The iPhone was the first mobile phone to use multi-touch technology.[3] Since the iPhone's launch, it has gained larger screen sizes, video-recording, waterproofing, and many accessibility features. Up to the iPhone 8 and 8 Plus, iPhones had a single button on the front panel, with the iPhone 5s and later integrating a Touch ID fingerprint sensor.[4] Since the iPhone X, iPhone models have switched to a nearly bezel-less front screen design with Face ID facial recognition, and app switching activated by gestures. Touch ID is still used for the budget iPhone SE series.
The iPhone is one of the two largest smartphone platforms in the world alongside Android, and is a large part of the luxury market. The iPhone has generated large profits for Apple, making it one of the world's most valuable publicly traded companies. The first-generation iPhone was described as a "revolution" for the mobile phone industry and subsequent models have also garnered praise.[5] The iPhone has been credited with popularizing the smartphone and slate form factor, and with creating a large market for smartphone apps, or "app economy". As of January 2017[update], Apple's App Store contained more than 2.2 million applications for the iPhone.
Development of an Apple smartphone began in 2004, when Apple started to gather a team of 1,000 employees led by hardware engineer Tony Fadell, software engineer Scott Forstall, and design officer Jony Ive,[6] to work on the highly confidential "Project Purple".[7][8]
Then-Apple CEO Steve Jobs steered the original focus away from a tablet (which was later revisited in the form of the iPad) towards a phone.[9] Apple created the device during a secretive collaboration with Cingular Wireless (later renamed AT&T Mobility) at an estimated development cost of US$150 million over thirty months.[10] According to Jobs in 1998, the "i" word in "iMac" (and thereafter "iPod", "iPhone" and "iPad") stands for internet, individual, instruct, inform, and inspire.[11][12]
Apple rejected the "design by committee" approach that had yielded the Motorola ROKR E1, a largely unsuccessful "iTunes phone" made in collaboration with Motorola. Among other deficiencies, the ROKR E1's firmware limited storage to only 100 iTunes songs to avoid competing with Apple's iPod nano.[13][14] Cingular gave Apple the liberty to develop the iPhone's hardware and software in-house, a rare practice at the time,[15][16] and paid Apple a fraction of its monthly service revenue (until the iPhone 3G),[17] in exchange for four years of exclusive U.S. sales, until 2011.[18]
Jobs unveiled the first-generation iPhone to the public on January 9, 2007, at the Macworld 2007 convention at the Moscone Center in San Francisco.[19] The iPhone incorporated a 3.5-inch multi-touch display with few hardware buttons, and ran the iPhone OS operating system with a touch-friendly interface, then marketed as a version of Mac OS X.[20] It launched on June 29, 2007, at a starting price of US$499 in the United States, and required a two-year contract with AT&T.[21] The price was reduced by a third after two months. The resulting complaints forced Jobs to issue an apology and offer a partial rebate to early purchasers of the phone.[22]
On July 11, 2008, at Apple's Worldwide Developers Conference (WWDC) 2008, Apple announced the iPhone 3G, and expanded its launch-day availability to twenty-two countries, and it was eventually released in 70 countries and territories.[23][24] The iPhone 3G introduced faster 3G connectivity, and a lower starting price of US$199 (with a two-year AT&T contract).[25] It proved commercially popular, overtaking Motorola RAZR V3 as the best selling cell phone in the US by the end of 2008.[26] Its successor, the iPhone 3GS, was announced on June 8, 2009, at WWDC 2009, and introduced video recording functionality.[27]
The iPhone 4 was announced on June 7, 2010, at WWDC 2010, and introduced a redesigned body incorporating a stainless steel frame and a rear glass panel.[28] At release, the iPhone 4 was marketed as the "world's thinnest smartphone";[28] it uses the Apple A4 processor, being the first iPhone to use an Apple custom-designed chip. It introduced the Retina display, having four-times the display resolution of preceding iPhones, and was the highest-resolution smartphone screen at release;[28] a front-facing camera was also introduced, enabling video calling functionality via FaceTime.
