This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Evolution is the change in the heritablecharacteristics of biological populations over successive generations.[1][2] It occurs when evolutionary processes such as natural selection and genetic drift act on genetic variation, resulting in certain characteristics becoming more or less common within a population over successive generations.[3] The process of evolution has given rise to biodiversity at every level of biological organisation.[4][5]
The scientific theory of evolution by natural selection was conceived independently by two British naturalists, Charles Darwin and Alfred Russel Wallace, in the mid-19th century as an explanation for why organisms are adapted to their physical and biological environments. The theory was first set out in detail in Darwin's book On the Origin of Species.[6] Evolution by natural selection is established by observable facts about living organisms: (1) more offspring are often produced than can possibly survive; (2) traits vary among individuals with respect to their morphology, physiology, and behaviour; (3) different traits confer different rates of survival and reproduction (differential fitness); and (4) traits can be passed from generation to generation (heritability of fitness).[7] In successive generations, members of a population are therefore more likely to be replaced by the offspring of parents with favourable characteristics for that environment.
Evolutionary biologists have continued to study various aspects of evolution by forming and testing hypotheses as well as constructing theories based on evidence from the field or laboratory and on data generated by the methods of mathematical and theoretical biology. Their discoveries have influenced not just the development of biology but also other fields including agriculture, medicine, and computer science.[20]
Evolution in organisms occurs through changes in heritable characteristics—the inherited characteristics of an organism. In humans, for example, eye colour is an inherited characteristic and an individual might inherit the "brown-eye trait" from one of their parents.[21] Inherited traits are controlled by genes and the complete set of genes within an organism's genome (genetic material) is called its genotype.[22]
The complete set of observable traits that make up the structure and behaviour of an organism is called its phenotype. Some of these traits come from the interaction of its genotype with the environment while others are neutral.[23] Some observable characteristics are not inherited. For example, suntanned skin comes from the interaction between a person's genotype and sunlight; thus, suntans are not passed on to people's children. The phenotype is the ability of the skin to tan when exposed to sunlight. However, some people tan more easily than others, due to differences in genotypic variation; a striking example are people with the inherited trait of albinism, who do not tan at all and are very sensitive to sunburn.[24]
Heritable characteristics are passed from one generation to the next via DNA, a molecule that encodes genetic information.[22] DNA is a long biopolymer composed of four types of bases. The sequence of bases along a particular DNA molecule specifies the genetic information, in a manner similar to a sequence of letters spelling out a sentence. Before a cell divides, the DNA is copied, so that each of the resulting two cells will inherit the DNA sequence. Portions of a DNA molecule that specify a single functional unit are called genes; different genes have different sequences of bases. Within cells, each long strand of DNA is called a chromosome. The specific location of a DNA sequence within a chromosome is known as a locus. If the DNA sequence at a locus varies between individuals, the different forms of this sequence are called alleles. DNA sequences can change through mutations, producing new alleles. If a mutation occurs within a gene, the new allele may affect the trait that the gene controls, altering the phenotype of the organism.[25] However, while this simple correspondence between an allele and a trait works in some cases, most traits are influenced by multiple genes in a quantitative or epistatic manner.[26][27]
Evolution can occur if there is genetic variation within a population. Variation comes from mutations in the genome, reshuffling of genes through sexual reproduction and migration between populations (gene flow). Despite the constant introduction of new variation through mutation and gene flow, most of the genome of a species is very similar among all individuals of that species.[28] However, discoveries in the field of evolutionary developmental biology have demonstrated that even relatively small differences in genotype can lead to dramatic differences in phenotype both within and between species.
An individual organism's phenotype results from both its genotype and the influence of the environment it has lived in.[27] The modern evolutionary synthesis defines evolution as the change over time in this genetic variation. The frequency of one particular allele will become more or less prevalent relative to other forms of that gene. Variation disappears when a new allele reaches the point of fixation—when it either disappears from the population or replaces the ancestral allele entirely.[29]
Mutations are changes in the DNA sequence of a cell's genome and are the ultimate source of genetic variation in all organisms.[30] When mutations occur, they may alter the product of a gene, or prevent the gene from functioning, or have no effect.
About half of the mutations in the coding regions of protein-coding genes are deleterious — the other half are neutral. A small percentage of the total mutations in this region confer a fitness benefit.[31] Some of the mutations in other parts of the genome are deleterious but the vast majority are neutral. A few are beneficial.
