This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. By the time of Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, achieved critical acclaim, and influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view.[3]
The first Resident Evil action film was released in 2002, starring Milla Jovovich, followed by five further sequels and a reboot, Welcome to Raccoon City (2021). The films have received mostly negative critical reviews, including on Rotten Tomatoes and some on Metacritic; however, some of the films have received mixed reviews on Metacritic. Nevertheless, the films have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.
The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7]Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.
Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror title to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.
Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as an all-new title being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]
In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23]Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly receivedUmbrella Corps, which was released in June 2016.[24]Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]
Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]
A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced and released on March 24, 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]
The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]
Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]
A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42]Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.
Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]
The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]
The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]
While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.
Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]
Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]
The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.
From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]
The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]
Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield,
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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This redirect aids in searches and may be applied (without piping) when the subject page concerns language translation or foreign language equivalents. Other pages that use this redirect should be updated with a direct link to the redirect target (again, without piping).
This rcat template must not be used to tag redirects to a title with differences that are 1: ligatures (like æ and Œ – use {{R to ligature}} instead), or 2: other non-ASCII characters that do not include diacritics (like Greek letters – use {{R from ASCII-only}} instead).
This rcat template can also be used on redirects to sections and anchors to indicate the diacritics-free version of a term/name written both ways.
When appropriate, protection levels are automatically sensed, described and categorized.
After playing with the Lakers in 2021–22, Howard moved overseas and signed with the Taiwanese-based Leopards. In his first season with the team, he was named a T1 All-Star.
Howard was born in Atlanta, to Dwight Sr. and Sheryl Howard, a family with strong athletic connections. His father is a Georgia State Trooper and is the athletic director at Southwest Atlanta Christian Academy, a private academy with one of the country's best high school basketball programs; his mother played on the inaugural women's basketball team at Morris Brown College.[1] Howard's mother had seven miscarriages before he was born.[2] A devout Christian since his youth, Howard became serious about basketball around the age of nine.[3][4] Despite his large frame, Howard was quick and versatile enough to play the guard position.[4] He attended Southwest Atlanta Christian Academy and played mostly as power forward, averaging 16.6 points, 13.4 rebounds and 6.3 blocks per game in 129 appearances.[1][4] As a senior, Howard led his team to a 31–2 record and the 2004 state title,[4][5] while averaging 25 points, 18 rebounds, 8.1 blocks and 3.5 assists per game.[4] The same year, he was widely recognized as the best American high school basketball player, and received the Naismith Prep Player of the Year Award, the Morgan Wootten High School Player of the Year Award, Gatorade National Player of the Year and the McDonald's National High School Player of the Year honor.[6] He was also co-MVP (with J. R. Smith) of the McDonald's All-American Game that year.[6] On January 31, 2012, Howard was honored as one of the 35 greatest McDonald's All-Americans.[7]
