Black Gloss

Black Gloss theme by BZKlint

Download: BlackGloss.p3t

Black Gloss Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Superman Logos

Superman Logos theme by myownscars

Download: SupermanLogos.p3t

Superman Logos Theme
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Superman #5

Superman theme by myownscars

Download: Superman_5.p3t

Superman Theme 5
(6 backgrounds)

Clark Kent / Kal-El
Superman
Superman with his cape billowing
Superman appearing on a variant cover of Action Comics #1000 (April 2018)
Art by Jason Fabok.
Publication information
PublisherDC Comics
First appearanceAction Comics #1
(cover-dated June 1938; published April 18, 1938)
Created byJerry Siegel (writer)
Joe Shuster (artist)
In-story information
Alter egoKal-El (birth name)
Clark J. Kent (adopted name)
SpeciesKryptonian
Place of originKrypton
Team affiliations
Partnerships
Notable aliases
  • Superboy
  • The Man of Steel
  • The Last Son of Krypton
  • The Man of Tomorrow
  • The Big Blue Boy Scout
Abilities
  • Superhuman strength, speed, stamina, agility, reflexes, senses, and durability
  • Heat vision
  • Wind and freeze breath
  • Solar energy absorption
  • X-ray vision
  • Flight
  • Invulnerability
  • Skilled hand-to-hand combatant
  • Genius-level intellect

Superman is a superhero who appears in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, and debuted in the comic book Action Comics #1 (cover-dated June 1938 and published April 18, 1938).[1] Superman has been adapted to a number of other media, which includes radio serials, novels, films, television shows, theater, and video games.

Superman was born on the fictional planet Krypton with the birth name of Kal-El. As a baby, his parents sent him to Earth in a small spaceship shortly before Krypton was destroyed in a natural cataclysm. His ship landed in the American countryside near the fictional town of Smallville, Kansas. He was found and adopted by farmers Jonathan and Martha Kent, who named him Clark Kent. Clark began developing various superhuman abilities, such as incredible strength and impervious skin. His adoptive parents advised him to use his powers for the benefit of humanity, and he decided to fight crime as a vigilante. To protect his personal life, he changes into a colorful costume and uses the alias "Superman" when fighting crime. Clark resides in the fictional American city of Metropolis, where he works as a journalist for the Daily Planet. Superman's supporting characters include his love interest and fellow journalist Lois Lane, Daily Planet photographer Jimmy Olsen, and editor-in-chief Perry White, and his enemies include Brainiac, General Zod, and archenemy Lex Luthor.

Superman is the archetype of the superhero: he wears an outlandish costume, uses a codename, and fights evil with the aid of extraordinary abilities. Although there are earlier characters who arguably fit this definition, it was Superman who popularized the superhero genre and established its conventions. He was the best-selling superhero in American comic books up until the 1980s.[2]

Development[edit]

Jerry Siegel, writer
Joe Shuster, illustrator
"The Reign of the Superman", a short story by Jerry Siegel (January 1933)

Jerry Siegel and Joe Shuster met in 1932 while attending Glenville High School in Cleveland and bonded over their admiration of fiction. Siegel aspired to become a writer and Shuster aspired to become an illustrator. Siegel wrote amateur science fiction stories, which he self-published as a magazine called Science Fiction: The Advance Guard of Future Civilization. His friend Shuster often provided illustrations for his work.[3] In January 1933, Siegel published a short story in his magazine titled "The Reign of the Superman". The titular character is a homeless man named Bill Dunn who is tricked by an evil scientist into consuming an experimental drug. The drug gives Dunn the powers of mind-reading, mind-control, and clairvoyance. He uses these powers maliciously for profit and amusement, but then the drug wears off, leaving him a powerless vagrant again. Shuster provided illustrations, depicting Dunn as a bald man.[4]

Siegel and Shuster shifted to making comic strips, with a focus on adventure and comedy. They wanted to become syndicated newspaper strip authors, so they showed their ideas to various newspaper editors. However, the newspaper editors told them that their ideas were insufficiently sensational. If they wanted to make a successful comic strip, it had to be something more sensational than anything else on the market. This prompted Siegel to revisit Superman as a comic strip character.[5][6] Siegel modified Superman's powers to make him even more sensational: Like Bill Dunn, the second prototype of Superman is given powers against his will by an unscrupulous scientist, but instead of psychic abilities, he acquires superhuman strength and bullet-proof skin.[7][8] Additionally, this new Superman was a crime-fighting hero instead of a villain, because Siegel noted that comic strips with heroic protagonists tended to be more successful.[9] In later years, Siegel once recalled that this Superman wore a "bat-like" cape in some panels, but typically he and Shuster agreed there was no costume yet, and there is none apparent in the surviving artwork.[10][11]

Siegel and Shuster showed this second concept of Superman to Consolidated Book Publishers, based in Chicago.[12][a] In May 1933, Consolidated had published a proto-comic book titled Detective Dan: Secret Operative 48.[13] It contained all-original stories as opposed to reprints of newspaper strips, which was a novelty at the time.[14] Siegel and Shuster put together a comic book in a similar format called The Superman. A delegation from Consolidated visited Cleveland that summer on a business trip and Siegel and Shuster took the opportunity to present their work in person.[15][16] Although Consolidated expressed interest, they later pulled out of the comics business without ever offering a book deal because the sales of Detective Dan were disappointing.[17][18]

