Playboy

Playboy theme by Isola

Download: Playboy.p3t

Playboy Theme
(no backgrounds)

Playboy
CEOBen Kohn
CategoriesMen's magazines
FrequencyMonthly (1953–2016)
Bimonthly (2017–2018)
Quarterly (2019–2020)
Online (since 2020)
PublisherPLBY Group
Total circulation
(2017)
400,000[1]
FounderHugh Hefner
Founded1953[2]
First issueDecember 1, 1953
Final issueMarch 17, 2020 (print)
CountryUnited States
Based inBeverly Hills, California
LanguageEnglish
WebsiteOfficial website Edit this at Wikidata
ISSN0032-1478

Playboy (stylized in all caps) is an American men's lifestyle and entertainment magazine, formerly in print and currently online. It was founded in Chicago in 1953, by Hugh Hefner and his associates, funded in part by a $1,000 loan from Hefner's mother.[3]

Known for its centerfolds of nude and semi-nude[4] models (Playmates), Playboy played an important role in the sexual revolution[5] and remains one of the world's best-known brands, with a presence in nearly every medium.[6] In addition to the flagship magazine in the United States, special nation-specific versions of Playboy are published worldwide, including those by licensees, such as Dirk Steenekamp's DHS Media Group.[7][8][9][10][11]

The magazine has a long history of publishing short stories by novelists such as Arthur C. Clarke,[12] Ian Fleming,[12] Vladimir Nabokov,[13] Saul Bellow, Chuck Palahniuk, P. G. Wodehouse,[12] Roald Dahl,[14] Haruki Murakami, and Margaret Atwood.[12] With a regular display of full-page color cartoons, it became a showcase for cartoonists such as Jack Cole,[15] Eldon Dedini,[16] Jules Feiffer,[17] Harvey Kurtzman, Shel Silverstein,[18] Doug Sneyd, Erich Sokol,[12] Roy Raymonde,[19] Gahan Wilson, and Rowland B. Wilson.[20] Art Paul designed the bunny logo. Leroy Neiman drew the Femlin characters for Playboy jokes. Patrick Nagel painted the headers for Playboy Forum and other sections.

Playboy features monthly interviews of public figures, such as artists, architects, economists, composers, conductors, film directors, journalists, novelists, playwrights, religious figures, politicians, athletes, and race car drivers. The magazine generally reflects a liberal editorial stance, although it often interviews conservative celebrities.[21]

After a year-long removal of most nude photos in Playboy magazine, the March–April 2017 issue brought back nudity.[22]

Publication history[edit]

1950s[edit]

By spring 1953, Hugh Hefner—a 1949 University of Illinois psychology graduate who had worked in Chicago for Esquire magazine writing promotional copy; Publisher's Development Corporation in sales and marketing; and Children's Activities magazine as circulation promotions manager[23]—had planned out the elements of his own magazine, that he would call Stag Party.[24] He formed HMH Publishing Corporation, and recruited his friend Eldon Sellers to find investors.[24] Hefner eventually raised just over $8,000, including from his brother and mother.[25] However, the publisher of an unrelated men's adventure magazine, Stag, contacted Hefner and informed him it would file suit to protect their trademark if he were to launch his magazine with that name.[23][26] Hefner, his wife Millie, and Sellers met to seek a new name, considering "Top Hat", "Gentleman", "Sir'", "Satyr", "Pan" and "Bachelor" before Sellers suggested "Playboy".[26][27]

The first issue, in December 1953, was undated, as Hefner was unsure there would be a second. He produced it in his Hyde Park kitchen. The first centerfold was Marilyn Monroe, although the picture used originally was taken for a calendar rather than for Playboy.[28] Hefner chose what he deemed the "sexiest" image, a previously unused nude study of Monroe stretched with an upraised arm on a red velvet background with closed eyes and mouth open.[29] The heavy promotion centered on Monroe's nudity on the already-famous calendar, together with the teasers in marketing, made the new Playboy magazine a success.[30][31] The first issue sold out in weeks. Known circulation was 53,991.[32] The cover price was 50¢. Copies of the first issue in mint to near-mint condition sold for over $5,000 in 2002.[33]

The novel Fahrenheit 451, by Ray Bradbury, was published in 1953 and serialized in the March, April and May 1954 issues of Playboy.[34]

