This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This disambiguation page lists articles associated with the title Hardcore. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The examples and perspective in this article may not represent a full view of the subject. Please improve this article and discuss the issue on the talk page.(April 2018)
Simplicity is the state or quality of being simple. Something easy to understand or explain seems simple, in contrast to something complicated. Alternatively, as Herbert A. Simon suggests, something is simple or complex depending on the way we choose to describe it.[1] In some uses, the label "simplicity" can imply beauty, purity, or clarity. In other cases, the term may suggest a lack of nuance or complexity relative to what is required.
The concept of simplicity is related to the field of epistemology and philosophy of science (e.g., in Occam's razor). Religions also reflect on simplicity with concepts such as divine simplicity. In human lifestyles, simplicity can denote freedom from excessive possessions or distractions, such as having a simple living style. In some cases, the term may have negative connotations, as when referring to someone as a simpleton.
There is a widespread philosophical presumption that simplicity is a theoretical virtue. This presumption that simpler theories are preferable appears in many guises. Often it remains implicit; sometimes it is invoked as a primitive, self-evident proposition; other times it is elevated to the status of a ‘Principle’ and labeled as such (for example, the 'Principle of Parsimony'.[2]
According to Occam's razor, all other things being equal, the simplest theory is most likely true. In other words, simplicity is a meta-scientific criterion by which scientists evaluate competing theories.
A distinction is often made by many persons [by whom?] between two senses of simplicity: syntactic simplicity (the number and complexity of hypotheses), and ontological simplicity (the number and complexity of things postulated). These two aspects of simplicity are often referred to as elegance and parsimony respectively.[3]
John von Neumann defines simplicity as an important esthetic criterion of scientific models:
[...] (scientific model) must satisfy certain esthetic criteria - that is, in relation to how much it describes, it must be rather simple. I think it is worth while insisting on these vague terms - for instance, on the use of word rather. One cannot tell exactly how "simple" simple is. [...] Simplicity is largely a matter of historical background, of previous conditioning, of antecedents, of customary procedures, and it is very much a function of what is explained by it.[4]
The recognition that too much complexity can have a negative effect on business performance was highlighted in research undertaken in 2011 by Simon Collinson of the Warwick Business School and the Simplicity Partnership, which found that managers who are orientated towards finding ways of making business "simpler and more straightforward" can have a beneficial impact on their organisation.
Most organizations contain some amount of complexity that is not performance enhancing, but drains value out of the company. Collinson concluded that this type of 'bad complexity' reduced profitability (EBITDA) by more than 10%.[5]
Collinson identified a role for "simplicity-minded managers", managers who were "predisposed towards simplicity", and identified a set of characteristics related to the role, namely "ruthless prioritisation", the ability to say "no", willingness to iterate, to reduce communication to the essential points of a message and the ability to engage a team.[5] His report, the Global Simplicity Index 2011, was the first ever study to calculate the cost of complexity in the world's largest organisations.[6]
The Global Simplicity Index identified that complexity occurs in five key areas of an organisation: people, processes, organisational design, strategy, and products and services.[7] As the "global brands report", the research is repeated and published annually.[8]: 3 The 2022 report incorporates a "brand simplicity score" and an "industry simplicity score".[9]
Research by Ioannis Evmoiridis at Tilburg University found that earnings reported by "high simplicity firms" are higher than among other businesses, and that such firms "exhibit[ed] a superior performance during the period 2010 - 2015", whilst requiring lower average capital expenditure and lower leverage.[8]: 18
"Receive with simplicity everything that happens to you." —Rashi (French rabbi, 11th century), citation at the beginning of the film A Serious Man (2009), Coen Brothers
^Baker, Alan (2022), "Simplicity", in Zalta, Edward N. (ed.), The Stanford Encyclopedia of Philosophy (Summer 2022 ed.), Metaphysics Research Lab, Stanford University, retrieved 2023-04-05
^Baker, Alan (2010-02-25). "Simplicity". In Zalta, Edward N. (ed.). Stanford Encyclopedia of Philosophy (Fall 2013 ed.). Retrieved 2015-04-26. A distinction is often made between two fundamentally distinct senses of simplicity: syntactic simplicity (roughly, the number and complexity of hypotheses), and ontological simplicity (roughly, the number and complexity of things postulated). [...] These two facets of simplicity are often referred to as elegance and parsimony respectively. [...] The terms 'parsimony' and 'simplicity' are used virtually interchangeably in much of the philosophical literature.
