This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Naruto[a] is a Japanese manga series written and illustrated by Masashi Kishimoto. It tells the story of Naruto Uzumaki, a young ninja who seeks recognition from his peers and dreams of becoming the Hokage, the leader of his village. The story is told in two parts: the first is set in Naruto's pre-teen years (volumes 1–27), and the second in his teens (volumes 28–72). The series is based on two one-shot manga by Kishimoto: Karakuri (1995), which earned Kishimoto an honorable mention in Shueisha's monthly Hop Step Award the following year, and Naruto (1997).
Naruto was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from September 1999 to November 2014, with its chapters collected in 72 tankōbon volumes. Viz Media licensed the manga for North American production and serialized Naruto in their digital Weekly Shonen Jump magazine. Part I of the manga was adapted into an animetelevision series by Pierrot and Aniplex, which ran for 220 episodes from October 2002 to February 2007 on TV Tokyo. A second series, which adapts material from Part II of the manga, is titled Naruto: Shippuden and ran on TV Tokyo for 500 episodes from February 2007 to March 2017. Pierrot also developed 11 animated films and 12 original video animations (OVAs). The franchise includes light novels, video games, and trading cards developed by several companies. The story of Naruto continues in Boruto, where Naruto's son Boruto Uzumaki creates his own ninja way instead of following his father's.
Naruto is one of the best-selling manga series of all time, having 250 million copies in circulation worldwide in 47 countries and regions, with 153 million copies in Japan alone and remaining 97 million copies elsewhere. It has become one of Viz Media's best-selling manga series; their English translations of the volumes have appeared on USA Today and The New York Times bestseller list several times, and the seventh volume won a Quill Award in 2006. Reviewers praised the manga's character development, storylines, and action sequences, though some felt the latter slowed the story down. Critics noted that the manga, which has a coming-of-age theme, makes use of cultural references from Japanese mythology and Confucianism.
A powerful fox known as the Nine-Tails attacks Konoha, the hidden leaf village in the Land of Fire, one of the Five Great Shinobi Countries in the Ninja World. In response, the leader of Konoha and the Fourth Hokage, Minato Namikaze, at the cost of his life, seals the fox inside the body of his newborn son, Naruto Uzumaki, making him a host of the beast.[i] The Third Hokage returns from retirement to become the leader of Konoha again. Naruto is often scorned by Konoha's villagers for being the host of the Nine-Tails. Due to a decree by the Third Hokage forbidding any mention of these events, Naruto learns nothing about the Nine-Tails until 12 years later, when Mizuki, a renegade ninja, reveals the truth to him. Naruto defeats Mizuki in combat, earning the respect of his teacher, Iruka Umino.[ii]
Shortly afterward, Naruto becomes a ninja and joins with Sasuke Uchiha, against whom he often competes, and Sakura Haruno, on whom he has a crush, to form Team 7, under an experienced sensei, the elite ninja Kakashi Hatake. Like all the ninja teams from every village, Team 7 completes missions requested by the villagers, ranging from doing chores and being bodyguards to performing assassinations.
After several missions, including a major one in the Land of Waves, Kakashi allows Team 7 to take a ninja exam, enabling them to advance to a higher rank and take on more difficult missions, known as Chunin Exams. During the exams, Orochimaru, a wanted criminal, invades Konoha and kills the Third Hokage for revenge. Jiraiya, one of the three legendary ninjas, declines the title of Fifth Hokage and searches with Naruto for Tsunade whom he chooses to become Fifth Hokage instead.
During the search, it is revealed that Orochimaru wishes to train Sasuke because of his powerful genetic heritage, the Sharingan.[iii] After Sasuke attempts and fails to kill his older brother Itachi,[iv] who had showed up in Konoha to kidnap Naruto, he joins Orochimaru, hoping to gain from him the strength needed to kill Itachi. The story takes a turn when Sasuke leaves the village: Tsunade sends a group of ninja, including Naruto, to retrieve Sasuke, but Naruto is unable to persuade or force him to come back. Naruto and Sakura do not give up on Sasuke; Naruto leaves Konoha to receive training from Jiraiya to prepare himself for the next time he encounters Sasuke, while Sakura becomes Tsunade's apprentice.
Two and a half years later, Naruto returns from his training with Jiraiya. The Akatsuki starts kidnapping the hosts of the powerful Tailed Beasts. Team 7 and other Leaf ninja fight against them and search for their teammate Sasuke. The Akatsuki succeeds in capturing and extracting seven of the Tailed Beasts, killing all the hosts except Gaara, who is now the Kazekage. Meanwhile, Sasuke betrays Orochimaru and faces Itachi to take revenge. After Itachi dies in battle, Sasuke learns from the Akatsuki founder Tobi that Itachi had been ordered by Konoha's superiors to destroy his clan to prevent a coup; he accepted, on the condition that Sasuke would be spared. Devastated by this revelation, Sasuke joins the Akatsuki to destroy Konoha in revenge. As Konoha ninjas defeat several Akatsuki members, the Akatsuki figurehead leader, Nagato, kills Jiraiya and devastates Konoha, but Naruto defeats and redeems him, earning the village's respect and admiration.
