This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
LittleBigPlanet (LBP - stylised as LittleBIGPlanet) is a puzzleplatform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally (on the same console) or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.
Tarsier Studios, Fireproof Games and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets (downloadable content) including costumes, backgrounds, objects, and stickers. Some of these assets will also provide the player more tools and gadgets to use in the level editor.[1]
On 17 January 2015, it was announced that all LittleBigPlanet servers in Japan would shut down on 31 July, along with the PlayStation Portable version and LittleBigPlanet Karting in late August in all regions. Due to attacks on the online servers, all LittleBigPlanet servers were taken down in May 2021 (the Vita version had remained closed since March).[5] The servers for the PS4 version of LittleBigPlanet 3 were brought back up on 13 September 2021, however, in the same announcement, it mentioned that the servers for LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita and the PS3 version of LittleBigPlanet 3 will remain closed permanently.[6] On 8 January, 2024, it was announced that, presumably due to more attacks on the online servers, the servers for the PS4 version of LittleBigPlanet 3 were being temporarily closed while they investigate them.[7][8][9]
On 19 April 2024, the servers for the PlayStation 4 version of LittleBigPlanet 3 were permanently shut down due to ongoing technical issues.[10]
In the first two instalments of the series, gameplay consist primarily of traditional two-dimensional look in a three-dimensional style platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.[12] Since LittleBigPlanet 2, the series has included mini-games, including ones that do not follow the platformer genre. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way, which can take the form of either points or collectibles. In-game collectibles can be used in level creation or to customize Sackboy, the player character. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned. In LittleBigPlanet 3 and Sackboy: A Big Adventure,Collectables are also present, being used in various shops to purchase more costumes.
The Create component primarily refers to level creation in the game, along with other features like character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation.[13] These levels can remain as the original LittleBigPlanet platforming gameplay, or they can include other game types, such as racing, fighting, shooting and sports.[12] The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes).[14] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.[14]
Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there were an excess of ten million user-created levels available to play on the LittleBigPlanet server in the PlayStation 3 games.[15] After the release of LittleBigPlanet 2 and the LBP.me community website, the Share component also had a strong emphasis sharing discoveries. Players were encouraged to share levels they found with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.
The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small anthropomorphic creature made of brown fabric with a zip fastener and button eyes. He can be customized to the player's liking using costumes that are either unlocked in the game or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.
The first game in the series was released on the PlayStation 3 platform in 2008 and was the first title developed by Media Molecule, under the name The Next Big Thing. The player controls Sackboy as he travels around the titular LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms. Throughout the story, Sackboy tries to stop The Collector, one of the eight creator curators who has gone rogue, kidnapping the creations of LittleBigPlanet.[16] The game received widespread acclaim for its design, gameplay, and customization afforded to the player, particularly the built-in level editor. After its release, it received numerous industry awards.[17]
The second game in the series is a direct sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two entries to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles, and fighting games.[18] Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must team up with a secret organization known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron.[19] The game also supported the PlayStation Move, with an update post-launch.
LittleBigPlanet 3 is a game for the PlayStation 3[20][21][22] and PlayStation 4. Announced at E3 2014, it was developed by Sumo Digital and was released in November 2014. In the game, Sackboy is transported to another world, Bunkum, where he has to awaken its three missing heroes, OddSock, Toggle and Swoop, who are new playable characters. Sackboy travels through different worlds in order to free the 3 new characters and stop Newton.[23]
A portable entry of the series was developed primarily by SCE Studio Cambridge in association with Media Molecule for the PlayStation Portable. The game, released in 2009, shared the same name as the original game; however, it was not a port of the PlayStation 3 game, but rather a new entry in the series. It has a story-mode with levels and features many of the same mechanics of its PlayStation 3 counterpart, such as customizations, albeit without the multiplayer component of the game. The game takes place after the events of the PlayStation 3 version of LittleBigPlanet, in which The Collector has been defeated. A carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.[24]
The fourth game in the series was developed by Tarsier Studios, Double Eleven, and XDev for the PlayStation Vita handheld and had a 2012 release.[25] The game features the same core mechanics from LittleBigPlanet 2, with the focus being on a "platform for games" rather than a platformer like previous entries in the series before LittleBigPlanet 2. The game utilizes the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.[26] The game supports cross-buy of DLC costume packs between LittleBigPlanet 2, as well as LittleBigPlanet Karting.
