Star Wars: The Force Unleashed theme by YASAI
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Star Wars: The Force Unleashed | |
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Developer(s) | LucasArts[a] |
Publisher(s) | LucasArts[b] |
Director(s) | Haden Blackman |
Producer(s) |
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Designer(s) |
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Programmer(s) | Cédrick Collomb |
Artist(s) | Matt Omernick |
Writer(s) |
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Composer(s) | Mark Griskey |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player, multiplayer[c] |
Star Wars: The Force Unleashed is an action-adventure game developed and published by LucasArts, and part of The Force Unleashed multimedia project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.[1] The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles.[2] An Ultimate Sith Edition of the game, containing both new and previously released downloadable content, was released in November 2009,[3] and later ported to the macOS and Microsoft Windows. An enhanced remaster of the Wii version, developed by Aspyr, was released on Nintendo Switch on April 20, 2022.[4]
The project bridges the first two Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the original trilogy. The game introduces a new protagonist named "Starkiller", a powerful Force user trained as Darth Vader's secret apprentice, who is tasked with hunting down Jedi survivors of the Great Jedi Purge while trying to keep his existence a secret. However, after he is tasked with planting the seeds of what would become the Rebel Alliance, which Vader plans to take advantage of to overthrow the Emperor, Starkiller begins to question his own morality and to slowly redeem himself. Following The Walt Disney Company's acquisition of Lucasfilm in 2012, the game became part of the non-canonical Star Wars Expanded Universe (also known as Star Wars Legends), and an alternative origin for the Rebel Alliance and the Galactic Civil War was given in other forms of Star Wars media, such as Star Wars Rebels.
Star Wars: The Force Unleashed received generally positive reviews from critics, with praise for its story, voice acting, physics, art and soundtrack, but criticism for its linear gameplay and technical issues. The game was a bestseller in the United States and Australia, with over one million copies sold its debut month. As of February 2010[update], the game had sold over seven million copies, and was the fastest-selling Star Wars video game of its time.[5] A sequel, Star Wars: The Force Unleashed II, was released in October 2010.[6]
Gameplay[edit]
The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber.[7] Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push.[7] The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers.[7] Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.[8] The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility.[9] Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach.[9] The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character.[10] Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage.[11] The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments.[10] Players must also carefully manage their automatically-regenerating Force energy when using exceptionally strong Force abilities, as overuse of them can drop the Force meter below zero to a negative level, incurring Force debt that disables all Force powers for a period of time until the auto-regeneration removes the debt; the more Force debt incurred, the longer the player will be without Force abilities.
Version differences[edit]
The Force Unleashed has different features across platforms. The PlayStation 3 and Xbox 360 versions, powered by the Ronin engine, utilize high-definition graphics and advanced dynamic destruction effects. These versions also support downloadable content in the form of two expansions that expand upon the game's plot.[citation needed] The Nintendo versions use motion controls to implement Starkiller's attacks, with the Wii version using the Wii Remote to execute lightsaber attacks and the Nunchuk to wield Force powers,[12] while the Nintendo DS version utilizes the touchscreen to execute attacks, where single actions can be executed by tapping a certain region of the screen (with each region corresponding to a particular action, such as jumping or Force pushing), while more advanced attacks can be performed by dragging the stylus across neighboring regions of the screen.[13]
The PlayStation 2 and PlayStation Portable versions are identical in content to the Wii version, which is different than the PS3 and Xbox 360 version. Since these versions don't support or use downloadable content, they exclusively intersperse certain levels with three of the five Jedi trials that Starkiller completes at the Jedi temple in Coruscant to further hone his abilities, which are all included in a DLC pack for the PS3 and Xbox 360 versions.[14] The PSP version also exclusively features five additional "historical" bonus levels that re-enact pivotal scenes and duels throughout the Star Wars saga,[15] as well as special scenarios that can be played with as different Star Wars characters who have the same abilities in the standard single-player mode. The Nintendo DS version utilizes 3-D graphics like all other major versions, but lacks voice acting.
