This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These systems include the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. Finally, the Amiga 1200 and Amiga 4000 were released in late 1992. The Amiga line sold an estimated 4.85 million units.
Although early advertisements cast the computer as an all-purpose business machine,[2][3][4][5][6][7] especially when outfitted with the Sidecar IBM PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. It also found a niche in video production with the Video Toaster hardware and software, and Amiga's audio hardware made it a popular platform for music tracker software. The processor and memory capacity enabled 3D rendering packages, including LightWave 3D, Imagine, and Traces, a predecessor to Blender.
Poor marketing and the failure of later models to repeat the technological advances of the first systems resulted in Commodore quickly losing market share to the rapidly dropping prices of IBM PC compatibles, which gained 256 color graphics in 1987,[8] as well as the fourth generation of video game consoles.
Commodore ultimately went bankrupt in April 1994 after a version of the Amiga packaged as a game console, the Amiga CD32, failed in the marketplace. Since the demise of Commodore, various groups have marketed successors to the original Amiga line, including Genesi, Eyetech, ACube Systems Srl and A-EON Technology. AmigaOS has influenced replacements, clones, and compatible systems such as MorphOS and AROS. Currently Belgian company Hyperion Entertainment maintains and develops AmigaOS 4, which is an official and direct descendant of AmigaOS 3.1 – the last system made by Commodore for the original Amiga Computers.
With the 8-bit line's launch in 1979, the team once again started looking at a next generation chipset. Nolan Bushnell had sold the company to Warner Communications in 1978, and the new management was much more interested in the existing lines than development of new products that might cut into their sales. Miner wanted to start work with the new Motorola 68000, but management was only interested in another 6502 based system. Miner left the company, and, for a time, the industry.[10]
In 1979, Larry Kaplan left Atari and founded Activision. In 1982, Kaplan was approached by a number of investors who wanted to develop a new game platform. Kaplan hired Miner to run the hardware side of the newly formed company, "Hi-Toro". The system was code-named "Lorraine" in keeping with Miner's policy of giving systems female names, in this case the company president's wife, Lorraine Morse.[11] When Kaplan left the company late in 1982, Miner was promoted to head engineer[10] and the company relaunched as Amiga Corporation.[12]
The Amiga hardware was designed by Miner, RJ Mical, and Dale Luck.[13] A breadboard prototype for testing and development was largely completed by late 1983, and shown at the January 1984 Consumer Electronics Show (CES). At the time, the operating system was not ready, so the machine was demonstrated with the "Boing Ball" demo, a real-time animation showing a red-and-white spinning ball bouncing and casting a shadow; this bouncing ball later became the official logo of Escom subsidiary Amiga Technologies. CES attendees had trouble believing the computer being demonstrated had the power to display such a demo and searched in vain for the "real" computer behind it.[14][failed verification]
A further developed version of the system was demonstrated at the June 1984 CES and shown to many companies in hopes of garnering further funding, but found little interest in a market that was in the final stages of the video game crash of 1983.[11][15]
In March, Atari expressed a tepid interest in Lorraine for its potential use in a games console or home computer tentatively known as the 1850XLD. The talks were progressing slowly,[16] and Amiga was running out of money. A temporary arrangement in June led to a $500,000 loan from Atari to Amiga to keep the company going. The terms required the loan to be repaid at the end of the month, otherwise Amiga would forfeit the Lorraine design to Atari.[17]
During 1983, Atari lost over $1 million a week, due to the combined effects of the crash and the ongoing price war in the home computer market. By the end of the year, Warner was desperate to sell the company. In January 1984, Jack Tramiel resigned from Commodore due to internal battles over the future direction of the company. A number of Commodore employees followed him to his new company, Tramel Technology. This included a number of the senior technical staff, where they began development of a 68000-based machine of their own. In June, Tramiel arranged a no-cash deal to take over Atari, reforming Tramel Technology as Atari Corporation.