LittleBigPlanet Karting is a kart racing game developed by United Front and San Diego Studio in conjunction with series creator Media Molecule for the PlayStation 3.[27] In its story mode, the player ventures through worlds including: LittleBigPlanet, Monster Islands, Victoria's Laboratory, The Progress Emporium, Eve's Asylum, The Space Bass, and Hoard, Sweet Hoard, to put an end to the Hoard racers, who snatch many pieces of the different planets to stash them in the Garage at the End of the Universe. Sony Entertainment America shut down the North American LittleBigPlanet Karting online servers on 31 August 2016.[28]
The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels. In the game, Sackboy must save Little Big Planet from the T-Rex. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work.[29] This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.[30]
Run Sackboy! Run! is a free-to-playendless running game developed by Firesprite and published by PlayStation Mobile that was released on iOS on 30 October 2014,[31]Android on 17 December 2014[32] and PlayStation Vita on 31 March 2015.[33] The game has no real plot, except for Sackboy running through Craftworld from the Negativitron. The game awarded players with exclusive costumes for LittleBigPlanet 3 (which was released at a similar time) by reaching point goals and collecting stickers.[34]
LittleBigPlanet Hub is an unreleased free-to-play game for the PlayStation 3.[35] It was planned to be a downloadable title from the PlayStation Store which would have allowed players to create levels and play a curated selection of community levels from LittleBigPlanet and LittleBigPlanet 2 as well as 16 levels from the games' story modes. LittleBigPlanet Hub would also have contained weekly challenges, not found in other LittleBigPlanet games. Downloadable content purchased in other games were to be compatible with LittleBigPlanet Hub, and users were rumoured to be also able to access additional content from the PlayStation Store.[citation needed]
Since its announcement in August 2013, no further details about LittleBigPlanet Hub were revealed.[36] In February 2024, a beta tester posted a video showing gameplay from a beta build onto YouTube, and shortly afterwards, with assistance, dumped it online for download. This makes the build playable through unofficial means, such as emulations like RPCS3 or PlayStation 3 homebrew.[37]
Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment for the PlayStation 5 and the PlayStation 4. It was announced at the PlayStation 5 reveal event on June 11, 2020, and was released on November 12, 2020; a version for Windows was released on October 27, 2022, marking the series's first release on PCs. Unlike previous LittleBigPlanet entries with 2.5D platforming, A Big Adventure features a range of perspectives and 3D movement.
Ultimate Sackboy is a free-to-playendless running game developed by Exient Entertainment and released on mobile on 21 February 2023. It is the first LittleBigPlanet game to feature limited-time paid subscriptions known as "Marathons." In contrast to Run Sackboy! Run!, it adopts the style from Sackboy: A Big Adventure and is played in 3D.
Most of the games in the series have been well received by critics with the LittleBigPlanet on PlayStation 3 and PlayStation Portable gaining Metacritic scores of 95/100[38] and 87/100[39] respectively. LittleBigPlanet 2 garnered nearly as much acclaim as the first game, with an average score of 91/100.[48]LittleBigPlanet PS Vita also received very positive reviews and was the highest-ranked PS Vita game at the time of its release with an average score of 88/100.[49] However, the release of LittleBigPlanet 3 did not receive critical acclaim, garnering a mostly positive average of 79/100.[50]
Critically, LittleBigPlanet Karting is the worst-performing major game in the series so far but still gained a "mixed or average" Metacritic score of 74/100.[51] However, the mobile game Run Sackboy! Run! performed worse, with a Metacritic score of 65/100.[52] Additionally, the character of Sackboy is often seen as a PlayStation mascot.[53] In 2011, readers of Guinness World Records Gamer's Edition voted Sackboy as the 50th-top video game character of all time.[54]
The first owner of the team was prominent San Diego businessman C. Arnholt Smith. The Padres are one of two MLB franchises in California to originate from the state. The team has won two NL pennants, in 1984 and 1998, losing in the World Series both years; they are the oldest team that has never won the World Series. As of 2023, the Padres have had 17 winning seasons in franchise history. Among the eight expansion teams of the 1960s, the Padres were the last to reach the postseason. Despite reaching the postseason four times from 2005 to 2022, the team has yet to return to the World Series.
The Padres adopted their name from the Pacific Coast League team that arrived in San Diego in 1936. This minor league franchise won the PCL title in 1937, led by 18-year-old Ted Williams, the future Hall-of-Famer who was a native of San Diego.