Following his high school successes, Howard chose to forego college and declared for the 2004 NBA draft—a decision partly inspired by his idol Kevin Garnett who had done the same in 1995—where the Orlando Magic selected him first overall over UConn junior Emeka Okafor.[1][4] He took the number 12 for his jersey, in part because it was the reverse of Garnett's 21 when he played for Minnesota.[8] Howard joined a depleted Magic squad that had finished with only 21 victories the previous season; further, the club had just lost perennial NBA All-StarTracy McGrady.[4] Howard, however, made an immediate impact. He finished his rookie season with an average of 12 points and 10 rebounds,[9] setting several NBA records in the process. He became the youngest player in NBA history to average a double double in the regular season.[6] He also became the youngest player in NBA history to average at least 10 rebounds in a season and youngest NBA player ever to record at least 20 rebounds in a game.[6] Howard's importance to the Magic was highlighted when he became the first player in NBA history directly out of high school to start all 82 games during his rookie season.[6] For his efforts, he was selected to play in the 2005 NBA Rookie Challenge, and was unanimously selected to the All-Rookie Team.[6] He also finished third in the Rookie of the Year voting.[10]
Howard reported to camp for his second NBA season having added 20 pounds of muscle during the off-season.[4] Orlando coach Brian Hill—responsible for grooming former Magic superstar Shaquille O'Neal—decided that Howard should be converted into a full-fledged center.[4] Hill identified two areas where Howard needed to improve: his post-up game and his defense. He exerted extra pressure on Howard, saying that the Magic would need him to emerge as a force in the middle before the team had a chance at the playoffs.[4] On November 15, 2005, in a home game against the Charlotte Bobcats, Howard recorded 21 points and 20 rebounds, becoming the youngest player ever to score 20 or more points and gather 20 or more rebounds in the same game.[11] He was selected to play on the Sophomore Team in the 2006 Rookie Challenge during the All-Star break.[1] Overall, he averaged 15.8 points and 12.5 rebounds per game,[9] ranking second in the NBA in rebounds per game, offensive rebounds, and double-doubles and sixth in field goal percentage.[1] Despite Howard's improvement, the Magic finished the season with a 36–46 record and failed to qualify for the playoffs for the second consecutive season since Howard's arrival.[12]
In the 2006–07 season (and for the third consecutive season), Howard played in all 82 regular-season games.[9] On February 1, 2007, he received his first NBA All-Star selection as a reserve on the Eastern Conference squad for the 2007 NBA All-Star Game.[1] On February 9, he made a game-winning alley-oop off an inbound pass at the buzzer against the San Antonio Spurs.[13] Howard set a new career high with 35 points against the Philadelphia 76ers on April 14.[14] Under his leadership, the Magic qualified for the 2007 NBA Playoffs as the eighth seed in the Eastern Conference.[15] There, the Magic were swept by the Detroit Pistons in the first round.[16] For the season, Howard averaged 17.6 points and 12.3 rebounds per game, finishing first in the NBA in total rebounds, second in field goal percentage, and ninth in blocks. He was named to the All-NBA Third Team at the end of the 2006–07 campaign.[17]
Howard continued posting impressive numbers in the 2007–08 season and helped the Magic have their best season to date. Howard was named as a starter for the Eastern Conference All-Star team.[18][19] On February 16, 2008, he won the NBA Slam Dunk Contest by receiving 78% of the fan's votes via text messaging or online voting; in that contest, he performed a series of innovative dunks said to have rejuvenated the contest, including donning a Superman cape for one of the dunks.[20] Howard led the Magic to their first division title in 12 years and to the third seed for the 2008 NBA Playoffs.[19] In their first round match-up against the Toronto Raptors, Howard's dominance (three 20-point/20-rebound games) helped Orlando to prevail in five games.[21] Howard's series total of 91 rebounds was also greater than the total rebounds collected by the entire Toronto frontcourt.[22] In the second round against the Pistons, the Magic lost in five games.[23] For the season, Howard was named to the All-NBA First Team for the first time,[19] and was also named to the NBA All-Defensive Second Team.[24]
Dominance and NBA Finals appearance (2008–2011)[edit]
The 2008–09 season began well for Howard. Ten games into the season, the center was leading the league in blocks per game (4.2).[25] In December, Howard injured his left knee, which caused him to miss a game due to injury for the first time in his NBA career; previously, he had played in 351 consecutive games.[26] He garnered a record 3.1 million votes to earn the starting berth on the Eastern Conference team for the 2009 NBA All-Star Game.[27] Howard led Orlando to its second straight Southeast Division title[28] and to the third seed for the 2009 NBA Playoffs; the team finished the season with a 59–23 record.[29] In the first round of the playoffs against the 76ers, Howard recorded 24 points and 24 rebounds in Game 5 to give Orlando a 3–2 lead before the Magic closed out the series in six games. In the second round against the Boston Celtics, after the Magic blew a lead in Game 5 to fall behind 3–2 in the series, Howard publicly stated that he should have been given the ball more and questioned coach Stan Van Gundy's tactics. The Magic went on to defeat Boston to win the series and move on to the Eastern Conference Finals. There they, defeated the Cleveland Cavaliers 4–2. Howard had a playoff career-high 40 points to go with his 14 rebounds in the deciding Game 6, leading Orlando to the NBA Finals for the first time in 14 years.[30] In the NBA Finals, the Los Angeles Lakers took the first two home games, before a home win by the Magic brought the deficit to 2–1. In Game 4, despite Howard putting up 21 rebounds and a Finals record of 9 blocks in a game, the Magic lost in overtime.[31] The Lakers went on to clinch the series with a win in Game 5.[32] For the season, Howard became the youngest player ever to win the NBA Defensive Player of the Year Award.[8] He was also named to the NBA All-Defensive First Team,[33] and to the All-NBA First Team.[34]
