspiration from American buddy television shows he enjoyed growing up like Starsky & Hutch.[11] The game was originally going to be marketed as a "Cinematic Virtual Reality". Konami did a trademark search early in development that turned up empty, but by 1994, the "Virtual Reality" term had been trademarked so it was dropped.[7]
Policenauts was first released for the PC-9821 on July 29, 1994.[12] Kojima received a letter from a hearing-impaired player after release, upset that modern games like Policenauts with its CD-ROM technology were replacing game text with actual speech. Kojima originally omitted subtitles to evoke a cinematic feel, but he added them for following versions to satisfy the players.[5] The first port was for the 3DO Interactive Multiplayer and released on September 29, 1995.[4][13] A short demo with a game glossary, artwork, and design documents was released on April 21, 1995, called the Pilot Disk.[4][14] The 3DO version and subsequent console ports had a drop in display resolution, and used newly animated full motion video in contrast to the animated stills used in the PC version.[4] The visuals were animated by Anime International Company using traditional cel animation techniques.[1][4][15]
The next port was for the PlayStation, released on January 19, 1996.[4][16] A bonus disc called Policenauts Private Collection was released concurrently which has most of the same content as the 3DO's Pilot Disk bonuses plus storyboards and the game script, as well as select shooting segments from the main game.[4][15] The full motion videos in this version run slower at 15 frames per second (FPS) compared to 24 on the 3DO.[5] Some story details that suggested subplots were also removed.[5] The PlayStation launched while Konami was still developing Policenauts for the PC-9821.[17] Seeing the system's potential, Kojima promised himself he would make a Metal Gear game for the system, though first he ported Policenauts.[17] In contrast to computer games, Sony and other console manufacturers ran quality testing on games for their consoles to check for bugs and rate game content. When Policenauts was being evaluated, Shuhei Yoshida of Sony Computer Entertainment told Kojima they were discussing the extent of breast jiggling in the game.[17] This version was re-issued on August 7, 2003, through Konami's online store,[18] and it was re-released digitally on PlayStation Store on May 14, 2008.[19]
The final port was for the Sega Saturn, released on September 13, 1996.[4][20] The version comes packaged in a slipcase containing the game case itself and a hardbound art book.[3][4] It also includes some additional scenes and some modified story details,[4] including the readdition of removed details in the PlayStation version.[5] Kojima insisted that the Saturn port have increased video fidelity, retaining the 3DO's original 24 FPS and not using Cinepak encoding.[5] The port also includes light gun support, a concept Kojima had since the inception of a Saturn port.[11] His hope was that players would feel more emotion using the gun in Policenauts than in games like Lethal Enforcers (1992) which he felt did not evoke empathy.[5] The Saturn version also has some of the content featured in the Pilot Disk and Private Collection bonus discs released on previous consoles, such as some of the making-of videos and an interview with voice actress Kikuko Inoue (unlocked after completing the game once), as well as the glossary, which is now accessible during play, allowing players to look up keywords whenever they are first used in the story.[21]
An official English translation of Policenauts was announced for release on the Sega Saturn in 1996 in North America.[3][22][23][24] It appeared in catalogs with promotional box artwork, but the game never materialized.[4] Kojima discussed making an English translation three times, but encountered translation difficulties. As he explained, the Japanese dialogue was parsed into phrases with flags the program could reference, and making English dialogue work with this system would be too difficult.[25][26] According to Jeremy Blaustein, who worked in Konami's international business department and led the translations of Snatcher and Metal Gear Solid (1998), there were never plans to localize Policenauts.[4][27] He personally felt it was one of Kojima's weaker games, not enjoying the "space cowboy" theme and feeling it lacked the tension and humor of Snatcher.[1] Industry journalists have speculated in hindsight that Konami may have passed on localization because of Snatcher's commercial failure and Policenauts' long scenes and protracted dialogue during an era of heightened consumer interest in 3D action games.[1][4]
After the successful release of Metal Gear Solid, fan interest grew in Snatcher and Policenauts.[4] Around 2000, a petition on the Konami of America online message boards prompted the subsidiary to discuss localizing Policenauts with Konami of Japan. Their attempts were unsuccessful because Kojima did not want to work on older games.[28] In response to the PS One re-release in 2003, fans organized an email campaign to pressure Konami to localize the game once again. Their attempt was publicized and supported by IGN.[28]
Work on an English fan translation began in 2002. In February 2007, the team announced it was nearing completion with a planned release in the second half of the year.[29] Other help was provided by YouTuber Slowbeef.[30] The translation was finally released two years later in August 2009 as a patch for the PlayStation version.[31] It can be played on an emulator,[2] or a PlayStation modified to read CD-Rs by ripping the game files from retail discs, applying the English patch, and burning the patched game to CD-Rs.[31] Because some fans consider the Sega Saturn version a superior port, fans released a translation patch for it in 2016.[32]
In Japan, critics praised Policenauts for its high level of presentation. Both Sega Saturn Magazine and Famitsu praised the quality of animation, voice acting, and its engrossing setting.[35][36]Sega Saturn Magazine felt it was more like a movie than a game and praised its unique blend of genres, but found some of the text difficult to understand and warned that its heavy scientific writing may not be suitable for everyone.[35]Famitsu described the narrative as "hardboiled".[36] Both publications recommended Policenauts to fans of adventure games and anime.[35][36]