The Wii and handheld versions support multiplayer. Two players duel against each other as famous Jedi and Sith in the Star Wars saga in the Wii version,[12] while the handheld versions utilize wireless multiplayer for a four-player battle mode.[16][15]
The Switch version is a port of the Wii version, with an option to use button controls instead of motion controls. These optional motion controls are available in both the Single Player and Dual Modes. The Nintendo Switch Pro Controller is also supported.
Plot[edit]
Shortly into the Galactic Empire's rule, Imperial spies locate a Jedi survivor of the Great Purge named Kento Marek on Kashyyyk. Darth Vader arrives as the planet is invaded and eliminates any Wookie resistance between him and the fugitive Jedi. Reaching Kento's home,[17][18] Vader easily defeats him in a lightsaber duel but senses someone far more powerful nearby. Initially believing it to be Kento's Jedi Master, Vader prepares to execute the defiant Jedi until his lightsaber is suddenly force pulled from his hand by Kento's son Galen. Sensing the boy's strong connection to the Force, Vader proceeds to kill Kento and an Imperial squadron after they try to execute Galen and secretly takes him as his apprentice with only a select few knowing of his existence.
Years later, an adult Galen (given the alias "Starkiller") completes his Sith training. He's sent by Vader to eliminate several Jedi survivors across the galaxy in preparation for assassinating the Emperor so that the duo can rule the galaxy together. Starkiller travels aboard his personal ship, the Rogue Shadow, alongside training droid PROXY (who is programmed to try and kill Starkiller) and Imperial pilot Juno Eclipse.[19] Starkiller's targets include Rahm Kota, a Clone Wars veteran and leader of a militia;[d] Kazdan Paratus, insane after years of isolation on Raxus Prime;[e] and Shaak Ti, who's hiding on Felucia. Two of these three Jedi masters, Kota and Ti, inform Starkiller that they have foreseen that soon Vader will no longer be his master before he finishes them. After the latter's death, Starkiller returns to Vader once more, but the Emperor arrives, his spies having uncovered Starkiller's existence. To prove his loyalty to the Emperor, Vader appears to kill his apprentice by stabbing him and hurling him through space.
Unbeknownst to the Emperor, Vader has Starkiller recovered and resuscitated. Vader sends Starkiller to foster a rebellion among the Empire's enemies, hoping to distract the Emperor's spies for Vader to overthrow him. Starkiller rescues Juno, who had been arrested and branded a traitor to the Empire, and escapes with her and PROXY. Looking for allies to aid his mission, Starkiller finds an alive Kota on Cloud City, rendered blind from Starkiller's earlier victory over him and reduced to alcoholism, and rescues him from Imperial forces.
The group travels to Kashyyyk to locate Kota's contact, senator Bail Organa. Starkiller discovers his old home and meets his father's spirit, who expresses remorse for Starkiller's upbringing under Vader.[f] To gain Bail's trust, Starkiller rescues his captive daughter Princess Leia Organa, and liberates the enslaved Wookiees at her request. Starkiller learns from Kota that Bail went missing on Felucia, after searching for Shaak Ti in the hope that she would rescue Leia. Starkiller travels to Felucia to find Bail, discovering that he'd been captured by Shaak Ti's former apprentice Maris Brood, who succumbed to the Dark Side after her master's death. Starkiller defeats Brood but spares her life, and convinces Bail to join the rebellion.
To convince more dissidents to do the same, Vader suggests that Starkiller attack a Star Destroyer facility on Raxus Prime to show that the Empire is vulnerable. Juno learns that Starkiller is still serving Vader and chastises him, but agrees to keep silent. On Raxus Prime, Starkiller is attacked by PROXY, who attempts to fulfill his programming by killing him, but Starkiller defeats him, destroys the facility, and pulls a falling Star Destroyer out of the sky using the Force.[g] Bail meets with fellow senators Mon Mothma and Garm Bel Iblis on Corellia to formally organize a rebellion, only for Vader to arrive and arrest them and Kota. After overpowering Starkiller, Vader reveals that he was merely a tool to lure out the Empire's enemies, and had never intended to use him to overthrow the Emperor. Starkiller escapes after PROXY sacrifices himself by attacking Vader.