An urban legend started about Hefner and the Playmate of the Month because of markings on the front covers of the magazine. From 1955 to 1979 (except for a six-month gap in 1976), the "P" in Playboy had stars printed in or around the letter. Urban legend stated that this was either a rating that Hefner gave to the Playmate according to how attractive she was, the number of times that Hefner had slept with her, or how good she was in bed. In truth, stars, between zero and 12, indicated the domestic or international advertising region for that printing.[35]

1960s–1990s[edit]

The editorial board of Playboy in 1970. Back, left to right: Robie Macauley, Nat Lehrman, Richard M. Koff, Murray Fisher, Arthur Kretchmer; front: Sheldon Wax, Auguste Comte Spectorsky, Jack Kessie.

In the 1960s, the magazine added "The Playboy Philosophy" column. Early topics included gay rights,[36] women's rights, censorship, and the First Amendment.[36] Playboy was an early proponent of cannabis reform and provided founding support to the National Organization for the Reform of Marijuana Laws in 1970.[37]

From 1966 to 1976, Robie Macauley was the fiction editor at Playboy. During this period the magazine published fiction by Saul Bellow, Seán Ó Faoláin, John Updike, James Dickey, John Cheever, Doris Lessing, Joyce Carol Oates, Vladimir Nabokov, Michael Crichton, John le Carré, Irwin Shaw, Jean Shepherd, Arthur Koestler, Isaac Bashevis Singer, Bernard Malamud, John Irving, Anne Sexton, Nadine Gordimer, Kurt Vonnegut and J. P. Donleavy, as well as poetry by Yevgeny Yevtushenko.[38]

In 1968, at the feminist Miss America protest, symbolically feminine products were thrown into a "Freedom Trash Can". These included copies of Playboy and Cosmopolitan magazines.[39] One of the key pamphlets produced by the protesters was "No More Miss America!", by Robin Morgan, which listed 10 characteristics of the Miss America pageant that the authors believed degraded women;[40] it compared the pageant to Playboy's centerfold as sisters under the skin, describing this as "The Unbeatable Madonna–Whore Combination".[41]

Macauley contributed all of the popular Ribald Classics series published between January 1978 and March 1984.[citation needed]

After reaching its peak in the 1970s, Playboy saw a decline in circulation and cultural relevance due to competition in the field it founded—first from Penthouse, then from Oui (which was published as a spin-off of Playboy) and Gallery in the 1970s; later from pornographic videos; and more recently from lad mags such as Maxim, FHM, and Stuff. In response, Playboy attempted to re-assert its hold on the 18–35-year-old male demographic through slight changes to content and focusing on issues and personalities more appropriate to its audience—such as hip-hop artists being featured in the "Playboy Interview".[42] In February 1974, Ratna Assan became the first women of Indonesian descent to be featured, shortly after a positively received role in the film Papillon (1973).[43]

Christie Hefner, daughter of founder Hugh Hefner, joined Playboy in 1975 and became head of the company in 1988. She announced in December 2008 that she would be stepping down from leading the company, effective in January 2009, and said that the election of Barack Obama as the next President had inspired her to give more time to charitable work, and that the decision to step down was her own. "Just as this country is embracing change in the form of new leadership, I have decided that now is the time to make changes in my own life as well", she said.[44] Hefner was succeeded by company director and media veteran Jerome H. Kern as interim CEO, who was in turn succeeded by publisher Scott Flanders.[45][46]

2000–present[edit]

The magazine celebrated its 50th anniversary with the January 2004 issue. Celebrations were held at Las Vegas, Los Angeles, New York, and Moscow during the year to commemorate this event. Playboy also launched limited-edition products designed by fashion houses such as Versace, Vivienne Westwood and Sean John. As a homage to the magazine's 50th anniversary, MAC Cosmetics released two limited-edition products, namely a lipstick and a glitter cream.[47]

The printed magazine ran several annual features and ratings. One of the most popular was its annual ranking of the top "party schools" among all U.S. universities and colleges. In 2009, the magazine used five criteria: bikini, brains, campus, sex and sports in the development of its list. The top-ranked party school by Playboy for 2009 was the University of Miami.[48]

In June 2009, the magazine reduced its publication schedule to 11 issues per year, with a combined July/August issue. On August 11, 2009, London's Daily Telegraph newspaper reported that Hugh Hefner had sold his English manor house (next door to the Playboy Mansion in Los Angeles) for $18 m ($10 m less than the reported asking price) to another American, Daren Metropoulos, the President and co-owner of Pabst Blue Ribbon, and that due to significant losses in the company's value (down from $1 billion in 2000 to $84 million in 2009), the Playboy publishing empire was for sale for $300 million.[49] In December 2009, the publication schedule was reduced to 10 issues per year, with a combined January/February issue.

