Dojin Orbs by L2K

Dojin Orbs theme by Letters2Kay

Download (Clean Version): DojinOrbsClean.p3t
Download (Adult Version): DojinOrbsAdult.p3t

Dojin Orbs by L2K Theme
(6 backgrounds each)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

LittleBigPlanet #17

LittleBigPlanet theme by Kikanny

Download: LittleBigPlanet_17.p3t

LittleBigPlanet Theme 17
(1 background)

LittleBigPlanet
Genre(s)Platform, endless running
Developer(s)Media Molecule (2008-2014)
SCE Studio Cambridge (2009)
Supermassive Games (2010)
XDev (2010-2012)
Double Eleven (2012)
Tarsier Studios (2012)
United Front Games (2012)
San Diego Studio (2012)
Firesprite (2014)
Sumo Digital (2014-2020)
Exient Entertainment (2023)
Publisher(s)Sony Interactive Entertainment
PlayStation Mobile (2014)
Platform(s)PlayStation 3
PlayStation Portable
PlayStation Vita
PlayStation 4
PlayStation 5
Windows
First releaseLittleBigPlanet
27 October 2008
Latest releaseUltimate Sackboy
March 3, 2023

LittleBigPlanet (LBP - stylised as LittleBIGPlanet) is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally (on the same console) or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.

Tarsier Studios, Fireproof Games and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets (downloadable content) including costumes, backgrounds, objects, and stickers. Some of these assets will also provide the player more tools and gadgets to use in the level editor.[1]

The series comprises six games across five gaming platforms. The series was launched in 2008 with the PlayStation 3 game LittleBigPlanet, which was followed in 2009 by a PlayStation Portable version of the same name, initially developed by Studio Liverpool[2] and later handed to SCE Studio Cambridge. The sequel to the PlayStation 3 version, LittleBigPlanet 2, was released in January 2011 alongside a smaller spin-off title called Sackboy's Prehistoric Moves. LittleBigPlanet PS Vita was developed by Tarsier Studios and Double Eleven, released in September 2012 for the PlayStation Vita. At E3 2014, Sony announced LittleBigPlanet 3, a PlayStation 4 instalment that was developed by Sumo Digital and released in November 2014.[3] The games are all published by Sony Computer Entertainment. The latest instalment for the LittleBigPlanet franchise titled Sackboy: A Big Adventure was revealed during the PS5 live event and released on the PlayStation 4 and PlayStation 5 in November 2020. A Windows version was released on 27 October 2022.[4]

On 17 January 2015, it was announced that all LittleBigPlanet servers in Japan would shut down on 31 July, along with the PlayStation Portable version and LittleBigPlanet Karting in late August in all regions. Due to attacks on the online servers, all LittleBigPlanet servers were taken down in May 2021 (the Vita version had remained closed since March).[5] The servers for the PS4 version of LittleBigPlanet 3 were brought back up on 13 September 2021, however, in the same announcement, it mentioned that the servers for LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita and the PS3 version of LittleBigPlanet 3 will remain closed permanently.[6] On 8 January, 2024, it was announced that, presumably due to more attacks on the online servers, the servers for the PS4 version of LittleBigPlanet 3 were being temporarily closed while they investigate them.[7][8][9]

On 19 April 2024, the servers for the PlayStation 4 version of LittleBigPlanet 3 were permanently shut down due to ongoing technical issues.[10]

Gameplay[edit]

The core mechanics of the series revolve around its tagline, "Play, Create, Share".[11]

Play[edit]

In the first two instalments of the series, gameplay consist primarily of traditional two-dimensional look in a three-dimensional style platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.[12] Since LittleBigPlanet 2, the series has included mini-games, including ones that do not follow the platformer genre. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way, which can take the form of either points or collectibles. In-game collectibles can be used in level creation or to customize Sackboy, the player character. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned. In LittleBigPlanet 3 and Sackboy: A Big Adventure, Collectables are also present, being used in various shops to purchase more costumes.

Create[edit]

The Create component primarily refers to level creation in the game, along with other features like character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation.[13] These levels can remain as the original LittleBigPlanet platforming gameplay, or they can include other game types, such as racing, fighting, shooting and sports.[12] The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes).[14] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.[14]

Share[edit]

Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there were an excess of ten million user-created levels available to play on the LittleBigPlanet server in the PlayStation 3 games.[15] After the release of LittleBigPlanet 2 and the LBP.me community website, the Share component also had a strong emphasis sharing discoveries. Players were encouraged to share levels they found with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.

Overview[edit]

The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small anthropomorphic creature made of brown fabric with a zip fastener and button eyes. He can be customized to the player's liking using costumes that are either unlocked in the game or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.

Games[edit]

Release timeline
2008LittleBigPlanet
2009LittleBigPlanet (PSP)
2010Sackboy's Prehistoric Moves
2011LittleBigPlanet 2
2012LittleBigPlanet PS Vita
LittleBigPlanet Karting
2013
2014Run Sackboy! Run!
LittleBigPlanet 3
2015
2016
2017
2018
2019
2020Sackboy: A Big Adventure
2021
2022
2023Ultimate Sackboy

Main series[edit]

LittleBigPlanet[edit]

The first game in the series was released on the PlayStation 3 platform in 2008 and was the first title developed by Media Molecule, under the name The Next Big Thing. The player controls Sackboy as he travels around the titular LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms. Throughout the story, Sackboy tries to stop The Collector, one of the eight creator curators who has gone rogue, kidnapping the creations of LittleBigPlanet.[16] The game received widespread acclaim for its design, gameplay, and customization afforded to the player, particularly the built-in level editor. After its release, it received numerous industry awards.[17]

LittleBigPlanet 2[edit]

The second game in the series is a direct sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two entries to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles, and fighting games.[18] Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must team up with a secret organization known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron.[19] The game also supported the PlayStation Move, with an update post-launch.