With Nagato's death, Tobi, disguised as Madara Uchiha (one of Konoha's founding fathers), announces that he wants to capture all nine Tailed Beasts to cast an illusion powerful enough to control all humanity and achieve world peace. The leaders of the five ninja villages refuse to help him and instead join forces to confront his faction and allies. That decision results in a Fourth Shinobi World War between the combined armies of the Five Great Countries (known as the Allied Shinobi Forces) and Akatsuki's forces of zombie-like ninjas. The Five Kage try to keep Naruto, unaware of the war, in a secret island turtle near Kumogakure (Hidden Cloud Village), but Naruto finds out and escapes from the island with Killer Bee, the host of the Eight-Tails. At that time, Naruto—along with the help of Killer Bee—gains control of his Tailed Beast and the two of them head for the battlefield.
During the conflict, it is revealed that Tobi is Obito Uchiha, a former teammate of Kakashi's who was thought to be dead. The real Madara saved Obito's life, and they have since collaborated. As Sasuke learns the history of Konoha, including the circumstances that led to his clan's downfall, he decides to protect the village and rejoins Naruto and Sakura to thwart Madara and Obito's plans. However, Madara's body ends up possessed by Kaguya Otsutsuki, an ancient princess who intends to subdue all humanity. A reformed Obito sacrifices himself to help Team 7 stop her. Once Kaguya is sealed, Madara dies as well. Sasuke takes advantage of the situation and takes control of all the Tailed Beasts, as he reveals his goal of ending the current village system. Naruto confronts Sasuke to dissuade him from his plan, and after they almost kill each other in a final battle, Sasuke admits defeat and reforms. After the war, Kakashi becomes the Sixth Hokage and pardons Sasuke for his crimes. Years later, Kakashi steps down while Naruto marries Hinata Hyuga and becomes the Seventh Hokage, raising the next generation.
In 1995, Shueisha released Karakuri, a one-shot manga by Masashi Kishimoto that earned an honorable mention in the Hop Step Award in 1996. Kishimoto was unsatisfied with his subsequent drafts for a follow-up, and decided to work on another project.[2] The new project was originally going to feature Naruto as a chef, but this version never made it to print. Kishimoto originally wanted to make Naruto a child who could transform into a fox, so he created a one-shot of Naruto for the summer 1997 issue of Akamaru Jump based on the idea.[3][4] Despite the positive feedback it received in a readers' poll, Kishimoto was unhappy with the art and the story, so he rewrote it as a story about ninjas.[5]
The first eight chapters of Naruto were planned before it appeared in Weekly Shōnen Jump, and these chapters originally devoted many panels of intricate art to illustrating the Konoha village. By the time Naruto debuted, the background art was sparse, instead emphasizing the characters.[5] Though Kishimoto had concerns that chakra (the energy source used by the ninjas in Naruto) made the series too Japanese, he still believed it is an enjoyable read.[6] Kishimoto is a fan of Godzilla, and the tailed beasts mythology was introduced because Kishimoto wanted an excuse to draw monsters.[7] He has said that the central theme in Part I of Naruto is how people accept each other, citing Naruto's development across the series as an example.[8]
For Part II of the manga, Kishimoto tried to keep the panel layouts and the plot easy for the reader to follow, and avoid "overdo[ing] the typical manga-style".[9] He considers that his drawing style has changed from "the classic manga look to something a bit more realistic."[9] Because of wishing to end the arc involving Sasuke Uchiha's search for his brother, Itachi, in a single volume, Kishimoto decided that volume 43 should include more chapters than regular volumes. As a result, Kishimoto apologized to readers for this since volume 43 was more expensive than regular volumes.[10]
When he created Naruto, Kishimoto looked to other shōnen manga as influences for his work and tried to make his characters unique, while basing the story on Japanese culture.[11] The separation of the characters into different teams was intended to give each group a particular flavor. Kishimoto wanted each member to have a high level of aptitude in one skill and be talentless in another.[12] He found it difficult to write about romance, but emphasized it more in Part II of the manga, beginning with volume 28.[8] He introduced villains into the story to have them act as a counterpoint to his characters' moral values and clearly illustrate their differences.[13] As a result of how the younger characters were significantly weaker than the villains, Kishimoto made the ellipsis in order to have them age and become stronger during this time.[14]
Kishimoto made use of the Chinese zodiac tradition, which had a long-standing presence in Japan; the zodiac hand signs originate from this.[6] When Kishimoto was creating the primary setting of the Naruto manga, he concentrated initially on the designs for the village of Konoha. The idea of the setting came to him "pretty spontaneously without much thought", but admits that the scenery became based on his home in the Japanese prefecture of Okayama. Since the storyline does not specify when it is set, he was able to include modern elements in the series such as convenience stores.[15] He considered including automobiles, planes and simple computers, but excluded projectile weapons and vehicles from the plot.[15][16]
