This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Kingdom Hearts is a crossover of various Disney properties based in an original fictional universe. The series centers on the main character, Sora, and his journey and experiences with various Disney characters, as well as some from Square Enix properties, such as Final Fantasy, The World Ends with You, and Einhänder, in addition to original characters and locations created specifically for the series.
The series consists of thirteen games available for multiple platforms, and future games are planned. Most of the games in the series have been positively received and commercially successful. As of March 2022, the Kingdom Hearts series has shipped more than 36 million copies worldwide. A wide variety of related merchandise has been released along with the games, including soundtracks, action figures, companion books, light novels, a collectible card game, and a manga series.
Kingdom Hearts is the first game in the series, released in Japan on March 28, 2002, for PlayStation 2.[1][2] Tetsuya Nomura served as game director, his first time in this position. Kingdom Hearts introduced the main characters (Sora, Kairi, and Riku) of the series, and established the plot's framework involving hearts and dark beings known as the Heartless. It also established the role of Disney characters in the series, with character cameos from the Final Fantasy series. Kingdom Hearts was released in North America on September 17, 2002,[1][2] and featured additional content that was not in the original Japanese version. The game was later re-released in Japan as Kingdom Hearts Final Mix on December 26, 2002.[1][2]Final Mix includes the content from the North American release and additional enemies, cutscenes, and weapons.[3]
Kingdom Hearts: Chain of Memories is a direct sequel to the first game. It was released on the Game Boy Advance in Japan on November 11, 2004.[4][5]Chain of Memories was touted as a bridge between the two PlayStation 2 games, introducing and previewing plot elements that would be explored in the next game.[6] The gameplay system is a departure from the original and employs card game mechanics in real time. Players construct decks out of cards that correspond to different actions in battle, such as attacking or using magic. It was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which contains polygonal graphics instead of the sprites used in the original game. The remake was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix on March 29, 2007, and in North America as a standalone game on December 2, 2008.[7][8]
Kingdom Hearts II takes place one year after the events of Chain of Memories. It was released for the PlayStation 2 in Japan on December 22, 2005.[9][10] The game further explores the "heart" concept by involving a new group of enemies, the Nobodies, which are the cast-off shells of those who have become Heartless. The gameplay is similar to that of the first Kingdom Hearts game, with the addition of the Reaction Command, which performs reflex-sensitive actions in battle. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contains more material than the original release, such as additional cutscenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories in a collection titled Kingdom Hearts II Final Mix+, which was released in Japan on March 29, 2007.[11]
Kingdom Hearts Coded is an episodic mobile phone game that picks up directly after Kingdom Hearts II. The "preinstall" episode was released in Japan on November 18, 2008, and eight episodes were released between June 3, 2009, and January 28, 2010.[12] The game was remade for the Nintendo DS as Kingdom Hearts Re:coded, and features updated gameplay combining that of two later entries in the series, 358/2 Days and Birth by Sleep. Unlike the original version, Re:coded was released internationally: October 7, 2010, in Japan;[13] January 11, 2011, in North America;[14] and January 14, 2011, in Europe.[15]
Kingdom Hearts 358/2 Days was released for the Nintendo DS in Japan on May 30, 2009. It is primarily set between Kingdom Hearts and Kingdom Hearts II, focusing on Roxas' time in Organization XIII and his motives for leaving. It is the first game in the series to feature cooperative multiplayer in addition to the traditional use of AI-controlled partners.[16][17] Gameplay is mission-based with optional objectives that yield additional rewards. The game also has a unique panel system which governs character improvement, special abilities, and equipped weapons.
Kingdom Hearts Birth by Sleep is a prequel to the series, released for the PlayStation Portable in Japan on January 9, 2010, and in North America on September 7, 2010, with additional content.[18] The game is set ten years before the events of the first Kingdom Hearts game, revealing the origins of the villain, Xehanort.[19] It consists of four scenarios, three of which focus on one of the game's three protagonists, Terra, Ventus, and Aqua. The game was re-released in Japan under the title Kingdom Hearts Birth by Sleep Final Mix on January 20, 2011, with the content from the English versions as well as new features, such as an additional fifth scenario.
