Unreal Tournament 3 theme by Dragonkiss
Download: UnrealTournament3_4.p3t

(1 background)
| Unreal Tournament 3 | |
|---|---|
| Developer(s) | Epic Games |
| Publisher(s) | Midway Games |
| Producer(s) | Jeffrey Kennedy Morris Michael V. Capps |
| Designer(s) | Steve Polge Jim Brown David Ewing |
| Programmer(s) | Steve Polge |
| Artist(s) | Jerry O'Flaherty Shane Caudle Paul David Jones |
| Writer(s) | Michael V. Capps |
| Composer(s) | Jesper Kyd Rom Di Prisco Kevin Riepl |
| Series | Unreal |
| Engine | Unreal Engine 3 |
| Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
| Release | Microsoft WindowsPlayStation 3Xbox 360 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth and final game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was leaked in late 2022 and cancelled in 2023.[4]
Similar to its predecessors, Unreal Tournament 3 is primarily an online multiplayer title. There are eight modes, including Deathmatch, Capture the Flag, as well as modes like Duel, Warfare, Betrayal and Greed. In vehicle maps, the player is equipped with a hover board, which allows players to quickly traverse large maps and grapple onto other teammates' vehicles. The game's single-player campaign does not follow a plot based around the eponymous tournament, but rather a Necris attack that occurs on a colony on an unknown planet, releasing armed Kralls, a warlike race of aliens, on the humans.
The game received positive reviews from critics, and sold more than 1 million copies worldwide.
Gameplay[edit]
Similar to the prior entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture the Flag, and Deathmatch. It also includes an extensive offline multiplayer game with an in-depth story, beginning with a simple tournament ladder and including team members with unique personalities. The following game modes are included:
- Deathmatch
- Team Deathmatch
- Capture the Flag
- Duel – a one versus one game mode. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. A typical match lasts fifteen minutes with the winner being the player with the most kills.
- Warfare – a mix of Onslaught and Assault game modes. While basic game rules are equal to those of Onslaught, Warfare adds countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
- Vehicle Capture the Flag – Capture the Flag, with vehicles as part of the map; this game mode is distinct from the standard Capture the Flag mode. Also, players are given a hoverboard rather than a translocator.
- Betrayal – this game type places freelance players on teams, and when the members of each team kill enemies, the pot for that team grows. Anybody on a team with a pot can betray the rest of the team by shooting them, thus taking the pot, but they must defend themselves from the betrayed teammates for 30 seconds after that, or the teammates receive extra points.
- Greed – a game mode that (like the UT2004 mod of the same name) focuses on collecting skulls dropped from dead players and capturing them in the opposing team's base. For Greed, the game uses all Capture the Flag and Vehicle Capture the Flag maps.
Modes not returning from the prior Unreal Tournament games include Invasion, Mutant (having been later on partially replaced by the Titan mutator in the UT3 Titan Pack), Onslaught (replaced by Warfare), Bombing Run, Last Man Standing, Domination, and Double Domination. Assault was removed from the game during production.[5]
In this installment of Unreal Tournament, the vehicles are split into two factions, the Axon vehicles and Necris vehicles. The Axon vehicles are the same vehicles from Unreal Tournament 2004, but several have significant game play changes. In addition, on vehicle maps every player is equipped with a personal hover board, a skateboard-like device that allows players to quickly traverse large maps and grapple onto other teammates' vehicles. The hover board is vulnerable to attack, and any hit will knock the player off the board and disable him or her for several seconds, leaving the player exposed and vulnerable. The player cannot use any weapons while on the board.
Plot[edit]
Unlike the prior Unreal Tournament games, the single-player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament 3 are not Tournament competitors. The five playable factions are: the Iron Guard, a team of human mercenaries affiliated with the Axon; the Ronin, a band of four survivors of a Skaarj attack on a human colony; Liandri studius, a series of advanced humanoid robots custom-built or retrofitted for combat; the Krall, a warlike race of aliens formerly under the leadership of the Skaarj, returning from their initial appearance in the original Unreal; and the Necris, warriors who have undergone the process of the same name, making them stronger at the expense of replacing their biological processes with "Nanoblack", effectively turning them into undead soldiers (hence the name, Necris). In the Campaign, players control members of the Ronin, and the Necris serve as the chief antagonists.