Masashi Kishimoto's home was close to Hiroshima where his grandfather lived. He would often tell his grandson stories of war and how it was related to grudges. In retrospect, Kishimoto commented he could not criticize anyone as a result of the war based on it was built.[clarification needed] Upon further researching, Kishimoto decided to create world war story arc for the manga's finale. However, unlike the stories he heard from his grandfather, Kishimoto wanted to give the war covered in Naruto a more hopeful feeling.[17] Nagato's arc paved the way for the ending of Naruto to occur. Nagato stood out as a villain due to suffering war and killing Naruto's mentor Jiraiya. Understanding the fears of war, Naruto's characterization was made more complex for him to experience the Fourth Great Shinobi War. These events end with Naruto forgiving Sasuke as he had forgiven Nagato in the final battle.[14]
Due to unknown issues, the series' finale was delayed. Once volume 66 was released, Kishimoto commented he reached a moment from the narrative involving something he always wanted to draw.[18] When serialization began, Kishimoto decided the ending would feature a fight between two characters: Naruto and Sasuke. However, the writer felt the two were not equals as the former was not a victim of war like the latter whose family was killed to stop a possible civil war.[19]
Kishimoto chose Hinata Hyuga as Naruto's romantic partner from the early stages of the manga, since Hinata had always respected and admired Naruto even before the series' beginning, and Kishimoto felt this meant the two of them could build a relationship.[20] When Hinata first appeared, Kishimoto thought of expanding romantic plotlines.[21][22] but decided to leave Naruto's maturation through romance as an idea for the film 2014 The Last: Naruto the Movie where he worked alongside screenwriter Maruo Kyozuka, a writer more skilled at the theme of romance.[23] Similarly, the title character's relationship with his first son, Boruto, was explored furthermore in the 2015 film Boruto: Naruto the Movie to end Naruto's growth as the character had become an adult, but it was briefly shown in the manga's finale.[24]
Written and illustrated by Masashi Kishimoto, Naruto was serialized for a 15-year run in Shueisha's magazine, Weekly Shōnen Jump from September 21, 1999,[25][26] to November 10, 2014.[27][28] Shueisha collected its chapters in 72 tankōbon volumes—27 for Part I, and the rest for Part II; they were released between March 3, 2000,[29] and February 4, 2015.[30] The first 238 chapters are Part I and constitute the first section of the Naruto storyline. Chapters 239 to 244 include a gaiden (side-story) focusing on Kakashi Hatake's background. The remaining chapters (245 to 700) belong to Part II, which continues the story after a 2+1⁄2-year gap in the internal timeline. Shueisha have also released several ani-mangatankōbon, each based on one of the Naruto movies,[31] and has released the series in Japanese for cell-phone download on their website Shueisha Manga Capsule.[32] A miniseries titled Naruto: The Seventh Hokage and the Scarlet Spring,[b] centered on the main characters' children, began serialization in the Japanese and English editions of Weekly Shōnen Jump on April 27, 2015, and ended after ten chapters on July 6 of the same year.[33][34]
Naruto was scanlated (translated by fans) and available online before a licensed version was released in North America;[35] the rights were acquired by Viz Media, who began serializing Naruto in their anthology comic magazine Shonen Jump, starting with the January 2003 issue.[36] The schedule was accelerated at the end of 2007 to catch up with the Japanese version,[37] and again in early 2009, with 11 volumes (from 34 to 44) appearing in three months, after which it returned to a quarterly schedule.[38] All 27 volumes of Part I were released in a boxed set on November 13, 2007.[39] On May 3, 2011, Viz started selling the manga in an omnibus format with each book containing three volumes.[40]
The franchise has been licensed in 90 countries, and the manga serialized in 35 countries.[41][42]Madman Entertainment began publishing Naruto volumes in Australia and New Zealand in March 2008 after reaching a distribution deal with Viz Media.[43]Carlsen Comics has licensed the series, through its regional divisions, and released the series in German and Danish.[44] The series is also licensed for regional language releases in French and Dutch by Kana,[45] in Polish by Japonica Polonica Fantastica,[46] in Russian by Comix-ART,[47] in Finnish by Sangatsu Manga,[48] in Swedish by Bonnier Carlsen,[49] and Italian by Panini Comics.[50]
A spin-off comedy manga by Kenji Taira, titled Naruto SD: Rock Lee no Seishun Full-Power Ninden,[c] focuses on the character Rock Lee, a character who aspires to be strong as a ninja but has no magical jutsu abilities. It ran in Shueisha's Saikyō Jump magazine from December 3, 2010, to July 4, 2014,[51][52] and was made into an anime series, produced by Studio Pierrot, and premiering on TV Tokyo on April 3, 2012.[53] Crunchyroll simulcasted the series' premiere on their website and streamed the following episodes.[54] Taira also wrote Uchiha Sasuke no Sharingan Den,[d] which released on October 3, 2014, which runs in the same magazine and features Sasuke.[55]