On July 12, 2010, Playboy Enterprises Inc. announced Hefner's $5.50 per share offer ($122.5 million based on shares outstanding on April 30 and the closing price on July 9) to buy the portion of the company he did not already own and take the company private with the help of Rizvi Traverse Management LLC. The company derived much of its income from licensing, rather than from the magazine.[50] On July 15, Penthouse owner FriendFinder Networks Inc. offered $210 million (the company is valued at $185 million), though Hefner, who already owned 70 percent of voting stock, did not want to sell.[51] In January 2011, the publisher of Playboy magazine agreed to an offer by Hefner to take the company private for $6.15 per share, an 18 percent premium over the price of the last previous day of trading.[52] The buyout was completed in March 2011.[53]

2016–2018 changes and brief ending of full-frontal nudity[edit]

This is what I always intended Playboy Magazine to look like.

Hugh Hefner, when asked about ending nudity in Playboy[54]

In October 2015, Playboy announced the magazine would no longer feature full-frontal nudity beginning with the March 2016 issue.[55] Company CEO Scott Flanders acknowledged the magazine's inability to compete with freely available internet pornography and nudity; according to him, "You're now one click away from every sex act imaginable for free. And so it's just passé at this juncture".[56] Hefner agreed with the decision.[57] The redesigned Playboy, however, would still feature a Playmate of the Month and pictures of women, but they would be rated as not appropriate for children under 13.[57] The move would not affect PlayboyPlus.com (which features nudity at a paid subscription).[58] Josh Horwitz of Quartz argued that the motivation for the decision to remove nudity from the magazine was to give Playboy Licensing a less inappropriate image in India and China, where the brand is a popular item on apparel and thus generates significant revenue.[59]

Among other changes to the magazine included ending the popular jokes section and the various cartoons that appeared throughout the magazine. The redesign eliminated the use of jump copy (articles continuing on non-consecutive pages), which in turn eliminated most of the space for cartoons.[60] Hefner, himself a former cartoonist, reportedly resisted dropping the cartoons more than the nudity, but ultimately obliged. Playboy's plans were to market itself as a competitor to Vanity Fair, as opposed to more traditional competitors GQ and Maxim.[54]

Playboy announced in February 2017, however, that the dropping of nudity had been a mistake and furthermore, for its March/April issue, reestablished some of its franchises, including the Playboy Philosophy and Party Jokes, but dropped the subtitle "Entertainment for Men", inasmuch as gender roles have evolved. The announcement was made by the company's chief creative officer on Twitter with the hashtag #NakedIsNormal.[61]

In early 2018, and according to Jim Puzzanghera of the Los Angeles Times, Playboy was reportedly "considering killing the print magazine", as the publication "has lost as much as $7 million annually in recent years".[62] However, in the July/August 2018 issue a reader asked if the print magazine would discontinue, and Playboy responded that it was not going anywhere.

Following Hefner's death, and his family's financial stake in the company, the magazine changed direction. In 2019, Playboy was relaunched as a quarterly publication without adverts. Topics covered included an interview with Tarana Burke, a profile of Pete Buttigieg, coverage of BDSM and a cover photo representing gender and sexual fluidity.[1]

Online-only[edit]

In March 2020, Ben Kohn, CEO of Playboy Enterprises, announced that the spring 2020 issue would be the last regularly scheduled printed issue and that the magazine would now publish its content online. The decision to close the print edition was attributed in part to the COVID-19 pandemic which interfered with distribution of the magazine.[63]

Publicly traded[edit]

In autumn 2020, Playboy announced a reverse merger deal with Mountain Crest Acquisition Corp.—a special purpose acquisition company (SPAC). In February 2021, the stock of a combined company, PLBY Group, began trading on the Nasdaq exchange as "PLBY".[64][65]

