3D PS3 02

3D PS3 02 theme by ltmreal

Download: 3DPS302.p3t

3D PS3 02 Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

3D PS3 01

3D PS3 01 theme by ltmreal

Download: 3DPS301.p3t

3D PS3 01 Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Stickers

Stickers theme by ltmreal

Download: Stickers.p3t

Stickers Theme
(6 backgrounds)

Redirect to:

Final Fantasy XIII #2

Final Fantasy XIII theme by fandeplay

Download: FinalFantasyXIII_2.p3t

Final Fantasy XIII Theme 2
(4 backgrounds)

Final Fantasy XIII
Cover art, featuring the game's protagonist, Lightning
Developer(s)Square Enix 1st Production Department[a]
Publisher(s)Square Enix
Director(s)Motomu Toriyama
Producer(s)Yoshinori Kitase
Programmer(s)Yoshiki Kashitani
Artist(s)Isamu Kamikokuryo
Tetsuya Nomura
Writer(s)
Composer(s)Masashi Hamauzu
Series
EngineCrystal Tools
Platform(s)
ReleasePlayStation 3
  • JP: December 17, 2009
  • WW: March 9, 2010
Xbox 360
  • WW: March 9, 2010
  • JP: December 16, 2010
Windows
  • WW: October 9, 2014
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy XIII[b] is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same Pulse creature. They rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at the completion.

Development began in 2004, and the game was first announced at Electronic Entertainment Expo (E3) 2006. Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII was critically acclaimed in Japan and received mostly positive reviews from Western video game publications, which praised the game's graphics, presentation, and battle system. The game’s linearity received a more mixed reception from some critics. Selling 1.7 million copies in Japan in 2009, Final Fantasy XIII became the fastest-selling title in the history of the series. As of 2017, the game has sold over 7 million copies worldwide on consoles.[1] The Windows version has sold over 746,000 copies according to SteamSpy. A sequel, titled Final Fantasy XIII-2, was released in December 2011 in Japan and in February 2012 in North America and PAL regions. A second sequel, titled Lightning Returns: Final Fantasy XIII, which concludes Lightning's story and the Final Fantasy XIII series,[2] was released in November 2013 in Japan and in February 2014 in North America and PAL regions. As of September 2014, the Final Fantasy XIII series has shipped over 11 million copies worldwide.

The game was added to Xbox One backward compatibility in November 2018 along with its sequels.[3][4] It is also Xbox One X Enhanced allowing it to run at a higher resolution.

Gameplay[edit]

The player directly controls the on-screen character through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can also turn the camera around the characters, which allows for a 360° view of the surroundings.[5] The world of Final Fantasy XIII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain, as found in earlier Final Fantasy games, every area is represented proportionally. The player navigates the world by foot or by chocobo.[6] Players may save their game to a hard disk drive using save stations, where the player can also purchase items from retail networks or upgrade their weapons.[7] An in-game datalog provides a bestiary and incidental information about the world of Final Fantasy XIII.[8] The Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, also contains an "Easy" mode option.[9]

Battle system[edit]

The Final Fantasy XIII battle system, with the "Paradigm Shift" option, the Active Time Battle (ATB) bar filling beneath it with five slots and two actions queued, and the three active characters' health and roles displayed. The enemy's name and damage percentage are shown in the upper right corner.

As in Final Fantasy XII, enemies are integrated into the open field and can be approached or avoided by the player. When the player's character touches an enemy, the screen transitions from the regular map to a separate battle screen similar to those used in previous Final Fantasy titles;[10] the character's health is fully restored after each battle.[11]

A maximum of three characters may be used in battles, which use a variant on the series' traditional Active Time Battle (ATB) system first featured in Final Fantasy IV. Unlike previous games in the series, the player only controls the lead character while the remaining two characters are controlled by the game's artificial intelligence (AI). During battle, the player selects an action from the menus, such as Attack, Magic, and Item. Each action requires a specific number of slots on the ATB bar, which refills in real time to a set maximum number; this total size gradually increases throughout the game from two to six.[11]

The Paradigm system allows the player to program "Paradigms" in which the active party members have a specific role in combat, roughly akin to the job system of previous games. The player can only choose from a limited stock of paradigms set up outside of battle, limiting the possible combinations of roles available; this is the only way of directing AI-controlled party members.[12] The roles consist of Commando, dealing physical damage; Ravager, using elemental magic; Medic, a role which can heal and remove negative status ailments; Synergist, which uses magic to strengthen allies by giving positive statuses; Saboteur, which uses magic to weaken enemies by inflicting negative statuses; and Sentinel, which has protective abilities and may take on enemy focus.[13]

In addition to a health bar, each enemy has a stagger bar (or "chain bonus"), indicating with a percentage starting at 100 the strength of attacks dealt by the player. When the chain bonus reaches an amount specific to the kind of enemy, they are staggered. Stagger increases damage massively by providing an instant boost to the chain bonus, and may launch the enemy into the air. Stagger is increased by a large amount by magic-based attacks, but will fall unless sustained by physical attacks.[12]