A monthly sequel series titled Boruto: Naruto Next Generations began in the Japanese and English editions of Weekly Shōnen Jump in early 2016, illustrated by Mikio Ikemoto and written by Ukyō Kodachi, with supervision by Kishimoto. Ikemoto was Kishimoto's chief assistant during the run of the original Naruto series, and Kodachi was his writing partner for the Boruto: Naruto the Movie film screenplay. The monthly series was preceded by a one-shot, titled Naruto: The Path Lit by the Full Moon (NARUTO-ナルト-外伝 ~満ちた月が照らす道~, Naruto Gaiden ~Michita Tsuki ga Terasu Michi~), written and illustrated by Kishimoto, and published on April 25 of that same year.[56][57][58] The staff from Shueisha asked Kishimoto if he would write a sequel to Naruto. However, Kishimoto refused the offer and offered his former assistant Mikio Ikemoto and writer Ukyō Kodachi write Boruto: Naruto Next Generations as the sequel to Naruto.[59]
Another one-shot chapter by Kishimoto, titled Naruto: The Whorl Within the Spiral (NARUTO-ナルト-外伝 ~渦の中のつむじ風~, Naruto Gaiden ~Uzu no Naka no Tsumujikaze~), centered on Naruto's father, Minato Namikaze, was published in Weekly Shōnen Jump on July 18, 2023.[60][61]
The first Naruto anime television series, directed by Hayato Date and produced by Pierrot and Aniplex, premiered on TV Tokyo in Japan on October 3, 2002, and concluded on February 8, 2007, after 220 episodes.[62][63] The first 135 episodes were adapted from Part I of the manga; the remaining 85 episodes are original and use plot elements that are not in the manga.[64]Tetsuya Nishio was the character designer for Naruto when the manga was adapted into an anime; Kishimoto had requested that Nishio be given this role.[65][66]
The second anime television series, titled Naruto: Shippuden[e], was also produced by Pierrot and directed by Hayato Date, and serves as a direct sequel to the first Naruto anime series; it corresponds to Part II of the manga.[67] It debuted on Japanese TV on February 15, 2007, on TV Tokyo, and concluded on March 23, 2017.[68][69]
A series of four "brand-new" episodes, to commemorate the original anime's 20th anniversary, were originally scheduled to premiere on September 3, 2023;[70] however, in August of that same year, it was announced that the episodes would be postponed to a later date.[71]
The series was adapted into 11 theatrical films and 12 original video animations (OVAs). The first three films correspond to the first series, and the remaining eight correspond to the second. In July 2015, Lionsgate announced the development of a live-action film with Avi Arad through his production company Arad Productions.[72] The film will be directed by Michael Gracey. On December 17, 2016, Kishimoto announced that he has been asked to co-develop.[73] On November 27, 2023, it was announced that Tasha Huo will work on the script for the film.[74]
On February 23, 2024, Gracey had exited the project, and Destin Daniel Cretton had been hired to direct and co-write the film. Cretton received his blessings from Kishimoto, after a visit in Tokyo, with Kishimoto stating that when he heard that Cretton would be directing, he thought that he was the perfect choice.[75]
Twenty-six Narutolight novels, the first nine written by Masatoshi Kusakabe, have been published in Japan.[76] Of these, the first two have been released in English in North America. The first adapted novel, Naruto: Innocent Heart, Demonic Blood (2002), retells a Team 7 mission in which they encounter the assassins Zabuza and Haku;[77][78] the second, Naruto: Mission: Protect the Waterfall Village! (2003) was based on the second OVA of the anime.[79][80] Viz has also published 16 chapter books written by Tracey West with illustrations from the manga. Unlike the series, these books were aimed at children ages seven to ten.[81] Thirteen original novels have appeared in Japan;[76] eleven of these are part of a series, and the other two are independent novels unconnected to the series. The first independent novel, titled Naruto: Tales of a Gutsy Ninja (2009), is presented as an in-universe novel written by Naruto's master Jiraiya. It follows the adventures of a fictional shinobi named Naruto Musasabi, who served as Naruto's namesake.[82] The other independent novel, Naruto Jinraiden: The Day the Wolf Howled (2012), is set shortly after Sasuke's fight with Itachi.[83]
Itachi Shinden, which consists of two novels, and Sasuke Shinden, a single novel, both appeared in 2015, and both were adapted into anime arcs in Naruto: Shippuden in 2016, titled Naruto Shippūden: Itachi Shinden-hen: Hikari to Yami and Book of Sunrise respectively.[84][85]Hiden is a series of six light novels published in 2015 that explores the stories of various characters after the ending of the manga.[86]
Naruto video games have been released on various consoles by Nintendo, Sony, and Microsoft. The majority of them are fighting games in which the player directly controls one of the characters from Naruto. The player pits their character against another character controlled by the game's
Several sequels have been released for multiple consoles, which have expanded the original game's plot, adding characters opposing and supporting Snake, while several prequels have explored the origins of Metal Gear and recurring characters. The third game in the series, Metal Gear Solid for the PlayStation, marked a transition to 3D graphics and gained the series international fame.