Juno rescues Starkiller, who uses the Force to see that Kota and the senators are being held on the Death Star. After Juno kisses him and he bids farewell, Starkiller battles his way through the station to reach the Emperor's throne room. Vader confronts him, but Starkiller defeats his former master and faces the Emperor, who tries to goad him into killing Vader so Starkiller can take his place. Kota tries to attack the Emperor, but is subdued with Force lightning. At this point, the player must choose between saving Kota (Light Side) or killing Vader (Dark Side).
- If the player chooses the Light Side, Starkiller defeats the Emperor, but spares him at Kota's urging. The Emperor unleashes Force lightning at Kota, but Starkiller absorbs it, sacrificing himself to allow Kota and the senators to escape on the Rogue Shadow. The Emperor and Vader become concerned that Starkiller has become a martyr to inspire the newly-formed Rebel Alliance. On Kashyyyk, the senators proceed with the rebellion and Leia chooses Starkiller's family crest as their symbol. Kota tells Juno that among Starkiller's dark thoughts, Juno herself was one bright spot that he held onto right until his death.[20]
- If the player chooses the Dark Side, Starkiller kills Vader and is congratulated by the Emperor, who commands him to kill Kota to sever his ties to the Jedi and become a Sith Lord. Starkiller instead attacks the Emperor, who foils his attempt and then crushes him with the Rogue Shadow, severely injuring Starkiller and killing Juno, Kota, and the senators. Starkiller later awakens to find his body being grafted with armor to continue serving the Emperor, though he assures Starkiller that he'll be replaced once he finds a new apprentice just as Vader before him.
Downloadable content[edit]
Three downloadable content (DLC) levels for the game were released for the PS3, Xbox 360 and computer versions of the game. The first one is set during the events of the main story and explores more of Starkiller's background,[21] while the second and third ones expand upon the non-canonical Dark Side ending of the game, taking place in their own alternate timeline.[22][23] All three DLC packs are included on-disc in the Ultimate Sith Edition for all abovementioned three platforms.
The Coruscant DLC depicts Starkiller, at some point before traveling to Kashyyyk, deciding to visit the abandoned Jedi Temple to learn more about his identity and connection to the Force. After fighting his way past the Imperial security forces, he reaches the old Council Chambers, where he meets Kento Marek's spirit who tells him that he needs to pass three Jedi trials. Upon doing so, Starkiller is faced with a mysterious Sith warrior, revealed to be a dark reflection of himself created by his own fear. Following his defeat, Starkiller finds a holocron left by Marek, who reveals himself as his father and implores him to return to the light side. Starkiller then returns to the Rogue Shadow to resume his current mission.
The Tatooine and Hoth DLC's are set during alternate depictions of A New Hope and The Empire Strikes Back, respectively, and present Starkiller as the Emperor's trusted assassin, referred to as "Lord Starkiller".
In the Tatooine DLC, he's tasked with retrieving the Death Star plans stolen by the Rebel Alliance, which have been tracked to Tatooine. He visits Jabba the Hutt, who has knowledge on the plans' whereabouts, revealing that they're in the possession of two droids at Mos Eisley. When Starkiller refuses to work for him, Jabba attempts to have Starkiller eaten by his rancor. Killing the beast, Starkiller escapes from Jabba's palace after massacring Jabba's mercenaries, including Boba Fett. At Mos Eisley, Starkiller kills Jedi Master Obi-Wan Kenobi after a duel which allows the droids to board the Millennium Falcon, though Starkiller manages to place a tracking device on the ship before it takes off.