^
von Neumann, John (1955). "Method in the Physical Sciences". In Leary, Lewis (ed.). The Unity of Knowledge. N.J.: Garden City.
Sarkar, S. Ed. (2002). The Philosophy of Science—An Encyclopedia. London, Routledge. simplicity
Schmölders, Claudia (1974). Simplizität, Naivetät, Einfalt – Studien zur ästhetischen Terminologie in Frankreich und in Deutschland, 1674–1771. PDF, 37MB(in German)
Wilson, R. A. a. K., Frank C., (1999). The MIT Encyclopedia of the Cognitive Sciences. Cambridge, Massachusetts, The MIT Press. parsimony and simplicity p. 627–629.
If Not God, Then What? (2007) by Joshua Fost, p. 93
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, released five years earlier, which was then the longest time span between successive releases of Microsoft Windows. It was released to manufacturing on November 8, 2006, and over the following two months, it was released in stages to business customers, original equipment manufacturers (OEMs), and retail channels. On January 30, 2007, it was released internationally and was made available for purchase and download from the Windows Marketplace; it is the first release of Windows to be made available through a digital distribution platform.[7]
Development of Windows Vista began in 2001 when it was codenamed "Longhorn"; originally envisioned as a minor successor to Windows XP, it gradually included numerous new features from the then-next major release of Windows codenamed "Blackcomb", after which it was repositioned as a major release of Windows, and it consequently underwent a protracted development that was unprecedented for Microsoft. Most new features were prominently based on a new presentation layer codenamed Avalon, a new communications architecture codenamed Indigo, and a relational storage platform codenamed WinFS — all built on the premature .NET Framework; however, this proved to be untenable due to incompleteness of technologies and ways in which new features were added, and Microsoft changed the project in 2004. Many new features were eventually reimplemented during development, but Microsoft ceased using managed code to develop the operating system.[8]
The ambitiousness and scope of these changes, and the abundance of new features earned positive reviews, but Windows Vista was the subject of frequent negative press and significant criticism. Criticism of Windows Vista focused on driver, peripheral, and program incompatibility; digital rights management; excessive authorization from the new User Account Control; inordinately high system requirements when contrasted with Windows XP; its protracted development; longer boot time; and more restrictive product licensing. Windows Vista deployment and satisfaction rates were consequently lower than those of Windows XP, and it is considered a market failure;[9][10] however, its use surpassed Microsoft's pre-launch two-year-out expectations of achieving 200 million users[11] (with an estimated 330 million users by 2009).[12] On October 22, 2010, Microsoft ceased retail distribution of Windows Vista; OEM supply ceased a year later.[13] Windows Vista was succeeded by Windows 7 in 2009.
Mainstream support for Windows Vista ended on April 10, 2012 and extended support ended on April 11, 2017.[6]
Microsoft began work on Windows Vista, known at the time by its codename "Longhorn", in May 2001,[14] five months before the release of Windows XP. It was originally expected to ship in October 2003 as a minor step between Windows XP and "Blackcomb", which was planned to be the company's next major operating system release. Gradually, "Longhorn" assimilated many of the important new features and technologies slated for Blackcomb, resulting in the release date being pushed back several times in three years. In some builds of Longhorn, their license agreement said "For the Microsoft product codenamed 'Whistler'". Many of Microsoft's developers were also re-tasked to build updates to Windows XP and Windows Server 2003 to strengthen security. Faced with ongoing delays and concerns about feature creep, Microsoft announced on August 27, 2004, that it had revised its plans. For this reason, Longhorn was reset to start work on componentizing the Windows Server 2003 Service Pack 1 codebase, and over time re-incorporating the features that would be intended for an actual operating system release. However, some previously announced features such as WinFS were dropped or postponed, and a new software development methodology called the Security Development Lifecycle was incorporated to address concerns with the security of the Windows codebase, which is programmed in C, C++ and assembly. Longhorn became known as Vista in 2005. Vista in Spanish means view.[15][16]
The early development stages of Longhorn were generally characterized by incremental improvements and updates to Windows XP. During this period, Microsoft was fairly quiet about what was being worked on, as their marketing and public relations efforts were more strongly focused on Windows XP, and Windows Server 2003, which was released in April 2003. Occasional builds of Longhorn were leaked onto popular file sharing networks such as IRC, BitTorrent, eDonkey and various newsgroups, and so most of what is known about builds before the first sanctioned development release of Longhorn in May 2003 is derived from these builds.