The series is credited for pioneering and popularizing stealth video games[1][2][3][4] and "cinematic video games".[3][5] Notable traits of the series include cinematic cutscenes, intricate storylines, offbeat and fourth-wall humor, and exploration of cyberpunk, dystopian, political and philosophical themes,[6][7] as well as references to Hollywood films. Individual installments have been critically acclaimed, as well as receiving several awards. The series has sold 61 million units as of December 2023.[8] The franchise has also been adapted into other media, such as comics, novels, and drama CDs. Solid Snake has also gone on to appear in other games, such as the Super Smash Bros. series, Ape Escape 3, LittleBigPlanet, and Fortnite.
Hideo Kojima designed the original Metal Gear, which debuted in Japan and Europe in 1987 for the MSX2 computer platform.[9] A separate team created a heavily modified Nintendo Entertainment System (NES) port of the game that was released in Japan on December 22, 1987, North America in June 1988, and Europe and Australia sometime in 1989.[10] Konami produced an NES sequel, Snake's Revenge, again without Kojima, released in North America and Europe in 1990. One of that game's designers became acquainted with Kojima and asked him to create a "real Metal Gear sequel". In reaction, Kojima began development of Metal Gear 2: Solid Snake, which was released in Japan in 1990 for the MSX2.[11][12]
In April 2010, another sequel to Snake Eater, Metal Gear Solid: Peace Walker, was released for the PlayStation Portable and was set shortly after the events of Portable Ops.[24][25] The spin-off game, Metal Gear Rising: Revengeance, was released in 2013 on the PlayStation 3 and Xbox 360, and in Jan 2014 on Steam (PC). The game is set after Guns of the Patriots and stars Raiden, the protagonist of Sons of Liberty who turned into a cyborg ninja.[26]
Expanded re-releases of games in the series were produced as well, such as Integral (Metal Gear Solid), Substance (Metal Gear Solid 2: Sons of Liberty), and Subsistence (Metal Gear Solid 3: Snake Eater).[27][28][29][30] The series' portable installments are usually set outside the main storyline. Metal Gear: Ghost Babel was released for the Game Boy Color, and several games were released for Sony's PlayStation Portable. In a departure from the series' style, Metal Gear Acid and its sequel used turn-based strategy mechanics based on collectible cards.[31][32]
On May 18, 2009, a teaser site for the following installment in the Metal Gear series was uploaded by Kojima Production.[33] The site initially consisted of a series of countdowns leading to several flashing letters and the images of two characters looking like a middle-aged Big Boss and a cyborg Raiden. An article published in the July 2009 issue of Famitsu PSP + PS3 covers the content of the site and features an interview with Hideo Kojima.[34][35] The interview, revealing many details, is heavily censored and was published that way as a request by Kojima, who was directing and designing the new game. Famitsu was to publish the full interview in its following issue.[36][37] The new game was eventually revealed to be Metal Gear Rising: Revengeance, which was announced on June 1, 2009, at E3, during the Microsoft Press Conference.[38]
At E3 2010, a demo, "Metal Gear Solid 3D: Snake Eater – The Naked Sample", was shown on the Nintendo 3DS. The official E3 Kojima site later released screenshots and official art for the demo.[39] Kojima did state, however, that this was not a preview for a full game but just a sample of what could be done on the 3DS hardware.[40] Another mobile port of a previously released game was shown at Sony's PlayStation Meeting on January 27, 2011, where Hideo Kojima demonstrated a possible portable version of Metal Gear Solid 4: Guns of the Patriots for the upcoming PlayStation Vita.[41]
On June 2, 2011, Konami announced the Metal Gear Solid HD Collection which was released in November 2011 for both the PlayStation 3 and Xbox 360. The collection features remastered versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and Metal Gear Solid: Peace Walker, rendered in 720p and running at 60fps, including Trophies/Achievements, and remastered audio.[42][43] On August 15, 2011, UK retailer Zavvi secured the exclusive right to sell the Metal Gear Solid: Ultimate HD Collection only available for the PlayStation 3, which was released on November 25.[44]