Users of the iPhone 4 reported dropped/disconnected telephone calls when holding their phones in a certain way, and this issue was nicknamed "antennagate".[29] In January 2011, as Apple's exclusivity agreement with AT&T was expiring, Verizon announced that they would be carrying the iPhone 4, with a model compatible with Verizon's CDMA network releasing on February 10.[30][31]
The iPhone 4s was announced on October 4, 2011, and introduced the Sirivirtual assistant, a dual-core A5 processor, and an 8 megapixel camera with 1080p video recording functionality. The iPhone 5 was announced on September 12, 2012, and introduced a larger 4-inch screen, up from the 3.5-inch screen of all previous iPhone models, as well as faster 4G LTE connectivity.[32] It also introduced a thinner and lighter body made of aluminum alloy, and the 30-pin dock connector of previous iPhones was replaced with the new, reversible Lightning connector.[32]
The iPhone 5s and iPhone 5c were announced on September 10, 2013. The iPhone 5s included a 64-bitA7 processor, becoming the first ever 64-bit smartphone;[33] it also introduced the Touch ID fingerprint authentication sensor. The iPhone 5c was a lower-cost device that incorporated hardware from the iPhone 5, into a series of colorful plastic frames.[34]
On September 9, 2014, Apple introduced the iPhone 6 and iPhone 6 Plus, and included significantly larger screens than the iPhone 5s, at 4.7-inch and 5.5-inch respectively; both models also introduced mobile payment technology via Apple Pay.[35]Optical image stabilization was introduced to the 6 Plus' camera. The Apple Watch was also introduced on the same day, and is a smartwatch that operates in conjunction with a connected iPhone. Some users experienced bending issues from normal use with the iPhone 6 and 6 Plus, particularly on the latter model, and this issue was nicknamed "bendgate".[36]
The iPhone 6s and 6s Plus were introduced on September 9, 2015, and included a more bend-resistant frame made of a stronger aluminum alloy, as well as a higher resolution 12 megapixel main camera capable of 4K video recording.[37] The first-generation iPhone SE was introduced on March 21, 2016, and was a low-cost device that incorporated newer hardware from the iPhone 6s, in the frame of the older iPhone 5s.[38]
The iPhone 7 and 7 Plus were announced on September 7, 2016, which introduced larger camera sensors, IP67-certified water and dust resistance, and a quad-core A10 Fusion processor utilizing big.LITTLE technology;[39] the 3.5 mm headphone jack was removed, and was followed by the introduction of the AirPods wireless earbuds.[40] Optical image stabilization was added to the 7's camera. A second telephoto camera lens was added on the 7 Plus, enabling two-times optical zoom, and "Portrait" photography mode which simulates bokeh in photos.[41]
The iPhone 8, 8 Plus, and iPhone X were announced on September 12, 2017, in Apple's first event held at the Steve Jobs Theater in Apple Park. All models featured rear glass panel designs akin to the iPhone 4, wireless charging, and a hexa-core A11 Bionic chip with "Neural Engine" AI accelerator hardware. The iPhone X additionally introduced a 5.8-inch OLED "Super Retina" display with a "bezel-less" design, with a higher pixel density and contrast ratio than previous iPhones with LCD displays, and introduced a stronger frame made of stainless steel. It also introduced Face ID facial recognition authentication hardware, in a "notch" screen cutout, in place of Touch ID;[42][43] the home button was removed to achieve the “bezel-less” design, replacing it with a gesture-based navigation system.[44] At its US$999 starting price, the iPhone X was the most expensive iPhone at launch.[45]
The iPhone XR, iPhone XS, and XS Max were announced on September 12, 2018. All models featured the "Smart HDR" computational photography system, and a significantly more powerful "Neural Engine".[46] The XS Max introduced a larger 6.5-inch screen. The iPhone XR included a 6.1-inch LCD "Liquid Retina" display, with a "bezel-less" design similar to the iPhone X, but does not include a second telephoto lens; it was made available in a series of vibrant colors, akin to the iPhone 5c, and was a lower-cost device compared to the iPhone X and XS.[47]