Mutations can involve large sections of a chromosome becoming duplicated (usually by genetic recombination), which can introduce extra copies of a gene into a genome.[32] Extra copies of genes are a major source of the raw material needed for new genes to evolve.[33] This is important because most new genes evolve within gene families from pre-existing genes that share common ancestors.[34] For example, the human eye uses four genes to make structures that sense light: three for colour vision and one for night vision; all four are descended from a single ancestral gene.[35]
New genes can be generated from an ancestral gene when a duplicate copy mutates and acquires a new function. This process is easier once a gene has been duplicated because it increases the redundancy of the system; one gene in the pair can acquire a new function while the other copy continues to perform its original function.[36][37] Other types of mutations can even generate entirely new genes from previously noncoding DNA, a phenomenon termed de novo gene birth.[38][39]
The generation of new genes can also involve small parts of several genes being duplicated, with these fragments then recombining to form new combinations with new functions (exon shuffling).[40][41] When new genes are assembled from shuffling pre-existing parts, domains act as modules with simple independent functions, which can be mixed together to produce new combinations with new and complex functions.[42] For example, polyketide synthases are large enzymes that make antibiotics; they contain up to 100 independent domains that each catalyse one step in the overall process, like a step in an assembly line.[43]
One example of mutation is wild boar piglets. They are camouflage coloured and show a characteristic pattern of dark and light longitudinal stripes. However, mutations in the melanocortin 1 receptor (MC1R) disrupt the pattern. The majority of pig breeds carry MC1R mutations disrupting wild-type colour and different mutations causing dominant black colouring.[44]
In asexual organisms, genes are inherited together, or linked, as they cannot mix with genes of other organisms during reproduction. In contrast, the offspring of sexual organisms contain random mixtures of their parents' chromosomes that are produced through independent assortment. In a related process called homologous recombination, sexual organisms exchange DNA between two matching chromosomes.[45] Recombination and reassortment do not alter allele frequencies, but instead change which alleles are associated with each other, producing offspring with new combinations of alleles.[46] Sex usually increases genetic variation and may increase the rate of evolution.[47][48]
The two-fold cost of sex was first described by John Maynard Smith.[49] The first cost is that in sexually dimorphic species only one of the two sexes can bear young. This cost does not apply to hermaphroditic species, like most plants and many invertebrates. The second cost is that any individual who reproduces sexually can only pass on 50% of its genes to any individual offspring, with even less passed on as each new generation passes.[50] Yet sexual reproduction is the more common means of reproduction among eukaryotes and multicellular organisms. The Red Queen hypothesis has been used to explain the significance of sexual reproduction as a means to enable continual evolution and adaptation in response to coevolution with other species in an ever-changing environment.[50][51][52][53] Another hypothesis is that sexual reproduction is primarily an adaptation for promoting accurate recombinational repair of damage in germline DNA, and that increased diversity is a byproduct of this process that may sometimes be adaptively beneficial.[54][55]
Gene flow is the exchange of genes between populations and between species.[56] It can therefore be a source of variation that is new to a population or to a species. Gene flow can be caused by the movement of individuals between separate populations of organisms, as might be caused by the movement of mice between inland and coastal populations, or the movement of pollen between heavy-metal-tolerant and heavy-metal-sensitive populations of grasses.
Gene transfer between species includes the formation of hybrid organisms and horizontal gene transfer. Horizontal gene transfer is the transfer of genetic material from one organism to another organism that is not its offspring; this is most common among bacteria.[57] In medicine, this contributes to the spread of antibiotic resistance, as when one bacteria acquires resistance genes it can rapidly transfer them to other species.[58] Horizontal transfer of genes from bacteria to eukaryotes such as the yeast Saccharomyces cerevisiae and the adzuki bean weevil Callosobruchus chinensis has occurred.[59][60] An example of larger-scale transfers are the eukaryotic bdelloid rotifers, which have received a range of genes from bacteria, fungi and plants.[61] Viruses can also carry DNA between organisms, allowing transfer of genes even across biological domains.[62]
Large-scale gene transfer has also occurred between the ancestors of eukaryotic cells and bacteria, during the acquisition of chloroplasts and mitochondria. It is possible that eukaryotes themselves originated from horizontal gene transfers between bacteria and archaea.[63]
Some heritable changes cannot be explained by changes to the sequence of nucleotides in the DNA. These phenomena are classed as epigenetic inheritance systems.[64]DNA methylation marking chromatin, self-sustaining metabolic loops, gene silencing by RNA interference and the three-dimensional conformation of proteins (such as prions) are areas where epigenetic inheritance systems have been discovered at the organismic level.[65] Developmental biologists suggest that complex interactions in genetic networks and communication among cells can lead to heritable variations that may underlay some of the mechanics in developmental plasticity and canalisation.[66] Heritability may also occur at even larger scales. For example, ecological inheritance through the process of niche construction is defined by the regular and repeated activities of organisms in their environment. This generates a legacy of effects that modify and feed back into the selection regime of subsequent generations.[67] Other examples of heritability in evolution that are not under the direct control of genes include the inheritance of cultural traits and symbiogenesis.[68][69]
From a neo-Darwinian perspective, evolution occurs when there are changes in the frequencies of alleles within a population of interbreeding organisms,[70] for example, the allele for black colour in a population of moths becoming more common. Mechanisms that can lead to changes in allele frequencies include natural selection, genetic drift, and mutation bias.
Evolution by natural selection is the process by which traits that enhance survival and reproduction become more common in successive generations of a population. It embodies three principles:[7]
Variation exists within populations of organisms with respect to morphology, physiology and behaviour (phenotypic variation).
Different traits confer different rates of survival and reproduction (differential fitness).
These traits can be passed from generation to generation (heritability of fitness).
More offspring are produced than can possibly survive, and these conditions produce competition between organisms for survival and reproduction. Consequently, organisms with traits that give them an advantage over their competitors are more likely to pass on their traits to the next generation than those with traits that do not confer an advantage.[71] This teleonomy is the quality whereby the process of natural selection creates and preserves traits that are seemingly fitted for the functional roles they perform.[72] Consequences of selection include nonrandom mating[73] and genetic hitchhiking.
The central concept of natural selection is the evolutionary fitness of an organism.[74] Fitness is measured by an organism's ability to survive and reproduce, which determines the size of its genetic contribution to the next generation.[74] However, fitness is not the same as the total number of offspring: instead fitness is indicated by the proportion of subsequent generations that carry an organism's genes.[75] For example, if an organism could survive well and reproduce rapidly, but its offspring were all too small and weak to survive, this organism would make little genetic contribution to future generations and would thus have low fitness.[74]
If an allele increases fitness more than the other alleles of that gene, then with each generation this allele has a higher probability of becoming common within the population. These traits are said to be "selected for." Examples of traits that can increase fitness are enhanced survival and increased fecundity. Conversely, the lower fitness caused by having a less beneficial or deleterious allele results in this allele likely becoming rarer—they are "selected against."[76]
The Ferrari F430 (Type F131) is a sports car produced by the Italian automobile manufacturer Ferrari from 2004 until 2009 as a successor to the Ferrari 360. The car is an update to the 360 with exterior and performance changes. It was unveiled at the 2004 Paris Motor Show.[7] The F430 was succeeded by the 458 which was unveiled on 28 July 2009.[8]
Designed by Pininfarina in collaboration with Frank Stephenson (Director of Ferrari-Maserati Concept Design and Development), the body styling of the F430 was revised from its predecessor, the 360, to improve its aerodynamic efficiency. Although the drag coefficient remained the same, the downforce was greatly enhanced. Despite sharing the same basic Alcoa Aluminium chassis, roofline, doors, and glass, the car looked significantly different from the 360. A great extent of Ferrari heritage was included in the exterior design. At the rear, the Enzo's tail lights and engine cover vents were added. The car's name was etched on the Testarossa-styled driver's side mirror. The large oval openings in the front bumper are reminiscent of Ferrari racing models from the 60s, specifically the 156 "shark nose"Formula One car.
