The Simpsons

The Simpsons theme by HITMAN_DK

Download: TheSimpsons.p3t

The Simpsons Theme
(1 background)

The Simpsons
Genre
Created byMatt Groening
Based onThe Simpsons shorts
by Matt Groening
Developed by
Showrunners
Voices of
Theme music composerDanny Elfman
Opening theme"The Simpsons Theme"
Ending theme"The Simpsons Theme" (reprise)
ComposersRichard Gibbs (1989–1990)
Alf Clausen (1990–2017)
Bleeding Fingers Music (2017–present)
Country of originUnited States
Original languageEnglish
No. of seasons35
No. of episodes768 (list of episodes)
Production
Executive producers
List
  • James L. Brooks
  • Matt Groening
  • Al Jean (1992–1993; 1995–present)
  • Matt Selman (2005–present)
  • John Frink (2009–present)
  • Sam Simon (1989–1993)
  • Mike Reiss (1992–1993; 1995–1998)
  • David Mirkin (1993–1995)
  • Bill Oakley (1995–1997)
  • Josh Weinstein (1995–1997)
  • Mike Scully (1997–2001)
  • David X. Cohen (1998–1999)
  • George Meyer (1999–2001)
  • Carolyn Omine (2005–2006)
  • Tim Long (2005–2009)
  • Ian Maxtone-Graham (2005–2012)
Producers
Editors
  • Don Barrozo
  • Michael Bridge
Running time21–24 minutes
Production companies
Original release
NetworkFox
ReleaseDecember 17, 1989 (1989-12-17) –
present

The Simpsons is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company.[1][2][3] Developed by Groening, James L. Brooks, and Sam Simon, the series is a satirical depiction of American life, epitomized by the Simpson family, which consists of Homer, Marge, Bart, Lisa, and Maggie. Set in the fictional town of Springfield, it caricatures society, Western culture, television, and the human condition.

The family was conceived by Groening shortly before a solicitation for a series of animated shorts with producer Brooks. He created a dysfunctional family and named the characters after his own family members, substituting Bart for his own name; he thought Simpson was a funny name in that it sounded similar to "simpleton".[4] The shorts became a part of The Tracey Ullman Show on April 19, 1987. After three seasons, the sketch was developed into a half-hour prime time show and became Fox's first series to land in the Top 30 ratings in a season (1989–1990).

Since its debut on December 17, 1989, 768 episodes of the show have been broadcast. It is the longest-running American animated series, longest-running American sitcom, and the longest-running American scripted primetime television series, both in seasons and individual episodes. A feature-length film, The Simpsons Movie, was released in theaters worldwide on July 27, 2007, to critical and commercial success, with a sequel in development as of 2018. The series has also spawned numerous comic book series, video games, books, and other related media, as well as a billion-dollar merchandising industry. The Simpsons is a joint production by Gracie Films and 20th Television.[5]

On January 26, 2023, the series was renewed for its 35th and 36th seasons, taking the show through the 2024–25 television season.[6] Both seasons contain a combined total of 51 episodes. Seven of these episodes are season 34 holdovers, while the other 44 will be produced in the production cycle of the upcoming seasons, bringing the show's overall episode total up to 801.[7] Season 35 premiered on October 1, 2023.[8]

The Simpsons received widespread acclaim throughout its early seasons in the 1990s, which are generally considered its "golden age". Since then, it has been criticized for a perceived decline in quality. Time named it the 20th century's best television series,[9] and Erik Adams of The A.V. Club named it "television's crowning achievement regardless of format".[10] On January 14, 2000, the Simpson family was awarded a star on the Hollywood Walk of Fame. It has won dozens of awards since it debuted as a series, including 37 Primetime Emmy Awards, 34 Annie Awards, and 2 Peabody Awards. Homer's exclamatory catchphrase of "D'oh!" has been adopted into the English language, while The Simpsons has influenced many other later adult-oriented animated sitcom television series.

Premise[edit]

Characters[edit]

The main characters are the Simpson family, who live in the fictional "Middle America" town of Springfield.[11] Homer, the father, works as a safety inspector at the Springfield Nuclear Power Plant, a position at odds with his careless, buffoonish personality. He is married to Marge (née Bouvier), a stereotypical American housewife and mother. They have three children: Bart, a ten-year-old troublemaker and prankster; Lisa, a precocious eight-year-old activist; and Maggie, the baby of the family who rarely speaks, but communicates by sucking on a pacifier. Although the family is dysfunctional, many episodes examine their relationships and bonds with each other and they are often shown to care about one another.[12]

The family also owns a greyhound, Santa's Little Helper, (who first appeared in the episode "Simpsons Roasting on an Open Fire" and a cat, Snowball II, who is replaced by a cat also called Snowball II in the fifteenth-season episode "I, (Annoyed Grunt)-Bot".[13] Extended members of the Simpson and Bouvier family in the main cast include Homer's father Abe and Marge's sisters Patty and Selma. Marge's mother Jacqueline and Homer's mother Mona appear less frequently.

The Simpsons sports a vast array of secondary and tertiary characters.

The show includes a vast array of quirky supporting characters, which include Homer's friends Barney Gumble, Lenny Leonard and Carl Carlson; the school principal Seymour Skinner and staff members such as Edna Krabappel and Groundskeeper Willie; students such as Milhouse Van Houten, Nelson Muntz and Ralph Wiggum; shopkeepers such as Apu Nahasapeemapetilon, Comic Book Guy and Moe Szyslak; government figures Mayor "Diamond" Joe Quimby and Clancy Wiggum; next-door neighbor Ned Flanders; local celebrities such as Krusty the Clown and news reporter Kent Brockman; nuclear tycoon Montgomery Burns and his devoted assistant Waylon Smithers; and dozens more.