As many Commodore technical staff had moved to Atari, Commodore was left with no workable path to design their own next-generation computer. The company approached Amiga offering to fund development as a home computer system. They quickly arranged to repay the Atari loan, ending that threat. The two companies were initially arranging a $4 million license agreement before Commodore offered $24 million to purchase Amiga outright.[17]
By late 1984, the prototype breadboard chipset had successfully been turned into integrated circuits, and the system hardware was being readied for production. At this time the operating system (OS) was not as ready, and led to a deal to port an OS known as TRIPOS to the platform. TRIPOS was a multitasking system that had been written in BCPL during the 1970s for the PDP-11minicomputer, but later experimentally ported to the 68000. This early version was known as AmigaDOS and the GUI as Workbench. The BCPL parts were later rewritten in the C language, and the entire system became AmigaOS.
The system was enclosed in a pizza box form factor case; a late change was the introduction of vertical supports on either side of the case to provide a "garage" under the main section of the system where the keyboard could be stored.[18]
The first model was announced in 1985 as simply "The Amiga from Commodore", later to be retroactively dubbed the Amiga 1000.[a] They were first offered for sale in August, but by October only 50 had been built, all of which were used by Commodore. Machines only began to arrive in quantity in mid-November, meaning they missed the Christmas buying rush.[19] By the end of the year, they had sold 35,000 machines, and severe cashflow problems made the company pull out of the January 1986 CES.[20] Bad or entirely missing marketing, forcing the development team to move to the east coast, notorious stability problems and other blunders limited sales in early 1986 to between 10,000 and 15,000 units a month.[18] 120,000 units were reported as having been sold from the machine's launch up to the end of 1986.[21]
In late 1985, Thomas Rattigan was promoted to COO of Commodore, and then to CEO in February 1986. He immediately implemented an ambitious plan that covered almost all of the company's operations. Among these was the long-overdue cancellation of the now outdated PET and VIC-20 lines, as well as a variety of poorly selling Commodore 64 offshoots and the Commodore 900workstation effort.[22]
Another one of the changes was to split the Amiga into two products, a new high-end version of the Amiga aimed at the creative market, and a cost-reduced version that would take over for the Commodore 64 in the low-end market.[22] These new designs were released in 1987 as the Amiga 2000 and Amiga 500, the latter of which went on to widespread success and became their best selling model.
Similar high-end/low-end models would make up the Amiga line for the rest of its history; follow-on designs included the Amiga 3000/Amiga 500 Plus/Amiga 600, and the Amiga 4000/Amiga 1200. These models incorporated a series of technical upgrades known as the ECS and AGA, which added higher resolution displays among many other improvements and simplifications.[23]
The Amiga line sold an estimated 4,850,000 machines over its lifetime.[1] The machines were most popular in the UK and Germany, with about 1.5 million sold in each country, and sales in the high hundreds of thousands in other European nations. The machine was less popular in North America, where an estimated 700,000 were sold.[1][24] In the United States, the Amiga found a niche with enthusiasts and in vertical markets for video processing and editing.[25] In Europe, it was more broadly popular as a home computer and often used for video games.[13] Beginning in 1988 it overlapped with the 16-bitMega Drive, then the Super Nintendo Entertainment System in the early 1990s. Commodore UK's Kelly Sumner did not see Sega or Nintendo as competitors, but instead credited their marketing campaigns which spent over £40 million or $60,000,000 (equivalent to $130,000,000 in 2023) for promoting video games as a whole and thus helping to boost Amiga sales.[24]
In spite of his successes in making the company profitable and bringing the Amiga line to market, Rattigan was soon forced out in a power struggle with majority shareholder, Irving Gould. This is widely regarded as the turning point, as further improvements to the Amiga were eroded by rapid improvements in other platforms.[26]
Commodore shut down the Amiga division on April 26, 1994, and filed for bankruptcy three days later. Commodore's assets were purchased by Escom, a German PC manufacturer, who created the subsidiary company Amiga Technologies. They re-released the A1200 and A4000T, and introduced a new 68060 version of the A4000T. In 1996, it was reported that Escom had sold the Amiga intellectual property to VIScorp for $40m (equivalent to $71,750,000 in 2023).[13] Amiga Technologies researched and developed the Amiga Walker prototype. They presented the machine publicly at CeBit,[27][28] but this deal fell through, and Escom, in turn, went bankrupt in 1997.[29][30]
