Asse (formerly spelt "Assche") was probably inhabited by the Celtic tribe of the Nervii. The name itself probably comes from a pre-Celtic word meaning "water" (cf Esch-, Es- and Axe- prefixes elsewhere in Europe). It was probably inhabited from an early date; stone tools have been found in various locations. The fertility of the soil and the relief which rises above the wetter plains of present-day Flanders would also suggest that his would have been an early area of settlement.
From the middle of the first century, a Roman military road connected it to the capital of the Roman province of Nervii in Bavay (Bagacum Nerviorum). It continued northwards as far as the naval port at present-day Rumst, with various side roads to the East and West. It is possible that there was a Roman military camp to the south west of the present town centre in what is now known as "borgstad", though its role has not been clearly proven.[citation needed]
What is sure is that Asse grew to be a substantial settlement or vicus at an, at least locally, important road junction. Though no Roman buildings are extant there have been frequent archaeological finds including in 2007 a pottery and in 2008 a section of a (perhaps intra-urban) Roman road.[citation needed] It is possible that there was local cult of Epona as a large number of clayhorsefigurines, presumably votive offerings, have been found.
It is presumed that the Germanic language, which evolved into present-day Dutch, was introduced during the Frankish invasions in the late fourth and fifth centuries. Place-name study would at least suggest that but there are no extant written sources.[citation needed]
During the Carolingian period Asse was part of the region (gouw) of Brabant. During the period of the Viking invasions it would seem that there was a relatively important fortified site (see the Vita Berlindis) in Asse. From 1085 or 1086 Asse was part of the Duchy of Brabant under the Dukes of Leuven. The local vassal of the Duke was known as the "Heer van Asse" (i.e. the Lord of Asse) who was the Duke's hereditary standard bearer.
Asse was situated on the cross roads of both north–south as well as east–west trade routes, having a fertile, easily cultivated and well-drained soil. It therefore grew to be a regionally important centre and a relatively important military-strategic one. Asse has often been the subject of military campaigns and has been recorded as having been burnt down several times.[citation needed]
The St Martins church gained some local fame as a centre of pilgrimage connected to the miraculous blossoming of a tree in which a Host had been hidden and the equally miraculous appearance of a cross – the Miracles of the Holy Cross. During this period much of the power was inherited by the descendants of John II of Cottereau, Lord of Assche, he placed some important coloured windows[2] in the church and was buried there. His descendants today still are family of the current Marquess of Assche.
In continuation of its role as seat of an important judicial court under the Ancien Régime, Asse was made capital of a canton during the French Revolutionary and Napoleonic Period.[citation needed]
Lacking any mineral resources, and being far from any navigable watercourses and being in close proximity to other larger centres such as Aalst, Dendermonde and Brussels, Asse never developed into an important commercial, political or industrial centre but remained a locally important market town. There was some brewing and marketing of the local hop production.[citation needed]
The team has twice advanced to the Stanley Cup Finals, losing to the Philadelphia Flyers in 1975 and to the Dallas Stars in 1999. The Sabres, along with the Canucks, are the oldest active NHL franchises to have never won the Stanley Cup.[4] The Sabres have the longest active playoff drought in the NHL and professional sports, at 13 seasons, which stands as an NHL record.[5]
Wanting a name other than "bison" (a generic stock name used by Buffalo sports teams for decades), the Knoxes commissioned a name-the-team contest. With names like "Mugwumps", "Buzzing Bees" and "Flying Zeppelins" being entered,[7] the winning choice, "Sabres", was chosen because Seymour Knox felt a sabre was a weapon carried by a leader, and could be effective on both offense and defense.[A][B] The Knoxes tried twice before to get an NHL team, first when the NHL expanded in 1967, and again when they attempted to purchase the Oakland Seals with the intent of moving them to Buffalo. Their first attempt was thwarted when Pittsburgh Steelers owner Art Rooney persuaded his horse racing friends James and Bruce Norris to select Pittsburgh over Buffalo,[9] while the second attempt was due to the NHL not wanting an expansion market to give up on a team so soon, nor isolate the Los Angeles Kings (the only NHL team other than the Seals west of St. Louis at the time) from the rest of the NHL entirely. At the time of their creation, the Sabres exercised their option to create their own AHL farm team, the Cincinnati Swords. Former Toronto Maple Leafs general manager and head coach Punch Imlach was hired in the same capacity with the Sabres.
The year the Sabres debuted (1970) was an important year for major league sports in Buffalo. In addition to the Sabres' debut, the Buffalo Billsofficially joined the National Football League, and the National Basketball Association's Buffalo Braves also began to play, sharing Memorial Auditorium with the Sabres. The city of Buffalo went from having no teams in the established major professional sports leagues to three in one off-season, a situation that proved to be unsustainable. Between the Braves and the Sabres, the Sabres would prove to be by far the more successful of the two; Paul Snyder, the nouveau riche Braves owner, publicly feuded with the old money Knoxes and the local college basketball scene, eventually losing those feuds and being forced to sell his team in 1976. Subsequent owners of the Braves, in a series of convoluted transactions tied to the ABA–NBA merger, moved the team out of Buffalo.
When the Sabres debuted as an expansion team, they took the ice to Aram Khachaturian's Armenian war dance, "Sabre Dance".[10] The music has been associated with the team as an unofficial anthem ever since.[11] It is often played between periods and after goals.