Each leader or controlled character can summon a specific Eidolon into battle.[11] These summoned creatures include series staples Odin, Shiva, Alexander, and Bahamut, and newcomers Hecatoncheir and Brynhildr.[14] When summoned, the Eidolon stays in combat while the characters accompanying the summoner leave the party.[15] While an Eidolon is summoned, the player can trigger a feature called Gestalt Mode, in which the Eidolon transforms into a different form and performs different attacks while the summoning character rides them.[16]

Crystarium[edit]

The Crystarium is a leveling system consisting of six crystals and resembles the Sphere Grid from Final Fantasy X.[17][18] Each crystal in the Crystarium represents one of the six roles, and is divided into ten levels. Each level contains various nodes that supply bonuses to health, strength, or magic, or provide new abilities and accessory slots. These nodes are connected by a semi-linear path. The player may advance down the path by acquiring Crystogen Points, which are awarded after defeating enemies.[19] The full Crystarium is not available to the player at the beginning of the game; at specific points in the game's plot, the player gains access to new crystals or levels.[20]

Plot[edit]

Setting[edit]

Final Fantasy XIII is set on the world of Gran Pulse (often simply called Pulse). Central to the story is Cocoon, a massive artificial sphere that floats above Pulse's surface and is ruled by the Sanctum, a theocratic government. The two worlds are controlled by fal'Cie /fælˈs/, mechanical beings with godlike power. The Cocoon fal'Cie are responsible for keeping Cocoon floating, as well as providing light and water to the people that live inside. Each fal'Cie handles a specific task.[21] The fal'Cie have the capability of marking the humans that live in Pulse and Cocoon as their servants. These servants, called l'Cie /ləˈs/, are branded with a symbol representing either Pulse or Cocoon and are given a "Focus"—a task to complete.[22] If the l'Cie complete their task in time, they are transformed to crystal and according to legend gain eternal life; otherwise they become mindless monsters called Cie'th /sθ/.[23] The l'Cie are not explicitly told their Focus, but are instead given visions that they must interpret.[24]

Several hundred years before the events of the game, a battle known as the War of Transgression took place between Pulse and Cocoon. During the battle, l'Cie from Pulse attacked and ripped a large hole in Cocoon.[25] Eventually, the l'Cie completed their focus and were turned to crystal. The hole was patched with material lifted from Pulse, and Cocoon's citizens have since lived in fear of another invasion; this fear is used by the Sanctum to remain in power.[26] The Sanctum oversees two military branches: the Guardian Corps, responsible for keeping order on Cocoon, and the Public Security and Intelligence COMmand (PSICOM), the special forces in charge of dealing with any threat related to Pulse.[27] The fal'Cie have given the humans advanced technology, including flying airships and mechanical creatures, and a form of magic also exists. This magic is normally only accessible to l'Cie, fal'Cie, and various monsters in Cocoon and Pulse, though distilled chemical forms can be used by normal humans through the use of Manadrives.[28]

Characters[edit]

The six main playable characters of Final Fantasy XIII are Lightning (Ali Hillis/Maaya Sakamoto), the main protagonist of the game, a former soldier and older sister to Serah;[29][30] Snow Villiers (Troy Baker/Daisuke Ono), Serah's fiancé and leader of NORA, a paramilitary group;[31] Oerba Dia Vanille (Georgia van Cuylenburg/Yukari Fukui), the game's narrator and an exile who is later revealed to be a l'Cie from Pulse;[32] Sazh Katzroy (Reno Wilson/Masashi Ebara), a civilian pilot and father to a young boy, Dajh; Hope Estheim (Vincent Martella/Yūki Kaji), a young boy who is struggling within the relationships he shares with his parents;[33] and Oerba Yun Fang (Rachel Robinson/Mabuki Andou), a l'Cie from Pulse who is working with the Sanctum's Cavalry branch.[34] Other characters include Galenth Dysley (S. Scott Bullock/Masaru Shinozuka), the ruler of the Sanctum and main antagonist;[35] Cid Raines (Erik Davies/Yuichi Nakamura), a Sanctum Brigadier General in the Cavalry who does not trust the government;[14] and Serah Farron (Laura Bailey/Minako Kotobuki), Lightning's younger sister and Snow's fiancée.[30]

Story[edit]

The playable cast of Final Fantasy XIII. From left to right: Sazh Katzroy, Snow Villiers, Hope Estheim, Lightning, Oerba Yun Fang, and Oerba Dia Vanille.