Kingdom Hearts 3D: Dream Drop Distance was released on March 29, 2012, in Japan for the Nintendo 3DS. The game focuses on Sora and Riku's Mark of Mastery exam under Yen Sid in anticipation of Xehanort's return and their subsequent conflicts with enemies from their past.[20] In addition to similar systems inherited from Birth by Sleep, this game features "Dream Eaters" which serve as both enemies and allies. Players may collect and breed friendly Dream Eaters and train them to become more powerful. The English edition came out on July 20, 2012, in Europe while it came out on July 31, 2012, for North America.
Kingdom Hearts χ: At Tokyo Game Show 2012, Square Enix announced Kingdom Hearts χ, previously known as Kingdom Hearts for PC Browsers.[21] It is a browser game for PCs, and is only playable in Japan since July 18, 2013. It features cartoon-like 2D models and is a prequel to the series, detailing the events leading up to the Keyblade War.
Kingdom Hearts: Unchained χ: An international port of Kingdom Hearts χ that was released for Android and iOS devices.[22]Unchained χ was released in Japan on September 3, 2015,[23] in North America on April 7, 2016,[24] and in Europe on June 16, 2016.[25] Later in April 2017, it was rebranded as Kingdom Hearts: Union χ, featuring an all-new story that expanded and diverged from the original.[26] In January 2019, the game was available on the Amazon Appstore for Amazon devices.[27] The app was rebranded once again to Kingdom Hearts: Union χ Dark Road with the release of Kingdom Hearts Dark Road.[28] The game was shut down and converted into a cutscene viewer in May 2021.[29]
Kingdom Hearts Dark Road is a mobile game accessed within Kingdom Hearts Union χ[Cross],[28] which released worldwide on June 22, 2020.[30] The game is set 70 years before Birth by Sleep and explores the origins of Xehanort and his eventual turn to darkness,[31] and was developed by the same team working on Union χ.[32] Following the shutdown of Union χ, Dark Road was converted into an offline game and received its final story update in August 2022.[33]
Kingdom Hearts III: In September 2010, Tetsuya Nomura stated that his team was too busy with other projects such as Final Fantasy XV (known as Final Fantasy Versus XIII at the time) to work on Kingdom Hearts III. He also stated that his team was researching how to create the high-definition graphics of the game, which depended on the technical restrictions of the next generation consoles.[34] On June 10, 2013, at the E3 Sony press conference, after years of rumors and speculations, Nomura introduced a teaser for Kingdom Hearts III, which stated it was in development for the PlayStation 4. It was announced the next day to be in development for the Xbox One as well.[35] In Kingdom Hearts III, the series protagonist Sora embarks on a journey to regain his lost "Power of Waking" while Sora's friends, Riku and King Mickey, search for the Keyblade wielders Aqua, Terra, and Ventus in preparation for their final battle against Xehanort. The game concludes the "Dark Seeker Saga".[36] The game was released on January 25, 2019, in Japan and on January 29 worldwide.[37][38]
Kingdom Hearts III + Re Mind: A port of Kingdom Hearts III with the Re Mind DLC included that was released for Windows and the Nintendo Switch. It was initially released on Windows exclusively via the Epic Games Store on March 30, 2021, followed by a Steam release three years later on June 13, 2024.[39][40] A cloud version for the Nintendo Switch was announced during Sora's reveal as the final DLC fighter for Super Smash Bros. Ultimate on October 5th, 2021, and released as part of the series' 20th anniversary celebration on February 10, 2022.[41]
Kingdom Hearts: Melody of Memory is a rhythm-based game for the Nintendo Switch, PlayStation 4, and Xbox One.[42][43] It released in Japan on November 11, 2020, and worldwide on November 13.[44] Featuring 140 songs, it sees players travel to each stage in a Gummi ship, and features gameplay similar to Theatrhythm Final Fantasy.[42][43][45]Melody of Memory continues Kairi's story from the end of Kingdom Hearts III,[45] with Nomura saying the Kingdom Hearts III Re Mind title screen laid "some of the groundwork for it".[32]
A Kingdom Hearts game was developed for V CAST, Verizon Wireless's broadband service, and was released on February 1, 2005, in the United States.[46][47] It was one of the launch games for the V CAST services.[48] The game, developed by Superscape and published by Disney Mobile with no involvement from Square Enix, features gameplay akin to the first Kingdom Hearts game, modified for the input method of mobile phones.[49] The game's storyline features Sora struggling to free himself from a nightmare induced by Maleficent's magic.
