This disambiguation page lists articles associated with the title STI. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Aston Martin Lagonda Global Holdings PLC (/ˈæstən/) is a British manufacturer of luxurysports cars and grand tourers. Its predecessor was founded in 1913 by Lionel Martin and Robert Bamford. Steered from 1947 by David Brown, it became associated with expensive grand touring cars in the 1950s and 1960s, and with the fictional character James Bond following his use of a DB5 model in the 1964 film Goldfinger.[2] Their grand tourers and sports cars are regarded as a British cultural icon.[3]
Aston Martin has held a royal warrant as purveyor of motorcars to Charles III (as Prince of Wales and later as King) since 1982,[4][5] and has over 160 car dealerships in 53 countries, making it a global automobile brand.[6] The company is traded on the London Stock Exchange and is a constituent of the FTSE 250 Index.[7] In 2003 it received the Queen's Award for Enterprise for outstanding contribution to international trade.[8] The company has survived seven bankruptcies throughout its history.[9]
The headquarters and main production of its sports cars and grand tourers are in a 55-acre (22 ha) facility in Gaydon, Warwickshire, England, on the former site of RAF Gaydon, adjacent to the Jaguar Land Rover Gaydon Centre.[10] The old 3.6-acre (1.5 ha) facility in Newport Pagnell, Buckinghamshire is the present home of the Aston Martin Works classic car department, which focuses on heritage sales, service, spares and restoration operations.[11][12] The 90-acre (36 ha) factory in St Athan, Wales features three converted 'super-hangars' from MOD St Athan, and serves as the production site of Aston Martin's first-ever SUV, the DBX.[13][14]
Aston Martin has been involved in motorsport at various points in its history, mainly in sports car racing,[15] and also in Formula One.[16] The Aston Martin brand is increasingly being used, mostly through licensing, on other products including a submarine,[17] real estate development,[18] and aircraft.[19]
Aston Martin was founded in 1913 by Lionel Martin and Robert Bamford.[20] The two had joined forces as Bamford & Martin the previous year to sell cars made by Singer from premises in Callow Street, London where they also serviced GWK and Calthorpe vehicles. Martin raced specials at Aston Hill near Aston Clinton, and the pair decided to make their own vehicles.[21] The first car to be named Aston Martin was created by Martin by fitting a four-cylinder Coventry-Simplex engine to the chassis of a 1908 Isotta Fraschini.[22][23]
They acquired premises at Henniker Mews[24] in Kensington and produced their first car in March 1915. Production could not start because of the outbreak of the First World War, when Martin joined the Admiralty and Bamford joined the Army Service Corps.[25]
After the war they found new premises at Abingdon Road, Kensington and designed a new car. Bamford left in 1920 and Bamford & Martin was revitalised with funding from Louis Zborowski. In 1922, Bamford & Martin produced cars to compete in the French Grand Prix, which went on to set world speed and endurance records at Brooklands. Three works Team Cars with 16-valve twin cam engines were built for racing and record-breaking: chassis number 1914, later developed as the Green Pea; chassis number 1915, the Razor Blade record car; and chassis number 1916, later developed as the Halford Special.[26]
Approximately 55 cars were built for sale in two configurations; long chassis and short chassis. Bamford & Martin went bankrupt in 1924 and was bought by Dorothea, Lady Charnwood, who put her son John Benson on the board. Bamford & Martin got into financial difficulty again in 1925 and Martin was forced to sell the company (Bamford had already left it in 1920).[27]
Later that year, Bill Renwick, Augustus (Bert) Bertelli and investors including Lady Charnwood took control of the business. They renamed it Aston Martin Motors and moved it to the former Whitehead Aircraft LimitedHanworth works in Feltham. Renwick and Bertelli had been in partnership some years and had developed an overhead-cam four-cylinder engine using Renwick's patented combustion chamber design, which they had tested in an Enfield-Allday chassis. The only "Renwick and Bertelli" motor car made, it was known as "Buzzbox" and still survives.[28]
The pair had planned to sell their engine to motor manufacturers, but having heard that Aston Martin was no longer in production realised they could capitalise on its reputation to jump-start the production of a completely new car.[28]
