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Ferrari S.p.A.
Company typePublic (S.p.A.)
ISINNL0011585146 Edit this on Wikidata
IndustryAutomotive
Founded13 September 1939; 84 years ago (1939-09-13) in Modena, Italy (as Auto Avio Costruzioni)[1]
FounderEnzo Ferrari
Headquarters
[2]
44°31′57″N 10°51′51″E / 44.532447°N 10.864137°E / 44.532447; 10.864137
Area served
Worldwide
Key people
ProductsSports cars, luxury cars
Production output
Increase 13,663 units shipped (2023)[3]
RevenueIncrease 5.970 billion (2023)[3]
Increase 1.617 billion (2023)[3]
Increase 1.257 billion (2023)[3]
Total assetsIncrease 8.05 billion (2023)[3]
Total equityIncrease 3.07 billion (2023)[3]
Owners
Number of employees
Increase 4,988 (2023)[3]
DivisionsScuderia Ferrari
Websitewww.ferrari.com
Footnotes / references
[3] [4][5]

Ferrari S.p.A. (/fəˈrɑːri/; Italian: [ferˈraːri]) is an Italian luxury sports car manufacturer based in Maranello. Founded in 1939 by Enzo Ferrari (1898–1988), the company built its first car in 1940, adopted its current name in 1945, and began to produce its current line of road cars in 1947. Ferrari became a public company in 1960, and from 1963 to 2014 it was a subsidiary of Fiat S.p.A. It was spun off from Fiat's successor entity, Fiat Chrysler Automobiles, in 2016. In 2024, the Wall Street Journal described the company as having been "synonymous with opulence, meticulous craftsmanship and ridiculously fast cars for nearly a century".[6]

The company currently offers a large model range which includes several supercars, grand tourers, and one SUV. Many early Ferraris, dating to the 1950s and 1960s, count among the most expensive cars ever sold at auction. Owing to a combination of its cars, enthusiast culture, and successful licensing deals, in 2019 Ferrari was labelled the world's strongest brand by the financial consultancy Brand Finance.[7] As of May 2023, Ferrari is also one of the largest car manufacturers by market capitalisation, with a value of approximately US$52 billion.[8]

Throughout its history, the company has been noted for its continued participation in racing, especially in Formula One, where its team, Scuderia Ferrari, is the series' single oldest and most successful. Scuderia Ferrari has raced since 1929, first in Grand Prix events and later in Formula One, where since 1952 it has fielded fifteen champion drivers, won sixteen Constructors' Championships, and accumulated more race victories, 1–2 finishes, podiums, pole positions, fastest laps and points than any other team in F1 history.[9][10] Historically, Ferrari was also highly active in sports car racing, where its cars took many wins in races such as the Mille Miglia, Targa Florio and 24 Hours of Le Mans, as well as several overall victories in the World Sportscar Championship. Scuderia Ferrari fans, commonly called tifosi, are known for their passion and loyalty to the team.

History[edit]

Early history[edit]

Three Scuderia Ferrari cars in 1934, all Alfa Romeo P3s. Drivers, left to right: Achille Varzi, Louis Chiron, and Carlo Felice Trossi.

Enzo Ferrari, formerly a salesman and racing driver for Alfa Romeo, founded Scuderia Ferrari, a racing team, in 1929. Originally intended to service gentleman drivers and other amateur racers, Alfa Romeo's withdrawal from racing in 1933, combined with Enzo's connections within the company, turned Scuderia Ferrari into its unofficial representative on the track.[11] Alfa Romeo supplied racing cars to Ferrari, who eventually amassed some of the best drivers of the 1930s and won many races before the team's liquidation in 1937.[11][12]: 43 

Late in 1937, Scuderia Ferrari was liquidated and absorbed into Alfa Romeo,[11] but Enzo's disagreements with upper management caused him to leave in 1939. He used his settlement to found his own company, where he intended to produce his own cars. He called the company "Auto Avio Costruzioni", and headquartered it in the facilities of the old Scuderia Ferrari;[1] due to a noncompete agreement with Alfa Romeo, the company could not use the Ferrari name for another four years. The company produced a single car, the Auto Avio Costruzioni 815, which participated in only one race before the outbreak of World War II. During the war, Enzo's company produced aircraft engines and machine tools for the Italian military; the contracts for these goods were lucrative, and provided the new company with a great deal of capital. In 1943, under threat of Allied bombing raids, the company's factory was moved to Maranello. Though the new facility was nonetheless bombed twice, Ferrari remains in Maranello to this day.[1][12]: 45–47 [13]

Under Enzo Ferrari[edit]

Ferrari's factory in the early 1960s: everything in its production line was handmade by machinists, who followed technical drawings with extreme precision.[14] Much of this work is now done by industrial robots.[15]

In 1945, Ferrari adopted its current name. Work started promptly on a new V12 engine that would power the 125 S, which was the marque's first car, and many subsequent Ferraris. The company saw success in motorsport almost as soon as it began racing: the 125 S won many races in 1947,[16][17] and several early victories, including the 1949 24 Hours of Le Mans and 1951 Carrera Panamericana, helped build Ferrari's reputation as a high-quality automaker.[18][19] Ferrari won several more races in the coming years,[9][20] and early in the 1950s its road cars were already a favourite of the international elite.[21] Ferrari produced many families of interrelated cars, including the America, Monza, and 250 series, and the company's first series-produced car was the 250 GT Coupé, beginning in 1958.[22]