In the game's story, a Necris attack occurs on the Twin Souls colony of Taryd, an Earth-like planet, releasing bloodthirsty reptilian Krall on the humans. The colony is defenseless, but a group of soldiers called 'Ronin' arrive on the scene, defending the survivors. Reaper, the group's leader, is caught in the explosion of an incoming rocket and passes out, but not before seeing an unknown Necris woman, revealed to be Necris High Inquisitor Akasha, executing a wounded soldier next to him. Reaper is rescued by Othello and Jester and wakes up in the base of the Izanagi, a megacorporation with a large private army, and meets with their leader Malcolm, a celebrated former tournament champion. Malcolm promises Reaper and the rest of Ronin that if they join the Izanagi, they will take the fight to the Necris and avenge the massacre of Twin Souls.
The missions of the campaign are identical to multiplayer matches, with the only difference being the enemies are computer-controlled bots instead of human players. The Izanagi pits Ronin against the Axon in a campaign to seize their vehicle technology, and then begins a campaign against the Liandri to seize their rich Tarydium mines, both of which are required for sustaining a war against the Necris. Shortly after this, the Necris launch a surprise invasion of Taryd, destroying cities and massacring civilians. The Necris are seen deploying tentacle-like tubes carrying Nanoblack into the planet's surface from orbit, in order to terraform the entire world. The Izanagi then mount a counterattack, and Ronin is sent on several missions to push the Necris back. After successfully repelling the Necris assault and ending the invasion, Reaper and the rest of Ronin decide to break ranks and pursue the Necris to their homeworld, Omicron-6, in an effort to kill Akasha for good.
Finally cornering Akasha in her last sanctuary on Omicron-6, Reaper defeats her in a duel and kills her with his rocket launcher. However, it is revealed that Malcolm has betrayed Ronin, allowing Necris troops to surround and kill Jester, Bishop, and Othello. Reaper swears revenge on Malcolm before powering up his rocket launcher and leaping to attack the Necris.
Development and release[edit]
The game was announced in May 2005, as Unreal Tournament 2007 for a 2006 release,[6] but the game was delayed until the first half of 2007.[7] The game was renamed to Unreal Tournament 3.[8] The original Unreal Tournament uses the first Unreal Engine, while UT2003 and UT2004 use Unreal Engine 2. Since 2004 incorporates all of the content from 2003, they are regarded as part of the same generation. UT3 is the third generation, as it runs on Unreal Engine 3 and does not reuse any content.[9] The game also uses motion blur effects.
Windows version[edit]
A limited collector's edition of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than twenty hours of Unreal Engine 3 tool kit video tutorials, the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition was sold in the United States, Canada, Latin America, Europe, South Africa, Australia and most other territories.[10]
PlayStation 3 version[edit]
The PlayStation 3 version supports community-made mods that can be uploaded and downloaded to the PS3's HDD or external media, as well as mouse and keyboard inputs. The 1.1 patch was released in March 2008. It adds the ability for players using the North American and European versions to play together, fixes problems with some USB headsets, and displays the lowest pinging servers at the top of the server list. Some updates are only applied on the North American version, since the PAL version released in March 2008 was already partially updated.[11] The 2.0 patch was released on March 5, 2009, and adds better PC mod support, split screen, smarter AI, forty-eight obtainable Trophies, server-side improvements, an improved map vote, local multiplayer, and a new user interface. Online and LAN multiplayer for this version was terminated in July 2014, following the shutdown of all GameSpy servers.
Xbox 360 version[edit]
Upon release, the Xbox 360 version had five exclusive maps, two exclusive characters, a two-player split screen mode,[12] and all the downloadable content released by Epic already on the disc. With the release of the PS3 and PC "Titan Upgrade" patch on March 5, these versions offered the formerly exclusive Xbox 360 content, as well as other content.[13] The Xbox 360 version does not support user-generated mods, as additional content has to be verified by Microsoft before being released. It is the only version to support controllers only.