Kingdom Hearts Mobile was a Kingdom Hearts-themed social game in which players could play mini-games together. Unlike Kingdom Hearts for the V CAST and Kingdom Hearts Coded, this game does not have a storyline and focuses more on socializing. The service operated in conjunction with Kingdom Hearts Coded, as new avatar costumes became available after the player completed an episode of Kingdom Hearts Coded. Kingdom Hearts-related media such as wallpapers, ringtones, graphics, and other items could be purchased and downloaded through the service for mobile phones.
Kingdom Hearts VR Experience: Announced in September 2018, Kingdom Hearts VR Experience is a free, 10-minute interactive video "featuring iconic moments [and music] from the Kingdom Hearts games" with the ability to unlock additional content by progressing through the experience.[50] The first part was released in Japan on January 23, 2019, with the second part releasing in early 2019.[51][52] The first part had initially been scheduled to release on January 18, 2019,[52] after initial release dates of December 25, 2018, for the first part, with the second part releasing on January 18, 2019.[53]
Kingdom Hearts HD 1.5 Remix was released for the PlayStation 3 in Japan on March 14, 2013.[54] The collection includes remastered versions of Kingdom Hearts Final Mix and Re:Chain of Memories, which include gameplay enhancements and trophy support. In addition, a "Theater Mode" has been added, consisting of high definition cutscenes from Kingdom Hearts 358/2 Days.[55] The collection was released in North America on September 10, 2013[56] in Australia on September 12, 2013,[57] and in Europe on September 13, 2013.[58]
Kingdom Hearts HD 2.5 Remix: After the announcement of HD 1.5 Remix, Nomura stated that it would be "pretty unnatural" if Kingdom Hearts II did not receive an HD update.[59] In the credits of HD 1.5 Remix, clips of Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, and Kingdom Hearts Re:coded were shown, hinting at another collection.[60] On October 14, 2013, the collection was announced for the PlayStation 3, and included the previously mentioned games, with Re:coded appearing as HD cinematics, similar to 358/2 Days in HD 1.5 Remix.[60] The collection was released in Japan on October 2, 2014,[61] North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.[62]
Kingdom Hearts HD 2.8 Final Chapter Prologue: In the credits of HD 2.5 Remix, clips of Kingdom Hearts 3D: Dream Drop Distance were shown as well as the inclusion of a secret ending related to the game, hinting at a possible additional collection.[63] In September 2015, Square Enix announced Kingdom Hearts HD 2.8 Final Chapter Prologue. The collection features an HD remaster of Dream Drop Distance as well as Kingdom Hearts χ Back Cover, a cinematic telling of the backstory behind the events of Kingdom Hearts χ, and Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, a new game taking place after the events of the original Birth by Sleep, told from the perspective of Aqua.[64] It was released in Japan on January 12, 2017, and in North America and Europe on January 24, 2017,[65] with a later release on February 18, 2020, for the Xbox One,[66] and on March 30, 2021, and June 13, 2024, for Windows via Epic Games Store and Steam respectively.[39][40] A cloud version for the Nintendo Switch was released on February 10, 2022.[41]
The following are repackaged versions of the above collections:
Kingdom Hearts Starter Pack: HD 1.5 + 2.5 Remix: A collector's pack released in Japan includes Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix.
Kingdom Hearts Collector's Pack: HD 1.5 + 2.5 Remix: A collector's pack released in Japan includes Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix, a code to get an Anniversary Set for Kingdom Hearts χ, music, and a booklet with art from the series.[61]
Kingdom Hearts HD 1.5 + 2.5 Remix: In October 2016, Square-Enix announced a single-disc compilation release of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.5 Remix for the PlayStation 4. The compilation was released on March 9, 2017, in Japan; March 28, 2017, in North America; and March 31, 2017, in Europe.[67] It was later released on February 18, 2020, for the Xbox One,[66] and on March 30, 2021, and June 13, 2024, for Windows via Epic Games Store and Steam respectively.[39][40] A cloud version for the Nintendo Switch was released on February 10, 2022.[41]
Kingdom Hearts: The Story So Far: Announced in early October 2018, this bundle collects the Kingdom Hearts HD 1.5 + 2.5 Remix PlayStation 4 collection and Kingdom Hearts HD 2.8 Final Chapter Prologue. It was released in North America on October 30, 2018, for the PlayStation 4.[68]
Kingdom Hearts: All-In-One-Package: This bundle contains everything in The Story So Far, along with Kingdom Hearts III. It was released digitally on the PlayStation 4 in North America on January 29, 2019.[69] The bundle became available physically in North America on March 17, 2020.[70]
Kingdom Hearts Integrum Masterpiece for Cloud: This bundle contains cloud versions of everything in the All-In-One-Package, along with the Kingdom Hearts III Re Mind DLC. It was released on the Nintendo Switch on February 10, 2022.[41] A non-cloud version, simply titled Kingdom Hearts Integrum Masterpiece, was later made available for Steam on June 13, 2024. [71]
Kingdom Hearts Missing-Link: In April 2022, Square Enix revealed Kingdom Hearts Missing-Link was in development for iOS and Android devices. It is set in Scala ad Caelum between the events of Union X and Dark Road. A closed beta was originally set for late 2022.[72][73] However, it was delayed to October 30, 2023 for its closed beta. The game is set for a 2024 launch on mobile devices.