LittleBigPlanet 3[edit]

LittleBigPlanet 3 is a game for the PlayStation 3[20][21][22] and PlayStation 4. Announced at E3 2014, it was developed by Sumo Digital and was released in November 2014. In the game, Sackboy is transported to another world, Bunkum, where he has to awaken its three missing heroes, OddSock, Toggle and Swoop, who are new playable characters. Sackboy travels through different worlds in order to free the 3 new characters and stop Newton.[23]

Handheld[edit]

LittleBigPlanet (PlayStation Portable)[edit]

A portable entry of the series was developed primarily by SCE Studio Cambridge in association with Media Molecule for the PlayStation Portable. The game, released in 2009, shared the same name as the original game; however, it was not a port of the PlayStation 3 game, but rather a new entry in the series. It has a story-mode with levels and features many of the same mechanics of its PlayStation 3 counterpart, such as customizations, albeit without the multiplayer component of the game. The game takes place after the events of the PlayStation 3 version of LittleBigPlanet, in which The Collector has been defeated. A carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.[24]

LittleBigPlanet PS Vita[edit]

The fourth game in the series was developed by Tarsier Studios, Double Eleven, and XDev for the PlayStation Vita handheld and had a 2012 release.[25] The game features the same core mechanics from LittleBigPlanet 2, with the focus being on a "platform for games" rather than a platformer like previous entries in the series before LittleBigPlanet 2. The game utilizes the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.[26] The game supports cross-buy of DLC costume packs between LittleBigPlanet 2, as well as LittleBigPlanet Karting.

Spinoff games[edit]

LittleBigPlanet Karting[edit]

LittleBigPlanet Karting is a kart racing game developed by United Front and San Diego Studio in conjunction with series creator Media Molecule for the PlayStation 3.[27] In its story mode, the player ventures through worlds including: LittleBigPlanet, Monster Islands, Victoria's Laboratory, The Progress Emporium, Eve's Asylum, The Space Bass, and Hoard, Sweet Hoard, to put an end to the Hoard racers, who snatch many pieces of the different planets to stash them in the Garage at the End of the Universe. Sony Entertainment America shut down the North American LittleBigPlanet Karting online servers on 31 August 2016.[28]

Sackboy's Prehistoric Moves[edit]

The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels. In the game, Sackboy must save Little Big Planet from the T-Rex. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work.[29] This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.[30]

Run Sackboy! Run![edit]

Run Sackboy! Run! is a free-to-play endless running game developed by Firesprite and published by PlayStation Mobile that was released on iOS on 30 October 2014,[31] Android on 17 December 2014[32] and PlayStation Vita on 31 March 2015.[33] The game has no real plot, except for Sackboy running through Craftworld from the Negativitron. The game awarded players with exclusive costumes for LittleBigPlanet 3 (which was released at a similar time) by reaching point goals and collecting stickers.[34]

LittleBigPlanet Hub[edit]

LittleBigPlanet Hub is an unreleased free-to-play game for the PlayStation 3.[35] It was planned to be a downloadable title from the PlayStation Store which would have allowed players to create levels and play a curated selection of community levels from LittleBigPlanet and LittleBigPlanet 2 as well as 16 levels from the games' story modes. LittleBigPlanet Hub would also have contained weekly challenges, not found in other LittleBigPlanet games. Downloadable content purchased in other games were to be compatible with LittleBigPlanet Hub, and users were rumoured to be also able to access additional content from the PlayStation Store.[citation needed]

Since its announcement in August 2013, no further details about LittleBigPlanet Hub were revealed.[36] In February 2024, a beta tester posted a video showing gameplay from a beta build onto YouTube, and shortly afterwards, with assistance, dumped it online for download. This makes the build playable through unofficial means, such as emulations like RPCS3 or PlayStation 3 homebrew.[37]

Sackboy: A Big Adventure[edit]

Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment for the PlayStation 5 and the PlayStation 4. It was announced at the PlayStation 5 reveal event on June 11, 2020, and was released on November 12, 2020; a version for Windows was released on October 27, 2022, marking the series's first release on PCs. Unlike previous LittleBigPlanet entries with 2.5D platforming, A Big Adventure features a range of perspectives and 3D movement.

Ultimate Sackboy[edit]

Ultimate Sackboy is a free-to-play endless running game developed by Exient Entertainment and released on mobile on 21 February 2023. It is the first LittleBigPlanet game to feature limited-time paid subscriptions known as "Marathons." In contrast to Run Sackboy! Run!, it adopts the style from Sackboy: A Big Adventure and is played in 3D.