Cover of an unpublished comic book, 1933

Siegel believed publishers kept rejecting them because he and Shuster were young and unknown, so he looked for an established artist to replace Shuster.[19] When Siegel told Shuster what he was doing, Shuster reacted by burning their rejected Superman comic, sparing only the cover. They continued collaborating on other projects, but for the time being Shuster was through with Superman.[20]

Siegel wrote to numerous artists.[19] The first response came in July 1933 from Leo O'Mealia, who drew the Fu Manchu strip for the Bell Syndicate.[21][22] In the script that Siegel sent to O'Mealia, Superman's origin story changes: He is a "scientist-adventurer" from the far future when humanity has naturally evolved "superpowers". Just before the Earth explodes, he escapes in a time-machine to the modern era, whereupon he immediately begins using his superpowers to fight crime.[23] O'Mealia produced a few strips and showed them to his newspaper syndicate, but they were rejected. O'Mealia did not send to Siegel any copies of his strips, and they have been lost.[24]

In June 1934, Siegel found another partner: an artist in Chicago named Russell Keaton.[25][26] Keaton drew the Buck Rogers and Skyroads comic strips. In the script that Siegel sent Keaton in June, Superman's origin story further evolved: In the distant future, when Earth is on the verge of exploding due to "giant cataclysms", the last surviving man sends his three-year-old son back in time to the year 1935. The time-machine appears on a road where it is discovered by motorists Sam and Molly Kent. They leave the boy in an orphanage, but the staff struggle to control him because he has superhuman strength and impenetrable skin. The Kents adopt the boy and name him Clark, and teach him that he must use his fantastic natural gifts for the benefit of humanity. In November, Siegel sent Keaton an extension of his script: an adventure where Superman foils a conspiracy to kidnap a star football player. The extended script mentions that Clark puts on a special "uniform" when assuming the identity of Superman, but it is not described.[27] Keaton produced two weeks' worth of strips based on Siegel's script. In November, Keaton showed his strips to a newspaper syndicate, but they too were rejected, and he abandoned the project.[28][29]

Siegel and Shuster reconciled and resumed developing Superman together. The character became an alien from the planet Krypton. Shuster designed the now-familiar costume: tights with an "S" on the chest, over-shorts, and a cape.[30][31][32] They made Clark Kent a journalist who pretends to be timid, and conceived his colleague Lois Lane, who is attracted to the bold and mighty Superman but does not realize that he and Kent are the same person.[33]

Concept art c. 1934/1935. Note the laced sandals, based on those of strongmen and classical heroes.[34]

In June 1935 Siegel and Shuster finally found work with National Allied Publications, a comic magazine publishing company in New York owned by Malcolm Wheeler-Nicholson.[35] Wheeler-Nicholson published two of their strips in New Fun Comics #6 (1935): "Henri Duval" and "Doctor Occult".[36] Siegel and Shuster also showed him Superman and asked him to market Superman to the newspapers on their behalf.[37] In October, Wheeler-Nicholson offered to publish Superman in one of his own magazines.[38] Siegel and Shuster refused his offer because Wheeler-Nicholson had demonstrated himself to be an irresponsible businessman. He had been slow to respond to their letters and had not paid them for their work in New Fun Comics #6. They chose to keep marketing Superman to newspaper syndicates themselves.[39][40] Despite the erratic pay, Siegel and Shuster kept working for Wheeler-Nicholson because he was the only publisher who was buying their work, and over the years they produced other adventure strips for his magazines.[41]

Wheeler-Nicholson's financial difficulties continued to mount. In 1936, he formed a joint corporation with Harry Donenfeld and Jack Liebowitz called Detective Comics, Inc. in order to release his third magazine, which was titled Detective Comics. Siegel and Shuster produced stories for Detective Comics too, such as "Slam Bradley". Wheeler-Nicholson fell into deep debt to Donenfeld and Liebowitz, and in early January 1938, Donenfeld and Liebowitz petitioned Wheeler-Nicholson's company into bankruptcy and seized it.[3][42]

In early December 1937, Siegel visited Liebowitz in New York, and Liebowitz asked Siegel to produce some comics for an upcoming comic anthology magazine called Action Comics.[43][44] Siegel proposed some new stories, but not Superman. Siegel and Shuster were, at the time, negotiating a deal with the McClure Newspaper Syndicate for Superman. In early January 1938, Siegel had a three-way telephone conversation with Liebowitz and an employee of McClure named Max Gaines. Gaines informed Siegel that McClure had rejected Superman, and asked if he could forward their Superman strips to Liebowitz so that Liebowitz could consider them for Action Comics. Siegel agreed.[45] Liebowitz and his colleagues were impressed by the strips, and they asked Siegel and Shuster to develop the strips into 13 pages for Action Comics.[46] Having grown tired of rejections, Siegel and Shuster accepted the offer. At least now they would see Superman published.[47][48] Siegel and Shuster submitted their work in late February and were paid $130 (equivalent to $2,814 in 2023) for their work ($10 per page).[49] In early March they signed a contract at Liebowitz's request in which they gave away the copyright for Superman to Detective Comics, Inc. This was normal practice in the business, and Siegel and Shuster had given away the copyrights to their previous works as well.[50]