Kingdom Hearts IV: Though Kingdom Hearts III was the end of the "Dark Seeker Saga" which revolved around Xehanort, it had been decided where certain characters end up in order to potentially continue their stories in future games.[74] In January 2020, Nomura said there would need to be "more time" before the next main entry in the series,[32] later noting in September that Yozora would "definitely... be involved" in the future of the series, in an unexpected and surprising way.[75] In April 2022, Square Enix revealed Kingdom Hearts IV was in development, confirmed that Sora, Donald, and Goofy would return, and that the game would be set in Quadratum, a realistic world inspired by Tokyo. Kingdom Hearts IV will be the start of the "Lost Master arc".[72] In March 2023, during a Kingdom Hearts concert breath concert, Nomura vaguely announced something happened that determined the "direction of the series" going forward.[76]
Kingdom Hearts features a mixture of familiar Disney and Square Enix characters, as well as several new characters designed and created by Nomura.[77] In addition to original locations, the Kingdom Hearts series features many worlds from Disney films. Sora must visit these worlds and interact with various Disney characters to protect them from enemies. Often, his actions in these worlds closely follow the storylines of their respective Disney films. The main characters try not to interfere with the affairs of other worlds, as it could negatively affect the universe's order.[78][79] Various Final Fantasy characters also make appearances within several worlds throughout the series. This includes Moogles, small creatures who are another common element in the games. They provide the player with a synthesis shop in order to create and purchase items used in the game. The main cast from The World Ends with You also makes an appearance in the series in Dream Drop Distance, and Kingdom Hearts III features characters from Pixar films such as the Toy Story series and Monsters, Inc., as well as Schwarzgeist, one of the bosses from Einhänder.[80][81][82] Nevertheless, the usage of Disney characters is not without restrictions. For example, Nomura had requested the use of Oswald the Lucky Rabbit in Kingdom Hearts III, but the response from Disney was that the character would be "too difficult" to use, with no further clarification or details from Disney.[83]
This article is about the company. For the search engine provided by the company, see Google Search. For the parent company with the stock tickers GOOG and GOOGL, see Alphabet Inc. For the number, see Googol. For other uses, see Google (disambiguation).
Google was founded on September 4, 1998, by American computer scientists Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together, they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock. The company went public via an initial public offering (IPO) in 2004. In 2015, Google was reorganized as a wholly owned subsidiary of Alphabet Inc. Google is Alphabet's largest subsidiary and is a holding company for Alphabet's internet properties and interests. Sundar Pichai was appointed CEO of Google on October 24, 2015, replacing Larry Page, who became the CEO of Alphabet. On December 3, 2019, Pichai also became the CEO of Alphabet.[14]
Google began in January 1996 as a research project by Larry Page and Sergey Brin while they were both PhD students at Stanford University in California.[21][22][23] The project initially involved an unofficial "third founder", Scott Hassan, the original lead programmer who wrote much of the code for the original Google Search engine, but he left before Google was officially founded as a company;[24][25] Hassan went on to pursue a career in robotics and founded the company Willow Garage in 2006.[26][27]
While conventional search engines ranked results by counting how many times the search terms appeared on the page, they theorized about a better system that analyzed the relationships among websites.[28] They called this algorithm PageRank; it determined a website's relevance by the number of pages, and the importance of those pages that linked back to the original site.[29][30] Page told his ideas to Hassan, who began writing the code to implement Page's ideas.[24]
Page and Brin originally nicknamed the new search engine "BackRub", because the system checked backlinks to estimate the importance of a site.[21][31][32] Hassan as well as Alan Steremberg were cited by Page and Brin as being critical to the development of Google. Rajeev Motwani and Terry Winograd later co-authored with Page and Brin the first paper about the project, describing PageRank and the initial prototype of the Google search engine, published in 1998. Héctor García-Molina and Jeffrey Ullman were also cited as contributors to the project.[33] PageRank was influenced by a similar page-ranking and site-scoring algorithm earlier used for RankDex, developed by Robin Li in 1996, with Larry Page's PageRank patent including a citation to Li's earlier RankDex patent; Li later went on to create the Chinese search engine Baidu.[34][35]