A U.S. Wintel PC manufacturer, Gateway 2000, then purchased the Amiga branch and technology.[13] In 2000, Gateway sold the Amiga brand to Amiga, Inc., without having released any products. Amiga, Inc. licensed the rights to sell hardware using the AmigaOne brand to Eyetech Group and Hyperion Entertainment. In 2019, Amiga, Inc. sold its intellectual property to Amiga Corporation.[31][32]
The Amiga has a custom chipset consisting of several coprocessors which handle audio, video, and direct memory access independently of the Central Processing Unit (CPU). This architecture gave the Amiga a performance edge over its competitors, particularly for graphics-intensive applications and games.[33]
The architecture uses two distinct bus subsystems: the chipset bus and the CPU bus. The chipset bus allows the coprocessors and CPU to address "Chip RAM". The CPU bus provides addressing to conventional RAM, ROM and the Zorro II or Zorro III expansion subsystems. This enables independent operation of the subsystems. The CPU bus can be much faster than the chipset bus. CPU expansion boards may provide additional custom buses. Additionally, "busboards" or "bridgeboards" may provide ISA or PCI buses.[33]
The most popular models from Commodore, including the Amiga 1000, Amiga 500, and Amiga 2000, use the Motorola 68000 as the CPU. From a developer's point of view, the 68000 provides a full suite of 32-bit operations, but the chip can address only 16 MB of physical memory and is implemented using a 16-bit arithmetic logic unit and has a 16-bit external data bus, so 32-bit computations are transparently handled as multiple 16-bit values at a performance cost.[34][35] The later Amiga 2500 and the Amiga 3000 models use fully 32-bit, 68000 compatible, processors from Motorola improved performance and larger addressing capability.
CPU upgrades were offered by both Commodore and third-party manufacturers. Most Amiga models can be upgraded either by direct CPU replacement or through expansion boards. Such boards often included faster and higher capacity memory interfaces and hard disk controllers.
Towards the end of Commodore's time in charge of Amiga development, there were suggestions that Commodore intended to move away from the 68000 series to higher performance RISC processors, such as the PA-RISC.[36][37] Those ideas were never developed before Commodore filed for bankruptcy. Despite this, third-party manufacturers designed upgrades featuring a combination of 68000 series and PowerPC processors along with a PowerPC native microkernel and software.[38][39] Later Amiga clones featured PowerPC processors only.
The custom chipset at the core of the Amiga design appeared in three distinct generations, with a large degree of backward-compatibility. The Original Chip Set (OCS) appeared with the launch of the A1000 in 1985. OCS was eventually followed by the modestly improved Enhanced Chip Set (ECS) in 1990 and finally by the partly 32-bit Advanced Graphics Architecture (AGA) in 1992. Each chipset consists of several coprocessors that handle graphics acceleration, digital audio, direct memory access and communication between various peripherals (e.g., CPU, memory and floppy disks). In addition, some models featured auxiliary custom chips that performed tasks such as SCSI control and display de-interlacing.
All Amiga systems can display full-screen animated planar graphics with 2, 4, 8, 16, 32, 64 (EHB Mode), or 4096 colors (HAM Mode). Models with the AGA chipset (A1200 and A4000) also have non-EHB 64, 128, 256, and 262144 (HAM8 Mode) color modes and a palette expanded from 4096 to 16.8 million colors.
The Amiga chipset can genlock, which is the ability to adjust its own screen refresh timing to match an incoming NTSC or PAL video signal. When combined with setting transparency, this allows an Amiga to overlay an external video source with graphics. This ability made the Amiga popular for many applications, and provides the ability to do character generation and CGI effects far more cheaply than earlier systems. This ability has been frequently utilized by wedding videographers, TV stations and their weather forecasting divisions (for weather graphics and radar), advertising channels, music video production, and desktop videographers. The NewTekVideo Toaster was made possible by the genlock ability of the Amiga.
In 1988, the release of the Amiga A2024 fixed-frequency monochrome monitor with built-in framebuffer and flicker fixer hardware provided the Amiga with a choice of high-resolution graphic modes (1024×800 for NTSC and 1024×1024 for PAL).[40]
ReTargetable Graphics is an API for device drivers mainly used by 3rd party graphics hardware to interface with AmigaOS via a set of libraries. The software libraries may include software tools to adjust resolution, screen colors, pointers and screenmodes. The standard Intuition interface is limited to display depths of 8 bits, while RTG makes it possible to handle higher depths like 24-bits.