After several months of relatively little news or activity from Microsoft with Longhorn, Microsoft released Build 4008, which had made an appearance on the Internet around February 28, 2003.[17] It was also privately handed out to a select group of software developers. As an evolutionary release over build 3683, it contained several small improvements, including a modified blue "Plex" theme and a new, simplified Windows Image-based installer that operates in graphical mode from the outset, and completed an install of the operating system in approximately one third the time of Windows XP on the same hardware. An optional "new taskbar" was introduced that was thinner than the previous build and displayed the time differently.
The most notable visual and functional difference, however, came with Windows Explorer. The incorporation of the Plex theme made blue the dominant color of the entire application. The Windows XP-style task pane was almost completely replaced with a large horizontal pane that appeared under the toolbars. A new search interface allowed for filtering of results, searching for Windows help, and natural-language queries that would be used to integrate with WinFS. The animated search characters were also removed. The "view modes" were also replaced with a single slider that would resize the icons in real-time, in the list, thumbnail, or details mode, depending on where the slider was. File metadata was also made more visible and more easily editable, with more active encouragement to fill out missing pieces of information. Also of note was the conversion of Windows Explorer to being a .NET application.
Most builds of Longhorn and Vista were identified by a label that was always displayed in the bottom-right corner of the desktop. A typical build label would look like "Longhorn Build 3683.Lab06_N.020923-1821". Higher build numbers did not automatically mean that the latest features from every development team at Microsoft was included. Typically, a team working on a certain feature or subsystem would generate their working builds which developers would test with, and when the code was deemed stable, all the changes would be incorporated back into the main development tree at once. At Microsoft, several "Build labs" exist where the compilation of the entirety of Windows can be performed by a team. The name of the lab in which any given build originated is shown as part of the build label, and the date and time of the build follow that. Some builds (such as Beta 1 and Beta 2) only display the build label in the version information dialog (Winver). The icons used in these builds are from Windows XP.
At the Windows Hardware Engineering Conference (WinHEC) in May 2003, Microsoft gave their first public demonstrations of the new Desktop Window Manager and Aero. The demonstrations were done on a revised build 4015 which was never released. Several sessions for developers and hardware engineers at the conference focused on these new features, as well as the Next-Generation Secure Computing Base (previously known as "Palladium"), which at the time was Microsoft's proposed solution for creating a secure computing environment whereby any given component of the system could be deemed "trusted". Also at this conference, Microsoft reiterated their roadmap for delivering Longhorn, pointing to an "early 2005" release date.[18]
By 2004, it had become obvious to the Windows team at Microsoft that they were losing sight of what needed to be done to complete the next version of Windows and ship it to customers. Internally, some Microsoft employees were describing the Longhorn project as "another Cairo" or "Cairo.NET", referring to the Cairo development project that the company embarked on through the first half of the 1990s, which never resulted in a shipping operating system (though nearly all the technologies developed in that time did end up in Windows 95 and Windows NT[19]). Microsoft was shocked in 2005 by Apple's release of Mac OS X Tiger. It offered only a limited subset of features planned for Longhorn, in particular fast file searching and integrated graphics and sound processing, but appeared to have impressive reliability and performance compared to contemporary Longhorn builds.[20] Most Longhorn builds had major Windows Explorer system leaks which prevented the OS from performing well, and added more confusion to the development teams in later builds with more and more code being developed which failed to reach stability.