The creators originally intended many of these characters as one-time jokes or for fulfilling needed functions in the town. A number of them have gained expanded roles and subsequently starred in their own episodes. According to Matt Groening, the show adopted the concept of a large supporting cast from the comedy show SCTV.[14]

Continuity and the floating timeline[edit]

Despite the depiction of yearly milestones such as holidays or birthdays passing, the characters never age. The series uses a floating timeline in which episodes generally take place in the year the episode is produced. Flashbacks and flashforwards do occasionally depict the characters at other points in their lives, with the timeline of these depictions also generally floating relative to the year the episode is produced. For example, the 1991 episodes "The Way We Was" and "I Married Marge" depict Homer and Marge as high schoolers in the 1970s who had Bart (who is always 10 years old) in the early '80s, while the 2008 episode "That '90s Show" depicts Homer and Marge as a childless couple in the '90s, and the 2021 episode "Do Pizza Bots Dream of Electric Guitars" portrays Homer as an adolescent in the same period. The 1995 episode "Lisa's Wedding" takes place during Lisa's college years in the then-future year of 2010, the same year the show began airing its 22nd season, in which Lisa was still 8. Regarding the contradictory flashbacks, Selman stated that "they all kind of happened in their imaginary world."[15]

The show follows a loose and inconsistent continuity. For example, Krusty the Clown may be able to read in one episode, but not in another. However, it is consistently portrayed that he is Jewish, that his father was a rabbi, and that his career began in the 1960s. The latter point introduces another snag in the floating timeline: historical periods that are a core part of a character's backstory remain so even when their age makes it unlikely or impossible, such as Grampa Simpson and Principal Skinner's respective service in World War II and Vietnam.

The only episodes not part of the series' main canon are the Treehouse of Horror episodes, which often feature the deaths of main characters. Characters who die in "regular" episodes, such as Maude Flanders, Mona Simpson and Edna Krabappel, however, stay dead. Most episodes end with the status quo being restored, though occasionally major changes will stick, such as Lisa's conversions to vegetarianism and Buddhism, the divorce of Milhouse van Houten's parents, and the marriage and subsequent parenthood of Apu and Manjula.

Setting[edit]

The Simpsons takes place in a fictional American town called Springfield. Although there are many real settlements in America named Springfield,[16] the town the show is set in is fictional. The state it is in is not established. In fact, the show is intentionally evasive with regard to Springfield's location.[17] Springfield's geography and that of its surroundings is inconsistent: from one episode to another, it may have coastlines, deserts, vast farmland, mountains, or whatever the story or joke requires.[18] Groening has said that Springfield has much in common with Portland, Oregon, the city where he grew up.[19] Groening has said that he named it after Springfield, Oregon, and the fictitious Springfield which was the setting of the series Father Knows Best. He "figured out that Springfield was one of the most common names for a city in the U.S. In anticipation of the success of the show, I thought, 'This will be cool; everyone will think it's their Springfield.' And they do."[20] Many landmarks, including street names, have connections to Portland.[21]

Production[edit]

Development[edit]

James L. Brooks (pictured) asked Matt Groening to create a series of animated shorts for The Tracey Ullman Show.

When producer James L. Brooks was working on the television variety show The Tracey Ullman Show, he decided to include small animated sketches before and after the commercial breaks. Having seen one of cartoonist Matt Groening's Life in Hell comic strips, Brooks asked Groening to pitch an idea for a series of animated shorts. Groening initially intended to present an animated version of his Life in Hell series.[22] However, Groening later realized that animating Life in Hell would require the rescinding of publication rights for his life's work. He therefore chose another approach while waiting in the lobby of Brooks's office for the pitch meeting, hurriedly formulating his version of a dysfunctional family that became the Simpsons.[22][23] He named the characters after his own family members, substituting "Bart" for his own name, adopting an anagram of the word brat.[22]

The Simpson family first appeared as shorts in The Tracey Ullman Show on April 19, 1987.[24] Groening submitted only basic sketches to the animators and assumed that the figures would be cleaned up in production. However, the animators merely re-traced his drawings, which led to the crude appearance of the characters in the initial shorts.[22] The animation was produced domestically at Klasky Csupo,[25][26] with Wes Archer, David Silverman, and Bill Kopp being animators for the first season.[27] The colorist, "Georgie" Gyorgyi Kovacs Peluce (Kovács Györgyike)[28][29][30][31][32][33] made the characters yellow; as Bart, Lisa and Maggie have no hairlines, she felt they would look strange if they were flesh-colored. Groening supported the decision, saying: "Marge is yellow with blue hair? That's hilarious — let's do it!"[27]

In 1989, a team of production companies adapted The Simpsons into a half-hour series for the Fox Broadcasting Company. The team included the Klasky Csupo animation house. Brooks negotiated a provision in the contract with the Fox network that prevented Fox from interfering with the show's content.[34] Groening said his goal in creating the show was to offer the audience an alternative to what he called "the mainstream trash" that they were watching.[35] The half-hour series premiered on December 17, 1989, with "Simpsons Roasting on an Open Fire".[36] "Some Enchanted Evening" was the first full-length episode produced, but it did not broadcast until May 1990, as the last episode of the first season, because of animation problems.[37] In 1992, Tracey Ullman filed a lawsuit against Fox, claiming that her show was the source of the series' success. The suit said she should receive a share of the profits of The Simpsons[38]—a claim rejected by the courts.[39]

Executive producers and showrunners[edit]

Matt Groening, the creator of The Simpsons

List of showrunners throughout the series' run:

Matt Groening and James L. Brooks have served as executive producers during the show's entire history, and also function as creative consultants. Sam Simon, described by former Simpsons director Brad Bird as "the unsung hero" of the show,[40] served as creative supervisor for the first four seasons. He was constantly at odds with Groening, Brooks and the show's production company Gracie Films and left in 1993.[41] Before leaving, he negotiated a deal that sees him receive a share of the profits every year, and an executive producer credit despite not having worked on the show since 1993,[41][42] at least until his passing in 2015.[43] A more involved position on the show is the showrunner, who acts as head writer and manages the show's production for an entire season.[27]

Writing[edit]