Eventually, they changed the name to Google; the name of the search engine was a misspelling of the word googol,[21][36][37] a very large number written 10100 (1 followed by 100 zeros), picked to signify that the search engine was intended to provide large quantities of information.[38]
Google was initially funded by an August 1998 investment of $100,000 from Andy Bechtolsheim,[21] co-founder of Sun Microsystems. This initial investment served as a motivation to incorporate the company to be able to use the funds.[40][41] Page and Brin initially approached David Cheriton for advice because he had a nearby office in Stanford, and they knew he had startup experience, having recently sold the company he co-founded, Granite Systems, to Cisco for $220 million. David arranged a meeting with Page and Brin and his Granite co-founder Andy Bechtolsheim. The meeting was set for 8 a.m. at the front porch of David's home in Palo Alto and it had to be brief because Andy had another meeting at Cisco, where he now worked after the acquisition, at 9 a.m. Andy briefly tested a demo of the website, liked what he saw, and then went back to his car to grab the check. David Cheriton later also joined in with a $250,000 investment.[42][43]
Google received money from two other angel investors in 1998: Amazon.com founder Jeff Bezos, and entrepreneur Ram Shriram.[44] Page and Brin had first approached Shriram, who was a venture capitalist, for funding and counsel, and Shriram invested $250,000 in Google in February 1998. Shriram knew Bezos because Amazon had acquired Junglee, at which Shriram was the president. It was Shriram who told Bezos about Google. Bezos asked Shriram to meet Google's founders and they met six months after Shriram had made his investment when Bezos and his wife were on a vacation trip to the Bay Area. Google's initial funding round had already formally closed but Bezos' status as CEO of Amazon was enough to persuade Page and Brin to extend the round and accept his investment.[45][46]
Between these initial investors, friends, and family Google raised around $1,000,000, which is what allowed them to open up their original shop in Menlo Park, California.[47]Craig Silverstein, a fellow PhD student at Stanford, was hired as the first employee.[23][48][49]
After some additional, small investments through the end of 1998 to early 1999,[44] a new $25 million round of funding was announced on June 7, 1999,[50] with major investors including the venture capital firms Kleiner Perkins and Sequoia Capital.[41] Both firms were initially reticent about investing jointly in Google, as each wanted to retain a larger percentage of control over the company to themselves. Larry and Sergey however insisted on taking investments from both. Both venture companies finally agreed to investing jointly $12.5 million each due to their belief in Google's great potential and through the mediation of earlier angel investors Ron Conway and Ram Shriram who had contacts in the venture companies.[51]
In March 1999, the company moved its offices to Palo Alto, California,[52] which is home to several prominent Silicon Valley technology start-ups.[53] The next year, Google began selling advertisements associated with search keywords against Page and Brin's initial opposition toward an advertising-funded search engine.[54][23] To maintain an uncluttered page design, advertisements were solely text-based.[55] In June 2000, it was announced that Google would become the default search engine provider for Yahoo!, one of the most popular websites at the time, replacing Inktomi.[56][57]
In 2003, after outgrowing two other locations, the company leased an office complex from Silicon Graphics, at 1600 Amphitheatre Parkway in Mountain View, California.[59] The complex became known as the Googleplex, a play on the word googolplex, the number one followed by a googol of zeroes. Three years later, Google bought the property from SGI for $319 million.[60] By that time, the name "Google" had found its way into everyday language, causing the verb "google" to be added to the Merriam-Webster Collegiate Dictionary and the Oxford English Dictionary, denoted as: "to use the Google search engine to obtain information on the Internet".[61][62] The first use of the verb on television appeared in an October 2002 episode of Buffy the Vampire Slayer.[63]