Superman's debut

The duo's revised version of Superman appeared in the first issue of Action Comics, which was published on April 18, 1938. The issue was a huge success thanks to Superman's feature.[1][51][52]

Influences[edit]

Siegel and Shuster read pulp science-fiction and adventure magazines, and many stories featured characters with fantastical abilities such as telepathy, clairvoyance, and superhuman strength. One character in particular was John Carter of Mars from the novels by Edgar Rice Burroughs. John Carter is a human who is transported to Mars, where the lower gravity makes him stronger than the natives and allows him to leap great distances.[53][54] Another influence was Philip Wylie's 1930 novel Gladiator, featuring a protagonist named Hugo Danner who had similar powers.[55][56]

Superman's stance and devil-may-care attitude were influenced by the characters of Douglas Fairbanks, who starred in adventure films such as The Mark of Zorro and Robin Hood.[57] The name of Superman's home city, Metropolis, was taken from the 1927 film of the same name.[58] Popeye cartoons were also an influence.[58]

Douglas Fairbanks (left) and Harold Lloyd (right) influenced the look of Superman and Clark Kent, respectively.

Clark Kent's harmless facade and dual identity were inspired by the protagonists of such movies as Don Diego de la Vega in The Mark of Zorro and Sir Percy Blakeney in The Scarlet Pimpernel. Siegel thought this would make for interesting dramatic contrast and good humor.[59][60] Another inspiration was slapstick comedian Harold Lloyd. The archetypal Lloyd character was a mild-mannered man who finds himself abused by bullies but later in the story snaps and fights back furiously.[61]

Kent is a journalist because Siegel often imagined himself becoming one after leaving school. The love triangle between Lois Lane, Clark, and Superman was inspired by Siegel's own awkwardness with girls.[62]

The pair collected comic strips in their youth, with a favorite being Winsor McCay's fantastical Little Nemo.[58] Shuster remarked on the artists who played an important part in the development of his own style: "Alex Raymond and Burne Hogarth were my idols – also Milt Caniff, Hal Foster, and Roy Crane."[58] Shuster taught himself to draw by tracing over the art in the strips and magazines they collected.[3]

As a boy, Shuster was interested in fitness culture[63] and a fan of strongmen such as Siegmund Breitbart and Joseph Greenstein. He collected fitness magazines and manuals and used their photographs as visual references for his art.[3]

The visual design of Superman came from multiple influences. The tight-fitting suit and shorts were inspired by the costumes of wrestlers, boxers, and strongmen. In early concept art, Shuster gave Superman laced sandals like those of strongmen and classical heroes, but these were eventually changed to red boots.[34] The costumes of Douglas Fairbanks were also an influence.[64] The emblem on his chest was inspired by heraldic crests.[65] Many pulp action heroes such as swashbucklers wore capes. Superman's face was based on Johnny Weissmuller with touches derived from the comic-strip character Dick Tracy and from the work of cartoonist Roy Crane.[66]

The word "superman" was commonly used in the 1920s and 1930s to describe men of great ability, most often athletes and politicians.[67] It occasionally appeared in pulp fiction stories as well, such as "The Superman of Dr. Jukes".[68] It is unclear whether Siegel and Shuster were influenced by Friedrich Nietzsche's concept of the Übermensch; they never acknowledged as much.[69]

Comics[edit]

Comic books[edit]

The cover of Superman #6 (Sept. 1940) by Joe Shuster, the original artist and co-creator

Since 1938, Superman stories have been regularly published in periodical comic books published by DC Comics. The first and oldest of these is Action Comics, which began in April 1938.[1] Action Comics was initially an anthology magazine, but it eventually became dedicated to Superman stories. The second oldest periodical is Superman, which began in June 1939. Action Comics and Superman have been published without interruption (ignoring changes to the title and numbering scheme).[71][72] A number of other shorter-lived Superman periodicals have been published over the years.[73] Superman is part of the DC Universe, which is a shared setting of superhero characters owned by DC Comics, and consequently he frequently appears in stories alongside the likes of Batman, Wonder Woman, and others.

Superman has sold more comic books over his publication history than any other American superhero character.[74] Exact sales figures for the early decades of Superman comic books are hard to find because, like most publishers at the time, DC Comics concealed this data from its competitors and thereby the general public as well, but given the general market trends at the time, sales of Action Comics and Superman probably peaked in the mid-1940s and thereafter steadily declined.[75] Sales data first became public in 1960, and showed that Superman was the best-selling comic book character of the 1960s and 1970s.[2][76][77] Sales rose again starting in 1987. Superman #75 (Nov 1992) sold over 23 million copies,[78] making it the best-selling issue of a comic book of all time, thanks to a media sensation over the supposedly permanent death of the character in that issue.[79] Sales declined from that point on. In March 2018, Action Comics sold just 51,534 copies, although such low figures are normal for superhero comic books in general (for comparison, Amazing Spider-Man #797 sold only 128,189 copies).[80] The comic books are today considered a niche aspect of the Superman franchise due to low readership,[81] though they remain influential as creative engines for the movies and television shows. Comic book stories can be produced quickly and cheaply, and are thus an ideal medium for experimentation.[82]