In a September 23, 2005 front-page article in The Wall Street Journal,[21] Microsoft co-president Jim Allchin, who had overall responsibility for the development and delivery of Windows, explained how development of Longhorn had been "crashing into the ground" due in large part to the haphazard methods by which features were introduced and integrated into the core of the operating system, without a clear focus on an end-product. Allchin went on to explain how in December 2003, he enlisted the help of two other senior executives, Brian Valentine and Amitabh Srivastava, the former being experienced with shipping software at Microsoft, most notably Windows Server 2003,[22] and the latter having spent his career at Microsoft researching and developing methods of producing high-quality testing systems.[23] Srivastava employed a team of core architects to visually map out the entirety of the Windows operating system, and to proactively work towards a development process that would enforce high levels of code quality, reduce interdependencies between components, and in general, "not make things worse with Vista".[24] Since Microsoft decided that Longhorn needed to be further componentized, work started on builds (known as the Omega-13 builds, named after a time travel device in the film Galaxy Quest[25]) that would componentize existing Windows Server 2003 source code, and over time add back functionality as development progressed. Future Longhorn builds would start from Windows Server 2003 Service Pack 1 and continue from there.
This change, announced internally to Microsoft employees on August 26, 2004, began in earnest in September, though it would take several more months before the new development process and build methodology would be used by all of the development teams. A number of complaints came from individual developers, and Bill Gates himself, that the new development process was going to be prohibitively difficult to work within.
By approximately November 2004, the company had considered several names for the final release, ranging from simple to fanciful and inventive. In the end, Microsoft chose Windows Vista as confirmed on July 22, 2005, believing it to be a "wonderful intersection of what the product really does, what Windows stands for, and what resonates with customers, and their needs". Group Project Manager Greg Sullivan told Paul Thurrott "You want the PC to adapt to you and help you cut through the clutter to focus on what's important to you. That's what Windows Vista is all about: "bringing clarity to your world" (a reference to the three marketing points of Vista—Clear, Connected, Confident), so you can focus on what matters to you".[26] Microsoft co-president Jim Allchin also loved the name, saying that "Vista creates the right imagery for the new product capabilities and inspires the imagination with all the possibilities of what can be done with Windows—making people's passions come alive."[27]
After Longhorn was named Windows Vista in July 2005, an unprecedented beta-test program was started, involving hundreds of thousands of volunteers and companies. In September of that year, Microsoft started releasing regular Community Technology Previews (CTP) to beta testers from July 2005 to February 2006. The first of these was distributed at the 2005 Microsoft Professional Developers Conference, and was subsequently released to beta testers and Microsoft Developer Network subscribers. The builds that followed incorporated most of the planned features for the final product, as well as a number of changes to the user interface, based largely on feedback from beta testers. Windows Vista was deemed feature-complete with the release of the "February CTP", released on February 22, 2006, and much of the remainder of the work between that build and the final release of the product focused on stability, performance, application and driver compatibility, and documentation. Beta 2, released in late May, was the first build to be made available to the general public through Microsoft's Customer Preview Program. It was downloaded over 5 million times. Two release candidates followed in September and October, both of which were made available to a large number of users.[28]
At the Intel Developer Forum on March 9, 2006, Microsoft announced a change in their plans to support EFI in Windows Vista. The UEFI 2.0 specification (which replaced EFI 1.10) was not completed until early 2006, and at the time of Microsoft's announcement, no firmware manufacturers had completed a production implementation which could be used for testing. As a result, the decision was made to postpone the introduction of UEFI support to Windows; support for UEFI on 64-bit platforms was postponed until Vista Service Pack 1 and Windows Server 2008 and 32-bit UEFI would not be supported, as Microsoft did not expect many such systems to be built because the market was quickly moving to 64-bit processors.[29][30]
While Microsoft had originally hoped to have the consumer versions of the operating system available worldwide in time for the 2006 holiday shopping season, it announced in March 2006 that the release date would be pushed back to January 2007 in order to give the company—and the hardware and software companies that Microsoft depends on for providing device drivers—additional time to prepare. Because a release to manufacturing (RTM) build is the final version of code shipped to retailers and other distributors, the purpose of a pre-RTM build is to eliminate any last "show-stopper" bugs that may prevent the code from responsibly being shipped to customers, as well as anything else that consumers may find troublesome. Thus, it is unlikely that any major new features would be introduced; instead, work would focus on Vista's fit and finish. In just a few days, developers had managed to drop Vista's bug count from over 2470 on September 22 to just over 1400 by the time RC2 shipped in early October. However, they still had a way to go before Vista was ready to RTM. Microsoft's internal processes required Vista's bug count to drop to 500 or fewer before the product could go into escrow for RTM.[31] For most of the pre-RTM builds, only 32-bit editions were released.