The consensus was that the first pick in the 1970 NHL Amateur Draft would be junior phenomenon Gilbert Perreault. Either the Sabres or the Canucks would get the first pick, to be determined with the spin of a wheel of fortune. Perreault was available to the Sabres and Canucks as this was the first year the Montreal Canadiens did not have a priority right to draft Quebec-born junior players.
The Canucks were allocated numbers 1–10 on the wheel, while the Sabres had 11–20. When league president Clarence Campbell spun the wheel, he initially thought the pointer landed on one. While Campbell was congratulating the Vancouver delegation, Imlach asked Campbell to check again. As it turned out, the pointer was on 11, effectively handing Perreault to the Sabres.[12] Perreault scored 38 goals in his rookie season of 1970–71, at the time a record for most goals scored by a NHL rookie, and he received the Calder Memorial Trophy as the NHL's rookie of the year. Despite Perreault's play, the Sabres finished well out of playoff contention.
In the team's second season, 1971–72, rookie Rick Martin, drafted fifth overall by Buffalo in 1971, and Rene Robert, acquired in a late-season trade from the Pittsburgh Penguins, joined Perreault and would become one of the league's top forward lines in the 1970s. Martin broke Perreault's record at once with 44 rookie goals. They were nicknamed "The French Connection" after the movie of the same name and in homage to their French-Canadian roots. The Sabres made the playoffs for the first time in 1972–73, just the team's third year in the league, but lost in the quarterfinals in six games to the eventual Stanley Cup champion Montreal Canadiens.
After a subpar year in 1974 that saw them miss the playoffs (as well as aging defenseman Tim Horton's death in a DUI-induced car accident), the Sabres tied for the best record in the NHL in the 1974–75 regular season. Buffalo advanced to the Stanley Cup Finals for the first time in team history to play against the rough Philadelphia Flyers (who had been recently nicknamed the "Broad Street Bullies"), a series which included the legendary Fog Game (Game 3 of the series). Due to unusual heat in Buffalo in May 1975 and the lack of air conditioning in the Buffalo Memorial Auditorium, parts of the game were played in heavy fog that made players, officials, and the puck invisible to many spectators. During a face-off and through the fog, Sabres center Jim Lorentz spotted a bat flying across the rink, swung at it with his stick, killing it. It was the only time that any player killed an animal during an NHL game. The Sabres won that game thanks to Rene Robert's goal in overtime. However, Philadelphia would wind up taking the Stanley Cup in six games, winning the series 4–2.
The French Connection, joined by 50–goal scorer Danny Gare, continued to score prolifically for the Sabres in 1975–76, but the team lost in the quarterfinals to the New York Islanders. The Sabres had success through the late 1970s behind Gare and the French Connection (Perreault, Martin and Robert), but they were unable to return to the Finals despite a Wales Conference championship in 1980 and being the first team to beat the Soviet Olympic Team when they toured the United States. The French Connection era ended with Robert's trade to the Colorado Rockies in 1979 and Martin's trade to the Los Angeles Kings in 1981, by which time Martin's career was essentially finished as the result of a devastating knee injury in 1980. All three players have had their sweater numbers (11, 7 and 14, respectively) retired and a statue erected in their honor at KeyBank Center in 2012.
In 1981–82, the NHL realigned its conferences and adopted an intra-divisional playoff format for the first two rounds. It was the beginning of an era in which the Sabres would finish in the middle of the Adams Division standings with regularity, and then face the near-certainty of having to get past either the Boston Bruins or Canadiens to make it to the conference finals. Aside from first-round victories over Montreal in 1982–83 and Boston in 1992–93, the era saw the Sabres lose to division rivals Boston, the Quebec Nordiques and Montreal in the Adams Division semi-finals (first round) a combined eight times, and miss the playoffs altogether in 1985–86 and 1986–87—only third and fourth times out of the playoffs in franchise history. Perrault reached the 500-goal mark in the 1985–86 season and retired after playing 20 games in 1986–87, 17 years after joining the Sabres as their first draft pick.
The Sabres drafted Pierre Turgeon with the first pick in the 1987 NHL Entry Draft, and he quickly made an impact with the team. During his rookie season in 1987–88, he helped the Sabres reach the playoffs for the first time in three years. He was joined in 1989 by Alexander Mogilny, who with the help of Sabres officials became the first Soviet player to defect to the NHL, and cleared the way for all other Russian players to follow. In the 1989–90 season, the Sabres would improve to finish with 98 points—third-best in the NHL—but the playoff futility continued with a first-round loss to Montreal. The Sabres traded Turgeon to the New York Islanders in 1991 as part of a blockbuster seven-player trade that brought Pat LaFontaine to Buffalo.
In 1992–93, goaltender Dominik Hasek joined the team in a trade from the Chicago Blackhawks. In the 1993 playoffs, the Sabres upset the Bruins in a four-game sweep in the Adams Division semi-finals, their first playoff series victory in ten years. Brad May's series-winning goal in overtime of Game 4 in Buffalo was made famous by Rick Jeanneret's "May Day!" call. However, the eventual Stanley Cup champion Montreal Canadiens swept the Sabres in the division final, with the Sabres losing all four games by a 4–3 score (the last three games in overtime).