In 1960, Ferrari was reorganized as a public company. It soon began searching for a business partner to handle its manufacturing operations: it first approached Ford in 1963, though negotiations fell through; later talks with Fiat, who bought 50% of Ferrari's shares in 1969, were more successful.[23][24] In the second half of the decade, Ferrari also produced two cars that upended its more traditional models: the 1967 Dino 206 GT, which was its first mass-produced mid-engined road car,[a] and the 1968 365 GTB/4, which possessed streamlined styling that modernised Ferrari's design language.[27][28] The Dino in particular was a decisive movement away from the company's conservative engineering approach, where every road-going Ferrari featured a V12 engine placed in the front of the car, and it presaged Ferrari's full embrace of mid-engine architecture, as well as V6 and V8 engines, in the 1970s and 1980s.[27]

Contemporary[edit]

Enzo Ferrari died in 1988, an event that saw Fiat expand its stake to 90%.[29] The last car that he personally approved—the F40—expanded on the flagship supercar approach first tried by the 288 GTO four years earlier.[30] Enzo was replaced in 1991 by Luca Cordero di Montezemolo, under whose 23-year-long chairmanship the company greatly expanded. Between 1991 and 2014, he increased the profitability of Ferrari's road cars nearly tenfold, both by increasing the range of cars offered and through limiting the total number produced. Montezemolo's chairmanship also saw an expansion in licensing deals, a drastic improvement in Ferrari's Formula One performance (not least through the hiring of Michael Schumacher and Jean Todt), and the production of three more flagship cars: the F50, the Enzo, and the LaFerrari. In addition to his leadership of Ferrari, Montezemolo was also the chairman of Fiat proper between 2004 and 2010.[31]

After Montezemolo resigned, he was replaced in quick succession by many new chairmen and CEOs. He was succeeded first by Sergio Marchionne,[31] who would oversee Ferrari's initial public offering and subsequent spin-off from Fiat Chrysler Automobiles,[32][33] and then by Louis Camilleri as CEO and John Elkann as chairman.[34] Beginning in 2021, Camilleri was replaced as CEO by Benedetto Vigna, who has announced plans to develop Ferrari's first fully electric model.[35] During this period, Ferrari has expanded its production, owing to a global increase in wealth, while becoming more selective with its licensing deals.[36][37]

Motorsport[edit]

Since the company's beginnings, Ferrari has been involved in motorsport. Through its works team, Scuderia Ferrari, it has competed in a range of categories including Formula One and sports car racing, though the company has also worked in partnership with other teams.

Grand Prix and Formula One racing[edit]

A Ferrari F2004 Formula One car, driven by Michael Schumacher. Schumacher is one of the most decorated drivers in F1 history.

The earliest Ferrari entity, Scuderia Ferrari, was created in 1929—ten years before the founding of Ferrari proper—as a Grand Prix racing team. It was affiliated with automaker Alfa Romeo, for whom Enzo had worked in the 1920s. Alfa Romeo supplied racing cars to Ferrari, which the team then tuned and adjusted to their desired specifications. Scuderia Ferrari was highly successful in the 1930s: between 1929 and 1937 the team fielded such top drivers as Antonio Ascari, Giuseppe Campari, and Tazio Nuvolari, and won 144 out of its 225 races.[12][11]

Ferrari returned to Grand Prix racing in 1947, which was at that point metamorphosing into modern-day Formula One. The team's first homebuilt Grand Prix car, the 125 F1, was first raced at the 1948 Italian Grand Prix, where its encouraging performance convinced Enzo to continue the company's costly Grand Prix racing programme.[38]: 9  Ferrari's first victory in an F1 series was at the 1951 British Grand Prix, heralding its strong performance during the 1950s and early 1960s: between 1952 and 1964, the team took home six World Drivers' Championships and one Constructors' Championship. Notable Ferrari drivers from this era include Alberto Ascari, Juan Manuel Fangio, Phil Hill, and John Surtees.[9]

Ferrari's initial fortunes ran dry after 1964, and its began to receive its titles in isolated sprees.[10] Ferrari first started to slip in the late 1960s, when it was outclassed by teams using the inexpensive, well-engineered Cosworth DFV engine.[39][40] The team's performance improved markedly in the mid-1970s thanks to Niki Lauda, whose skill behind the wheel granted Ferrari a drivers' title in 1975 and 1977; similar success was accomplished in following years by the likes of Jody Scheckter and Gilles Villeneuve.[10][41] The team also won the Constructors' Championship in 1982 and 1983.[9][42]

Following another drought in the 1980s and 1990s, Ferrari saw a long winning streak in the 2000s, largely through the work of Michael Schumacher. After signing onto the team in 1996, Schumacher gave Ferrari five consecutive drivers' titles between 2000 and 2004; this was accompanied by six consecutive constructors' titles, beginning in 1999. Ferrari was especially dominant in the 2004 season, where it lost only three races.[9] After Schumacher's departure, Ferrari won one more drivers' title—given in 2007 to Kimi Räikkönen—and two constructors' titles in 2007 and 2008. These are the team's most recent titles to date; as of late, Ferrari has struggled to outdo recently ascendant teams such as Red Bull and Mercedes-Benz.[9][10]

Ferrari Driver Academy[edit]

Ferrari's junior driver programme is the Ferrari Driver Academy. Begun in 2009, the initiative follows the team's successful grooming of Felipe Massa between 2003 and 2006. Drivers who are accepted into the Academy learn the rules and history of formula racing as they compete, with Ferrari's support, in feeder classes such as Formula Three and Formula 4.[43][44][45] As of 2019, 5 out of 18 programme inductees had graduated and become F1 drivers: one of these drivers, Charles Leclerc, came to race for Scuderia Ferrari, while the other four signed to other teams. Non-graduate drivers have participated in racing development, filled consultant roles, or left the Academy to continue racing in lower-tier formulae.[45]

Sports car racing[edit]

A 312 P, driven by Jacky Ickx, during Ferrari's final year in the World Sportscar Championship