Between 1926 and 1937 Bertelli was both technical director and designer of all new Aston Martins, since known as "Bertelli cars". They included the 1½-litre "T-type", "International", "Le Mans", "MKII" and its racing derivative, the "Ulster", and the 2-litre 15/98 and its racing derivative, the "Speed Model". Most were open two-seater sports cars bodied by Bert Bertelli's brother Enrico (Harry), with a small number of long-chassis four-seater tourers, dropheads and saloons also produced.[28]
Bertelli was a competent driver keen to race his cars, one of few owner/manufacturer/drivers. The "LM" team cars were very successful in national and international motor racing including at Le Mans.[28]
Financial problems reappeared in 1932. Aston Martin was rescued for a year by Lance Prideaux Brune before passing it on to Sir Arthur Sutherland. In 1936, Aston Martin decided to concentrate on road cars, producing just 700 until World War II halted work. Production shifted to aircraft components during the war.[29][30]
In 1947, old-established (1860) privately owned Huddersfieldgear and machine tools manufacturer David Brown Limited bought Aston Martin, putting it under control of its Tractor Group. David Brown became Aston Martin's latest saviour.[31] He also acquired Lagonda,[32] without its factory, for its 2.6-litre W. O. Bentley-designed engine. Lagonda moved operations to Newport Pagnell and shared engines, resources and workshops. Aston Martin began to build the classic "DB" series of cars.[33]
In April 1950, they announced planned production of their Le Mans prototype to be called the DB2,[34] followed by the DB2/4 in 1953, the DB2/4 MkII in 1955, the DB Mark III in 1957 and the Italian-styled 3.7 L DB4 in 1958.[33]
While these models helped Aston Martin establish a good racing pedigree, the DB4 stood out and yielded the famous DB5 in 1963. Aston stayed true to its grand touring style with the DB6 (1965–70), and DBS (1967–1972).[33]
The six-cylinder engines of these cars from 1954 up to 1965 were designed by Tadek Marek.[35]
Aston Martin was often financially troubled. In 1972, David Brown paid off all its debts, said to be £5 million or more, and handed it for £101 to Company Developments, a Birmingham-based investment bank consortium chaired by accountant William Willson.[36] More detail on this period may be read at Willson's biography. The worldwide recession, lack of working capital and the difficulties of developing an engine to meet California's exhaust emission requirements – it stopped the company's US sales – again pulled Aston Martin into receivership at the end of 1974. The company had employed 460 workers when the manufacturing plant closed.[37]
The receiver sold the business in April 1975 for £1.05 million to North American businessman Peter Sprague of National Semiconductor, Toronto hotelier George Minden,[38] and Jeremy Turner, a London businessman,[39] who insisted to reporters that Aston Martin remained a British controlled business. Sprague later claimed he had fallen in love with the factory, not the cars, the workforce's craftsmanship dedication and intelligence. At this point, he and Minden had brought in investor Alan Curtis, a British office property developer, together with George Flather, a retired Sheffield steel magnate.[40]
Six months later, in September 1975, the factory – shut down the previous December – re-opened under its new owner as Aston Martin Lagonda Limited with 100 employees, and planned to lift staff to 250 by the end of 1975.[37] In January 1976, AML revealed that it now held orders for 150 cars for the US, 100 for other markets and another 80 from a Japanese importing agency.[41] At the Geneva Motor Show, Fred Hartley, managing director and sales director for 13 years before that, announced he had resigned over "differences in marketing policy".[42]
The new owners pushed Aston Martin into modernising its line, introducing the V8 Vantage in 1977, the convertible Volante in 1978, and the one-off Bulldog styled by William Towns in 1980. Towns also styled the futuristic new Lagonda saloon, based on the V8 model.[43]
Curtis, who had a 42% stake in Aston Martin,[44] also brought about a change in direction from the usual customers who were Aston Martin fans, to successful young married businessmen. Prices had been increased by 25%.[40] There was speculation that AML was about to buy Italian automobile manufacturer Lamborghini.[45] At the end of the 1970s, there was widespread debate about running MG into the Aston Martin consortium. 85 Conservative MPs formed themselves into a pressure group to get British Leyland to release their grip and hand it over.[46] CH Industrials plc (car components) bought a 10% share in AML. But in July 1980, blaming a recession, AML cut back their workforce of 450 by more than 20%, making those people redundant.[47]