With the NHL adopting a conference playoff format for the 1993–94 season, the Sabres faced the New Jersey Devils in the Eastern Conference playoffs' first round. Despite Hasek winning a 1–0 (quadruple overtime) goaltending duel with the Devils' Martin Brodeur in Game 6—the Sabres' longest game ever, which went into quadruple overtime—Buffalo would lose the series in seven games. Another first-round playoff loss to the Philadelphia Flyers in the lockout-shortened 1994–95 season was followed by a fifth-place finish in the Northeast Division in 1995–96, as the team missed the playoffs for the first time in nine years. It was the first season under head coach Ted Nolan and the last for the Sabres at Buffalo Memorial Auditorium. Nolan brought an exciting brand of hockey to Buffalo. During his coaching tenure, Buffalo was referred to as the "hardest-working team in hockey".[13] This season also featured the debut of "walk-on" veteran Randy Burridge, who earned a spot on the roster after he attended training camp on a try-out basis. He scored 25 goals that season and was second in team scoring to Pat LaFontaine. Burridge also earned the Tim Horton Award for being the unsung hero and was voted team Most Valuable Player.
The final game in Memorial Auditorium was played on April 14, 1996, a 4–1 victory over the Hartford Whalers. Sabres principal owner Seymour Knox died a month later, on May 22, 1996.
Ted Nolan and the Sabres rebounded in 1996–97, their first at Marine Midland Arena, by winning their first division title in 16 years, with Nolan winning the Jack Adams Award as the NHL's top coach, Dominik Hasek winning both the Hart and Vezina Trophies (the first goaltender to do so since Montreal's Jacques Plante in 1962), Michael Peca taking home the Frank J. Selke Trophy as the best defensive forward in the NHL and general manager John Muckler honored as Executive of the Year.
However, the regular season success was overshadowed by what had taken place during the playoffs. Tensions between Nolan and Hasek had been high for most of the season. After being scored upon in Game 3 of the first round against the Ottawa Senators, Hasek left the game, forcing backup Steve Shields to step in. Hasek claimed he felt his knee pop, and the team doctor pronounced him day-to-day. The Buffalo News columnist Jim Kelley wrote a column that night for the next day's newspaper that detailed the day's events, which irked Hasek. After the Senators won Game 5, Hasek came out of the Sabres' training room and attacked Kelley, tearing his shirt. Despite the fact Hasek issued an apology, things went downhill after the incident. Shields starred as the Sabres rallied to win the series against Ottawa. But before the next series against the Philadelphia Flyers, the NHL announced Hasek had been suspended for three games, with the Sabres informing the NHL Hasek was healthy (Hasek most likely would not have been suspended had he not been cleared to play). Set to return in Game 4 with the Sabres down by three games to none, Hasek told the Sabres' coaching staff he felt a twinge in his knee and left the ice after the pre-game skate. Shields turned in another season-saving performance as Buffalo staved off elimination with a win in overtime. Again before Game 5, Hasek declared himself unfit to play and Buffalo lost 6–3 and the series.
Team president Larry Quinn fired general manager John Muckler, who had a noted feud with Nolan. Hasek, who supported Muckler, openly told reporters at the NHL Awards Ceremony he did not respect Nolan, placing new general manager Darcy Regier in a tough position. He offered Nolan just a one-year contract for a reported $500,000. Nolan refused on the grounds his previous contract was for two years. Regier then pulled the contract off the table and did not offer another one, ending Nolan's tenure as Sabres coach. Nolan was offered several jobs from the Tampa Bay Lightning and New York Islanders, which he turned down, and was out of the NHL until June 2006 when he was named coach of the Islanders. Former Sabres captain Lindy Ruff was hired as head coach on July 21, 1997, agreeing to a three-year contract. The Sabres organization, after having their most successful season in nearly two decades, had fired both the reigning NHL Executive of the Year (Muckler) and Coach of the Year (Nolan).
During the 1997–98 season, the Sabres, which had lost $32 million over the previous three seasons and nearly missed payroll in December 1997,[14] were sold by Northrop Knox to John Rigas, owner of Adelphia Communications. Shortly thereafter, Quinn was dismissed and replaced by John Rigas' son, Timothy Rigas. Behind Hasek, left-winger Miroslav Satan (who led the team in scoring), right-winger Donald Audette, center Michael Peca and several role-playing journeymen including Matthew Barnaby, the Sabres reached the Eastern Conference Finals that season, but lost to the Washington Capitals in six games.
In 1998–99, Miroslav Satan scored 40 goals. The Sabres would add centers Stu Barnes from the Pittsburgh Penguins and Joe Juneau from the Capitals. Michal Grosek had the best season of his career, and the team finally returned to the Stanley Cup Finals, this time against the Presidents' Trophy winner, the Dallas Stars. In Game 6, Stars wingerBrett Hull's triple-overtime goal ended the series, and the Stars were awarded the Cup. In 1999, it was illegal to score a goal if an offensive player's skate entered the crease before the puck did. However, NHL officials maintained that Hull's two shots in the goal mouth constituted a single possession of the puck since the puck deflected off Hasek. The rule was changed for the following season, allowing players to be inside the goaltender's crease as long as they do not interfere with the goaltender.
The next year was a disappointing season. The team struggled in the regular season, due to injuries to Hasek as well as other tired and discouraged players. Doug Gilmour was acquired from the Chicago Blackhawks at the trade deadline and sparked the Sabres to a playoff berth. However, Gilmour was stricken by stomach flu during the postseason, and even Hasek's return could not prevent a first-round playoff series loss to the Philadelphia Flyers. Like the previous season, there would be an officiating controversy. In Game 2, Flyers left wing John LeClair put the puck in the net through a hole in the mesh. While replays appeared to show the puck entering through the "side" of the net, the goal was allowed to stand. The Flyers would win the game 2–1 and go on to win the series four games to one.