The game was also reviewed in contemporary Western publications despite its lack of localization. Computer and Video Games previewed the 3DO version and considered it a sequel to Snatcher. They felt the game had an interesting plot, "bizarre and inventive" characters, and appreciated the "level of senseless violence and gratuitous rudity of graphics."[37]GameFan reviewed the PlayStation and Saturn ports; they felt it pushed the genre of interactive movies better than previous games in the genre and praised the game's intricate technical details, although they cautioned that its specificity may put off some players. They also praised its suspenseful storytelling, and felt it was worth players' time even though it emphasized text over action. They concluded that Policenauts was "a masterful achievement, a near-future scenario so intricately detailed, well thought out and full of originality it puts Hollywood's best attempts at sci-fi to shame."[3] Konami was busy releasing many sports games at the time, so GameFan feared it would not be localized.[15]
Policenauts has continued to receive praise for its writing and presentation in retrospective reviews. Critics highlighted Kojima's cinematic influences from science fiction films, buddy cop films, and other Eastern and Western films: in particular, the character designs drew comparisons to Lethal Weapon (1987).[1][2][4] Mark Ryan Sallee of IGN called the game a manifestation of Kojima's film obsessions, and accomplished in its "unique direction and striking moods" thanks to the strength of its animation and vocal performances.[38] Comparing the game's production values to anime of the mid-1990s, Bob Mackey of 1Up.com liked how the game transitioned seamlessly between cutscene and gameplay, and preferred this style of presentation to games with high-quality cinematics that do not complement the gameplay.[1] N. Ho Sang and Peter Tieryas of Kotaku wrote that "Its flashes of Lethal Weapon-esque intrigue give way to the deep metaphysical meanderings that makes for the usual Kojima mind meld on top of fantastic production values and mesmerizing art."[39]
Kojima's fascination with space and future technology was noted in several reviews, and the elaborate detail placed into describing hypothetical technologies and commonplace items was frequently singled out for praise.[1][2] Critics also felt the game's scientific terminology and dark themes were well-translated by fans into English.[4][2] Regarding the game's story, Sallee wrote that the "somber dialogue" progressed it in a unique way.[38] Kurt Kalata of Hardcore Gaming 101 criticized the story as predictable, and described it as "empty, merely a buddy cop film with some sci-fi elements".[4] Parkin found that despite ostensibly being a detective story, the game's narrative was thematically concerned with middle age, and was fascinated by the game's focus on middle-aged characters as opposed to adolescents in most other games.[2] Sam Bishop of IGN also praised the game's strong characterization.[40]
The game did receive some criticism. Some felt its moments of sexual humor — notably the option for Jonathan to grope the breasts of many of the game's female characters ― conflicted with its otherwise serious tone; Mackey explained that this was a remnant of the game's original release on Japanese computers during a time when the market was flooded with hentai games.[1][2] Concerning criticisms of its slow pace, Mackey wrote that the game requires patience, while Kalata criticized the lack of a dialogue skip option.[1][4] Parkin wrote that its format is outdated and not for everyone, but still called it "a triumph of gentle interactive storytelling", and felt it could be enjoyed by those with interests in "thrillers, point and click adventures, science fiction homage and Japanese esoterica".[2]
Policenauts was not well known in the West until the fan translation was released in 2009.[1] Critics have expressed interest in a re-release or sequel.[1][39][40] Sam Bishop of IGN included it among a list of games he wanted to see receive a high-definition remaster.[40] N. Ho Sang and Peter Tieryas of Kotaku included it on a list of desired sequels, and expressed interest in a proper English port of the original.[39] Writing in 2013, Jon Leo of GameSpot wrote that he wanted to see the game re-released for the PlayStation 4, feeling it could be a good mainstream push for visual novels and adventure games.[41] While still working with Konami in 2012, Kojima expressed interest in exploring a follow-up to Policenauts, but felt it was difficult to carry out from a business perspective.[42] Bob Mackey of 1UP.com criticized Konami for failing to acknowledge or pursue localization of Policenauts and other non-Metal Gear games by Kojima.[1]
In retrospect, the game is often called a spiritual successor to Snatcher.[2][38] Sang and Tieryas wrote that "Snatcher was a masterpiece. Policenauts took it a step further."[39]IGN called them "arguably two of the biggest cyberpunk/sci-fi games to ever grace consoles",[40] and Eurogamer described Policenauts' sci-fi elements as "some of the medium's strongest."[2] Both games are credited for establishing Kojima's style that propelled him to excellence with his later games.[1][38][43] Some of the Policenauts staff went on to hold lead development roles on Kojima's later efforts, including the Zone of the Enders and Metal Gear series.[44] The character Meryl Silverburgh and the Tokugawa Corporation in Policenauts were repurposed for the Metal Gear series.[4][45]
Katheryn Elizabeth Hudson (born October 25, 1984), known professionally as Katy Perry, is an American singer, songwriter, and television personality. She is known for her influence on modern pop music and her camp style, being dubbed the "Queen of Camp" by Vogue and Rolling Stone. At 16, Perry released a gospel record titled Katy Hudson (2001) under Red Hill Records, which was commercially unsuccessful. She moved to Los Angeles at 17 to venture into secular music, and later adopted the stage name "Katy Perry" from her mother's maiden name. She recorded an album while signed to Columbia Records, but was dropped before signing to Capitol Records.
Perry rose to fame with One of the Boys (2008), a pop rock record containing her debut single "I Kissed a Girl" and follow-up single "Hot n Cold", which reached number one and three on the U.S. Billboard Hot 100 respectively. The disco-influenced pop album Teenage Dream (2010) spawned five U.S. number one singles—"California Gurls", "Teenage Dream", "Firework", "E.T.", and "Last Friday Night (T.G.I.F.)"— the only album by a female singer to do so. A reissue of the album titled Teenage Dream: The Complete Confection (2012) subsequently produced the U.S. number one single "Part of Me". Her empowerment-themed album Prism (2013) had two U.S. number one singles, "Roar" and "Dark Horse". Both their respective music videos made Perry the first artist to have multiple videos reach one billion views on Vevo and YouTube. The electropop album Witness (2017) featured themes of feminism and a political subtext, while Smile (2020) was influenced by motherhood and her mental health journey. Afterwards, she embarked on her Las Vegas concert residency titled Play (2021–2023), receiving critical acclaim and commercial success.