The sound chip, named Paula, supports four PCM sound channels (two for the left speaker and two for the right) with 8-bit resolution for each channel and a 6-bit volume control per channel. The analog output is connected to a low-pass filter, which filters out high-frequency aliasing when the Amiga is using a lower sampling rate (see Nyquist frequency). The brightness of the Amiga's power LED is used to indicate the status of the Amiga's low-pass filter. The filter is active when the LED is at normal brightness, and deactivated when dimmed (or off on older A500 Amigas). On Amiga 1000 (and first Amiga 500 and Amiga 2000 model), the power LED had no relation to the filter's status, and a wire needed to be manually soldered between pins on the sound chip to disable the filter. Paula can read arbitrary waveforms at arbitrary rates and amplitudes directly from the system's RAM, using direct memory access (DMA), making sound playback without CPU intervention possible.
Although the hardware is limited to four separate sound channels, software such as OctaMED uses software mixing to allow eight or more virtual channels, and it was possible for software to mix two hardware channels to achieve a single 14-bit resolution channel by playing with the volumes of the channels in such a way that one of the source channels contributes the most significant bits and the other the least.
The quality of the Amiga's sound output, and the fact that sound hardware is part of the standard chipset and easily addressed by software, were standout features of Amiga hardware unavailable on PC platforms for years[b]. Third-party sound cards exist that provide DSP functions[citation needed], multi-track direct-to-disk recording[citation needed], multiple hardware sound channels and 16-bit and beyond resolutions. A retargetable sound API called AHI was developed allowing these cards to be used transparently by the OS and software.[41]
Kickstart is the firmware upon which AmigaOS is bootstrapped. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootablevolume, such as a floppy disk or hard disk drive. Most models (excluding the Amiga 1000) come equipped with Kickstart on an embedded ROM-chip.
The keyboard on Amiga computers is similar to that found on a mid-80s IBM PC: Ten function keys, a numeric keypad, and four separate directional arrow keys. Caps Lock and Control share space to the left of A. Absent are Home, End, Page Up, and Page Down keys: These functions are accomplished on Amigas by pressing shift and the appropriate arrow key. The Amiga keyboard adds a Help key, which a function key usually acts as on PCs (usually F1). In addition to the Control and Alt modifier keys, the Amiga has 2 "Amiga" keys, rendered as "Open Amiga" and "Closed Amiga" similar to the Open/Closed Apple logo keys on Apple II keyboards. The left is used to manipulate the operating system (moving screens and the like) and the right delivers commands to the application. The absence of Num lock frees space for more mathematical symbols around the numeric pad.
Like IBM-compatible computers, the mouse has two buttons, but in AmigaOS, pressing and holding the right button replaces the system status line at the top of the screen with a Maclike menu bar. As with Apple's Mac OS prior to Mac OS 8, menu options are selected by releasing the button over that option, not by left clicking. Menu items that have a Boolean toggle state can be left clicked whilst the menu is kept open with the right button, which allows the user – for example – to set some selected text to bold, underline and italics in one visit to the menus.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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When appropriate, protection levels are automatically sensed, described and categorized.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
As with other Linux distributions, all of the editions can run on a computer alone, or in a virtual machine. An upgrade to Ubuntu is released every six months, with long-term support (LTS) releases every two years.[7][19][20] Canonical provides security updates and support for each Ubuntu release, starting from the release date until the release reaches its designated end-of-life (EOL) date.[7][21][22] Canonical generates revenue through the sale of premium services related to Ubuntu and donations from those who download the Ubuntu software.[23][24][25]
Ubuntu is named after the Nguni philosophy of ubuntu, "humanity to others" with a connotation of "I am what I am because of who we all are".[7] Since the release of the first version in 2004, Ubuntu has become one of the most popular Linux distributions for general purposes[26][27] and is backed by large online communities like Ask Ubuntu. Numerous community-editions of Ubuntu also exist.[28] It is also popular for cloud computing, with support for OpenStack.[29]
Ubuntu is built on Debian's architecture and infrastructure, and comprises Linux server, desktop and discontinued phone and tablet operating system versions.[30] Ubuntu releases updated versions predictably every six months,[31] and each release receives free support for nine months (eighteen months prior to 13.04)[32] with security fixes, high-impact bug fixes and conservative, substantially beneficial low-risk bug fixes.[33] The first release was in October 2004.[34]