In Cocoon, the citizens of the town of Bodhum are being evicted, or Purged, after coming in contact with something from Pulse.[36] Over the course of the game, the player is shown flashbacks of the events of the previous thirteen days, which began when a fal'Cie from Pulse was discovered near Bodhum. Lightning's sister Serah had found the fal'Cie from Pulse and been changed into a l'Cie by it. Lightning and Sazh derail a Purge train bound for Pulse in an attempt to save Serah. As Snow leads his resistance group NORA to rescue the Purge exiles, several of them are killed. Heading to the fal'Cie Anima to save Serah, Snow is joined by two of the exiles: Hope and Vanille. The two parties meet at the fal'Cie, and find Serah just as she turns to crystal. Anima then brands them as l'Cie and they are cast out into a different part of Cocoon. During this transformation, the newly crested l'Cie all have the same vision: a monster called Ragnarok.[37] Arguing over the ambiguous nature of the dreamed Focus, the party finds Serah in her crystallized form; Snow remains with her as the others leave.

Snow meets Cid and Fang, two members of the Cavalry, after he is captured and detained aboard the airship Lindblum. Meanwhile, the others flee from PSICOM before getting separated by an airstrike; Hope and Lightning travel to Palumpolum, while Sazh and Vanille travel to Nautilus. In Lightning's scenario, she unintentionally supports Hope's goal of killing Snow to avenge his mother's death.[38] In Vanille's scenario, Sazh discusses how his son Dajh was turned into a l'Cie by a Cocoon fal'Cie and was taken by PSICOM to discover his Focus.[39] In Palumpolum, Lightning attempts to dissuade Hope from going through with his revenge and meets Snow and Fang. Fang reveals that she and Vanille were l'Cie from Pulse who were turned into crystals; they were turned back into humans 13 days earlier, sparking the Purge.[40] Hope attempts to murder Snow, but after being rescued during an airstrike, he decides not to go through with it.[41] The four then flee the city with Cid's aid. In Nautilus, Vanille reveals herself to Sazh as a l'Cie from Pulse, and indirectly the reason that Dajh was turned into a l'Cie.[32] Sazh and Vanille are then captured and detained on board the airship Palamecia.

On the Palamecia, the other members of the party reunite with Vanille and Sazh before they confront Galenth Dysley, the Sanctum's Primarch, who is the Cocoon fal'Cie ruler Barthandelus in disguise.[42] Barthandelus tells the party that their Focus is to transform into the beast Ragnarok and slay the sleeping fal'Cie Orphan, who keeps Cocoon afloat above Pulse. Slaying Orphan will result in the destruction of Cocoon. The party flees and learns from Cid that the fal'Cie believe that Cocoon's destruction will summon the Maker, the creator of the worlds. The fal'Cie cannot harm Orphan themselves.[43] Vanille and Fang reveal to the party that they were involved in the War of Transgression centuries earlier, and that their Focus then had been the same: to transform into Ragnarok and attempt to destroy Orphan.[44] The party flies away to Pulse and journeys to Oerba, Vanille and Fang's hometown, where they hope to learn how to remove their l'Cie marks. The town is deserted, and they find no living people on the surface. The party is unsuccessful in removing their marks, and Barthandelus confronts them again. The party learns that Barthandelus has made Cid the new Primarch to create chaos in Cocoon to force the Cavalry to attack Cid and Orphan in a coup d'état.[45]

The party infiltrates Cocoon and heads towards Orphan but soon discover that the Cavalry have been turned into Cie'th. The party defeats Barthandelus, but Orphan awakens and merges with Barthandelus, then compels Fang to finish her Focus as Ragnarok while the others are seemingly transformed into Cie'th. The party reappears in human form, preventing Fang from transforming. The party defeats Orphan[46] and escapes Cocoon, which is now falling towards Pulse. As the rest of the party turns to crystal for completing their Focus, Vanille and Fang remain on Cocoon and transform into Ragnarok together to prevent a collision between Cocoon and Pulse. The rest of the party awaken from their crystallization on Pulse and find their l'Cie brands gone; Lightning, Hope, Snow and Sazh reunite with Serah and Dajh.

Development[edit]

Director and scenario designer Motomu Toriyama at the 2010 Game Developers Conference

Development of Final Fantasy XIII began in February 2004, shortly after the release of Final Fantasy X-2 International + Last Mission in Japan.[47] At the time, the project was internally referred to by the codename "Colors World".[48] Over the first year, director Motomu Toriyama and scenario conceptor Kazushige Nojima conceived ideas for the plot. Nojima thought up the crystal mythology that became the basis for the Fabula Nova Crystallis series, including concepts such as the fal'Cie and l'Cie. Toriyama then created a story premised on this mythology. He wanted to portray "characters at the mercy of a predetermined, unjust fate" who "belong together but collide heavily". In order to achieve this, each of the story's thirteen chapters was made to focus on different protagonists. Chapters seven and eight were to mark a turning point in the interpersonal relationships of the party.[49]

