Portal – Aperture Science w/ Custom Sounds

Portal – Aperture Science theme by Cactaur

Download: PortalApertureScience.p3t

http://img84.imageshack.us/img84/1456/previewog2.jpg
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

God Hand

God Hand theme by Natkong

Download: GodHand.p3t

http://img166.imageshack.us/img166/7111/previewha8.jpg
(1 background)

God Hand
North American box art
Developer(s)Clover Studio
Publisher(s)Capcom
Director(s)Shinji Mikami
Producer(s)Atsushi Inaba
Designer(s)Hiroki Kato
Programmer(s)Kiyohiko Sakata
Artist(s)Masaki Yamanaka
Writer(s)Hiroki Kato[4]
Composer(s)
Platform(s)PlayStation 2
Release
  • JP: September 14, 2006[2]
  • NA: October 10, 2006[1]
  • KOR: January 11, 2007
  • EU: February 16, 2007[3]
  • AU: February 27, 2007[3]
Genre(s)Beat 'em up
Mode(s)Single-player

God Hand[a] is a beat 'em up video game developed by Clover Studio and published by Capcom for the PlayStation 2. It was released in Japan and North America in 2006, and in 2007 for PAL territories. It was re-released for the PlayStation 3 as a PS2 Classics downloadable game on the PlayStation Network on October 4, 2011. The game was directed by Shinji Mikami, who desired to create the game for hardcore gamers intermixed with a large amount of comic relief. It initially received a mixed response from critics and sold only modestly upon its release in Japan. It was Clover Studio's final video game. Retrospectively, the game has been received more positively and is considered a cult classic.

The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features, these include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks. The plot follows a martial artist protecting his companion and wielding a legendary divine arm called the "God Hand", in order to save the world from demons.

Gameplay[edit]

The 3D action game has the player moving in all directions, attacking with the face buttons and using special moves. The player can turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button.[5] Using the button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks on abnormal enemies. Four dodge moves are mapped to the directions on the right analog stick. The player can assign any attacks, including the Circle, Triangle, Square and X buttons. Square allows the player to chain multiple attacks at once.[5] There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.

The game shows Gene fighting the enemy with kicking attacks

More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a roulette wheel containing moves that the player chooses.[6] These moves are limited to a number of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each stage.[7][8] God Reel techniques cost between one and three Roulette Orbs. Some moves send each opponents flying into the stratosphere, while others are simple punches or kicks to specific bodyparts. Another gameplay mechanic in the player's arsenal is the God Hand itself. As the player strikes and defeats enemies, his "Tension Gauge" goes up. The player can also evade attacks, taunt, use tension boosting attacks, or find cards within each stages to increase the bar.[7][9] When it reaches a set amount, the player can remove the bracelet from Gene's arm to temporarily unleash the God Hand. In this state he is completely invincible and all of his attacks increase in both power and speed.[6] By using various stat boosting items, the player can increase the size of his Tension Gauge to hold more power.

While in combat, the player can monitor a "Difficulty Level" bar that dynamically adjusts to how much damage the player is dealing or receiving.[6] If the player gets caught up in a flurry of punches and combos, the level will drop; the player can also use the Grovel God Roulette to manually decrease the level by one. If the player deals a large number of unanswered attacks to their enemies while also dodging their attacks, then the level will increase. The bar consists of numerical levels one through three with a fourth level designated "Die" being the highest overall.[8] During levels one and two, the enemies will not attack the player unless they are in his line of sight or he is attacking them. On levels three and Die, the enemies will attack regardless of the camera position. Also, enemy attack strength increases as the levels increase; at level Die a fully maxed out player character can be killed in a few hits. Defeating enemies at higher Difficulty Levels earns the player more bonus points at the end of a stage.[6] By finishing the game once, the player unlocks the Hard Mode when starting a new game, which sets the difficulty bar at "Die" from the start, and it cannot be lowered in any way.