Captain Michael Peca sat out 2000–01 due to a contract dispute, and was later traded to the New York Islanders in June 2001 in exchange for Tim Connolly and Taylor Pyatt. Even so, the Sabres still defeated Philadelphia in six games in the first round of the playoffs (with a resounding 8–0 victory in the series-winning game). In the second round, they faced the underdog Pittsburgh Penguins, led by rejuvenated superstar Mario Lemieux and captain Jaromir Jagr, who had won his fifth Art Ross Trophy that season, losing on a seventh-game overtime goal scored by defenseman Darius Kasparaitis. After lengthy and failed negotiations with their star goaltender, the Sabres traded Hasek to the Detroit Red Wings in the summer of 2001, bringing a five-year era of playoff success to a close. Without Hasek and Peca, the Sabres missed the 2002 playoffs.
In May 2002, John Rigas and his sons were indicted for bank, wire and securities fraud for embezzling more than $2 billion from Adelphia. Rigas was later convicted and presently is appealing a sentence of 15 years in prison. The NHL took control of the team, though the Rigas family remained owners on paper. For a while, there were no interested buyers. After the two-year period of uncertainty, including rumors of relocating to another city or even straight out folding, the team was sold to a consortium led by Rochester, New York, billionaire and former New York gubernatorial candidate Tom Golisano and former Sabres president Larry Quinn, whose bid included no government funding. Golisano was introduced as team owner on March 19, 2003.
With the 2002–03 season having started under NHL control, general manager Darcy Regier could make only minimal moves. However, with the consultations of impending new ownership, the team began their rebuilding process around the March 2003 trade deadline by clearing out veteran players. The first to go was winger Rob Ray, who was sent to the Ottawa Senators. The team then sent center and team captain Stu Barnes to the Dallas Stars in exchange for young winger Michael Ryan and a draft pick.
A third deal sent center Chris Gratton to the Phoenix Coyotes with a draft pick for Daniel Briere and a draft pick, adding a player who would play a key role in the Sabres' resurgence in later years. The 2003–04 season saw the team emerge from its financial struggles and, though the Sabres narrowly missed the playoffs, the development of prominent young players. Although the 2004–05 NHL season was canceled due to a labor dispute, the league and the National Hockey League Players' Association (NHLPA) were able to agree on a new collective bargaining agreement in the summer of 2005, thus enabling NHL hockey to return for the 2005–06 season.
On January 19, 2005, the Sabres lost their main cable television broadcaster, as the Empire Sports Network (which had been on the air since 1991) ceased operations in a cost-cutting move during the Adelphia scandal and reorganization. (Like the Sabres, Empire had been owned by Adelphia prior to the NHL's seizure of the franchise.) Adelphia sold their rights to Sabres telecasts and for the 2005–06 campaign Madison Square Garden Network (MSG), a New York City-based channel which broadcasts New York Rangers, New York Islanders and New Jersey Devils games, took over the rights to broadcast Sabres games to television viewers in western New York, with the Sabres controlling all aspects of the broadcast. The agreement was later extended through 2017, then again through 2027.
In 2005–06, the Sabres took off, finishing with their best record in over 20 years and clinching their first playoff berth since the 2000–01 season. The team finished the regular season with 52 wins, surpassing the 50-win mark for the first time in franchise histor
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Although the series was planned for five seasons, it was abruptly cancelled after production had ended on its fourth season, ending the series on a cliffhanger. Co-producer Brian Henson later secured the rights to Farscape, paving the way for a three-hour miniseries to wrap up the cliffhanger, titled Farscape: The Peacekeeper Wars, which Henson directed. In 2007, it was announced that the creator was returning for a web-series[2] but production has been repeatedly delayed. A comic book miniseries was released in December 2008 that was in continuity with both the series and the hoped-for webisodes.
Farscape features a diverse ensemble of characters who are initially escaping from corrupt authorities in the form of a militaristic organization called the Peacekeepers. The protagonists live inside a large bio-mechanical ship called Moya which is a living entity. In the first episode, they are joined by the main character, John Crichton (Ben Browder), a modern-day American astronaut who accidentally flies into a wormhole near Earth during an experimental space flight. On the same day, another stranger is picked up by Moya: a Peacekeeper named Aeryn Sun (Claudia Black). Despite his best intentions, Crichton makes enemies, the primary one being Scorpius. There are a few standalone plots, and the show gradually unfolds progressive story arcs, beginning with their recapture by the Peacekeepers, followed by Crichton's search to find another wormhole back to Earth, and an eventual arms race for wormhole technology weapons. Secondary arcs explore the way in which the characters change due to their influences and adventures together, most notably Crichton and his obsession with wormhole technology, his relationship with Aeryn, and the neural clone of Scorpius in his brain that haunts him.
The series was originally conceived in the early 1990s by Rockne S. O'Bannon and Brian Henson under the title Space Chase.[3] The series is told in a serialized format, with each episode involving a self-contained story while contributing to a larger storyline. Nearly the entire cast originates from Australia and New Zealand, except for Ben Browder, who is an American actor.
