Calvin and Hobbes

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Calvin and Hobbes
The cover of Calvin and Hobbes, the first collection of comic strips, released in April 1987.
Author(s)Bill Watterson
Current status/scheduleConcluded
Launch dateNovember 18, 1985[1]
End dateDecember 31, 1995
Syndicate(s)Universal Press Syndicate
Publisher(s)Andrews McMeel Publishing
Genre(s)Humor, family life, philosophy, satire

Calvin and Hobbes is a daily American comic strip created by cartoonist Bill Watterson that was syndicated from November 18, 1985, to December 31, 1995. Commonly described as "the last great newspaper comic",[2][3][4] Calvin and Hobbes has enjoyed broad and enduring popularity, influence, and academic and philosophical interest.

Calvin and Hobbes follows the humorous antics of the title characters: Calvin, a precocious, mischievous, and adventurous six-year-old boy; and his friend Hobbes, a sardonic tiger. Set in the suburban United States of the 1980s and 1990s, the strip depicts Calvin's frequent flights of fancy and friendship with Hobbes. It also examines Calvin's relationships with his long-suffering parents and with his classmates, especially his neighbor Susie Derkins. Hobbes's dual nature is a defining motif for the strip: to Calvin, Hobbes is a living anthropomorphic tiger, while all the other characters seem to see Hobbes as an inanimate stuffed toy, though Watterson has not clarified exactly how Hobbes is perceived by others, or whether he is real or an imaginary friend. Though the series does not frequently mention specific political figures or ongoing events, it does explore broad issues like environmentalism, public education, and philosophical quandaries.[5]

At the height of its popularity, Calvin and Hobbes was featured in over 2,400 newspapers worldwide.[1] In 2010, reruns of the strip appeared in more than 50 countries, and nearly 45 million copies of the Calvin and Hobbes books had been sold worldwide.[1]

History[edit]

Development[edit]

"I thought it was perhaps too 'adult,' too literate. When my then-8-year-old son remarked, 'This is the Doonesbury for kids!' I suspected we had something unusual on our hands."

Lee Salem, Watterson's editor at Universal, recalling his reaction after seeing Watterson's first submission[1]

Calvin and Hobbes was conceived when Bill Watterson, while working in an advertising job he detested,[6] began devoting his spare time to developing a newspaper comic for potential syndication. He explored various strip ideas but all were rejected by the syndicates. United Feature Syndicate finally responded positively to one strip called The Doghouse, which featured a side character (the main character's little brother) who had a stuffed tiger. United identified these characters as the strongest and encouraged Watterson to develop them as the center of their own strip.[7] Though United Feature ultimately rejected the new strip as lacking in marketing potential, Universal Press Syndicate took it up.[8][9]

Launch and early success (1985–1990)[edit]

The first Calvin and Hobbes strip was published on November 18, 1985[10] in 35 newspapers. The strip quickly became popular. Within a year of syndication, the strip was published in roughly 250 newspapers and proved to have international appeal with translation and wide circulation outside the United States.[11]

Although Calvin and Hobbes underwent continual artistic development and creative innovation over the period of syndication, the earliest strips demonstrated a remarkable consistency with the latest. Watterson introduced all the major characters within the first three weeks and made no changes to the central cast over the strip's 10-year history.

By April 5, 1987, Watterson was featured in an article in the Los Angeles Times.[8] Calvin and Hobbes earned Watterson the Reuben Award from the National Cartoonists Society in the Outstanding Cartoonist of the Year category, first in 1986 and again in 1988. He was nominated another time in 1992. The Society awarded him the Humor Comic Strip Award for 1988.[12] Calvin and Hobbes has also won several more awards.

As his creation grew in popularity, there was strong interest from the syndicate to merchandise the characters and expand into other forms of media. Watterson's contract with the syndicate allowed the characters to be licensed without the creator's consent, as was standard at the time. Nevertheless, Watterson had leverage by threatening to simply walk away from the comic strip.

This dynamic played out in a long and emotionally draining battle between Watterson and his syndicate editors. By 1991, Watterson had achieved his goal of securing a new contract that granted him legal control over his creation and all future licensing arrangements.[13]

Creative control (1991–1995)[edit]

Having achieved his objective of creative control, Watterson's desire for privacy subsequently reasserted itself and he ceased all media interviews, relocated to New Mexico, and largely disappeared from public engagements, refusing to attend the ceremonies of any of the cartooning awards he won.[4] The pressures of the battle over merchandising led to Watterson taking an extended break from May 5, 1991, to February 1, 1992, a move that was virtually unprecedented in the world of syndicated cartoonists.

Comparison of "Calvin and Hobbes" 's following layout changes
The comic strip on the left from 1987 illustrates the layout constraints that Bill Watterson was required to work within for the first 6 years of the comic's syndication. The comic strip on the right from 1993 demonstrates one of the more creative layouts that Watterson had the freedom to employ after 1991.

During Watterson's first sabbatical from the strip, Universal Press Syndicate continued to charge newspapers full price to re-run old Calvin and Hobbes strips. Few editors approved of the move, but the strip was so popular that they had no choice but to continue to run it for fear that competing newspapers might pick it up and draw its fans away.[14] Watterson returned to the strip in 1992 with plans to produce his Sunday strip as an unbreakable half of a newspaper or tabloid page. This made him only the second cartoonist since Garry Trudeau to have sufficient popularity to demand more space and control over the presentation of his work.

Watterson took a second sabbatical from April 3 through December 31, 1994. His return came with an announcement that Calvin and Hobbes would be concluding at the end of 1995. Stating his belief that he had achieved everything that he wanted to within the medium, he announced his intention to work on future projects at a slower pace with fewer artistic compromises.[13]

The final strip ran on Sunday, December 31, 1995, depicting Calvin and Hobbes sledding down a snowy hill after a fresh snowfall with Calvin exclaiming "Let's go exploring!"[15][16][10]

Speaking to NPR in 2005, animation critic Charles Solomon opined that the final strip "left behind a hole in the comics page that no strip has been able to fill."[17]

Sunday formatting[edit]

This standard half-page layout can easily be rearranged for full, third, and quarter pages (optionally discarding panels 1 and 2). However, Watterson wished to draw comics which did not conform to the standard panel division.

Syndicated comics were typically published six times a week in black and white, with a Sunday supplement version in a larger, full color format. This larger format version of the strip was constrained by mandatory layout requirements that made it possible for newspaper editors to format the strip for different page sizes and layouts.

Watterson grew increasingly frustrated by the shrinking of the available space for comics in the newspapers and the mandatory panel divisions that restricted his ability to produce better artwork and more creative storytelling. He felt that without space for anything more than simple dialogue or sparse artwork, comics as an art form were becoming dilute, bland, and unoriginal.[18][19]

Watterson longed for the artistic freedom allotted to classic strips such as Little Nemo and Krazy Kat, and in 1989 he gave a sample of what could be accomplished with such liberty in the opening pages of the Sunday strip compilation, The Calvin and Hobbes Lazy Sunday Book—an 8-page previously unpublished Calvin story fully illustrated in watercolor. The same book contained an afterword from the artist himself, reflecting on a time when comic strips were allocated a whole page of the newspaper and every comic was like a "color poster".[20]

Within two years, Watterson was ultimately successful in negotiating a deal that provided him more space and creative freedom. Following his 1991 sabbatical, Universal Press announced that Watterson had decided to sell his Sunday strip as an unbreakable half of a newspaper or tabloid page. Many editors and even a few cartoonists including Bil Keane (The Family Circus) and Bruce Beattie (Snafu) criticized him for what they perceived as arrogance and an unwillingness to abide by the normal practices of the cartoon business.[21] Others, including Bill Amend (Foxtrot), Johnny Hart (BC, Wizard of Id) and Barbara Brandon (Where I'm Coming From) supported him. The American Association of Sunday and Feature Editors even formally requested that Universal reconsider the changes.[22] Watterson's own comments on the matter was that "editors will have to judge for themselves whether or not Calvin and Hobbes deserves the extra space. If they don't think the strip carries its own weight, they don't have to run it." Ultimately only 15 newspapers cancelled the strip in response to the layout changes.[23]

Sabbaticals[edit]

Bill Watterson took two sabbaticals from the daily requirements of producing the strip. The first took place from May 5, 1991, to February 1, 1992, and the second from April 3 through December 31, 1994. These sabbaticals were included in the new contract Watterson managed to negotiate with Universal Features in 1990. The sabbaticals were proposed by the syndicate themselves, who, fearing Watterson's complete burnout, endeavored to get another five years of work from their star artist.[4]

Watterson remains only the third cartoonist with sufficient popularity and stature to receive a sabbatical from their syndicate, the first two being Garry Trudeau (Doonesbury) in 1983 and Gary Larson (The Far Side) in 1989.[23] Typically, cartoonists are expected to produce sufficient strips to cover any period that they may wish to take off. Watterson's lengthy sabbaticals received some mild criticism from his fellow cartoonists including Greg Evans (Luann), and Charles Schulz (Peanuts), one of Watterson's major artistic influences, even called it a "puzzle". Some cartoonists resented the idea that Watterson worked harder than others, while others supported it. At least one newspaper editor noted that the strip was the most popular in the country and stated that he "earned it".[24]

Merchandising[edit]

Despite the popularity of Calvin and Hobbes, the strip remains notable for the almost complete lack of official product merchandising. Watterson held that comic strips should stand on their own as an art form and although he did not start out completely opposed to merchandising in all forms (or even for all comic strips), he did reject an early syndication deal that involved incorporating a more marketable, licensed character into his strip.[9] In spite of being an unproven cartoonist, and having been flown all the way to New York to discuss the proposal, Watterson reflexively resented the idea of "cartooning by committee" and turned it down.

When Calvin and Hobbes was accepted by Universal Syndicate, and began to grow in popularity, Watterson found himself at odds with the syndicate, which urged him to begin merchandising the characters and touring the country to promote the first collections of comic strips. Watterson refused, believing that the integrity of the strip and its artist would be undermined by commercialization, which he saw as a major negative influence in the world of cartoon art,[18] and that licensing his character would only violate the spirit of his work.[25] He gave an example of this in discussing his opposition to a Hobbes plush toy: that if the essence of Hobbes' nature in the strip is that it remain unresolved whether he is a real tiger or a stuffed toy, then creating a real stuffed toy would only destroy the magic. However, having initially signed away control over merchandising in his initial contract with the syndicate,[4] Watterson commenced a lengthy and emotionally draining battle with Universal to gain control over his work. Ultimately Universal did not approve any products against Watterson's wishes, understanding that, unlike other comic strips, it would be nearly impossible to separate the creator from the strip if Watterson chose to walk away.