Enemies will mostly engage Gene one-on-one, but as the difficulty level rises and as the player progresses through the game, they become more coordinated and will attempt to surround and/or flank Gene. They can also use team attacks, such as jumping on each others' back to flying kick Gene. Each enemy, when defeated, has a small chance to spawn a demon from their corpses, which are challenging enemies on par with sub-bosses. Defeating those demons will always award the player with large sums of money, technique scrolls or roulette scrolls. Certain demon battles are guaranteed in specific portions of the game.

Additional techniques can be found in stages in the form of technique scrolls. Techniques and roulette moves can also be purchased or sold at the shop, located on the map screen.[5][10] Also accessible from the map is a casino, which contains a number of minigames, including slots, blackjack, poker, chihuahua racing and a fighting arena.[10]

Plot[edit]

In the game's backstory, a fallen angel became the Demon King Angra, whose demonic army invaded the world. However, a man holding the power of God within his arms defeated Angra, sending him into exile once again. The man was then given the title of "God Hand" by the people he saved. A clan of humans was established to protect the God Hands as it is said that anyone who possesses it will be "capable of becoming either god or demon".[11] The main protagonist is Gene, a 23-year-old fighter who has one of the God Hands, which is sought after by a group of demons. Though he is outspoken and macho, he has a keen sense of justice. Gene is accompanied by Olivia, a 19-year-old descendant of the clan who once protected the God Hands. After the demons kill her family, she fled with one of the God Hands, grafting it onto Gene upon meeting him when he saves her from bandits attempting to take the God Hand from her and gets his right arm hacked off in the process.[12]

The main villains are the Four Devas, a demonic society attempting to resurrect Angra for world domination. The members include the leader Belze, the cigar addicted officer Elvis, the circus ringmaster Shannon and Azel, also called the "Devil Hand", a human that also possesses one of the God Hands and earlier joined the Devas to achieve his own goals. The game features a number of recurring minor enemies whom Gene meets, including a pair of extremely flamboyant twins; the trio responsible for removing Gene's original arm; a gorilla wearing a lucha libre wrestling mask and outfit; an android warrior sent by Belze twice to stop Gene; an aspiring rock duo who were originally aspiring musicians that sold their souls to the demons in exchange for power; and a group of dwarfs dressed in Super Sentai-style clothing with playing card emblems on their costumes. Nearly all battles are revealed by comical gags and dialogue. Once Gene defeats Azel at the Tower of Angra, Angra awakens from inside Azel's body; Azel then rips off his God Hand and entrusts it to Gene, not wanting to be controlled. Now with both God Hands, Gene defeats Angra and rescues Olivia.

Development[edit]

The game was first announced in April 2006 along with the use of a small teaser page on the Clover Studio website.[13] The game was developed by the team responsible for Resident Evil 4.[14] Development was supervised by Shinji Mikami, best known for the Resident Evil series of survival horror games, and was produced by Atsushi Inaba. The original idea for God Hand came about during a conversation between the two about the current state of action games; they found that many games in the genre at the time focused on the use of weapons and had gotten away from hand to hand combat.[14][15] Mikami expanded this in 2020 saying that the initial concept started sometime in 1999 when he played Final Fight Revenge, a game based on a popular arcade series he liked. He was disappointed with Revenge, calling it "shit," and decided to one day make a better beat 'em up.[16]

Mikami later approached Inaba with a poster depicting two stylized fists, meant to exemplify the kind of original game he wanted the two to create.[17] Originally, God Hand was to focus solely on "hardcore action" without much humor. However, after showing a trailer for the game at the 2006 Electronic Entertainment Expo (E3) which contained some comic relief, the team decided to integrate a large amount of comedy into the game based on the viewers' reactions.[15] Inaba stated that God Hand is "aimed at hardcore gamers," which is shown in its hard difficulty.[8] Unlike Viewtiful Joe and Ōkami, the design team had no particular goal when designing the graphical style of God Hand other than that they wanted it to look more realistic.[17][18] While God Hand appears to share many elements with classic manga and anime, such as Fist of the North Star, MD Geist and JoJo's Bizarre Adventure, no specific anime was cited as inspiration, but Inaba notes the game "shares that same style as '80s action anime."[14]