In the Hoth DLC, Starkiller partakes in the Battle of Hoth, where the Empire attacks the weakened Rebel Alliance base. During the battle, Starkiller infiltrates the base with orders to capture Luke Skywalker, who had begun training as a Jedi. Starkiller finds and defeats Skywalker in the base's hangar, severing his right hand. When the Falcon tries to take off, Starkiller seizes the ship with the Force while goading Skywalker to give into the Dark Side to rescue his friends. Skywalker attacks Starkiller with Force lightning, causing him to let go of the ship and congratulate Skywalker for embracing the Dark Side, planning to make him his apprentice the same way that Vader did to him.
Cast and characters[edit]
- Sam Witwer as Galen Marek / Starkiller — The forbidden child of a Jedi, Starkiller was adopted by his father's killer, Darth Vader, who, aware of his strong connection to the Force, raised him to be his secret apprentice. Once his training is complete, Starkiller is dispatched by his master to kill several prominent Jedi who survived the Great Jedi Purge.[24][25] Although initially acting as a villain, Starkiller is "really just [a] damaged kid."[26] Developers decided not to give Starkiller a name in the game, but the novelization reveals his real name as "Galen Marek".[27][28] Although Starkiller starts as Vader's apprentice, a focus of the game is to allow the character to evolve into "something more heroic, something greater."[25] Audio director David Collins saw a resemblance between Starkiller concept art and his friend, Witwer; Collins asked for Witwer's headshot and an audition reel, and a few weeks later Witwer sat for a 45-minute audition.[29] Witwer secured the role by demonstrating to developers his deep understanding of the character;[30] in portraying Starkiller, Witwer brought many new ideas about the character and imbued him with a sense of humanity.[26] Developers tried not to make Starkiller so evil that players would have difficulty connecting to him, aiming to strike a balance between loyalty to his master and his growing sense of disillusionment with the Empire.[26] The character's name is an homage to "Anakin Starkiller," the original name of the character that eventually became Luke Skywalker.[31][32]
- Matt Sloan as Darth Vader — A powerful Dark Lord of the Sith, high-ranking enforcer of the Empire, and Starkiller's master, who discovers Starkiller as a child and trains him.[25] In training Starkiller by having him hunt the few remaining Jedi survivors, Vader intends to prepare him to overthrow the Emperor, although there are "twists and turns" in this scheme.[25] The events depicted in The Force Unleashed are pivotal to Darth Vader's history and development, depicting him as being largely responsible for the events leading to the Galactic Civil War, depicted in the original Star Wars trilogy.[33]
- Nathalie Cox as Juno Eclipse — Rogue Shadow’s pilot and Starkiller's love interest.[34][35] Eclipse was not originally part of the game; early concepts had the apprentice as an older character who develops a connection with a young Princess Leia.[36] Star Wars creator George Lucas, uncomfortable with this idea, encouraged the developers to create a love interest.[36] The apprentice, who has had limited interaction with women when the game begins, does not at first know how to act around her.[36] Her introduction early in the game allows the relationship with Starkiller to develop, and her inclusion helps "recapture that rich ensemble feel of the original Star Wars".[36] According to Sean Williams, who wrote the novelization, the romantic storyline is the key to The Force Unleashed.[33] The name "Juno Eclipse" was originally proposed as a name for the character eventually called "Asajj Ventress" — it was ultimately rejected as insufficiently villainous.[36] The Force Unleashed project lead Haden Blackman brought the name back for the mythic quality of the name "Juno" and the duality suggested by an "eclipse."[36] Cox, in addition to strongly resembling the character's concept art, had "integrity and poise" appropriate to Juno Eclipse that helped the actor secure the role.[30]
- Cully Fredricksen as General Rahm Kota — A Jedi Master and Clone Wars veteran who provides Starkiller with additional insight into the Force and helps connect him to his Jedi heritage.[35] Developers realized early that Starkiller would require insight into the Force from someone other than Darth Vader; after rejecting the idea of this coming from the spirit of Qui-Gon Jinn or some version of Darth Plagueis, they decided to fill this role with one of Starkiller's Jedi opponents.[36] The character was conceived as a "tough-as-nails" contrast to the more traditional image of a Jedi represented by Jinn and Obi-Wan Kenobi.[36] Senior concept artist Amy Beth Christianson drew upon samurai influences for Kota's appearance.[26][36] The character changed little after being conceived; Fredricksen's own traits made the character tougher.[36] Fredricksen was the first actor cast for the project.[30]