Cancelled Linux and Mac OS X versions[edit]
The Linux and Mac OS X versions of the game were planned to be released as downloadable installers that work with the retail disc. Ryan C. Gordon has uploaded screenshots of the game, dating from September 2008, running on both platforms.[14][15] In May 2009, Ryan stated that the UT3 port for Linux was still in process,[16] but later in December 2010, Steve Polge revealed that the Linux port would never be released, making it the second Unreal Tournament game not to be released on Linux.[17]
Soundtrack[edit]
Unreal Tournament 3: The Soundtrack is primarily based on the original Unreal Tournament score, which was composed by Straylight Productions and Michiel van den Bos.[18][19] Jesper Kyd and Rom Di Prisco remixed many of UT99's tracks and composed several other original tracks, which were released on November 20, 2007, by Sumthing Else. Sandhya Sanjana was featured as a guest vocalist. Kevin Riepl did also contribute in music production for the game, scoring the cutscenes as well as a few in-game music tracks.[20]
Titan Pack and Black Edition[edit]
A free update titled Titan Pack was released for the PC in March 2009; the PS3 version of the pack was released on March 19. The pack includes five maps and two characters that were formerly exclusive to the Xbox 360 version, along with eleven brand-new maps, two new game modes ("Greed" and "Betrayal"), and the Titan Mutator. The Titan Mutator causes a player to grow in size as they do better, while carrying alternative weapons and power-ups. The expansion also includes a new power-up, a new vehicle, two new deployables, and the addition of stinger turrets. A new patch was also released in conjunction with the Titan Pack, which allowed for various AI improvements (especially in vehicle modes), networking performance upgrades and added support for Steam Achievements (PC) and Trophies (PS3). It also adds a two-player split screen mode (formerly exclusive to the 360 version) and mod browsing for the PS3 version.
The Black Edition is a complete Unreal Tournament 3 package—included is the complete UT3 (with patch 2.0) as well as the Titan Pack.
Unreal Tournament 3 X[edit]
The game's online servers for the Windows version were shutdown on in January 2023, in order to focus on supporting the Epic Online Services. In December 2022, a free-to-play version, entitled Unreal Tournament 3 X, was leaked on Steam, meaning that the game would be using the Epic Online Services and full cross-play between Steam, GOG.com, and the Epic Games Store, with the latter platform being added when it released. Epic Games was to self-publish this version, and was slated for a 2023 release, but the development of this version was cancelled and the Steam page was reverted to its original name without any announcement.
Reception[edit]
This section needs expansion. You can help by adding to it. (March 2016) |
| Aggregator | Score |
|---|---|
| GameRankings | PC: 83%[21] PS3: 86%[22] X360: 83%[23] |
| Metacritic | PC: 83/100[24] PS3: 86/100[25] X360: 82/100[26] |
| Publication | Score |
|---|---|
| Computer and Video Games | 8.9/10[27] |
| Edge | 8/10[28] |
| Eurogamer | PC: 8/10[29] PS3: 9/10[30] |
| GameSpot | PC: 8.5/10[31] PS3: 8.5/10[32] X360: 8/10[33] |
| GamesRadar+ | |
| GameZone | X360: 8.5/10[35] |
| Giant Bomb | X360: |
| IGN | PC: 9/10[37] PS3: 9/10[38] X360: 8.5/10[39] |
| The Guardian | X360: |
| PC Advisor | |
| PC Pro | |
| Thunderbolt | PC: 6/10[43] |
Unreal Tournament 3 received positive reviews from critics. Xbox Magazine rated it 8.5 out of 10.[44] PlayStation: the Official Magazine gave it 5 stars out of 5 in its February 2008 issue, commending the game for graphics and gameplay. By March 2008, UT3 had sold over a million copies worldwide.[45][46]
References[edit]
- ^ "Midway Press Release: PR 2007-11-19 A". June 22, 2008. Archived from the original on June 22, 2008. Retrieved March 20, 2023.
- ^ "Midway Press Release: PR 2007-12-10 B". June 22, 2008. Archived from the original on June 22, 2008. Retrieved March 20, 2023.
- ^ "Midway Press Release: PR 2008-07-07 A". October 1, 2008. Archived from the original on October 1, 2008. Retrieved March 20, 2023.
- ^ Plunkett, Luke (June 5, 2023). "Looks Like Epic Very Quietly Cancelled An Unreal Tournament Release". Kotaku. Archived from the original on July 4, 2023. Retrieved September 1, 2023.
- ^ "Unreal Tournament 3 '1UP Preview' from GameVideos". Gamevideos.1up.com. February 26, 2007. Archived from the original on March 29, 2016. Retrieved March 19, 2016.
Resistencia MX (RMX)
Resistencia MX (RMX) theme by Tu Mamá
Download: ResistenciaMX.p3t

(2 backgrounds)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.Warhawk
Warhawk theme by Jeb
Download: Warhawk_Jeb.p3t

(1 background)
A war hawk is a person who actively supports a war.