In 1969, the Padres joined the ranks of Major League Baseball as one of four new expansion teams, along with the Montreal Expos (now the Washington Nationals), the Kansas City Royals, and the Seattle Pilots (now the Milwaukee Brewers). One of its earliest owners was C. Arnholt Smith, a prominent San Diego businessman and former owner of the PCL Padres whose interests included banking, tuna fishing, hotels, real estate and an airline. Despite initial excitement, the guidance of longtime baseball executives, Eddie Leishman and Buzzie Bavasi, as well as a new playing field, the team struggled; the Padres finished in last place in each of its first six seasons in the NL West, losing 100 games or more four times. One of the few bright spots on the team during the early years was first baseman and slugger Nate Colbert, an expansion draftee from the Houston Astros and still the Padres' career leader in home runs.
The team's fortunes gradually improved as they won five National League West titles and reached the World Series twice, in 1984 and in 1998, but lost both times. The Padres' main draw during the 1980s and 1990s was hall of famer Tony Gwynn, who won eight league batting titles. They moved into their current stadium, Petco Park, in 2004.
On August 20, 2020, the Padres became the first team in MLB history to hit a grand slam in four consecutive games earning the nickname, "Slam Diego Padres".[4]
Until 2021, the Padres were the last team in MLB that had yet to throw a no-hitter. The record was broken on April 9, 2021, as Joe Musgrove accomplished the feat against the Texas Rangers,[5] finally ending the longest no-hit drought by a team in MLB history. On September 5, 1997, Andy Ashby took a no-hitter into the ninth inning, which was previously the closest that the team had come to achieving this feat.[6]
On November 14, 2023, Peter Seidler, who owned the Padres since 2012, died at the age of 63.[7][8]
The Padres are one of two teams in the National League West that have never won the World Series, though they have made and lost both appearances as the National League Pennant winner in 1984 and 1998.[9]
The Padres have retired six numbers. The numbers are commemorated in a display at Petco Park's entrance at Home Plate Plaza. Fans are allowed to pose for pictures next to the aluminum numbers, which are 3 feet 11 inches (1.19 m) high, 5+1⁄3 feet (1.6 m) wide, and 1 foot (0.30 m) deep.[10][11] Originally, the numbers were atop the batter's eye in center field, until they were relocated in 2016.[10][12] The numbers were not ready for display in time for the park's opening in 2004,[13] but they were unveiled midseason.[B] Also beginning in 2016, the numbers are displayed in the Ring of Honor on the upper deck façade above the press box behind home plate.[10][15]
On April 15, 1997, exactly 50 years after Jackie Robinson broke the baseball color line, the No. 42 he wore with the Brooklyn Dodgers was retired throughout major league baseball.[19][24] Later that year, Randy Jones's No. 35 was retired by the Padres. He was a two-time All-Star (1975, 1976) and the club's first Cy Young Award winner in 1976.[25] On the day his number was retired, the Union-Tribune wrote that Jones was "the most popular athlete in the history of this city" during the mid-1970s.[26]Dave Winfield was next to have his number, 31, retired in 2001, when he was also inducted into the Baseball Hall of Fame. His retirement ceremony also celebrated his decision to be the first member of the Hall of Fame to have his plaque depicting him wearing a Padres cap. Winfield played for six teams in his 22-year career, spending his first eight seasons in San Diego.[27][28] In 2004, the Padres retired No. 19 in honor of Gwynn, who is widely considered the greatest Padres player ever.[14][29] He played his entire 20-year career with San Diego and won an NL-record eight batting titles.[14] The most recent number to be retired was Trevor Hoffman's No. 51 in 2011. He had retired from playing after 2010, when he left the game as MLB's career leader in saves with 601, including 552 with the Padres.[30]
Prior to moving to Petco, the team played at Qualcomm Stadium, where the retired numbers were originally displayed on banners hanging from the light towers above the left field stands.[31][32] However, Garvey's number was commemorated instead on the wall behind the spot in right-center field where his winning home run in the 1984 NLCS cleared the fence, but the number disappeared when the stadium was expanded in 1997 and the location was masked by an overhang.[19][32][33] It reappeared in 2002 when all the retired numbers were moved and inscribed on the outfield fence.[32]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Dave Wyndorf Garrett Sweeny Phil Caivano Bob Pantella Alec Morton
Past members
Ed Mundell Joe Calandra Jon Kleiman Michael Wildwood John McBain Tim Cronin Jim Baglino Chris Kosnik