In the 2009–10 season, the Magic got off to a strong start, winning 17 of their first 21 games and setting a franchise record. On January 21, 2010, Howard was named as the starting center for the East in the 2010 NBA All-Star Game.[35] The Magic completed the regular season with 59 wins and their third consecutive division title. The Magic's playoff run resulted another Eastern Conference Finals appearance, where they lost in six games to the Celtics. Howard won the Defensive Player of the Year Award for the second straight year.[36] He became the first player in NBA history to lead the league in blocks and rebounds in the same season twice—and for two years in a row.[36]
In the 2010–11 season, Howard posted career highs in points and field goal percentage. He became the first player in league history to win Defensive Player of the Year honors for three consecutive seasons. Howard led the league in double-doubles and also averaged 14.1 rebounds, 2.3 blocks and a career-high 1.3 steals this season.[37] He led the Magic to 52 wins, as they finished as the fourth seed in the Eastern Conference. They went on to lose to the Atlanta Hawks in the first round of 2011 NBA Playoffs.[38] He had a playoff career-high 46 points and 19 rebounds in Orlando's 103–93 loss to Atlanta in Game 1.[37] Howard led the NBA in technical fouls with 18 in the regular season, and received one-game suspensions after his 16th and 18th technicals.[39]
Due to a lockout, the 2011–12 regular season was shortened to 66 games. Not long after the lockout ended, Howard, who was eligible to become a free agent at the end of the season, demanded a trade to the New Jersey Nets, Los Angeles Lakers or Dallas Mavericks.[40] Howard stated that although his preference was to remain in Orlando, he did not feel the Magic organization was doing enough to build a championship contender.[41] He would later meet with Magic officials and agree to back off his trade demands, but stated that he also felt the team needed to make changes to the roster if they wanted to contend for a championship.[42]
On January 12, 2012, Howard attempted an NBA regular season record 39 free throws against the Golden State Warriors. Howard entered the game making 42 percent of his free throws for the season and just below 60 percent for his career. The Warriors hacked Howard intentionally throughout the game, and he broke Wilt Chamberlain's regular-season record of 34 set in 1962. Howard made 21 of the 39 attempts, finishing with 45 points and 23 rebounds in the Magic's 117–109 victory.[43] On January 24, 2012, Howard became the Magic's all-time scoring leader.[44]
On March 15, 2012, on the day of the trading deadline for the 2011–12 NBA season, Howard waived his right to opt out of his contract at the end of the season and committed to stay with the Magic through the 2012–13 season. He had previously asked to be traded to the New Jersey Nets. Had he not signed the amendment, the Magic were prepared to trade him to avoid losing him as a free agent.[45] On April 5, Van Gundy said that he had been informed by management that Howard wanted him fired. During the interview, the center walked up and hugged his coach, unaware that Van Gundy had confirmed a report that Howard denied.[46][47] Van Gundy was let go after the season.[48]
On April 19, 2012, Howard's agent said that Howard would undergo surgery to repair a herniated disk in his back and would miss the rest of the 2011–12 season, as well as the 2012 Summer Olympics in London.[49] During the offseason, Howard again requested a trade to the Nets, who had relocated to Brooklyn. He intended to become a free agent at the end of the 2012–13 season if he was not traded to Brooklyn.[50][51]
On August 10, 2012, Howard was traded from Orlando to the Los Angeles Lakers in a deal that also involved the Philadelphia 76ers and the Denver Nuggets. Howard took six months off from basketball after his April back surgery, and only had the combined four weeks of training camp and preseason to prepare for the season.[52][53] Still working himself into shape, Howard paced himself throughout the season on both offense and defense.[53] On January 4, 2013, Howard injured his right shoulder in the second half of the Lakers' 107–102 loss to the
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The game was a major success,[1] resulting in several follow-ups for subsequent game consoles. The NES original has had an extensive cult following across the decades,[2] with widely covered tournaments as the game modification community provides annual roster updates. It has been variously named as one of the best NES games, one of the best sports games, and one of the most influential video games of all time.