On June 14, 2006, Windows developer Philip Su posted a blog entry which decried the development process of Windows Vista, stating that "The code is way too complicated, and that the pace of coding has been tremendously slowed down by overbearing process."[32] The same post also described Windows Vista as having approximately 50 million lines of code, with about 2,000 developers working on the product. During a demonstration of the speech recognition feature new to Windows Vista at Microsoft's Financial Analyst Meeting on July 27, 2006, the software recognized the phrase "Dear mom" as "Dear aunt". After several failed attempts to correct the error, the sentence eventually became "Dear aunt, let's set so double the killer delete select all".[33] A developer with Vista's speech recognition team later explained that there was a bug with the build of Vista that was causing the microphone gain level to be set very high, resulting in the audio being received by the speech recognition software being "incredibly distorted".[34]
Windows Vista build 5824 (October 17, 2006) was supposed to be the RTM release, but a bug, where the OOBE hangs at the start of the WinSAT Assessment (if upgraded from Windows XP), requiring the user to terminate msoobe.exe by pressing Shift+F10 to open Command Prompt using either command-line tools or Task Manager prevented this, damaging development and lowering the chance that it would hit its January 2007 deadline.[35]
Development of Windows Vista came to an end when Microsoft announced that it had been finalized on November 8, 2006, and was concluded by co-president of Windows development, Jim Allchin.[36] The RTM's build number had also jumped to 6000 to reflect Vista's internal version number, NT 6.0.[37] Jumping RTM build numbers is common practice among consumer-oriented Windows versions, like Windows 98 (build 1998), Windows 98 SE (build 2222), Windows Me (build 3000) or Windows XP (build 2600), as compared to the business-oriented versions like Windows 2000 (build 2195) or Server 2003 (build 3790). On November 16, 2006, Microsoft made the final build available to MSDN and Technet Plus subscribers.[38] A business-oriented Enterprise edition was made available to volume license customers on November 30, 2006.[39] Windows Vista was launched for general customer availability on January 30, 2007.[3]
Windows Aero is the new graphical user interface, which Jim Allchin stated is an acronym for Authentic, Energetic, Reflective, and Open.[40] Microsoft intended the new interface to be cleaner and more aesthetically pleasing than those of previous Windows versions, and it features advanced visual effects such as blurred glass translucencies and dynamic glass reflections and smooth window animations.[41] Laptop users report, however, that enabling Aero reduces battery life[42][43] and reduces performance. Windows Aero requires a compositing window manager called Desktop Window Manager.
Windows Shell offers a new range of organization, navigation, and search capabilities: Task Panes in Windows Explorer are removed, with the relevant tasks moved to a new command bar. The navigation pane can now be displayed when tasks are available, and it has been updated to include a new "Favorite Links" that houses shortcuts to common locations. An incremental search search box now appears at all times in Windows Explorer. The address bar has been replaced with a breadcrumb navigation bar, which means that multiple locations in a hierarchy can be navigated without needing to go back and forth between locations. Icons now display thumbnails depicting contents of items and can be dynamically scaled in size (up to 256 × 256 pixels). A new preview pane allows users to see thumbnails of items and play tracks, read contents of documents, and view photos when they are selected. Groups of items are now selectable and display the number of items in each group. A new details pane allows users to manage metadata. There are several new sharing features, including the ability to directly share files. The Start menu also now includes an incremental search box — allowing the user to press the ⊞ Win key and start typing to instantly find an item or launch a program — and the All Programs list uses a vertical scroll bar instead of the cascading flyout menu of Windows XP.[41]
Windows Search is a new content index desktop search platform that replaces the Indexing Service of previous Windows versions to enable incremental searches for files and non-file items — documents, emails, folders, programs, photos, tracks, and videos — and contents or details such as attributes, extensions, and filenames across compatible applications.[41]
Windows Sidebar is a translucent panel that hosts gadgets that display details such as feeds and sports scores on the Windows desktop; the Sidebar can be hidden and gadgets can also be placed on the desktop itself.[41]
Internet Explorer 7 is a significant revision over Internet Explorer 6 with a new user interface comprising additional address bar features, a new search box, enhanced page zoom, RSS feed functionality, and support for tabbed browsing (with an optional "quick tabs" feature that shows thumbnails of each open tab). Anti-phishing software is introduced that combines client-side scanning with an optional online service; it checks with Microsoft the address being visited to determine its legitimacy, compares the address with a locally stored list of legitimate addresses, and uses heuristics to determine whether an address's characteristics are indicative of phishing attempts. In Windows Vista, it runs in isolation from other applications (protected mode); exploits and malicious software are restricted from writing to any location beyond Temporary Internet Files without explicit user consent.