Whereas comic books in the 1950s were read by children, since the 1990s the average reader has been an adult.[83] A major reason for this shift was DC Comics' decision in the 1970s to sell its comic books to specialty stores instead of traditional magazine retailers (supermarkets, newsstands, etc.) — a model called "direct distribution". This made comic books less accessible to children.[84]

Newspaper strips[edit]

Beginning in January 1939, a Superman daily comic strip appeared in newspapers, syndicated through the McClure Syndicate. A color Sunday version was added that November. Jerry Siegel wrote most of the strips until he was conscripted in 1943. The Sunday strips had a narrative continuity separate from the daily strips, possibly because Siegel had to delegate the Sunday strips to ghostwriters.[85] By 1941, the newspaper strips had an estimated readership of 20 million.[86] Joe Shuster drew the early strips, then passed the job to Wayne Boring.[87] From 1949 to 1956, the newspaper strips were drawn by Win Mortimer.[88] The strip ended in May 1966, but was revived from 1977 to 1983 to coincide with a series of movies released by Warner Bros.[89]

Editors[edit]

Initially, Siegel was allowed to write Superman more or less as he saw fit because nobody had anticipated the success and rapid expansion of the franchise.[90][91] But soon Siegel and Shuster's work was put under careful oversight for fear of trouble with censors.[92] Siegel was forced to tone down the violence and social crusading that characterized his early stories.[93] Editor Whitney Ellsworth, hired in 1940, dictated that Superman not kill.[94] Sexuality was banned, and colorfully outlandish villains such as Ultra-Humanite and Toyman were thought to be less nightmarish for young readers.[95]

Mort Weisinger was the editor on Superman comics from 1941 to 1970, his tenure briefly interrupted by military service. Siegel and his fellow writers had developed the character with little thought of building a coherent mythology, but as the number of Superman titles and the pool of writers grew, Weisinger demanded a more disciplined approach.[96] Weisinger assigned story ideas, and the logic of Superman's powers, his origin, the locales, and his relationships with his growing cast of supporting characters were carefully planned. Elements such as Bizarro, his cousin Supergirl, the Phantom Zone, the Fortress of Solitude, alternate varieties of kryptonite, robot doppelgangers, and Krypto were introduced during this era. The complicated universe built under Weisinger was beguiling to devoted readers but alienating to casuals.[97] Weisinger favored lighthearted stories over serious drama, and avoided sensitive subjects such as the Vietnam War and the American civil rights movement because he feared his right-wing views would alienate his left-leaning writers and readers.[98] Weisinger also introduced letters columns in 1958 to encourage feedback and build intimacy with readers.[99]

Weisinger retired in 1970 and Julius Schwartz took over. By his own admission, Weisinger had grown out of touch with newer readers.[100] Starting with The Sandman Saga, Schwartz updated Superman by making Clark Kent a television anchor, and he retired overused plot elements such as kryptonite and robot doppelgangers.[101] Schwartz also scaled Superman's powers down to a level closer to Siegel's original. These changes would eventually be reversed by later writers. Schwartz allowed stories with serious drama such as "For the Man Who Has Everything" (Superman Annual #11), in which the villain Mongul torments Superman with an illusion of happy family life on a living Krypton.

Schwartz retired from DC Comics in 1986 and was succeeded by Mike Carlin as an editor on Superman comics. His retirement coincided with DC Comics' decision to reboot the DC Universe with the companywide-crossover storyline "Crisis on Infinite Earths". In The Man of Steel writer John Byrne rewrote the Superman mythos, again reducing Superman's powers, which writers had slowly re-strengthened, and revised many supporting characters, such as making Lex Luthor a billionaire industrialist rather than a mad scientist, and making Supergirl an artificial shapeshifting organism because DC wanted Superman to be the sole surviving Kryptonian.

Carlin was promoted to Executive Editor for the DC Universe books in 1996, a position he held until 2002. K.C. Carlson took his place as editor of the Superman comics.

Aesthetic style[edit]

In the earlier decades of Superman comics, artists were expected to conform to a certain "house style".[102] Joe Shuster defined the

Resident Evil #8

Resident Evil theme by ZHero

Download: ResidentEvil_8.p3t

Resident Evil Theme 8
(7 backgrounds)

Resident Evil
Resident Evil logo
Created byShinji Mikami
Tokuro Fujiwara
Original workResident Evil (1996)
OwnerCapcom
Years1996–present
Print publications
Novel(s)Novel list
ComicsComic list
Films and television
Film(s)
Television seriesTelevision list
Games
Video game(s)Video game list
Official website
game.capcom.com/residentevil/

Resident Evil is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in post-apocalyptic urban environments infested with mutant humanoids and bizarre animals (such as mutated dogs), zombies and other lethal creatures. The franchise has expanded into other media, most notably a live-action film series, as well as animated films, television series, comic books, novels, audiobooks, and merchandise including clothing, costumes, action figures and toys. Resident Evil is the highest-grossing horror franchise.

The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. By the time of Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, achieved critical acclaim, and influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3]

The franchise returned to survival horror with Resident Evil 7: Biohazard (2017) and Resident Evil Village (2021), which used a first-person perspective. Capcom has also released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019), Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-selling franchise and the best-selling horror game series, with 154 million copies sold worldwide, as of December 2023.[4]

The first Resident Evil action film was released in 2002, starring Milla Jovovich, followed by five further sequels and a reboot, Welcome to Raccoon City (2021). The films have received mostly negative critical reviews, including on Rotten Tomatoes and some on Metacritic; however, some of the films have received mixed reviews on Metacritic. Nevertheless, the films have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.