In March 2006, when the structural part of the narrative started to come together, lead scenario writer Daisuke Watanabe joined the team. Toriyama gave him a rough outline of the first eight chapters, which included several cornerstone scenes that needed to be kept, like when party members were separated or reunited. He told Watanabe what he wanted to express with the scenario, and asked him to flesh out the story and to strengthen how the points in his outline connected.[49] For example, Toriyama's rudimentary instructions in the document would say "Snow and Hope reconcile".[49][50] Watanabe had to decide about how the scenes with this reconciliation would play out, then write the scenario that way. To emphasize what the story tried to express, Watanabe adjusted the personalities Toriyama had given to each character. For example, he felt that the party should not have a "reliable and calm leader type" at the beginning of the story, in order to more accurately show the confusion and unease after the protagonists transform into l'Cie. Toriyama has said that one of the storytelling challenges was the despair of the characters and the many points at which they are seemingly cornered. He mentioned the scene where Sazh tries to commit suicide as one such example. Although Toriyama felt it was "almost a little too dark", he wanted to include something like it in the game. In contrast, he said that lighthearted elements such as Sazh's Chocobo chick helped maintain a good balance.[49]

At the beginning of the development, the game was intended to be released on the PlayStation 2.[51] In May 2005, after the positive reception of the tech demo of Final Fantasy VII, the team decided to move the game to the PlayStation 3 and developed it with the new Crystal Tools engine, a seventh generation multiplatform game engine created by Square Enix for its next generation games.[52][53] Square Enix believed that developing a new engine would speed up development time later in the project, though it would initially cause a delay in the game's development. However, the delay was longer than originally anticipated as the engine had to accommodate the requirements of several other games in addition to XIII.[54] Another factor in the platform move was the delayed release of Final Fantasy XII, which came out a very short time before the release of the PlayStation 3.[55] A PC port was considered during development, but was decided against due to how Square Enix saw the video game market situation at the time as well as additional complexities that Square Enix did not have experience with related to the PC platform, such as security issues.[56] Final Fantasy XIII was first shown at the 2006 E3 convention.[57] The trailer shown was an artistic concept that did not represent the final concept for the game, since at the time there was no playable form of the game.[54] Announced alongside the game was Final Fantasy Versus XIII, later retitled as Final Fantasy XV, and the PlayStation Portable game Final Fantasy Type-0, originally titled Final Fantasy Agito XIII, the three of which form the Fabula Nova Crystallis Final Fantasy series.[58] Square Enix explained that although all three games are thematically linked, they are not directly related in terms of story.[59]

The developers for Final Fantasy XIII were divided into multiple areas, with each developer or team focusing only on a specific task such as developing a specific in-game area or modeling characters.[54] Each physical area of the game was developed separately; after an initial design was approved, teams were assigned to a specific location and filled in details without reusing assets from other areas.[60] Several of the game's developers had worked on previous installments of the series. Director Motomu Toriyama had worked on Final Fantasy X and X-2; producer Yoshinori Kitase had worked on V through VIII and as the producer for X and X-2; main-character designer Tetsuya Nomura had performed the same role for VII, VIII, X, and X-2, and battle-system director Toshiro Tsuchida reprised that role from Final Fantasy X.[61][62] As XIII was the first Final Fantasy game for the PlayStation 3, the development team's internal goal was for the game to have the same "gameplay and craftmanship" impact that Final Fantasy VII and X had as the first games of the series on their respective consoles. They aimed to sell five million copies of the game.[54] Toriyama wanted the game to be "the ultimate single player RPG".[63]

Tsuchida's concept for the battle system was to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in the film Final Fantasy VII: Advent Children.[64] Magic points (MP), which had been a part of the battle system in previous Final Fantasy titles, were removed in the game's battle system as Tsuchida and the other designers felt that it gave players an incentive to not use their most powerful magic attacks due to the MP cost, in turn making battles less interesting. The Paradigm system was designed early in the battle system's development, with the intent of making battles rely on quickly changing strategies and feel fast-moving. Originally there were only five roles, but the Saboteur was later added as the designers felt that its abilities were missing from the game and did not fit with the other roles. Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles.[65]

Toriyama wanted Lightning to be a new type of female character with an athlete's body and a less feminine nature than some of the previous female characters of the series.[51][66] His guideline to Nomura was to make her "strong and beautiful", and she was intended to be reminiscent of Final Fantasy VII's Cloud Strife.[51][67] Fang was initially meant to be a male character, but the gender was changed to coincide with the updated character designs during the latter part of development.[68] The graphics capabilities of the PS3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features.[69] This in turn meant that the art team had to do much more work for each character or area than in previous games.[70] Nomura did not take an involved role in the creation of the non-playable characters.[69]