Windows Media Player 11 is a significant update to Microsoft's Windows Media Player for playing and organizing photos, tracks, and videos. New features include an updated GUI for the media library, disc spanning, enhanced audio fingerprinting, instant search capabilities, item organization features, synchronization features, the ability to share the media library over a network with other Windows Vista machines, Xbox 360 integration, and
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This article is about the top division in men's Spanish football. For top division in women's Spanish football, see Liga F. For other uses, see Liga (disambiguation).
The Campeonato Nacional de Liga de Primera División,[a] commonly known as the Primera División[b] or La Liga[c][2] and officially as LaLiga EA Sports[d][3] since 2023 for sponsorship reasons, is the top men's professional football division of the Spanish football league system. It is controlled by the Liga Nacional de Fútbol Profesional and is contested by 20 teams over a 38-matchday period.
Since its inception, 62 teams have competed in La Liga. Nine teams have been crowned champions, with Barcelona winning the inaugural La Liga and Real Madrid winning the title a record 36 times. Real Madrid are also the most recent winners, having won the 2023–24 edition. During the 1940s Valencia, Atlético Madrid and Barcelona emerged as the strongest clubs, winning several titles. Real Madrid and Barcelona dominated the championship in the 1950s, each winning four La Liga titles during the decade. During the 1960s and 1970s, Real Madrid dominated La Liga, winning fourteen titles, with Atlético Madrid winning four.[4] During the 1980s and 1990s Real Madrid were prominent in La Liga, but the Basque clubs of Athletic Club and Real Sociedad had their share of success, each winning two Liga titles. From the 1990s onward, Barcelona have dominated La Liga, winning seventeen titles to date.[5] Although Real Madrid has been prominent, winning eleven titles, La Liga has also seen other champions, including Valencia and Deportivo La Coruña.
According to UEFA's league coefficient rankings, La Liga was the top league in Europe in each of the seven years from 2013 to 2019 (calculated using accumulated figures from five preceding seasons) and led Europe for 22 of the 60 ranked years up to 2019, more than any other country. It also produced the continent's top-rated club more times (22) than any other league in that period, more than double that of second-placed Serie A (Italy), including the top club in 10 of the 11 seasons between 2009 and 2019; each of these pinnacles was achieved by either Barcelona or Real Madrid. La Liga clubs have won the most UEFA Champions League (20), UEFA Europa League (14), UEFA Super Cup (16) and FIFA Club World Cup (8) titles, and its players have accumulated the highest number of Ballon d'Or awards (24), The Best FIFA Men's Player awards (19)[e] and UEFA Men's Player of the Year awards (12).[f]
La Liga is one of the most popular professional sports leagues globally, with an average attendance of 26,933 for league matches in the 2018–19 season.[6] This is the eighth-highest of any domestic professional sports league in the world and the third-highest of any professional association football league in the world, behind fellow big five leagues Bundesliga and Premier League, and above Serie A and Ligue 1.[7][8] La Liga is also the seventh wealthiest professional sports league in the world by revenue, after the NFL, MLB, the NBA, the Premier League, the NHL, and the Bundesliga.[9]
From 2008 to 2016, it was sponsored by Banco Bilbao Vizcaya Argentaria and known as Liga BBVA. Then, from 2016 to 2023, it was sponsored by Banco Santander and known as LaLiga Santander. Since 2023, it has been sponsored by Electronic Arts and is known as LaLiga EA Sports.
The competition format follows the usual double round-robin format. During the course of a season, which lasts from August to May, each club plays every other club twice, once at home and once away, for 38 matches. Teams receive three points for a win, one point for a draw, and no points for a loss. Teams are ranked by total points, with the highest-ranked club crowned champion at the end of the season.