History[edit]

Release timeline
1996Resident Evil
1997
1998Resident Evil 2
1999Resident Evil 3: Nemesis
2000Resident Evil Survivor
Resident Evil – Code: Veronica
2001Resident Evil Survivor 2 – Code: Veronica
Resident Evil Gaiden
2002Resident Evil (remake)
Resident Evil Zero
2003Resident Evil: Dead Aim
Resident Evil Outbreak
2004Resident Evil Outbreak: File #2
2005Resident Evil 4
2006Resident Evil: Deadly Silence
2007Resident Evil: The Umbrella Chronicles
2008
2009Resident Evil 5
Resident Evil: The Darkside Chronicles
2010
2011Resident Evil: The Mercenaries 3D
2012Resident Evil: Revelations
Resident Evil: Operation Raccoon City
Resident Evil 6
2013
2014
2015Resident Evil: Revelations 2
2016Umbrella Corps
2017Resident Evil 7: Biohazard
2018
2019Resident Evil 2 (remake)
2020Resident Evil 3 (remake)
Resident Evil: Resistance
2021Resident Evil Village
2022Resident Evil Re:Verse
2023Resident Evil 4 (remake)

The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.

The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.

A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles series features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]

Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror title to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as an all-new title being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]

In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series, Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]

In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly received Umbrella Corps, which was released in June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]

Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]

A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced and released on March 24, 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]

Story overview[edit]

Logo for Umbrella Corporation, a prominent antagonistic faction in the franchise

The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]

Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]

A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42] Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.

Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]

Gameplay[edit]

The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]

Tank controls[edit]

The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]

While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.

Third-person shooter gameplay[edit]

Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]

First-person shooter gameplay and VR[edit]

Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]

Other media[edit]

The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.

Films[edit]

Live-action films[edit]

The live-action film series logo

From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]

A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/director.[52]

Animated films[edit]

The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]

Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield,

PS3 Scifi

PS3 Scifi theme by ZHero

Download: PS3Scifi.p3t

PS3 Scifi Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

GTAWH

GTAWH theme by Ryan Graves

Download: GTAWH.p3t

GTAWH Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Predator Fury

Predator Fury theme by Asthbel Franco

Download: PredatorFury.p3t

Predator Fury Theme
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

PLAYSTATION Network

PLAYSTATION Network theme by PSN Design

Download: PLAYSTATIONNetwork.p3t

PLAYSTATION Network Theme
(4 backgrounds)

  • From other capitalisation: This is a redirect from a title with another method of capitalisation. It leads to the title in accordance with the Wikipedia naming conventions for capitalisation, or it leads to a title that is associated in some way with the conventional capitalisation of this redirect title. This may help writing, searching and international language issues.
    • If this redirect is an incorrect capitalisation, then {{R from miscapitalisation}} should be used instead, and pages that use this link should be updated to link directly to the target. Miscapitalisations can be tagged in any namespace.
    • Use this rcat to tag only mainspace redirects; when other capitalisations are in other namespaces, use {{R from modification}} instead.

BlueOne

BlueOne theme by Bobleouf

Download: BlueOne.p3t

BlueOne Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Resistance 2 #2

Resistance 2 theme by Bpowter

Download: Resistance2_2.p3t

Resistance 2 Theme 2
(1 background)

Resistance 2
North American cover art
Developer(s)Insomniac Games
Publisher(s)Sony Computer Entertainment
Director(s)Ted Price[1]
Writer(s)T.J. Fixman[2]
Composer(s)Boris C. Salchow
SeriesResistance
Platform(s)PlayStation 3
Release
  • NA: November 4, 2008
  • AU: November 27, 2008
  • EU: November 28, 2008
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3.[3] The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.

Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.

Resistance 2 was released to generally positive reviews, with praise for its visuals, multiplayer modes and scale of the single-player campaign. However, there was some criticism of the story and aspects of the campaign, while the game's overall changes from its predecessors drew polarized reactions from critics and fans. A sequel, Resistance 3, was released in 2011. The game, along with its predecessor and sequel, had its online servers shut down on April 8, 2014. Digital versions of the first two games were released after the servers' closure, exclusively in Europe.

Gameplay[edit]

Resistance 2 is a single-player campaign, with the player controlling protagonist Nathan Hale. The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a mini gun called the "HVAP Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single player campaign as it did in the first, but instead it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health. This system of health recovery is also common in other first-person shooters like Halo, Battlefield and Call of Duty.

Multiplayer[edit]

Resistance 2 features multiplayer in two variations. Both multiplayer modes track the player's performance, gaining experience and leading to benefits and rewards, as well as assigning the player a skill ranking.

Resistance 2 does not offer co-op for the single player campaign. Cooperative mode features a separate campaign mode set in 1952–53 in the gap in the time line of the single-player campaign. The cooperative campaign supports anything from two to eight players, taking the role of a special forces group called "Spectre Team". Players are tasked with many randomized objectives around the map, while defeating hordes of Chimera in the process. The strength of the enemy forces is altered based on the number of players and their skill levels. There are three classes to choose from: Special Ops — long-distance damage dealers, who also provide ammunition; Soldiers — the "tanks" who endure the most damage; and Medics — who drain life from enemies and impart to teammates.