Current long-term support (LTS) releases are supported for five years, and are released every two years. Since the release of Ubuntu 6.06, every fourth release receives long-term support.[31] Long-term support includes updates for new hardware, security patches and updates to the 'Ubuntu stack' (cloud computing infrastructure).[35] The first LTS releases were supported for three years on the desktop and five years on the server; since Ubuntu 12.04 LTS, desktop support for LTS releases was increased to five years as well.[36][37][38] LTS releases get regular point releases with support for new hardware and integration of all the updates published in that series to date.[39]
Ubuntu packages are based on Debian's unstable branch, which are synchronized every six months. Both distributions use Debian's debpackage format and package management tools (e.g. APT and Ubuntu Software). Debian and Ubuntu packages are not necessarily binary compatible with each other, however, so packages may need to be rebuilt from source to be used in Ubuntu.[40] Many Ubuntu developers are also maintainers of key packages within Debian. Ubuntu cooperates with Debian by pushing changes back to Debian,[41] although there has been criticism that this does not happen often enough. Ian Murdock, the founder of Debian, had expressed concern about Ubuntu packages potentially diverging too far from Debian to remain compatible.[42] Before release, packages are imported from Debian unstable continuously and merged with Ubuntu-specific modifications. At some point during the release process, the Debian Import Freeze is implemented. This prevents the automatic import of packages from Debian without an explicit request from a developer. In combination with other freezes, this helps packagers ensure that frozen features interoperate well together.[43][44]
Ubuntu is currently funded by Canonical Ltd. On 8 July 2005, Mark Shuttleworth and Canonical announced the creation of the Ubuntu Foundation and provided initial funding of US$10 million. The purpose of the foundation is to ensure the support and development for all future versions of Ubuntu. Mark Shuttleworth describes the foundation goal as to ensure the continuity of the Ubuntu project.[45]
On 12 March 2009, Ubuntu announced developer support for third-party cloud management platforms, such as those used at Amazon EC2.[46]
32-bitx86 processors were supported up to Ubuntu 18.04. It was decided to support "legacy software", i.e. select 32-bit i386 packages for Ubuntu 19.10 (since out of support) and 20.04 LTS.[47]
A default installation of Ubuntu as of version 23.10 contains a minimal selection of software, namely a web browser (Firefox) and basic GNOME utilities.[48] Many additional software packages are accessible from the built-in Ubuntu Software (previously Ubuntu Software Center) as well as any other APT-based package management tools. Many additional software packages that are no longer installed by default, such as Evolution, GIMP, Pidgin, and Synaptic, are still accessible in the repositories and installable by the main tool or by any other APT-based package management tool. Cross-distribution snap packages and Flatpaks are also available,[49] that both allow installing software, such as some of Microsoft's software, in most of the major Linux operating systems (such as any currently supported Ubuntu version and in Fedora). The default file manager is GNOME Files, formerly called Nautilus.[50][51]
All of the application software installed by default is free software. In addition, Ubuntu redistributes some hardware drivers that are available only in binary format, but such packages are clearly marked in the restricted component.[52]
Ubuntu's default desktop changed back from the in-house Unity to GNOME after nearly 6.5 years in 2017 upon the release of version 17.10.[53]
Ubuntu aims to be secure by default.[54][55] User programs run with low privileges and cannot corrupt the operating system or other users' files. For increased security, the sudo tool is used to assign temporary privileges for performing administrative tasks, which allows the root account to remain locked and helps prevent inexperienced users from inadvertently making catastrophic system changes or opening security holes.[56]Polkit is also being widely implemented into the desktop.[citation needed]
The system requirements vary among Ubuntu products. For the Ubuntu desktop release 22.04 LTS, a PC with at least 2 GHz dual-core processor, 4 GB of RAM and 25 GB of free disk space is recommended.[63] For less powerful computers, there are other Ubuntu distributions such as Lubuntu and Xubuntu. Ubuntu also supports the ARM architecture.[4][64][65][66][67] It is also available on Power ISA,[4][68][69][70] while older PowerPC architecture was at one point unofficially supported,[71] and now newer Power ISA CPUs (POWER8) are supported. The x86-64 ("AMD64") architecture is also officially supported.[4]
Live images are the typical way for users to assess and subsequently install Ubuntu.[8]