One estimate places the value of licensing revenue forgone by Watterson at $300–$400 million.[26] Almost no legitimate Calvin and Hobbes merchandise exists.[27] Exceptions produced during the strip's original run include two 16-month calendars (1988–89 and 1989–90), a t-shirt for the Smithsonian Exhibit, Great American Comics: 100 Years of Cartoon Art (1990) and the textbook Teaching with Calvin and Hobbes,[28][29] which has been described as "perhaps the most difficult piece of official Calvin and Hobbes memorabilia to find."[30] In 2010, Watterson did allow his characters to be included in a series of United States Postal Service stamps honoring five classic American comics.[31] Licensed prints of Calvin and Hobbes were made available and have also been included in various academic works.

The strip's immense popularity has led to the appearance of various counterfeit items such as window decals and T-shirts that often feature crude humor, binge drinking and other themes that are not found in Watterson's work.[32] Images from one strip in which Calvin and Hobbes dance to loud music at night were commonly used for copyright violations.[33] After threat of a lawsuit alleging infringement of copyright and trademark, some sticker makers replaced Calvin with a different boy, while other makers made no changes.[34] Watterson wryly commented, "I clearly miscalculated how popular it would be to show Calvin urinating on a Ford logo,"[35] but later added, "long after the strip is forgotten, [they] are my ticket to immortality".[36]

Animation[edit]

Watterson has expressed admiration for animation as an artform. In a 1989 interview in The Comics Journal he described the appeal of being able to do things with a moving image that cannot be done by a simple drawing: the distortion, the exaggeration and the control over the length of time an event is viewed.[37] However, although the visual possibilities of animation appealed to Watterson, the idea of finding a voice for Calvin made him uncomfortable, as did the idea of working with a team of animators.[18] Ultimately, Calvin and Hobbes was never made into an animated series. Watterson later stated in The Calvin and Hobbes Tenth Anniversary Book that he liked the fact that his strip was a "low-tech, one-man operation," and that he took great pride in the fact that he drew every line and wrote every word on his own.[38] Calls from major Hollywood figures interested in an adaptation of his work, including Jim Henson, George Lucas and Steven Spielberg, were never returned[4] and in a 2013 interview Watterson stated that he had "zero interest" in an animated adaptation as there was really no upside for him in doing so.[36]

Style and influences[edit]

The strip borrows several elements and themes from three major influences: Walt Kelly's Pogo, George Herriman's Krazy Kat and Charles M. Schulz's Peanuts.[39] Schulz and Kelly particularly influenced Watterson's outlook on comics during his formative years.[9]

Notable elements of Watterson's artistic style are his characters' diverse and often exaggerated expressions (particularly those of Calvin), elaborate and bizarre backgrounds for Calvin's flights of imagination, expressions of motion and frequent visual jokes and metaphors. In the later years of the strip, with more panel space available for his use, Watterson experimented more freely with different panel layouts, art styles, stories without dialogue and greater use of white space. He also experimented with his tools, once inking a strip with a stick from his yard in order to achieve a particular look.[40] He also makes a point of not showing certain things explicitly: the "Noodle Incident" and the children's book Hamster Huey and the Gooey Kablooie are left to the reader's imagination, where Watterson was sure they would be "more outrageous" than he could portray.[41]

Production and technique[edit]

"Calvin runs through the streets of London" temporary illustration outside former location of Gosh Comics, Great Russell Street, London
"Calvin runs through the streets of London" temporary illustration outside former location of Gosh Comics, Great Russell Street, London

Watterson's technique started with minimalist pencil sketches drawn with a light pencil (though the larger Sunday strips often required more elaborate work) on a piece of Bristol board, with his brand of choice being Strathmore because he felt it held the drawings better on the page as opposed to the cheaper brands (Watterson said he initially used any cheap pad of Bristol board his local supply store had but switched to Strathmore after he found himself growing more and more displeased with the results). He would then use a small sable brush and India ink to fill in the rest of the drawing, saying that he did not want to simply trace over his penciling and thus make the inking more spontaneous. He lettered dialogue with a Rapidograph fountain pen, and he used a crowquill pen for odds and ends.[42] Mistakes were covered with various forms of correction fluid, including the type used on typewriters. Watterson was careful in his use of color, often spending a great deal of time in choosing the right colors to employ for the weekly Sunday strip; his technique was to cut the color tabs the syndicate sent him into individual squares, lay out the colors, and then paint a watercolor approximation of the strip on tracing paper over the Bristol board and then mark the strip accordingly before sending it on.[43] When Calvin and Hobbes began there were 64 colors available for the Sunday strips. For the later Sunday strips Watterson had 125 colors as well as the ability to fade the colors into each other.[42]

Main characters[edit]

Calvin[edit]

The main character, Calvin

Calvin, named after the 16th-century theologian John Calvin, is a six-year-old boy with spiky blond hair and a distinctive red-and-black striped shirt, black pants and sneakers.[39] Despite his poor grades in school, Calvin demonstrates his intelligence through a sophisticated vocabulary, philosophical mind and creative/artistic talent. Watterson described Calvin as having "not much of a filter between his brain and his mouth", a "little too intelligent for his age", lacking in restraint and not yet having the experience to "know the things that you shouldn't do."[44] The comic strip largely revolves around Calvin's inner world and his largely antagonistic experiences with those outside of it (fellow students, authority figures and his parents). Watterson said that Calvin was not based on his own childhood, stating that he (Watterson) was "a quiet obedient kid (...) almost Calvin's opposite".[45]

Hobbes[edit]

Hobbes

From Calvin's point of view, Hobbes is an anthropomorphic tiger much larger than Calvin and full of independent attitudes and ideas. When a scene includes any other human, Hobbes appears as a stuffed animal, usually seated at an off-kilter angle with a blank facial expression. The true nature of the character is never resolved, instead as Watterson describes, a 'grown-up' version of reality is juxtaposed against Calvin's, with the reader left to "decide which is truer".[13] Hobbes is based on a cat Watterson owned, a grey tabby named Sprite. Sprite inspired the length of Hobbes's body as well as his personality. Although Hobbes's humor stems from acting like a human, Watterson maintained Sprite's feline attitude.[46]

Hobbes is named after 17th-century philosopher Thomas Hobbes, who held what Watterson describes as "a dim view of human nature."[47] He typically exhibits a greater understanding of consequences than Calvin, but rarely intervenes in Calvin's activities beyond a few oblique warnings. He often likes to sneak up and pounce on Calvin, especially at the front door when Calvin is returning home from school. The friendship between the two characters provides the core dynamic of the strip.

Calvin's parents[edit]

Calvin's unnamed parents

Calvin's mother and father are typical middle-class parents who are relatively down to earth and whose sensible attitudes serve as a foil for Calvin's outlandish behavior. Calvin's father is a patent attorney (like Watterson's own father),[47] while his mother is a stay-at-home mom. Both parents are unnamed throughout the entire strip, as Watterson insists, "As far as the strip is concerned, they are important only as Calvin's mom and dad." Watterson modelled Calvin's father as a satire of his own father, particularly in the strips where Calvin's father lectures Calvin on the benefits of "building character".[48]

Watterson recounts that some fans are angered by the sometimes sardonic way that Calvin's parents respond to him.[49] In response, Watterson defends what Calvin's parents do, remarking that in the case of parenting a kid like Calvin, "I think they do a better job than I would." Calvin's father is overly concerned with "character building" activities in a number of strips, either in the things he makes Calvin do or in the austere eccentricities of his own lifestyle.[50]

Susie Derkins[edit]

Susie Derkins, Calvin's classmate

Susie Derkins, who first appears early in the strip and is the only important character with both a first and last name, lives on Calvin's street and is one of his classmates. Her last name apparently derives from the pet beagle owned by Watterson's wife's family.[51]

Susie is studious and polite (though she can be aggressive if sufficiently provoked), and she likes to play house or host tea parties with her stuffed animals. She also plays imaginary games with Calvin in which she acts as a high-powered lawyer or politician and wants Calvin to pretend to be her househusband. Though both of them are typically loath to admit it, Calvin and Susie exhibit many common traits and inclinations. For example, the reader occasionally sees Susie with a stuffed rabbit named "Mr. Bun." Much like Calvin, Susie has a mischievous (and sometimes aggressive) streak as well, which the reader witnesses whenever she subverts Calvin's attempts to cheat on school tests by feeding him incorrect answers, or whenever she fights back after Calvin attacks her with snowballs or water balloons.

Hobbes often openly expresses romantic feelings for Susie, to Calvin's disgust. In contrast, Calvin started a club (of which he and Hobbes are the only members) that he calls G.R.O.S.S. (Get Rid Of Slimy GirlS) and, while holding "meetings" in Calvin's tree house or in the "box of secrecy" in Calvin's room, they usually come up with some plot against Susie. In one instance, Calvin steals one of Susie's dolls and holds it for ransom, only to have Susie retaliate by nabbing Hobbes. Watterson admits that Calvin and Susie have a nascent crush on each other and that Susie is a reference to the type of woman whom Watterson himself found attractive and eventually married.[47]

Susie features as a main character in two of the five storylines that appear in Teaching with Calvin and Hobbes.[28]

Secondary characters[edit]

Calvin also interacts with a handful of secondary characters. Several of these, including Rosalyn, his babysitter; Miss Wormwood, his teacher; and Moe, the school bully, recur regularly through the duration of the strip.