Reception[edit]

Aggregate review scores
Game Metacritic
LittleBigPlanet (PlayStation 3) 95/100[38]
LittleBigPlanet (PlayStation Portable) 87/100[39]
Sackboy's Prehistoric Moves 66/100[40]
LittleBigPlanet 2 91/100[41]
LittleBigPlanet PS Vita 88/100[42]
LittleBigPlanet Karting 74/100[43]
LittleBigPlanet 3 79/100[44]
Run Sackboy! Run! 65/100[45]
Sackboy: A Big Adventure 80/100[46]
Ultimate Sackboy 57/100[47]

Most of the games in the series have been well received by critics with the LittleBigPlanet on PlayStation 3 and PlayStation Portable gaining Metacritic scores of 95/100[38] and 87/100[39] respectively. LittleBigPlanet 2 garnered nearly as much acclaim as the first game, with an average score of 91/100.[48] LittleBigPlanet PS Vita also received very positive reviews and was the highest-ranked PS Vita game at the time of its release with an average score of 88/100.[49] However, the release of LittleBigPlanet 3 did not receive critical acclaim, garnering a mostly positive average of 79/100.[50] Critically, LittleBigPlanet Karting is the worst-performing major game in the series so far but still gained a "mixed or average" Metacritic score of 74/100.[51] However, the mobile game Run Sackboy! Run! performed worse, with a Metacritic score of 65/100.[52] Additionally, the character of Sackboy is often seen as a PlayStation mascot.[53] In 2011, readers of Guinness World Records Gamer's Edition voted Sackboy as the 50th-top video game character of all time.[54]

References[edit]

  1. ^ "Introducing the Extended LittleBigPlanet Family - Media Molecule - We make games". Media Molecule. Archived from the original on 21 February 2016. Retrieved 6 December 2010.
  2. ^ "LittleBigPlanet coming to PSP - CVG". Computerandvideogames.com. 8 April 2008. Archived from the original on 15 April 2014. Retrieved 14 June 2014.
  3. ^ "LittleBigPlanet 3 coming to PS4 this November". 10 June 2014. Archived from the original on 14 July 2014. Retrieved 10 June 2014.
  4. ^ "Sackboy: A Big Adventure coming to PC on October 27". Gematsu. 29 September 2022. Retrieved 29 September 2022.
  5. ^ "LittleBigPlanet Servers Taken Down After Hackers Post Hate Speech". PlayStation LifeStyle. 24 May 2021. Archived from the original on 13 September 2021. Retrieved 13 September 2021.
  6. ^ Yin-Poole, Wesley (13 September 2021). "Sony shuts down online for older LittleBigPlanet games "to protect the community"". Eurogamer. Archived from the original on 2 April 2022. Retrieved 13 September 2021.

    GoAPR

    GoAPR theme by TTownEP

    Download: goaprpreview.p3t

    GoAPR Theme
    (10 backgrounds)

    P3T Unpacker v0.12
    Copyright (c) 2007. Anoop Menon

    This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

    Download for Windows: p3textractor.zip

    Instructions:

    Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

    The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

    The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

    For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
    p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sunny Sackday (LittleBigPlanet)

Sunny Sackday (LittleBigPlanet) theme by KAPBAM

Download: SunnySackday.p3t

Sunny Sackday (LittleBigPlanet) Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Scarface #3

Scarface theme by Fabio Bruno

Download: Scarface_3.p3t

Scarface Theme 3
(1 background)

Scarface may refer to:

Gangster-related[edit]

Characters[edit]

Other uses[edit]

See also[edit]

Vice City

Vice City theme by Fabio Bruno

Download: ViceCity.p3t

Vice City Theme
(1 background)

Prince of Persia #2

Prince of Persia theme by OPTIMUS

Download: PrinceofPersia_2.p3t

Prince of Persia Theme 2
(10 backgrounds)

Prince of Persia
Genre(s)
Developer(s)
Publisher(s)
Creator(s)Jordan Mechner
Platform(s)
First releasePrince of Persia
October 3, 1989
Latest releasePrince of Persia: The Lost Crown
January 18, 2024

Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.

The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published five additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), Prince of Persia (2008), Prince of Persia: The Forgotten Sands (2010), and Prince of Persia: The Lost Crown (2024), as well as a number of spin-offs and games for mobile devices.

Outside of the games, the franchise includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[1][2][3]

Games[edit]

Release timeline
           Original continuity

           The Sands of Time continuity            Reboot continuity

           Other continuities
1989Prince of Persia
1990
1991
1992
1993The Shadow and the Flame
1994
1995
1996
1997
1998
1999Prince of Persia 3D
2000
2001
2002Prince of Persia: Harem Adventures
2003The Sands of Time
2004Warrior Within
2005The Two Thrones
Battles of Prince of Persia
2006Prince of Persia Trilogy
2007Prince of Persia Classic
2008Prince of Persia
The Fallen King
2009
2010The Forgotten Sands
The Forgotten Sands (Wii)
The Forgotten Sands (Nintendo DS)
The Forgotten Sands (PSP)
2011
2012
2013The Shadow and the Flame (remake)
2014
2015
2016
2017
2018Prince of Persia: Escape
2019
2020
2021
2022Prince of Persia: Escape 2
2023
2024Prince of Persia: The Lost Crown
The Rogue Prince of Persia (early access)
2025
2026The Sands of Time (remake)
TBAThe Rogue Prince of Persia

Original trilogy[edit]