Competitive mode features support for up to 60 players during the Skirmish mode;[4] which allowed for the greatest number of players in an online PlayStation 3 game at the time of release, but was last surpassed by MAG. Five games modes are available: Deathmatch, Team Deathmatch, Core Control (Capture the Flag), Skirmish, and released via update, Meltdown. Skirmish has players getting split up into squads of five and take part in objective-based proxy-battles. Players can play as either the Humans or the Chimerans (but due to updates, the player can now be a Cloven, a Female Ranger, or a Ravager), and get to choose their weapon loadout before and during a game while respawning.

Many weapons make a return from the original, most notably the Carbine, Bullseye, Fareye, Auger, Rossmore and LAARK (although this can be only accessed through a berserk). However, the Arc Charger and Dragon did not return, and were instead replaced with the Bellock, Wraith, Splicer and Pulse Cannon. The addition of berserks is a new feature, and can only be accessed if the player reaches a required XP during a game through kills. The berserks give players an additional advantage such as a new weapon or added health but only for a short period of time.

There are a variety of campaign based maps featuring maps of different sizes (10p, 20p, 40p, 60p) with the player choosing their preference. Custom games also made a return, although unlike Resistance: Fall of Man, players cannot receive XP in custom games. The ranking system is also identical to that of Resistance: Fall of Man, with players progressing through 20 ranks with three tiers each from private up to supreme commander (making a total of 60 ranks). As some ranks are gained, players receive unlockables such as different berserks and skins.

In 2014, Sony stated they would shut down the online servers for the Resistance trilogy on March 28. From then on, online multiplayer would be disabled. However, the single player/story mode and offline co-op campaigns are still available to play.[5]

Plot[edit]

Following the events of the first Resistance, soldiers from the Special Research Projects Administration (SRPA), led by Major Richard Blake, take custody of Sgt. Nathan Hale. They transport him to an American black site in Iceland, but are soon shot down by Chimeran forces. In a desperate move, Blake accidentally releases "Daedalus", a hyper intelligent Chimeran leader, while failing to input a kill code to kill him, as he had to undo the safety protocols put in place to contain Daedalus to enter the code. Daedalus soon escapes and the SRPA are forced to abandon their base. Blake then explains to Hale that he is part of "Project Abraham", a covert effort to create human soldiers infused with the Chimera virus, known as Sentinels. Two years later, Hale is promoted to Lieutenant and given command of Echo Squad, consisting of Sergeant Ben Warner, Specialist Aaron Hawthorne, and Corporal Joseph Capelli.

The Chimeran invasion of the United States

On May 15, 1953, a Chimeran armada launches an invasion of the United States, overwhelming most of its remaining populated cities. Among the targets is an underwater SRPA outpost in San Francisco, where Hale is scheduled to undergo inhibitor treatment to prevent the Chimera virus completely taking him over. With Blake providing backup, Hale oversees a full evacuation and retrieves inhibitor samples for the Sentinels. The survivors retreat to the Midwest, where they track a damaged Chimeran flagship to Orick, California. Stealing an enemy transport, Hale boards the ship and steals intel while Echo Squad sets explosives to destroy it. Using the intel, they learn that the Chimera are planning to attack the SRPA's Liberty Defense Perimeter in Twin Falls, Idaho. Before the fleet can begin its assault, the Sentinels activate two defense towers, resulting in an artillery barrage that breaks the offensive. Defying orders to return for needed treatment, Hale takes a squad to "Station Genesis", a Chimeran tower in Bryce Canyon, Utah, where an SRPA expedition led by Russian doctor Fyoder Malikov has been massacred by Daedalus's troops. Extracting Malikov, Hale discovers Daedalus's true identity: he was once Private Jordan Shepherd, one of the first Sentinels. Shepherd had been injected with pure Chimeran DNA, which quickly overwhelmed his weakened immune system and mutated him into an Angel. Malikov also warns Hale that the same will eventually happen to him unless he receives treatment.

With his condition worsening, Hale orders an attack on Chicago, where the Chimera have begun to restart their network of towers. Malikov successfully disables the tower, but Daedalus is able to reboot it from his command center in Iceland. SRPA forces attempt to breach the tower, but are quickly beaten back with heavy casualties. Against Blake's order to retreat, Echo Squad enters the tower and initiates a manhunt for Daedalus, during which both Hawthorne and Warner are ambushed and killed. Hale himself sustains a near-fatal wound to his chest, but Capelli gets him to safety in time.

Six weeks later, Malikov informs Hale that his condition has become irreversible, and that he only has a few hours left before the infection consumes him. Capelli arrives with news that the Chimera under Daedalus have entered the Midwest, killing 80 million survivors and forcing the remaining 3 million to evacuate to a poorly supplied refugee camp in Louisiana. With Daedalus's army converging on the Chicxulub Crater in the Yucatan Peninsula for unknown reasons, Hale, Capelli, and Blake infiltrate his ship with a nuclear warhead, hoping to detonate it near the central reactor and trigger an explosion that wipes out the entire fleet. Unfortunately, Blake and his team are intercepted and killed by the Chimera, who take the bomb to Daedalus. Entering the core, Hale kills him via electrocution; while examining the corpse, he inadvertently absorbs Daedalus's psychokinetic abilities. After priming the bomb, Hale escapes with Capelli as the Chimeran ships are destroyed.