Additionally, in 2001 Google's investors felt the need to have a strong internal management, and they agreed to hire Eric Schmidt as the chairman and CEO of Google.[47] Eric was proposed by John Doerr from Kleiner Perkins. He had been trying to find a CEO that Sergey and Larry would accept for several months, but they rejected several candidates because they wanted to retain control over the company. Michael Moritz from Sequoia Capital at one point even menaced requesting Google to immediately pay back Sequoia's $12.5m investment if they did not fulfill their promise to hire a chief executive officer, which had been made verbally during investment negotiations. Eric was not initially enthusiastic about joining Google either, as the company's full potential had not yet been widely recognized at the time, and as he was occupied with his responsibilities at Novell where he was CEO. As part of him joining, Eric agreed to buy $1 million of Google preferred stocks as a way to show his commitment and to provide funds Google needed.[64]
On August 19, 2004, Google became a public company via an initial public offering. At that time Page, Brin and Schmidt agreed to work together at Google for 20 years, until the year 2024.[65] The company offered 19,605,052 shares at a price of $85 per share.[66][67] Shares were sold in an online auction format using a system built by Morgan Stanley and Credit Suisse, underwriters for the deal.[68][69] The sale of $1.67 billion gave Google a market capitalization of more than $23 billion.[70]
On November 13, 2006, Google acquired YouTube for $1.65 billion in Google stock,[71][72][73][74] On July 20, 2007, Google bids $4.6 billion for the wireless-spectrum auction by the FCC.[75] On March 11, 2008, Google acquired DoubleClick for $3.1 billion, transferring to Google valuable relationships that DoubleClick had with Web publishers and advertising agencies.[76][77] By 2011, Google was handling approximately 3 billion searches per day. To handle this workload, Google built 11 data centers around the world with several thousand servers in each. These data centers allowed Google to handle the ever-changing workload more efficiently.[47]
In May 2011, the number of monthly unique visitors to Google surpassed one billion for the first time.[78][79] In May 2012, Google acquired Motorola Mobility for $12.5 billion, in its largest acquisition to date.[80][81][82] This purchase was made in part to help Google gain Motorola's considerable patent portfolio on mobile phones and wireless technologies, to help protect Google in its ongoing patent disputes with other companies,[83] mainly Apple and Microsoft,[84] and to allow it to continue to freely offer Android.[85]
In June 2013, Google acquired Waze for $966 million.[86] While Waze would remain an independent entity, its social features, such as its crowdsourced location platform, were reportedly valuable integrations between Waze and Google Maps, Google's own mapping service.[87] Google announced the launch of a new company, called Calico, on September 19, 2013, to be led by Apple Inc. chairman Arthur Levinson. In the official public statement, Page explained that the "health and well-being" company would focus on "the challenge of ageing and associated diseases".[88]
On January 26, 2014, Google announced it had agreed to acquire DeepMind Technologies, a privately held artificial intelligence company from London.
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The Ferrari F430 (Type F131) is a sports car produced by the Italian automobile manufacturer Ferrari from 2004 until 2009 as a successor to the Ferrari 360. The car is an update to the 360 with exterior and performance changes. It was unveiled at the 2004 Paris Motor Show.[7] The F430 was succeeded by the 458 which was unveiled on 28 July 2009.[8]
Designed by Pininfarina in collaboration with Frank Stephenson (Director of Ferrari-Maserati Concept Design and Development), the body styling of the F430 was revised from its predecessor, the 360, to improve its aerodynamic efficiency. Although the drag coefficient remained the same, the downforce was greatly enhanced. Despite sharing the same basic Alcoa Aluminium chassis, roofline, doors, and glass, the car looked significantly different from the 360. A great extent of Ferrari heritage was included in the exterior design. At the rear, the Enzo's tail lights and engine cover vents were added. The car's name was etched on the Testarossa-styled driver's side mirror. The large oval openings in the front bumper are reminiscent of Ferrari racing models from the 60s, specifically the 156 "shark nose"Formula One car.
