Siren: Blood Curse theme by thafreek1980
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Siren: Blood Curse | |
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Developer(s) | Japan Studio (Project Siren) |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Takafumi Fujisawa |
Artist(s) | Isao Takahashi |
Writer(s) | Naoko Sato Keiichiro Toyama |
Composer(s) | Hitomi Shimizu |
Platform(s) | PlayStation 3 |
Release |
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Genre(s) | Survival horror, stealth |
Mode(s) | Single-player |
Siren: Blood Curse[a] is a survival horror stealth game developed by Project Siren,[1] a development team of Japan Studio, and published by Sony Computer Entertainment for the PlayStation 3. The third and final installment in the Siren series, Blood Curse was released in July 2008 in Japan and on the PlayStation Store in North America and PAL regions. It was released in October 2008 in Australia and Europe and in December on the PlayStation Store in Japan.
Blood Curse is a "reimagining" of the first installment in the series, Siren, with many alterations to structure and content, along with most of the gameplay improvements introduced in Forbidden Siren 2. The game follows a cast of interconnected characters as they try to survive a cursed village in a remote area of Japan.
Gameplay[edit]
In Siren: Blood Curse, the Link Navigator from previous games is replaced by a series of twelve chronological episodes, each containing parallel and intersecting chapters for different player characters. Each chapter consists of either a cutscene or a mission, the latter being where gameplay mainly takes place.[2]
The main gameplay of Blood Curse generally involves controlling a player character from a third-person perspective. The player must complete missions to progress the story, while evading the shibito, the game's main enemies.[3] The series' signature "Sight Jack" ability operates in an automated split-screen mode, allowing the player to see through the eyes of others while continuing to play normally. Sight jacking is imperative to surviving in the game; the player can only discover clues to their next goal or target through this ability.[4][5]
Blood Curse puts an emphasis on stealth gameplay. When the player enters a shibito's vicinity, a heartbeat-like drum will sound to warn the player. Shibito are usually found standing guard at certain points, preventing entry; or patrolling the area on a set path. Should the player get a shibito's attention, it will attack the player until the latter's death. It is possible to knock a shibito out for a small amount of time; however, it will eventually resurrect and attack again. If the player manages to successfully hide from an alerted Shibito, it may give up and resume its idle activity.[3]
Characters are generally unarmed at the start of a mission, making them easy targets for any who see them. The player can only carry one weapon at any time. Weapons include shovels, pistols, rifles, and a katana.[6] In some situations, the player must brace doors to prevent shibito from entering; in others, they must hide to sneak past a shibito following a patrol route.[1]
In the Archives catalog, the player has access to audio recordings, videos, and documents collected by fulfilling certain conditions in an episode. The Archive includes a record of the weapons found throughout the game. The documents can uncover story details hinted upon in the episodes.[1][7]
Synopsis[edit]
Setting and characters[edit]
Siren: Blood Curse features a cast of interconnected characters, caught up in the unnatural forces surrounding Hanuda Village, Japan. The main protagonist is Howard Wright, an American high school student who arrives in Hanuda due to a mysterious e-mail message.[8][9][10] Throughout the game, he encounters members of an American TV crew: Sam Monroe, a cultural anthropologist and college professor; Melissa Gale, a TV presenter and Sam's ex-wife; Bella Monroe, Sam and Melissa's ten-year-old daughter; and Sol Jackson, the cameraman. He also encounters Miyako (美耶古), a girl who wishes to escape Hanuda; Seigo Saiga (犀賀 省悟, Saiga Seigo), a doctor of the local Saiga Hospital;[11] and Amana, an amnesiac Caucasian who is revealed to be the main human antagonist.[12][13]
The game is mostly set in Hanuda Village (羽生蛇村, Hanyūda Mura), including the Karuwari and Tabori districts, the Hanuda Mine, and the Saiga Hospital. The village is home to the unique Mana religion. The dead humans who now roam the area, the shibito (屍人, lit. "corpse people"), are a result of the Mana "god" Kaiko (蚕子, lit. "silkworm child"), the primary antagonist.[14][15][16] Because of Kaiko's influence, Hanuda is "cut off" from the outside world, preventing communication and escape from the village.[17]
Plot[edit]
On August 2, 2007, an American TV crew visits Hanuda Village, Japan, a mountain village that vanished completely in 1976.[1][18] At night, Sol and Melissa stumble upon a Mana ritual, where Yukie Kobe is murdered as a sacrifice. Howard Wright intervenes, allowing Miyako to escape unharmed.[13][19][20] Howard runs to find help; and encounters a policeman who tries to kill him.[citation needed] Howard kills the officer and escapes, discovering that the man was already dead.[21] As he crosses a bridge, an ominous siren shakes the mountain, and the policeman—a shibito—reappears and shoots Howard in the chest. He falls into the river below.[22] Meanwhile, Yukie resurrects as a shibito and attacks the camera crew, separating them as the siren wails.[22]
Howard wakes downstream, having survived the gunshot. Amana assists him, but they are separated when a shibito knocks Howard down and carries Amana away. Sam reawakens at the Hanuda mines, and reunites with Melissa.[23] Meanwhile, Bella, hiding in the Saiga Hospital, calls for help; this draws in Sol, now a shibito, who attacks Bella.[24] Howard encounters Miyako and attempts to escape with her.[25] Later, Sam and Melissa meet Saiga. As they leave, Saiga decides to kill himself after Yukie—his fiancée—appears again. The Monroes encounter Bella—who died and has become a shibito. Amana recovers her lost memories, remembering that she is to bring the god Kaiko into the world.[26][27] She subdues Howard, and takes Miyako into the Shibito Nest. Howard pursues them, but is too late: Miyako has already been sacrificed. He encounters the shibito of Sam and Bella, as well as an insane Melissa, who shoots and kills him.