There are a few differences between the North American and Japanese versions of the game. Among minor alterations, such a few signs being changed, the "Chihuahua Curry" power-up was renamed to "Puppy Pizza" in the English localization. A free Roulette called "Pan Drop", which gives the user short-lived invincibility in return for taking some damage, was removed from the American version due to the trope of a pan falling on someone's head being too intrinsic to Japanese comedy to be understood by Western audiences.[5] However, another technique called "Head Slicer," which allows the player to decapitate an enemy, was featured in the North American localization, instead of the Japanese one due to CERO censorship policy in Japan.[5] Masafumi Takada from Grasshopper Manufacture composed the game's soundtrack, with one track contributed by Jun Fukuda. The score contains many throwbacks to older video game music, and is heavily influenced by 1960s and 1970s theme songs and other genres, including techno, rave, rock and funk. Takada was told by Mikami that due to the game's hardcore nature, the soundtrack should be composed to "relax things a little bit".[19] Takada's score utilizes motifs in the game's boss battle songs because many of them are fought more than once; Takada hoped that using different arrangements and orchestrations would remind players of older encounters with each boss.[19] The soundtrack itself, God Tracks, is composed of 23 tracks and was packaged with the Japanese version of the game.[20] A 128-page player's guide titled God Hand Official Guide Book was published by Capcom in Japan on October 7, 2006.[21]

Reception[edit]

Upon release, the game initially received "mixed or average reviews" according to video game review aggregator Metacritic.[22] God Hand received almost universal praise for its combat system and an attempt at adhering to an "old-school brawler" formula, attributes which the same critics found to overshadow glaring flaws in its graphics, play control, level design, and camera. Official U.S. PlayStation Magazine opened its review by commenting, "God Hand is a terrible, terrible game, yet I can't stop playing it. There's just something horrifically appealing about how bad it is in almost every conceivable way."[40] In Japan, God Hand was listed on Famitsu's "Top 10 Reader's Most Wanted" for a few weeks.[5] Famitsu also gave the game one six, two sevens, and one six, for a total of 26 out of 40.[28]

Sean McCabe of 411Mania gave the game a score of 9.6 out of 10, stating: "I have to say ordinarily I'd try to balance out my opinion on a game. But with all the negativity this game has garnered from others, I'll just say what I feel. This is the best game of its kind in 15 years and one of the best games of the 128-bit generation, a genuine masterpiece. It is not for everybody, probably far from that, but I really enjoyed this game and want to make that crystal clear."[47] However, "D.W." of the same site gave it 5.5 out of 10, stating, "It's a shame that this had to be Clover's last title, but if God Hand was the best they could do, I can certainly see why they're not around anymore."[48] The Sydney Morning Herald gave the game three-and-a-half stars out of five, exclaiming, "Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the quirkiest, silliest and funniest games to come along in some time."[46] However, Maxim gave it three stars out of five, saying that it "may lack polish and production values, but like a trailer-park hooker, it still manages to be lovable trash."[49] The A.V. Club gave the game a C+ and stated, "Playing this flawed, oddball offering is like flushing your neurotransmitters with Red Bull—painful, mind-expanding, and occasionally laughter-inducing."[45]

Despite IGN giving God Hand a score of 3 out of 10 during its original release,[39] the website ranked the game at #100 for their "Top 100 PlayStation 2 Games" list in 2010.[50] Independent PlayStation Magazine listed God Hand among the "11 PS2 Games You Need to Play (But Haven't)".[51] God Hand was a nominee for "Best Fighting Game" at the 2006 Spike Video Game Awards, but lost to Mortal Kombat: Armageddon.[52] Rab Florence of the Scottish television series VideoGaiden claimed God Hand to be one of the best games ever made. The presenter summarized his review by stating, "What an epitaph for Clover Studio: We made one of the best games of all time and it was just a game about punching people".[53]