Recurring elements and themes[edit]

Art and academia[edit]

Watterson used the strip to poke fun at the art world, principally through Calvin's unconventional creations of snowmen but also through other expressions of childhood art. When Miss Wormwood complains that he is wasting class time drawing impossible things (a Stegosaurus in a rocket ship, for example), Calvin proclaims himself "on the cutting edge of the avant-garde."[52][53][54] He begins exploring the medium of snow when a warm day melts his snowman. His next sculpture "speaks to the horror of our own mortality, inviting the viewer to contemplate the evanescence of life."[55] In later strips, Calvin's creative instincts diversify to include sidewalk drawings (or, as he terms them, examples of "suburban postmodernism").[56]

Watterson also lampooned the academic world. In one example, Calvin carefully crafts an "artist's statement", claiming that such essays convey more messages than artworks themselves ever do (Hobbes blandly notes, "You misspelled Weltanschauung").[57][58] He indulges in what Watterson calls "pop psychobabble" to justify his destructive rampages and shift blame to his parents, citing "toxic codependency."[59] In one instance, he pens a book report based on the theory that the purpose of academic writing is to "inflate weak ideas, obscure poor reasoning and inhibit clarity," entitled The Dynamics of Interbeing and Monological Imperatives in Dick and Jane: A Study in Psychic Transrelational Gender Modes. Displaying his creation to Hobbes, he remarks, "Academia, here I come!"[60] Watterson explains that he adapted this jargon (and similar examples from several other strips) from an actual book of art criticism.[47]

Overall, Watterson's satirical essays serve to attack both sides, criticizing both the commercial mainstream and the artists who are supposed to be "outside" it. The strip on Sunday, June 21, 1992, criticized the naming of the Big Bang theory as not evocative of the wonders behind it and coined the term "Horrendous Space Kablooie",[

Disgaea

Disgaea theme by haru

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Disgaea
Disgaea 3 logo for English version of the series
Genre(s)Tactical role-playing game
Developer(s)Nippon Ichi Software
Publisher(s)
Platform(s)Microsoft Windows, MacOS, Linux, Nintendo DS, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, PlayStation Vita, Android, iOS
First releaseDisgaea: Hour of Darkness
January 30, 2003
Latest releaseDisgaea 7: Vows of the Virtueless
October 3, 2023

Disgaea (魔界戦記ディスガイア, Makai Senki Disugaia, lit. "Hell Chronicles Disgaea") is a series of tactical role-playing video games created and developed by Nippon Ichi. The series debuted in Japan on January 30, 2003, with Disgaea: Hour of Darkness, later re-released as Disgaea: Afternoon of Darkness and Disgaea DS. One of Nippon Ichi's most popular franchises, it has branched off into both a manga and anime series. The Disgaea games are known for complex gameplay, extremely high maximum stats and humorous dialogue. The Disgaea series has shipped 5 million copies as of 2021.[1]

Common elements[edit]

Gameplay[edit]

Each Disgaea game consists of a number of missions that the player undertakes from a central hub. In the hub, the player can manage equipment and team members, heal their party, and other functions. When the player is prepared, they can then travel to the next available mission as well as replay any mission they have already completed. Missions are usually arranged in a number of chapters with cutscenes before and after to advance the plot.

Each mission requires the player to complete an objective, all missions can be completed by defeating all the enemy forces. The mission takes place on an isometric grid-based board with spaces at various heights. The player and the computer alternate turns. During the player's turn, they can summon members of their party from a starting point, up to ten. Each character, once on the board, can move and then perform an action, including melee attacks and special abilities. Once a character has performed an action, they may no longer move that turn unless they attack before moving. The player can move as many characters as desired and plan their actions at a time, then issuing an "Execute" command to carry out those actions. If the player has characters that can still move and perform actions at this time, they can do so, otherwise, they will end their turn. The computer opponents then perform their actions. When the player successfully completes a mission, they are given bonus items based on their overall bonus score, which is earned through combo attacks, special attacks, and other features of the game.

The player can arrange to have allies next to each other to fight a foe with a chance to launch a combo attack, which can do more damage and boost the mission's scoring meter. Players can also have characters lift and throw other characters or objects on the level for various effects: for example, a character can throw another character to an empty space as to allow that second character to move farther than if on foot, or certain monsters called Prinnies can be thrown at others to cause explosive damage. It is possible for characters to pick up a character that is already carrying another character, and so forth, allowing for one character to move within a single turn to the far side of the map. However, any character that is still carrying another character at the end of the turn will take damage. While a character is holding others they can attack, when this is done each character adds to the damage.

Across some boards are glowing colored spaces which are either red, green, blue, yellow, purple, cyan, and special objects called "Geo Symbols" which are either null, red, green, blue, yellow, purple. When these are placed on a colored field, they impart a bonus or penalty to all battle participants on the same colored field; such bonuses can also stack if multiple Geo Symbols are on the same field. A character can destroy a Geo Symbol which will cause all the field spaces it affects to cause some damage to the characters on them as they turn to another color determined by the destroyed Geo Symbol. It is possible to arrange a chain of these effects, each chain increasing the amount of damaged earned and increasing the bonus score for the mission. As with characters, Geo Symbols can also be lifted and thrown as to affect the board's bonuses.

In addition to maintaining their party at the central hub, the player can create new characters to the party based on experience each character earned in battle, or, with enough experience, attempt to alter the features of the central hub, such as having better weapon or armor at the stores. This itself involves convincing the Dark Assembly to agree to such changes, and it is possible to initiate combat in the same manner as the missions to convince the creature to see otherwise. There is also an Item World gateway; here, the player can select any item in the party's inventory and enter it. The Item World for an item is randomly generated but depends on a number of factors based on the item itself such as its rarity or power. By descending through the Item World, each level similar to one of the main missions featuring a random map and a number of creatures as well as an exit portal to the next level, the player can improve the abilities of the item as well as free Guardians that live in the item. These Guardians impart certain benefits to the item, such as increased in attack or defense values, and once they are freed, they can be moved between items freely.

The game can be played through multiple times, as each game features multiple endings. However, each time, the player's party, with all characters, items, and abilities, are carried over. This New Game Plus allows the player to develop extremely powerful characters, approaching the maximum character level of 9999 and 186,000 combined levels in reincarnation through repeated playthroughs.

The series exists for the moment only in Japanese, English and French languages.

Setting[edit]

All Disgaea games take place mostly in the "Netherworld", a parallel universe inhabited by demons where moral values are reversed from those of humans. Multiple Netherworlds exist, each with their own Overlord. Other areas include the human world, shown to possess a futuristic level of technology in Hour of Darkness, and "Celestia", a heavenly realm inhabited by angels. Rather than being purely good or purely evil, inhabitants of the Netherworld and Celestia possess human-like qualities, but are swayed far more towards either moral extreme. It is shown in Disgaea 4 that both the Netherworld and Celestia are dependent on energy from the human world for survival, and that if humans begin to fear themselves, more than they would fear demons and monsters, the Netherworld will fall apart.

Recurring characters[edit]

Most major characters from previous games make a cameo appearance, or lend their services to characters in later ones. The main characters of the first Disgaea game Laharl, Etna and Flonne are playable in every subsequent main title so far. Due to the large number of different Netherworlds being magically connected, characters from other Nippon Ichi games and series, such as La Pucelle: Tactics, Marl Kingdom, Makai Kingdom, Phantom Brave, Soul Nomad, Z.H.P. Unlosing Ranger VS Darkdeath Evilman, The Witch and the Hundred Knight, Battle Princess of Arcadias and The Guided Fate Paradox have also appeared in Disgaea games.

Baal, the most powerful enemy in the Disgaea series, is a legendary overlord that appears as a recurring boss throughout the different games. Known as the Lord of Terror, he is a collection of evil souls that can transfer into other bodies when defeated. He often appears in a towering, monstrous form, though he is forced into more diminutive ones after being defeated.

The Prism Rangers are a troupe of gag characters heavily inspired by the protagonists of the Super Sentai/Power Rangers universes. Each of the members are named after the colors of the rainbow with the word Prism preceding it, with their leader being "Prism Red". The Prism Rangers tend to be portrayed as weak, having been taken down in one shot or being unable to do the slightest bit of damage to their opponent.

Asagi is a character meant to be the main character in a development hell Nippon Ichi title, Makai Wars. She constantly attempts to become the star of other games.

Pleinair Allaprima (プレネール・アラプリマ, Purenēru Arapurima) is a mascot character for the artist and character designer of the series, Takehito Harada. She makes various appearances throughout the series. She is typically portrayed as a petite, blue-haired girl with red eyes, wearing a red ribbon, a white dress, white stockings, and sometimes glasses. She is also known for being mute, with characters at times referencing her refusal (or perhaps inability) to speak; This can be used to comical effect such as when she is a co-anchor, despite herself, for a Netherworld news show that plays between chapters in Disgaea 2. She is often accompanied by a stuffed rabbit named "Usagi-san" and a stuffed shark named "Same-san".

Prinnies[edit]

Prinny

Prinnies (プリニー, Purini) are common servants, and one of the protagonists as well as enemies in the series. They resemble small pouch-wearing penguins with disproportionately small bat wings and two peg legs for feet. Their personalities are upbeat, and they are required to use the word "dood" at the end of their sentences to signify their status ("-ssu" in the Japanese dialogue). While Prinnies use machetes as their primary weapons, they are also able to use "Prinny Bombs" from their pouch and fire a laser called the "Pringer Beam". They are created when a human who has led a worthless life or committed a mortal sin in life dies, leading to the soul being sewn into the body of a Prinny. After being reborn, they serve as maids and domestic servants in Celestia, where their good deeds lead to their reincarnation, or as servants and slaves (and sometimes cannon fodder) in the Netherworld, where they obtain money towards their reincarnation, often under lords who treat them horribly for little pay.

Prinnies explode when thrown due to the human soul being unstable, and thus, a jostling, such as being tossed, will cause them to do as such.[2] Prinnies are also mass-produced with demon souls, which leaves them stable. During a certain time of the year a red moon appears in the sky of the Underworld; when this happens, all the Prinnies meet together and Prinnies who have earned enough money are allowed to reincarnate.

Media[edit]

Games[edit]

Timeline of release years
2003Disgaea: Hour of Darkness
2004Mugen Keitai Disgaea (spin-off)
Phantom Brave (related)
2005Makai Kingdom: Chronicles of the Sacred Tome (spin-off)
2006Disgaea 2: Cursed Memories
Disgaea: Afternoon of Darkness
2007Soul Nomad & the World Eaters (related)
2008Disgaea 3: Absence of Justice
Prinny: Can I Really Be the Hero? (spin-off)
Disgaea DS
2009Disgaea 2: Dark Hero Days
Disgaea Infinite (spin-off)
2010Prinny 2: Dawn of Operation Panties, Dood! (spin-off)
2011Disgaea 4: A Promise Unforgotten
2012 Disgaea 3: Absence of Detention
2013Disgaea D2: A Brighter Darkness
2014Disgaea 4: A Promise Revisited
2015Disgaea 5: Alliance of Vengeance
2016Disgaea PC
2017Disgaea 2 PC
Disgaea 5 Complete
2018Makai Wars (spin-off)
Disgaea 1 Complete
2019Disgaea 4 Complete+
Disgaea RPG JP (spin-off)
2020Disgaea 1 Complete (iOS/Android)
2021Disgaea 6: Defiance of Destiny
Disgaea RPG Global (spin-off)
2022Disgaea 6 Complete
2023Disgaea 7: Vows of the Virtueless

The first two Disgaea installments were released for the PlayStation 2. The series debuted in Japan with Disgaea: Hour of Darkness in 2003 on the PlayStation 2 and has since been re-released on the PlayStation Portable as Disgaea: Afternoon of Darkness, Nintendo DS as Disgaea DS and the PlayStation 4 and Nintendo Switch as Disgaea 1 complete with new content. It was known for many uncommon elements previously unseen in the strategy RPG genre, such as complex gameplay, extremely high maximum stats and a maximum level of 9999, and humorous dialogue. Disgaea 2: Cursed Memories, released for the PlayStation 2 in 2006 in Japan, has been re-released on the PlayStation Portable under the title Disgaea 2: Dark Hero Days with new content. Both of these games were later ported to the PC as Disgaea PC in 2016, and Disgaea 2 PC in 2017 respectively. Both are based on the PlayStation Portable versions, with additional content and redone graphics. The series then moved on to the PlayStation 3 for Disgaea 3: Absence of Justice, released in Japan in 2008, and was re-released on the PlayStation Vita as Disgaea 3: Absence of Detention in 2012. Disgaea 4: A Promise Unforgotten was released in Japan in 2011 and re-released on the PlayStation Vita as Disgaea 4: A Promise Revisited in 2014. A direct sequel to the first game, Disgaea D2: A Brighter Darkness was released for the PlayStation 3 in 2013. Disgaea 5: Alliance of Vengeance was released in 2015, moving the series to the PlayStation 4, and was ported to the Nintendo Switch as Disgaea 5 Complete in 2017. The next game, Disgaea 6: Defiance of Destiny, was announced on September 17, 2020 and both were released on the PlayStation 4 and Nintendo Switch and most notably, 3D models are now used for the characters, which is a first in the series and the standard maximum level of 9999 increased to 99,999,999. [3] Disgaea 6 Complete was released for PlayStation 4, PlayStation 5, and PC through Steam in June 2022. Disgaea 7: Vows of the Virtueless was announced in August 2022, and was released in Japan on January 26, 2023 for PlayStation 4, PlayStation 5, and Nintendo Switch.[4]

Re-released Disgaea titles have the tradition of featuring an alternate story-line to freshen up gameplay. In the first two re-releases, Etna Mode in Disgaea: Afternoon of Darkness and Axel Mode in Disgaea 2: Dark Hero Days, feature alternate story-lines with new main characters.