In November 2011, Kojima discussed with PlayStation Official Magazine (UK) the series' future commenting an upcoming Metal Gear Solid 5.[45] Kojima said: "I think we'll probably have to make it [a sequel to MGS4] at some point, but what that will be, we have no idea". Kojima stated that when Konami does get around to building the game, he will have less influence than he had on previous iterations in the series.[46] After the mixed fan reactions of the reveal of the rebooted action gameplay focused spin-off Metal Gear Rising: Revengeance, Hideo Kojima reassured fans that an "authentic stealth Metal Gear Solid" sequel would be coming in the future.[47]
During a discussion panel at the Smithsonian American Art Museum in March 2012, Kojima stated: "I am working on something that I think will become the shining moment" for his career and the Metal Gear series.[48] During the franchise's 25th anniversary, Konami revealed a demo for a new game in the Metal Gear series, Metal Gear Solid: Ground Zeroes.[49] A social game for the GREE, Metal Gear Solid: Social Ops, was released in December 2012.[50]
On December 7, 2012, a teaser for The Phantom Pain was revealed on the Spike Video Game Awards. Following the teaser trailer, numerous video game-related websites and fansites reported the trailer's seemed connection to the Metal Gear series of video games.[51]
On March 27, 2013, Kojima announced at GDC 2013 that Metal Gear Solid: Ground Zeroes and The Phantom Pain were two different portions of one work, Metal Gear Solid V: The Phantom Pain, with Metal Gear Solid: Ground Zeroes serving as the prologue and The Phantom Pain serving as the main story. Snake's usual English-language voice actor David Hayter was not cast for the role.[52] Instead, Hollywood actor and producer Kiefer Sutherland portrayed the character through voice acting and facial capture.[53]
In 2015, Konami revealed that they were recruiting new staff members to develop a new Metal Gear game as Kojima left the company. On August 17, 2016, Konami announced during Gamescom 2016 that a new Metal Gear game was in the works, known as Metal Gear Survive. It is a spin-off game as well as a supplemental to Metal Gear Solid V as a whole, taking place between Ground Zeroes and The Phantom Pain.[54]
On May 24, 2023, during Sony's PlayStation Showcase event, a remake of Snake Eater, titled Metal Gear Solid Delta: Snake Eater[b] was announced, as well as the Metal Gear Solid: Master Collection Vol. 1, which was released on October 24 of that year. It includes the first five mainline Metal Gear games, as well as extra content including the NES version of Metal Gear, Snake's Revenge, Metal Gear Solid: Digital Graphic Novel, and Bande Dessinée, as well as additional content such as screenplay books, master books, character profiles, story summaries, strategy guides, and a playable soundtrack.[56][57][58]
In the Metal Gear universe, history had diverged at some point during World War II, with the fictional Cobra Unit, led by The Boss, being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the 1970s are more advanced.[59] The eleven games in the main Metal Gear series continuity reveal a narrative that spans five and a half decades, from the Cold War, until the near future. Big Boss is the most relevant character within the story of the series and of the canonical 11 games five are prequels centering on his story, set decades before the events of the original Metal Gear. However, Solid Snake is still depicted as the primary main character of the series, as the prequels create context of his purpose and him being the antithesis of his father.
Metal Gear Solid 3: Snake Eater, which is chronologically the first game in the series, introduces Naked Snake (or Snake for short), an operative working for the fictional Force Operation X (FOX) unit of the CIA during the Cold War.[60] The game focuses on the rise of Snake from an apprentice to a legendary soldier, as well as the downfall of his mentor and matriarchal figure, The Boss. After The Boss defects to the Soviet Union, Snake is sent into Russia to kill her and end the threat posed by Yevgeny Borisovitch Volgin, a GRU colonel with plans to overthrow the Soviet government. Snake's heroics during the game earn him the nickname "Big Boss" at the end. The origins of The Patriots, an organization founded by Zero, are also explored.