Circulation history and statistics[edit]

In 1971, Playboy had a circulation rate base of seven million, which was its high point.[66] The best-selling individual issue was the November 1972 edition, which sold 7,161,561 copies. One-quarter of all American college men were buying or subscribing to the magazine every month.[67] On the cover was model Pam Rawlings, photographed by Rowland Scherman. Perhaps coincidentally, a cropped image of the issue's centerfold (which featured Lena Söderberg) became a de facto standard image for testing image processing algorithms. It is known simply as the "Lenna" (also "Lena") image in that field.[68] In 1972, Playboy was the ninth highest circulation magazine in the United States.[69]

The 1975 average circulation was 5.6 million; by 1981 it was 5.2 million, and by 1982 down to 4.9 million.[66] Its decline continued in later decades, and reached about 800,000 copies per issue in late 2015,[56] and 400,000 copies by December 2017.[70]

In 1970, Playboy became the first gentleman's magazine to be printed in braille.[71] It is also one of the few magazines whose microfilm format was in color, not black and white.[72]

Features and format[edit]

[edit]

A Playboy cigarette lighter with the rabbit logo

Playboy's enduring mascot, a stylized silhouette of a rabbit wearing a tuxedo bow tie, was created by Playboy art director Art Paul for the second issue as an endnote, but was adopted as the official logo and has appeared ever since.[73][74] A running joke in the magazine involves hiding the logo somewhere in the cover art or photograph. Hefner said he chose the rabbit for its "humorous sexual connotation", and because the image was "frisky and playful". In an interview Hefner explained his choice of a rabbit as Playboy's logo to the Italian journalist Oriana Fallaci:

The rabbit, the bunny, in America has a sexual meaning; and I chose it because it's a fresh animal, shy, vivacious, jumping - sexy. First it smells you then it escapes, then it comes back, and you feel like caressing it, playing with it. A girl resembles a bunny. Joyful, joking. Consider the girl we made popular: the Playmate of the Month. She is never sophisticated, a girl you cannot really have. She is a young, healthy, simple girl - the girl next door ... we are not interested in the mysterious, difficult woman, the femme fatale, who wears elegant underwear, with lace, and she is sad, and somehow mentally filthy. The Playboy girl has no lace, no underwear, she is naked, well washed with soap and water, and she is happy.[75]

Sports Illustrated swimsuit model Kylie Bax wearing a Playboy shirt, with Donald Trump, Bill Clinton and Melania Trump (2000)

The jaunty rabbit quickly became a popular symbol of extroverted male culture, becoming a lucrative source of merchandizing revenue for the company.[76] In the 1950s, it was adopted as the military aircraft insignia for the Navy's VX-4 fighter-evaluation squadron.

The Playboy Interview[edit]

Besides its centerfold, a major part of Playboy for much of its existence has been the Playboy Interview, an extensive (usually several-thousand-word) discussion between a publicly known individual and an interviewer. Writer Alex Haley served as a Playboy interviewer on a few occasions; one of his interviews was with Martin Luther King Jr.; he also interviewed Malcolm X and American Nazi Party founder George Lincoln Rockwell.[77] The magazine interviewed then-presidential candidate Jimmy Carter in the November 1976 issue, in which he stated "I've committed adultery in my heart many times."[78][79] David Sheff's interview with John Lennon and Yoko Ono appeared in the January 1981 issue, which was on newsstands at the time of Lennon's murder; the interview was later published in book format.

Another interview-type section, entitled "20Q" (a play on the game of Twenty Questions), was added in October 1978. Cheryl Tiegs was the first interviewee for the section.[80]

Rock the Rabbit[edit]

"Rock the Rabbit" was an annual music news and pictorial feature published in the March edition.[81] The pictorial featured images of rock bands photographed by music photographer Mick Rock. Fashion designers participated in the Rock the Rabbit event by designing T-shirts inspired by Playboy's rabbit head logo for each band. The shirts were sold at Playboy's retailers and auctioned off to raise money for AIDS research and treatment at LIFEbeat: The Music Industry Fights AIDS.[81] Bands who were featured include: MGMT, Daft Punk, Iggy Pop, Duran Duran, Flaming Lips, Snow Patrol, and The Killers.[82]

Photographers[edit]