Sales and legacy[edit]

The game was the fifth best-selling game during the week of its release in the country, selling 48,280 units.[54] Capcom managed to both ship and sell nearly 60,000 copies of the game in the country by the end of 2006.[8][55] God Hand was later re-released under the CapKore line of budget titles and the PlayStation The Best range.[5][56]

God Hand is the final game of Clover Studio, which was closed after the game's release in North America.[57] Retrospectively, the game is considered a cult classic, having gained a cult following and a generally favorable retrospective reception.[58][59][60][61] The Capcom staff thought about including Gene as a playable character in their fighting game Marvel vs. Capcom 3: Fate of Two Worlds, but was replaced by Amaterasu from Ōkami.[62] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[63] Following Asura's Wrath's release, developer CyberConnect2 revealed that they felt the game would serve to satisfy fans wanting a sequel to God Hand. They were later pleased that people had seen the deliberate similarities between the two games.[64]

Many of the individuals who worked on God Hand at Clover Studio went on to make games at PlatinumGames.[65] God Hand's frantic combat style still persist in games they later released, such as MadWorld, Bayonetta, Metal Gear Rising: Revengeance, and Shinji Mikami's own Vanquish.

Notes[edit]

  1. ^ Japanese: ゴッドハンド, Hepburn: Goddo Hando

References[edit]

  1. ^ Sinclair, Brendan (October 9, 2006). "Shippin' Out 10/8-10/13: Scarface, God Hand, MK: Armageddon".

    Xenosaga V4

    Xenosaga V4 theme by Dan (Silik)

    Download: XenosagaV4.p3t

    http://img169.imageshack.us/img169/5185/previewjh4.jpg
    (8 backgrounds)

    P3T Unpacker v0.12
    Copyright (c) 2007. Anoop Menon

    This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

    Download for Windows: p3textractor.zip

    Instructions:

    Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

    The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

    The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

    For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
    p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

LittleBigPlanet #4

LittleBigPlanet theme by Miles

Download: LittleBigPlanet_4.p3t

http://img158.imageshack.us/img158/9435/previewua2.jpg
(3 backgrounds)

LittleBigPlanet
Genre(s)Platform, endless running
Developer(s)Media Molecule (2008-2014)
SCE Studio Cambridge (2009)
Supermassive Games (2010)
XDev (2010-2012)
Double Eleven (2012)
Tarsier Studios (2012)
United Front Games (2012)
San Diego Studio (2012)
Firesprite (2014)
Sumo Digital (2014-2020)
Exient Entertainment (2023)
Publisher(s)Sony Interactive Entertainment
PlayStation Mobile (2014)
Platform(s)PlayStation 3
PlayStation Portable
PlayStation Vita
PlayStation 4
PlayStation 5
Windows
First releaseLittleBigPlanet
27 October 2008
Latest releaseUltimate Sackboy
March 3, 2023

LittleBigPlanet (LBP - stylised as LittleBIGPlanet) is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally (on the same console) or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.

Tarsier Studios, Fireproof Games and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets (downloadable content) including costumes, backgrounds, objects, and stickers. Some of these assets will also provide the player more tools and gadgets to use in the level editor.[1]

The series comprises six games across five gaming platforms. The series was launched in 2008 with the PlayStation 3 game LittleBigPlanet, which was followed in 2009 by a PlayStation Portable version of the same name, initially developed by Studio Liverpool[2] and later handed to SCE Studio Cambridge. The sequel to the PlayStation 3 version, LittleBigPlanet 2, was released in January 2011 alongside a smaller spin-off title called Sackboy's Prehistoric Moves. LittleBigPlanet PS Vita was developed by Tarsier Studios and Double Eleven, released in September 2012 for the PlayStation Vita. At E3 2014, Sony announced LittleBigPlanet 3, a PlayStation 4 instalment that was developed by Sumo Digital and released in November 2014.[3] The games are all published by Sony Computer Entertainment. The latest instalment for the LittleBigPlanet franchise titled Sackboy: A Big Adventure was revealed during the PS5 live event and released on the PlayStation 4 and PlayStation 5 in November 2020. A Windows version was released on 27 October 2022.[4]