The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[4] and films like Raiders of the Lost Ark[5] and The Adventures of Robin Hood,[6] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.[8][9]

Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label.[10] Released for PC and the Dreamcast only,[13] it was criticized by many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]

The Sands of Time series[edit]

Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[15] The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre".[16][17]

Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled Prince of Persia: The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of The Sands of Time, and the grittier mediums of Warrior Within.[20]

A fourth installment in The Sands of Time series, Prince of Persia: The Forgotten Sands, was released in May 2010.[21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within, whereas the PSP, Wii, and the DS versions each feature their own alternative storylines. The game was released as a tie in to The Sands of Time film adaptation.[22]

Trilogy collection[edit]

The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on the PlayStation 2, Xbox and Microsoft Windows. The games were remastered in high-definition for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PlayStation 2 collection was released on October 27, 2006, in Europe,[citation needed] while the remastered collection was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment.

In North America, the three games were originally released separately as downloadable-only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010, while the other two games followed in December.[24] The Blu-ray version was to be released in North America on March 22, 2011[25] but the collection ended up being delayed until April 19.

Prince of Persia 2008 reboot series[edit]

In 2006, concept designs surfaced hinting at another entry in the franchise.[26] The game, titled simply Prince of Persia, is a second reboot of the franchise, with its level and combat design harking back to the original 1989 game.[27] The game was released in December 2008, receiving positive reviews from most video game outlets and decent sales.[28] Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off for the Nintendo DS, titled Prince of Persia: The Fallen King,[29] which received fair reviews.[30][31][32][19]

Spin-offs and remakes[edit]

The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. Battles of Prince of Persia is a turn-based strategy game set between The Sands of Time and Warrior Within.[33] It received mediocre reviews from critics.[34][35]

In 2007, Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Java ME, Android, iOS, Xbox 360 (XBLA), and PlayStation 3 (PSN).[36] The visual style was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself was given some additional moves, such as the ability to roll, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the same as the original – the player must defeat Jaffar within one hour while watching out for the many traps and defeating the guards they encounter.

There have been a number of mobile games for Java ME-based phones developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad.[37] The first spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[38] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[39] and its sequel The Shadow and the Flame in July 2013.[40][41]

In 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[42] a mobile game for Android and iOS. It is a runner game made up of different levels,[43] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[44] In August 2022, a follow-up, Prince of Persia: Escape 2, was released.[45]

In January 2024, Ubisoft released the first major installment in the series since The Forgotten Sands, Prince of Persia: The Lost Crown. It is a 2.5D side-scrolling platformer and introduces a new storyline and protagonist, Sargon, a member of the Immortals.[46]

Future games[edit]

A remake of the Sands of Time, formally announced at Ubisoft Forward 2020, was originally scheduled for release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox One, but Ubisoft delayed the remake indefinitely.[47] In its quarterly financial report, Ubisoft stated that the remake was expected to be out sometime during its 2022–23 fiscal year.[48] The remake's development was moved to Ubisoft Montréal, a change from Ubisoft Mumbai and Ubisoft Pune. The company said the 2023 fiscal year release target was no longer being targeted.[49] A new release window of 2026 was announced at Ubisoft Forward 2024.[50]

The Rogue Prince of Persia is an upcoming 2.5D roguelike title developed by Evil Empire and set to release in Early Access on May 14, 2024. The game entered development around 2019, after a discussion between Evil Empire and Ubisoft at GDC, and its art direction is heavily inspired by Franco-Belgian comics. The game will be Ubisoft's first day-one Steam release in five years, as well as their first title to be released in Early Access before a full release.[51]

Canceled and unreleased games[edit]

Prince of Persia Redemption[edit]

In 2012, leaked images from a project entitled Osiris were assumed to be the next Prince of Persia title.[52] Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game.[53] A year later, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "as soon as we have something to show, we will".[54] In the following months, Ubisoft confirmed that it was either planning or considering next-generation entries in multiple franchises, including Prince of Persia.[55] A video uploaded by a Ubisoft Montreal artist in 2012 but only discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would have been released for Windows, Xbox 360, and PlayStation 3.[56][57][58] According to Jonathan Cooper, a former Ubisoft animator at the time, the trailer was a mockup of the planned gameplay for the title created by Khai Nguyen, used to pitch the game concept. The game never developed beyond that point, though the work on the pitch trailer was used to prepare a similar trailer for Assassin's Creed III.[59]

Adaptations[edit]

Graphic novel[edit]

Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[60][61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.[62]

Film adaptation[edit]

In 2010, a film adaptation of The Sands of Time was released by Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would go on to receive mixed reception, but still gross $336 million in theaters.[63] Besides The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the two other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.