A system of promotion and relegation exists between the Primera División and the Segunda División. The three lowest placed teams in La Liga are relegated to the Segunda División, and the top two teams from the Segunda División promoted to La Liga, with an additional club promoted after a series of play-offs involving the third, fourth, fifth and sixth placed clubs. Below is a complete record of how many teams played in each season throughout the league's history;
The top four teams in La Liga qualify for the subsequent season's UEFA Champions League group stage. The winners of the UEFA Champions League and UEFA Europa League also qualify for the subsequent season's UEFA Champions League group stage.
The fifth place team in La Liga and the winner of the Copa del Rey also qualify for the subsequent season's UEFA Europa League group stage. However, if the winner also finished in the top five places in La Liga, then this place reverts to the team that finished sixth in La Liga. Furthermore, the sixth place (or seventh if sixth already qualifies due to the Copa del Rey) team qualifies for the subsequent season's UEFA Conference League play-off round.[12]
The number of places allocated to Spanish clubs in UEFA competitions is dependent upon the position a country holds in the UEFA country coefficients, which are calculated based upon the performance of teams in UEFA competitions in the previous five years. As of the end of the 2023–24 season, the ranking of Spain (and de facto La Liga) is second.[13]
In April 1928, José María Acha, a director at Arenas de Getxo, first proposed the idea of a national league in Spain. After much debate about the size of the league and who would take part, the Real Federación Española de Fútbol eventually agreed on the ten teams who would form the first Primera División in 1929. Arenas, Barcelona, Real Madrid, Athletic Club, Real Sociedad and Real Unión were all selected as previous winners of the Copa del Rey. Atlético Madrid, Espanyol and Europa qualified as Copa del Rey runners-up and Racing de Santander qualified through a knockout competition. Only three of the founding clubs (Real Madrid, Barcelona, and Athletic Club) have never been relegated from the Primera División.
In 1937, the teams in the Republican area of Spain, with the notable exception of the two Madrid clubs, competed in the Mediterranean League and Barcelona emerged as champions. Seventy years later, on 28 September 2007, Barcelona requested the Royal Spanish Football Federation (Spanish acronym RFEF) to recognise that title as a Liga title. This action was taken after RFEF was asked to recognise Levante's Copa de la España Libre win as equivalent to Copa del Rey trophy. Nevertheless, the governing body of Spanish football has not made an outright decision yet.
1940s: Atlético Madrid, Barcelona and Valencia emerge[edit]
Results of the five champions during the post-war years
La Liga champions Copa del Generalísimo La Liga/Copa del Generalísimo double
When the Primera División resumed after the Spanish Civil War, it was Atlético Aviación (nowadays Atlético Madrid), Valencia, and Barcelona that emerged as the strongest clubs. Atlético were only awarded a place during the 1939–40 season as a replacement for Real Oviedo, whose ground had been damaged during the war. The club subsequently won its first Liga title and retained it in 1941. While other clubs lost players to exile, execution, and as casualties of the war, the Atlético team was reinforced by a merger. The young, pre-war squad of Valencia had also remained intact and in the post-war years matured into champions, gaining three Liga titles in 1942, 1944, and 1947. They were also runners-up in 1948 and 1949.
Athletic Bilbao was one of the clubs most affected by the war, since many of its players (sympathizers of the Republican faction) went into exile in Latin America and very few returned. But thanks to a search for young talents, they managed to form the well-known Second historic squad made up of Rafael Iriondo, Venancio Pérez, José Luis Panizo, Agustín Gaínza and the mythical scorer Telmo Zarra (Spanish top scorer in La Liga history, among other records). They won a La Liga and Copa del Generalísimo double in 1943 and won the Cup again in 1944, 1945 and 1950, in addition to an Copa Eva Duarte (official predecessor of the Supercopa). Sevilla also enjoyed a brief golden era, finishing as runners-up in 1940 and 1942 before winning their only title to date in 1946.
Meanwhile, on the other side of Spain, Barcelona began to emerge as a force under the legendary Josep Samitier. A Spanish footballer for both Barcelona and Real Madrid, Samitier cemented his legacy with Barcelona. During his playing career with Barcelona he scored 133 goals, won the inaugural La Liga title and five Copa Del Rey. In 1944, Samitier returned to Barcelona as a coach and guided them in winning their second La Liga title in 1945. Under Samitier and legendary players César Rodríguez, Josep Escolà, Estanislau Basora and Mariano Gonzalvo, Barcelona dominated La Liga in the late 1940s,[14] winning back to back La Liga titles in 1948 and 1949. The 1940s proved to be a successful season for Barcelona, winning three La Liga titles and one Copa Del Rey, but the 1950s proved to be a decade of dominance, not just from Barcelona, but from Real Madrid.