The first team of writers, assembled by Sam Simon, consisted of John Swartzwelder, Jon Vitti, George Meyer, Jeff Martin, Al Jean, Mike Reiss, Jay Kogen and Wallace Wolodarsky.[44] Newer Simpsons' writing teams typically consist of sixteen writers who propose episode ideas at the beginning of each December.[45] The main writer of each episode writes the first draft. Group rewriting sessions develop final scripts by adding or removing jokes, inserting scenes, and calling for re-readings of lines by the show's vocal performers.[46] Until 2004,[47] George Meyer, who had developed the show since the first season, was active in these sessions. According to long-time writer Jon Vitti, Meyer usually invented the best lines in a given episode, even though other writers may receive script credits.[46] Each episode takes six months to produce so the show rarely comments on current events.[48]

Part of the writing staff of The Simpsons in 1992. Back row, left to right: Mike Mendel, Colin A. B. V. Lewis (partial), Jeff Goldstein, Al Jean (partial), Conan O'Brien, Bill Oakley, Josh Weinstein, Mike Reiss, Ken Tsumura, George Meyer, John Swartzwelder, Jon Vitti (partial), CJ Gibson, and David M. Stern. Front row, left to right: Dee Capelli, Lona Williams, and unknown.

Credited with sixty episodes, John Swartzwelder is the most prolific writer on The Simpsons.[49] One of the best-known former writers is Conan O'Brien, who contributed to several episodes in the early 1990s before replacing David Letterman as host of the talk show Late Night.[50] English comedian Ricky Gervais wrote the episode "Homer Simpson, This Is Your Wife", becoming the first celebrity both to write and guest star in the same episode.[51] Seth Rogen and Evan Goldberg, writers of the film Superbad, wrote the episode "Homer the Whopper", with Rogen voicing a character in it.[52]

At the end of 2007, the writers of The Simpsons went on strike together with the other members of the Writers Guild of America, East. The show's writers had joined the guild in 1998.[53]

In May 2023, the writers of The Simpsons went on strike together with the other members of the Writers Guild of America, East.[54][55]

Voice actors[edit]

Cast members

Playstation Storm

Playstation Storm theme by psp-king6

Download: PlaystationStorm.p3t

Playstation Storm Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Alien (Alienware)

Alien theme by Pacman33

Download: Alien.p3t

Alien Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Metal

Metal theme by kyle82886

Download: Metal.p3t

Metal Theme
(1 background)

refer to caption
Iron, shown here as fragments and a 1 cm3 cube, is an example of a chemical element that is a metal.
A metal gravy boat
A metal in the form of a gravy boat made from stainless steel, an alloy largely composed of iron, carbon, and chromium

A metal (from Ancient Greek μέταλλον (métallon) 'mine, quarry, metal') is a material that when polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. These properties are all associated with having electrons available at the Fermi level, as against nonmetallic materials which do not.[1]: Chpt 8 & 19 [2]: Chpt 7 & 8  Metals are typically ductile (can be drawn into wires) and malleable (they can be hammered into thin sheets).[3]

A metal may be a chemical element such as iron; an alloy such as stainless steel; or a molecular compound such as polymeric sulfur nitride.[4] The general science of metals is called metallurgy, a subtopic of materials science; aspects of the electronic and thermal properties are also within the scope of condensed matter physics and solid-state chemistry, it is a multidisciplinary topic.

A metal conducts electricity at a temperature of absolute zero,[5] which is a consequence of the states at the Fermi energy.[1][2] Many elements and compounds become metallic under high pressures, for example, iodine gradually becomes a metal at a pressure of between 40 and 170 thousand times atmospheric pressure. Sodium becomes a nonmetal at pressure of just under two million times atmospheric pressure, and at even higher pressures it is expected to become a metal again

When discussing the periodic table and some chemical properties the term metal is often used to denote those elements which in pure form and at standard conditions are metals in the sense of electrical conduction mentioned above. The related term metallic may also be used for types of dopant atoms or alloying elements.

In astronomy metal refers to all chemical elements in a star that are heavier than helium. In this sense the first four "metals" collecting in stellar cores through nucleosynthesis are carbon, nitrogen, oxygen, and neon. A star fuses lighter atoms, mostly hydrogen and helium, into heavier atoms over its lifetime. The metallicity of an astronomical object is the proportion of its matter made up of the heavier chemical elements.[6][7]

The strength and resilience of some metals has led to their frequent use in, for example, high-rise building and bridge construction, as well as most vehicles, many home appliances, tools, pipes, and railroad tracks. Precious metals were historically used as coinage, but in the modern era, coinage metals have extended to at least 23 of the chemical elements.[8] There is also extensive use of multi-element metals such as titanium nitride or degenerate semiconductors in the semiconductor industry.

The history of refined metals is thought to begin with the use of copper about 11,000 years ago. Gold, silver, iron (as meteoric iron), lead, and brass were likewise in use before the first known appearance of bronze in the fifth millennium BCE. Subsequent developments include the production of early forms of steel; the discovery of sodium—the first light metal—in 1809; the rise of modern alloy steels; and, since the end of World War II, the development of more sophisticated alloys.

Properties[edit]

Form and structure[edit]

Gallium crystals on a table
Gallium crystals

Most metals are shiny and lustrous, at least when polished, or fractured. Sheets of metal thicker than a few micrometres appear opaque, but gold leaf transmits green light. This is due to the electrons which reflect light.[1][2]

Although most elemental metals have higher densities than nonmetals,[9] is a wide variation in their densities, lithium being the least dense (0.534 g/cm3) and osmium (22.59 g/cm3) the most dense. (Some of the 6d transition metals are expected to be denser than osmium, but predictions on their densities vary widely in the literature, and in any case their known isotopes are too unstable for bulk production to be possible.) Magnesium, aluminium and titanium are light metals of significant commercial importance. Their respective densities of 1.7, 2.7, and 4.5 g/cm3 can be compared to those of the older structural metals, like iron at 7.9 and copper at 8.9 g/cm3. An iron ball would thus weigh about as much as three aluminum balls of equal volume.