Katheryn Elizabeth Hudson was born on October 25, 1984, in Santa Barbara, California, to Pentecostal pastors Mary Christine (née Perry) and Maurice Keith Hudson.[2][3] Both of her parents turned to religion after a "wild youth".[4] Perry has English, German, Irish, and Portuguese ancestry.[5] Through her mother, she is a niece of film director Frank Perry.[6] She has a younger brother named David, who is also a singer,[7] and an older sister, Angela.[8]
From ages three to 11, Perry frequently moved across the country as her very strict parents set up churches before settling again in Santa Barbara. Growing up, she attended religious schools and camps, including Paradise Valley Christian School in Arizona and Santa Barbara Christian School in California during her elementary years.[3][9] The family struggled financially,[10] sometimes using food stamps and eating food from the food bank which also fed the congregation at her parents' church.[11]
Growing up, Perry and her siblings were not allowed to eat the cereal Lucky Charms as the word "luck" reminded their mother of Lucifer, and were also required to call deviled eggs "angeled eggs".[12] Perry primarily listened to gospel music,[13] as secular music was generally discouraged in the family's home. She discovered popular music through CDs she sneaked from her friends.[14] Perry later recalled a story about how a friend of hers played "You Oughta Know" by Alanis Morissette, which impacted her songwriting and singing.[15]
While not strictly identifying as religious, she has stated, "I pray all the time – for self-control, for humility."[16] Wanting to be like her sister Angela, Perry began singing by practicing with her sister's cassette tapes. She performed the tracks in front of her parents, who let her take vocal lessons like Angela was doing at the time. She began training at age nine[17] and was incorporated into her parents' ministry,[4] singing in church from ages nine to 17.[18] At 13, Perry was given her first guitar for her birthday,[4][19] and publicly performed songs she wrote.[10] She tried to "be a bit like the typical Californian girl" while growing up, and started rollerskating, skateboarding, and surfing as a teenager. Her brother David described her as a "tomboy" during her adolescence, which Perry talks about on her song "One of the Boys".[20] She took dancing lessons and learned how to swing, Lindy Hop, and jitterbug.[21] Perry completed her General Educational Development (GED) requirements early at age 15,[22] during her first year of high school,[23] and left Dos Pueblos High School to pursue a music career.[24]
2000–2006: Career beginnings, Katy Hudson, and Fingerprints[edit]
Perry briefly had vocal lessons with a woman named Agatha Danoff[25] in facilities rented from the Music Academy of the West.[26] Her singing caught the attention of rock artists Steve Thomas and Jennifer Knapp from Nashville, Tennessee, who brought her there to improve her writing skills.[24] In Nashville, she started recording demos and learned how to write songs and play guitar.[13] Perry signed with Red Hill Records and recorded her debut album, a contemporary Christian record titled Katy Hudson, which was released on March 6, 2001. She also went on tour that year as part of Phil Joel's Strangely Normal Tour[27][28] and embarked on other performances of her own in the United States.[29]Katy Hudson received mixed reviews from critics and was commercially unsuccessful, selling an estimated 200 copies before the label ceased operations in December.[30][31] Transitioning from gospel music to secular music, Perry started working with producer Glen Ballard,[32] and moved to Los Angeles at age 17.[33] She opted to work with Ballard due to his past work with Alanis Morissette, one of her major inspirations. In 2003, she briefly performed as Katheryn Perry, to avoid confusion with actress Kate Hudson, and later adopted the stage name "Katy Perry", using her mother's maiden name.[34] In 2010, she recalled that "Thinking of You" was one of the first songs she wrote after moving to Los Angeles.[35] Perry would also perform at the Hotel Café, performing new music while she was between record labels.[36]
In 2004, she signed to Ballard's label, Java Records, which was then affiliated with The Island Def Jam Music Group. Perry began work on a solo record due for release in March 2005, but the record was shelved after Java was dropped.[37] Ballard then introduced her to Tim Devine, an A&R executive at Columbia Records, and she was signed as a solo artist. By November 2006, Perry had finished writing and recording material for her Columbia debut titled Fingerprints (with some of the material from this time appearing on One of the Boys) which was planned for release in 2007.[38] Some of the material from Fingerprints that did not make it on One of the Boys was given to other artists, such as "I Do Not Hook Up" and "Long Shot" to Kelly Clarkson and "Rock God" to Selena Gomez & the Scene.[39][40]
Perry worked with songwriters including Desmond Child, Greg Wells, Butch Walker, Scott Cutler, Anne Preven, the Matrix, Kara DioGuardi, Max Martin, and Dr. Luke.[41][42] In addition, after Devine suggested that songwriting team the Matrix become a "real group", she recorded an album, The Matrix, with them.[43]The Matrix was planned for release in 2004 but was cancelled due to creative differences. It was released in 2009 after the release of One of the Boys. Perry was dropped from Columbia in 2006 as Fingerprints neared completion. After the label dropped her, she worked at an independent A&R company, Taxi Music.[44]
Perry had minor success prior to her breakthrough. One of the songs she had recorded for her album with Ballard, "Simple", was featured on the soundtrack to the 2005 film The Sisterhood of the Traveling Pants.[45] Perry provided backing vocals on Mick Jagger's song "Old Habits Die Hard",[46] which was included on the soundtrack to the 2004 film Alfie.[47] In September 2004, Blender named her "The Next Big Thing".[45] She recorded background vocals on P.O.D.'s single "Goodbye for Now", was featured at the end of its music video in 2006, and performed it with them on The Tonight Show with Jay Leno.[48] That year, Perry also appeared in the music video for "Learn to Fly" by Carbon Leaf, and played the love interest of her then-boyfriend, Gym Class Heroes lead singer Travie McCoy, in the band's music video for "Cupid's Chokehold".[49]
2007–2009: Breakthrough with One of the Boys[edit]
After Columbia dropped Perry, Angelica Cob-Baehler, then a publicity executive at the label, brought Perry's demos to Virgin Records chairman Jason Flom. Flom was convinced that she could be a breakthrough star and she was signed to Capitol Records in April 2007. The label arranged for her to work with Dr. Luke to add an "undeniable smash" to her existing material.[50][51] Perry and Dr. Luke co-wrote the songs "I Kissed a Girl" and "Hot n Cold" for her second album One of the Boys. A campaign was started with the November 2007 release of the video to "Ur So Gay", a song aimed at introducing her to the music market.[52] A digital EP of the same name was also released that month.[53]Madonna helped publicize the song by praising it on the JohnJay & Rich radio show in April 2008,[54] stating "Ur So Gay" was her "favorite song" at the time.[55] In March 2008, Perry made a cameo appearance as a club singer in the Wildfire episode "Life's Too Short"[56] and appeared as herself during a photo shoot that June on The Young and the Restless for the show's magazine Restless Style.[57]