Howard and Bella's deaths cause a time loop. The player returns to the point when Howard first encountered Amana. This time, Howard remembers her actions from the previous timeline and runs away. Amana, now retaining her memories, does not follow.[28]
In this timeline, Sol and Sam reunite in the Hanuda mines; while Melissa finds Bella safe in the hospital. However, Sol dies after he and Sam are surrounded, and Melissa dies while saving Bella from a maggot shibito.[29] Saiga, getting a strange sense of déjà vu, protects Bella from more shibito, and uncovers an ancient Mana text.[30] Sam finds the text and discovers their experiences were all predestined.[31] Howard, meanwhile, recalls Miyako melded her blood with his to prevent him from becoming a shibito, and he goes in search of her.[31] Bella narrowly escapes from Melissa, now another shibito.[32]
Howard finds Miyako, who explains the village is caught in an unending time loop, and they must release the "other power" to stop it.[33] They break the seals, but Amana appears, knocking Howard unconscious and kidnapping Miyako.[34] Saiga and Bella carry Howard to the hospital.[35] When Howard awakens he discovers Saiga "experimenting" on a shibito.[36] Saiga goes to the Hanuda Mine, fights Yukie (now a mutated shibito) and retrieves an artifact called "the Uryen".[37] Howard, Bella, and Sam enter the shibito nest and see Amana sacrifice Miyako in the red sea, summoning an otherworldly monster—Kaiko. As the others escape, Amana stays, horrified by Kaiko's form: something has gone wrong again.[38]
Saiga arrives with the Uryen—the "fruit" that Amana was supposed to use to resurrect Kaiko in its true form. Kaiko impales Saiga, who dies as he unleashes the Uryen's sacred fire down upon them.[39] Howard gets separated from Bella and meets Sam, who had sent Howard the message that brought him here. Sam asks Howard to keep Bella safe should he find her again, then traverses the Shibito Nest core.[40] He encounters Melissa and Sol, now shibitos.[41] As Sol corners Bella, Melissa intervenes, saving her daughter. However, all three wind up falling through an orange void. Howard, meanwhile, heads back to where Miyako was sacrificed, and finds her spirit looking up from the reflection of the red sea. She requests he make the village disappear, and he falls into the water.[42]
Howard enters "Inferno" (いんふぇるの), where he encounters Saiga's spirit. After giving him the Uryen, Saiga battles him as a test.[43] Howard defeats Saiga, and the doctor leaves behind a sword.[6] Amana appears, and offers herself up to resurrect Kaiko's true form: a mass of floating insect parts. With Miyako's spirit guiding him, Howard turns Saiga's sword into a vessel for the "other power", which the Uryen's flame unleashes. Howard works with Miyako's spirit to see through Kaiko's illusions and destroy the deity. After succeeding, Amana returns and says the ritual has succeeded, then walks away. Sam falls into another orange void, which deposits him into Hanuda in 1976, after the village was washed away in a flood. He comments that "[e]verything must be repeated so that Bella can exist forever", and remembers Howard, ensuring that the events of the game would repeat.[44]
In the epilogue, Howard approaches Hanuda's shibito, while listening to his music player. The camera reveals he is armed with guns, Saiga's sword, and the Uryen. Activating the Uryen, Howard begins to destroy the village—his "promise to Miyako."[45]
Development and release[edit]
Director and co-writer Keiichiro Toyama said: "Siren Blood Curse is not a sequel or a standard remake of the other games. Suppose the events of the original SIREN were real, in that case Siren Blood Curse would be like a 'movie based on a true story', adapting and dramatizing the original. While some of the key events bear resemblance to those in the first SIREN, the characters and the background are completely different. The addition of Western characters who have stumbled into horrific events taking place in a world that is foreign to them helps enhance the feelings of isolation and terror. I think they will also present Western players with characters that are easier to relate to. This mix of Western and Japanese characters with the inevitable communication troubles that ensue adds to the frustration the various characters feel toward their situation. We were able to present the game more like a dramatic TV show in a way that hasn’t been done before. A lot of survival horror titles in recent years have been focusing mostly on just the action element, while Siren Blood Curse puts a lot of its effort into scaring the player and presenting a rich story".[46] The game was promoted with a special area at PlayStation Home, including the Ward of Despair minigame lobby for up to five players.[47]