Multiple metal rods, one of which has a glowing hot eyelet
A metal rod with a hot-worked eyelet. Hot-working exploits the capacity of metal to be plastically deformed.

Metals are typically malleable and ductile, deforming under stress without cleaving.[9] The nondirectional nature of metallic bonding contributes to the ductility of most metallic solids, where the Peierls stress is relatively low allowing for dislocation motion, and there are also many combinations of planes and directions for plastic deformation.[10] Due to their having close packed arrangements of atoms the Burgers vector of the dislocations are fairly small, which also means that the energy needed to produce one is small.[3][10] In contrast, in an ionic compound like table salt the Burgers vectors are much larger and the energy to move a dislocation is far higher.[3] Reversible elastic deformation in metals can be described well by Hooke's Law for the restoring forces, where the stress is linearly proportional to the strain.[11]

A temperature change may lead to the movement of structural defects in the metal such as grain boundaries, point vacancies, line and screw dislocations, stacking faults and twins in both crystalline and non-crystalline metals. Internal slip, creep, and metal fatigue may also ensue.[3][10]

The atoms of simple metallic substances are often in one of three common crystal structures, namely body-centered cubic (bcc), face-centered cubic (fcc), and hexagonal close-packed (hcp). In bcc, each atom is positioned at the center of a cube of eight others. In fcc and hcp, each atom is surrounded by twelve others, but the stacking of the layers differs. Some metals adopt different structures depending on the temperature.[12]

Many other metals with different elements have more complicated structures, such as rock-salt structure in titanium nitride or perovskite (structure) in some nickelates.[13]


Electrical and thermal[edit]

The energy states available to electrons in different kinds of solids at thermodynamic equilibrium.
 
Here, height is energy while width is the density of available states for a certain energy in the material listed. The shading follows the Fermi–Dirac distribution (black=all states filled, white=no state filled).
 
The Fermi level EF is the energy level at which the electrons are in a position to interact with energy levels above them. In metals and semimetals the Fermi level EF lies inside at least one band of energy states.
 
In insulators and semiconductors the Fermi level is inside a band gap; however, in semiconductors the bands are near enough to the Fermi level to be thermally populated with electrons or holes.

The electronic structure of metals means they are relatively good conductors of electricity. The electrons all have different momenta, which average to zero when there is no external voltage. When a voltage is applied some move a little faster in a given direction, some a little slower so there is a nett drift velocity which leads to an electric current.[1][2] Quantum mechanics dictates that one can only have one electron in a given states, the Pauli exclusion principle.[14] Therefore there have to be empty states available at the highest occupied energies as sketched in the Figure. In a semiconductor like silicon or a nonmetal like strontium titanate there is an energy gap between the highest filled states of the electrons and the lowest unfilled. Consequently, semiconductors and nonmetals are relatively poor conductors, although they can carry some current when doped with elements that introduce additional energy states or at higher temperatures.[15]

The elemental metals have electrical conductivity values of from 6.9 × 103 S/cm for manganese to 6.3 × 105 S/cm for silver. In contrast, a semiconducting metalloid such as boron has an electrical conductivity 1.5 × 10−6 S/cm. With one exception, metallic elements reduce their electrical conductivity when heated. Plutonium increases its electrical conductivity when heated in the temperature range of around −175 to +125 °C, with anomalously large thermal expansion coefficient and a phase change from monoclinic to face-centered cubic near 100  °C.[16]

Metals are relatively good conductors of heat. At higher temperatures they can occupy slightly higher energy levels which are given by Fermi–Dirac statistics.[2][15] These have slightly higher momenta (kinetic energy) so can pass on thermal energy.

The contribution of a metal's electrons to its heat capacity and thermal conductivity, and the electrical conductivity of the metal itself can be approximately calculated from the free electron model.[2] However, this does not take into account the detailed structure of the metal's ion lattice. Taking into account the positive potential caused by the arrangement of the ion cores enables consideration of the electronic band structure and binding energy of a metal. Various models are applicable, the simplest being the nearly free electron model.[2] Modern methods such as density functional theory are typically used.

Chemical[edit]

The elements which form metals usually form cations through electron loss.[9] Most will react with oxygen in the air to form oxides over various timescales (potassium burns in seconds while iron rusts over years) which depend upon whether the native oxide forms a passivation layer that acts as a

Apple Leopard

Apple Leopard theme by raul777him

Download: AppleLeopard.p3t

Apple Leopard Theme Continue reading “Apple Leopard”

3D

3D theme by raul777him

Download: 3D.p3t

3D Theme
(3 backgrounds)

3D, 3-D or 3d usually means three-dimensional or three dimensions and may refer to:

Science, technology and mathematics[edit]

Relating to three-dimensionality[edit]

Other uses[edit]

Music[edit]

Artists[edit]

  • Robert Del Naja (born 1965), also known as 3D, English artist and musician in the band Massive Attack
  • The 3Ds, a rock band

Albums[edit]

Songs[edit]

Other uses[edit]

See also[edit]

RandomThings

RandomThings theme by GeneralOfDeath

Download: RandomThings.p3t

RandomThings Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Gears of War

Gears of War theme by Staircase

Download: GearsofWar.p3t

Gears of War Theme
(1 background)

Gears of War
Genre(s)Third-person shooter
Developer(s)
Publisher(s)Xbox Game Studios
Creator(s)Cliff Bleszinski
Platform(s)
First releaseGears of War
November 7, 2006
Latest releaseGears 5
September 10, 2019
Spin-offsGears of War: Judgment
Gears Pop!
Gears Tactics

Gears of War is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter video games, which has been supplemented by spin-off video game titles, a DC comic book series, seven novels, a board game adaptation and various merchandise.