The iPhone 11, 11 Pro, and 11 Pro Max were announced on September 10, 2019. The iPhone 11 was the successor to the iPhone XR, while the iPhone 11 Pro and 11 Pro Max succeeded the iPhone XS and XS Max. All models gained an ultra-wide lens, enabling two-times optical zoom out, as well as larger batteries for longer battery life.[48][49] The second-generation iPhone SE was introduced on April 17, 2020, and was a low-cost device that incorporated newer hardware from the iPhone 11, in the frame of the older iPhone 8, while retaining the home button and the Touch ID sensor.[50]
The iPhone 12, 12 Mini, 12 Pro, and 12 Pro Max were announced via a livestream event on October 13, 2020. All models featured OLED "Super Retina XDR" displays, introduced faster 5G connectivity, and the MagSafe magnetic charging and accessory system; a slimmer flat-edged design was also introduced, which combined with stronger glass-ceramic front glass, added better drop protection compared to previous iPhones.[51][52] The iPhone 12 Mini introduced a smaller 5.4-inch screen, while the 12 Pro and 12 Pro Max had larger screens of 6.1-inch and 6.7-inch respectively. The iPhone 12 Pro and 12 Pro Max additionally added a Lidar sensor for better accuracy in augumented reality (AR) applications.
The iPhone 13, 13 Mini, 13 Pro, and 13 Pro Max were announced via a livestream event on September 14, 2021. All models featured larger camera sensors, larger batteries for longer battery life, and a narrower "notch" screen cutout.[53] The iPhone 13 Pro and 13 Pro Max additionally introduced smoother adaptive 120 Hz refresh rate "ProMotion" technology in its OLED display, and three-times optical zoom in the telephoto lens.[54] The low-cost third-generation iPhone SE was introduced on March 8, 2022, and incorporated the A15 Bionic chip from the iPhone 13, but otherwise retained similar hardware to the second-generation iPhone SE.
The iPhone 14, 14 Plus, 14 Pro, and 14 Pro Max were announced on September 7, 2022. All models introduced satellite phone emergency calling functionality. The iPhone 14 Plus introduced the large 6.7-inch screen size, first seen on the iPhone 12 Pro Max, into a lower-cost device.[55] The iPhone 14 Pro and 14 Pro Max additionally introduced a higher-resolution 48-megapixel main camera, the first increase in megapixel count since the iPhone 6s; it also introduced always-on display technology to the lock screen, and an interactive status bar interface integrated in a redesigned screen cutout, entitled "Dynamic Island".[56]
The iPhone 15, 15 Plus, 15 Pro, and 15 Pro Max were announced on September 12, 2023. Starting with this group of devices, all models switch to using USB-C as their power connector to comply with European Commission regulations, replacing Apple's proprietary Lightning connector after eleven years of use in previous models.[57] All models feature the Dynamic Island, which debuted with the iPhone 14 Pro (effectively retiring the "notch" display cutout), slightly curved edges, and a frosted glass back.[58][59][60] The iPhone 15 Pro and 15 Pro Max also replace the mute switch and stainless-steel edges with the "Action" button and titanium, respectively.[60]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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NASA traces its roots to the National Advisory Committee for Aeronautics (NACA). Despite being the birthplace of aviation, by 1914 the United States recognized that it was far behind Europe in aviation capability. Determined to regain American leadership in aviation, the United States Congress created the Aviation Section of the U.S. Army Signal Corps in 1914 and established NACA in 1915 to foster aeronautical research and development. Over the next forty years, NACA would conduct aeronautical research in support of the U.S. Air Force, U.S. Army, U.S. Navy, and the civil aviation sector. After the end of World War II, NACA became interested in the possibilities of guided missiles and supersonic aircraft, developing and testing the Bell X-1 in a joint program with the U.S. Air Force. NACA's interest in space grew out of its rocketry program at the Pilotless Aircraft Research Division.[4]
As the United States' premier aeronautics agency, NACA formed the core of NASA's new structure by reassigning it its 8,000 employees and three major research laboratories. NASA also proceeded to absorb the Naval Research Laboratory's Project Vanguard, the Army's Jet Propulsion Laboratory (JPL), and the Army Ballistic Missile Agency under Wernher von Braun. This left NASA firmly as the United States' civil space lead and the Air Force as the military space lead.[4]