Monster Magnet is an American rock band, founded in Red Bank, New Jersey in 1989 by Dave Wyndorf (vocals and guitar), John McBain (guitar) and Tim Cronin (vocals and drums). The band has since gone through several lineup changes, leaving Wyndorf as the only constant member. Monster Magnet has released ten studio albums to date, and are best known for their 1990s hits "Negasonic Teenage Warhead" and "Space Lord". The band has also been credited for developing and popularizing the stoner rock genre, along with Masters of Reality, Kyuss, Fu Manchu and Sleep.[1][2][3]
Original names for the band were Dog of Mystery, Airport 75, Triple Bad Acid and King Fuzz before finally settling on Monster Magnet, taken from the name of a 1960s toy made by Wham-O, which Wyndorf liked when he was a child.[4]
In 1989, Monster Magnet released two demo cassettes: Forget About Life, I'm High on Dope and I'm Stoned, What Ya Gonna Do About It?. The band's first "official" release was a single "Lizard Johnny/Freakshop USA" on Long Island-based Circuit Records. The first demo and single were recorded as a three piece (McBain, bass, Wyndorf, guitar and vocals, Cronin, drums and vocals). Before the second demo Tom Diello joined on drums, McBain and Cronin switched to guitar and bass respectively. Thus the lineup was composed of McBain on guitar, Wyndorf on guitar and vocals, Cronin on bass and vocals, and Diello on drums. The EPMonster Magnet followed, on Glitterhouse Records of Germany, containing the songs "Snake Dance" and "Nod Scene", (both of which would appear again on Spine of God), and "Tractor", (which would be re-recorded later for Powertrip).
In 1990 the band signed with Caroline Records and released a single "Murder/Tractor". Cronin left shortly after; although he would remain in the background- particularly at live shows- contributing to auditory effects, lights, and visuals, for many years, after Cronin's departure, Joe Calandra joined on bass. In 1991 they released their first full-length album, the cult classicSpine of God on the labels Go Get Organized/Atypeek Music, Primo Scree, Glitterhouse Records, Caroline Records, shortly after, drummer Tom Diello left the band and was replaced by Jon Kleiman. The album is hailed as one of the classics of the stoner rock genre ranking 28th on Heavy Planet's "Top 50 of All Time". The album contained the single "Medicine" (which would be re-recorded ten years later on God Says No), which was also the band's first music video. The band followed with a tour alongside rising grunge band Soundgarden.[5] The tour helped the band get a recording contract with major record labelA&M Records.
Their final release with Caroline Records was an EP titled Tab which included, among two other marathon-length songs, a 32-minute track called "Tab...". The Tab EP was recorded before Spine of God, yet released after it. McBain quit the band soon after and was replaced by Atomic Bitchwax guitarist Ed Mundell.[5]
A&M Records-era and popularity (1992–2002)[edit]
In 1992, Monster Magnet was signed to A&M Records, and their first album on the label, Superjudge, was released the following year. Despite being released on a major label, it fared poorly commercially. The songs "Twin Earth" and "Face Down" were released as singles (with accompanying videos), but it did little to help promote the album.
Dopes to Infinity (1995), the follow-up record, had a hit single, "Negasonic Teenage Warhead", which benefitted from a music video that received regular rotation on MTV. Still, the album was not as successful as the band had hoped.
After the Dopes to Infinity tour, Wyndorf moved to Las Vegas, Nevada in order to begin working on Powertrip (1998), a breakthrough hit that finally earned the band a gold record. Guitarist Phil Caivano joined the band in 1998.[5] "Space Lord", the first single, was a major radio hit and the band went on tour with successful bands Aerosmith, Metallica and Rob Zombie. The band also toured as one of the opening acts of the bands Hole and Marilyn Manson co-headlined Beautiful Monsters Tour.[6] Following the well-publicized falling out between the outspoken vocalists of Hole and Marilyn Manson, Monster Magnet continued touring with Manson and opened the first three shows of his Rock is Dead Tour.[7] The songs "Powertrip", "Temple of Your Dreams", and "See You In Hell" also received airplay on rock radio stations. The album charted at No. 97 on the Billboard 200.
After a two-year tour supporting Powertrip, the band released God Says No (2001), charting at No. 153 on Billboard. However, it failed to match the commercial success of the band's previous release. After the release, Joe Calandra and Jon Kleiman left the band. They would be replaced by Jim Baglino and Michael Wildwood who recorded Monolithic Baby! and, after a short stint, Wildwood was replaced by former Love Among Freaks drummer Bob Pantella, respectively. The band also left A&M Records during this period.