Disgaea has also spawned several spin-off titles. The first such spin-off, Mugen Keitai Disgaea was released in 2004 as a Japanese mobile game.[5] Makai Kingdom: Chronicles of the Sacred Tome in 2005, released on the PlayStation 2, starred Lord Zetta as an overlord of an alternate Netherworld with gameplay similar to the original Disgaea series. The Prinnies were then featured in the side-scrolling adventure game, Prinny: Can I Really Be the Hero? in 2008 and Prinny 2: Dawn of Operation Panties, Dood! in 2010, for the PlayStation Portable. The first Android-based game, Disgaea: Netherworld Unbound, was released in 2011 as a free-to-play game with optional paid-content available.

The PlayStation Portable title, Disgaea Infinite, is a visual novel in the same setting as Disgaea: Hour of Darkness, and the story-line of a Prinny being ordered to investigate the attempted assassination of Laharl. Gameplay is very simple compared to other Disgaea titles, with the primary interactive element being the ability to switch characters in order to solve a mystery.

Anime[edit]

Makai Senki Disgaea is an anime series based on the video game Disgaea: Hour of Darkness. Makai Senki Disgaea follows the same general plot as the game, but with several alterations to character roles and the chronology of events.

Manga[edit]

While not necessarily canon, a Disgaea manga, Makai Senki Disgaea, illustrated by Arashi Shindo, follows the basic storyline. Many events in the manga, while similar, have been altered completely and the humor is more offbeat (e.g. Laharl, Etna, and Flonne believe that Mid Boss may be a pedophile due to his recurring presence among the three). Many characters also appear to have different personalities (e.g. on occasion, Lamington will be seen baking a cake). The art style is also very different as many of the characters appear somewhat more mature and the art is very shōjo-like. Broccoli Books released the manga in September 2006. Makai Senki Disgaea 2 ran from 2006–07 in Japan, and Makai Senki Disgaea 3: School of Devils has been ongoing in Japan since 2009.

Merchandise[edit]

Nippon Ichi Software's online store sells various merchandise such as several different Prinny plushies,[6][7] and in Japan Nippon Ichi has released several pieces of Prinny merchandise and has used kigurumi of the characters to promote the release of Prinny: Can I Really be the Hero? in Akihabara.[8][9] Additionally four Prinny avatars for the PlayStation 3's PlayStation Home were also released for sale, modeled after the different unique Prinnies in the original Disgaea.[10]

Novels[edit]

A set of novels written by Sow Kamishiro and illustrated by Chou Niku (although they were aided by Takehito Harada in the beginning). These novels begin with a novelization of the first game and then continue the story ten years later. The novels introduce many new characters including Laharl's relatives, Flonne's family, and Gordon and Jennifer's daughter. The novels take place in a separate canon from the mainline games, and are unlikely to be revisited by Nippon-Ichi due to the ending of their contract with Kadokawa books. There are 22 Disgaea-related novels:

  • Disgaea: Enter the Maoh - Retelling of the first Disgaea
  • Disgaea: Revelations - Original story about Laharl's extended family
  • Disgaea: Returned - Original story primarily about Flonne's extended family
  • Disgaea: On Love (Parts 1 & 2) - Original story about Etna & Flonne time travelling to meet Laharl's mother in the past
  • Disgaea: Battle of Maohs - Original story involving the casts of Disgaea and Makai Kingdom
  • Disgaea 2: Mask of the Maoh (Parts 1 & 2) - Retelling of Disgaea 2
  • Disgaea: Heart of the Maoh - Original story involving Laharl's mother
  • Disgaea: School of the Maoh - Original story involving the characters from multiple games attending a school for demons
  • Disgaea 3: Brave and the Maoh (Parts 1 & 2) - Retelling of Disgaea 3
  • Disgaea: Three Dash! - Original story involving the casts of Disgaea 1, 3, and Makai Kingdom
  • Disgaea: War of Prinny - Retelling of Prinny: Can I Really Be the Hero, Dood?
  • Disgaea 4: Power of Iwashi - Retelling of Disgaea 4
  • Disgaea: Maoh of the Dead - Original story involving Laharl, Etna, and Flonne filming a zombie movie
  • Disgaea D2: Revisit - Retelling of Disgaea D2
  • Phantom Brave: A Small Wish, Sulphur's Counterattack, & Return of the Brave - 3-part Retelling of Phantom Brave
  • Phantom Kingdom: Tales of the Universe's Strongest Overlords - Retelling of Makai Kingdom
  • Puppet Princess of Marl Kingdom: An Angel's Song of Love - Retelling of Rhapsody: A Musical Adventure

Development[edit]

The gameplay mechanic of throwing characters was developed as a "strong and unique" aspect of gameplay that would attract players. New gameplay ideas were added to each game until the "majority of staffers" were "not sure" whether they were necessary, hence its complexity.[11]

Reception[edit]

Aggregate review scores
Game Metacritic
Disgaea: Hour of Darkness (NDS) 82/100[12]
(NS) 76/100[13]
(PC) 74/100[14]
(PS2) 84/100[15]
(PS4) 83/100[16]
(PSP) 87/100[17]
Disgaea 2: Cursed Memories (PC) 81/100[18]
(PS2) 84/100[19]
(PSP) 83/100[20]
Disgaea 3: Absence of Justice (PS3) 78/100[21]
(Vita) 78/100[22]
Disgaea 4: A Promise Unforgotten (NS) 85/100[23]
(PS3) 80/100[24]
(PS4) 83/100[25]
(Vita) 82/100[26]
Disgaea D2: A Brighter Darkness (PS3) 74/100[27]
Disgaea 5: Alliance of Vengeance (NS) 81/100[28]
(PS4) 80/100[29]
Disgaea 6: Defiance of Destiny (NS) 73/100[30]
(PC) 71/100[31]
(PS5) 68/100[32]
Disgaea 7: Vows of the Virtueless (NS) 83/100[33]
(PS5) 84/100[34]

The Disgaea series has been received positively by reviewers, particularly praising the amount of content, solid battle system and humor while criticizing the large learning curve and dated graphics. The highest score was received by Disgaea: Afternoon of Darkness for PSP, at a score of 87% at Gamerankings and Metacritic. Disgaea 6: Defiance of Destiny for PlayStation 5 received the lowest average score of the series, at around 68% at Metacritic, with reviewers saying that while its accessibility is among the highest for any Disgaea title, that is the only main factor in its limited success. It has sold rather poorly in its first week by the standards of the series.

Prinnies have been described as some of the most notable characters in the Disgaea series,[35] and the mascots of the series.[36] In a preview of the upcoming game starring the character in PlayStation: The Official Magazine, Chris Hudak asked "What better sign that you've warmed the cold hearts of videogamers worldwide than to have your own beloved, signature character?", additionally comparing in great detail the Prinny to fellow video game mascots Mario, Sonic the Hedgehog, and Dragon Quest's Slime.[37] PSX Extreme described them as "one of the most recognizable – and curiously lovable – characters" in the Disgaea series.[38] They are featured strongly in Nippon Ichi's marketing, such as the annual Tipsy Prinny press events.[39] The third event, held in the Zebulon Bar San Francisco on June 5, 2008, featured green prinnies suspended from every banister and light fitting.[40]

See also[edit]

References[edit]

Specific
  1. ^

    Bart Simpson
    The Simpsons character
    First appearance
    Created byMatt Groening
    Designed byMatt Groening
    Voiced byNancy Cartwright
    In-universe information
    Full nameBartholomew JoJo Simpson
    Occupation4th grade student at Springfield Elementary School
    Family
    Relatives
    Home742 Evergreen Terrace, Springfield, United States
    NationalityAmerican

    Bartholomew Jojo "Bart" Simpson[1][2] is a fictional character in the American animated television series The Simpsons and part of the Simpson family. He is voiced by Nancy Cartwright and first appeared on television in The Tracey Ullman Show short "Good Night" on April 19, 1987. Cartoonist Matt Groening created and designed Bart while waiting in the lobby of James L. Brooks' office. Groening had been called to pitch a series of shorts based on his comic strip, Life in Hell, but instead decided to create a new set of characters. While the rest of the characters were named after Groening's family members, Bart's name is an anagram of the word brat. After appearing on The Tracey Ullman Show for two years, the Simpson family received its own series on Fox, which debuted December 17, 1989. Bart has appeared in every Simpsons episode except "Four Great Women and a Manicure".

    At ten years old, Bart is the eldest child and only son of Homer and Marge, and the brother of Lisa and Maggie. Bart's most prominent and popular character traits are his mischievousness, rebelliousness and disrespect for authority. Hallmarks of the character include his chalkboard gags in the opening sequence; his prank calls to Moe; and his catchphrases "Eat my shorts", "¡Ay, caramba!", "Don't have a cow, man!", and "I'm Bart Simpson. Who the hell are you?". However, with the exception of "¡Ay, caramba!", these hallmarks have been retired or are not often used. Bart has appeared in other media relating to The Simpsons – including video games, The Simpsons Movie, The Simpsons Ride, commercials, and comic books – and inspired an entire line of merchandise.