On 17 January 2015, it was announced that all LittleBigPlanet servers in Japan would shut down on 31 July, along with the PlayStation Portable version and LittleBigPlanet Karting in late August in all regions. Due to attacks on the online servers, all LittleBigPlanet servers were taken down in May 2021 (the Vita version had remained closed since March).[5] The servers for the PS4 version of LittleBigPlanet 3 were brought back up on 13 September 2021, however, in the same announcement, it mentioned that the servers for LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita and the PS3 version of LittleBigPlanet 3 will remain closed permanently.[6] On 8 January, 2024, it was announced that, presumably due to more attacks on the online servers, the servers for the PS4 version of LittleBigPlanet 3 were being temporarily closed while they investigate them.[7][8][9]

On 19 April 2024, the servers for the PlayStation 4 version of LittleBigPlanet 3 were permanently shut down due to ongoing technical issues.[10]

Gameplay[edit]

The core mechanics of the series revolve around its tagline, "Play, Create, Share".[11]

Play[edit]

In the first two instalments of the series, gameplay consist primarily of traditional two-dimensional look in a three-dimensional style platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.[12] Since LittleBigPlanet 2, the series has included mini-games, including ones that do not follow the platformer genre. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way, which can take the form of either points or collectibles. In-game collectibles can be used in level creation or to customize Sackboy, the player character. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned. In LittleBigPlanet 3 and Sackboy: A Big Adventure, Collectables are also present, being used in various shops to purchase more costumes.

Create[edit]

The Create component primarily refers to level creation in the game, along with other features like character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation.[13] These levels can remain as the original LittleBigPlanet platforming gameplay, or they can include other game types, such as racing, fighting, shooting and sports.[12] The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes).[14] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.[14]

Share[edit]

Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there were an excess of ten million user-created levels available to play on the LittleBigPlanet server in the PlayStation 3 games.[15] After the release of LittleBigPlanet 2 and the LBP.me community website, the Share component also had a strong emphasis sharing discoveries. Players were encouraged to share levels they found with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.

Overview[edit]

The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small anthropomorphic creature made of brown fabric with a zip fastener and button eyes. He can be customized to the player's liking using costumes that are either unlocked in the game or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.

Games[edit]

Release timeline
2008LittleBigPlanet
2009LittleBigPlanet (PSP)
2010Sackboy's Prehistoric Moves
2011LittleBigPlanet 2
2012LittleBigPlanet PS Vita
LittleBigPlanet Karting
2013
2014Run Sackboy! Run!
LittleBigPlanet 3
2015
2016
2017
2018
2019
2020Sackboy: A Big Adventure
2021
2022
2023Ultimate Sackboy

Main series[edit]

LittleBigPlanet[edit]

The first game in the series was released on the PlayStation 3 platform in 2008 and was the first title developed by Media Molecule, under the name The Next Big Thing. The player controls Sackboy as he travels around the titular LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms. Throughout the story, Sackboy tries to stop The Collector, one of the eight creator curators who has gone rogue, kidnapping the creations of LittleBigPlanet.[16] The game received widespread acclaim for its design, gameplay, and customization afforded to the player, particularly the built-in level editor. After its release, it received numerous industry awards.[17]

LittleBigPlanet 2[edit]

The second game in the series is a direct sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two entries to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles, and fighting games.[18] Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must team up with a secret organization known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron.[19] The game also supported the PlayStation Move, with an update post-launch.