Following the split from A&M Records, Monster Magnet wrote and performed "Live For The Moment", which was the former entrance theme of WWE wrestler Matt Hardy from 2002 to 2010. The song also appeared on the WWF Forceable Entry compilation.
Monolithic Baby! and 4-Way Diablo (2003–2008)[edit]
In 2003, Monster Magnet released Greatest Hits, a double album featuring their best songs, some rarities, and music videos from their time with A&M. They then signed to the European label SPV, and in early 2004 released Monolithic Baby! throughout Europe. The US release followed in May on SPV America. The band had a minor hit with the song "Unbroken (Hotel Baby)".
In March 2005, Caivano departed after seven years service in a split described as amicable by Wyndorf. A followup to Monolithic Baby! was expected in March 2006, to coincide with their European tour, along with re-releases of Spine of God and Tab, both featuring new artwork and liner notes; however the tour and album releases failed to materialize.
On February 27, 2006, Dave Wyndorf overdosed on prescription drugs and was hospitalized.[8]
In 2007, it was announced that Monster Magnet would release a new album, 4-Way Diablo, which had been put back for a year because of Wyndorf's overdose. It was released later that year. Later in 2007, another greatest hits collection, 20th Century Masters – The Millennium Collection: The Best of Monster Magnet, was released. "Powertrip" was used as the official theme song for the WWE pay-per-view event No Way Out 2007.
Prior to Monster Magnet's 2008 European tour, Caivano returned to the band.
Mastermind, Last Patrol and Mindfucker (2009–2019)[edit]
On November 24, 2009, it was announced that Monster Magnet had signed a new deal with Napalm Records. The band also announced that they would enter the studio in January 2010 to record a new album for a summer release.[9] According to Wyndorf, the band is very pleased with the label, which is "doing a good job".[10]
The new album, Mastermind, was released in October 2010. The band embarked on a massive European tour, in August and then in November–December 2010, to promote their new album. After the tour, Ed Mundell left the band after 18 years "to collaborate with other musicians and producers", forming The Ultra Electric Mega Galactic. Wyndorf stated that Garrett Sweeny (Riotgod) replaced Ed on the tour.[11]
In the fall of 2011, Monster Magnet toured and performed the seminal Dopes to Infinity record in its entirety throughout Europe. One year later they did the same thing with their 1992 album Spine of God.
Last Patrol was released in North America on October 15, 2013. Monster Magnet's website also announced a North American tour for the album, their first in ten years. However, the remaining shows in mid-December got cancelled because of Wyndorf's influenza. The tour resumed in Europe in January and continued through February. Wyndorf stated that the band would play at each show the entire Last Patrol.[12]
In November 2014 a reworked version of "Last Patrol" called Milking the Stars: A Re-Imagining of Last Patrol was released, and in October 2015, a reworked version of "Mastermind" called Cobras and Fire (The Mastermind Redux) was released. Featuring re-recordings and new arrangements, they contained a less polished, psychedelic production. In 2016, the band reissued the A&M era LPs with bonus content via Spinefarm Records. They toured Europe again.
Monster Magnet's first studio album in five years, Mindfucker, was released on March 23, 2018.[13]
By December 2020, Monster Magnet had been working on their eleventh studio album. That same month, Loudwire included it in their "88 of 2021's Most Anticipated Rock + Metal Albums" list.[14] The band released the first single of the album A Better Dystopia, a collection of song covers, on March 23, 2021: "Mr. Destroyer", a cover of the Poobah song. A Better Dystopia was released two months later.[15][16]
In addition to recording covers such as Black Sabbath's "Into the Void" (Master of Reality, 1971) and Hawkwind's "Brainstorm" (Doremi Fasol Latido, 1972), Wyndorf sometimes incorporated elements of space rock staples into his own songs. For instance, the Dopes to Infinity title track borrows some of its lyrics from "Lord of Light" (ibid.), and Superjudge's "Twin Earth" is a reinterpretation of Captain Beyond's "Mesmerization Eclipse" (Captain Beyond, 1972). The main guitar riff to the track Dopes To Infinity is lifted from The Sir Lord Baltimore song "Woman Tamer" (Sir Lord Baltimore, 1971). The band has cited the British band Depeche Mode as an influence on its music. They covered Depeche Mode's "Black Celebration" for For the Masses, a 1998 Depeche Mode tribute album.