Farscape's characters frequently make use of slang such as "frell", "dren" and "hezmana" as a substitute for English expletives.[4]
Farscape first ran on the Australian TV Channel Nine Network and the Canadian YTV channel, then in the US on the Sci-Fi Channel and on BBC Two in the United Kingdom. The series' original broadcast on Sci-Fi was noted for its erratic scheduling, with hiatuses lasting months often occurring mid-season. For example, the final four episodes of Season 1 aired beginning in January 2000, nearly four months after the broadcast of the preceding episode; the final four episodes of Season 3 were separated from the rest of the season by a gap of more than six months.[5]
Earth astronaut John Crichton is unexpectedly hurled to an unknown part of the Milky Way galaxy via a wormhole. He finds himself in the middle of an escape attempt by Moya, a living spaceship, from the militaristic Peacekeepers, who had been using it as a prison transport. In the chaos, he has an accidental collision with a Peacekeeper fighter which results in the death of its pilot. Crichton's ship and another Peacekeeper fighter are brought into Moya's hold. Although the escape is successful, the Peacekeeper Captain, Bialar Crais, fixates on Crichton as the murderer of the pilot—his brother—and begins a campaign to chase Crichton down.
The various crew have no common goal, each only wishing to go home. Unfortunately, to evade Crais' pursuit, they have to travel into the Uncharted Territories, and thus have no idea how to get home. The other crew also have little respect for Crichton, seeing him only as a "primitive hoo-man" who does not understand even the basic tenets of life in space.
Various episodes explore the characters' backstories. Aeryn, the fighter pilot, begins to learn that the Peacekeepers are not always as correct as she had believed. Zhaan is forced to bring up the dark side she had worked to suppress. D'Argo admits he was framed for his wife's murder and has no idea where his child is. Rygel confronts his former jail keeper and torturer. A new character joins the crew, Chiana, a teenage thief on the run from her own repressive culture. And Moya herself becomes pregnant after a Peacekeeper experiment is accidentally activated.
Meanwhile, Crichton continues to research the wormhole that brought him here. He is forced to sell what little progress he has made to an alien mechanic as payment for repairs on the Farscape module. He is also lured into a wormhole that seems to lead directly back to Earth, only to find the entire situation is a construct created by mysterious aliens called the Ancients, who are testing to see if Earth is suitable for colonization.
Towards the end of the season, Aeryn is injured and the crew is forced to go to a Peacekeeper base to seek medical help. Crichton disguises himself as a Peacekeeper to gain access, but the base's commander, Scorpius, instantly sees through the ruse and imprisons Crichton, calling Crais to come and get him. Under torture, Crichton discovers that the Ancients placed specialized knowledge of wormholes in his subconscious mind—knowledge that Scorpius is particularly eager to access. The other Moya crew launch a rescue attempt.
Meanwhile, Moya gives birth to her baby, discovering that the child, named Talyn, is a volatile hybrid warship designed by the Peacekeepers instead of the usual peaceful Leviathan. Upon Crais' arrival, Scorpius takes over his command. Crais defects to Moya to save himself, accepting along the way that Crichton had not meant to kill his brother. But this is only a cover to steal Talyn and escape on his own. Having grown much closer over the course of the season, the crew work together to escape Scorpius—a plan that ends with Crichton and D'Argo floating in space, running out of air.
The crew of Moya are now on the run from Scorpius, who wants the wormhole knowledge locked in Crichton's brain for his own purposes. To avoid him the crew are forced into some unwise decisions and alliances, which often result in wacky, mind-altering hijinks for the crew.
Moya encounters an independent Sebacean colony (Sebaceans being the race from which Peacekeepers are drawn), where the heir to the throne has been genetically poisoned by her younger brother so that she cannot procreate with any Sebacean male, which would allow him to take the throne instead. Recognising Crichton as a possible substitute to ensure the continued independence of her world, the Empress insists he marry the Princess, or else she will hand him over to Scorpius. Terrified of Scorpius after his experiences on the base, Crichton is forced to agree. Aeryn, who has been growing attached to Crichton, finds herself jealous.
Despite various plots by Peacekeepers and an agent of their enemies the Scarrans, the Moya crew manage to wheedle their way out once again, although the Princess is indeed left pregnant. Meanwhile, D'Argo and Chiana begin a relationship based mostly on sex, and Zhaan is tasked with protecting Moya by the Leviathian's creator-gods. Crichton has a chance to kill Scorpius, but finds himself unable to do it, blocked by some unknown cause.
That cause is revealed when Crichton is kidnapped by Scarrans – during his torture on the base, Scorpius had implanted Crichton with a neural chip that contains a clone of his personality, designed to track down the wormhole knowledge and protect Crichton and Scorpius both until that knowledge is found. Crichton nicknames the clone Harvey and it begins to manifest as hallucinations to him.
The half-crazed mystic Stark – whom Crichton had met while jailed at the base – returns with information about D'Argo's son, Jothee. The boy is one of a lot of slaves, and they can rescue him by buying the entire lot. To afford to do that they will need to rob a bank. The crew put a plan into action, which is complicated when Scorpius arrives. Scorpius has captured the slaves, but promises to give them Jothee if Crichton will turn himself in. Under intense pressure from the neural clone, Crichton does so.