The original soundtrack of Siren: Blood Curse, titled Siren: New Translation Original Soundtrack was released in Japan on August 27, 2008.[48] The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
Reception[edit]
Aggregator | Score |
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Metacritic | 78/100[49] |
Publication | Score |
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Destructoid | (Rice) 7.5/10 (Chester) 6/10[50] |
Edge | 8/10[51] |
Eurogamer | (1-3) 9/10[52] 8/10[2] |
Famitsu | 36/40[53] |
GamePro | [54] |
GameSpot | 7/10[55] |
GameSpy | [56] |
GameZone | 8/10[57] |
IGN | (5-12) 8.5/10[58][59] 8.4/10[60] (1-4) 7/10[3] |
PlayStation: The Official Magazine | [61] |
Variety | (average)[62] |
Siren: Blood Curse received "generally favorable reviews", complimenting its excellent visuals, atmosphere-setting sounds, storyline, and gameplay, according to the review aggregation website Metacritic.[49] IGN praised the game's "increasingly suspenseful set of chapters and cutscenes, frightening jumps and gameplay sequences", but criticized some of the gameplay's aspects.[60] While reviewing the first chapter of the game, Eurogamer stated that "Siren: Blood Curse is the best thing to appear in the genre in a very long time".[52] GameSpot's Carolyn Petit praised the sight jacking mechanic, while noting repetition in locations and controls.[55] In Japan, Famitsu gave the game a score of all four nines for a total of 36 out of 40.[53] 1001 Video Games You Must Play Before You Die included Siren: Blood Curse as one of its titles.[63]
Notes[edit]
References[edit]
- ^ a b c d "Siren: Blood Curse manual" (PDF). Sony Computer Entertainment Europe. Archived from the original (PDF) on March 4, 2016. Retrieved May 25, 2012.
- ^ a b Reed, Kristan (July 24, 2008). "Siren: Blood Curse". Eurogamer. Retrieved October 6, 2015.
- ^ a b c Haynes, Jeff (August 5, 2008). "Siren: Blood Curse Episode 1-4 Review". IGN. Retrieved October 6, 2015.
- ^ McDonell, Jess (July 29, 2013). "House of Horrors - Siren". GameSpot. Retrieved January 3, 2017.
- ^ Crecente, Brian (May 6, 2008). "Episodic Siren Blood Curse Hits PS3 This Summer". Kotaku. Retrieved October 6, 2015.
- ^ a b Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Homuranagi. Level/area: Archive.
Category: Heavy Bladed Weapon [...] A sword Seigo was wielding engraved with the name "Homuranagi". It has been well-maintained and keeps a sharp edge despite its age.
- ^ Yuasa, Kumi (September 16, 2008). "SIREN: Blood Curse Tips Straight From the Producer". PlayStation Blog. Retrieved October 6, 2015.
- ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Howard Wright's Student ID. Level/area: Archive.
Yorimi International School / Name: Howard Wright / Birth Date: July 30th, 1989 / Expiration: June 30th, 2008 / hw-biker.blog-paradise.com
- ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Howard Wright's Cell Phone. Level/area: Archive.
Eric (voice): [...] Oh hey, you said you were going up to Hanuda, didn't you? Yeah, from what some Japanese friends tell me, that place sounds f[***]ed up. They're probably just full of BS. And hey, you want a little excitement anyway right? A bike trip sounds like just what you needed. [...] Well hey, just give me a call when you can.
- ^ Wright, Howard. "hw-biker-blog-paradise". Wright Rider. Sony Computer Entertainment. Archived from the original on October 24, 2016. Retrieved January 4, 2013.
- ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Seigo Saiga's Driver's License. Level/area: Archive.
Class D Driver's License / Name: Seigo Saiga / D.O.B.: 21/6/1946 [June 21st, 1946] / Registered Address: 367 Arato, Hanuda Village, Misumi County
- ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3). Sony Computer Entertainment. Scene: Ending/Credits.
- ^ a b "Siren: Blood Curse". PlayStation. Archived from the original on February 1, 2010. Retrieved December 1, 2013.
- ^ Japan Studio (July 24, 2008). Siren: Blood Curse (PlayStation 3) (in English and Japanese). Sony Computer Entertainment. Scene: Holy Scroll - Ouroboros. Level/area: Archive.
The Ouroboros, a powerful symbol for the Mana religion, is painted on this sacred scroll. It is usually depicted as a snake or a dragon biting its own tail, forming a circle, and represents cyclicality and the concept of infinity. The name Ouroboros itself means "one who devours his own tail". The beginning and the end are as one with this symbol. The snake destroys itself and renews itself in the same action; giving birth to
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Theme for the upcoming release of the PSN game Siren: Blood Curse
Its not even letting me download. it takes me to a page to tell me to fill out questionaires -_-‘ thanks for getting my hopes up then dropping me on my ass