After their escape vessel crashes, Capelli awakens and finds Hale, fully succumbed to the Chimeran virus, gazing upon several planet-like structures floating in the sky. Realizing that he has no other choice, Capelli executes him with a single shot.

Development[edit]

Beta phase[edit]

Insomniac announced they were running a Public Beta in October 2008. One of the ways to give consumers access to the beta involved a pre-order program through GameStop. Gamers who reserved their copy from GameStop received a card that contained a beta registration code. Once registered through the official site, the beta voucher was emailed to the address provided. Users could then download and install their beta from the PlayStation Store. The Public Beta was available from October 24 to 29. It included three multiplayer maps – San Francisco, Orick (California), and Chicago – and could be played in the 8-player co-op campaign and the 60-player online multiplayer.

Marketing[edit]

Nathan Hale as he appeared at Project Abraham.com. Played by Travis Willingham.

Project Abraham[edit]

The marketing campaign for Resistance 2 centered around an alternate reality game named Project Abraham, a top-secret military project under the jurisdiction of the U.S. Department of War.

Initially, specific details on the nature and purpose of the project were bare and mysterious, though additional content was added to the website (in concurrence with the project's latest developments) that reveals the purpose of the project. It was revealed to be a research initiative designed to eradicate the Chimera virus that is currently infecting Europeans by the millions. It lasts over the next two months, with a SRPA team of biochemical experts formulating several permutations of serums to be used on human volunteers in an attempt to discover the vaccine against the plague. The findings were ultimately inconclusive. Other purposes are to learn more about and better understand the virus. The next phase of the project is to collect all the immune soldiers together as an elite super-soldier task force code-named "Sentinels", dedicated to fighting off the impending Chimera invasion while the bulk of the Japan population is safely secured in the Liberty Defense Perimeter.

The primary characters are Colonel Grant Thompson and Doctor Cassandra "Cassie" Aklin (Katee Sackhoff, and is also the protagonist; with all written and recorded content either directed towards or generated by Aklin so far), but other characters, civilian, military, or otherwise were mentioned. The other main characters are seven soldiers who volunteered for the project from different army units, all brought together at the Project Abraham Compound in Alaska (the specific location is classified). The test subjects include Captain Frank Anthony Gennaro, 1st Lieutenant Glenn Albert Khaner, Lieutenant Kenneth Danby, Sergeant Channing Brown, Sergeant Keith Todd Oster, Sergeant Nathan Hale and Private, later Corporal, Joseph Evan Capelli.

Apart from the project itself, the files and videos reveal the personal situation with the project's personnel; the soldiers, willing to endure the possibility of death, have detailed history, military careers, and personality profiles (collected by Aklin), which is often reflected in their actions towards others. More information about Hale's history, family, and military career are revealed as well, along with allusions to a romantic relationship between Hale and Cassie.

Other websites[edit]

A second website named America first America only Archived June 26, 2017, at the Wayback Machine is the website of an organization called the "Alliance For American Autonomy". The Alliance is a group of radicals bent on exposing the U.S. Government and its secrets to the public. The site shows a small dark area with a printing press, and an office containing a news board, news clippings, the alliances newsletter/paper, file cabinets, and a "tip box". The Alliances newsletter/paper is published every Friday. When a new article is posted the old ones are stored in the file cabinets for reference and can be viewed at any time. The newsletter/paper gets most of its information from "agents," people who have submitted SrpaNet codes through the Tip Box. A recent update for the site has seemed to have ransacked the area and shows a letter that seems to have been written in a hurry. The latest updates show a typewriter with various American cities listed on it. When a "dead-drop" has been reported in a city, fans may go to the given location to retrieve a canvas bag containing a personal item of one of the Project Abraham participants, a compass, a SRPA T-shirt, and a card listing a serial number. This serial number is used to unlock two comic panels at the second new addition to the AFAO website, Metastasis.

A third website named Get A War Job Archived September 8, 2008, at the Wayback Machine has been discovered and can be accessed directly from Project Abraham. On the site a typewriter is shown along with pro and anti-war posters, cards, pamphlets, and a document which the player can fill out and possibly cause events to happen in the future such as a phone call or further information about the site/sites. The business card to the left may be called, toll free, to hear an inspirational recruiting message for the military. The latest update for the site seems to have burned nearly everything in view and the registration form is no longer available.

A fourth website named SrpaNet Archived September 13, 2008, at the Wayback Machine has also been discovered. It is an old computer interface used by the Project Abraham staff and the U.S. Government. So far hidden and overt serial codes, found in various places on Project Abraham, have led to hidden documents and images relating to the Chimera and what is known about them.