D'Argo is reunited with his son, and the crew move into action to save Crichton. Even Crais and Talyn return to assist. The rescue is successful, although Moya is severely damaged and Crichton is nearly insane from the effects of the neural clone. At the medical colony to fix them both, the clone takes control of Crichton, seemingly killing Aeryn just as she admits her love for him. With Aeryn dead, Crichton wants the chip removed once and for all. At the same time, Scorpius catches up with them again, killing the doctor and announcing that the chip has completed its work and found the wormhole knowledge. He removes the chip and leaves Crichton incapacitated at the hospital.
Having survived Scorpius' attack, the doctor saves Crichton by using biological material from a suitable donor – an alien called an Interon which may be a cousin species to humans. Scorpius fools Crais into thinking he is dead to cover his escape with the neural chip, and Zhaan revives Aeryn, but at the cost of her own life. Feeling guilty over the death of the Interon donor, Crichton has the donor's still living relative brought aboard – an arrogant scientist called Jool.
Investigating another wormhole, Moya crashes into a ship belonging to a race called Pathfinders, experts in wormholes. Zhaan sacrifices the last of her life to separate the ships, adding more guilt to Crichton's conscience. He also discovers that despite the chip's removal, the personality clone Harvey remains in his mind.
Due to a harrowing encounter with another escaped prisoner with a cloning device, Crichton ends up twinned – a duplicate created so that there are two Crichtons, both equal and original. Talyn is attacked by the new Peacekeeper Commando chasing the crew – Xhalax Sun, Aeryn's mother. To escape her, Moya and Talyn starburst in opposite directions, splitting the crew, with one Crichton on each ship.
On Moya, tensions rise over D'Argo's breakup with Chiana, Jool's grating personality, and Crichton's increasing obsession with wormholes. An encounter with an alien Energy Rider also instils precognitive abilities in Chiana (or possibly only activates already present abilities). Meanwhile, Scorpius tries to access the wormhole data, but finds that the chip now contains a neural clone of Crichton, who refuses to allow Scorpius access.
On Talyn, Crais explains that Xhalax wants to recapture him as a renegade Peacekeeper, and to recapture Talyn as a powerful warship. After a vicious battle, Aeryn allows Crais to kill her mother. Crichton discovers that the mechanic, Furlow, has been working on the wormhole data he gave her in the first season, and intends to sell it to the Scarrans. With the help of the Ancients, Crichton unlocks the wormhole knowledge just enough to destroy the Scarran ship, but suffers radiation exposure and dies in Aeryn's arms.
When the two crews finally reunite, Aeryn cannot face the remaining Crichton, and Talyn is becoming increasingly violent and uncontrollable. Crichton resolves to destroy the wormhole information that Scorpius has by pretending to help him and then crippling the project from within. In return for his help, Scorpius grants the Moya crew leniency for their crimes. But high-ranking Peacekeeper Commandant Grayza interferes, claiming that the Moya crew's continued freedom is an embarrassment and Scorpius' own obsession with wormhole tech does not outweigh their criminal record.
Crichton finally decides that the only way to end Scorpius' project is to destroy the ship. Crais orders Talyn to starburst inside the ship, killing them both and destroying the entire Command Carrier. Believing they are finally free from pursuit, the crew buries Talyn's remains and splits up to go their own ways. But at the last second, a strange old woman formerly imprisoned on the Command Carrier informs Crichton that Aeryn is pregnant, and Moya is sucked into a wormhole, leaving Crichton once again alone in space.
Alone for months, Crichton has had nothing to do but obsess over Aeryn and wormholes. He finally makes a breakthrough on the latter when he meets a supposed Leviathan specialist, Sikozu, on the run from her employers. When Chiana and Rygel also return, they go together to Arnessk, where Jool, D'Argo and the old woman – Noranti – have joined an Interon archaeological dig. They find artefacts that suggest a connection between humans, Sebaceans and Interons. Commandant Grayza interrupts, having taken Scorpius prisoner and "kills" him to show good faith to Crichton. Crichton wants nothing to do with her and escapes.
Crichton finds that Aeryn has made a deal with Scorpius to let him on Moya after he saved her life. Crichton keeps Scorpius imprisoned but remains paranoid that his former enemy is planning something. Despite Aeryn's desire to reconcile, he pushes her away, even going so far as to suppress his feelings with drugs. A Scarran agent invades Moya, since the Scarrans and Peacekeepers are in an arms race to acquire Crichton's wormhole knowledge.
Crichton is instead kidnapped by an Ancient whom he nicknames Einstein, who explains to him the catastrophic danger if wormhole tech falls into the wrong hands. Returning from that meeting, the entire Moya crew accidentally ends up on Earth, providing humans with their first confirmed contact with extraterrestrials and alien technology. Crichton is finally home but finds that the world is too paranoid and distrustful to accept his alien friends due to 9/11 and the fact that the US government only wants to monopolize alien tech and knowledge for global domination. He has also been so affected by his experiences that he cannot relax there – a situation not helped when an agent of Grayza attacks and kills several of Crichton's friends. He decides the only thing he can do is leave again but he succeeds in convincing his father to make alien tech and knowledge to be shared equally globally much to the dismay of the US government.
The crew comes across a secret meeting between Grayza and a Scarran minister, at which Grayza sells out D'Argo's people in return for peace. In disrupting the meeting Aeryn is captured. Desperate to rescue her, Crichton promises to give Scorpius the wormhole tech in return for his help. They infiltrate a Scarran base and rescue Aeryn but Scorpius is captured in the attempt. Crichton is happy to leave him there but the neural clone Harvey informs them that Scorpius already has the wormhole tech and may reveal it to the Scarrans under torture. The crew of Moya are forced to launch yet another attempt to either rescue or kill Scorpius.