The F430 features a 4,308 cc (4.3 L) V8 engine of the "Ferrari-Maserati" F136 family. This new power plant was a significant change for Ferrari, as all previous Ferrari V8's were descendants of the Dino racing program of the 1950s. This fifty-year development cycle came to an end with the entirely new engine used in the F430, the architecture of which replaced the Dino-derived V12 in most other Ferrari cars. The engine's output specifications are: 490 PS (360 kW; 483 hp),[9] at 8,500 rpm and 465 N⋅m (343 lb⋅ft) of torque at 5,250 rpm, 80% of which is available below 3,500 rpm. Despite a 20% increase in displacement, engine weight grew by only 4 kg (8.8 lb) along with a decrease in diameter for easier packaging. The connecting rods, pistons and crankshaft were all entirely new, while the 4-valve cylinder head, valves and intake trumpets were directly retained from Formula 1 engines, for ideal volumetric efficiency. The F430 has a top speed in excess of 315 km/h (196 mph)[2] and can accelerate from 0 to 97 km/h (60 mph) in 3.6 seconds, 0.6 seconds quicker than the old model.[10]
The brakes on the F430 were developed in close cooperation with Brembo and Bosch,[11] resulting in a new cast-iron alloy for the discs. The new alloy includes molybdenum which has a better heat dissipation performance. The F430 was also available with the optional Carbon fibre-reinforced Silicon Carbide (C/SiC) ceramic composite brake package. Ferrari claimed the carbon ceramic brakes will not fade even after 300-360 laps at their test track.
The F430 featured the E-Diff, a computer-controlled limited slipactive differential which can vary the distribution of torque based on inputs such as steering angle and lateral acceleration.[7][12]
Other notable features include the first application of Ferrari's manettino steering wheel-mounted control knob.[7] Drivers can select from five different settings which modify the vehicle's ESC system, "Skyhook" electronic suspension, transmission behavior, throttle response, and E-Diff. The feature is similar to Land Rover's "Terrain Response" system.[citation needed]
The Ferrari F430 was available with exclusive Goodyear Eagle F1 GSD3 EMT tires, which have a V-shaped tread design, run-flat capability, and OneTRED technology.[13]
In the US, the company requested an exemption from the airbag design requirements, which was eventually granted, allowing the car to continue to be sold in the US.[14]
The F430 Spider is the convertible version of the F430. It was unveiled at the 2005 Geneva Motor Show, making it Ferrari's 21st road-going convertible.
The car was designed by Pininfarina with aerodynamic simulation programs used for Formula 1 cars.[15]
The conversion from a closed top to an open-air convertible is a two-stage folding-action; the roof panel automatically folds away inside a space above the engine bay. The interior and performance of the Spider are identical to that of the coupé with an increase in the weight and decrease in the top speed by 5 km/h (3 mph).
Serving as the successor to the 360 Challenge Stradale, the 430 Scuderia (scuderia meaning "stable", but also used in the context of motor racing teams, including Ferrari's own) was unveiled by Michael Schumacher at the 2007 Frankfurt Auto Show. Aimed to compete with cars like the Porsche 911 GT2 and the Lamborghini Gallardo Superleggera (superleggera meaning super light weight), it is lighter (by 100 kg (220 lb)) and more powerful (510 PS (375 kW; 503 hp) at 8,500 rpm and 471 N⋅m (347 lb⋅ft) of torque at 5,250 rpm) than the standard F430. Increased power comes from a revised intake, exhaust, and an ion-sensing knock-detection system that allows for a higher compression ratio in the engine.[16] Thus the weight-to-power ratio is reduced from 2.96 kg/hp to 2.5 kg/hp.
In addition to the weight saving measures, the Scuderia's single-clutch automated manual gained improved "Superfast" software, known as "Superfast2", for faster 60 millisecond shift times. A new traction control system combined the F1-Trac traction from the 599 GTB and stability control with the E-Diff electronic differential. The Ferrari 430 Scuderia accelerates from 0-100 km/h (62 mph) in 3.6 seconds,[17] with a top speed of 319 km/h (198 mph).[18]
The engine is rated at 510 PS (375 kW; 503 hp) at 8,500 rpm and 471 N⋅m (347 lb⋅ft) of torque at 5,250 rpm. The car has a dry weight of 1,340 kg (2,954 lb) (80 kg (176 lb) lighter than the F430 Spider) and a kerb weight of 1,440 kg (3,175 lb). The chassis was stiffened to cope with the extra performance available and the car featured many carbon fibre parts and weight saving measures as standard such as lightened front and rear bumpers. Unique 5-spoke forged wheels were specifically produced for the 16M and helped to considerably reduce unsprung weight with larger front brakes and calipers added for extra stopping power (also featured on 430 Scuderia). It accelerates from 0-100 km/h (62 mph) in 3.7 seconds, with a top speed of 315 km/h (196 mph).[19]
499 cars were produced beginning early 2009 and all were pre-sold to select clients.[20]
A version of the F430 Spider that runs on ethanol, called the F430 Spider Bio Fuel, was on display at the 2008 Detroit Auto Show.[21] It had the same 4.3 litre V8 engine as the standard car, producing 500 hp (373 kW), with a 4% increase in torque and with 5% less carbon dioxide emissions than the standard F430 Spider.[21]
The F430-based Ferrari SP1 (Special Project Number 1), was the first one-off special produced by the Ferrari Portfolio Coachbuilding Programme, also known as the Special Projects Programme (SP). The body was designed by former Pininfarina designer Leonardo Fioravanti, at the behest of Junichiro Hiramatsu, a Japanese businessman who was the former president of the Ferrari Club of Japan and an avid collector; he had admired Fioravanti's 1998 F100 prototype.[22]
The F430 Challenge is the track version of the F430, designed for the Ferrari Challenge. The engine remained untouched but the vehicle's weight was reduced, resulting in a top speed of 325 km/h (202 mph). The production model was unveiled at the Los Angeles Auto Show in January 2005.