Perry released her first single with Capitol, "I Kissed a Girl", on April 28, 2008,[58] as the lead single from One of the Boys. The first station to pick up the song was WRVW in Nashville, who were inundated with enthusiastic calls the first three days they played it.[59] The track reached number one on the US Billboard Hot 100.[60] "I Kissed a Girl" created controversy among both religious and LGBT groups. The former criticized its homosexual theme, while the latter accused her of using bi-curiosity to sell records. In response to speculation that her parents opposed her music and career, Perry told MTV that they had no problems with her success.[61]One of the Boys, released on June 17, 2008, garnered mixed critical reviews and reached number nine on the US Billboard 200.[62][63] The album went on to sell 7 million copies worldwide.[64] "Hot n Cold" was released the following September[65] and became the album's second successful single, reaching number three on the Billboard Hot 100[66] while topping charts in Germany,[67] Canada,[68] the Netherlands[69] and Austria.[70] Later singles "Thinking of You" and "Waking Up in Vegas" were released in 2009[71][72] and reached the top 30 of the Hot 100.[66] The Matrix's self-titled debut album, which Perry had recorded with the band in 2004, was released onto iTunes on January 27, 2009, as a result of her solo success.[47][73]
After finishing the 2008 Warped Tour,[74] Perry hosted the 2008 MTV Europe Music Awards in November 2008, where she won the award for Best New Act.[75] At the 2009 Brit Awards, she also won the award for International Female Solo Artist.[76] Perry embarked on her first headlining world tour, the Hello Katy Tour, from January to November 2009 to support One of the Boys.[77] On August 4, 2009, she performed as opening act for one date of No Doubt's 2009 Summer Tour.[78] Perry also hosted the 2009 MTV Europe Music Awards in November 2009, becoming the first person to host two consecutive ceremonies of the European awards.[79] On July 22, 2009, Perry recorded a live album titled MTV Unplugged, which featured acoustic performances of five tracks from One of the Boys as well as one new song, "Brick by Brick", and a cover of Fountains of Wayne's "Hackensack".[80] It was released on November 17, 2009.[81] Perry also appeared on two singles with other artists; she was featured on a remix of Colorado-based band 3OH!3's song "Starstrukk" in September 2009,[82] and on a duet with Timbaland entitled "If We Ever Meet Again", from his album Shock Value II, three months later.[83][84] The Guinness World Records recognized her in its 2010 edition as the "Best Start on the U.S. Digital Chart by a Female Artist", for digital single sales of over two million copies.[85]
After Perry and Travie McCoy split up in December 2008,[86] they briefly reconciled before she ended their relationship in 2009.[87][88] Perry met her future husband Russell Brand in the summer of 2009 while filming a cameo appearance for his film Get Him to the Greek. Her scene, in which the two kiss, does not appear in the film.[89] She began dating Brand after meeting him again that September at the 2009 MTV Video Music Awards.[90] The couple became engaged on December 31, 2009, while vacationing in Rajasthan, India.[91]
After serving as a guest judge on American Idol,[92] Perry released "California Gurls" featuring Snoop Dogg on May 7, 2010.[93] The song was the lead single from her third studio album, Teenage Dream, and reached number one on the Billboard Hot 100 in June.[94] She also served as a guest judge on British The X Factor later that month[95] before releasing the album's second single, "Teenage Dream", in July.[96] "Teenage Dream" reached number one on the Billboard Hot 100 in September.[97] Released on August 24, 2010,[98]Teenage Dream debuted at number one on the Billboard 200,[99] and received mixed reviews from music critics.[100] It has since sold 6 million copies worldwide.[101]Teenage Dream would go on to win the 2011 Juno Award for International Album of the Year.[102] In October, "Firework" was released as the album's third single.[103] It became the album's third consecutive number one on the Billboard Hot 100 on December 8, 2010.[104]
"E.T." featuring Kanye West was released as the fourth single from Teenage Dream on February 16, 2011.[105] It topped the Billboard Hot 100 for five non-consecutive weeks, making Teenage Dream the ninth album in history to produce four number one singles on the chart.[106] "Last Friday Night (T.G.I.F.)" followed as the fifth single in June,[107] and Perry became the first female artist to achieve five number-one Billboard Hot 100 songs from one album when the single topped that chart on August 17, and the second artist after Michael Jackson with his album Bad.[108] For this record, she received an honorary American Music Award in November 2011[109] and a 2013 Guinness World Record.[110] On September 7, she set a new record by becoming the first artist to spend 69 consecutive weeks in the top ten of the Hot 100.[111] After "The One That Got Away" was released as the album's sixth single in October, Teenage Dream became the third album to spawn six top-five songs on the Billboard Hot 100 after Rhythm Nation 1814 by Janet Jackson and Faith by George Michael.[112][113] The song peaked at number three in the US[114] and number two in Canada.[68]
On January 5, 2012, Perry was named the sixth best-selling digital artist in the United States, with sales of 37.6 million units according to Nielsen SoundScan.[115] That month, she became the first artist to have four songs sell over 5 million digital units when "E.T." reached that mark along with "Firework", "California Gurls", and "Hot N Cold".[116] On February 13, Capitol released the lead single from Teenage Dream: The Complete Confection, "Part of Me", which debuted at number one on the Billboard Hot 100 and became Perry's seventh single overall to top the chart.[117]Teenage Dream: The Complete Confection was released on March 23,[118] and serves as a reissue of Teenage Dream.[119] "Wide Awake" was released on May 22 as the re-release's second single,[120] peaking at number two on the Billboard Hot 100[114] and number one in Canada[68] and New Zealand.[121]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The franchise began as a comic book, Teenage Mutant Ninja Turtles, which Eastman and Laird conceived as a parody of elements popular in superhero comics at the time. The first issue was published in 1984 by Eastman and Laird's company Mirage Studios and was a surprise success. In 1987, Eastman and Laird licensed the characters to Playmates Toys, which developed a line of Turtles action figures. About US$1.1 billion of Turtles toys were sold between 1988 and 1992, making them the third-bestselling toy figures ever at the time.