Aside from an abortive effort in 1940, Ferrari began racing sports cars in 1947, when the 125 S won six out of the ten races it participated in. [16] Ferrari continued to see similar luck in the years to follow: by 1957, just ten years after beginning to compete, Ferrari had won three World Sportscar Championships, seven victories in the Mille Miglia, and two victories at the 24 Hours of Le Mans, among many other races[20] These races were ideal environments for the development and promotion of Ferrari's earlier road cars, which were broadly similar to their racing counterparts.[46]

This luck continued into the first half of the 1960s, when Ferrari won the WSC's 2000GT class three consecutive times and finished first at Le Mans for six consecutive years.[47][48] Its winning streak at Le Mans was broken by Ford in 1966,[48] and though Ferrari would win two more WSC titles—one in 1967 and another in 1972[49][50]—poor revenue allocation, combined with languishing performance in Formula One, led the company to cease competing in sports car events in 1973.[24]: 621  From that point onward, Ferrari would help prepare sports racing cars for privateer teams, but would not race them itself.[51]

Ferrari 499P No.51 at 2023 6 Hours of Spa-Francorchamps

In 2023, Ferrari reentered sports car racing. For the 2023 FIA World Endurance Championship, Ferrari, in partnership with AF Corse, fielded two 499P sports prototypes. To commemorate the company's return to the discipline, one of the cars was numbered "50", referencing the fifty years that had elapsed since a works Ferrari competed in an endurance race.[52][53] The 499P finished first at the 2023 24 Hours of Le Mans, ending Toyota Gazoo Racing's six-year winning streak there and becoming the first Ferrari in 58 years to win the race.[54]At the 2024 24 Hours of Le Mans, Ferrari achieved its eleventh victory, second consecutive at Le Mans since 1965 with the No. 50 499P driven by Antonio Fuoco, Miguel Molina and Nicklas Nielsen. While the Ferrari No. 51 499P driven by Alessandro Pier Guidi, James Calado, a

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  • Mercedes (name), a Spanish feminine name, including a list of people and fictional characters with the given name or last name

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  • Mercedes (marque), the pre-1926 brand name of German automobile models and engines built by Daimler Motors company
  • Mercedes-Benz, the post-1926 German brand of automobiles, engines, and trucks now owned by the Mercedes-Benz Group
  • Mercedes-AMG, a subsidiary of Daimler AG that builds customized and high performance Mercedes-branded automobiles
  • Mercedes-Benz in Formula One, the Mercedes Formula One racing team, currently known as Mercedes-AMG Petronas Motorsport
  • Mercedes-Benz in motorsport, its activities in sportscar racing, rallying, Formula Three, DTM, V8 Supercars Australia and Formula One
  • American Mercedes (1904 automobile), a company licensed to build Mercedes automobiles in America

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Bugatti Veyron 16.4
Overview
ManufacturerBugatti Automobiles S.A.S.
Production
  • 2005–2015 (450 produced)
  • 2005–2011 (Veyron 16.4; 252 produced)
  • 2009–2015 (Grand Sport; 58 produced)
  • 2010–2011 (Super Sport; 48 produced)
  • 2012–2015 (Grand Sport Vitesse; 92 produced)
AssemblyFrance: Alsace, Molsheim[1]
DesignerJozef Kabaň[2]
Body and chassis
ClassSports car (S)
Body style
  • 2-door coupé (16.4, Super Sport)
  • 2-door targa top (Grand Sport, Grand Sport Vitesse)
LayoutMid-engine, all-wheel drive
Related
Powertrain
Engine8.0 L (488 cu in) quad-turbocharged Volkswagen WR16
Power output
  • Standard (Coupé), Grand Sport (Roadster): 736 kW (1,001 PS; 987 hp)[3]
  • Super Sport (Coupé), Grand Sport Vitesse (Roadster): 882 kW (1,200 PS; 1,183 hp)[4]
Transmission7-speed Ricardo dual-clutch automatic
Dimensions
Wheelbase2,710 mm (106.7 in)
Length4,462 mm (175.7 in)
Width1,998 mm (78.7 in)
Height1,204 mm (47.4 in)
Kerb weight1,838–1,990 kg (4,052–4,387 lb)
Chronology
PredecessorBugatti EB 110
SuccessorBugatti Chiron

The Bugatti Veyron EB 16.4 is a mid-engine sports car, designed and developed in Germany by the Volkswagen Group and Bugatti and manufactured in Molsheim, France, by French automobile manufacturer Bugatti. It was named after the racing driver Pierre Veyron.

The original version has a top speed of 407 km/h (253 mph).[5][6] It was named the 2000s Car of the Decade by the BBC television programme Top Gear. The standard Veyron also won Top Gear's Best Car Driven All Year award in 2005.

The Super Sport version of the Veyron is one of the fastest street-legal production cars in the world, with a top speed of 431.072 km/h (267.856 mph).[7] The Veyron Grand Sport Vitesse was the fastest roadster in the world, reaching an averaged top speed of 408.84 km/h (254.04 mph) in a test on 6 April 2013.[8][9]

The Veyron's chief designer was Hartmut Warkuß, with the exterior being designed by Jozef Kabaň of Volkswagen. Much of the engineering work was conducted under the guidance of chief technical officer Wolfgang Schreiber. The Veyron includes a sound system designed and built by Burmester Audiosysteme.[10]

Several special variants have been produced. In December 2010, Bugatti began offering prospective buyers the ability to customise exterior and interior colours by using the Veyron 16.4 Configurator application on the marque's official website.[11][12] The Bugatti Veyron was discontinued in late 2014, but special edition models continued to be produced until 2015.

Origins[edit]

Bugatti Veyron EB 16/4 Concept, a modified version of the 18/4 Veyron

In May 1998, Volkswagen AG acquired the rights to use the Bugatti logo and the trade name Bugatti Automobiles S.A.S. To succeed the EB 110 model produced under the previous ownership, the automaker quickly released a series of concept cars whose technological advancements would culminate in the form of the Veyron 16.4.