The F430 features a 4,308 cc (4.3 L) V8 engine of the "Ferrari-Maserati" F136 family. This new power plant was a significant change for Ferrari, as all previous Ferrari V8's were descendants of the Dino racing program of the 1950s. This fifty-year development cycle came to an end with the entirely new engine used in the F430, the architecture of which replaced the Dino-derived V12 in most other Ferrari cars. The engine's output specifications are: 490 PS (360 kW; 483 hp),[9] at 8,500 rpm and 465 N⋅m (343 lb⋅ft) of torque at 5,250 rpm, 80% of which is available below 3,500 rpm. Despite a 20% increase in displacement, engine weight grew by only 4 kg (8.8 lb) along with a decrease in diameter for easier packaging. The connecting rods, pistons and crankshaft were all entirely new, while the 4-valve cylinder head, valves and intake trumpets were directly retained from Formula 1 engines, for ideal volumetric efficiency. The F430 has a top speed in excess of 315 km/h (196 mph)[2] and can accelerate from 0 to 97 km/h (60 mph) in 3.6 seconds, 0.6 seconds quicker than the old model.[10]
The brakes on the F430 were developed in close cooperation with Brembo and Bosch,[11] resulting in a new cast-iron alloy for the discs. The new alloy includes molybdenum which has a better heat dissipation performance. The F430 was also available with the optional Carbon fibre-reinforced Silicon Carbide (C/SiC) ceramic composite brake package. Ferrari claimed the carbon ceramic brakes will not fade even after 300-360 laps at their test track.
The F430 featured the E-Diff, a computer-controlled limited slipactive differential which can vary the distribution of torque based on inputs such as steering angle and lateral acceleration.[7][12]
Other notable features include the first application of Ferrari's manettino steering wheel-mounted control knob.[7] Drivers can select from five different settings which modify the vehicle's ESC system, "Skyhook" electronic suspension, transmission behavior, throttle response, and E-Diff. The feature is similar to Land Rover's "Terrain Response" system.[citation needed]
The Ferrari F430 was available with exclusive Goodyear Eagle F1 GSD3 EMT tires, which have a V-shaped tread design, run-flat capability, and OneTRED technology.[13]
In the US, the company requested an exemption from the airbag design requirements, which was eventually granted, allowing the car to continue to be sold in the US.[14]
The F430 Spider is the convertible version of the F430. It was unveiled at the 2005 Geneva Motor Show, making it Ferrari's 21st road-going convertible.
The car was designed by Pininfarina with aerodynamic simulation programs used for Formula 1 cars.[15]
The conversion from a closed top to an open-air convertible is a two-stage folding-action; the roof panel automatically folds away inside a space above the engine bay. The interior and performance of the Spider are identical to that of the coupé with an increase in the weight and decrease in the top speed by 5 km/h (3 mph).
Serving as the successor to the 360 Challenge Stradale, the 430 Scuderia (scuderia meaning "stable", but also used in the context of motor racing teams, including Ferrari's own) was unveiled by Michael Schumacher at the 2007 Frankfurt Auto Show. Aimed to compete with cars like the Porsche 911 GT2 and the Lamborghini Gallardo Superleggera (superleggera meaning super light weight), it is lighter (by 100 kg (220 lb)) and more powerful (510 PS (375 kW; 503 hp) at 8,500 rpm and 471 N⋅m (347 lb⋅ft) of torque at 5,250 rpm) than the standard F430. Increased power comes from a revised intake, exhaust, and an ion-sensing knock-detection system that allows for a higher compression ratio in the engine.[16] Thus the weight-to-power ratio is reduced from 2.96 kg/hp to 2.5 kg/hp.
In addition to the weight saving measures, the Scuderia's single-clutch automated manual gained improved "Superfast" software, known as "Superfast2", for faster 60 millisecond shift times. A new traction control system combined the F1-Trac traction from the 599 GTB and stability control with the E-Diff electronic differential. The Ferrari 430 Scuderia accelerates from 0-100 km/h (62 mph) in 3.6 seconds,[17] with a top speed of 319 km/h (198 mph).[18]
The engine is rated at 510 PS (375 kW; 503 hp) at 8,500 rpm and 471 N⋅m (347 lb⋅ft) of torque at 5,250 rpm. The car has a dry weight of 1,340 kg (2,954 lb) (80 kg (176 lb) lighter than the F430 Spider) and a kerb weight of 1,440 kg (3,175 lb). The chassis was stiffened to cope with the extra performance available and the car featured many carbon fibre parts and weight saving measures as standard such as lightened front and rear bumpers. Unique 5-spoke forged wheels were specifically produced for the 16M and helped to considerably reduce unsprung weight with larger front brakes and calipers added for extra stopping power (also featured on 430 Scuderia). It accelerates from 0-100 km/h (62 mph) in 3.7 seconds, with a top speed of 315 km/h (196 mph).[19]
499 cars were produced beginning early 2009 and all were pre-sold to select clients.[20]
A version of the F430 Spider that runs on ethanol, called the F430 Spider Bio Fuel, was on display at the 2008 Detroit Auto Show.[21] It had the same 4.3 litre V8 engine as the standard car, producing 500 hp (373 kW), with a 4% increase in torque and with 5% less carbon dioxide emissions than the standard F430 Spider.[21]
The F430-based Ferrari SP1 (Special Project Number 1), was the first one-off special produced by the Ferrari Portfolio Coachbuilding Programme, also known as the Special Projects Programme (SP). The body was designed by former Pininfarina designer Leonardo Fioravanti, at the behest of Junichiro Hiramatsu, a Japanese businessman who was the former president of the Ferrari Club of Japan and an avid collector; he had admired Fioravanti's 1998 F100 prototype.[22]
The F430 Challenge is the track version of the F430, designed for the Ferrari Challenge. The engine remained untouched but the vehicle's weight was reduced, resulting in a top speed of 325 km/h (202 mph). The production model was unveiled at the Los Angeles Auto Show in January 2005.