In FIA GT2 championship, in order to render the car performances more uniform, the cars are forced to run with a specific minimum weight and with an engine restrictor that depends on the engine displacement.[23] Hence Ferrari destroked the 4.3 L V8 engine to 4.0 L in order to compete in the 3.8–4.0 L class in GT2 class racing, which is allowed to race with a minimum weight of 1,100 kg (2,425 lb).[23] In this race configuration, the engine produces somewhat less power (445 PS (327 kW; 439 hp)) and by using the 4.0 L engine, the minimum weight of the F430 would increase by 50 kg (110 lb).[23] but this is compensated by the reduced weight of the car, which yields a better power-to-weight ratio.
Originally based on the F430 Challenge, the F430 GT3 is a specialised racing car developed in 2006 by JMB Racing for the FIA GT3 European Championship and other national GT championships such as British GT and FFSA GT. It is mechanically similar to the F430 Challenge but has better-developed aerodynamics and more power.
The car uses the same 4.3 L V8 engine, tuned to produce 550 hp (410 kW; 558 PS), making the GT3 more powerful than its GT2 counterpart. However, due to the GT3 regulations stating that the car must have a power-to-weight ratio of around 2.6 kg/hp, the car weighs 1,219 kg (2,687 lb) in race trim (driver and fuel excluded),[25] which is roughly 119 kg (262 lb) more than the GT2 spec car. Despite the higher power, it is significantly slower than the GT2 version; for example, in the 2007 Spa 24 Hours endurance race, in which both models were entered, the GT3 spec vehicles' best qualification time was around 8 seconds slower per lap than that set by the GT2 spec vehicle.
In February 2009, Ferrari recalled about 2,000 (2005–2007) F430 Spiders in the U.S., due to the risk that heat from the engine could cause the convertible top's hydraulic hoses to fracture and leak flammable fluid onto the engine, resulting in a fire.[26]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Jeffery Michael Gordon[2] (born August 4, 1971) is an American stock car racing executive and former professional stock car racing driver who currently serves as the vice chairman of Hendrick Motorsports. He raced full-time from 1993 to 2015, driving the No. 24 Chevrolet for Hendrick Motorsports in the former NASCAR Winston Cup Series and Sprint Cup Series (now called NASCAR Cup Series), and also served as a substitute driver for Dale Earnhardt Jr. in the No. 88 Chevrolet for Hendrick Motorsports in select races during the 2016 season.[3] He is regarded as one of the best and most influential drivers in NASCAR history, helping the sport reach mainstream popularity.
He is third on the all-time Cup wins list with 93 career wins, while having the record for the most wins in NASCAR's modern era (1972–present) and the most wins in one modern era season, with 13 during the 1998 NASCAR Winston Cup Series. Gordon's 81 pole positions led all active drivers and is third all-time, and also a modern era record; Gordon won at least one pole in 23 consecutive seasons, making this a NASCAR record. Other records include the most restrictor plate track wins with 12 and the most road course wins with 9,[4] and he was the active "iron man" leader for consecutive races participated in with 797 through the 2015 season.[5]
In 1998, NASCAR named Gordon to its 50 Greatest Drivers list. Ten years later in a 2008 article, ESPN's Terry Blount ranked him 10th in the 25 Greatest Drivers of All-Time.[6]Foxsports.com named him as the fifth best NASCAR driver of all time.[7] He was inducted into the NASCAR Hall of Fame in 2019. As of 2016, Gordon was considered the highest-paid NASCAR driver ever and the 18th highest-paid athlete of all-time with $515 million in career earnings, per Forbes.[8]
Gordon, along with Rick Hendrick, co-owns the No.48 Chevrolet previously driven by Jimmie Johnson, who won seven Cup championships from 2006 to 2010, 2013, and in 2016. Gordon also has an equity stake in the No.24 team.[9] Gordon also owned a Busch Series team between 1999 and 2000, Gordon/Evernham Motorsports (co-owned with Ray Evernham; later solely owned as JG Motorsports), winning twice.