Upon the film's release, it was accompanied by Before the Sandstorm, a 2010 one-shot comic book published by Disney Publishing Worldwide. This comic serves as both a direct prequel and sequel to the feature film, and explains the motives and backgrounds of some characters. It was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia was released by The Lego Group in 2010, as part of the company's strategy to produce sets based on Disney properties.[64] Based on the feature film, Lego released six sets within the theme, as well as a short animated film, before discontinuing it.[65][66]

Reception[edit]

Awards[edit]

The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy[edit]

South Korean singer-songwriter Kim Kwang-Jin released the song 'Magic Castle', with lyrics inspired from the storyline of the original Prince of Persia.[67]

In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called "Prince of Gosplan". The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of the real world and video games and identifies himself as Prince of Persia. He tries to understand if his life is real or if he is just seeing it on a computer display.[68]

The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[69]

The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation 3. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[70] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassin. The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.[70]

References[edit]

  1. ^
    Conan the Barbarian
    Illustration of Conan by Mark Schultz
    First appearanceWeird Tales (December 1932)
    Created byRobert E. Howard
    Portrayed by
    Voiced by
    In-universe information
    SpeciesHuman
    GenderMale
    OccupationCurrent:
    King
    Former:
    Adventurer
    Pirate
    Warrior
    Slave
    Gladiator
    Thief
    ReligionWorship of Crom
    OriginCimmeria, Hyboria
    NationalityCimmerian

    Conan the Barbarian (also known as Conan the Cimmerian) is a fictional sword and sorcery hero who originated in pulp magazines and has since been adapted to books, comics, films (including Conan the Barbarian and Conan the Destroyer), television programs (animated and live-action), video games, and role-playing games. Robert E. Howard created the character in 1932 for a series of fantasy stories published in Weird Tales magazine.

    The earliest appearance of a Robert E. Howard character named Conan was that of a black-haired barbarian with heroic attributes in the 1931 short story "People of the Dark". By 1932, Howard had fully conceptualized Conan. Before his death, Howard had written 21 stories starring the barbarian. Over the years many other writers have written works featuring Conan.

    Many Conan the Barbarian stories feature Conan embarking on heroic adventures filled with common fantasy elements such as princesses and wizards. Howard's mythopoeia has the stories set in the legendary Hyborian Age in the times after the fall of Atlantis. Conan is a Cimmerian, who are descendants of the Atlanteans and ancestors of the modern Gaels. Conan is himself a descendant of Kull of Atlantis (an earlier adventurer of Howard's). He was born on a battlefield and is the son of a blacksmith. Conan is characterized as chivalric due to his penchant to save damsels in distress. He is honorable and has a sense of enduring loyalty. In contrast to his brooding ancestor, Kull, Conan has a sense of humour. He possesses great strength, combativeness, intelligence, agility, and endurance. The barbarian's appearance is iconic, with square-cut black hair, blue eyes, tanned skin, and giant stature, often wearing a barbarian's garb.

    Licensed comics published in the 1970s by Marvel Comics drew further popularity to the character, introducing the now iconic image of Conan in his loincloth. The most popular cinematic adaptation is the 1982 film, Conan the Barbarian directed by John Milius and starring Arnold Schwarzenegger as Conan, in which the plot revolves around Conan facing the villainous Thulsa Doom.

    Publication history[edit]

    Robert E. Howard created Conan the Barbarian in a series of fantasy stories published in Weird Tales from 1932.[1] Howard was searching for a new character to market to the burgeoning pulp outlets of the early 1930s. In October 1931, he submitted the short story "People of the Dark" to Clayton Publications' new magazine, Strange Tales of Mystery and Terror (June 1932). "People of the Dark" is a story about the remembrance of "past lives", and in its first-person narrative, the protagonist describes one of his previous incarnations: Conan is a black-haired barbarian hero who swears by a deity called Crom. Some Howard scholars believe this Conan to be a forerunner of the more famous character.[2]

    In February 1932, Howard vacationed at a border town on the lower Rio Grande. During this trip, he further conceived the character of Conan and also wrote the poem "Cimmeria", much of which echoes specific passages in Plutarch's Lives.[3][4] According to some scholars, reading Thomas Bulfinch inspired Howard to "coalesce into a coherent whole his literary aspirations and the strong physical, autobiographical elements underlying the creation of Conan".[2]

    Having digested these influences upon returning from his trip, Howard rewrote a rejected story, "By This Axe I Rule!" (May 1929), replacing his existing character Kull of Atlantis with his new hero and re-titling it "The Phoenix on the Sword". Howard also wrote "The Scarlet Citadel" and "The Frost-Giant's Daughter", inspired by the Greek myth of Daphne,[citation needed] and submitted both stories to Weird Tales magazine. Although "The Frost-Giant's Daughter" was rejected, the magazine accepted "The Phoenix on the Sword" after it received the requested polishing, and published it in the December 1932 issue. "The Scarlet Citadel" was published the following month.[2]

    "The Phoenix on the Sword" appeared in Weird Tales cover-dated December 1932. Editor Farnsworth Wright subsequently prompted Howard to write an 8,000-word essay for personal use detailing "the Hyborian Age", the fictional setting for Conan. Using this essay as his guideline, Howard began plotting "The Tower of the Elephant", a new Conan story that was the first to integrate his new conception of the Hyborian world.[2]

    The publication and success of "The Tower of the Elephant" spurred Howard to write more Conan stories for Weird Tales. By the time of Howard's suicide in 1936, he had written 21 complete stories, 17 of which had been published, as well as multiple unfinished fragments.[2]

    Following Howard's death, the copyright of the Conan stories passed through several hands. Eventually L. Sprague de Camp was entrusted with management of the fiction line and, beginning with 1967's Conan released by Lancer Books, oversaw a paperback series collecting all of Howard's stories (Lancer folded in 1973 and Ace Books picked up the line, reprinting the older volumes with new trade dress and continuing to release new ones). Howard's original stories received additional edits by de Camp, and de Camp also decided to create additional Conan stories to publish alongside the originals, working with Björn Nyberg and especially Lin Carter. These new stories were created from a mixture of already-complete Howard stories with different settings and characters that were altered to feature Conan and the Hyborian setting instead, incomplete fragments and outlines for Conan stories that were never completed by Howard, and all-new pastiches. Lastly, de Camp created prefaces for each story, fitting them into a timeline of Conan's life that he created.