The photographers who have contributed to Playboy include Ken Marcus,[83] Richard Fegley,[84] Arny Freytag,[85] Ron Harris,[86] Tom Kelley,[83] David Mecey,[87] Russ Meyer,[88] Pompeo Posar,[89] Suze Randall,[90] Herb Ritts,[91] Stephen Wayda,[91][92] Sam Wu,[93] Mario Casilli,[94] Ana Dias,[95] Ellen von Unwerth,[96] Annie Leibovitz,[91] Helmut Newton,[91] and Bunny Yeager.[97]

Celebrities[edit]

Bullout 2

Bullout 2 theme by Barrie

Download: Bullout2.p3t

http://img261.imageshack.us/img261/2497/previewvy9.jpg
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Heroes #2

Heroes theme by Jimar

Download: Heroes_2.p3t

Heroes Theme 2
(4 backgrounds)

Heroes or Héroes may refer to:

  • Hero, one who displays courage and self-sacrifice for the greater good

Film[edit]

Gaming[edit]

Literature[edit]

Music[edit]

Albums[edit]

Songs[edit]

Sports[edit]

Television[edit]

Series[edit]

Episodes[edit]

Other uses[edit]

See also[edit]

Battlefield 2

Battlefield 2 theme by dieharder

Download: Battlefield2.p3t

http://img183.imageshack.us/img183/9103/previewwt4.jpg
(3 backgrounds)

Battlefield 2
Developer(s)Digital Illusions CE
Publisher(s)Electronic Arts
Designer(s)Lars Gustavsson
Linus Josephson
Erik Sjövold
Programmer(s)Andreas Fredriksson
Jonas Kjellström
Mats Dal
Artist(s)Mårten Lundsten
Riccard Linde
Composer(s)
  • Fredrik Englund
  • David Tallroth
  • Jonas Ostholm
SeriesBattlefield
Platform(s)Microsoft Windows
Release
  • NA: June 21, 2005
  • AU: June 22, 2005
  • EU: June 24, 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Battlefield 2 is a first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows. It was released in June 2005 as the third game in the Battlefield franchise.[1]

Players fight in a modern battlefield, using modern weapon systems.[2] Battlefield 2 is a first-person shooter with strategy and tactical shooter elements.[3]

The single-player aspect features missions that involve clashes between U.S. Marines, China and the fictional Middle Eastern Coalition. The multiplayer aspect of the game allows players to organize into squads that come under the leadership of a single commander to promote teamwork.[4] The story takes place in the early 21st century during a fictional world war between various power blocs: China, the European Union, the fictional Middle Eastern Coalition (MEC), Russia and the United States. The game takes place in different fronts, as the Middle East and China are being invaded by US and EU forces, and the United States is being invaded by Chinese and MEC forces. A sequel, Battlefield 3, was released in October 2011.

On June 30, 2014, the multiplayer master server was shut down alongside other GameSpy-powered titles,[5][6] although it can still be played online throughout fan-created mods with alternative servers. In 2017, Electronic Arts demanded the takedown of the modified versions of Battlefield 2 on alternate servers, distributed by a group known as "Revive Network", as infringement of their copyrights.[7][8][9]

Gameplay[edit]

Battlefield 2 screenshot showing a USMC Spec Ops player capturing an MEC control point

Battlefield 2 is a sequel to Battlefield Vietnam, with many changes to the popular gameplay of the original. Many of these new gameplay features were added to the game with teamwork and collaboration in mind. The new game engine includes improved physics, dynamic lighting, and more realistic material penetration.

Battlefield 2 is a multiplayer video game played via the Internet or on a local area network. A single-player mode with three difficulty levels is included. Both player modes use the same maps and use Battlefield's conquest game mode. Single-player mode allows 16 computer-controlled players[10] while Internet mode allows up to 64 players. Players can choose to play as the United States Marine Corps, the People's Liberation Army, or the "Middle Eastern Coalition". Additional factions are playable through the expansion packs, such as the European Union. Progress in the game is made via promotions which allow additional weapons to be unlocked. By playing the game on ranked servers, players are able to add to their global player statistics. These statistics are used to award promotions and other achievements.