They walk into another meeting at the Scarrans' most important base, Katratzi, claiming to want to sell the tech to the highest bidder. Instead they start a riot between the Scarrans' various servant races, blow up the base using a nuclear bomb and escape again. The Scarrans launch an attack against Earth – partly in retaliation but also to secure a source of Strelitzia plants. The plants are vital to a Scarran augmentation process and Crichton had inadvertently revealed to the Scarrans that they can be found on Earth. The peacekeepers promise to protect Earth in exchange for allegiance but Crichton disagrees since it means dragging humanity into perpetual war between two galactic powers. Crichton's only option to save his home world is to destroy the wormhole that leads there, leaving him stranded in space forever. Before destroying the wormhole, he says goodbye to his father and reveals that he has put a recording on the Moon near the site of the first Moon landing, containing technological data necessary for humanity to reach the stars in the future and protect themselves against alien threat.
That done, Scorpius returns to the Peacekeepers and the Moya crew go to the ocean planet Qujaga to recover. While there, Aeryn reveals that the pregnancy – formerly kept in stasis – has now been released and they are going to have a baby. Crichton proposes to her and she accepts. At the last second they are attacked by random aliens, who appear to kill them both.
Thinking that Crichton is dead and the wormhole tech gone with him, Scorpius deliberately starts a war with the Scarrans in the hope that the element of surprise will be on their side. The tactic is unsuccessful, and the Scarrans are on the verge of overwhelming the Peacekeepers. When the Peacekeeper Grand Chancellor considers surrender, Grayza kills him and takes over to make sure the war continues.
On Qujaga the aliens, called Eidolons, realise that killing Crichton and Aeryn was a mistake and reanimate them. Scorpius instantly realizes this and abandons the war to track him down, hoping to acquire the wormhole tech once and for all as the only way of stopping the Scarrans. Crichton again refuses. Meanwhile, the crew discover that the Eidolons are in fact a lost colony of the people of Arnessk, and have an innate ability to bring peace to others. If they can find more of their people, they will be able to stop the war.
Moya, with Scorpius and Sikozu in tow, heads back to Arnessk, where the ancient people have been revived and are working with Jool. They agree to help, but Scarran Emperor Staleek attacks, destroying the base and killing Jool. Staleek doesn't want peace – he wants victory. Only one Eidolon remains, who is able to transmit the ability to Stark, and the crew escape the Scarrans with the help of D'Argo's son Jothee.
They return to Qujaga to find that the Peacekeeper-Scarran war has reached the planet. Crichton and the others must get through the battle to reach the remaining Eidolons on the planet and pass the techniques of peace to them, all while both sides are still after him for wormhole technology. Once there, Crichton and Aeryn are finally able to marry and Aeryn gives birth, but D'Argo is fatally wounded in the escape and dies offscreen.
Realising that neither side will take no for an answer, Crichton returns to Einstein and convinces him to unlock the knowledge, which Crichton then uses to launch a wormhole weapon – a black hole that will grow and grow until it destroys everything in the universe. Both Grayza and Staleek finally realise that this weapon is too dangerous for anyone to possess, and they agree to a ceasefire. Crichton is able to stop the black hole, but falls into a coma as a result.
With the war finally over, the Eidolons help broker a peace treaty between the two sides, but Crichton is still in a coma. He is finally brought out of it when Aeryn places his new baby in his arms. The new family looks out onto the now peaceful galaxy, naming the baby D'Argo in honour of their friend, and promising the universe belongs to him.
Ben Browder as John Crichton – An astronaut from present-day Earth. At the start of the series, a test flight involving an experimental spacecraft of his own design dubbed Farscape I goes awry, propelling Crichton through a wormhole to a distant part of the universe. He quickly runs afoul of the Peacekeepers and is recovered by the crew of Moya, a living ship which is the main setting for Farscape.
Claudia Black as Aeryn Sun – A renegade Peacekeeper officer. At the start of the series, she is stripped of her rank and marked for death for spending too much time near a (culturally) "contaminated" being. This decision is further backed later after she protects Crichton. Trained as a soldier since birth, she initially seems to lack any emotions or empathy. Her severance from the Peacekeepers allows Aeryn to discover her compassionate nature.
Anthony Simcoe as Ka D'Argo – An ill-tempered Luxan warrior of impressive stature. He was imprisoned by the Peacekeepers for killing his wife, a crime for which he was falsely convicted. He carries a weapon called a Qualta Blade, a broadsword capable of transforming into a rifle.
Virginia Hey as Pa'u Zotoh Zhaan (Main seasons 1–3; guest season 4) – A bald, blue-skinned female who belongs to a plant species, named Delvians. Once a Priestess of her religious order, Zhaan murdered her lover after discovering he was a Peacekeeper collaborator. Regarded as an anarchist by her captors, she was jailed along with D'Argo and Rygel. Like other members of her species, Zhaan is an empath; she can share "unity" with other beings (two minds in one body, they can share thoughts, sensations...) and also, as a Pa'u, she is able to share pain with another being.