The original trilogy focuses on the conflict between humanity and the subterranean reptilian humanoid known as the Locust Horde on the world of Sera. The first installment, Gears of War, was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of War 3 (2011), featured a three-way conflict between humanity, the Locust Horde and their mutated counterparts, the Lambent. Gears of War: Judgment, a spin-off prequel to the series' first title, was released in 2013; it focuses on Damon Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released for the Xbox One and Microsoft Windows between August 2015 to March 2016.[2] The fourth installment in the main series, Gears of War 4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD and his friends as they battle security forces deployed by a totalitarian COG government as well as the Swarm, a reconstituted version of the Locust Horde that once again threatens humanity.[3] Gears 5 (2019) is the direct sequel to Gears of War 4 and revolves around Kait Diaz, a friend of JD, who embarks on an adventure to learn the truth about her past and the connections between her history and the Locust Horde.

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously worked on Epic's Unreal Tournament games, served as the series' lead game designer for the first three installments. He was inspired by gameplay elements from Resident Evil 4. Kill Switch, and Bionic Commando.[4] The series was guided by Rod Fergusson, the executive producer and director of development of Epic Games until 2012.[5][6] The first four installments of the Gears of War series used a modified version of the Unreal Engine 3 engine.[7][8] In January 2014, Microsoft acquired rights to the franchise from Epic Games. Canadian studio The Coalition developed Gears of War 4, which was released on October 11, 2016 for the Xbox One and Windows 10.[9] A sequel, Gears 5, was released in September 2019. All six installments in Gears of War featured several multiplayer modes that allowed players to compete against each other or team-up to battle AI opponents on Xbox Live.

Gears of War became one of the best-selling franchises for the Xbox 360.[10] The series puts emphasis on cover-based combat, in which players can use objects to avoid gunfire or safely engage enemies.[11] The Gears of War games have been amongst the most popular and most played titles on Xbox Live.[10][12]

Plot[edit]

The Gears of War series takes place in an alternate universe on Sera, a fictional Earth-like planet. Human civilization develops and endures a millennia-long conflict that leaves humanity on the brink of extinction. Sera's leaders broker an era of peace that ushers scientific advancements and a cultural renaissance. Humanity's population sporadically grows and demands more energy provided by fossil fuel and nuclear power. Sera's scientists discover Imulsion, a naturally occurring substance that can be refined into a potent energy source. Imulsion solves Sera's energy crisis but ultimately creates great economic disparity as nations with direct access to Imulsion prosper, while other nations fall into financial turmoil.

Sera's citizens balkanize into two warring factions: the Coalition of Ordered Governments (COG) and Union of Independent Republics (UIR). The ensuing 79-year strife, known as the Pendulum Wars, consumes millions of lives with both sides locked in a virtual stalemate. The UIR develops the 'Hammer of Dawn', a system of satellites capable of delivering precise and destructive orbital-to-surface laser strikes. A contingent of COG commandos, led by Marcus Fenix, Dominic Santiago, and Victor Hoffman launch a daring raid on a UIR stronghold to steal the schematics for the Hammer of Dawn. The UIR surrenders after witnessing the Hammer of Dawn (completed by Marcus Fenix's father, Professor Adam Fenix) devastate one of their naval vessels.

Six weeks after the COG and UIR agreed to an armistice, a race of subterranean creatures known as the Locust Horde emerge from Sera's depths and begin assaulting human cities, wiping out 25% of the world population in the first 26 hours, referred to as 'Emergence Day'. The Locust overwhelm the already battle-worn COG forces during this surprise attack, causing them to retreat to the Jacinto Plateau, where the Locust cannot dig through its granite bedrock, and reluctantly bombard their own cities with the Hammer of Dawn to halt the Locust's advance. The ensuing scorched earth tactic destroys much of Sera's cities and human population. The COG continues to operate out of their capital city of Ephyra and other cities on the plateau such as Jacinto City, while the surviving humans, known as Stranded, are left to wander through Sera's charred ruins.

The Locust reemerge and begin a campaign of occupying human cities on the Jacinto Plateau to act as stepping stones. The Locust are eventually able to emerge and overrun Ephyra 10 years after Emergence Day. During the chaos, Marcus Fenix leads an unauthorized rescue mission to save his father from the Locust assault. During the evacuation, a helicopter is shot down by the Locust and crashes into the Fenix Estate, presumably killing Adam. The COG's leadership court martials Marcus and sentences him to 40 years in prison. After losing Ephyra, the remainder of the COG retreats to Jacinto City.

Gears of War is set 14 years after the Locust emerged, and four years into Marcus Fenix's imprisonment. The COG forces devise a last-ditch offensive to destroy the Locust by detonating the Lightmass Bomb in their tunnels. Marcus is reinstated into the COG army to supplement their depleted ranks and joins Dominic Santiago in Delta Squad on a mission to map the Locust tunnel network in preparation for the bombing. Their unit is ambushed by Locust forces and sustain heavy casualties. Fenix is repromoted to Sergeant and leads Delta with two other soldiers, Augustus Cole and Damon Baird. While the Sonic Resonator fails to map the tunnels, Delta uncovers mapping data already created by Adam Fenix. Marcus retrieves the tunnel data from his father's lab, who had been studying the Locust, and successfully deploys the Lightmass Bomb. Many of the Locust are killed. The Locust Queen, Myrrah, pledges to continue the war effort.

In the months following the Lightmass Offensive, the human population begins to suffer from a respiratory condition known as Rustlung, caused by the inhalation of Imulsion evaporated by the bombings. The Locust reemerge and bring with them a force that can sink entire cities on the Jacinto Plateau. After the destruction of Tollen and Montevado, the COG fears the Locust are trying to destroy Jacinto. Threatened with extinction, COG leader Chairman Richard Prescott devises Operation: Hollow Storm, in which thousands of soldiers will be deployed into the Hollow, locate the Locust stronghold, and eliminate them once and for all.