In January 1981, there having been no satisfactory revival partners, Alan Curtis and Peter Sprague announced they had never intended to maintain a long-term financial stake in Aston Martin Lagonda and it was to be sold to Pace Petroleum's Victor Gauntlett. Sprague and Curtis pointed out that under their ownership AML finances had improved to where an offer for MG might have been feasible.[48]
Gauntlett bought a 12.5% stake in Aston Martin for £500,000 via Pace Petroleum in 1980, with Tim Hearley of CH Industrials taking a similar share. Pace and CHI took over as joint 50/50 owners at the beginning of 1981, with Gauntlett as executive chairman. Gauntlett also led the sales team, and after some development and publicity when the Lagonda became the world's fastest four-seater production car, was able to sell the car in Oman, Kuwait, and Qatar.[49] In 1982, Aston Martin was granted a Royal Warrant of Appointment by the Prince of Wales.[5]
Understanding that it would take some time to develop new Aston Martin products, they created an engineering service subsidiary to develop automotive products for other companies. It was decided to use a trade name of Salmons & Son, their in-house coachbuilder, Tickford, which Aston Martin had bought in 1955. Tickford's name had been long associated with expensive high-quality carriages and cars along with their folding roofs. New products included a Tickford Austin Metro, a Tickford Ford Capri and even Tickford train interiors, particularly on the Jaguar XJS.[49] Pace continued sponsoring racing events, and now sponsored all Aston Martin Owners Club events, taking a Tickford-engined Nimrod Group C car owned by AMOC President Viscount Downe, which came third in the Manufacturers Championship in both 1982 and 1983. It also finished seventh in the 1982 24 Hours of Le Mans race. However, sales of production cars were now at an all-time low of 30 cars produced in 1982.[49]
As trading became tighter in the petroleum market, and Aston Martin was requiring more time and money, Gauntlett agreed to sell Hays/Pace to the Kuwait Investment Office in September 1983. As Aston Martin required greater investment, he also agreed to sell his share holding to American importer and Greek shipping tycoon Peter Livanos, who invested via his joint venture with Nick and John Papanicolaou, ALL Inc. Gauntlett remained chairman of AML, 55% of the stake was owned by ALL, with Tickford a 50/50 venture between ALL and CHI. The uneasy relationship was ended when ALL exercised options to buy a larger share in AML; CHI's residual shares were exchanged for CHI's complete ownership of Tickford, which retained the development of existing Aston Martin projects. In 1984, Papanicolaou's Titan shipping business was in trouble so Livanos's father George bought out the Papanicolaou's shares in ALL, while Gauntlett again became a shareholder with a 25% holding in AML. The deal valued Aston Martin/AML at £2 million, the year it built its 10,000th car.[49]
Although as a result Aston Martin had to make 60 members of the workforce redundant, Gauntlett bought a stake in Italian styling house Zagato, and resurrected its collaboration with Aston Martin.[50] In 1986, Gauntlett negotiated the return of the fictional British secret agent James Bond to Aston Martin. Cubby Broccoli had chosen to recast the character using actor Timothy Dalton, in an attempt to re-root the Bond-brand back to a more Sean Connery-like feel. Gauntlett supplied his personal pre-production Vantage for use in the filming of The Living Daylights, and sold a Volante to Broccoli for use at his home in America. Gauntlett turned down the role of a KGB colonel in the film, however: "I would have loved to have done it but really could not afford the time."[51]
As Aston Martin needed funds to survive in the long term, Ford bought a 75% stake in the company in 1987, and bought the rest later.[52][53] In May of that year, Victor Gauntlett and Prince Michael of Kent were staying at the home of Contessa Maggi, the wife of the founder of the original Mille Miglia, while watching the revival event. Another house guest was Walter Hayes, vice-president of Ford of Europe. Despite problems over the previous acquisition of AC Cars, Hayes saw the potential of the brand and the discussion resulted in Ford taking a share holding in September 1987.[54] In 1988, having produced some 5,000 cars in 20 years, a revived economy and successful sales of limited edition Vantage, and 52 Volante Zagato coupés at £86,000 each; Aston Martin finally retired the ancient V8 and introduced the Virage range.[55]