    In casting, Cartwright originally planned to audition for the role of Lisa, while Yeardley Smith tried out for Bart. Smith's voice was considered too high for a boy, so she was given the role of Lisa. Likewise, Cartwright found Lisa uninteresting, so she instead auditioned for Bart, which she thought was a better role.[3]

    During the first two seasons of The Simpsons, Bart was the show's protagonist and "Bartmania" ensued, spawning Bart Simpson-themed merchandise touting his rebellious attitude and pride at underachieving, which caused many parents and educators to cast him as a bad role model for children.[4] Around the third season, the role of the protagonist was taken over by his father, and series started to focus more on the family as a whole, though Bart still remains a prominent breakout character. Time named Bart one of the 100 most important people of the 20th century, and he was named "entertainer of the year" in 1990 by Entertainment Weekly. Cartwright has won several awards for voicing Bart, including a Primetime Emmy Award in 1992 and an Annie Award in 1995. In 2000, Bart, along with the rest of his family, was awarded a star on the Hollywood Walk of Fame. In episode 13 of Season 21, it is revealed that he is 1/64th black.[5]

    Role in The Simpsons[edit]

    The Simpsons uses a floating timeline in which the characters do not age or age very little, and as such, the show is always assumed to be set in the current year. In several episodes, events have been linked to specific times, though sometimes this timeline has been contradicted in subsequent episodes. Bart's year of birth was stated in "I Married Marge" (season three, 1991) as being in the early 1980s.[6] In "Simpsorama" (season 26, 2014) Bart states his birthday as February 23.[7] In The Bart Book, a book by Simpsons' creator Matt Groening, Bart's birthday is said to be April 1.[2] He lived with his parents in the Lower East Side of Springfield until the Simpsons bought their first house. When Lisa was born, Bart was at first jealous of the attention she received, but he soon warmed to her when he discovered that "Bart" was her first word.[8] Bart's first day of school was in the early 1990s. His initial enthusiasm was crushed by an uncaring teacher and Marge became worried that something was truly wrong with Bart. One day during recess, Bart met Milhouse and started entertaining him and other students with various gestures and rude words. Principal Skinner told him "you've just started school, and the path you choose now may be the one you follow for the rest of your life! Now, what do you say?" In his moment of truth, Bart responded, "eat my shorts".[9] The episode "That '90s Show" (season nineteen, 2008) contradicted much of the backstory's time frame; for example, it was revealed that Homer and Marge were childless in the early 1990s.[10]

    Bart's hobbies include skateboarding, watching television (especially The Krusty the Clown Show which includes The Itchy & Scratchy Show), reading comic books (especially Radioactive Man), playing video games and generally causing mischief.[11] His favorite movies are Jaws and the Star Wars Trilogy. For the duration of the series, Bart has attended Springfield Elementary School and has been in Edna Krabappel's fourth grade class. He is 10 years old.[12] While he is too young to hold a full-time job, he has had occasional part-time jobs. He works as a bartender at Fat Tony's social club in "Bart the Murderer" (season three, 1991);[13] as Krusty the Clown's assistant in "Bart Gets Famous" (season five, 1994);[14] as a doorman in Springfield's burlesque house, the Maison Derrière, in "Bart After Dark" (season eight, 1996);[15] and briefly owns his own factory in "Homer's Enemy" (season eight, 1997).[16]

    Character[edit]

    Creation[edit]

    A man in glasses and a plaid shirt sits in front of a microphone.
    Matt Groening created Bart while waiting in James L. Brooks' office.

    Matt Groening first conceived of Bart and the rest of the Simpson family in 1987, while waiting in the lobby of producer James L. Brooks' office. Groening had been called in to pitch a series of animated shorts for The Tracey Ullman Show, and had intended to present an adaptation of his Life in Hell comic strip. When he realized that animating Life in Hell would require him to rescind publication rights, Groening decided to go in another direction.[17] He hurriedly sketched out his version of a dysfunctional family, naming the characters after members of his own family. For the rebellious son, he substituted "Bart", an anagram of the word brat, for his own name,[17] as he decided it would have been too obvious for him to have named the character 'Matt'.[18] Bart's middle initial J is a "tribute" to animated characters such as Bullwinkle J. Moose and Rocket J. Squirrel from The Rocky and Bullwinkle Show, who received their middle initial from Jay Ward.[19][20] According to the book Bart Simpson's Guide to Life, Bart's full middle name is "JoJo".[21][page needed]

    Bart had originally been envisioned as "a much milder, troubled youth given to existential angst who talks to himself", but the character was changed based on Cartwright's voice acting.[22] Groening has credited several different figures with providing inspiration for Bart: Matt Groening's older brother Mark provided much of the motivation for Bart's attitude.[23][24][25] Bart was conceived as an extreme version of the typical misbehaving child character, merging all of the extreme traits of characters such as Tom Sawyer and Huckleberry Finn into one person.[18] Groening describes Bart as "what would happen if the son of Eddie Haskell [from Leave It to Beaver] got his own show".[26] Groening has also said that he found the premise of Dennis the Menace disappointing and was inspired to create a character who was actually a menace.[27]

    Bart made his debut with the rest of the Simpson family on April 19, 1987, in The Tracey Ullman Show short "Good Night".[28] In 1989, the shorts were adapted into The Simpsons, a half-hour series airing on the Fox Broadcasting Company. Bart and the Simpson family remained the main characters on this new show.[29]

    Design[edit]

    Bart in his first televised appearance in "Good Night".

    The entire Simpson family was designed so that they would be recognizable in silhouette.[30] The family was crudely drawn, because Groening had submitted basic sketches to the animators, assuming they would clean them up; instead, they just traced over his drawings.[17] Bart's original design, which appeared in the first shorts, had spikier hair, and the spikes were of different lengths. The number was later limited to nine spikes, all of the same size.[31] At the time Groening was primarily drawing in black and "not thinking that [Bart] would eventually be drawn in color" gave him spikes which appear to be an extension of his head.[32] The features of Bart's character design are generally not used in other characters; for example, no other characters in current episodes have Bart's spiky hairline, although several background characters in the first few seasons shared the trait.[33]

    The basic rectangular shape of Bart's head is described by director Mark Kirkland as a coffee can. Homer's head is also rectangular (with a dome on top), while spheres are used for Marge, Lisa, and Maggie.[34] Different animators have different methods of drawing Bart. Former director Jeffrey Lynch starts off with a box, then adds the eyes, then the mouth, then the hair spikes, ear, and then the rest of the body. Matt Groening normally starts with the eyes, then the nose, and the rest of the outline of Bart's head. Many of the animators have trouble drawing Bart's spikes evenly; one trick they use is to draw one on the right, one on the left, one in the middle, then continue to add one in the middle of the blank space until there are nine. Originally, whenever Bart was to be drawn from an angle looking down so the top of his head was seen, Groening wanted there to be spikes along the outline of his head, and in the middle as well. Instead, Wes Archer and David Silverman drew him so that there was an outline of the spikes, then just a smooth patch in the middle because "it worked graphically".[35] In "The Blue and the Gray", Bart (along with Lisa and Maggie) finally questions why his hair has no visible border to separate head from hair.

    In the season seven (1995) episode "Treehouse of Horror VI", Bart (along with Homer) was computer-animated into a three-dimensional character for the first time for the "Homer3" segment of the episode. The computer animation was provided by Pacific Data Images.[36] While designing the 3D model of the character, the animators did not know how they would show Bart's hair. They realized that there were vinyl Bart dolls in production and purchased one to use as a model.[36]

    Voice[edit]

    Nancy Cartwright is the voice of Bart Simpson.

    Bart's voice is provided by Nancy Cartwright, who voices several other child characters on The Simpsons, including Nelson Muntz, Ralph Wiggum, Todd Flanders, and Kearney.[37] While the roles of Homer and Marge were given to Dan Castellaneta and Julie Kavner because they were already a part of The Tracey Ullman Show cast,[38] the producers decided to hold casting for the roles of Bart and Lisa. Yeardley Smith had initially been asked to audition for the role of Bart, but casting director Bonita Pietila believed her voice was too high. Smith later recalled, "I always sounded too much like a girl. I read two lines as Bart and they said, 'Thanks for coming!'"[39] Smith was given the role of Lisa instead.[40] On March 13, 1987, Nancy Cartwright went in to audition for the role of Lisa. After arriving at the audition, she found that Lisa was simply described as the "middle child" and at the time did not have much personality. Cartwright became more interested in the role of Bart, who was described as "devious, underachieving, school-hating, irreverent, [and] clever".[41] Matt Groening let her try out for the part instead, and upon hearing her read, gave her the job on the spot.[42] Cartwright is the only one of the six main Simpsons cast members who had been professionally trained in voice acting prior to working on the show.[43]

    Cartwright's normal speaking voice is said to have "no obvious traces of Bart".[44] The voice came naturally to Cartwright; prior to The Tracey Ullman Show, she had used elements of it in shows such as My Little Pony, Snorks, and Pound Puppies.[44] Cartwright describes Bart's voice as easy to perform, saying, "Some characters take a little bit more effort, upper respiratory control, whatever it is technically. But Bart is easy to do. I can just slip into that without difficulty."[44] She usually does five or six readings of every line in order to give the producers more to work with.[42] In flashforward episodes, Cartwright still provides the voice of Bart. For "Lisa's Wedding" (season six, 1995), Bart's voice was electronically lowered.[45]

    Despite Bart's fame, Cartwright is rarely recognized in public. When she is recognized and asked to perform Bart's voice in front of children, Cartwright refuses as it "freaks [them] out".[44] During the first season of The Simpsons, the Fox Network did not allow Cartwright to give interviews because they did not want to publicize that Bart was voiced by a woman.[46]

    Until 1998, Cartwright was paid $30,000 per episode. During a pay dispute in 1998, Fox threatened to replace the six main voice actors with new actors, going as far as preparing for casting of new voices.[47] The dispute was resolved and Cartwright received $125,000 per episode until 2004, when the voice actors demanded that they be paid $360,000 an episode.[47] The dispute was resolved a month later,[48] and Cartwright's pay rose to $250,000 per episode.[49] After salary renegotiations in 2008, the voice actors received approximately $400,000 per episode.[50] Three years later, with Fox threatening to cancel the series unless production costs were cut, Cartwright and the other cast members accepted a 30 percent pay cut to just over $300,000 per episode.[51]

    Hallmarks[edit]

    In the opening sequence of many Simpsons episodes, the camera zooms in on Springfield Elementary School, where Bart can be seen writing lines on the chalkboard. The sentences, which changes from episode to episode, has become known as the "chalkboard gag".[52] Chalkboard messages may involve political humor such as "The First Amendment does not cover burping",[53] pop culture references such as "I can't see dead people",[54] and meta-references such as "I am not a 32-year-old woman" and "Nobody reads these anymore".[52] The animators are able to produce the chalkboard gags quickly and in some cases have changed them to fit current events. For example, the chalkboard gag for "Homer the Heretic" (season four, 1992) read, "I will not defame New Orleans." The gag had been written as an apology to the city for a controversial song in the previous week's episode, "A Streetcar Named Marge", which called the city a "home of pirates, drunks and whores".[55][56] Many episodes do not feature a chalkboard gag because a shorter opening title sequence, where the chalkboard gags are cut, is used to make more room for story and plot development.