LittleBigPlanet 3[edit]

LittleBigPlanet 3 is a game for the PlayStation 3[20][21][22] and PlayStation 4. Announced at E3 2014, it was developed by Sumo Digital and was released in November 2014. In the game, Sackboy is transported to another world, Bunkum, where he has to awaken its three missing heroes, OddSock, Toggle and Swoop, who are new playable characters. Sackboy travels through different worlds in order to free the 3 new characters and stop Newton.[23]

Handheld[edit]

LittleBigPlanet (PlayStation Portable)[edit]

A portable entry of the series was developed primarily by SCE Studio Cambridge in association with Media Molecule for the PlayStation Portable. The game, released in 2009, shared the same name as the original game; however, it was not a port of the PlayStation 3 game, but rather a new entry in the series. It has a story-mode with levels and features many of the same mechanics of its PlayStation 3 counterpart, such as customizations, albeit without the multiplayer component of the game. The game takes place after the events of the PlayStation 3 version of LittleBigPlanet, in which The Collector has been defeated. A carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.[24]

LittleBigPlanet PS Vita[edit]

The fourth game in the series was developed by Tarsier Studios, Double Eleven, and XDev for the PlayStation Vita handheld and had a 2012 release.[25] The game features the same core mechanics from LittleBigPlanet 2, with the focus being on a "platform for games" rather than a platformer like previous entries in the series before LittleBigPlanet 2. The game utilizes the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.[26] The game supports cross-buy of DLC costume packs between LittleBigPlanet 2, as well as LittleBigPlanet Karting.

Spinoff games[edit]

LittleBigPlanet Karting[edit]

LittleBigPlanet Karting is a kart racing game developed by United Front and San Diego Studio in conjunction with series creator Media Molecule for the PlayStation 3.[27] In its story mode, the player ventures through worlds including: LittleBigPlanet, Monster Islands, Victoria's Laboratory, The Progress Emporium, Eve's Asylum, The Space Bass, and Hoard, Sweet Hoard, to put an end to the Hoard racers, who snatch many pieces of the different planets to stash them in the Garage at the End of the Universe. Sony Entertainment America shut down the North American LittleBigPlanet Karting online servers on 31 August 2016.[28]

Sackboy's Prehistoric Moves[edit]

The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels. In the game, Sackboy must save Little Big Planet from the T-Rex. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work.[29] This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.[30]

Run Sackboy! Run![edit]

Run Sackboy! Run! is a free-to-play endless running game developed by Firesprite and published by PlayStation Mobile that was released on iOS on 30 October 2014,[31] Android on 17 December 2014[32] and PlayStation Vita on 31 March 2015.[33] The game has no real plot, except for Sackboy running through Craftworld from the Negativitron. The game awarded players with exclusive costumes for LittleBigPlanet 3 (which was released at a similar time) by reaching point goals and collecting stickers.[34]

LittleBigPlanet Hub[edit]

LittleBigPlanet Hub is an unreleased free-to-play game for the PlayStation 3.[35] It was planned to be a downloadable title from the PlayStation Store which would have allowed players to create levels and play a curated selection of community levels from LittleBigPlanet and LittleBigPlanet 2 as well as 16 levels from the games' story modes. LittleBigPlanet Hub would also have contained weekly challenges, not found in other LittleBigPlanet games. Downloadable content purchased in other games were to be compatible with LittleBigPlanet Hub, and users were rumoured to be also able to access additional content from the PlayStation Store.[citation needed]

Since its announcement in August 2013, no further details about LittleBigPlanet Hub were revealed.[36] In February 2024, a beta tester posted a video showing gameplay from a beta build onto YouTube, and shortly afterwards, with assistance, dumped it online for download. This makes the build playable through unofficial means, such as emulations like RPCS3 or PlayStation 3 homebrew.[37]

Sackboy: A Big Adventure[edit]

Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment for the PlayStation 5 and the PlayStation 4. It was announced at the PlayStation 5 reveal event on June 11, 2020, and was released on November 12, 2020; a version for Windows was released on October 27, 2022, marking the series's first release on PCs. Unlike previous LittleBigPlanet entries with 2.5D platforming, A Big Adventure features a range of perspectives and 3D movement.