Unlike previous games in the series which were more inspired by Asian locations and culture, Final Fantasy XIII was intended by the art team to be reminiscent of the United States. Pulse was based on landscape photographs the team took from across the country, and Cocoon was intended to be a "melting pot" of different ethnicities.[70] The setting was also given a science fiction aesthetic to make it stand out more in comparison with other entries in the series.[71] Art director Isamu Kamikokuryo revealed that many additional scenarios such as Lightning's home, which were functioning in an unreleased build during development, were left out of the final version due to concerns about the game's length and volume.[72] Kamikokuryo said the content they cut was, in itself, enough to make another game.[72] According to Toriyama, the cuts were made in "various stages of [the game's] development", and that some of the content was removed just before the game's completion.[63] The game, unlike previous titles in the series, includes no explorable town areas; Toriyama said in an interview that the team was unable to make them as graphically appealing as the rest of the game and chose to eliminate them.[47] Toriyama intended to have a piece of downloadable content available for the game that would include a new area, weapons and quests, but was forced to cut it as well due to quality concerns so late in the project and difficulties with the different systems for extra content on the two gaming consoles.[73]

A playable demo of Final Fantasy XIII was included in the Japanese version of Final Fantasy VII Advent Children Complete, released on April 16, 2009.[74][75] Toriyama stated that the release of the demo, which was not in the original development schedule, helped the team recognize a shared vision for what the game should look and feel like, a problem which had been plaguing the development team up until then. It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project. The game was intended to appeal to both Western and Japanese audiences, and focus groups from both regions were used. The English localization began while development was still in progress to lessen the delay between the Japanese and worldwide releases.[54][76] The game was initially going to be released solely for the PlayStation 3, but an Xbox 360 version was announced late in the game's development cycle. The Xbox version, due to technical limitations, runs at a lower resolution (720p maximum) than the PlayStation version and is spread across 3 discs.[77]

Music[edit]

Masashi Hamauzu

Halo 3 Resurrection

Halo 3 Resurrection theme by itachi1986

Download: Halo3Resurrection.p3t

Halo 3 Resurrection Theme
(14 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Paramore

Paramore theme by R2_Joe

Download: Paramore.p3t

Paramore Theme
(10 backgrounds)

Paramore
Paramore performing in 2023. Left to right: Zac Farro (drummer), Taylor York (lead guitarist), and Hayley Williams (lead vocalist)
Paramore performing in 2023. Left to right: Zac Farro (drummer), Taylor York (lead guitarist), and Hayley Williams (lead vocalist)
Background information
OriginFranklin, Tennessee, U.S.
Genres
DiscographyParamore discography
Years active2004–present
Labels
Members
Past members
Websiteparamore.net

Paramore is an American rock band formed in Franklin, Tennessee, in 2004. Since 2017, the band's lineup includes lead vocalist Hayley Williams, lead guitarist Taylor York, and drummer Zac Farro. Williams and Farro are founding members of the group, while York, a high school friend of the original lineup, joined in 2007. Williams is the only member to appear on all six of Paramore's studio albums.

The band was signed to Fueled by Ramen, a subsidiary of Atlantic Records. (Both are owned by Warner Music Group.) Williams was signed to Atlantic separately, as she was scouted when she was a teenager. They were the only label to let her stay in the band instead of going solo, but Atlantic said the rest of the band had to sign to Fueled by Ramen.[1] The group's debut album, All We Know Is Falling (2005), reached number 30 on Billboard's Heatseekers Chart in 2006 and number four on the UK Rock Chart in 2009.

The band's second album, Riot! (2007) became a mainstream success thanks to the success of the singles "Misery Business", "Crushcrushcrush", and "That's What You Get". The album was certified Platinum in the US and the band received a Best New Artist nomination at the 2008 Grammy Awards.[2][3] Their 2009 follow-up, Brand New Eyes, reached number two on the Billboard 200 and became the band's second-highest-charting album to date. It produced the top-forty single "The Only Exception" and went platinum in Ireland and the UK.[4]

Following the departure of Zac and Josh Farro in 2010, the band released their self-titled fourth album in 2013. Paramore gave the band their first number one song on the US Billboard 200 and was also the number one album in the UK, Ireland, Australia, New Zealand, Brazil, Argentina and Mexico.[5] It included the singles "Still Into You" and "Ain't It Fun", with the latter winning the Grammy Award for Best Rock Song for Williams and York as songwriters, making it Paramore's first Grammy win.[6][7] The band's lineup changed once again after this album, with bassist Jeremy Davis leaving the band near the end of 2015 and former drummer Zac Farro rejoining the band in 2017. Their fifth and sixth studio albums, After Laughter and This Is Why, were released in May 2017[8] and February 2023, respectively, to critical acclaim.