Between October 1998 and September 1999, Bugatti introduced a series of Giugiaro-designed concept vehicles, each with permanent four-wheel drive and powered by the Volkswagen-designed W18 engine. The first car, the EB 118, was a 2-door luxury coupé presented at the 1998 Paris Motor Show. The next car, the EB 218, was a 4-door saloon presented at the 1999 Geneva Motor Show. The third and final car, the 18/3 Chiron, was a mid-engine sports car presented at the 1999 International Motor Show in Frankfurt.[13]

In October 1999, Bugatti unveiled a fourth concept car at the Tokyo Motor Show. The EB 18/4 Veyron was a mid-engine sports car styled in-house under the direction of Hartmut Warkuß.[14] In 2000, a modified version, the EB 16/4 Veyron, was displayed at motor shows in Detroit, Geneva, and Paris. Rather than the three-bank W18 engine of the four previous concept cars, the EB 16/4 featured the four-bank WR16 engine architecture installed in every production example of the Veyron.[15] Warkuß also commissioned SEAT head of design, Walter de Silva, to submit a design proposal for the new Bugatti. The design was ultimately rejected in favour of Warkuß's own proposal.[16]

The decision to start production of the car was made by the Volkswagen Group in 2001. The first roadworthy prototype was completed in August 2003. It is identical to the later series variant, except for a few details. In the transition from development to series production, considerable technical problems had to be addressed, repeatedly delaying production until September 2005.[17]

The Veyron EB 16.4 is named in honor of Pierre Veyron, a Bugatti development engineer, test driver and company race driver who, with co-driver Jean-Pierre Wimille, won the 1939 24 Hours of Le Mans while driving a Bugatti.[18] The "EB" refers to Bugatti founder Ettore Bugatti and the "16.4" refers to the engine's 16 cylinders and quad-turbochargers.[19]

Bugatti Veyron (2005–2011)[edit]

Specifications and performance[edit]

The Veyron's quad-turbocharged W16 engine

The Veyron features an 8.0-litre, quad-turbocharged, W16 cylinder engine, equivalent to two narrow-angle V8 engines bolted together. Each cylinder has four valves for a total of 64, but the configuration of each bank allows two overhead camshafts to drive two banks of cylinders so only four camshafts are needed. The engine is fed by four turbochargers and displaces 7,993 cc (487.8 cu in), with a square 86 by 86 mm (3.39 by 3.39 in) bore and stroke.

Bugatti Veyron 16.4
Bugatti Veyron Interior

The transmission is a dual-clutch direct-shift computer-controlled automatic transmission having seven gear ratios, with magnesium paddles behind the steering wheel and a shift time of less than 150 milliseconds, built by Ricardo of England rather than Borg-Warner, who designed the six speed DSG used in the mainstream Volkswagen Group marques. The Veyron can be driven in either semi-automatic or fully-automatic mode. A replacement transmission for the Veyron costs just over US$120,000.[20] It also has permanent all-wheel drive using the Haldex Traction system. It uses special Michelin PAX run-flat tyres, designed specifically to accommodate the Veyron's top speed, and cost US$25,000 per set.[20] The tyres can be mounted on the wheels only in France, a service which costs US$70,000.[20] Kerb weight is 1,888 kg (4,162 lb).[21] This gives the car a power-to-weight ratio, according to Volkswagen Group's figures, of 530 PS (390 kW; 523 hp) per ton. The car's wheelbase is 2,710 mm (106.7 in). Overall length is 4,462 mm (175.7 in) which gives 1,752.6 mm (69.0 in) of overhang. The width is 1,998 mm (78.7 in) and height 1,204 mm (47.4 in). The Bugatti Veyron has a total of ten radiators:[22]

  • 3 heat exchangers for the air-to-liquid intercoolers.
  • 3 engine radiators.
  • 1 for the air conditioning system.
  • 1 transmission oil radiator.
  • 1 differential oil radiator.
  • 1 engine oil radiator

It has a drag coefficient of Cd=0.41 (normal condition) and Cd=0.36 (after lowering to the ground),[23] and a frontal area of 2.07 m2 (22.3 sq ft).[24] This gives it a drag area, the product of drag coefficient and frontal area, of CdA=0.74 m2 (8.0 sq ft).

Engine power output[edit]

According to Volkswagen Group and certified by TÜV Süddeutschland, the W16 engine utilised by the Veyron has a power output of 736 kW (987 hp; 1,001 PS), and generates 1,250 N⋅m (922 lbf⋅ft) of torque.[25][26][27]

Top speed[edit]

German inspection officials recorded an average top speed of the original version at 408.47 km/h (253.81 mph)[6] during test sessions on Volkswagen Group's private Ehra-Lessien test track on 19 April 2005.

This top speed was almost matched by James May on Top Gear in November 2006, at the Ehra-Lessien test track, at 407.5 km/h (253.2 mph).[6] May noted that at top speed the engine consumes 45,000 L (9,900 imp gal) of air per minute (as much as a human breathes in four days). Back in the Top Gear studio, co-presenter Jeremy Clarkson commented that most sports cars felt like they were shaking apart at their top speed, and asked May if that was the case with the Veyron at 407 km/h (253 mph). May responded that the Veyron was very controlled, and only wobbled slightly when the air brake deployed.[28]

The car's normal top speed is listed at 343 km/h (213 mph). When the car reaches 220 km/h (137 mph), hydraulics lower the car until it has a ground clearance of about 9 cm (3.5 in). At the same time, the wing and spoiler deploy. In this handling mode, the wing provides 3,425 newtons (770 lbf) of downforce, holding the car to the road.[22]

Top speed mode must be entered while the vehicle is at rest. Its driver must toggle a special top speed key to the left of their seat, which triggers a checklist to establish whether the car and its driver are ready to attempt to reach 407 km/h (253 mph). If so, the rear spoiler retracts, the front air diffusers shut, and normal 12.5 cm (4.9 in) ground clearance drops to 6.5 cm (2.6 in).