    For roughly 40 years, the original versions of Howard's Conan stories remained out of print. In 1977, the publisher Berkley Books issued three volumes using the earliest published form of the texts from Weird Tales and thus no de Camp edits, with Karl Edward Wagner as series editor, but these were halted by action from de Camp before the remaining three intended volumes could be released. In the 1980s and 1990s, the copyright holders permitted Howard's stories to go out of print entirely as the public demand for sword & sorcery dwindled, but continued to release the occasional new Conan novel by other authors such as Leonard Carpenter, Roland Green, and Harry Turtledove.[citation needed]

    In 2000, the British publisher Gollancz Science Fiction issued a two-volume, complete edition of Howard's Conan stories as part of its Fantasy Masterworks imprint, which included several stories that had never seen print in their original form. The Gollancz edition mostly used the versions of the stories as published in Weird Tales.[5]

    The two volumes were combined and the stories restored to chronological order as The Complete Chronicles of Conan: Centenary Edition (Gollancz Science Fiction, 2006; edited and with an Afterword by Steve Jones).

    In 2003, another British publisher, Wandering Star Books,[6] made an effort both to restore Howard's original manuscripts and to provide a more scholarly and historical view of the Conan stories. It published hardcover editions in England, which were republished in the United States by the Del Rey imprint of Ballantine Books. The first book, Conan of Cimmeria: Volume One (1932–1933) (2003; published in the US as The Coming of Conan the Cimmerian) includes Howard's notes on his fictional setting as well as letters and poems concerning the genesis of his ideas. This was followed by Conan of Cimmeria: Volume Two (1934) (2004; published in the US as The Bloody Crown of Conan) and Conan of Cimmeria: Volume Three (1935–1936) (2005; published in the US as The Conquering Sword of Conan). These three volumes include all the original Conan stories.

    Setting[edit]

    The stories occur in the fictional "Hyborian Age", set after the destruction of Atlantis and before the rise of any historical ancient civilization. This is a specific epoch in a fictional timeline created by Howard for many of the low fantasy tales of his artificial legendary.[7]

    Howard invented the Hyborian Age as a useful literary device. He had an intense love for history and historical dramas, but he also recognized the difficulties and the time-consuming research work needed in maintaining historical accuracy. Also, the poorly-stocked libraries in the rural part of Texas where Howard lived didn't have the material needed for such research. By conceiving a fictional "vanished age" and choosing names that resembled historical ones, Howard avoided anachronisms and the need for lengthy exposition.[2]

    According to "The Phoenix on the Sword", the adventures of Conan take place "Between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas."[8]

    Personality and character[edit]

    Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."

    Robert E. Howard, The Phoenix on the Sword, 1932.

    Conan is a Cimmerian. The writings of Robert E. Howard (particularly his essay "The Hyborian Age") suggests that his Cimmerians are based on the Celts or perhaps the historic Cimmerians. Conan was born on a battlefield and is the son of a village blacksmith. Conan matured quickly as a youth and, by age fifteen, he was already a respected warrior who had participated in the destruction of the Aquilonian fortress of Venarium.[9] After its demise, he was struck by wanderlust and began the adventures chronicled by Howard, encountering skulking monsters, evil wizards, tavern wenches, and beautiful princesses. He roamed throughout the Hyborian Age nations as a thief, outlaw, mercenary, and pirate.[10] As he grew older, he began commanding vast units of warriors and escalating his ambitions. In his forties, he seized the crown from the tyrannical king of Aquilonia, the most powerful kingdom of the Hyborian Age, having strangled the previous ruler on the steps of his own throne.[11] Conan's adventures often result in him performing heroic feats, though his motivation for doing so is largely to protect his own survival or for personal gain.

    A conspicuous element of Conan's character is his chivalry. He is extremely reluctant to fight women (even when they fight him) and has a strong tendency to save a damsel in distress. In "Jewels of Gwahlur", he has to make a split-second decision whether to save the dancing girl Muriela or the chest of priceless gems which he spent months in search of. So, without hesitation, he rescues Muriela and allows for the treasure to be irrevocably lost. In "The Black Stranger", Conan saves the exile Zingaran Lady Belesa at considerable risk to himself, giving her as a parting gift his fortune in gems big enough to have a comfortable and wealthy life in Zingara, while asking for no favors in return. Reviewer Jennifer Bard also noted[12] that when Conan is in a pirate crew or a robber gang led by another male, his tendency is to subvert and undermine the leader's authority, and eventually supplant (and often, kill) him (e.g. "Pool of the Black One", "A Witch Shall be Born", "Shadows in the Moonlight"). Conversely, in "Queen of the Black Coast", it is noted that Conan "generally agreed to Belit's plan. Hers was the mind that directed their raids, his the arm that carried out her ideas. It was a good life." And at the end of "Red Nails", Conan and Valeria seem to be headed towards a reasonably amicable piratical partnership.