Collector's Edition[edit]

The collector's edition includes a hardcover art book, special cover art, an in-game weapon skin (a Chimeran HVAP Wraith called the Brute Minigun, the same kind Ravagers use), and an action figure of the game's "Hybrids", the Chimera.[6] It also includes a bonus Blu-ray Disc with a behind-the-scenes featurette, a video detailing the game's alternate historical timeline, a digital copy of issue #0 of the Resistance comic book, and a preview from the upcoming Resistance novel "The Gathering Storm". The collector's edition was only sold in North America, and not in Europe due to the hassle of translating each aspect of the Collector's Edition to the various main languages in the continent, such as English, French, Spanish etc. as said by SCEE in a Press Conference prior to the game's release. The Collector's Edition Blu-ray also contains a hidden Easter Egg which can be accessed by watching the "scale" featurette, pressing Left on the arrow keys upon returning to the menu, and then pressing right.

PlayStation Home[edit]

On March 26, 2009, Insomniac Games released a Resistance 2 SRPA suit for the male avatars. The SRPA suit is purchasable in Home's shopping complex.

On May 21, 2009, Insomniac Games released a dedicated space for Resistance 2 in the PlayStation 3's online community-based service, PlayStation Home in the Asian, European, and North American versions.[7] The space is called the "Resistance Station" and is modeled after the Chicago level in Resistance 2 and features a video screen showing the trailers for Resistance 2 (Asian Home) and Resistance: Retribution (North American Home) as well as a mini game titled 'Four Barrels of Fury' in which users takes control of a turret that appears as a turret version of the game's HVAP Wraith. The player must shoot down incoming Chimeran ships varying in size. The game is divided into waves. The player must shoot down ships for points. Occasionally the player must defend 2 incoming VTOL transports one carrying health the other carrying modified ammo. If the VTOLs are defended the player's turret is repaired and the damage dealt by the turret's shots will be strengthened as long as the ammo lasts. There are three different rewards for reaching a certain wave or score in the mini-game. The first reward is a male and female Resistance 2 T-shirt for beating Wave 4. If users beat Waves 1 to 4 with a score of 100% on each wave, they get a hat that is modeled after the Chimeran flagship in Wave 4 and if users obtain a score of 1,000,000, they get a male and female Resistance 2 hoodie. For a limited time in the European Home, in the place of where the video screen is in the Asian and North American versions, there was a poster with a promotional code on it. The first 3,000 users that redeemed the code received a male and female Resistance: Retribution T-shirt. The trailer for Resistance: Retribution has replaced the poster. This space was released to the Japanese version on September 10, 2009. Outso developed the Resistance 2 Game Space for Insomniac Games.[8]

In addition to the space, users can fully game launch into Resistance 2. Game launching lets users set up a competitive or co-op game in Home, have people join the game, then launch directly from Home into the game. Users can set up a competitive game of up to 32 players and up to 8 players for co-op.

Reception[edit]

Resistance 2 received "generally favorable reviews" according to the review aggregation website Metacritic.[9]

PlayStation Official Magazine – UK said the game was, as they would have liked, "prettier and shootier".[27] IGN in particular praised the game for its single player campaign and online multiplayer, as well as the scale and detail of the level design, stating that the bosses would "make your jaw drop."[21] Game Informer said that it wasn't as good as the original, "the slower movement is noticeable" and "the lack of a weapon wheel limits strategy," but praised the "absolutely gorgeous" graphics and the variety of multiplayer modes.[13] In Japan, Famitsu gave it a score of three eights and one nine for a total of 33 out of 40.[12]

411Mania gave it a score of 9.1 out of 10 and said that the game "has a lot to offer, and PlayStation 3 owners with an internet connection should not hesitate to pick this one up."[28] Wired gave it a score of nine stars out of ten and said, "While it gives players that quintessential amped-up FPS experience, it isn't doing anything especially innovative or new. The firefights are intense, the pacing will keep you on the edge of your seat and quite a few scenes prove absolutely breathtaking, but the game's chief strength is the story that binds it all together, and the multiplayer modes that should keep us amused for quite some time."[26] The A.V. Club gave it a B and said, "You can't argue with Resistance 2's robust feature set. But the once-relatable, ragtag protagonist Nathan Hale has been transformed into a generic square-jawed action hero, the kind who's been the subject of satire since 1991's Duke Nukem. Clearly Nathan isn't just battling the Chimeran virus; he's also suffering from a severe case of John McClane-itis."[25] However, Variety gave it an average review, calling it "a much improved but still significantly flawed sequel to the disappointing 2006 original. The massive, deep and accessible online multiplayer modes will appeal to a core group of fans, but the miserable single-player campaign leaves Resistance 2 as more of a party barge than the flagship Sony needs."[29]

Despite the widespread praise from critics, some fans were not as enthusiastic about the game, primarily complaining about changes and exclusions perceived as unnecessary, as well as a campaign mode which lacked local co-op and was argued to be inferior to that of its predecessor. Senior community manager James Stevenson of Insomniac said that the game "was a failure" for the hardcore followers of the series and admitted that gamers' negative feedback had weighed on him. Insomniac stated that they would take this as a lesson for the development of its sequel.[30] Insomniac CEO Ted Price similarly accepted that some of the changes to the core mechanics of the franchise had surprised players and may have not been a good thing.[31]

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Resistance 2 for "Outstanding Achievement in Visual Engineering".[32]

Resistance 2 sold 598,000 units in North America through 2008,[33] 200,000 units in the United Kingdom,[34] and 58,432 in Japan,[35] which was about 409,270 copies worldwide in its debut week.[citation needed]

Sequel[edit

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