Braking[edit]

The Veyron's brakes use cross drilled, radially vented carbon fibre reinforced silicon carbide (C/SiC) composite discs, manufactured by SGL Carbon, which have less brake fade and weigh less than standard cast iron discs.[29] The lightweight aluminium alloy monobloc brake calipers are made by AP Racing; the front have eight[22] titanium pistons and the rear calipers have six pistons. Bugatti claims maximum deceleration of 1.3 g on road tyres. As an added safety feature, in the event of brake failure, an anti-lock braking system (ABS) has also been installed on the handbrake.

Prototypes have been subjected to repeated 1.0 g braking from 312 km/h (194 mph) to 80 km/h (50 mph) without fade. With the car's acceleration from 80 km/h (50 mph) to 312 km/h (194 mph), that test can be performed every 22 seconds. At speeds above 200 km/h (124 mph), the rear wing also acts as an airbrake, snapping to a 55° angle in 0.4 seconds once brakes are applied, providing an additional 0.68 g (6.66 m/s2) of deceleration (equivalent to the stopping power of an ordinary hatchback).[22] Bugatti claims the Veyron will brake from 400 km/h (249 mph) to a standstill in less than 10 seconds, though distance covered in this time will be half a kilometre (third of a mile).[22]

Special editions[edit]

Name Picture Release date Release price Notes
Bugatti 16.4 Veyron Pur Sang[30] September 2007 5 units were made. The first Veyron to feature no paint, and instead use an exposed carbon fiber and aluminum finish.[31]
Bugatti Veyron Fbg par Hermès[32] March 2008 €1.55 million, excluding taxes and transport[33] Collaboration with French design house Hermès, featuring a bull calfskin interior. This model was limited to four units. A Veyron 16.4 Grand Sport was later produced in the same configuration.
Bugatti 16.4 Veyron Sang Noir[34] May 2008 12 units were made.
Bugatti Veyron Bleu Centenaire[35] March 2009 1 unit was made.
Bugatti Veyron "Jean-Pierre Wimille"[36] September 2009 Named after French racing driver Jean-Pierre Wimille who was a factory driver for Bugatti in the 1930s.
Bugatti Veyron "Achille Varzi" September 2009 Named after Italian racing driver Achille Varzi who raced for Bugatti in the early 1930s.
Bugatti Veyron "Malcolm Campbell" September 2009 Named after British racing driver Malcolm Campbell who raced for Bugatti in the late 1920s.
Bugatti Veyron "Hermann zu Leiningen" September 2009 Named after German racing driver Hermann zu Leiningen who raced for Bugatti in the early 1930s.

Bugatti Veyron 16.4 Grand Sport (2009–2015)[edit]

Bugatti Veyron Grand Sport

The targa top version of the Bugatti Veyron EB 16.4, dubbed the Bugatti Veyron 16.4 Grand Sport, was unveiled at the 2008 Pebble Beach Concours d'Elegance.[37][38] It has extensive reinforcements to compensate for the lack of a standard roof[39] and small changes to the windshield and running lights. Two removable tops are included, the second a temporary arrangement fashioned after an umbrella. The top speed with the hardtop in place is the same as the standard coupé version, but with the roof removed is limited to 369 km/h (229 mph)—and to 130 km/h (81 mph) with the temporary soft roof. The Grand Sport edition was limited to 150 units, with the first 50 going exclusively to registered Bugatti customers. Production began in the second quarter of 2009.

Special editions[edit]

Name Picture Release date Release price Notes
Bugatti Veyron 16.4 Grand Sport Sang Bleu[40] August 2009[41] One off model featuring a two tone blue carbon fiber and polished aluminum exterior.
Bugatti Veyron 16.4 Grand Sport L'Or Blanc[42] June 2011 €1.65 million, excluding taxes and transport Collaboration between Bugatti and the Royal Porcelain Factory in Berlin. Claimed to be the first car to feature real porcelain parts, with a thin porcelain layer coating the exterior, as well as porcelain inlays on the interior and on certain exterior pieces such as the fuel filler cap, badges, and wheel center caps. One made.
Bugatti Veyron 16.4 Grand Sport "Dubai Motor Show 2011" Special Edition[43] November 2011 €1.58 million, excluding taxes and transport Introduced with a horizontal colour split with a bright yellow body framed in visible black carbon (including black-tinted wheels), seats in yellow-coloured leather upholstery with black stitching, middle console in black carbon, dashboard, steering wheel and gearshift made of black leather with yellow stitching.[44] The car was then shown again at the 2012 Qatar Motor Show.
Bugatti Veyron 16.4 Grand Sport "Dubai Motor Show 2011" Special Edition November 2011 €1.74 million, excluding taxes and transport Presented in a two-tone horizontal colour split consisting of visible blue carbon, framed in polished, anodised aluminium.
Bugatti Veyron 16.4 Grand Sport "Dubai Motor Show 2011" Special Edition November 2011 €1.74 million, excluding taxes and transport Came in the newly developed green carbon fibre tone with polished aluminium.
Bugatti Veyron 16.4 Grand Sport Bernar Venet[45] December 2012[46] One off model painted by French conceptual artist Bernar Venet, with designs on the exterior and interior made up of technical equations used by Bugatti engineers during the making of the Veyron.[47]

Bugatti Veyron 16.4 Super Sport, World Record Edition (2010–2011)[

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P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Gran Turismo 5 Muted