When he was four years old,[17] Gordon rode a BMX bike that his stepfather bought for him[16] and began racing quarter midgets at the age of five. The Roy Hayer Memorial Race Track (previously the Cracker Jack Track) in Rio Linda, California is noted as the first track Gordon ever competed on. By the age of six, Gordon had won 35 main events and set five track records.[18] In 1979 Gordon won 51 quarter midget races. When he was 11, Gordon won all 25 of the karting races he entered.[15] At age 12, Gordon became bored with cars and decided to start a career in waterskiing before switching back to driving one year later.[19] In 1986, Gordon began racing sprint cars, winning three races. The next year, Gordon was awarded a USAC license at age 16, the youngest driver to do so.[15]
During the 1980s,[15] Gordon and his family had to overcome an insurance hurdle. The minimum age for driving the sprint cars was 16, and his persistence paid off with an all Florida speed weeks. Supporting his career choice, Gordon's family moved from Vallejo to Pittsboro, Indiana, where there were more opportunities for younger racers. In the late 80's, he drove in the World of Outlaws series and picked up some feature wins. He became the youngest driver in the World of Outlaws at the time.[20] He also won races at Bloomington and Eldora Speedways.[21] After graduating from high school in 1989, he quickly changed and went to Bloomington to race that night.[22][16] Before the age of 18, Gordon had already won three short-track races and was awarded USAC Midget Car Racing Rookie of the Year in 1989. That season was highlighted by winning Night Before the 500 midget car race on the day before the Indianapolis 500.[23] During the decade, Gordon also ran sprint cars in Australia and New Zealand.[15] In 1990, Gordon won his second consecutive Night Before the 500, the Hut Hundred, and the Belleville Midget Nationals on his way to winning the USAC national Midget title.[23] In 1991, Gordon captured the USAC Silver Crown, and at the age of 20 became the youngest driver to win the season championship.[23] He also won the 4 Crown Nationals midget car race that season.[23] In his midget car career between 1989 and 1992, he finished in the Top 3 in 22 of 40 USAC midget car events.[23] In 1992, Gordon competed in the Slim Jim All Pro Series' Winchester 400, but finished 24th after crashing on lap 172.[24] The following year, he ran a Featherlite Southwest Tour race at Sears Point Raceway, finishing 29th after suffering an engine failure.[25]
In the early 1990s, Gordon expressed interest in IndyCar racing, but was not able to find a ride due to low funding.[19] However, former Formula One driver Jackie Stewart offered Gordon a test drive in Europe, in what Gordon assumed was Formula Three or Formula 3000; Gordon did not perform the test due to being in contact with NASCAR.[26]
In 1990, Gordon met Hugh Connerty, who owned some Hooters restaurants and was also a partner in Outback Steakhouse. Connerty secured some sponsorship for a car through Outback, and they tested for the last few Busch Grand National races left in 1990. Ray Evernham was called in to work with Gordon in his stock car debut. His first Busch race came on October 20, 1990 at North Carolina Motor Speedway in the AC-Delco 200. Gordon drove the No. 67 Outback Steakhouse Pontiac for Connerty. Gordon ran the second fastest lap during qualifying and started on the outside of the front row of the field. Gordon would, however, get involved in a wreck on lap 33. He ended up with a 39th-place finish.[27]
In 1991 and 1992, Gordon began racing in the Busch Series full-time, driving Ford Thunderbirds for Bill Davis Racing. In his first year as a Busch driver he won Rookie of the Year. In 1992, Gordon set a NASCAR record by capturing 11 poles in one season.[16] He was sponsored by Carolina Ford Dealers in 1991 and Baby Ruth in 1992.[28]
In 1999, Gordon along with Cup crew chief Evernham formed Gordon/Evernham Motorsports (GEM) in the Busch Series with Gordon and Rick Hendrick's son Ricky Hendrick as drivers, the Rainbow Warriors as pit crew and Patrick Donahue as crew chief.[29] The co-owned team received a full sponsorship from Pepsi and ran six races with Gordon as driver and Evernham as crew chief. GEM only survived one year as Evernham left Hendrick Motorsports, citing tension between him and the team,[30] ending one of the most dominant driver/crew-chief combinations in NASCAR history. Gordon extended his Busch experiment one more year, through 2000 as co-owner, with Rick Hendrick buying Evernham's half, and GEM becoming JG Motorsports. In two seasons, Gordon won twice, in 1999 at the Outback Steakhouse 200, the inaugural race[31] at Phoenix,[32] and 2000 at Homestead.[33]
In 1992, Roush Racing owner Jack Roush planned to sign Gordon, but Gordon's stepfather John Bickford had insisted that Roush hire Ray Evernham; due to Roush's policy of hiring his own crew chiefs, Bickford declined.[34] Later in the year, Rick Hendrick watched Gordon race in a Busch Series event at Atlanta Motor Speedway, and Gordon joined Hendrick Motorsports two days later.[35] Gordon made his Winston Cup debut in the season-ending race, the Hooters 500 at Atlanta, finishing 31st after a crash.[36]
The following year, Gordon began competing full-time in the Winston Cup Series, driving the No. 24 car for Hendrick. He was originally supposed to race the No. 46, but complications with licensing related to Days of Thunder forced Gordon to the 24.[37] He opened the season with a win in the Gatorade Twin 125's race,[38] while also recording his first-career pole position at the fall Charlotte race,[39] and concluded 1993 with a 14th-place points finish and the Rookie of the Year Award.[16] Gordon's early success in the sport reshaped the paradigm and eventually gave younger drivers an opportunity to compete in NASCAR. However, during the season, many doubted Gordon's ability to compete at such a level at such a young age because of his tendency to push the cars too hard and crash. His last-place finish at the 1993 First Union 400 was a firm example of this theory.[40] Additionally, driver Darrell Waltrip wrote he told Hendrick during the season that Gordon had "hit everything but the pace car that year."[41]
In 1994, Gordon won the Busch Clash exhibition race at Daytona.[42] In May, Gordon won the pole for the Coca-Cola 600, and eventually the race after electing to take two tires on a green flag pit stop.[43] Three months later, he scored a hometown victory at the inaugural Brickyard 400, capitalizing on Ernie Irvan's tire going down late in the race.[44]