These can be downloaded as a disk image (.iso) and subsequently burnt to a DVD or USB flash drive and then booted. Other methods include running the live version via UNetbootin, Universal USB Installer, or Startup Disk Creator (a pre-installed tool on Ubuntu, available on machines already running the OS) directly from a USB drive (making, respectively, a live DVD or live USB medium). Running Ubuntu in this way is slower than running it from a hard drive, but does not alter the computer unless specifically instructed by the user. If the user chooses to boot the live image rather than execute an installer at boot time, there is still the option to then use the Ubuntu Desktop Installer once booted into the live environment.[72] The Ubuntu Desktop Installer replaced the former Ubiquity installer since Ubuntu 23.04.[73]Disk images of all current and past versions are available for download at the Ubuntu web site.[74]
Additionally, USB flash drive installations can be used to boot Ubuntu and Kubuntu in a way that allows permanent saving of user settings and portability of the USB-installed system between physical machines (however, the computers' BIOS must support booting from USB).[75] In newer versions of Ubuntu, the Ubuntu Live USB creator can be used to install Ubuntu on a USB drive (with or without a live CD or DVD). Creating a bootable USB drive with persistence is as simple as dragging a slider to determine how much space to reserve for persistence; for this, Ubuntu employs casper.[76][77]
Ubuntu divides most software into four domains to reflect differences in licensing and the degree of support available.[78] Some unsupported applications receive updates from community members known as "Masters of the Universe" (MOTU),[79] but not from Canonical Ltd.[citation needed]
Non-free software is usually unsupported (Multiverse), but some exceptions (Restricted) are made for important non-free software. Supported non-free software includes device drivers that can be used to run Ubuntu on some current hardware, such as binary-only graphics carddrivers. The level of support in the Restricted category is more limited than that of Main, because the developers may not have access to the source code. It is intended that Main and Restricted should contain all software needed for a complete desktop environment.[78]
In addition to the above, in which the software does not receive new features after an initial release, Ubuntu Backports is an officially recognised repository for backporting newer software from later versions of Ubuntu.[81]
The -updates repository provides stable release updates (SRU) of Ubuntu and are generally installed through update-manager. Each release is given its own -updates repository (e.g. intrepid-updates). The repository is supported by Canonical Ltd. for packages in main and restricted, and by the community for packages in universe and multiverse. All updates to the repository must meet certain requirements and go through the -proposed repository before being made available to the public.[82] Updates are scheduled to be available until the end of life for the release.[citation needed]
In addition to the -updates repository, the unstable -proposed repository contains uploads that must be confirmed before being copied into -updates. All updates must go through this process to ensure that the patch does truly fix the bug and there is no risk of regression.[83] Updates in -proposed are confirmed by either Canonical or members of the community.[citation needed]
Canonical previously hosted a partner repository that let vendors of proprietary software deliver their products to Ubuntu users at no cost through the same familiar tools for installing and upgrading software.[84] The software in the partner repository was officially supported with security and other important updates by its respective vendors. Canonical supported the packaging of the software for Ubuntu[85][86][87] and provided guidance to vendors.[84] However, in anticipation for the release of Ubuntu 22.04 LTS Canonical closed the partner repository, as the only package still hosted in it was Adobe Flash, which would not be released with 22.04.[88] Ubuntu developer Steve Langasek said in a development mailing list that he felt the "Snap Store has matured to the point that I believe it supersedes the partner archive".[89]
A Personal Package Archive (PPA) is a software repository for uploading source packages to be built and published as an Advanced Packaging Tool (APT) repository by Launchpad.[90] While the term is used exclusively within Ubuntu, Launchpad's host, Canonical, envisions adoption beyond the Ubuntu community.[91]
Some third-party software that does not limit distribution is included in Ubuntu's multiverse component. The package ubuntu-restricted-extras additionally contains software that may be legally restricted, including support for DVD playback, Microsoft TrueType core fonts, many common audio/video codecs, and unrar, an unarchiver for files compressed in the RAR file format.[92]
Additionally, third-party application suites are available for download via Ubuntu Software and the Snap store,[93] including many games such as Braid, Minecraft and Oil Rush,[94] software for DVD playback and media codecs.[95]