Gran Turismo 5 Muted theme by Anthony Cook

Download: GranTurismo5Muted.p3t

Gran Turismo 5 Muted Theme
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Gran Turismo 5 Dark Style

Gran Turismo 5 Dark Style theme by Anthony Cook

Download: GranTurismo5DarkStyle.p3t

Gran Turismo 5 Dark Style Theme
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Gran Turismo 5 Prologue

Gran Turismo 5 Prologue theme by Anthony Cook

Download: GranTurismo5Prologue.p3t

Gran Turismo 5 Prologue Theme
(5 backgrounds)

Gran Turismo 5 Prologue
European box art
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Designer(s)Kazunori Yamauchi
SeriesGran Turismo
Platform(s)PlayStation 3
Release
Genre(s)Racing simulation
Mode(s)Single player, multiplayer

Gran Turismo 5 Prologue (グランツーリスモ5 プロローグ, Guran Tsūrisumo 5 Purorōgu) is a 2007 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth overall installment in the Gran Turismo series. Gran Turismo 5 Prologue is a precursor to Gran Turismo 5, in celebration of the series' tenth anniversary.[5]

The game has sold 5.09 million copies worldwide, making it the second highest-selling PlayStation 3 exclusive title after its successor, Gran Turismo 5.[6]

Gameplay[edit]

GT5 gaming area at the 2008 Taipei Game Show

This game introduced the ability to race with up to 16 cars at once to the Gran Turismo series. According to game developer Polyphony Digital, the NPC's AI has also improved from previous Gran Turismo games.[7]

New to the series is the realistic in-car view feature. It includes functioning speedometers, odometers, reflecting rear-view mirrors, wing mirrors and real-time in-car lighting effects, such as shadows. Players driving with either the control pad or the steering wheel can look left and right in the cockpit of the car by using the D-pad. This function can be mapped to other buttons on the controller if preferred. Any PlayStation 3 - compatible steering wheel works with Gran Turismo 5 Prologue. Three viewing modes show the car from exterior angles. The fourth, called "cockpit mode", includes the driver's perspective from the interior of the car looking past the steering wheel to the track and is available only for "premium" cars.[8]

The Spec II update brings Drift Mode (similar to that of Gran Turismo HD Concept), car tuning adjustments, and head to head two-player racing offline.[9]

Online[edit]

Gran Turismo 5 Prologue is the first mass-produced Gran Turismo game to feature online multiplayer.[10] Up to 16 players can play online at once in GT5 Prologue. Since Gran Turismo 5's development cycle was so long, GT5 Prologue's servers were online for two years even though the game only served as a prologue.[11] Gran Turismo 4 for the PlayStation 2 was intended to contain an online component, but this feature was pulled before the game's release to avoid further delays; a beta of GT4 online was even released.[12] Gran Turismo HD Concept also contained an online Time Trial feature.[13]

The latest update, entitled Spec III, added new cars and further improvements to the game and was released in October 2008. A separate disc was also released in Japan that included all updates, including Spec III. The Platinum release of the game, originally unveiled in Europe, also comes with the Spec III update.[14]

Interface[edit]

My Page interface in Gran Turismo 5 Prologue (Japanese version 1.01)

The game has a brand new interface called 'My Page' that acts as the player's personalized menu for the game. When the game starts up, the player is taken straight to this interface, and the currently selected car is displayed on the screen in a picturesque real-life location. The vehicle is set in a Full HD advanced 3D environment with a 360° camera and the GUI's real-time zoom-in function is enabled.

In the Japanese version, the 'My Page' interface includes:

  1. News: a regularly updated online log archiving game news such as newly added Online Event Races, VOD programs or technical information such as server maintenance schedule.
  2. GT-TV: a Video-on-demand service was offering free of charge and playable HD content. Available videos are real-life car-related videos such as new model tests, Auto show reports, car documentaries, or special event videos. Game videos such as opening and ending movies are also available for download from the Blu-ray Disc to the console's HDD once unlocked. However, premium content was discontinued on December 29, 2009, to move focus to the release of the full game.
  3. Online: Online Events consist of either multiplayer races from 2 up to 16 players (some of which are world scale), or online Time Trial events. Each event is limited in time, once finished, a ranking board shows the most successful players' scores. Top players' replay files are made available for download as ghost replays. Each week new events with their specific parameters (car class, tire types, assistance level, etc.) are added to the list while older are closed.
  4. Ranking: an online ranking board for each course archiving the best record per track and car.
  5. Arcade: a single race mode is allowing the player to choose a track to race on board the currently selected car and to compete against 15 AI-controlled cars. Credits are not earned in this mode.
  6. 2P Battle: an offline two-player split-screen mode.
  7. Event: Event Races are championships, time trials and mission races against the AI in various classes. Once completed in Gold, Silver, or Bronze level, new, harder classes are made available. Credits are earned by the player as he wins the races in top positions. Three basic classes are available Class C, B, and A. Once Class A is completed, the game's ending movie is available for download in GT-TV, and a bonus class called Class S is added.
  8. Garage: where the players' cars can be viewed, raced and also sold to earn credits.
  9. Dealerships: where the player can buy a new car using credits earned from Event races. Various models from world-famous automakers are available for purchase in the showroom. Some automakers have their Event race consisting of a one-make race for a specific model. Brand related News is regularly provided through online updates.
  10. Replay: saved or downloaded replays are available for watching.
  11. Option: various options settings for the game.
  12. Manual: the game's Playing Manual is displayed on-screen. The Manual is almost always updated with a software update.
  13. Save: allows to record the game when the auto-save feature is disabled.

When the user's PlayStation Network account is signed off, online content related icons are disabled (1, 2, 3 and 4). The Museum is activated from the 'My Page' interface once the game is in rolling demo mode. This feature provides the players with automakers' background and history.