The Indianapolis 500, formally known as the Indianapolis 500-Mile Race,[1][2] and commonly shortened to Indy 500, is an annual automobile race held at the Indianapolis Motor Speedway in Speedway, Indiana, United States, an enclavesuburb of Indianapolis. The event is traditionally held over Memorial Day weekend, usually the last weekend of May. It is contested as part of the IndyCar Series, the top level of American open-wheel car racing, a formula colloquially known as "Indy car racing". The track itself is nicknamed the "Brickyard", as the racing surface was first paved in brick in the fall of 1909. One yard of brick remains exposed at the start/finish line. The event, billed as The Greatest Spectacle in Racing,[3] is considered part of the Triple Crown of Motorsport along with the 24 Hours of Le Mans and the Monaco Grand Prix, with which it typically shares a date.[4]
The event is steeped in tradition, in pre-race ceremonies, post-race celebrations, and race procedure. The most noteworthy and most popular traditions are the 33-car field lining up three-wide for the start, the annual singing of the chorus of "Back Home Again in Indiana", and the victory lane bottle of milk. Also unique is that qualifying requires the driver to complete four, rather than one, timed laps, and the time trials are conducted on a separate weekend. The official attendance is not disclosed by Speedway management, but the permanent seating capacity is upwards of 250,000, and infield patrons raise the total race-day attendance to a range of approximately 300,000–350,000.[5]
The Indianapolis Motor Speedway complex was built in 1909 as a gravel-and-tar track and hosted a smattering of small events, including ones for motorcycles.[6] The first long-distance event, in "fearful conditions", was the 100-lap Prest-O-Lite Trophy in 1909, won by Bob Burman in a Buick.[7] The breakup of the track surface led to two fatal accidents in the first two long-distance events (a 250 mi (400 km) and 300 mi (480 km), which was shortened to 235 mi (378 km) after two severe wrecks).[8]
That these spectacles had attracted 15,000 paying customers (and crowds of up to 40,000)[9] persuaded principal owner Carl G. Fisher to spend $155,000[10] on repaving the track with 3.2 million bricks;[11] he also added a 33-inch (0.84 m) concrete wall around the track's circumference.[10] During the 1910 Decoration Day weekend, the first events on the newly paved circuit drew 60,000 spectators; Ray Harroun won the 200-mile (320 km) Wheeler-Schebler Trophy in a Marmon.[10]
The crowds grew progressively smaller for the rest of the season, however, so the track owners chose to focus on a single race, and considered a 24-hour contest, in the fashion of Le Mans, or a one-thousand-mile (1,600 km) event.[10] They decided on 500 miles (800 km), the estimated distance a race car could run before dark descended on the track,[12] and a spectacular purse of $25,000, equivalent to 82.93 pounds (37.62 kg) of pure gold.[10] The combination allowed the track to rapidly acquire a privileged status for automobile races.
The first "500" was held at the Speedway in 1911 on Decoration Day, May 30,[13] (as it was known from its inception in 1868 to 1967, when federal law made "Memorial Day" the official name), run to a 600-cubic-inch (9,800 cc) maximum engine size formula.[10] It saw a field of 40 starters,[10] with Harroun piloting a Marmon Model 32-based Wasp racer—outfitted with his invention, the rear-view mirror.[14] Harroun (with relief from Cyrus Patschke)[15] was declared the winner, although Ralph Mulford protested the official result. Eighty thousand spectators were in attendance, and an annual tradition had been established. Many considered Harroun to be a hazard during the race, as he was the only driver in the race driving without a riding mechanic, who checked the oil pressure and let the driver know when traffic was coming.[16]
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In 1912, the purse was raised to $50,000,[15] the field was limited to 33 (where it remains), and a riding mechanic was made mandatory.[17] This second event was won by Joe Dawson in a National,[18] after Ralph DePalma's Mercedes broke.[15] Although the first race was won by an American driver at the wheel of an American car, European makers such as the ItalianFiat or FrenchPeugeot companies soon developed their vehicles to try to win the event, which they did from 1912 to 1919. The 1913 event saw a change to a 450-cubic-inch (7,400 cc) maximum engine size.[15]
After World War I, the native drivers and manufacturers regained their dominance of the race, and engineer Harry Miller set himself up as the most competitive of the post-war builders.[19] His technical developments allowed him to be indirectly connected to a history of success that would last into the mid-1970s.[citation needed]
For musical entertainment before the start of the race, the Purdue All-American Marching Band has been the host band of the race since 1919. In 1946, American operatic tenor and car enthusiast James Melton started the tradition of singing "Back Home Again in Indiana" with the Purdue Band before the race when asked to do so on the spur of the moment by Speedway president Tony Hulman. This tradition has continued through the years, notably by actor and singer Jim Nabors from 1972 until 2014.[20] Nabors announced in 2014, citing health-related reasons, that the 2014 Indy 500 would be the last at which he would sing the song. In 2015, the a cappella group Straight No Chaser sang the song before the race, and in the two races held after Nabors' retirement (and before he became the regular singer), the singing of the song was done on a rotating basis, with the Spring 2014 winner of The VoiceJosh Kaufman performing in 2016.[21] However, the Speedway has returned to a standard singer with Jim Cornelison doing it since 2017.[22]
Following the European trends, engine sizes were limited to 183 cu in (3,000 cc) during 1920–1922, 122 cu in (2,000 cc) for 1923–1925, and 91 cu in (1,490 cc) in 1926–1929.[15] The 1920 race was won by Gaston Chevrolet in a Frontenac, prepared by his brothers, powered by the first eight-cylinder engine to win the 500.[15] For 1923, riding mechanics were no longer required.[23] A supercharged car, ID, first won the race in 1924.[23] In 1925, Pete DePaolo was the first to win at an average over 100 mph (160 km/h), with a speed of 101.13 mph (162.75 km/h).[15]
In the early 1920s, Miller built his 3.0-liter (183 in3) engine, inspired by the PeugeotGrand Prix engine which had been serviced in his shop by Fred Offenhauser in 1914, installing it in Jimmy Murphy's Duesenberg and allowing him to win the 1922 edition of the race.[19] Miller then created his own automobiles, which shared the 'Miller' designation, which, in turn, were powered by supercharged versions of his 2.0- and 1.5-liter (122 and 91 in3) engine single-seaters, winning four more races for the engine up to 1929 (two of them, 1926 and 1928, in Miller chassis).[24] The engines powered another seven winners until 1938 (two of them, 1930 and 1932, in Miller chassis), then ran at first with stock-type motors before later being adjusted to the international 3.0-liter formula.