Wyndorf is a fan of 1960s comic books, particularly ones by Jack Kirby. He mentions Kirby in the song "Melt" from God Says No. He also mentions Marvel Comics characters MODOK (on "Baby Götterdämmerung" from Powertrip) and Ego the Living Planet (on "Ego, The Living Planet" from Dopes to Infinity). "Mindless Ones" from the album "Last Patrol" has references to the race of the same name, Dormammu, Great Vishanti and The Ancient One from Marvel's 'Doctor Strange'. "All Shook Out" from God Says No has a reference to "Children of the Atom" which is a reference to X-Men, also from Marvel Comics. Additionally, Marvel's Fantastic Four is referenced in the song "The Titan Who Cried Like a Baby" on their Mastermind album.
The television drama series Sons of Anarchy uses Monster Magnet tracks frequently. Those featured include "Monolithic" in season 1 (episode 10), "Radiation Day", "Slut Machine" and "Freeze and Pixelate" in season 2 (episodes 1, 4 and 13), and "100 Million Miles" in season 3 (episode 12).
Tracks from the 2001 album God Says No have been used in television series, including the sci-fi TV series Alphas ("Heads Explode"), and The Shield, which featured the track "God Says No" in an early episode.
The reality series Viva La Bam also used several tracks from Monolithic Baby!, such as 'Slut Machine', 'Supercruel', and 'Unbroken' during multiple episodes.
Tracks from the 1995 album Dopes to Infinity were included on the soundtrack for The Matrix ("Look to Your Orb for the Warning") and The Girl Next Door ("Dopes to Infinity"). The soundtrack of the 1994 movie S.F.W. features an early, otherwise-unreleased version of a song originally from Dopes to Infinity, "Negasonic Teenage Warhead".[26] The 1999 film Beowulf features the track "Lord 13" from Monster Magnet's early 1990s EP Tab during its end credits. The film Boys (1996) features the track "The Secret".
Several tracks from the 1998 Monster Magnet album Powertrip have been featured in film soundtracks, including "See You in Hell" in Bride of Chucky (1998), "Powertrip" in Soldier (1998), "Crop Circle" in Urban Legend (1998), and "Space Lord" in Talladega Nights: The Ballad of Ricky Bobby (2006). "Big God", the bonus track on the Japanese edition of the album (and also B-side to "Space Lord"), appears in The Crow: Salvation (2000).
Tracks from the 2001 album God Says No have also been used in films. Heavy Metal 2000 (2000) includes "Silver Future"; Made (2001) includes "Down in the Jungle";[27] and Dracula 2000 (2000) includes "Heads Explode", and part of the music video for "Heads Explode" is also shown in Dracula 2000. The 2004 mountain bike film New World Disorder V - Disorderly Conduct features "Radiation Day" and "Slut Machine" on its soundtrack.
Monster Magnet contributed a cover of the MC5 song "Kick Out the Jams" to the Varsity Blues soundtrack. They also performed their track "Master of Light" from Monolithic Baby! live in a scene in the movie Torque.
Founding member John McBain joined the psychedelic/ garage influenced bands Hater, Wellwater Conspiracy and Devilhead after quitting Monster Magnet, playing along members of Soundgarden, Malfunkshun, The Walkabouts, Pearl Jam, and other well-known Seattle bands and releasing several albums until the early 2000s. He also contributed to projects like The Desert Sessions and The Freeks, and released the solo album The In-Flight Feature in 2006 with guest appearances by Cronin on guitar and Kleiman on drums.
Since the mid-1990s, Cronin and Kleiman have fronted The Ribeye Bros. In 2003, Pantella mixed and plays bass on The Glasspack's Bridgeburner album. Mundell also played lead guitar on The Glasspack's track "Peepshow". The album was released on Small Stone Records in May 2004.[29]
In 2010, Ed Mundell left Monster Magnet to collaborate with new musicians and producers. In 2011 he formed The Ultra Electric Mega Galactic, and has contributed to albums for Sasquatch, Abrahma, 9 Chambers. His solo album "Space Time Employment Agency" is slated for 2013.
In 2007 Pantella joined The Atomic Bitchwax. Also in 2007, Pantella and Baglino formed RIOTGOD, along with Garrett Sweeny (of Psycho Daisy), and Mark Sunshine.
In 2010, Pantella appeared on LadyKiller's debut self-titled release. He is credited as having played drums on 13 of the 16 songs, in addition to having tracked more than half of the album at his recording studio in Sayerville, New Jersey.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.