Updates[edit]

Updates were available on game boot through online download, all free. Game content such as new cars, game modes or GT-TV videos were added with each update. Some elements such as BGMs are regionally exclusive due to licensing issues.[15] Once Polyphony Digital begun to focus on Gran Turismo 5, it stopped applying updates to GT5 Prologue.[16]

GT-TV[edit]

The Gran Turismo TV feature was introduced in the free demo version. The VOD service was activated on October 22, 2007, providing free SD trailers for three upcoming GT-TV programs,[17] Super GT ("Climax Digest"), D1 Grand Prix ("Top of the Drifting World") and Best Motoring ("Best Motoring Trailer").[18][17] From October 22 to November 30 three GT-TV exclusive HD videos featuring game producer Kazunori Yamauchi premiered in the demo: "First Impression: Lancer Evolution X",[19] "Tokyo Motor Show 2007"[20] and "GT-R Legend Inside Story part I".[21]

The demo was removed from the Japanese PlayStation Store on November 30[22] and its online functions ended on December 6,[23] however all issued VOD videos were later re-released in the game's retail version through updates, except the SD trailers. "The GT-R Legend Inside Story" part 1 documentary was included in the Blu-ray Disc though.[24] It was later completed by parts II & III, both released through GT-TV updates.

The first episode of the BBC's Top Gear series 6 was available for free since March 31.[25][26] In the meantime, five videos released in December 2007 have been removed. On April 1, two promotion videos for Super GT ("Fascination for the Super GT") and D1 Grand Prix ("The Drifting World") were added.[27] The first trailer for Video Option ("What is the Video Option?") was also included announcing upcoming releases for this magazine.[28]

On August 1, 2008, GT-TV was completely overhauled with a new interface, layout, and the launch of the PPV (pay-per-view) service. The "GT-R Legend Inside Story (all parts)", "'08 Nurburgring 24h Introduction" and "First Impression Lancer Evolution X" videos stayed free-of-charge. "Fascination for the Super GT", "The Drifting World", and "What is The Video Option?" videos were taken off of GT-TV.[29] The new update added new PPV videos; 8 Top Gear videos, 1 Option video, 1 Super GT video, D1 Grand Prix video, 1 Gran Turismo video and 1 Best Motoring video. Also kept were the opening and ending movies, also staying free-of-charge. All PPV videos were released at a reduced price at the launch of the service.[30] When asked whether the GT-TV service could come to the PSP, Yamauchi answered, "We definitely want to do that in the future", suggesting that watching GT-TV on the move could become a reality in the future, but this never happened ultimately.[31]

Cars[edit]

The Japanese release in December 2007 featured 37 stock cars (plus the uncredited GT-R "Black Mask" returning from the free playable demo) from various Japanese, European and American manufacturers including Nissan, Ferrari, and Ford.[32] While GT3 and GT4 did have Formula One cars, GT5 Prologue was the first of the series to feature a fully licensed F1 car, the F2007.

The Spec II update added new manufacturers, more stock cars and introduced racing cars and tuned cars. The update brought the total number of playable cars to 71.[33] The North American version of Gran Turismo 5 Prologue brought additional stock and tuned cars, increasing the game's car list to 76 credited cars.[34]

Tracks[edit]

Four circuits located in Japan, Europe, and North America are included in the original game, plus two fictitious tracks: The High-Speed Ring and Eiger/Eiger Nordwand. In the absence of suitable roads in the real-life location around Kleine Scheidegg and the Eiger, the game developers created the track based on an actual hiking trail.

Each track is available in two different layouts. London, High-Speed Ring, and Eiger Nordwand are available in the forward and reverse directions. The Fuji International Speedway is available in both "F1" and "GT" variation; the Daytona International Speedway has both the Oval and Road Course layouts; the Suzuka Circuit has a shorter layout known as the East Course.[35] Each real-life circuit has an HD video "Course Guide" that documents the location with actual footage and commentary text.

Spec II update[34] adds the Gran Turismo franchise's classic High-Speed Ring fictitious circuit (available in both forward and reverse version) which brings the total number of tracks to six (twelve different layouts).[36]

Input device support[edit]

The Gran Turismo 5 Prologue free playable demo was the first PlayStation 3 release supporting both Dual Shock 3 controller vibration and racing wheels force feedback feature. On February 20, 2008, Logitech announced a new Gran Turismo official wheel, the Driving Force GT to be launched in May to coincide with the game's western release.[37] Previous official Gran Turismo wheels are supported, which include the Driving Force Pro, GT Force, Driving Force and Driving Force EX. Limited support for the Logitech G25 Racing Wheel is available; the wheel is not officially supported, but it is possible to re-map the button layout via the Driving Force Pro setup screen[38] and the clutch can be enabled by pressing the triangle button at the start of each race, as soon as the player has control of the car.[39] Support for the Logitech G27 is also limited, for example, the paddle shifts do not work in-game, although the paddle shifts signals are detected (up and down) in the controller configuration screen.

Release[edit]

Japanese PSN demo[edit]

A free demo (グランツーリスモ5 プロローグ 無料体験版) was made available for download between October 20 and November 30, 2007[40] in the Japanese PlayStation store with the Suzuka Circuit and seven playable cars.[41] The demo unlocked cars as they were unveiled at the 40th Tokyo Motor Show. This demo replaced Gran Turismo HD Concept that was removed from the Japanese PlayStation Store on September 30.[42]

The demo initially had four playable cars from various Japanese and European manufacturers. The remaining three cars (Mazda ATENZA Sport '07, Lexus IS-F '07 and Subaru Impreza WRX STI '07) were unlocked as each one was unveiled at the Tokyo Motor Show. The show also unveiled the release of the Nissan GT-R '07 (replacing the "GT-R Black Mask" with its defining panels concealed).[43] The Black Mask was removed from the car section on October 23 to coincide with its official unveiling at the Tokyo Motor Show and was subsequently made available the following day.