After purchasing the Speedway in 1927, Eddie Rickenbacker prohibited supercharging and increased the displacement limit to 366 cu in (6,000 cc), while also re-introducing the riding mechanic.[23]
In 1935, Miller's former employees, Fred Offenhauser and Leo Goossen, had already achieved their first win with the soon-to-become famous 4-cylinder Offenhauser or "Offy" engine. This motor was forever connected with the Brickyard's history with a to-date record total of 27 wins, in both naturally aspirated and supercharged form, and winning a likewise record-holding 18 consecutive years between 1947 and 1964.[25]
European incursions and links to Formula One[edit]
Meanwhile, European manufacturers, gone from the Indianapolis 500 for nearly two decades, made a brief return just before World War II, with the competitive Maserati 8CTF allowing Wilbur Shaw to become the first driver to win consecutively at Indianapolis, in 1939 and 1940.[26][27] With the 500 having been a part of the World Drivers' Championship between 1950 and 1960,[28][29]Ferrari made a discreet appearance at the 1952 event with Alberto Ascari,[30] but European entries were few and far between during those days. Among the Formula One drivers who did drive at the speedway was five-time world champion ArgentinianJuan Manuel Fangio, though he failed to qualify for the 1958 race.
It was not until the Indianapolis 500 was removed from the World Championship calendar that European entries made their return. In 1963, technical innovator Colin Chapman brought his Team Lotus to Indianapolis for the first time, attracted by the large monetary prizes, far bigger than the usual at a European event. Racing a mid-engined car, ScotsmanJim Clark was second in his first attempt in 1963,[31] dominated in 1964 until suffering suspension failure on lap 47, and completely dominated the race in 1965, a victory which also interrupted the success of the Offy, and giving the 4.2-liter Ford V8 its first success at the race.[32] The following year, 1966, saw another British win, this time Graham Hill in a Lola-Ford.[33]
The Offenhauser engine was also paired with a European maker, McLaren, obtaining three wins for the chassis, one with the Penske team in 1972 with driver Mark Donohue,[34] and two for the McLaren works team in 1974[35] and 1976 with Johnny Rutherford.[36] This was also the last time the Offy would win a race, its competitiveness steadily decreasing until its final appearance in 1983. American drivers continued to fill the majority of entries at the Brickyard in the following years, but European technology had taken over. Starting in 1978, most chassis and engines were European, with the only American-based chassis to win during the CART era being the Wildcat and Galmer[37] (which was technically built in Bicester, England) in 1982 and 1992, respectively. Ford and Chevrolet engines were built in the UK by Cosworth and Ilmor, respectively.
As of 2023, the most recent active Formula One driver to have entered the 500 is Fernando Alonso, who drove in the 2017 race. Alonso was the first Formula One driver to enter the 500 since Teo Fabi in 1984.
After foreign cars became the norm, foreign drivers began competing in the Indianapolis 500 regularly, choosing the United States as their primary base for their motor racing activities. BrazilianEmerson Fittipaldi, ItalianTeo Fabi, and ColombianRoberto Guerrero were able to obtain good outings in the 1980s, as was DutchmanArie Luyendyk. In 1993, reigningFormula One World Champion Nigel Mansell shocked the racing world by leaving Formula One for CART. While he came in only third in the 500, he won the 1993 CART championship.[38] Foreign-born drivers became a regular fixture of Indianapolis in the years to follow. Despite the increase in foreign drivers commonly being associated with the CART era, three of the first six Indianapolis 500 winners were non-American drivers.
In 2009, the Indianapolis Motor Speedway began a three-year-long "Centennial Era" to celebrate the 100th anniversary of the opening of the track (1909), and the 100th anniversary of the first Indy 500 (1911).[39] As a gesture to the nostalgic Centennial Era celebration (2009–2011), tickets for the 2009 race donned the moniker "93rd 500 Mile International Sweepstakes".[40] It is the first time since 1980 that the "Sweepstakes" title has been used. In May 2009, the ordinal (93rd) was used very sparingly, and for the first time since 1981, was not identified on the annual logo. Instead, in most instances in print, television, and radio, the race was referred to as the "2009 Indianapolis 500". Since the race was not held during the United States' participation in the two World Wars (1917–1918, 1942–1945), the advertised Centennial Era occurred during the 93rd to 95th runnings. To avoid confusion between the 100th anniversary, and the actual number of times the race has been run, references to the ordinal during the Centennial Era were curtailed.
In the 2014 meeting, the road course became part of the race meeting for the first time. The GMR Grand Prix road course event, and the three upper tiers of Road to Indy, participated in road course events at the Speedway during the first week of activities.
Six years later, in 2016, the race celebrated its 100th running with about 350,000 in attendance.[41]
Four local actors were hired to portray the Founding Four of James Allison, Carl Fisher, Frank Wheeler, and Arthur Newby during multiple Centennial Era events and the 100th race. Harold Hefner (Allison), Tom Harrison (Fisher), Jeff Angel (Wheeler), and Matthew Allen (Newby).[42]
In 2020, the race was delayed for the first time from its usual Memorial Day running to August due to the COVID-19 pandemic. There was no audience in attendance, so as to comply with pandemic guidelines. The road course race was moved to the NASCAR weekend in July (which led to an IndyCar road course race added to the NASCAR weekend permanently in 2021), and the support races on the road course moved to its own September weekend. As races were cancelled because of local restrictions, the Speedway added two more road course races in October as part of the Intercontinental GT Challenge meeting, where attendance was capped to 10,000 per event.[43]
In 2024, the race was delayed for over four hours due to heavy rain and thunderstorms in the area.[44]
The race was originally advertised as the "International 500-Mile Sweepstakes Race"[13] from 1911 to 1916. However, from its inception, the race has been widely known as the Indianapolis 500 or, more simply "the 500", as for many years, it was the only noteworthy auto race of such distance. In 1919, the race was referred to as the "Liberty Sweepstakes" following WWI.[45] From 1920 to 1980, the race officially reverted to the "International Sweepstakes" moniker, as printed on the tickets and other paraphernalia, with slight variations over the years.