With Tecmo Bowl for NES in 1989, Tecmo had procured an official license from the National Football League Players Association, providing twelve teams and a truncated roster. The full NFL team license was unavailable because of the exclusive license held for another NES game, NFL published by LJN.[3] The success of Tecmo Bowl was followed by the release of Tecmo Super Bowl in 1991 in North America and Japan,[4] for which Tecmo acquired both sets of the NFL/NFLPA licenses, making it the first and only NES game to feature both real NFL teams and players. Although the game was released in late 1991, all team rosters and player attributes are from the prior 1990–91 NFL season, so it contains no rookies taken in the 1991 NFL draft and no player team changes executed before the start of the 1991 season.
Tecmo Super Bowl surpasses its predecessor with the complete 1991 league of 28 teams,[5][6] expanded rosters, expanded playbooks, and statistical tracking including NFL records. Jim Kelly, Randall Cunningham, and Bernie Kosar are represented by generic names of QB Bills, QB Eagles, and QB Browns, respectively, because the players were not members of the NFLPA's marketing contract.[7] This gameplay foundation would be expanded upon during the course of the series' run.
In the United States, Tecmo Super Bowl topped Babbage's NES sales charts for three months in 1992, from October to December.[11][12][13] At a retail price of $54.99 (equivalent to $119 in 2023), it was the most expensive NES game released to date.[14]
In 1997, Electronic Gaming Monthly and IGN each named Tecmo Super Bowl as one of the top 100 video games of all time.[15][1]IGN ranked Tecmo Super Bowl number 53 in its top 100 NES games.[16]GamesRadar ranked it number 22 in its list of the best NES games, noting that it may be the only football game from the NES still widely played.[17]PC Magazine ranked the game number 10 in its list of the ten most-influential video games of all time.[18]ESPN named Tecmo Super Bowl the greatest sports video game of all time.[19]
Tecmo produced several direct sequels to Tecmo Super Bowl, and other games originating with the Tecmo Bowl engine. 16-bit versions of Tecmo Super Bowl for the Super NES and Genesis were released in 1993 (reflecting the rosters and attributes for that season), which fixed many bugs and added some new features. New features include these: improved game graphics and sound; official NFL team logos in the end zones; user-controlled touchbacks; the ability to control a player to attempt a punt block; the in-game option to change plays in a team's playbook during games; a running back "dive play" option; a designated return team that includes defensive backs; statistical achievements during games; and three weather conditions (sunny, rain and snow), which can occur randomly in Season mode. Accelerated fifteen-minute and ten-minute quarters can only be used for Exhibition and Pro Bowl games. The game can play three consecutive seasons (1991–1993). Sequels to these versions, Tecmo Super Bowl II: Special Edition and Tecmo Super Bowl III: Final Edition, were released in subsequent years for the Super NES and Genesis. These were followed by Tecmo Super Bowl for the PlayStation in 1996.
Tecmo Super Bowl for the PlayStation sports new features such as a new player editor which can make unlimited amounts of unrestricted trades, change jersey numbers, edit player attributes, edit names, and swap player portraits. It has a play-by-play announcer voice. Offenses can pick a formation before selecting a particular play. The game has alternate camera angles, instant replay, and the option to adjust AI difficulty in regular season games. This is the last entry in the series to have the NFL and NFLPA licenses, and reflected the rosters and attributes of the 1996 season.
Since the advent of modern console emulation on computers, Tecmo Super Bowl is one of the most modified NES games. This contributes greatly to its cult following as it is constantly updated with rosters for college and professional football. Numerous websites are dedicated to pickup games, online leagues, and message boards for the original game and its mods.[2] In 2016, popularity spiked with 26 national tournaments,[23] Tecmo Madison XIII's livestream having 161,076 viewers,[24] and ESPN.com providing coverage.[25][26]
An episode of NFL Films Presents documents the video game and its cult following. Centering on the annual world championship tournament in Madison, Wisconsin,[27] the episode includes interviews with NFL greats such as Emmitt Smith and Christian Okoye[28] who are featured in the original game, and modern NFL players such as Philip Rivers who discuss their passion for the game.[29]
Tecmo Bowl is a central theme for two 2016 Kia Sorento commercials, starring Bo Jackson and playing off his ridiculously advantageous in-game characteristics. One features Brian Bosworth, who had been famously run over by Jackson during a Monday Night Football game in 1987 as he attempted to score a touchdown.[31]
^Plunkett, Judy A. (January 31, 1992). "Would-Be Buyers Frustrated over Super Bowl Video Game". The Miami Herald. p. 10A. ...a $54.99 cartridge—the most expensive ever offered for the Nintendo eight-bit system...