    Appearance[edit]

    Fan art of Conan the Barbarian in his iconic loincloth.

    Conan has "sullen", "smoldering", and "volcanic" blue eyes with a black "square-cut mane". Howard once describes him as having a hairy chest and, while comic book interpretations often portray Conan as wearing a loincloth or other minimalist clothing to give him a more barbaric image, Howard describes the character as wearing whatever garb is typical for the kingdom and culture in which Conan finds himself. Howard never gave a strict height or weight for Conan in a story, only describing him in loose terms like "giant" and "massive".[13] In the tales, no human is ever described as being stronger than Conan, although a few are mentioned as taller (including the strangler, Baal-Pteor) or of larger bulk. In a letter to P. Schuyler Miller and John D. Clark in 1936, only three months before Howard's death, Conan is described as standing 6 ft/183 cm and weighing 180 pounds (82 kg) when he takes part in an attack on Venarium at only 15 years old, though being far from fully grown. At one point, when he is meeting Juma in Kush, he describes Conan as tall as his friend, at nearly 7 ft. in height. Conan himself says in "Beyond the Black River" that he had "not yet seen 15 snows". at the Battle of Venarium. "At Vanarium he was already a formidable antagonist, though only fifteen, He stood six feet tall [1.83 m] and weighed 180 pounds [82 kg], though he lacked much of having his full growth." Although Conan is muscular, Howard frequently compares his agility and way of moving to that of a panther (see, for instance, "Jewels of Gwahlur", "Beyond the Black River", or "Rogues in the House"). His skin is frequently characterized as bronzed from constant exposure to the sun. In his younger years, he is often depicted wearing a light chain shirt and a horned helmet, though appearances vary with different stories.

    During his reign as king of Aquilonia, Conan was[excessive quote]

    [...] a tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. He was clad in silk and velvet, with the royal lions of Aquilonia worked in gold upon his rich jupon, and the crown of Aquilonia shone on his square-cut black mane; but the great sword at his side seemed more natural to him than the regal accoutrements. His brow was low and broad, his eyes a volcanic blue that smoldered as if with some inner fire. His dark, scarred, almost sinister face was that of a fighting-man, and his velvet garments could not conceal the hard, dangerous lines of his limbs.[14]

    Howard imagined the Cimmerians as a pre-Celtic people with mostly black hair and blue or grey eyes. Ethnically, the Cimmerians to which Conan belongs are descendants of the Atlanteans, though they do not remember their ancestry. In his fictional historical essay "The Hyborian Age", Howard describes how the people of Atlantis—the land where his character King Kull originated—had to move east after a great cataclysm changed the face of the world and sank their island, settling where Ireland and Scotland would eventually be located. Thus they are (in Howard's work) the ancestors of the Irish and Scottish (the Celtic Gaels) and not the Picts, the other ancestor of modern Scots who also appear in Howard's work. In the same work, Howard also described how the Cimmerians eventually moved south and east after the age of Conan (presumably in the vicinity of the Black Sea, where the historical Cimmerians dwelt).

    Abilities[edit]

    Despite his brutish appearance, Conan uses his brains as well as his brawn. The Cimmerian is a highly skilled warrior, possibly without peer with a sword, but his travels have given him vast experience in other trades, especially as a thief. He's also a talented commander, tactician, and strategist, as well as a born leader. In addition, Conan has advanced knowledge of languages and codes and is able to recognize, or even decipher, certain ancient or secret signs and writings. For example, in "Jewels of Gwahlur" Howard states: "In his roaming about the world the giant adventurer had picked up a wide smattering of knowledge, particularly including the speaking and reading of many alien tongues. Many a sheltered scholar would have been astonished at the Cimmerian's linguistic abilities." He also has incredible stamina, enabling him to go without sleep for a few days. In "A Witch Shall be Born", Conan fights armed men until he is overwhelmed, captured, and crucified, before going an entire night and day without water. However, Conan still possesses the strength to pull the nails from his feet, while hoisting himself into a horse's saddle and riding for ten miles.

    Another noticeable trait is his sense of humor, largely absent in the comics and movies, but very much a part of Howard's original vision of the character (particularly apparent in "Xuthal of the Dusk", also known as "The Slithering Shadow".) His sense of humor can also be rather grimly ironic, as was demonstrated by how he unleashes his own version of justice on the treacherous—and ill-fated—innkeeper Aram Baksh in "Shadows in Zamboula".

    He is a loyal friend to those true to him, with a barbaric code of conduct that often marks him as more honorable than the more sophisticated people he meets in his travels. Indeed, his straightforward nature and barbarism are constants in all the tales.

    Conan is a formidable combatant both armed and unarmed. With his back to the wall, Conan is capable of engaging and killing opponents by the score. This is seen in several stories, such as "Queen of the Black Coast", "The Scarlet Citadel", and "A Witch Shall Be Born". Conan is not superhuman, though; he needed the providential help of Zelata's wolf to defeat four Nemedian soldiers in Howard's novel The Hour of the Dragon. Some of his hardest victories have come from fighting single opponents of inhuman strength: one such as Thak, an ape-like humanoid from "Rogues in the House", or the strangler Baal-Pteor in "Shadows in Zamboula". Conan is far from untouchable and has been captured or defeated several times (on one occasion, knocking himself out after drunkenly running into a wall).