Although Gauntlett was contractually to stay as chairman for two years, his racing interests took the company back into sports car racing in 1989 with limited European success. However, with engine rule changes for the 1990 season and the launch of the new Volante model, Ford provided the limited supply of Cosworth engines to the Jaguar cars racing team. As the entry-level DB7 would require a large engineering input, Ford agreed to take full control of Aston Martin, and Gauntlett handed over Aston Martin's chairmanship to Hayes in 1991.[56] In 1992, the high-performance variant of the Virage called the Vantage was announced, and the following year Aston Martin renewed the DB range by announcing the DB7.[57]
By 1993, Ford had fully acquired the company after having built a stake in 1987.[58] Ford placed Aston Martin in the Premier Automotive Group, invested in new manufacturing and ramped up production. In 1994, Ford opened a new factory at Banbury Road in Bloxham to manufacture the DB7. In 1995, Aston Martin produced a record 700 cars.[59] Until the Ford era, cars had been produced by hand coachbuilding craft methods, such as the English wheel. During the mid 1990s, the Special Projects Group, a secretive unit with Works Service at Newport Pagnell, created an array of special coach-built vehicles for the Brunei royal family.[60] In 1998, the 2,000th DB7 was built, and in 2002, the 6,000th, exceeding production of all of the previous DB series models. The DB7 range was revamped by the addition of more powerful V12 Vantage models in 1999, and in 2001, Aston Martin introduced the V12-engined flagship model called the Vanquish which succeeded the aging Virage (now called the V8 Coupé).[61]
At the North American International Auto Show in Detroit, Michigan in 2003, Aston Martin introduced the V8 Vantage concept car. Expected to have few changes before its introduction in 2005, the Vantage brought back the classic V8 engine to allow Aston Martin to compete in a larger market. 2003 also saw the opening of the Gaydon factory, the first purpose-built factory in Aston Martin's history. The facility is situated on a 55-acre (22 ha) site of a former RAFV Bomberairbase, with an 8,000 m2 (86,000 sq ft) front building for offices, meeting rooms and customer reception, and a 35,000 m2 (380,000 sq ft) production building.[10][62] Also introduced in 2003 was the DB9 coupé, which replaced the ten-year-old DB7. A convertible version of the DB9, the DB9 Volante, was introduced at the 2004 Detroit auto show.[63]
In October 2004, Aston Martin set up the dedicated 12,500 m2 (135,000 sq ft) Aston Martin Engine Plant (AMEP) within the Ford GermanyNiehl, Cologne plant. With the capacity to produce up to 5,000 engines a year by 100 specially trained personnel, like traditional Aston Martin engine production from Newport Pagnell, assembly of each unit was entrusted to a single technician from a pool of 30, with V8 and V12 variants assembled in under 20 hours. By bringing engine production back to within Aston Martin, the promise was that Aston Martin would be able to produce small runs of higher performance variants' engines.[64][65] This expanded engine capacity allowed the entry-level V8 Vantage sports car to enter production at the Gaydon factory in 2006, joining the DB9 and DB9 Volante.[66]
In December 2003, Aston Martin announced it would return to motor racing in 2005. A new division was created, called Aston Martin Racing, which became responsible, together with Prodrive, for the design, development, and management of the DBR9 program. The DBR9 competes in the GT class in sports car races, including the world-famous 24 Hours of Le Mans.[67]
In 2006, an internal audit led Ford to consider divesting itself of parts of its Premier Automotive Group. After suggestions of selling Jaguar Cars, Land Rover, or Volvo Cars were weighed, Ford announced in August 2006 it had engaged UBS AG to sell all or part of Aston Martin at auction.[68]
On 12 March 2007, a consortium led by Prodrive chairman David Richards purchased Aston Martin for £475 million (US$848 million).[69][70][71] The group included American investment banker John Sinders and two Kuwaiti companies namely Investment Dar and Adeem Investment.[72]
This disambiguation page lists articles associated with the title Ford. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".