    One of Bart's early hallmarks were his prank calls to Moe's Tavern owner Moe Szyslak in which Bart calls Moe and asks for a gag name. Moe tries to find that person in the bar, but rapidly realizes it is a prank call and (despite not knowing who actually made the call) angrily threatens Bart. These calls were based on a series of prank calls known as the Tube Bar recordings. Moe was based partly on Tube Bar owner Louis "Red" Deutsch, whose often profane responses inspired Moe's violent side.[57] The prank calls debuted in "Homer's Odyssey" (season one, 1990), the third episode to air, but were included in "Some Enchanted Evening", the first episode of the series that was produced.[58] As the series progressed, it became more difficult for the writers to come up with a fake name and to write Moe's angry response, so the pranks were dropped as a regular joke during the fourth season[58][59] but they have occasionally resurfaced on the show.[60]

    The catchphrase "Eat My Shorts" was an ad-lib by Cartwright in one of the original table readings, harking back to an incident when she was in high school. Cartwright was in the marching band at Fairmont High School, and one day while performing, the band chanted "Eat my shorts" rather than the usual "Fairmont West! Fairmont West!"[39][61] It could also be an homage to The Breakfast Club, as John Bender says the phrase to Principal Vernon. John Bender would become the inspiration for another Matt Groening creation, Bender from Futurama.[62] Bart's other catchphrases, "¡Ay, caramba!" came from a Portuguese flamenco dancer[61] and "Don't have a cow!" had been around since the 1950s which derived from the British phrase "Don't have kittens";[61] both were featured on T-shirts manufactured during the production of the early seasons of The Simpsons.[63][64] "Cowabunga" is also commonly associated with Bart, although it was mostly used on the show after it had been used as a slogan on the T-shirts.[65] Reiss also stated the writers took the phrase from Chief Thunderthud on The Howdy Doody Show. The use of catchphrase-based humor was mocked in the episode "Bart Gets Famous" (season five, 1994) in which Bart lands a popular role on Krusty the Clown's show for saying the line "I didn't do it."[66] The writers chose the phrase "I didn't do it" because they wanted a "lousy" phrase "to point out how really crummy things can become really popular".[67]

    Bart's nude scene in The Simpsons Movie.

    Bart often appears nude in the show, although in almost every case only his buttocks are visible.[68] In The Simpsons Movie (2007), Bart appears in a sequence where he is skateboarding while fully nude; several different items cover his genitalia, but for a brief moment his penis can be seen. The scene was one of the first worked on for the film, but the producers were nervous about the segment because they thought it would earn the movie an R rating.[69] Despite this, the film was rated PG-13 by the Motion Picture Association of America for "Irreverent Humor Throughout".[70] The scene was later included by Entertainment Weekly in their list of "30 Unforgettable Nude Scenes".[71]

    Personality[edit]

    Like any good punk rocker, Bart had the nihilism thing down from the very beginning. Though not so much pissed off as extremely undisciplined, the Bart Simpson of the Ullman shorts is either fighting with his sister, inciting his father into murderous levels of rage, executing dangerous stunts that end in cartoonish levels of disaster, or simply spitting snarky one-liners at whatever authority figures cross his path. This appetite for destruction continued to be the defining feature of the smart-assed boy who dominated many episodes of the first few seasons of The Simpsons–the version that spawned Bart-mania–though his methods and motivations show considerably more nuance than the white-trash Bart of the Ullman era.

    — Chris Turner, author[72]

    Bart's character traits of rebelliousness and disrespect for authority have been compared to that of America's founding fathers, and he has been described as an updated version of Tom Sawyer and Huckleberry Finn, rolled into one.[73] In his book Planet Simpson, Chris Turner describes Bart as a nihilist, a philosophical position that argues that existence is without objective meaning, purpose, or intrinsic value.[72]

    Bart's rebellious attitude has made him a disruptive student at Springfield Elementary School, where he is an underachiever and proud of it.[74] He is constantly at odds with his teacher Ms. Krabappel, Principal Skinner, and occasionally Groundskeeper Willie.[75] Bart does poorly in school and is well aware of it, having once declared, "I am dumb, okay? Dumb as a post! Think I'm happy about it?"[74] On one occasion, Lisa successfully proves that Bart is dumber than a hamster, although Bart ultimately outsmarts her.[76] Bart's thoughts are often illogical; he once thought if he died and reincarnated as a butterfly, he would be able to burn the school down without being suspected, thinking that he would be able to hold a gas can as a butterfly.[77] He has also thought if he wrote his name in wet cement, people who see it after it dries will wonder how he managed to write his name in solid cement.[78] In "Separate Vocations" (season three, 1992), Bart becomes hall monitor and his grades go up, suggesting that he struggles mainly because he does not pay attention, not because he is stupid.[79] This idea is reinforced in "Brother's Little Helper" (season eleven, 1999), in which it is revealed that Bart has attention deficit disorder.[80] His lack of smarts can also be attributed to the hereditary "Simpson Gene", which affects the intelligence of most male members of the Simpson family.[81] Although he gets into endless trouble and can be sadistic, shallow and selfish, Bart also exhibits many qualities of high integrity. He has, on a few occasions, helped Principal Skinner and Mrs. Krabappel:[82] In "Sweet Seymour Skinner's Baadasssss Song" (season five, 1994), Bart accidentally got Skinner fired and befriended him outside the school environment. Bart missed having Skinner as an adversary and got him rehired, knowing that this would mean that the two could no longer be friends.[83]

    Due to Bart's mischievousness and Homer's often uncaring and incompetent behavior, the two have a turbulent, jaded, violent, and at times borderline sadistic relationship. Bart regularly addresses Homer by his first name instead of "Dad", while Homer in turn often refers to him as "the boy".[84] Homer has a short temper and when enraged by Bart will strangle him on impulse in a cartoonishly violent manner.[85] One of the original ideas for the show was that Homer would be "very angry" and oppressive toward Bart, but these characteristics were toned down somewhat as their characters were explored.[86] Marge is a much more caring, understanding and nurturing parent than Homer, but she also refers to Bart as "a handful" and is often embarrassed by his antics.[87] In "Marge Be Not Proud" (season seven, 1995), she felt she was mothering Bart too much and began acting more distant towards him after he was caught shoplifting. At the beginning

DragonBall Z v1.2

DragonBall Z v1.2 theme by BenLmk

Download: DragonBallZv1.2.p3t

DragonBall Z Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Simpsons

The Simpsons theme by Wurms

Download: Simpsons_by_Wurms.p3t

Simpsons Theme
(9 backgrounds)

Redirect to:

Boondocks 2

Boondocks 2 theme by RsinArt

Download: Boondocks2.p3t

Boondocks 2 Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Boondocks 1

Boondocks 1 theme by RsinArt

Download: Boondocks1.p3t

http://img182.imageshack.us/img182/3004/previewoh5.jpg
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Family Guy

Family Guy theme by The_Rick_14

Download: FamilyGuy.p3t

Family Guy Theme
(1 background)

Family Guy
GenreAnimated sitcom[1]
Created bySeth MacFarlane
Developed by
Showrunners
Voices of
Theme music composerWalter Murphy
Composers
Country of originUnited States
Original languageEnglish
No. of seasons22
No. of episodes424 (list of episodes)
Production
Executive producers
  • Seth MacFarlane
  • David Zuckerman (1999–2003)
  • Daniel Palladino (2001–02)
  • David A. Goodman (2005–12)
  • Chris Sheridan (2005–12)
  • Danny Smith (2008–present)
  • Mark Hentemann (2009–present)
  • Steve Callaghan (2009–present)
  • Alec Sulkin (2011–present)
  • Wellesley Wild (2011–15)
  • Cherry Chevapravatdumrong (2012–19)
  • Kara Vallow (2012–present)
  • Richard Appel (2012–present)
  • Patrick Meighan (2018–present)
  • Tom Devanney (2018–present)
  • Alex Carter (2023–present)
Producers
Running time
  • 20–27 minutes
  • 33–88 minutes (select episodes)
Production companies
Original release
NetworkFox[N 1]
ReleaseJanuary 31, 1999 (1999-01-31) –
February 14, 2002 (2002-02-14)[2][c]
ReleaseMay 1, 2005 (2005-05-01)[2] –
present
Related

Family Guy is an American animated sitcom created by Seth MacFarlane for the Fox Broadcasting Company. The series premiered on January 31, 1999, following Super Bowl XXXIII, with the rest of the first season airing from April 11, 1999. The show centers around the Griffins, a dysfunctional family consisting of parents Peter and Lois, their children, Meg, Chris, and Stewie, and their anthropomorphic pet dog, Brian. Set in the fictional city of Quahog, Rhode Island, the show exhibits much of its humor in the form of metafictional cutaway gags that often lampoon American culture.

The family was conceived by MacFarlane after he developed two animated films, The Life of Larry and Larry & Steve. MacFarlane redesigned the films' protagonist, Larry, and his dog, Steve, and renamed them Peter and Brian, respectively. MacFarlane pitched a seven-minute pilot to Fox in December 1998, and the show was greenlit and began production. Family Guy's cancellation was announced shortly after the third season had aired in 2002, with one unaired episode eventually premiering on Adult Swim in 2003, finishing the series' original run. Favorable DVD sales and high ratings from syndicated reruns since then convinced Fox to revive the show in 2004; a fourth season began airing the following year, on May 1, 2005.

Since its premiere, Family Guy has received generally positive reviews. In 2009, it was nominated for a Primetime Emmy Award for Outstanding Comedy Series, the first time an animated series had been nominated for the award since The Flintstones in 1961. In 2013, TV Guide ranked Family Guy as the ninth-greatest TV cartoon.[3] Although highly satirical in nature, the series has also garnered considerable amounts of criticism and controversy, ranging from storylines and character stereotypes, to allegations of racism, homophobia, and sexism.

Many tie-in media based on the show have been released, including Stewie Griffin: The Untold Story, a straight-to-DVD special released in 2005; Family Guy: Live in Vegas, a soundtrack-DVD combo released in 2005, featuring music from the show as well as music created by MacFarlane and Walter Murphy; a video game and pinball machine, released in 2006 and 2007, respectively; since 2005, six books published by Harper Adult; and Laugh It Up, Fuzzball: The Family Guy Trilogy (2010), a collection of three episodes parodying the original Star Wars trilogy. A spin-off series, The Cleveland Show, featuring Cleveland Brown, aired from September 27, 2009, to May 19, 2013.