In Battlefield 2, players are divided into two opposing teams (which factions they represent is dependent upon the map). The key objective in Battlefield 2 is to reduce the opposing teams tickets. Tickets represent an army's ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2's spawn points, and one team possessing a significant majority of the control points causes the other teams tickets to gradually decrease, regardless of casualties. A round ends when one team's tickets gone, the round's timer ends, or if at any point a team holds no control points, and has no soldiers alive on the battlefield (meaning they are not present in any way on the battlefield).

Battlefield 2's two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer-controlled players, whilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.

Infantry classes[edit]

In Battlefield 2, as with previous Battlefield titles, players are able to select from a variety of infantry classes. Each class of soldier is equipped with different weaponry appropriate to their role in the battle. Assault soldiers, for example, are general-purpose infantry with grenade-launcher equipped assault-rifles and extra armor, Medics carry first-aid equipment such as a field defibrillator, and Anti-Tank troopers are equipped with missiles which are effective against heavy armor.

Players are able to choose a class at the start of a match, or between dying and respawn. Players can also change their class by picking up a "kit" from the body of an incapacitated soldier, friendly or otherwise. Hence, an Assault soldier can become a Medic if they come across a fallen Medic. Player classes are divided in 'Heavy' (with reduced damage done to the torso, but lower stamina) and 'Light' (with standard multipliers, but higher stamina, thus able to sprint for a longer time).

Within the infantry class, there are four support classes with special abilities. The Engineer can repair with his wrench, the Medic can revive with his defibrillator paddles and heal, the Support can resupply ammunition with his ammunition bags and the sniper can place claymores and engage long distance targets. When one of these three classes occupies a vehicle (with the exception of the recon), nearby personnel and vehicles can be replenished, repaired or healed by being in close proximity.

  • Assault - Primary role is to engage in combat with enemies at medium range.
  • Medic - Primary role is to revive and heal teammates
  • Anti-Tank - Primary role is to undertake anti-tank warfare
  • Engineer - Primary role is to repair or destroy vehicles
  • Support - Primary role is to provide suppressive fire against enemies and resupply teammates
  • Special Forces - Primary role is carry out stealth and sabotage missions
  • Sniper - Primary role is to engage targets at long distances.

Vehicles[edit]

The various forces still use the trademark feature of the Battlefield series – the large stable of vehicles that any player can climb into and control.[11] There are many different types of vehicles playable in Battlefield 2, all based on real-life vehicles used by the militaries of different countries.[12]

In contrast to Battlefield 1942, Battlefield 2 has only one purely water-based vehicle, the rigid-inflatable boat; however, the BTR-90, the MEC APC, can travel in water as well as the LAV-25 and the WZ 551, the USMC and PLA equivalents, respectively. The developers tried to design the game so that every vehicle would be weak to another type of vehicle, intending to create a situation similar to a game of rock-paper-scissors.[13] For example, mobile anti-air was intended to effectively destroy helicopters, but are vulnerable against opposing tanks. Included within this relationship are stationary defenses such as light machine guns and anti-aircraft/TOW emplacements. The availability and number of certain vehicles are dependent on the map and its size as well as control points captured. Also, more vehicles become available to be used on the maps of expansion/booster packs. (see Maps). The USS Essex is the only naval ship featured in BF2, featuring two spawn points and aircraft spawn points, and is not drivable or destroyable, except for its Phalanx turrets.

Squads[edit]

Players are able to form squads of up to six soldiers in order to more effectively work as a team. Up to nine squads are permitted per team; each squad has a number (automatically assigned) and name (usually a phonetic alphabet letter) for identification. Members of a squad have the ability to communicate with one another via Battlefield 2's integrated voice over IP (VoIP) system.

Squad leaders may assign their squad a variety of objectives (for example, moving to or attacking a specific location). Orders may also be given by the team's commander. Squad leaders are able to issue requests for commander assets (such as artillery fire) and have a direct VoIP channel to the commander.

Members of a squad may spawn near their squad leader, provided that the leader is not dead (or incapacitated), and that the team holds at least one control point. This feature allows squads to more quickly regroup after taking casualties.

Commander[edit]

The commander position is an exclusive role played by one member of each team. Any member of a team may apply for the position, but priority is given to players of higher rank.