The action figures were promoted with an animated series, which premiered in 1987 and ran for almost a decade. It was succeeded by several other television series. Several films were released; the first, released in 1990, became the highest-grossing independent film up to that point. Numerous video games have also been released, including several developed by Konami.
Eastman sold his share of the Turtles franchise to Laird in 2000. In 2009, Laird sold it to Viacom, now Paramount Global. The franchise has continued with new comic book series, television series, films, and video games.
The comic book authors Kevin Eastman and Peter Laird met in Massachusetts and began working on illustrations together. In 1983, Laird invited Eastman to move in with him in Dover, New Hampshire.[1] That November, Eastman drew a masked turtle standing on its hind legs armed with nunchucks to make Laird laugh.[2] Laird added the words "teenage mutant".[1] The concept parodied several elements popular in superhero comics of the time: the teenagers of New Teen Titans, the mutants of Uncanny X-Men and the ninja skills and training of Daredevil, combined with the comic tradition of funny animals such as Howard the Duck.[3]
Eastman and Laird developed the concept into a comic book. They considered giving the turtles Japanese names, but instead named them after the Italian Renaissance artists Leonardo, Donatello, Raphael and Michelangelo, which Laird said "felt just quirky enough to fit the concept".[2] They developed a backstory referencing further elements of Daredevil: like Daredevil, the Turtles are altered by radioactive material, and their sensei, Splinter, is a play on Daredevil's sensei, Stick.[3]
In March 1984, Eastman and Laird founded a comic book company, Mirage Studios, in their own home.[2] Using money from a tax refund and a loan from Eastman's uncle, they printed copies of the first issue of Teenage Mutant Ninja Turtles and advertised it in Comics Buyer's Guide Magazine.[2] This attracted the interest of comic distributors, and all 3,000 copies were sold in a few weeks.[2] Sales of further issues continued to climb.[2]
In 1987, Eastman and Laird licensed Turtles to Playmates Toys.[3] Between 1988 and 1997, Playmates produced Turtles toys including around 400 figures and dozens of vehicles and playsets. About US$1.1 billion of Turtles toys were sold in four years, making them the third-bestselling toy figures ever at the time, behind GI Joe and Star Wars.[2]
Influenced by the success of He-Man, G.I. Joe and Transformers, which had promoted toy lines with animated series, Playmates worked with the animation studio Murakami-Wolf-Swenson to produce the first Turtles animated series,[4] which premiered in 1987 and ran for almost a decade.[3] It introduced Turtles elements such as their color-coded masks, catchphrases, love of pizza and distinct personalities.[3] To make it acceptable to parents and television networks, the series had a lighter tone than the comics, with no expletives, less violence and less threatening villains.[2] In the United Kingdom and some other European regions, the franchise was renamed Teenage Mutant Hero Turtles for the violent connotations of the word "ninja".[5][6]
The first Turtles video game was released for the Nintendo Entertainment System (NES) in 1989, the first of several developed by the Japanese company Konami.[7] It sold approximately four million copies, making it one of the bestselling NES games.[2] In response to concerns that the series was drifting from its origins, Eastman and Laird published an editorial in the comic in 1989, writing: "We've allowed the wacky side to happen, and enjoy it very much. All the while, though, we've kept the originals very much ours."[8] Eastman later said there was "some stuff that we wish we hadn't said yes to", and Laird wrote of his dislike for the softer tone of the animated series.[2]
1990s: First films, franchise expansion and commercial peak[edit]
The early 1990s saw the commercial peak of the franchise.[9] The first Turtles film was released in 1990, featuring costumes designed by Jim Henson's Creature Shop.[9] It was based more closely on the comic than the animated series, with a darker tone.[9] It was the fourth-highest-grossing film of 1990 and broke the record for the highest-grossing independent film, earning more than US$200 million worldwide.[10][11] A second film, The Secret of the Ooze, was released in 1991. With a rushed production and a lighter tone, it received weaker reviews and was less successful at the box office.[11]Teenage Mutant Ninja Turtles III (1993) was aimed at the Japanese market, the largest foreign market for US films at the time, but failed to see release there and saw weaker reviews and sales.[3][11]
In 1990, a stage musical featuring the Turtles as a rock band, Coming Out of Their Shells, played 40 shows across the United States.[2] The musical was sponsored by Pizza Hut and promoted with an appearance on The Oprah Winfrey Show.[12] A soundtrack album and VHS were released.[2] After the animated series ended, a live-action television series, Ninja Turtles: The Next Mutation, was created in 1997 with Saban Entertainment. It introduced a fifth, female turtle, Venus de Milo. The series was canceled after one season.[2] Laird later said it was the only licensed Turtles project he "truly regrets".[2]
Eastman sold his share of the Turtles franchise to Laird in 2000.[3] In 2003, 4Kids Entertainment launched a new animated Turtles series, which ran for seven seasons, concluding in 2009.[2] Laird had a role in the production, creating a closer adaptation of the original comic.[2] A computer-animated Turtles film, TMNT, was released in 2007 and earned $95 million at the box office.[2]
A fourth animated series, Rise of the Teenage Mutant Ninja Turtles, premiered in 2018 and ran for two seasons.[17] A film sequel was released in 2022 on the streaming service Netflix.[18]Mutant Mayhem, an animated film co-written and produced by Seth Rogen, was released in August 2023. It received positive reviews, with praise for its performances, script and stylized animation; several critics named it the best Turtles film.[19]