Gears of War 2 is set six months after the Lightmass Offensive. COG soldiers, including Delta, are deployed into the Hollow and battle the Locust to stop their plans of sinking Jacinto. The COG discovers the Locust have been using a gargantuan worm to sink the cities. After killing the Riftworm, Delta is ordered to locate the Locust stronghold by accessing intel from New Hope, a decommissioned COG research facility. The lab contains genetically altered humans called Sires, experiments on children ill with Rustlung that led to the creation of the Locust. Files there reveal the New Hope scientists fled to Mount Kadar to continue their work in solitude after the COG shut them down. The COG attacks Mount Kadar, where the Locust established their capital of Nexus. As the COG invades Nexus, they learn the Locust are mutating into the "Lambent", organisms infected with Imulsion. They have been forcing the Locust out of the Hollow for the surface world. Acting on advice from Adam Fenix, Queen Myrrah intends to sink Jacinto and use the surrounding seawater to flood the Hollow, drowning the Lambent and denying the humans their last safe city. The COG intentionally sinks Jacinto before the Locust can evacuate, drowning them in their tunnels and destroying their civilization. Adam Fenix is revealed to be alive through a radio transmission.

The remaining human population rediscover an island unscathed by the Locust War called Vectes. The Stranded gangs on the island threaten the safety of the COG, but the two groups ceasefire when the Lambent begin to emerge and overrun the island. Due to the Hollow being flooded, the Imulsion has begun to pollute the surface - causing a pandemic that aims to turn all life into Lambent organisms. Chairman Prescott is believed to be hiding secrets from the population about the origins of the Locust and Lambent, and loses their trust. Prescott abandons the COG, forcing them to disband and live as nomads, surviving against the Lambent and Locust stragglers on their own.

Gears of War 3 is set three years after Jacinto's sinking. Prescott returns to the COG and reveals to Marcus that Adam Fenix is alive. After the helicopter crash, Adam was rescued and brought to a secret island facility called Azura where he has been working the past seven years on the Imulsion countermeasure, a targeted radiation weapon which will neutralize both the Lambent and Locust. The island was sieged by Queen Myrrah's remaining forces. It is revealed that Adam knew of the Locust before E-Day and worked with Myrrah to solve the Lambent problem so the Locust wouldn't invade the surface, but was unable to provide a solution for them in time. Delta manages to locate Azura, liberate Adam, and release his countermeasure. Adam is killed by the radiation wave as he was exposed to Imulsion while developing the weapon. The countermeasure vaporizes all Lambent organisms, including Adam. The Locust are instead crystallized in an impenetrable shell. Marcus kills Queen Myrrah and humanity is able to start rebuilding.

Gears of War: RAAM's Shadow is set nine years after E-Day, shortly before the Locust invade Ephyra. High General RAAM leads a siege against Ilima City to use as a stepping stone in reaching Ephyra. Zeta Squad is ordered to locate and rescue civilians for evacuation before RAAM's forces occupy the city. The occupation of Ilima is successful and leads to the Locust taking Ephyra.

Gears of War: Judgment focuses on Baird and Cole during the early months of the Locust War. With military cadet Sofia Hendrick and former UIR soldier Garron Paduk in Kilo Squad, they disobey orders and deploy the Lightmass Missile to the destroy Locust forces occupying Halvo Bay. The squad is court-martialed, but Kilo is acquitted due to their actions resulting in victory. A separate campaign, Aftermath, features Baird, Cole, and Paduk in the hours before the activation of the Imulsion countermeasure in Gears of War 3 as they prepare for reinforcements in the upcoming battle of Azura.

Following the end of the Locust War, the humans of Sera reform the COG, led by First Minister Anya Stroud, wife of Marcus Fenix. With the assistance of robotic DeeBees created by Baird, the COG builds New Ephyra and other walled cities known as Settlements. Anya gives birth to Marcus' son, James Dominic "JD" Fenix. Anya dies from complications during pregnancy, and the COG becomes more authoritarian under First Minister Mina Jinn - prompting many civilians to abandon the COG and live off the land, known as Outsiders. After joining the military, both JD and Delmont "Del" Walker are forced to execute civilians during a protest in Settlement 2, prompting them to leave the COG and becoming Outsiders. They join the village of Fort Umson, led by Reyna Diaz and her brother-in-law, Oscar. Reyna's daughter, Kait, becomes close with JD and Del.

Gears of War 4 takes place 25 years after human victory. Fort Umson is ambushed by creatures called the Swarm. Reyna and the other villagers are captured. With JD, Kait, and Del left - they recruit Marcus to save their people. The COG pursues the group after erroneously believing they are behind a string of kidnappings. The four reach a Locust burial site where they learn the Imulsion countermeasure caused the Locust to evolve into the Swarm and have been capturing humans to transform them into soldiers for their new army. The group receives assistance from Baird and Cole as they battle their way to the Swarm's hive, but discover Reyna has been forcefully integrated in their network. Kait separates and euthanizes her mother upon her request. Kait is given the necklace that belonged to Reyna's mother, which bears the symbol of the Locust Horde.

Kait, JD, Del, and Marcus rejoin the COG and offer their intelligence to Jinn in order to help fight the Swarm. After Reyna's death, Kait begins to have nightmares and visions related to the Swarm, caused by Queen Myrrah, whose consciousness is still alive and connected to Kait's mind. Kait refuses to tell the others about her connection to the Locust out of fear. Marcus and Baird believe the Hammer of Dawn will be needed back online to defend against the upcoming war with the Swarm. Baird uncovers intel on additional Hammer of Dawn satellites at Azura.

Gears 5 begins with Delta returning to Azura to launch the Hammer satellites as the Swarm starts to attack COG Settlements. Kait is captured by the Swarm and is connected to the hivemind, in which she controls the Swarm army, resulting in her Uncle Oscar's death. After being rescued, Kait reveals her visions and believes them to be messages from the Locust, as evidenced by her grandmother's necklace. Marcus has Kait find answers at the New Hope facility and a secret lab in Mount Kadar where the scientists fled. Kait learns the Locust were the result of genetic experiments on human children sick with Rustlung and mutated with the DNA of creatures from the Hollow. The Sires were used to fertilize the stem cells of Myrrah, who was genetically immune to Imulsion. Myrrah was Reyna's mother, making Kait the next in line for queen. Kait disconnects herself from the hivemind, forcing Myrrah to possess Reyna's reanimated body. The Swarm, becoming stronger with their queen, launches an attack against New Ephyra. Using the Hammer of Dawn, the COG repels the Swarm attack. Kait vows to kill Queen Reyna before she can attack again.