On January 26, 2023, Fox announced that the series had been renewed for seasons 22 and 23, taking the show through the 2024–25 television season.[4] Season 22 premiered on October 1, 2023.[5] Family Guy moved to Wednesday nights beginning March 6, 2024, marking the first time the show airs on a weeknight since 2002.[6]

Premise[edit]

Characters[edit]

The Griffin family. From left: Chris, Peter, Stewie (in baby carrier), Lois, Brian (dog in front), and Meg.

The show centers around the adventures and activities of the dysfunctional Griffin family, consisting of father Peter Griffin, a bumbling and clumsy yet well-intentioned blue-collar worker; his wife Lois, a stay-at-home mother and piano teacher (in early episodes) who is a member of the affluent Pewterschmidt family; Meg, their often bullied teenage daughter who is constantly ridiculed or ignored by the family; Chris, their awkward teenage son, who is overweight, unintelligent, unathletic, and in many respects a younger version of his father; and Stewie, their diabolical infant son of ambiguous sexual orientation who is an adult-mannered evil genius and uses stereotypical archvillain phrases. Living with the family is their witty, smoking, martini-swilling, sarcastic, English-speaking anthropomorphic dog Brian, although he is still considered a pet in many ways.[7]

Recurring characters appear alongside the Griffin family. These include the family's neighbors: sex-crazed airline pilot bachelor Glenn Quagmire; deli owner/mail carrier Cleveland Brown and his wife Loretta (later Donna); paraplegic police officer Joe Swanson, his wife Bonnie, their son Kevin and their baby daughter Susie; neurotic Jewish pharmacist Mort Goldman, his wife Muriel, and their geeky and annoying son Neil, and elderly child molester Herbert. TV news anchors Tom Tucker and Diane Simmons, Asian reporter Tricia Takanawa, and Blaccu-Weather meteorologist Ollie Williams also make frequent appearances. Actor James Woods guest stars as himself in multiple episodes, as did Adam West, prior to his death.[citation needed]

Setting[edit]

Three buildings, two of the same stature, and one smaller than the others
A cartoon version of the previous image
The skyline (right) references Providence, Rhode Island (left), as viewed from the northwest looking southeast, from left to right: One Financial Center, 50 Kennedy Plaza, and the Superman Building.

The primary setting of Family Guy is Quahog (/ˈk(w)hɒɡ/ K(W)OH-hog), a fictional city in Rhode Island that was founded by Peter's ancestor, Griffin Peterson. MacFarlane resided in Providence during his time as a student at Rhode Island School of Design, and the show contains distinct Rhode Island landmarks similar to real-world locations.[8][9] MacFarlane often borrows the names of Rhode Island locations and icons such as Pawtucket and Buddy Cianci for use in the show. MacFarlane, in an interview with Providence's Fox affiliate WNAC-TV, stated that the town is modeled after Cranston, Rhode Island.[10]

Episodes[edit]

SeasonEpisodesOriginally airedRankAverage Viewers
(in millions)
First airedLast aired
17January 31, 1999May 16, 19993314.12[11]
221September 23, 1999August 1, 20001146.74
322July 11, 2001November 9, 2003[d]1255.61[12]
430May 1, 2005May 21, 2006687.90[13]
518September 10, 2006May 20, 2007717.20[14]
612September 23, 2007May 4, 2008847.94[15]
716September 28, 2008May 17, 2009697.46[16]
821September 27, 2009June 20, 2010[e]537.13[17]
918September 26, 2010May 22, 2011566.78[18]
1023September 25, 2011May 20, 2012635.65[19]
1122September 30, 2012May 19, 2013625.39[20]
1221September 29, 2013May 18, 2014784.65[21]
1318September 28, 2014May 17, 2015943.84[22]
1420September 27, 2015May 22, 20161113.09[23]
1520September 25, 2016May 21, 20171162.76[24]
1620October 1, 2017May 20, 20181362.54[25]
1720September 30, 2018May 12, 20191312.35[26]
1820September 29, 2019May 17, 2020107[27]1.80[27]
1920September 27, 2020May 16, 2021120[28]1.55[28]
2020September 26, 2021May 22, 2022111[29]1.25[29]
2120September 25, 2022May 7, 2023104[30]1.19[30]
2215October 1, 2023April 17, 2024 (2024-04-17)115[31]1.03[31]

Production[edit]

Development[edit]

MacFarlane conceived Family Guy in 1995 while studying animation at the Rhode Island School of Design (RISD).[32] During college, he created his thesis film titled The Life of Larry,[32] which was submitted by his professor at RISD to Hanna-Barbera. MacFarlane was hired by the company.[33] In 1996, MacFarlane created a sequel to The Life of Larry titled Larry and Steve, which featured a middle-aged character named Larry and an intellectual dog, Steve; the short was broadcast in 1997 as one of Cartoon Network's World Premiere Toons.[32]

Executives at Fox saw the Larry shorts and contracted MacFarlane to create a series, titled Family Guy, based on the characters.[9] Fox proposed that MacFarlane complete a 15-minute short and gave him a budget of $50,000.[34] Several aspects of Family Guy were inspired by the Larry shorts.[35] While MacFarlane worked on the series, the characters of Larry and his dog Steve slowly evolved into Peter and Brian.[9][36] MacFarlane stated that the difference between The Life of Larry and Family Guy was that "Life of Larry was shown primarily in my dorm room and Family Guy was shown after the Super Bowl."[35] After the pilot aired, the series was given the greenlight. MacFarlane drew inspiration from several sitcoms such as The Simpsons and All in the Family.[37] Premises were drawn from several 1980s Saturday-morning cartoons he watched as a child, such as The Fonz and the Happy Days Gang and Rubik, the Amazing Cube.[38]

The Griffin family first appeared on the demo that MacFarlane pitched to Fox on May 15, 1998.[39] Family Guy was originally planned to start out as short movies for the sketch show Mad TV, but the plan changed, because MADtv's budget was not large enough to support animation production. MacFarlane noted that he then wanted to pitch it to Fox, as he thought that it was the place to create a prime-time animation show.[37] Family Guy was originally pitched to Fox in the same year as King of the Hill, but

Aqua Teen Hunger Force

Aqua Teen Hunger Force theme by Chief-Kittens

Download: ATHFbyKittens.p3t

http://img246.imageshack.us/img246/5064/previewzq9.jpg
(1 background)

Aqua Teen Hunger Force
The series' main protagonists. From left to right: Master Shake, Meatwad, and Frylock.
Also known asAlternative titles:
Genre
Created by
Written by
  • Dave Willis
  • Matt Maiellaro
Directed by
  • Dave Willis
  • Matt Maiellaro
Voices of
Narrated bySchoolly D
Theme music composer
Opening theme
  • "Aqua Teen Rap" (2000-2010) by Schoolly D and Dave Willis
  • "Aqua Unit Patrol Squad" (2011) by Josh Homme
  • "Aqua Something You-Know-Whatever" (2012) by Schoolly D and Mariachi El Bronx
  • "Aqua TV Show Show" (2013) by Flying Lotus, Dana Snyder, Carey Means and Dave Willis
  • "Aqua Teen Hunger Force Forever" (2015) by Schoolly D, Dana Snyder, Carey Means and Dave Willis
  • "Aqua Teen Hunger Force Theme" (2023 Remix) by Schoolly D (remixed by Nick Ingkatanuwat, Matt Maiellaro, and Shawn Coleman)
ComposerBill Fulton
Country of originUnited States
Original languageEnglish
No. of seasons12
No. of episodes144 (1 unaired)[1] (list of episodes)
Production
Executive producers
  • Dave Willis (seasons 12–present)
  • Matt Maiellaro (seasons 12–present)
  • Kelly Crews (seasons 12–present)
  • Cameron Tang (seasons 12–present)
  • Keith Crofford (seasons 1–11)
  • Mike Lazzo (seasons 1–11)
Producers
Running time
  • 11–12 minutes
  • 22 minutes (episodes 58 and 138)
Production companies
Original release
Network
ReleaseDecember 30, 2000 (2000-12-30) –
August 30, 2015 (2015-08-30)
ReleaseNovember 26, 2023 (2023-11-26) –
present
Related

Aqua Teen Hunger Force (also known as Aqua, with various alternative titles), sometimes abbreviated as ATHF or Aqua Teen, is an American adult animated television series created by Dave Willis and Matt Maiellaro for Cartoon Network's late night programming block Adult Swim. It is about the surreal adventures and antics of three anthropomorphic fast food items: Master Shake, Frylock, and Meatwad, who live together as roommates and frequently interact with their human next-door neighbor, Carl Brutananadilewski.

The pilot episode aired as a preview on December 30, 2000. On September 9, 2001, it debuted as an official Adult Swim series. Every episode was directed and written by Willis and Maiellaro, who also provided several voices. Seasons 8–11 were each given a different title, accompanied by different theme music, as a running joke. The series initially concluded on August 30, 2015, after 139 episodes throughout 11 seasons.

Aqua Teen Hunger Force Colon Movie Film for Theaters, a film adaptation of the series, was released in theaters on April 13, 2007, the first adaptation of an Adult Swim series into a feature-length film. A direct-to-video stand-alone sequel, Aqua Teen Forever: Plantasm, was released on November 8, 2022. A spin-off series of shorts, Aquadonk Side Pieces, was announced the same week, and ran on the network's official YouTube channel from April 18 to April 28, 2022. The series airs in broadcast syndication outside the United States and has been released on various DVD sets and other forms of home media, including video on demand streaming. It was the longest-running Adult Swim series until it was surpassed by Robot Chicken in 2020; a twelfth season consisting of five episodes was announced in January 2023 and premiered on November 26, 2023, making it the longest-running Adult Swim series yet again.[2][3][4]

Premise[edit]

The series centers on the surreal adventures and antics of three anthropomorphic fast food items: Master Shake, a selfish, self-contradictory, pathologically lying milkshake; Frylock, an intelligent, usually logical, well-meaning box of French fries; and Meatwad, a shapeshifting, childlike, somewhat simple-minded ball of ground meat. They live together like relatives and rarely get along with their human neighbor Carl Brutananadilewski, a middle-aged, balding, boorish, sex-crazed sports fanatic. The protagonists also interact with various villains or other individuals in each episode; these interactions are often restricted to one episode with minor characters rarely reappearing in the following episodes. Some episodes feature the protagonists interacting with celebrities, historical figures, or professional athletes.

The Mooninites are two aliens from the Moon who frequently appear, serving as primary antagonists and wreaking havoc through a series of illegal or destructive actions. The Mooninites appear more than most characters outside the main cast. Other recurring characters have made several appearances, including Oglethorpe and Emory, MC Pee Pants, Cybernetic Ghost of Christmas Past from the Future, and Dr. Wongburger. Episodes often end with the non-canonical deaths or injuries of major characters, or destruction to their property, only to be restored without explanation in the following episode.