Moya – Moya is a Leviathan, the fifth generation of these living ships. She was born in freedom, captured by Leviathan Hunters and sold to the Peacekeepers for them to use as a prison transport. She is a great and powerful ship, with no weapons. In communication with and taken care of by Pilot, the enormous living entity that is symbiotically fused to her, Moya has adjusted to her new inhabitants and has been able to trust them enough to become their home. Like Pilot, she is anxious to serve her crew, but not at the expense of her own agenda. Her natural instincts to protect all life, however, do override her personal fear of pain and suffering.
Dominar Rygel XVI (operated by John Eccleston, Matthew McCoy, Dave Collins, Sean Masterson, Graeme Haddon and Tim Mieville, voiced by Jonathan Hardy) – A diminutive creature who was once ruler of the Hynerian Empire. He was deposed by his treacherous cousin and handed over to the Peacekeepers. Rygel is one of two puppet characters who regularly appear on Farscape. When nervous, Rygel flatulates helium – often causing his annoyed crew mates to complain in high-pitched voices.
Pilot (operated by John Eccleston, Matthew McCoy, Dave Collins, Sean Masterson, Graeme Haddon and Tim Mieville, voiced by Lani Tupu) – A multi-limbed creature who acts as the ship's pilot. He is biologically connected to Moya's nervous system and also serves as her voice to the crew. Pilot is portrayed by an animatronic puppet.
Gigi Edgley as Chiana (Main seasons 2–4; Recurring season 1) – A mercurial thief and con artist. She is a Nebari, a grey/blue-skinned species whose society is heavily regimented by a governmental body called "The Establishment". Chiana's rebellious nature made her a leading candidate for reprogramming (euphemistically known as "cleansing").
Paul Goddard as Stark (Main season 3; Recurring seasons 1–2, 4) – A Stykera, a specialized subrace of the Banik, who was first encountered by Crichton at the end of the first season. Stark wears a half-mask – strapped to his head by two buckles – of an unidentified metal, covering an incorporeal area that glows dark orange when uncovered, on the right side of his face. He only reveals his face when he is taking away someone's pain or "crossing over" a soul – aiding or comforting a person prior to their death. He is also mentally unbalanced, a trait that gets on the nerves of many on Moya.
Lani Tupu as Bialar Crais (Main seasons 2–4; Recurring season 1) – The initial antagonist of the series, a Peacekeeper Captain who relentlessly hunts Moya and its crew. He is driven by the death of his brother, a prowler pilot who accidentally collided with Crichton's ship when it exited the wormhole. At the end of the first season, Crais is usurped by Scorpius. Crais mentally bonds with Moya's offspring Talyn and becomes something of an ally to the crew in later seasons.
Wayne Pygram as Scorpius (Main seasons 3–4; Recurring seasons 1–2) – A commander of the Peacekeeper forces. Scorpius is a hybrid created from the forced mating of a human-like Sebacean woman and a reptilian Scarran male. He is obsessed with extracting the secret of wormhole technology from Crichton, believing it to be crucial to an unavoidable war between the Peacekeeper and Scarran races.
As the series progressed, a revolving cast of characters joined the crew of Moya.
Captain Meeklo Braca (David Franklin) – Captain Meeklo Braca usually serves as a subordinate to most of the series' villains, acting as second-in-command for Crais, Scorpius, and Grayza at various times. As once described by Crais (although it was clearly intended as an insult), Braca is "a consummate Peacekeeper", performing his duties to the very best of his abilities for whoever his commanding officer is, although his loyalties remain with Scorpius due to a shared view of relations with the Scarrans and contempt for Grayza's misplaced hopes for peace with them.
Commandant Mele-on Grayza (Rebecca Riggs) – A new antagonist that debuts in Season 3. She is a manipulative Peacekeeper who aims to put an end to Scorpius' wormhole research. Ruthless and ambitious, she has a gland implanted in her chest that secretes a substance which bends men to her will.
Jool (Tammy MacIntosh) – Jool is an orange-haired academic who appears sporadically throughout seasons three and four. When frightened or enraged, her hair becomes red and her screams can melt metal.
Sikozu (Raelee Hill) – Sikozu is a brilliant Kalish who joins the crew at the beginning of the fourth season. Hard-edged and dangerous, she gradually allies herself with Scorpius. In "The Peacekeeper Wars" she is discovered to be collaborating with the Scarrans.
Noranti (played by Melissa Jaffer) – Noranti (Utu Noranti Pralatong) debuts in "Dogs with Two Bones". where she suddenly appears amongst the crew as a mysterious and eccentricrefugee that escaped to Moya along with an unidentified group of others as a Peacekeeper Command Carrier was being destroyed. The "Old Woman", as she is called, is a Traskan, and little is known of her past before she joined the crew. Initially appearing to Crichton and Chiana as a grateful cook, she later describes herself as a "doctor, instructor, and among many other disciplines … negotiator". She is basically portrayed as an accomplished herbalist. Although her skills are sometimes not quite as successful as she would like, she does manage to come to the crew's rescue with odd potions and powders on many occasions. At times, she seems to have her own agenda, although what that agenda may be is never quite made clear. At 293 cycles (years) old, she sometimes appears to the others as being slightly senile, and is often referred to as "Grandma" by Crichton. She was featured throughout Season 4 of Farscape, as well as being in "The Peacekeeper Wars", where she realizes the existence of more Eidolons and convinces Crichton to seek to reawaken their powers to help end the war. An alternative reality version of Noranti appeared in the Season 4 episode, "Unrealized Reality", and was portrayed by Gigi Edgley.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.