- Adrienne Wilkinson as Maris Brood — A Zabrak survivor of the Jedi Purge and Shaak Ti's apprentice.[36] After her master's death at Starkiller's hands, Brood falls to the dark side and uses Felucia's inhabitants to wage war on the Imperial forces trying to occupy the planet. The character was originally conceived as a pirate captain, and Christianson's early art included Brood's distinctive lightsaber tonfas.[36] Wilkinson brought strength to her performance, leading to an expansion of the role with more dialogue.[36]
- David W. Collins as PROXY — Starkiller's droid sidekick, designed to constantly test his lightsaber and Force abilities, as well as deliver important messages through holographic projection.[25] Collins said PROXY has C-3PO's innocence but also is "really dangerous."[25] The companion trade paperback describes the conflict between PROXY's primary programming to kill Starkiller and its self-imposed desire to help him;[37] PROXY is eager to please Starkiller, but does not know how dangerous it can be or that there is a conflict between its programming and Starkiller's wishes.[26] Trying to avoid having PROXY's dialogue become too reminiscent of either C-3PO or the villainous HK-47 of Knights of the Old Republic, developers focused on PROXY's friendly naïvety.[26]
- Jimmy Smits as Bail Organa — Smits voices the character he played in the prequels trilogy: a Galactic Senator from Alderaan and Princess Leia's adoptive father who becomes a founding member of the Rebel Alliance.[38]
- Sam Witwer as Emperor Palpatine
- Tom Kane as Kento Marek / Captain Ozzik Sturn
- Larry Drake as Kazdan Paratus
- Susan Eisenberg as Shaak Ti
- Catherine Taber as Princess Leia Organa
- David W. Collins as Jabba the Hutt
- Dee Bradley Baker as Boba Fett
- Rob Rackstraw as Obi-Wan Kenobi
- Lloyd Floyd as Luke Skywalker
Development[edit]
Concept[edit]
Game planning began in summer 2004.[40] Initially, about six developers started with a "clean slate" to conceptualize a new Star Wars game; the small group of engineers, artists, and designers spent more than a year brainstorming ideas for what might make a good game.[41] Over 100 initial concepts were whittled down to 20 to 25 that included making the game the third entry in the Knights of the Old Republic series or having the protagonist be a Wookiee "superhero", Darth Maul, a bounty hunter, a smuggler, a mercenary or the last member of the Skywalker family living 500 years after the events of Return of the Jedi.[9][42][43][44] The decision to focus on the largely unexplored period between Revenge of the Sith and A New Hope helped energize the design team.[41] Consumer feedback helped the developers narrow in on seven concepts, and elements from those seven went into The Force Unleashed's overall concept.[9]
Production was greatly aided by concept art, which was intended to visually bridge the two Star Wars trilogies, convey the impression of a "lived-in" universe, show how the galaxy changes under Imperial rule, and to seem familiar yet new.[26][40] An off-hand comment about the Force in the game being powerful enough "to pull a Star Destroyer out of the sky" inspired an image by senior concept artist Amy Beth Christenson that became an important part of the developers' idea pitches and evolved into a major moment in the game.[26] These illustrations also inspired the creation of dozens of simple, three-dimensional animations.[40] Eventually, a one-minute previsualization video highlighting the idea of "kicking someone's ass with the Force" helped convince the designers that The Force Unleashed would be "a great game";[40][45] George Lucas, upon seeing the one-minute video, told the designers to "go make that game".[45] Once the concept was solidified, the development team grew from ten to twenty people.[46] The idea of "reimagining" the Force as "amped up" in The Force Unleashed aligned with LucasArts' overall goal of harnessing the power of the latest video game consoles to "dramatically" change gaming, specifically through the use of simulation-based gameplay.[41]
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I hear a new apprentice you have, Emperor, or should I call you Darth Sidious?