    Influences[edit]

    Howard frequently corresponded with H. P. Lovecraft, and the two would sometimes insert references or elements of each other's settings in their works. Later editors reworked many of the original Conan stories by Howard, thus diluting this connection. Nevertheless, many of Howard's unedited Conan stories are arguably part of the Cthulhu Mythos.[15] Additionally, many of the Conan stories by Howard, de Camp, and Carter used geographical place names from Clark Ashton Smith's Hyperborean Cycle.

    Original Robert E. Howard Conan stories[edit]

    Cover of Weird Tales (May 1934) depicting Conan and Bêlit in "Queen of the Black Coast", one of Robert E. Howard's original Conan stories

    Conan stories published in Weird Tales[edit]

    1. "The Phoenix on the Sword" (novelette; vol. 20, #6, December 1932)
    2. "The Scarlet Citadel" (novelette; vol. 21, #1, January 1, 1933)
    3. "The Tower of the Elephant" (novelette; vol. 21, #3, March 1933)
    4. "Black Colossus" (novelette; vol. 21, #6, June 1933)
    5. "The Slithering Shadow" (novelette; vol. 22, #3, September 1933, alternate title "Xuthal of the Dusk")
    6. "The Pool of the Black One" (novelette; vol. 22, #4, October 1933)
    7. "Rogues in the House" (novelette; vol. 23, #1, January 1934)
    8. "Iron Shadows in the Moon" (novelette; vol. 23, #4, April 1934, published as "Shadows in the Moonlight")
    9. "Queen of the Black Coast" (novelette; vol. 23, #5, May 1934)
    10. "The Devil in Iron" (novelette; vol. 24, #2, August 1934)
    11. "The People of the Black Circle" (novella; vol. 24, #3–5, September–November 1934)
    12. "A Witch Shall Be Born" (novelette; vol. 24, #6, December 1934)
    13. "Jewels of Gwahlur" (novelette; vol. 25, #3, March 1935, author's original title "The Servants of Bit-Yakin")
    14. "Beyond the Black River" (novella; vol. 25, #5–6, May–June 1935)
    15. "Shadows in Zamboula" (novelette; vol. 26, #5, November 1935, author's original title "The Man-Eaters of Zamboula")
    16. "The Hour of the Dragon" (novel; vol. 26, #6 & vol. 27, #1–4, December 1935, January–April 1936)
    17. "Red Nails" (novella; vol. 28, #1–3, July, September, October 1936)

    Conan stories published in Fantasy Fan magazine[edit]

    Conan stories not published in Howard's lifetime[edit]

    Unfinished Conan stories by Howard[edit]

    A number of untitled synopses for Conan stories also exist.

    Other Conan-related material by Howard[edit]

    • "Wolves Beyond the Border" – A non-Conan story set in Conan's world. Fragment. Published in 1967 in Conan the Usurper
    • "The Hyborian Age" – An essay written in 1932. Published in 1938 in The Hyborian Age.
    • "Cimmeria" – A poem written in 1932. Published in 1965 in The Howard Collector.

    Book editions[edit]

    The character of Conan has proven durably popular, resulting in Conan stories by later writers such as Poul Anderson, Leonard Carpenter, Lin Carter, L. Sprague de Camp, Roland J. Green, John C. Hocking, Robert Jordan, Sean A. Moore, Björn Nyberg, Andrew J. Offutt, Steve Perry, John Maddox Roberts, Harry Turtledove, and Karl Edward Wagner. Some of these writers have finished incomplete Conan manuscripts by Howard. Others were created by rewriting Howard stories which originally featured entirely different characters from entirely different milieus. Most, however, are completely original works. In total, more than fifty novels and dozens of short stories featuring the Conan character have been written by authors other than Howard.

    The Gnome Press edition (1950–1957) was the first hardcover collection of Howard's Conan stories, including all the original Howard material known to exist at the time, some left unpublished in his lifetime. The later volumes contain some stories rewritten by L. Sprague de Camp (like "The Treasure of Tranicos"), including several non-Conan Howard stories, mostly historical exotica situated in the Levant at the time of the Crusades, which he turned into Conan yarns. The Gnome edition also issued the first Conan story written by an author other than Howard—the final volume published, which is by Björn Nyberg and revised by de Camp.

    The Lancer/Ace editions (1966–1977), under the direction of de Camp and Lin Carter, were the first comprehensive paperbacks, compiling the material from the Gnome Press series together in a chronological order with all the remaining original Howard material, including that left unpublished in his lifetime and fragments and outlines. These were completed by de Camp and Carter. The series also included Howard stories originally featuring other protagonists that were rewritten by de Camp as Conan stories. New Conan stories written entirely by de Camp and Carter were added as well. Lancer Books went out of business before bringing out the entire series, the publication of which was completed by Ace Books. Eight of the eventual twelve volumes published featured dynamic cover paintings by Frank Frazetta that, for many fans,[who?] presented the definitive, iconic impression of Conan and his world. For decades to come, most other portrayals of the Cimmerian and his imitators were heavily influenced by the cover paintings of this series.[

Dark Side: The Force Unleashed

Dark Side: The Force Unleashed theme by YASAI

Download: DarkSideTheForceUnleashed.p3t

Dark Side: The Force Unleashed Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.