History[edit]

2002–2004: Formation and early years[edit]

In 2002, at age 13, vocalist Hayley Williams moved from her hometown Meridian, Mississippi, to Franklin, Tennessee,[9][10] where she met brothers Josh Farro and Zac Farro at a weekly supplemental program for home-schooled students.[9][10][11] Shortly after arriving, she began taking vocal lessons with Brett Manning.[9][12] Prior to forming Paramore, Williams and bassist Jeremy Davis, along with friend Kimee Read, took part in a funk cover band called the Factory, while Josh and Zac Farro had practiced together after school.[9][13][14] The other members of what was soon to be Paramore had been "edgy about the whole female thing" of having Williams as vocalist, but, because they were good friends, she started writing for them.[15] Williams said of the members when she first met them, "They were the first people I met who were as passionate about music as I was."[16]

Williams was originally signed to Atlantic Records as a solo artist in 2003.[9] She had been introduced to Atlantic A&R Tom Storms by Kent Marcus and Jim Zumwalt, lawyers of managers Dave Steunebrink and Richard Williams, and then eventually signed to Atlantic by Jason Flom.[17] Steunebrink and Richard Williams had originally discovered and signed her to a production deal that was later bought out by Atlantic.[17] The original plan of the label was to turn her into a pop singer, but Williams resisted, saying that she wanted to play alternative rock music with a band.[17] In an interview with HitQuarters the band's A&R at Atlantic, Steve Robertson, said, "She wanted to make sure that we didn't look at her as some straight to Top 40 pop princess. She wanted to make sure that she and her band got the chance to show what they can do as a rock band writing their own songs."[18] Label president Julie Greenwald and the label staff decided to go with her wishes. The original management team for the band was Dave Steunebrink, Creed manager Jeff Hanson, and Hanson's assistant Mark Mercado.[17]

The band was officially formed by Josh Farro (lead guitar/backing vocals), Zac Farro (drums), Davis (bass guitar) and Williams (lead vocals) in 2004,[9][10] with the later addition of Williams' neighbor Jason Bynum (rhythm guitar).[13] When Davis showed up, he was stunned to find out the drummer was only fourteen years old. He admitted "I had very, very, very, little faith in everyone in the band because of their age. I remember thinking, 'This is not going to work because this kid is way too young,' but that first day of practice was amazing. I knew we were on to something."[16] According to Williams, the name "Paramore" came from the maiden name of the mother of one of their first bass players.[12] Once the group learned the meaning of the homophone paramour ('secret lover'), they decided to adopt the name, using the Paramore spelling.[15]

Paramore was originally supposed to release their music on Atlantic Records, but the label's marketing department decided it would be better for the image of the band to not have them attached to a major label. Instead, they released their music through the niche label Fueled by Ramen.[17] Lyor Cohen, the head of Warner Music Group, had already identified Fueled by Ramen as a label they should partner with. It was decided the rock label would make an ideal match for Paramore.[18] According to Robertson, when the band was presented to Fueled by Ramen's CEO John Janick, "he got the vision of the band immediately."[18] Janick went to a Taste of Chaos performance in Orlando, Florida, to see the band perform live. In April 2005, after a smaller private performance at a warehouse, the band was signed to Atlantic Records and Fueled By Ramen.[18][19]

The band's first song written together was "Conspiracy", which was later used on their debut album. At this time, they were touring the Southeast, usually being driven by Williams' parents. She commented that "Back then, I guess we were all thinking, after school, we'll go to the house and practice. It was what we loved to do for fun, and still do! I don't think any of us really knew this would turn out to be what it's become."[16]

2005–2006: All We Know Is Falling[edit]

Paramore performing in Portland, Oregon, in January 2006

Paramore traveled back to Orlando, Florida,[20] but shortly after arriving, Jeremy Davis left the band, citing personal reasons. The remaining four members of Paramore continued with the album, writing "All We Know" about his departure, and later deciding to base All We Know Is Falling around the concept. The album artwork also reflected Paramore's grief, as Hayley Williams explains, "The couch on the cover of All We Know is Falling with no one there and the shadow walking away; it's all about Jeremy leaving us and us feeling like there's an empty space."[19]

Before touring, the band added John Hembree (bass) to their lineup to replace Davis.[21] During that summer, Paramore was featured on the Shiragirl stage of the 2005 Warped Tour.[19] After being asked by the band, Jeremy Davis returned to Paramore after five months apart, replacing Hembree.[22] All We Know Is Falling was released on July 26, 2005,[23] and reached No. 30 on Billboard's Heatseekers Chart.[24] Paramore released "Pressure" as its first single, with a video directed by Shane Drake, but the song failed to chart. The video featured the band performing in a warehouse, eventually getting sprayed with water sprinklers as the storyline of a conflicted couple occurs. In July, "Emergency" was released as the second single, the video again reuniting the band with director Shane Drake and featuring Hunter Lamb (rhythm guitar), who replaced Jason Bynum in December 2005.[10] The video for "Emergency" showcased Paramore in another performance, this time fixing the members' bloody costumes. The third single, "All We Know", was released with limited airtime, with the video consisting of a collection of live performances and backstage footage. After the band's later success, All We Know Is Falling and "Pressure" were certified Gold by the RIAA.[25]