Plans for human spaceflight began in the U.S. Armed Forces prior to NASA's creation. The Air Force's Man in Space Soonest project formed in 1956,[5] coupled with the Army's Project Adam, served as the foundation for Project Mercury. NASA established the Space Task Group to manage the program,[6] which would conduct crewed sub-orbital flights with the Army's Redstone rockets and orbital flights with the Air Force's Atlas launch vehicles. While NASA intended for its first astronauts to be civilians, President Eisenhower directed that they be selected from the military. The Mercury 7 astronauts included three Air Force pilots, three Navy aviators, and one Marine Corps pilot.[4]
On May 5, 1961 Alan Shepard became the first American to enter space, performing a suborbital spaceflight in the Freedom 7.[7] This flight occurred less than a month after the Soviet Yuri Gagarin became the first human in space, executing a full orbital spaceflight. NASA's first orbital spaceflight was conducted by John Glenn on February 20, 1962, in the Friendship 7, making three full orbits before reentering. Glenn had to fly parts of his final two orbits manually due to an autopilot malfunction.[8] The sixth and final Mercury mission was flown by Gordon Cooper in May 1963, performing 22 orbits over 34 hours in the Faith 7.[9] The Mercury Program was wildly recognized as a resounding success, achieving its objectives to orbit a human in space, develop tracking and control systems, and identify other issues associated with human spaceflight.[4]
While much of NASA's attention turned to space, it did not put aside its aeronautics mission. Early aeronautics research attempted to build upon the X-1's supersonic flight to build an aircraft capable of hypersonic flight. The North American X-15 was a joint NASA-U.S. Air Force program,[10] with the hypersonic test aircraft becoming the first non-dedicated spacecraft to cross from the atmosphere to outer space. The X-15 also served as a testbed for Apollo program technologies, as well as ramjet and scramjet propulsion.[4]
Escalations in the Cold War between the United States and Soviet Union prompted President John F. Kennedy to charge NASA with landing an American on the Moon and returning him safely to Earth by the end of the 1960s, and installed James E. Webb as NASA administrator to achieve this goal.[11] On May25, 1961, President Kennedy openly declared this goal in his "Urgent National Needs" speech to the United States Congress, declaring:
I believe this Nation should commit itself to achieving the goal, before this decade is out, of landing a man on the Moon and returning him safely to Earth. No single space project in this period will be more impressive to mankind, or more important for the long-range exploration of space; and none will be so difficult or expensive to accomplish.
Kennedy gave his "We choose to go to the Moon" speech the next year, on September12, 1962 at Rice University, where he addressed the nation hoping to reinforce public support for the Apollo program.[12]
Despite attacks on the goal of landing astronauts on the Moon from the former president Dwight Eisenhower and 1964 presidential candidate Barry Goldwater, President Kennedy was able to protect NASA's growing budget, of which 50% went directly to human spaceflight and it was later estimated that, at its height, 5% of Americans worked on some aspect of the Apollo program.[4]
Mirroring the Department of Defense's program management concept using redundant systems in building the first intercontinental ballistic missiles, NASA requested the Air Force assign Major General Samuel C. Phillips to the space agency where he would serve as the director of the Apollo program. Development of the SaturnV rocket was led by Wernher von Braun and his team at the Marshall Space Flight Center, derived from the Army Ballistic Missile Agency's original SaturnI. The Apollo spacecraft was designed and built by North American Aviation, while the Apollo Lunar Module was designed and built by Grumman.[4]
To develop the spaceflight skills and equipment required for a lunar mission, NASA initiated Project Gemini.[13] Using a modified Air Force TitanII launch vehicle, the Gemini capsule could hold two astronauts for flights of over two weeks. Gemini pioneered the use of fuel cells instead of batteries, and conducted the first American spacewalks and rendezvous operations.