The commander alone has access to the "commander screen", an interface similar to that of a real-time strategy game. This allows the commander an overview of the battlefield as a whole, or zoom in and view parts of the map in real-time. The commander also has control of the various commander assets, which include artillery strikes, vehicle and supply drops, and UAV's. They can deploy them to assist their team. The commander can communicate with squads either by sending orders, or via VoIP voice communication. These tools allow the commander to strategically coordinate their forces on the battlefield.

A commander may resign at any point, freeing the position for other members of their team; they may also be forcibly removed by a successful mutiny vote conducted by their team (provided the server allows mutiny votes). Although the commander does not gain points by normal methods (kills, flag captures, etc.), their score is doubled at the end of the round if their team wins.

The commander position would be seen again in Battlefield 2142 and Battlefield 4.

Awards and unlockable weapons[edit]

Players can earn awards (ribbons, badges, and medals) for certain in-game accomplishments. Badges and ribbons are the easiest to obtain, while medals are usually much harder, requiring more extensive play. As players ascend through the ranks they will gain the ability to unlock certain weapons. Each time a player is promoted to an eligible rank, they are given the opportunity to unlock one of seven unlockable weapons, one for each class, which they may subsequently use in place of the standard weapon for the given class.

Battlefield recorder[edit]

A built-in game recorder records battles for subsequent replay. These files can be downloaded from a server which supports BattleRecorder directly after their respective game. Recorded battle files are around 1 to 8 megabytes in size and are played within the Battlefield 2 engine. Camera angles can be changed (free roaming & selected player), as well as the speed, though there is no rewind capability. Files can be exported to AVI format.[14] The Battlefield Recorder has facilitated the creation of various machinima. Usage of the PunkBuster service is mandatory for all official ranked Battlefield 2 servers, but optional for unranked servers.[15][16]

Maps[edit]

3 variations for the Gulf of Oman map

Battlefield 2 offers 15 maps for the players to play but shipped with 12.[17] These maps are diverse, ranging from swamps such as Songhua Stalemate, to urban areas such as Strike at Karkand, to an unfinished dam known as Kubra Dam. The USMC is present in all maps and faces against either the MEC or the PLA depending on the map. The PLA is present in Far East theaters such as Dragon Valley and Daqing Oilfields. MEC is present in Middle East theaters such as Gulf of Oman and Zatar Wetlands. The BF2 series including the expansion and booster packs puts the map count at 29 maps.

Battlefield 2 maps have 3 variations, each suited for a certain number of players. Each map has 16, 32, and 64 player-suggested variations in which the area of battlefield or playing field is relatively small, medium, and large, respectively. The only exceptions to this are Wake Island 2007, which is locked at 64-player size and the Euro Force maps, Operation Smokescreen, Great Wall, and Taraba Quarry, which have no 64-player size. 32 and 64 player maps are unavailable to offline players from retailers, but an option is given to download 64 Single player AI bot mods. Other contrasts between these variations other than the size are the number and position of control points and availability of vehicles. As a result, the gameplay of the map is different depending on the variation.[17][18]

Plot[edit]

The game is set in 2007 during a world war between various power blocs: the United States, aided by the European Union, is at war against Russia, China and the fictional Middle Eastern Coalition (MEC), aided by various insurgents.[19]

There is no given reason as to how or why the war broke out. In-game, the European Union and the United States fight China and the MEC. It is mentioned in-game that the US and EU are allies and the EU has negotiated a truce with Russia, but it is unknown if China and the MEC are allies. The game also takes place in different fronts, as the Middle East and China are being invaded by US and EU forces, and the United States is being invaded by Chinese and MEC forces.

Additional content[edit]

Battlefield 2: Special Forces[edit]

Battlefield 2: Special Forces
Battlefield 2 Special Forces box cover
Developer(s)Digital Illusions Canada
Publisher(s)Electronic Arts
EngineRefractor 2
Platform(s)Microsoft Windows
Release
  • NA: November 22, 2005
  • JP: November 24, 2005
  • PAL: November 25, 2005
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Battlefield 2's first expansion pack, Special Forces, first began its development sometime during or shortly before the release of the original Battlefield 2, and was worked on by DICE's Canadian division.[20] Battlefield producer, Mike Doran, commented in August 2005 that "The truth is that work on Battlefield 2: Special Forces began several months ago."[21] It was officially announced on July 14, 2005 and released on November 21 of the same year.[22][23] The focus of the development was infantry-based combat as opposed to vehicle-centric combat from the original. As such, most of the additional content in the expansion pack can only be used by or for infantry.