Metal Gear Solid: Portable Ops serves as a direct sequel to Metal Gear Solid 3: Snake Eater and follows Naked Snake's life after disbanding from FOX. With Snake not yet accepting the Big Boss codename, the plot features the origins of his mercenary unit as he attempts to escape the San Hieronymo Peninsula and battles his old unit.[61] The canonicity of Portable Ops is disputed, with Kojima having stated that "the main story of Portable Ops is part of the Saga, is part of the official Metal Gear timeline, while some of the small details that are in Portable Ops are outside the Saga, not part of the main timeline of the game."[62]
The next game, Metal Gear Solid: Peace Walker, is set ten years after the events of Snake Eater and returns to the story of the young Big Boss. Now the head of the mercenary corporation Militaires Sans Frontières (MSF), Big Boss discovers that nuclear warheads are being transported to Latin America and decides that he must put a stop to it. Peace Walker features a new cast of characters to provide both aid and intelligence for Big Boss. A few characters from later games, such as a younger Kazuhira Miller, make appearances in the game.
Metal Gear Solid V: The Phantom Pain, serves as the direct sequel to Peace Walker and is composed of two chapters. The prologue, Ground Zeroes, is set a few weeks after the final mission in Peace Walker, as Big Boss is tasked with rescuing two VIPs from a U.S. military black site on the coast of Cuba. Big Boss' mission coincides with a visit to Mother Base by the IAEA, which turns out to be a cover for an attack on Mother Base orchestrated by the mysterious organization XOF. In the chaos, Big Boss' helicopter collides with another, and he is sent to the hospital for nine years, which leads to the events of the main chapter, The Phantom Pain. The basis of the main story revolves around Big Boss forming a new private military company, the Diamond Dogs to retaliate for the destruction of MSF and the loss of his comrades. However, this "Big Boss" is revealed to be a part of the medical staff who survived the helicopter crash, who was brainwashed to believe himself to be Big Boss, while the real Big Boss went into hiding to create Outer Heaven, a place where soldiers can live without having to abide by any particular ideology.
The first Metal Gear game for the MSX follows Solid Snake, a rookie of the FOXHOUND special operations unit. He is sent by his superior Big Boss to the fortress in South Africa known as Outer Heaven, with the goal of finding the missing squad member Gray Fox and investigating a weapon known as Metal Gear. However, after Snake unexpectedly completes his goals, Big Boss is revealed to be the leader of Outer Heaven, which he has created as a place for soldiers to fight free of any ideology that he believes has been forced upon them by governments. He fights Snake and is killed. However, it turns out that this was actually the body double from Metal Gear Solid V: The Phantom Pain. In Metal Gear 2: Solid Snake the real Bi
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The series was launched in 1992 with Super Mario Kart on the Super Nintendo Entertainment System (SNES), to critical and commercial success.[1] The Mario Kart series totals fourteen games, with six on home consoles, three on handheld consoles, four arcade games co-developed with Namco, and one for mobile phones. The latest game in the series, Mario Kart Live: Home Circuit, was released on the Nintendo Switch in October 2020. Over 178.19 million copies in the series have been sold worldwide.
In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters, mainly from the Mario franchise. Up to twelve characters can compete in each race (varying per game). Players can perform driving techniques during the race such as rocket starts, slipstreaming, drifting, and mini-turbos.
Gameplay is enhanced by power-up items obtained by driving into item boxes laid out on the course. These power-ups vary across games in the series, but generally include Mushrooms to give players a speed boost, Red and Green Shells to be thrown at opponents, Banana Peels, and hazards such as Fake Item Boxes. The game selects an item based on the player's current position in the race, utilising a mechanism known as rubber banding. For example, players lagging far behind may receive more powerful items such as Bullet Bills, which give the player invincibility while auto-piloting them forward at great speed, while the leader of a race may only receive small defensive items, such as Shells or Bananas. This gameplay mechanism allows other racers a realistic chance to catch up to the leading racer.
In the original game, Super Mario Kart, the player takes control of one of eight Mario series characters, each with differing capabilities. In single player mode players can race against computer-controlled characters in 4 multi-race cups consisting of 20 tracks (5 in each cup) over three difficulty levels (50cc, 100cc and 150cc). Alternatively players can race against the clock in a Time Trial mode. In multiplayer mode two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart.
Each new game has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.
Mario Kart 64 introduced 3D graphics, 4-player racing, slipstreaming,[2] items dangling (the ability to hold bananas and shells to defend against projectiles) and introduced two new playable characters: Wario and Donkey Kong. It also introduced seven items: the Fake Item Box, Triple Red Shells, Triple Green Shells, Triple Mushrooms, the Banana Bunch, the Golden Mushroom, and the Spiny Shell. In addition to the three Grand Prix engine classes, Mirror Mode was introduced, in which tracks are flipped laterally.
Mario Kart: Super Circuit included all 20 Super Mario Kart tracks as unlockable content, as both games use the mode 7 effect.