In January 2006, the band took part in the Winter Go West tour, where they played alongside Seattle bands Amber Pacific and the Lashes. In February, Hayley Williams was featured on "Keep Dreaming Upside Down" by October Fall.[26] In spring of 2006, Paramore was an opening act on tours for both Bayside[27] and the Rocket Summer.[28] The band then covered Foo Fighters' "My Hero" for the Sound of Superman soundtrack.[29]

During the summer of 2006, Paramore played a portion of Warped Tour, primarily on the Volcom and Hurley Stages.[30] During the band's time at Warped Tour, they released The Summer Tic EP, which was sold exclusively during the tour.[31][32] Paramore's first US headlining tour began on August 2, 2006, to a sold-out audience[33] with support from This Providence, Cute Is What We Aim For, and Hit the Lights.[34] That year they were voted "Best New Band", and Hayley Williams was voted as No. 2 "Sexiest Female", by readers of the British magazine Kerrang!.[35]

In 2007, Lamb left the group to get married, and Paramore continued onward as a quartet.[10] Paramore was then named by British magazine NME as one of ten bands to watch out for in their "New Noise 2007" feature.[35] Paramore was featured in Kerrang! magazine once more; however, Hayley Williams believed the article was an untrue portrayal of the band, particularly because it focused on her as the main component. Afterwards, Williams addressed the issue in the band's LiveJournal, with a post saying, "we could've done without a cover piece. sorry, if it offends anyone at Kerrang! but I don't think there was one bit of truth in that article."[36] In April, Hayley Williams' vocals were featured in "Then Came To Kill" by the Chariot.[37] They headlined a tour in April through May 2007 with This Providence, the Almost, and Love Arcade. The Almost and Love Arcade were replaced by Quietdrive for the second half of the tour.[38][39]

2007–2008: Riot![edit]

Paramore performing at the 2007 Vans Warped Tour in Camden, New Jersey

Before work began on the band's next album, Davis was expelled from the band due to "his lack of work ethic and participation in things that Zac, Hayley and I didn't agree with", according to Josh Farro. After an agreement involving the remaining three members, Davis was reinstated as bassist, and Taylor York became the band's new guitarist.[20] York had been in a band with the Farro brothers before the two met Williams.[33]

After being courted by producers Neal Avron and Howard Benson,[40] Paramore opted to record the album with producer David Bendeth in New Jersey, who had previously worked with Your Vegas and Breaking Benjamin.[41] The album, titled Riot!, was released on June 12, 2007,[33][42][43] entering the Billboard 200 at number 20 and the UK charts at number 24.[44] The album sold 44,000 units its first week in the United States.[33] The name Riot! had been chosen because it meant "a sudden outburst of uncontrolled emotion", and it was a word that "summed it all up".[40] "Misery Business" was released as the first single from the album.[45] According to when discussing what Misery Business was about, Williams stated, "When I was 13 or 14 and I had a crush on Josh, he didn't like me back," Williams said. "He would go hang out with his girlfriend, who I wrote 'Misery Business' about because I was a dick."[45] In the summer of 2007, Paramore participated in their third Warped Tour, and they posted journals of their experiences on yourhereblog for MTV.[46]

On October 11, 2007, the music video for "Crushcrushcrush" debuted on the United States television as the next single from Riot!. The video for "Crushcrushcrush" featured the band playing a performance in a barren desert, being spied upon, and later destroying their equipment. The single was released in the United States on November 19 and made available in the United Kingdom on November 12, 2007.[47] Hayley Williams recorded guest vocals for the tracks "The Church Channel" and "Plea" for the Say Anything concept album In Defense of the Genre,[48] released on October 23, 2007. The group performed live in an acoustic style in Boston on November 29, 2007, for FNX Radio.[49] On December 31, 2007, Paramore performed on the MTV New Year's Eve program which ran from 11:30 p.m. to 1:00 a.m.[50][51]

Paramore at the Social in Orlando, Florida, on April 23, 2007

Paramore was featured on the cover of February 2008 issue of Alternative Press magazine and voted "Best Band Of 2007" by the readers.[52] The band was nominated for "Best New Artist" at the 50th Annual Grammy Awards, presented on February 10, 2008.[2] Early 2008 saw Paramore touring the United Kingdom, supporting their album Riot!, along with New Found Glory.[53] In early February 2008, the band began a tour in Europe;[54] however, on February 21, 2008, the band announced that they had canceled six shows due to personal issues. Williams wrote on the band's web site that "the break will give that band 'a chance to get away and work out our personal issues'". MTV.com reported that fans of Paramore were speculating about the future of the band and reported rumors of trouble had begun earlier in the month, when Josh Farro expressed his anger against the media's focus on Hayley Williams.[55] The band, however, returned to their hometown to record the music video for the fourth single "That's What You Get", which was then released on March 24, 2008.[56]