In the show's first seven seasons, the protagonists live in a suburban neighborhood in South New Jersey. During the eighth season, the location was changed to Seattle, Washington.[5] The Seattle neighborhood appears identical to the protagonists' neighborhood from the first seven seasons, but each episode begins with the caption "Seattle" on the bottom of the screen. As of the ninth season, the same neighborhood is in the fictional location of Seattle, New Jersey.[6]

Production[edit]

Development[edit]

The prototype designs of Meatwad, Master Shake and Frylock.

The three main characters—Master Shake, Frylock, and Meatwad—were originally created for an episode of Space Ghost Coast to Coast called "Baffler Meal", where they were the corporate mascots for the fictional fast-food chain "Burger Trench". The original versions of the trio were prototypes that resembled the future characters, but both Master Shake and Frylock differed in appearance, personality, and voice from their ultimate design.[7] The original name "Teen Hunger Force" refers to the squad's mission to conquer hunger in teens.[8]

"Baffler Meal" went through a number of drafts[9] but was not animated or produced until after the series became popular. Instead, the Space Ghost episode was initially rewritten as "Kentucky Nightmare", while the trio, along with Carl Brutananadilewski, debuted in "Rabbot", the pilot episode of Aqua Teen Hunger Force. A full season consisting of 16 episodes, including "Rabbot", was put into production shortly thereafter. The series was one of Adult Swim's most popular shows.[10]

In early episodes, the trio was identified by Master Shake as the Aqua Teen Hunger Force, which solved crimes for money. After a few episodes, this premise and the characters' use of the name were dropped. The premise was a trick that had been added to appease Cartoon Network executives, who "didn't want to air a show about food just going around and doing random things".[10] In the show, Frylock says they stopped fighting crime because "that wasn't making us a whole lot of money".[11]

Writing and direction[edit]

Every episode of Aqua Teen Hunger Force was written and directed by series creators Dave Willis and Matt Maiellaro and produced by Williams Street. Much of the dialogue was supplemented with ad-libs and improvisation by the voice talent.[12] The show was fully scripted but ad-libs are included in the final recordings and the shows are animated to include this improvisation. Many of the crew and cast members formerly worked on Space Ghost Coast to Coast.[13]

Alternate titles[edit]

Alternative titles
Alternative title Season Original season run
Aqua Unit Patrol Squad 1 8 May 8, 2011 – July 24, 2011
Aqua Something You Know Whatever 9 June 24, 2012 – August 26, 2012
Aqua TV Show Show 10 August 11, 2013 – October 20, 2013
Aqua Teen Hunger Force Forever 11 June 21, 2015 – August 30, 2015

In 2011, for the eighth season, the series' title was changed to Aqua Unit Patrol Squad 1;[5] Maiellaro later explained that he and Willis were getting bored with the former title and wanted to "come up with a new fresh open and a whole new show, just to try it out".[14] Despite the title change there were virtually no changes to the show's characters or tone. In 2012 Maiellaro announced that each subsequent season would have a different series title, making it a running gag.[15] Willis later said the alternate titles were just an unsuccessful stunt to generate buzz.[16]

Each season that is branded under an alternate title features a different opening sequence and theme music written by different artists. On most television listings and digital download sites, the alternatively titled episodes are formally listed under their alternative titles, not as episodes of Aqua Teen Hunger Force. On most legal digital downloading sites that feature the series, the first 7 seasons are presented as Aqua Teen Hunger Force while the alternatively titled seasons are listed separately and treated as if they were each a completely different, one-season series.[citation needed]

Voice actors[edit]

The main cast of the series consists of Dana Snyder as Master Shake,[17] Carey Means as Frylock,[18] and series co-creator Dave Willis as both Meatwad and Carl, as well as Ignignokt.[19][20][21] In addition to the main cast series co-creator Matt Maiellaro voices Err, Cybernetic Ghost of Christmas Past from the Future and Markula.[22][23] Members of the main cast and Maiellaro also voice several minor and one-time characters in addition to their primary roles. All three main characters appear in almost every episode. They are all absent from the season five episode "Sirens" and the season ten episode "Spacecadeuce". In the season five episode "Robots Everywhere", Frylock and Master Shake only make brief unseen speaking cameos, while Meatwad is completely absent.[24][25][26]

Voiceover artist George Lowe has made several appearances throughout the series. Lowe previously starred as Space Ghost in Space Ghost Coast to Coast and the original incarnation of Cartoon Planet, from which several cast and crew members moved on to work for Aqua Teen Hunger Force. Lowe made his first appearance in Aqua Teen Hunger Force in the season one episode "Mail Order Bride" and went on to make several other cameos. He had a prominent appearance as himself in the season four episode "Antenna", and reprised his role as Space Ghost for a quick appearance in Aqua Teen Hunger Force Colon Movie Film for Theaters. Lowe was later considered a member of the main cast in 2011 during Aqua Unit Patrol Squad 1; he announced the title of each episode and continued to make cameos. Lowe later made another prominent appearance in the Aqua Something You Know Whatever episode "Rocket Horse and Jet Chicken".

Series animator C. Martin Croker, known for his interpretation of Zorak in various shows and specials, provided the voices of both Dr. Weird and Steve during the cold openings for the first two seasons and "Allen Part One". Croker also voiced several birds in the season seven episode "Eggball". Andy Merrill has portrayed Oglethorpe alongside Mike Schatz as Emory in several episodes. Merrill is also well known for his interpretation of Brak in several shows and specials and provided the voice of Merle in "Escape from Leprechaupolis" and "The Last One". MC Chris, who has a history of voicing characters on Adult Swim programs, has provided the voice of MC Pee Pants in several episodes. Chris also provided the voice of eight-year-old Carl in "Cybernetic Ghost of Christmas Past from the Future" and returned for a musical role in the season seven episode "One Hundred" after a long absence. Tommy Blacha joined the recurring cast with the introduction of his character Wongburger in the season four episode "Dickesode". With the exception of Tommy Blacha, the entire recurring cast reprised their roles in Aqua Teen Hunger Force Colon Movie Film for Theaters.

Various comedians, athletes, and other celebrities have made guest appearances, usually credited under pseudonyms due to the series originally using non-union voice talent.

The twelfth season featured Eric Bauza, Brian Cox, Maurice LaMarche, Dan Fogler and Gary Anthony Williams. Unlike the first eleven seasons, the twelfth season is unionized under SAG-AFTRA.

Main Cast members
Dana Snyder Carey Means Dave Willis Matt Maiellaro George Lowe C. Martin Croker
Master Shake Frylock Meatwad, Carl, Ignignokt, Boxy Brown, Various Err, Cybernetic Ghost of Christmas Past from the Future, Markula, Various Himself, Police Officer, Season eight episode announcer, Jet Chicken, Various Dr. Weird, Steve, Various

Theme music[edit]

Rapper Schoolly D performed the Aqua Teen Hunger Force theme song used in the first seven seasons. An extended remix version of the theme was used in the 2007 film adaptation and in the soundtrack for the 2011 video game Saints Row: The Third. After a multi-year absence, Schoolly D returned for the season seven episode "Rabbot Redux", performing a different theme song used exclusively in that episode. The special intro to "Rabbot Redux" featured the exact animation used in the regular intro.[27] Each subsequent season featured a different theme song by a different artist with a different animated intro. The eighth season was written and performed by Josh Homme and Alain Johannes.[5] Schoolly D returned for the season nine intro for Aqua Something You Know Whatever, writing and performing it with Mariachi El Bronx. The season 10 theme song was composed by Flying Lotus, an artist with a long history of being featured in Adult Swim's bumps.[28] Every episode features an opening sequence, with the rare exceptions of the season two episode "The Last One", the season nine episode "The Granite Family", and the season ten episode "Spacecadeuce".[29][30]

Cold openings[edit]

During the first two seasons, episodes cold-opened with a glimpse into the laboratory of Dr. Weird. He and his assistant Steve use the first several seconds of the show to create monsters, disasters, and various things. In earlier episodes of the first season, the monsters or creations usually form the basis of the plot, but as the crime-fighting element of the program disappeared, the Dr. Weird segment became a non sequitur opening gag.

In the third season, the Dr. Weird openings were replaced with segments from the pilot episode of Spacecataz, an unaired spin-off created by Willis and Maiellaro. Six episodes were planned for production, but Adult Swim felt there was little that could be made into five more episodes since all the characters were destroyed at the end of the pilot, despite the parent series being predominantly not canonical.[31] These segments featured the Mooninites and Plutonians trading insults, gestures, and practical jokes. The full Spacecataz pilot is available as a special feature on the Volume Four DVD box set.[32] The Mooninites appear to outsmart the Plutonians for much of the series including tagging the Plutonians' ship and reversing a prank that involved 50 million large pizzas.

Cold openings were eliminated starting with the fourth-season premiere, "Dirtfoot". A one-off cold opening featuring Dr. Weird and Steve was used once again in the season eight premiere "Allen Part One".

Cancellation[edit]

In 2015, it was announced that Adult Swim had cancelled Aqua Teen Hunger Force.[33] The cancellation went against the wishes of Willis and Maiellaro, who first learned about it from the animation studio, Awesome Inc., halfway through the production of the 11th season.[34][35] Willis said that Adult Swim president Mike Lazzo made the decision to end the series because "he was ready to move on from it".[36] The double-length episode "The Last One Forever and Ever (For Real This Time) (We Fucking Mean It)" was falsely promoted as the series finale and aired on August 23, 2015. The actual series finale, "The Greatest Story Ever Told", was quietly released early online on August 26 before airing four days later, with virtually no advertisement. At the time of its conclusion, Aqua Teen Hunger Force was Adult Swim's longest-running original series.

Animation[edit]

The first 11 seasons were created using Adobe Photoshop images, animated using Adobe After Effects, and edited using Apple's Final Cut Pro. Beginning with season 12, the series is animated by Floyd County Productions.

Revival[edit]

During an interview about the series' cancellation, Maiellaro said there are no plans to revive Aqua Teen Hunger Force, but that it could return someday.[37] In 2017, Adult Swim was asked why they don't make more episodes, to which they responded "we might" via a bump.

In April 2022, Adult Swim began uploading Aqua Teen Hunger Force shorts under the name Aquadonk Side Pieces to their YouTube channel.[38] These shorts are often less than four minutes and center around the villains in the show, with all original voice actors reprising their roles. In December 2022, Maiellaro announced in an interview that he and Dave Willis were working on five new Aqua Teen scripts.[39] A month later, Adult Swim officially announced the five episodes as the show's twelfth season.[40]

Episodes[edit]

Series overview
SeasonEpisodesOriginally airedAlternate title
First airedLast airedNetwork
1181December 30, 2000Cartoon Network
17September 9, 2001December 29, 2002Adult SwimN/A
224May 25, 2003December 31, 2003N/A
313April 25, 2004October 24, 2004N/A