SEMA Show 2007 demo[edit]

The North American version of Gran Turismo 5 Prologue demo was unveiled at Sony's booth during the 2007 SEMA Show in Las Vegas, Nevada.[44] Compared with the Japanese demo this new version had American cars (Dodge Viper GTS '02 and Ford Mustang V8 Coupe Premium '07) and tracks (Daytona International Speedway), these were included but not playable in the PSN demo. An American tuner car, the Art Morrison Corvette '60 SEMA version 2006, was added to the selectable vehicles.[44] This vehicle was later added to the retail game with update "Spec II".

Downshift Session 2008[edit]

This was an event held in October by Polyphony Digital to celebrate ten years of Gran Turismo. The main attraction in the show was Gran Turismo 5 Prologue running at a resolution of 3840x2160. The game normally runs at 60 FPS and 1920x1080 resolution. The game needed four PlayStation 3 consoles to run, and it was projected onto a 220-inch (5.6 m) screen using an expensive Sony projector. Each PS3 handled the rendering of one-quarter of the screen. With one PS3 system, approximately 2.1 million pixels would be displayed, but with this special high-resolution display, approximately 8.3 million pixels were displayed. A separate demo ran with the original resolution but at 240 FPS.[45]

Release with 80 GB PlayStation 3 in Japan[edit]

On October 9, 2008, Gran Turismo 5 Prologue Spec III was announced to be released for a limited time only, bundled with the new 80GB PS3 model released only in Japan. The new model had a choice of 3 colors; black, silver, and white, and came with the DualShock 3 controller as standard. Spec III introduced gameplay improvements and 3 new cars. The new packaging has also been shown, showing the GT by Citroën car on the front instead of the Nissan GT-R. The bundle was released on October 30.[46]

Documentary[edit]

Beyond the Apex is an 18-minute GT-TV documentary included in the Blu-ray version of the North American release of Gran Turismo 5 Prologue. This documentary was filmed and edited over four months by director Greg Harvey.[47] It features behind-the-scenes footage of the development of the game along with an interview with series creator, Kazunori Yamauchi.[48]

Soundtrack[edit]

A Gran Turismo 5 Prologue soundtrack was released in Japan on February 20, 2008. The CD is published by Village Music and includes 18 tracks.

The "Moon Over the Castle" theme song from the Gran Turismo series is featured, arranged and performed by Vince DiCola. DiCola stated in an interview with Music4Games that he recorded two versions of the theme, one for use in-game and the other for the soundtrack album.[49] This new version of the song was re-recorded in Los Angeles.[50]

Reception[edit]

Gran Turismo 5: Prologue received "generally favorable" reviews, according to review aggregator Metacritic.[51] According to SCEE's ThreeSpeech blog, the game has reached the one million mark in pre-orders from PAL territories making it the first PlayStation 3 game to reach Platinum status before its release.[55] Hyper's Eliot Fish commends the game for "looking and feeling fantastic". However, he criticizes it for having "no damage model".[56]

By April 30, 2008, Gran Turismo 5 Prologue had shipped 2.23 million worldwide according to Sony Computer Entertainment and Polyphony Digital, with 270,000 units in Japan, 550,000 in North America, 1.38 million in Europe, and 30,000 in Asia.[2] As of August 2009, Gran Turismo 5 Prologue has shipped 3.94 million copies worldwide, with 690,000 copies in Japan, 820,000 in North America, 2.33 million in Europe, and 100,000 in Southeast Asia.[57]

Gran Turismo 5 Prologue received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[58] indicating sales of at least 300,000 copies in the United Kingdom.[59] By December 2011, the games had sold 5.34 million copies; making it the second highest-selling PlayStation 3 title of all time being beaten by its successor, Gran Turismo 5.[60]

References[edit]

  1. ^ a b c ""Gran Turismo" Series Software Title List". Polyphony Digital. June 2009. Archived from the original on 2007-02-06. Retrieved 2009-08-12.
  2. ^ a b "Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide" (Press release). Sony Computer Entertainment. 2008-05-09. Archived from the original on 2008-09-16. Retrieved 2008-10-10.
  3. ^ Games Release Schedule Archived January 13, 2008, at the Wayback Machine
  4. ^ Bramwell, Tom (2008-03-11). "European GT5 Prologue dated, priced". Eurogamer. Retrieved 2008-03-11.[permanent dead link]
  5. ^ "Gran Turismo 5 Prologue". PlayStation. Retrieved 2020-05-27.
  6. ^ "Polyphony Digital Software Title List". Archived from the original on 2007-02-06. Retrieved 2009-08-12.
  7. ^ Gran Turismo 5 Prologue official website - Introduction
  8. ^ "Review: Gran Turismo 5 is Premium Class". 27 November 2010.
  9. ^ DIGITAL, POLYPHONY. "Gran Turismo".
  10. ^ "Introduction - Gran Turismo 5 Prologue". Retrieved 2010-11-01.
  11. ^ "GT5 Online Teams/Leagues". Retrieved 2010-11-01.
  12. ^ Gran Turismo 4#Online test version
  13. ^ Gran Turismo HD Concept#Game modes
  14. ^ A Statement from Sony on Gran Turismo 5 Prologue 28 Mar. "A Statement from Sony on Gran Turismo 5 Prologue". Threespeech.com. Archived from the original on 2008-09-20. Retrieved 2011-07-18. {{cite web}}: |author= has generic name (help)CS1 maint: numeric names: authors list (link)
  15. ^ Jeff Haynes (2008-03-28). "New GT5 Prologue Details". Uk.ps3.ign.com. Retrieved 2011-07-18.

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