The expansion pack provides eight maps, 6 playable factions, and ten more vehicles such as the AH-64D Apache and Mi-35 Hind, though all jets have been removed. In addition to these new contents, players have access to new equipment such as night vision goggles, tear gas, gas masks, zip lines and grappling hooks which can alter gameplay. There are eight more small arms weapons available such as the G36K/E and FN SCAR L/H and several weapons from the original are replaced. The expansion offers more awards in the form of badges, ribbons, and medals that players can earn.[24] Finally, many of the weapons from the expansion may be used in the original Battlefield 2.

Booster packs[edit]

Battlefield 2: Booster Pack Collection
Battlefield 2 Booster Packs box cover
Developer(s)Digital Illusions Canada
Publisher(s)Electronic Arts
EngineRefractor 2
Platform(s)Microsoft Windows
ReleaseNovember 20, 2006[citation needed]
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Booster packs are additional content released for Battlefield 2 that are currently available for free download, and as with Special Forces, they were developed by DICE Canada.[25] The booster packs were later available in retail form as the Booster Pack Collection, containing a DVD which features these packs, as well as being included in "The Complete Collection", containing a DVD with both the original game and all of the expansions/booster packs.

Booster packs add a significant amount of content to the game, but are different from expansion packs because they are intended to add to the original gameplay and not stand on their own (such as Special Forces does). The booster packs include new maps, vehicles, and a new European Union faction.

The two booster packs were included free of charge in the 1.50 update released on September 1, 2009.

Euro Force[edit]

Battlefield 2: Euro Force is the first booster pack, and was released on March 14, 2006.[26] The booster pack allows players to play as a new European Union army, armed with new weapons and vehicles from the various countries of the EU. It is available for purchase online at the Electronic Arts download service, or as part of the retail Booster Pack Collection. It was scheduled for release in February, but was delayed due to a substantial number of new bugs caused by the release of patch 1.2. It features a whole new army, 4 new vehicles, 3 new maps, and 7 new weapons such as the L85A2 with AG36 GL, the FAMAS, the HK53, the HK21, and the Benelli M4. Some of the vehicles for the EU military include the Challenger 2, Eurocopter Tiger, Leopard 2A6 and the Eurofighter. The maps include 'The Great Wall of China', against the People's Liberation Army of China, where the EU army is trying to gain a strong foothold in northern China, to reinforce their American allies in the south later on. 'Operation Smoke Screen' features the EU army fighting the MEC in the Middle East for precious oil fields, and the third map, 'Taraba Quarry', where the EU army is trying to reinforce American positions in the south. Mindful of the European plans, the MEC tries to stall the EU, where the Europeans must confront their enemies because that route is the only possible path along that side of the Caspian Sea.

It was made free with patch 1.5.[27]

Armored Fury[edit]

Battlefield 2: Armored Fury is the second booster pack released for Battlefield 2 and was released on June 6, 2006.[citation needed] It added three new maps, as well as two new vehicle classes: attack jets for close air support and reconnaissance helicopters that operate as a mobile UAV. The booster pack has the USMC defending U.S. soil from invasions from the PLA and MEC. Operation Midnight Sun features the Chinese landing at the Alaskan port Valdez where they are trying to secure much needed fuel from the pipeline. Operation Road Rage is a MEC vs. USMC map, where the MEC are using US Highways to transport units to industrial areas. Operation Harvest sees the United States trying to stall the MEC en route to the capital of Washington D.C. from the northwest, being blocked in a Pennsylvania Dutch farm, while waiting for reinforcements. New vehicles include Attack or Close Air Support aircraft such as the A-10 Thunderbolt II, Su-39 and the Nanchang Q-5 as well as new light utility helicopters such as MH-6 Little Bird, EC-635 and the Z-11. As well as the addition of new helicopters and planes, DICE also added the Muscle Car and Semi Truck. However, the proposed AV-8B Harrier was cut from the add-on due to balancing issues.[28]

Like Euro Force, it was made free with patch 1.5.[27]

Soundtrack[edit]

The soundtrack of Battlefield 2 consists of 18 tracks composed and created by Fredrik Englund, David Tallroth, and Jonas Östholm.[29][30]

Reception[edit]