Ultimate Sackboy[edit]

Ultimate Sackboy is a free-to-play endless running game developed by Exient Entertainment and released on mobile on 21 February 2023. It is the first LittleBigPlanet game to feature limited-time paid subscriptions known as "Marathons." In contrast to Run Sackboy! Run!, it adopts the style from Sackboy: A Big Adventure and is played in 3D.

Reception[edit]

Aggregate review scores
Game Metacritic
LittleBigPlanet (PlayStation 3) 95/100[38]
LittleBigPlanet (PlayStation Portable) 87/100[39]
Sackboy's Prehistoric Moves 66/100[40]
LittleBigPlanet 2 91/100[41]
LittleBigPlanet PS Vita 88/100[42]
LittleBigPlanet Karting 74/100[43]
LittleBigPlanet 3 79/100[44]
Run Sackboy! Run! 65/100[45]
Sackboy: A Big Adventure 80/100[46]
Ultimate Sackboy 57/100[47]

Most of the games in the series have been well received by critics with the LittleBigPlanet on PlayStation 3 and PlayStation Portable gaining Metacritic scores of 95/100[38] and 87/100[39] respectively. LittleBigPlanet 2 garnered nearly as much acclaim as the first game, with an average score of 91/100.[48] LittleBigPlanet PS Vita also received very positive reviews and was the highest-ranked PS Vita game at the time of its release with an average score of 88/100.[49] However, the release of LittleBigPlanet 3 did not receive critical acclaim, garnering a mostly positive average of 79/100.[50] Critically, LittleBigPlanet Karting is the worst-performing major game in the series so far but still gained a "mixed or average" Metacritic score of 74/100.[51] However, the mobile game Run Sackboy! Run! performed worse, with a Metacritic score of 65/100.[52] Additionally, the character of Sackboy is often seen as a PlayStation mascot.[53] In 2011, readers of Guinness World Records Gamer's Edition voted Sackboy as the 50th-top video game character of all time.[54]

References[edit]

  1. ^ "Introducing the Extended LittleBigPlanet Family - Media Molecule - We make games". Media Molecule. Archived from the original on 21 February 2016. Retrieved 6 December 2010.
  2. ^ "LittleBigPlanet coming to PSP - CVG". Computerandvideogames.com. 8 April 2008. Archived from the original on 15 April 2014. Retrieved 14 June 2014.
  3. ^ "LittleBigPlanet 3 coming to PS4 this November". 10 June 2014. Archived from the original on 14 July 2014. Retrieved 10 June 2014.
  4. ^ "Sackboy: A Big Adventure coming to PC on October 27". Gematsu. 29 September 2022. Retrieved 29 September 2022.
  5. ^ "LittleBigPlanet Servers Taken Down After Hackers Post Hate Speech". PlayStation LifeStyle. 24 May 2021. Archived from the original on 13 September 2021. Retrieved 13 September 2021.
  6. ^ Yin-Poole, Wesley (13 September 2021). "Sony shuts down online for older LittleBigPlanet games "to protect the community"". Eurogamer. Archived from the original on 2 April 2022. Retrieved 13 September 2021.

    Sadistic

    Sadistic theme by djb_45638

    Download: Sadistic.p3t

    Sadistic Theme Continue reading “Sadistic”

Snakebitten

Snakebitten theme by blindedcoon

Download: Snakebitten.p3t

http://img229.imageshack.us/img229/6138/previewpl8.jpg
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sephiroth

Sephiroth theme by Demented_Mouse

Download: Sephiroth.p3t

http://img340.imageshack.us/img340/3185/previewyr6.jpg
(8 backgrounds)

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