In most versions, the Teenage Mutant Ninja Turtles are created when four baby turtles are exposed to radioactive ooze, transforming them into humanoids.[20] They fight evil in New York City,[10] where they reside in the sewers.[21]
Leonardo, the leader, is the most disciplined and skilled turtle;[22] an expert swordsman, he wields two katana and wears a blue bandana.[23]Raphael, the strongest and most hot-headed turtle,[22] wears a red bandana and uses a pair of sai.[23]Donatello uses his intellect to invent gadgets and vehicles;[22] he wears a purple bandana and uses a bō staff.[23]Michelangelo is the least disciplined and most fun-loving turtle, and is usually portrayed as the fastest and most agile.[22] He wears an orange bandana and uses nunchucks.[23]
Splinter is a mutant rat who is the wise adoptive father of the Turtles and teaches them ninjitsu. In some iterations, he was once the pet rat of ninja master Hamato Yoshi; in others, he is a mutated Yoshi.[24] The Turtles are assisted by April O'Neil, who is variously depicted as a news reporter, lab assistant or genius computer programmer.[24][25] In most versions, she is pursued romantically by Casey Jones,[26] a hockey mask-wearing vigilante who usually becomes an ally of the Turtles.[27]
The Turtles' nemesis is the Shredder, who leads the criminal ninja clan known as the Foot. His real identity is usually the ninja Oroku Saki.[28] In most versions, the Shredder's second in command is Karai, a skilled martial artist; in some iterations she is the Shredder's daughter.[28] The Shredder allies with Baxter Stockman, a mad scientist who is often transformed into a mutant fly in his appearances,[28] and Krang, an alien warlord. Krang was introduced in the original animated series, and was inspired by the Utrom race from the comics.[28] Also created for the series were the Shredder's buffoonish henchmen, Bebop and Rocksteady, a mutant warthog and rhinoceros.[28] Other villains often faced by the Turtles include the alien Triceratons,[28] the Purple Dragons street gang,[28] and the Rat King, who can command hordes of rats to do his bidding.[28]
Eastman and Laird's Teenage Mutant Ninja Turtles premiered in May 1984, at a comic book convention held at a local Sheraton Hotel in Portsmouth, New Hampshire. It was published by their company Mirage Studios in an oversized magazine-style format using black and white artwork on cheap newsprint, limited to a print run of 3000 copies.[29] It was initially intended as a one-shot, but due to its popularity it became an ongoing series.[2]
After publication was temporarily assumed by Image Comics for the third volume (see below), Laird (by then the sole owner of the franchise) and Lawson relaunched the main series at Mirage with a fourth volume in 2001. Following the sale of the franchise to Nickelodeon in late 2009, Laird retained the right to continue the Mirage series,[30] but no issues have been released since the release of No. 32 in 2014,[31] and Mirage Studios was wound down in 2021.[32]
All total, the main Mirage series lasted for 129 issues, spanning four separate volumes of 62, 13, 23, and 32 issues, respectively.[2] Additional one-shot issues and miniseries were published over the years. Mirage also published a companion book entitled Tales of the Teenage Mutant Ninja Turtles, which was designed to fill in the gaps of continuity in the TMNT universe.[33]
In 1996, Image Comics co-founder Erik Larsen, seeing they there were no TMNT comics in active publication, oversaw a relaunch of the comics through Highbrow Productions, his studio at Image, with writing by Gary Carlson and art by Frank Fosco. This third volume of the main series, intended as a continuation of the Mirage comics, saw Splinter become a bat, Donatello a cyborg, Leonardo lose a hand and Raphael become scarred and assume the identity of the new Shredder. The series was canceled in 1999 after 23 issues without a conclusion.[2] In 2018, IDW began reprinting the series in full color as Teenage Mutant Ninja Turtles: Urban Legends, and commissioned Carlson and Fusco to create three additional issues to tie up the unfinished story.[34]
From 1988 to 1995, Archie Comics published Teenage Mutant Ninja Turtles Adventures, a series aimed at a younger audience.[2] Initially adapting episodes of the first animated series, it soon moved to original storylines.[35] The main series ran for 72 issues;[36] in addition, there were numerous annuals, specials and miniseries. An ongoing spinoff series, Mighty Mutanimals, features a team of supporting characters.[37]
A monthly comic inspired by the 2003 TV series was published by Dreamwave Productions from June to December 2003. Leonardo told her to do it. It was written by Peter David and illustrated by LeSean Thomas. In the first four issues, which were the only ones directly adapted from the TV series, the story was told from the perspectives of April, Baxter, Casey, and a pair of New York City police officers.[citation needed][citation needed]
In 2011, IDW Publishing acquired the license to publish new collections of Mirage storylines and a new ongoing series.[38] The first issue of the new series was released in August of that year. Eastman and Tom Waltz wrote the book, with Eastman and Dan Duncan providing art. In 2017 issue No. 73 of the comic was published, making it the longest running comic series in the franchises history.[39] In addition to the main series and spin-offs set within its continuity, IDW also published comics based on the 2012 Turtles animated series[40][41] and the 2018 animated series, Rise of the Teenage Mutant Ninja Turtles.[42] The series ended in April 2024 at issue 150, with a relaunch planned[43] for July 2024.[44]
The Turtles have appeared in several manga series.