1950s: FC Barcelona and Real Madrid Dominate[edit]
Although Atlético Madrid, previously known as ''Atlético Aviación'', were champions in 1950 and 1951 under mastermind Helenio Herrera, the 1950s continued the success FC Barcelona had during the late 1940s.
During this decade, FC Barcelona's first golden era emerged under coach Ferdinand Daučík, winning back-to-back La Liga and Copa Del Rey doubles in 1951–52 and 1952–53. In 1952, FC Barcelona made history yet again by winning five distinctive trophies in one year. This team, composed of László Kubala, Mariano Gonzalvo, César Rodríguez Álvarez, and Joan Segarra, won La Liga, Copa Del Rey, Copa Eva Duarte (predecessor of Spanish Super Cup), Latin Cup and Copa Martini & Rossi. Their success in winning five trophies in one year earned them the name 'L’equip de les cinc Copes'[15] or The Team of the Five Cups.
In the latter parts of the 1950s, coached by Helenio Herrera and featuring Luis Suárez, Barcelona won yet again back-to-back La Liga's, winning them in 1959 and 1960. In 1959, Barcelona also won another double of La Liga / Copa Del Rey, conquering three doubles in the 1950s.
The 1950s also saw the beginning of the Real Madrid dominance. During the 1930s through the 1950s there were strict limits imposed on foreign players. In most cases, clubs could have only three foreign players in their squads, meaning that at least eight local players had to play in every game. During the 1950s, however, these rules were circumvented by Real Madrid who naturalised Alfredo Di Stéfano and Ferenc Puskás.[citation needed] Di Stéfano, Puskás, Raymond Kopa and Francisco Gento formed the nucleus of the Real Madrid team that dominated the second half of the 1950s. Real Madrid won their third La Liga in 1954 — their first since 1933 — and retained their title in 1955. In 1956, Athletic Club won their sixth La Liga title, but Real Madrid won La Liga again in 1957 and 1958.
All in all, Barcelona and Real Madrid won four La Liga titles each in the 1950s, with Atlético Madrid winning two and Athletic Club winning one during this decade.
Real Madrid dominated La Liga between 1960 and 1980, being crowned champions 14 times.[16] Real Madrid won five La Liga titles in a row from 1961 to 1965 as well as winning three doubles between 1960 and 1980. During the 1960s and 1970s, only Atlético Madrid offered Real Madrid any serious challenge. Atlético Madrid were crowned La Liga champions four times in 1966, 1970, 1973, and 1977. Atlético Madrid also finished second place in 1961, 1963, and 1965. In 1971, Valencia won their fourth La Liga title in 1971 under Alfredo Di Stéfano, and the Johan Cruyff-inspired Barcelona won their ninth La Liga in 1974.
1980s: Real Madrid dominate but the Basque Clubs disrupt their monopoly[edit]
Real Madrid's monopoly in La Liga was interrupted significantly in the 1980s. Although Real Madrid won another five La Liga titles in a row from 1986 to 1990[17] under the brilliance of Emilio Butragueño and Hugo Sánchez, the Basque clubs of Real Sociedad and Athletic Bilbao also dominated the 1980s.[18] Real Sociedad won their first La Liga titles in 1981 and 1982; Luis Arconada, Roberto López Ufarte and Txiki Begiristain stood out from this team. Later, Athletic Bilbao also managed to win two consecutive La Liga titles in 1983 and 1984, also achieving their fifth La Liga and Copa del Rey double in 1984; The stars Andoni Zubizarreta, Santi Urkiaga, Andoni Goikoetxea, Dani, Manuel Sarabia and Estanislao Argote made this success possible. For its part, Barcelona won their tenth La Liga title in 1985 under coach Terry Venables, their first La Liga win since 1974.
Johan Cruyff returned to Barcelona as manager in 1988, and assembled the legendary Dream Team.[19] When Cruyff took control of his Barcelona side, they had won only two La Liga titles in the past 20 years. Cruyff decided to build a team composed of international stars and La Masia graduates in order to restore Barcelona to their former glory days. This team wa