Gears 5: Hivebusters follows Jeremiah Keegan, Lahni Kaliso, and Leslie Macallister shortly after the Battle of New Ephyra. Victor Hoffman, and Cole's daughter, Hana, have devised a potential solution for ending the Swarm by having soldiers infiltrate their hives and planting venom bombs to take down all the Swarm connected. They are successful in infiltrating and destroying the Swarm hive. Although it fails to kill all the Swarm, it's an advantage the COG has in the war against them.

Gears Tactics takes place a year after E-Day. Sgt. Gabriel Diaz, Kait's father and Oscar's brother, and Major Sid Redburn are tasked with assassinating Locust scientist, Ukkon, who is physically immortal by regenerating any damage done to him. Redburn reveals he was a guard at New Hope and was responsible for creating the Locust and Ukkon. Redburn is able to replicate the chemical New Hope used to counteract Ukkon's healing as a fail-safe. Diaz liberates a Locust prison camp and rescues Reyna, Kait's mother, from Ukkon's capture. Using the chemical, Reyna kills Ukkon. Diaz and Redburn abandon the COG after Prescott tries to kill them for learning about New Hope. Reyna joins them in their hunt of Ukkon's creations.

Gears of War: E-Day takes place fourteen years before the first game on Emergence Day, the day on which the Locust Horde emerged on the surface of Sera to war against humanity, and follows Marcus Fenix and Dominic Santiago.

Gameplay[edit]

Marcus Fenix, the player-controlled character, takes aim at a Locust Drone with a Lancer from behind cover. The game uses an over-the-shoulder camera angle when displaying the targeting reticle.

Gears of War is a third-person shooter game, with its core concepts being derived from Resident Evil 4's "over the shoulder" perspective, Kill Switch's cover system, and Bionic Commando's swinging action akin to moving between points of cover.[13] The series focuses on using cover to tactically engage the enemy in battle to avoid taking damage. While behind cover, the player can fire blindly and inaccurately at their opponent, or can look around the cover and aim carefully, though exposing to enemy fire; the player can slide along cover, move between nearby cover, or vault over cover to race to a new point of cover. As the player takes damage, the "Crimson Omen" appears on the HUD, becoming more defined as the player nears low health levels. The player can regenerate their health by staying out of harm's way for a short while. Should the player take too much damage, they will become incapacitated unless revived by a teammate; depending on game mode, the player may be able to recover from this state on their own, or may die after a short amount of time if not revived. When a combatant is down, a member of the other side may attempt to execute the downed player via a "curb stomp" or other brutal methods. Some types of damage will immediately kill the player with no chance of revival, such as explosive damage. There are five levels on the first two games; they are referred to as "acts" and each act is formed into a certain number of chapters.

Players in Gears of War can carry four different weapons, with the exception of the fourth game, allowing two primary weapon slots that can carry weapons which include, but are not limited to: assault rifles, shotguns, a sniper rifle, grenade launchers and an explosive bow; one grenade slot, which may be filled with up to four grenades of a specific type (Fragmentation, Smoke, Ink and Incendiary), and one pistol-type weapon. Players can either obtain ammo or swap out their current weapons with any weapon dropped by a downed foe or from those scattered around the various maps. Most weapons feature the "Active Reload" ability: either after a weapon has depleted an ammo magazine or when the player starts a manual reload, a meter is shown on screen, and the player can attempt to stop the meter in a certain marked area. If the player stops the meter in the marked area, their reload will be completed faster than if they did not attempt an Active Reload, and if the player can stop the meter at a specific section of the marked area, they will gain a temporary slight damage boost with each reloaded shot and a faster reload. If the player stops the meter outside this area, their gun will become temporarily jammed and slow down the reload time. While most of the weapons are based on standard shooter archetypes, Gears of War's signature weapon is the Lancer Assault Rifle, which has a mounted chainsaw bayonet that can be used in close quarter combat to instantly kill a standard foe. Another notable weapon is the Gnasher Shotgun, which is one of the most-used weapons in multiplayer modes for the series, as well as its most divisive.[14] The Gnasher Shotgun, like many other weapons, can be used to bash opponents in melee, or in the case of grenades, can be stuck to a foe, exploding a few seconds later. In Gears of War 2 and Gears of War 3, all four types of grenades can be planted on any reachable surface, detonating when an opponent comes close to it. If the opponent spots the grenade, they can detonate it from a safe distance by shooting it.

All Gears of War games feature a campaign mode that can be played cooperatively with one other player. The two players take the roles of two COG soldiers, Marcus Fenix and Dominic "Dom" Santiago, as they fight the Locust. In the third game the campaign allows for up to four players to play together at the same time. The campaign mode features several levels of difficulty. At various times, the campaign will offer a choice of paths the first player can select; if the second player is present, they will be forced to take the other path. The third and fourth players in Gears of War 3 will be separated between the paths of the first and second players. In these areas, all players generally have to work together to get them through the section, such as by one player providing covering fire while the second player opens a switch that allows the first player to proceed.

The competitive multiplayer mode in Gears of War features 8 players while in Gears of War 2 features up to ten players split between COG and Locust forces in a number of gameplay types. Modes include "Warzone" and "Execution", both similar to a typical deathmatch, and "Annex" and "King of the Hill" where teams have to control a marked zone on the map. In the mode "Guardian" (only in Gears of War 2) one member of each team is designated as the leader. As long as the leader is still alive, their teammates can respawn indefinitely. As soon as the leader is executed, their teammates can no longer respawn.