Mutant Turtles (ミュータント・タートルズ, Myūtanto Tātoruzu) is a 15-issue series by Tsutomu Oyamada, Zuki mora, and Yoshimi Hamada that simply adapted episodes of the original American animated series.
Super Turtles (スーパータートルズSūpā Tātoruzu) is a three-issue miniseries by Hidemasa Idemitsu, Tetsurō Kawade, and Toshio Kudō that featured the "TMNT Supermutants" Turtle toys that were on sale at the time. The first volume of the anime miniseries followed this storyline.
Mutant Turtles Gaiden (ミュータント・タートルズ外伝, Myūtanto Tātoruzu Gaiden) by Hiroshi Kanno is a reinterpretation of the Turtles story with no connection to the previous manga.
Mutant Turtles III (ミュータント・タートルズ3, Myūtanto Tātoruzu Tsuri) is Yasuhiko Hachino's adaptation of the third feature film.
Mutant Turtles '95 (ミュータント・タートルズ95, Myūtanto Tātoruzu Kyūjūgo) is a 1995 series by Ogata Nobu which ran in Comic BomBom.
Mutant Turtles '96 (ミュータント・タートルズ96, Myūtanto Tātoruzu Kyūjūroku) is a continuation of the 1995 series that continued to run through 1996.
A daily comic strip written and illustrated by Dan Berger began in 1990. It featured an adventure story Monday through Friday and activity puzzles on weekends (with fan art appearing later). The comic strip was published in syndication until its cancelation in December 1996. At its highest point in popularity, it was published in more than 250 newspapers.
Dwayne Michael Carter Jr. (born September27, 1982),[2] known professionally as Lil Wayne, is an American rapper. He is regarded as one of the most influential hip hop artists of his generation,[3] and is often mentioned among the greatest rappers of all time.[4][5] He was signed by American rapper Birdman to his record label Cash Money Records at age eleven, becoming its youngest member.[6][7] In the following years, he emerged as the flagship artist of Cash Money Records before ending his association with the imprint in June 2018.[8]
He was first placed in a duo with Cash Money labelmate B.G. in 1994—known as the B.G.'z—and they released an album, True Story, in July of that year, although Carter (at the time known as Baby D) only appeared on three tracks.[9] Carter and B.G. then formed the Southern hip hop group Hot Boys with labelmates Juvenile and Turk in 1997; they released their debut album, Get It How U Live! in October of that year. The Hot Boys gained mainstream success following the release of their second album Guerrilla Warfare (1999), as well as their single "Bling Bling".[10] The group briefly disbanded after the album due to each member (besides Carter) parting ways with the label, although one further album—Let 'Em Burn (2003)—was released.[11]
Carter's seventh studio album, Rebirth (2010) experimented with rap rock and was released in February of that year to generally negative critical response. A month later in March, he began serving an 8-month jail sentence for criminal possession of a weapon stemming from an incident in July 2007. His eighth album, I Am Not a Human Being (2010) was released during his incarceration, while the release of his ninth album, Tha Carter IV (2011) coincided months after his release from prison. Tha Carter IV sold 964,000 units in its first-week in the United States despite mixed reviews.[12] His twelfth studio album, Tha Carter V (2018)—preceded by I Am Not a Human Being II (2013) and Free Weezy Album (2015)—was released following long-term delays and label disputes, and was met with 480,000 in first-week sales. His thirteenth album, Funeral (2020) became his fifth non-consecutive number one album.[13]
Dwayne Michael Carter Jr. was born on September27, 1982, and spent his first few years in the impoverished Hollygrove neighborhood of Uptown New Orleans, Louisiana's 17th Ward.[19] His mother, a cook, gave birth to him when she was 19 years old. His parents divorced when he was two and his father permanently abandoned the family. When CBS interviewer Katie Couric asked why he used the name Wayne instead of his given name, Carter explained that "I dropped the D because I'm a junior and my father is living and he's not in my life and he's never been in my life. So I don't want to be Dwayne, I'd rather be Wayne". Asked if his father knew of this, Carter replied, "He knows now".[20] Carter has said that he considers his deceased stepfather Reginald "Rabbit" McDonald to be his real father. Carter has a tattoo dedicated to McDonald.[21]
Carter was enrolled in the gifted program at Lafayette Elementary School. He later attended Eleanor McMain Secondary School for two years, where he was an honor student and a member of the drama club, playing the Tin Man in the school's production of The Wiz.[22][23][24] After matriculating to Marion Abramson Senior High School, Carter dropped out at age 14 to focus on his musical career.[25]
Carter wrote his first rap song at age eight.[26] In the summer of 1991, he met rapper and Cash Money Records co-founder Bryan "Baby" Williams (known currently as Birdman), who mentored him and encouraged his love of hip-hop; Birdman included Carter on several Cash Money tracks, and Carter would often record freestyle raps on Williams' answering machine.[27]
In 1994, at age 12, Carter suffered a near-fatal self-inflicted gunshot wound to the chest.[28] At the time he said the injury was accidental. Decades later Carter claimed that it was an attempted suicide after he was told by his mother that he would have to end his rap-related associations.[29] Carter credits off-duty police officer Robert Hoobler, who he calls "Uncle Bob", with saving his life by insisting the dying child be driven immediately to hospital in a police car rather than waiting for an ambulance to become available.[30] Other accounts indicate that several officers played a part in deciding on and implementing that course of action.[28]
In 1997, Carter joined the Hot Boys along with rappers Juvenile, B.G., and Turk. At age 14, Carter was the youngest member at the time. Hot Boys' debut album Get It How U Live! was released the same year, followed in 1999 by the group's major-label debut Guerrilla Warfare,[19] which reached No. 1 on the BillboardTop R&B/Hip-Hop Albums chart and No. 5 on the Billboard 200.[31] During their career, the Hot Boys had two charting singles, "We on Fire" from Get It How U Live! and "I Need a Hot Girl" from Guerrilla Warfare.[32] Carter was also featured on Juvenile's single "Back That Azz Up", which reached No. 18 on the Billboard Hot 100 and No. 5 on the Hot R&B/Hip-Hop Singles & Tracks.[33]Let 'Em Burn, a compilation album of unreleased tracks recorded during 1999 and 2000, came out in 2003, several years after the group disbanded.[34] It reached No. 3 on the Top R&B/Hip-Hop Albums chart and No. 14 on the Billboard 200.[31]
1999–2004: Tha Block Is Hot, Lights Out, and 500 Degreez[edit]
Carter's debut solo album, Tha Block Is Hot, was released when he was 17 and featured significant contributions from the Hot Boys. It debuted at number 3 on the Billboard 200 and was later certified platinum by the RIAA less than two months after its release.[35][19] The album earned Carter a 1999 Source magazine nomination for "Best New Artist",[36] and also became a Top Ten hit.[19] The lead single was "Tha Block Is Hot". After the release of Tha Block Is Hot, Carter was featured on the single "Bling Bling", with B.G., Juvenile, and Big Tymers. Carter's verse appeared only on the radio version of the song, while on the album version he performed on the chorus.