The band toured with Jimmy Eat World in the United States in April and May 2008.[57][58] The band headlined the Give it a Name festival in the United Kingdom on May 10 and 11, 2008.[59] Paramore played their first Ireland show at the RDS in Dublin on June 2, 2008,[60] followed by the 2008 Vans Warped Tour from July 1–6.[61] Starting on July 28, Paramore embarked on a tour named "The Final Riot!".[60] They were joined by Jack's Mannequin, Phantom Planet, and Paper Route on the tour.[60] The band released a live album named The Final Riot! on November 25, 2008.[62] The album includes a bonus DVD with a full concert recorded in Chicago, as well as a behind the scenes documentary.[63] As of April 9, 2009, The Final Riot! is certified gold in the United States.[64]

2009–2011: Brand New Eyes, departure of the Farros, and Singles Club[edit]

In September 2008, Williams announced that the band were planning on releasing their third studio album in summer 2009.[65] On November 18, 2008, the band announced they were in the process of writing their next album.[66]

Josh Farro in Vancouver on the Summer Tour 2009

Paramore spent six weeks in pre-production at Emac Studios in their hometown of Franklin, the first time they had undergone pre-production without the guidance of a producer.[67] The band was visited by record producer Rob Cavallo who reassured the band that they were on the right track.[68] The band subsequently felt that the album and that their new material had the potential to surpass the success of their previous work.[69] The band originally planned to record in Nashville,[70] but ended up recording in Calabasas, California, with Cavallo in March 2009.[71] The first single from the album was "Ignorance" and was released July 7, 2009.[72] Paramore was the special guest with Bedouin Soundclash, The Sounds and Janelle Monáe at the No Doubt Summer Tour 2009, starting in May 2009 in outdoor amphitheaters and arenas across the US and Canada.[73][74] The official music video for "Ignorance" aired on all MTV platforms, networks, and websites on August 13, 2009.[75][76] Paramore, along with Paper Route and The Swellers, toured in support of Brand New Eyes in the fall of 2009.[77] Some tour dates were postponed due to Hayley Williams becoming infected with laryngitis.[78][79] "Brick By Boring Brick", "The Only Exception", "Careful" and "Playing God" were the album's following singles.[80][81][82][83] To promote the album, the band recorded a performance for MTV Unplugged.[84]

Paramore then played a sold out 15-date European tour with You Me At Six, Paper Route and Now Now Every Children.[85] Their stadium tour culminated at London's Wembley Arena, to an audience of 12,500.[86] The band performed in 2010 in the Australian Soundwave Festival along with bands such as Faith No More, AFI, You Me at Six, All Time Low, A Day to Remember, and Taking Back Sunday.[87] Shortly before the tour, lead guitarist Josh Farro announced that he was engaged and stayed behind to plan his wedding.[88] Justin York, brother of Taylor York, filled in for him on the tour.[88] The band, with Farro returned, embarked on a spring tour of the U.S. in late April.[88] The band headlined the 2010 Honda Civic Tour, which began on July 23 in Raleigh, NC and closed on September 19 in Anaheim, CA.[89][90] After a short United Kingdom tour in November 2010,[91] the band announced, on December 2, 2010, the official dates for a South American tour to take place during February and March 2011.[92] The band were set to take a break after their South American Tour in 2011 to write for their fourth studio album.[93]

Paramore in the Brand New Eyes World Tour at the Warfield in San Francisco

On December 18, 2010, a message was released through Paramore.net stating that Josh and Zac Farro were leaving the band.[94][95] The band also confirmed the scheduled South American tour would still happen.[94] Josh Farro wrote a statement on the departure on his Blogger, claiming that the band was "a manufactured product of a major-label". He accused Hayley Williams of being manipulated by her management, treating the rest of the group as her solo project, and claimed she was the only member of the band who was signed to Atlantic Records, while her bandmates were simply "riding on the coattails of her dream".[96][97][98] On December 30, 2010, MTV News interviewed Williams, York and Davis in Franklin, Tennessee, regarding their reactions to Farro's response.[99] The band members confirmed many of Farro's statements, notably that Williams was indeed the only member of the band actually signed to Atlantic. They added that they felt the statement was irrelevant, and claimed they had addressed many of the Farro's critiques already throughout the course of their career.

Fire Gold

Fire Gold theme by cymru12

Download: FireGold.p3t

Fire Gold Theme
(8 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Club America #2

Club America theme by H2Ocrazy

Download: ClubAmerica_2.p3t

Club America Theme 2
(3 backgrounds)

Redirect to:

Where’s Wally?? (Waldo)

Where’s Wally?? (Waldo) theme by thafreek1980

Download: WheresWally.p3t

Where’s Wally?? (Waldo) Theme
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Amaterasu Okami

Amaterasu Okami theme by itachi1986

Download: AmaterasuOkami.p3t

Amaterasu Okami Theme
(5 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.