In FIA GT2 championship, in order to render the car performances more uniform, the cars are forced to run with a specific minimum weight and with an engine restrictor that depends on the engine displacement.[23] Hence Ferrari destroked the 4.3 L V8 engine to 4.0 L in order to compete in the 3.8–4.0 L class in GT2 class racing, which is allowed to race with a minimum weight of 1,100 kg (2,425 lb).[23] In this race configuration, the engine produces somewhat less power (445 PS (327 kW; 439 hp)) and by using the 4.0 L engine, the minimum weight of the F430 would increase by 50 kg (110 lb).[23] but this is compensated by the reduced weight of the car, which yields a better power-to-weight ratio.
Originally based on the F430 Challenge, the F430 GT3 is a specialised racing car developed in 2006 by JMB Racing for the FIA GT3 European Championship and other national GT championships such as British GT and FFSA GT. It is mechanically similar to the F430 Challenge but has better-developed aerodynamics and more power.
The car uses the same 4.3 L V8 engine, tuned to produce 550 hp (410 kW; 558 PS), making the GT3 more powerful than its GT2 counterpart. However, due to the GT3 regulations stating that the car must have a power-to-weight ratio of around 2.6 kg/hp, the car weighs 1,219 kg (2,687 lb) in race trim (driver and fuel excluded),[25] which is roughly 119 kg (262 lb) more than the GT2 spec car. Despite the higher power, it is significantly slower than the GT2 version; for example, in the 2007 Spa 24 Hours endurance race, in which both models were entered, the GT3 spec vehicles' best qualification time was around 8 seconds slower per lap than that set by the GT2 spec vehicle.
In February 2009, Ferrari recalled about 2,000 (2005–2007) F430 Spiders in the U.S., due to the risk that heat from the engine could cause the convertible top's hydraulic hoses to fracture and leak flammable fluid onto the engine, resulting in a fire.[26]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Founded in 1899 by a group of Swiss, Catalan, German, and English footballers led by Joan Gamper, the club has become a symbol of Catalan culture and Catalanism, hence the motto "Més que un club" ("More than a club").[2] Unlike many other football clubs, the supporters own and operate Barcelona. It is the third-most valuable football club in the world, worth $5.51 billion, and the world's fourth richest football club in terms of revenue, with an annual turnover of €800.1 million.[3][4] The official Barcelona anthem is the "Cant del Barça", written by Jaume Picas and Josep Maria Espinàs.[5] Barcelona traditionally play in dark shades of blue and garnet stripes, hence nicknamed Blaugrana.
Barcelona is one of three founding members of the Primera División that have never been relegated from the top division since its inception in 1929, along with Athletic Bilbao and Real Madrid.[17][18] In 2009, Barcelona became the first Spanish club to win the continental treble consisting of La Liga, Copa del Rey and the UEFA Champions League, and also became the first European football club to win six out of six competitions in a single year, by also winning the Spanish Super Cup, UEFA Super Cup and FIFA Club World Cup.[19] In 2011, the club became European champions again, winning five trophies.[20] This Barcelona team, which won fourteen trophies in just four years under Pep Guardiola, is considered by some in the sport to be the greatest team of all time.[21][22][23] By winning their fifth Champions League trophy in 2015 under Luis Enrique, Barcelona became the first European football club in history to achieve the continental treble twice.[24]