His second album, Lights Out, was released in 2000, and failed to attain the level of success achieved by his debut[19] but was certified gold by RIAA.[37] Critics noted the lack of coherent narratives in his verses as evidence that he had yet to mature to the level of his fellow Hot Boys.[38] The lead single was "Get Off the Corner", which was noticed for an improvement in its lyrical content and style. The second single, which received less attention, was "Shine" featuring the Hot Boys. Near the release of Lights Out, Carter was featured on the single, "Number One Stunna" with Big Tymers and Juvenile, which peaked at number 24 on the Hot Rap Tracks chart.
Carter's third album, 500 Degreez, was released in 2002. It followed the format of his previous two, with significant contributions from the Hot Boys and Mannie Fresh. While being certified gold like its predecessor,[37] it also failed to match the success of his debut.[19] The title was a reference to the recently estranged Hot Boys member Juvenile's recording, 400 Degreez.[39][40] Lead single was "Way of Life" reached no. 71 on the Billboard Hot 100 and no. 23 on the Hot R&B/Hip-Hop Songs charts.[41] However, John Bush of allmusic praised 500 Degreez, calling "Way of Life" an "infectious party hit".[39] After the release of 500 Degreez, Carter was featured on the single "Neva Get Enuf" by 3LW.[42]
2004–2006: Tha Carter, Tha Carter II, and Like Father, Like Son[edit]
In the summer of 2004, Carter's fourth studio album, Tha Carter, was released, marking what critics considered advancement in his rapping style and lyrical themes.[43] In addition, the album's cover art featured the debut of Wayne's now-signature dreadlocks.[19]Tha Carter gained Wayne significant recognition, selling 878,000 copies in the United States, while the single "Go DJ" became a Top 5 Hit on the R&B/Hip-Hop chart.[44] After the release of Tha Carter, Lil Wayne was featured in Destiny's Child's single "Soldier" with T.I., which peaked at number 3 on the Billboard Hot 100 and the Hot R&B/Hip-Hop Songs charts.[45]
Tha Carter II, the follow-up to the original Tha Carter album, was released in December 2005, this time without production by longtime Cash Money Records producer Mannie Fresh, who had left the label. Tha Carter II sold more than 238,000 copies in its first week of release, debuting at number 2 on the Billboard 200 albums chart, and went on to sell 2,000,000 copies worldwide. The lead single "Fireman" became a hit in the US, peaking at 32 on the Billboard Hot 100 chart. Other singles included "Grown Man" with Currensy, "Hustler Musik", and "Shooter" with R&B singer Robin Thicke. Carter also appeared on a remix of Bobby Valentino's "Tell Me", which rose to number 13 on the U.S. R&B Charts. In 2005, Carter was named president of Cash Money, and in the same year he founded Young Money Entertainment as an imprint of Cash Money.[46] However, as of late 2007, Carter reported having stepped down from the management of both labels and had handed management of Young Money over to Cortez Bryant.[47]
Instead of a follow-up solo album, Carter began to reach his audience through a plethora of mixtapes and guest appearances on a variety of pop and hip hop singles.[19] Of his many mixtapes, Dedication 2 and Da Drought 3 received the most media exposure and critical review. Dedication 2, released in 2006, paired Carter with DJ Drama and contained the acclaimed socially conscious track "Georgia Bush", in which Carter critiqued former US president George W. Bush's response to the effects of Hurricane Katrina on the city of New Orleans. Da Drought 3 was released the following year and was available for free legal download. It contained Carter rapping over a variety of beats from recent hits by other musicians. A number of prominent hip hop magazines such as XXL[48] and Vibe[25] covered the mixtape. Christian Hoard of Rolling Stone magazine considered the mixtapes Da Drought 3 and The Drought Is Over 2 (The Carter 3 Sessions) "among the best albums of 2007".[49]
Vibe magazine ranked a list of 77 of Lil Wayne's songs from 2007 and ranked his verse in DJ Khaled's "We Takin Over" as his best of 2007, with "Dough Is What I Got" (a freestyle over the beat of Jay-Z's "Show Me What You Got") from Da Drought 3.[25] At the end of 2007, an MTV poll selected Lil Wayne as "Hottest MC in the Game",[52]The New Yorker magazine ranked him "Rapper of the Year",[27] and GQ magazine named him "Workaholic of the Year".[53] In 2008 he was named "Best MC" by Rolling Stone.[49] Another article, built around Lil Wayne's 2007 mixtape work, cites his creative practice as an example of post-performance creative practice.[54]
2007–2010: Tha Carter III, We Are Young Money, and Rebirth[edit]
In 2007, Carter stated that he would reunite with Hot Boy
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.