Mario Kart: Double Dash!! involves 2-player driving and featured co-operativeLAN play and double-manned karts. It also introduced double item boxes. It further added eleven new playable characters: Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo. It introduced a revamped Spiny Shell and character exclusive items, and introduced unlockable characters and karts. Mirror mode is now played on 150cc. It also introduced new alternate battle modes: "Shine Thief", and "Bob-omb Blast".
Mario Kart DS featured dual-screen play to take advantage of the system's capabilities. It introduced custom emblems. It also introduced Online play via the now defunct Nintendo Wi-Fi Connection, a mission mode, and proper retro tracks. New playable characters included Dry Bones, R.O.B., and Shy Guy (who is exclusive to DS Download Play). This game also added three new items, the Blooper, the Bullet Bill, and the triple bananas. The Bob-omb is now a normal item, no longer being Wario and Waluigi's special item.
Mario Kart Wii introduced motion controls, the ability to perform mid-air tricks, and bikes. The racer cap was raised from 8 to 12.[3] It introduced six new playable characters: Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry Bowser, and two Mii outfits. It introduced three new items: the Mega Mushroom, the Thundercloud, and the POW Block, the last two of which are exclusive to this kart game. It also introduced a new battle mode titled "Coin Runners".
Mario Kart 7 featured stereoscopic 3D graphics and the return of dual screen functionality. It introduced gliders and submersible karts, a first-person perspective, and full kart customization. It introduced four new playable characters: Metal Mario, Lakitu, Wiggler, and Honey Queen. In addition, Shy Guy is a fully playable character as opposed to being exclusive for Download Play. It also re-introduced Coins for a small speed boost, though they can now be used to unlock kart parts.
Mario Kart 8 Deluxe added a revamped battle mode, which included the new "Renegade Roundup", the return of double item boxes, ultra mini-turbo, and added 6 characters that were absent from the original game. These characters include King Boo, Dry Bones, Gold Mario, Bowser Jr, and the male and female Inklings from Splatoon, in addition to giving the female Villager her own character slot. From 2022 to the end of 2023, the "Booster Course Pass" DLC expansion pack added new race courses and returning characters to the game.
Mario Kart Tour was the Mario Kart debut on a mobile phone, and introduced a points-based system for certain racing actions. It introduced Peachette, Pauline, Hammer Bro (and his boomerang, fire, and ice alts), Monty Mole, Captain Toad, Dixie Kong, Kamek, Nabbit, King Bob-omb, Chargin' Chuck, Poochy and many alternate versions of each character. It introduced Frenzy Mode, and before its removal in late 2022, gacha and loot box mechanics. It reintroduced character-specific items and the Mega Mushroom. Multiple new tracks were introduced in this game and later added to Mario Kart 8 Deluxe via the DLC expansion pack.
Each game has a variety of modes. The following five modes recur most often in the series:
Grand Prix – Players compete in various "cups" of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and Mirror Mode, where all tracks were flipped horizontally. In Mario Kart 8, a fifth difficulty level: 200cc, was added.[b] Players earn points according to their finishing position in each race and the placement order gets carried over to the next race as the new starting grid. At the end of the cup, the top three players with the most points overall will receive a trophy in bronze, silver, and gold. As of Mario Kart DS, players are also ranked based on how well they raced (three to one stars, A, B, C, D, and E). Three stars is the best rank, while E is the worst.
Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Mario Kart: Double Dash!! introduced Staff Ghosts, which are ghosts set by members of the Nintendo development team.
Match Race (or VS.) – Multiple human players race on any course with customized rules such as team racing and item frequency.
Battle – Multiple human players use in-game offensive items (shells, etc.) to battle each other in a closed arena. In the most common battle type, balloon battle, each player starts with three balloons and loses one per hit; the last player with at least one balloon wins. Various battle types have been added to the series, and single-player battles with CPU controlled players.
Online Multiplayer – Players compete in races and battles through online services, such as Nintendo Wi-Fi Connection, Nintendo Network, and Nintendo Switch Online. Players can share Time Trial ghosts, and participate in tournaments. In races and battles, players are matched by VR (VS Rating) and BR (Battle Rating) respectively, which is a number between 0 and 99,999 (9,999 in Mario Kart Wii). Players gain or lose points based on performance in a race or battle. The game attempts to match players with a similar rating.
The debut game in the Mario Kart series was Super Mario Kart released for the Super Nintendo Entertainment System (SNES) in 1992. Its development was overseen by Mario creator Shigeru Miyamoto, the Japanese designer of many successful Nintendo games including Super Mario Bros. Darran Jones of NowGamer suggests that the success of Super Mario Kart resulted from the Super Mario characters, and being a new type of racing game.[5]
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