Following WWII, the race was commonly recognized as "The 500", "The 500-Mile Race", "Indianapolis 500-Mile Race", "Indianapolis 500", or the simple form "Indy 500". Usually the ordinal (e.g. "50th") preceded it. Often the race was also advertised on the radio as the "Annual Memorial Day race", or similar variations. By the late 20th century, the term "Indy 500" had slowly emerged as the most common and most popularly used moniker. As such, since 2016, the official race logo has used the contemporary and colloquial term "Indy 500".
For the 1981 race, the name "65th Indianapolis 500-Mile Race" was officially adopted, with all references as the "International Sweepstakes" dropped. Since 1981, the race has been formally advertised in this fashion, complete with a unique annual logo with the ordinal almost always included. Around that same time, in the wake of the 1979 entry controversy, and the formation of CART, the race changed to an invitational event, rather than an Open, rendering the "sweepstakes" description inappropriate.
For nearly a century, the race eschewed any sort of naming rights or title sponsor, a move, though uncommon in the modern sports world, that was well received by fans. This tradition finally ended in 2016 when a presenting sponsor, PennGrade, was added for the first time. In the 21st century, the facility has also slowly added sponsorship ads on the retaining walls and infield grass. The ESPN-produced ABC telecast of the event did not recognize this sponsorship and instead had Firestone Tires as its presenting sponsorship.[46]
The Borg-Warner Trophy, introduced in 1936,[47] proclaims the event as the "Indianapolis 500-Mile Race", with no reference at all to the name "International Sweepstakes".
The Indianapolis 500 is held annually at the Indianapolis Motor Speedway, a 2.5-mile (4 km) oval circuit. The track is a rounded rectangle, with four distinct turns of identical dimensions, connected by four straightaways (two long straightaways and two "short chutes"). Traditionally, the field consists of 33 starters, aligned in a starting grid of eleven rows of three cars apiece. Drivers race 200 laps, counter-clockwise around the circuit, for a distance of 500 miles (800 km). Since its inception in <
Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".
The game was very well received upon release, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series. Burnout Paradise is considered by some to be one of the greatest video games ever made.
A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019.[4] The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.[5][6]
Burnout Paradise is set in an open-world environment.[7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up".[9] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.[10]
In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[11] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[11][12]
Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[13] If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.
Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[14] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[15]
The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision,[16] PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[17]
The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise: "My philosophy was that if me and you both played it for three hours, we'd both do different things".[18] By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches.[18] Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats.[18]
Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented.[18] Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release.[18]
Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. In 2008, the first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April.[19] It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April, but this prevented store exclusive cars from being obtainable.
The "Cagney" update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360. The update introduced three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[20]
An update in which involved motorbikes and night-day cycles appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[21] The update featured a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[22] The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360.
On 25 September another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements, but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[23] Later on February 5, 2009, Criterion released the free 1.6 update, which included the addition of an in-game browser for the PC and PlayStation 3 versions, which gave users access to the Criterion Games Network. An in-game store was also added to all versions which allowed users to purchase content from within the game. Tweaks were also made to the vehicles (not including the freeburn exclusives) to steer the game more toward beginners and casual players. The stats of all of the cars were lowered, and the beginning cars were changed specifically to make them control better, and harder to crash. Events were also made easier to compensate for the vehicle changes.[24]
Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[25]
A demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[26][27] From January 4 through 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (online play for the demo has since been shut down completely). With it, a total of 13 new Freeburn challenges were made available for players to play.[28] In 2008, Paradise was made available for download on the PlayStation Store.[29] Upon installation and first execution, all updates are downloaded and installed, which allows the player to have the latest version of Burnout Paradise.
The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016.[31] On 16 December, it was made available to Xbox Live Gold members for free until 31 December.[32]
Criterion has disabled the optional online features for the original releases in August 2019.[33]
A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.[34]
The remaster contains all the previously released downloadable content, except for the Time Savers Pack (a DLC pack that unlocks all vehicles in the game without the need to progress through single-player), and support for higher-resolution monitors (up to 4K resolutions) with 60 frames per second support.[3] A version for Nintendo Switch was released on 19 June 2020.[5][35] Unlike the original, the Remastered version does not have real life in-game advertisements and are instead replaced by fictional ones.
In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[36] It focuses on hotseat multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion also announced the combo pack Burnout Paradise: The Ultimate Box that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[37]
The first premium content pack called "Legendary Cars" featured four cars inspired by famous vehicles from film and television:[38] the Jansen P12 88 Special (based on the DeLorean time machine from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films), the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on The General Lee from the TV series The Dukes of Hazzard).[39] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[40]
The second one is "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk, a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[41]
On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[42]
In 2009, Criterion released "Cops & Robbers" on 30 April for PlayStation 3 and Xbox 360.[43] The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[44] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[45]
Originally announced as the "Eastwood pack coming in Fall 2008",[46] the expansion known as "Big Surf Island" was released on 11 June 2009.[47] Design for the island was guided by the principle of "if you can see it, you can drive it".[48][49] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[50] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[51]
Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first".[69] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on".[59]Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[70]IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[61] He further lauded the game as "controlled chaos".[61]The Guardian's Keith Stuart added that the game "feels incredibly good to drive".[71]
However, some reviewers were disappointed that there was no option to restart a race or event.[61] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[72] Despite this, the option to restart an event was later added to the game via a free software update.[24]Eurogamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[59]
The Remastered release was met with similarly positive reviews, albeit slightly less than the original release. Metacritic gave the PlayStation 4 version a score of 82 out of 100, and the Xbox One version a score of 79 out of 100.
The game has been the subject of several academic papers investigating a range of fields, often connected to the title's intensity and need for fast reaction time. These include studies on gamer cardiology,[74]phenomenological correspondence and control abstraction[75] and computer game pedagogy.[76]