The game was very well received upon release, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series. Burnout Paradise is considered by some to be one of the greatest video games ever made.
A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019.[4] The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.[5][6]
Burnout Paradise is set in an open-world environment.[7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up".[9] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.[10]
In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[11] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[11][12]
Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[13] If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.
Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[14] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[15]
The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision,[16] PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[17]
The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise: "My philosophy was that if me and you both played it for three hours, we'd both do different things".[18] By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches.[18] Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats.[18]
Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented.[18] Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release.[18]
Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. In 2008, the first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April.[19] It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April, but this prevented store exclusive cars from being obtainable.
The "Cagney" update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360. The update introduced three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[20]
An update in which involved motorbikes and night-day cycles appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[21] The update featured a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[22] The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360.
On 25 September another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements, but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[23] Later on February 5, 2009, Criterion released the free 1.6 update, which included the addition of an in-game browser for the PC and PlayStation 3 versions, which gave users access to the Criterion Games Network. An in-game store was also added to all versions which allowed users to purchase content from within the game. Tweaks were also made to the vehicles (not including the freeburn exclusives) to steer the game more toward beginners and casual players. The stats of all of the cars were lowered, and the beginning cars were changed specifically to make them control better, and harder to crash. Events were also made easier to compensate for the vehicle changes.[24]
Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[25]
A demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[26][27] From January 4 through 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (online play for the demo has since been shut down completely). With it, a total of 13 new Freeburn challenges were made available for players to play.[28] In 2008, Paradise was made available for download on the PlayStation Store.[29] Upon installation and first execution, all updates are downloaded and installed, which allows the player to have the latest version of Burnout Paradise.
The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016.[31] On 16 December, it was made available to Xbox Live Gold members for free until 31 December.[32]
Criterion has disabled the optional online features for the original releases in August 2019.[33]
A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.[34]
The remaster contains all the previously released downloadable content, except for the Time Savers Pack (a DLC pack that unlocks all vehicles in the game without the need to progress through single-player), and support for higher-resolution monitors (up to 4K resolutions) with 60 frames per second support.[3] A version for Nintendo Switch was released on 19 June 2020.[5][35] Unlike the original, the Remastered version does not have real life in-game advertisements and are instead replaced by fictional ones.
In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[36] It focuses on hotseat multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion also announced the combo pack Burnout Paradise: The Ultimate Box that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[37]
The first premium content pack called "Legendary Cars" featured four cars inspired by famous vehicles from film and television:[38] the Jansen P12 88 Special (based on the DeLorean time machine from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films), the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on The General Lee from the TV series The Dukes of Hazzard).[39] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[40]
The second one is "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk, a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[41]
On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[42]
In 2009, Criterion released "Cops & Robbers" on 30 April for PlayStation 3 and Xbox 360.[43] The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[44] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[45]
Originally announced as the "Eastwood pack coming in Fall 2008",[46] the expansion known as "Big Surf Island" was released on 11 June 2009.[47] Design for the island was guided by the principle of "if you can see it, you can drive it".[48][49] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[50] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[51]
Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first".[69] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on".[59]Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[70]IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[61] He further lauded the game as "controlled chaos".[61]The Guardian's Keith Stuart added that the game "feels incredibly good to drive".[71]
However, some reviewers were disappointed that there was no option to restart a race or event.[61] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[72] Despite this, the option to restart an event was later added to the game via a free software update.[24]Eurogamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[59]
The Remastered release was met with similarly positive reviews, albeit slightly less than the original release. Metacritic gave the PlayStation 4 version a score of 82 out of 100, and the Xbox One version a score of 79 out of 100.
The game has been the subject of several academic papers investigating a range of fields, often connected to the title's intensity and need for fast reaction time. These include studies on gamer cardiology,[74]phenomenological correspondence and control abstraction[75] and computer game pedagogy.[76]