Games[edit]

Release timeline
2006Gears of War
2007
2008Gears of War 2
2009
2010
2011Gears of War 3
2012
2013Gears of War: Judgment
2014
2015Gears of War: Ultimate Edition
2016Gears of War 4
2017
2018
2019Gears Pop!
Gears 5
2020Gears Tactics
2021
2022
2023
TBAGears of War: E-Day

Main series[edit]

Gears of War[edit]

Gears of War is a third-person shooter video game developed by Epic Games and published by Microsoft Studios. It was initially released for the Xbox 360 on November 7, 2006 in North America, and on November 17 in Europe.[15] It was released for Microsoft Windows on June 11, 2007. Gears of War follows Delta Squad's efforts to help deploy a Lightmass bomb deep in the Locust tunnels to wipe out the Locust threat.

A remastered edition of the game titled Gears of War: Ultimate Edition was developed and released for the Xbox One and Microsoft Windows by The Coalition, after Microsoft acquired the rights to the Gears of War franchise from Epic Games in 2014.[16]

Gears of War 2[edit]

Gears of War 2 is a third-person shooter video game published by Microsoft Studios.[17] It is the sequel to Gears of War and was released worldwide on November 7, 2008. The game uses a heavily upgraded version of the Unreal Engine 3.[18] Gears of War 2 takes place 6 months after the first game, where the Locust are attempting to sink Jacinto Plateau, and the COG forces have decided to launch a counter-offensive to stop them before they can complete their attempt. Ultimately the COG sinks Jacinto themselves to flood the home of the Locust (the Hollow) and drown them.

A PC version of the game was originally planned before being cancelled by the developers, citing poor sales of the original PC version of Gears of War as well as concerns over piracy.

Gears of War 3[edit]

Gears of War 3 is the concluding part to the trilogy. Originally with an April 6, 2011 release date, it was moved to September 20 to anchor Microsoft Studios' holiday portfolio for the Xbox 360.[19]

Gears of War 3 takes place 18 months after the end of Gears of War 2. Marcus, Dom, and the last remnants of humanity must band together to survive against the Locust and Lambent, while trying to find Marcus's father and end the war.[20] In the end, a weapon developed by Marcus' father Adam Fenix is detonated, wiping out the Locust and the Lambent, as well as ending the war.

RAAM's Shadow[edit]

RAAM's Shadow is a secondary campaign for Gears of War 3 introduced as a DLC. Taking place several years before the original Gears of War game, RAAM's Shadow follows Zeta-Six during the Evacuation of Ilima, a city that appeared in ruins in Gears of War 2 as well as taking place from the perspective of Locust General RAAM. Zeta-Six is made up of Lieutenant Minh Young Kim from Gears of War, Tai Kaliso from Gears of War 2, Michael Barrick from the comic book series and Alicia Valera. Supporting character Jace Stratton previously appeared as a member of Delta Squad in Gears of War 3.

Gears of War 4[edit]

Gears of War 4 is an Xbox One and Windows 10 game developed by The Coalition and released on October 11, 2016.[21]

The game's plot is set 25 years after Gears of War 3 and focuses on JD Fenix, the son of Marcus Fenix, who joins his father and two new characters: Delmont "Del" Walker and Kait Diaz against the "Swarm", a new threat risen from the remnants of the Locust.[22]

Gears 5[edit]

Gears 5 is a sequel to Gears of War 4. It was released for Windows and Xbox One on September 10, 2019.[23] The game focusing on Kait Diaz, as she looks for the means to counter the Swarm, learning about the true origin of the Locust and their connection with her family.

Hivebusters[edit]

Hivebusters is a single-player downloadable content expansion pack for Gears 5. Taking place before the events of the Gears of War: Hivebusters comic book series, Hivebusters follows Team Scorpio — Corporal Jeremiah Keegan, Lieutenant Lahni Kaliso and Outsider Leslie "Mac" Macallister — as they investigate a method to infiltrate and destroy the Swarm's hives from within as seen in the "Escape" multiplayer mode of Gears 5.

Gears of War: E-Day[edit]

Gears of War: E-Day is an upcoming prequel set 14 years before the events of Gears of War. The game was officially announced on June 9, 2024 during the Xbox Games Showcase by Microsoft Gaming at the Summer Game Fest.[24][25]

Spin-offs[edit]

Gears of War: Judgment[edit]

Gears of War: Judgment is a spin-off/prequel, released on March 19, 2013.[26] The characters include Baird, accompanied by Augustus "Cole Train" Cole and two new characters, Garron Paduk and Sofia Hendrik,[27] who make up Kilo Squad. Kilo Squad is put on trial by another new character, Ezra Loomis.[27]

Gears Pop![edit]

Gears Pop! was a spin-off for mobile devices based on Funko's POP! toyline and released on August 22, 2019. However, the game was eventually discontinued on April 26, 2021.

Gears Tactics[edit]

Gears Tactics is a turn-based strategy spin-off for Xbox One and Windows, developed by Splash Damage[28] and released on April 28, 2020.[29] Set before the events of the first game, it follows a military unit led by Sgt. Gabriel Diaz, who would later become Kait's father.

Other games[edit]

Characters from the Gears of War series have made guest appearances in games outside of the Gears of War franchise. Marcus Fenix and Dominic Santiago are playable in the Xbox 360 version of Lost Planet 2.[30] General RAAM was announced as a playable character in Killer Instinct: Season Three during Microsoft's E3 2016 press conference on June 13, 2016, and was released following the presentation's conclusion.[31]

Backwards compatibility[edit]

Microsoft revealed on August 3, 2015 that the four Gears of War titles that launched on Xbox 360 — Gears of War, Gears of War 2, Gears of War 3, and Gears of War: Judgment — are compatible on Xbox One through the backwards compatibility program.[32] In 2021, all aforementioned games got 60 FPS support on Xbox Series X and Series S as part of the Xbox FPS Boost program.[33]

Music[edit]

The video game music for Gears of War was composed by Kevin Riepl, who had previously worked with Epic Games on soundtracks for Unreal Tournament 2003, Unreal Tournament 2004 and Unreal Championship 2.[34] The music for Gears of War 2 and Gears of War 3 was composed by Steve Jablonsky.[35] The music for Gears of War 4 is composed by Ramin Djawadi.[36] Ramin Djawadi continued to compose the music for the ne