War hawk, Warhawk or similar may also refer to:
Military[edit]
- Curtiss P-40 Warhawk, an American World War II-era fighter aircraft
- 195th Fighter Squadron, a unit of the Arizona Air National Guard stationed in Tucson, Arizona
- 314th Fighter Squadron, a training unit of the United States Air Force stationed in New Mexico
- 480th Fighter Squadron, a unit of the United States Air Force stationed in Germany
Athletic teams in the United States[edit]
- Arrowhead High School, Merton Town, Wisconsin
- Auburn Montgomery Warhawks, Auburn University at Montgomery, Alabama
- Calhoun Community College, Tanner, Alabama
- Great Crossing High School, Georgetown, Kentucky
- James Madison High School (California)
- James Madison High School (Fairfax County, Virginia)
- Louisiana–Monroe Warhawks, University of Louisiana at Monroe
- McMurry University
- Mount Vernon–Enola High School, Arkansas
- North Chicago Community High School, Chicago, Illinois
- North Mahaska Community High School, North Mahaska Community School District, New Sharon, Iowa
- Seminole High School (Pinellas County, Florida)
- Westerville Central High School, Ohio
- Wisconsin–Whitewater Warhawks, University of Wisconsin–Whitewater
- Veterans High School, Kathleen, Georgia
Video games[edit]
- Warhawk (1986 video game), a vertically scrolling video game, released by Firebird software
- Warhawk (1995 video game), a Sony PlayStation game
- Warhawk (2007 video game), a multiplayer-only PlayStation 3 remake of the PlayStation game
Other[edit]
- Warhawk (comics), a number of comic characters
Playing Xmas
Playing Xmas theme by Yazuka
Download: PlayingXmas.p3t

(1 background)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.Final Fantasy 7 #5
Final Fantasy 7 theme by Tarumania
Download: FinalFantasy7_5.p3t

(7 backgrounds)
Redirect to:
This page is a redirect. The following categories are used to track and monitor this redirect:When appropriate, protection levels are automatically sensed, described and categorized.- To a number in Roman numerals: This is a redirect from a title in Arabic or spelled-out numerals to a title in Roman numerals. It leads to the title in accordance with the naming conventions for common names and can help writing and searches. However, do not replace these redirected links with a piped link unless the page is updated for another reason.
Mass Effect
Mass Effect theme by YASAI
Download: MassEffect.p3t

(14 backgrounds)
Mass Effect
Logo since 2017Genre(s) Developer(s) Publisher(s) - Microsoft Game Studios (2007–11)
- Electronic Arts (2010–present)
Creator(s) Casey Hudson Platform(s) First release Mass Effect
November 20, 2007Latest release Mass Effect Legendary Edition
May 14, 2021Mass Effect is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by advanced precursor civilizations.
The franchise originated in a series of video games developed by BioWare and originally published by Microsoft Game Studios on the first two games and its expansions. Later on, the series was taken over by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, Mass Effect (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. Mass Effect 2 (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reapers' return. The original trilogy's final installment, Mass Effect 3 (2012), depicts a war between the Reapers and the rest of the galaxy. A fourth game, Mass Effect: Andromeda (2017), featured a new setting and cast of characters, and a fifth is in active development.
The original trilogy was met with commercial success as well as universal acclaim. Critics praised the game's narrative, characters, voice acting, world building, and emphasis on player choice. The ending of Mass Effect 3 drew widespread criticism for being an unsatisfying conclusion to the trilogy, prompting Electronic Arts to release an expanded cut with additional cutscenes. Mass Effect: Andromeda received mixed reviews. Praise was directed at the game's visuals and combat, but the game drew criticism for technical issues and its plot.
The series has generated attention and discussion about its representation of same-sex relationships and sexual minorities.[1][2][3] It also originated the dialogue wheel, a mechanic similar to dialogue trees, enabling players to dynamically steer conversations by selecting from a number of preset choices; the feature has seen widespread use in other role-playing video games. The success of the video game series spawned adaptations in other media, including novels, comics, and an animated film.
Setting[edit]
The Mass Effect original trilogy takes place in the Milky Way towards the end of the 22nd century. In 2148, humanity discovered an alien outpost on Mars, and learned that Charon is actually an alien artifact known as a "mass relay" that enables faster-than-light travel to other mass relays located across the galaxy. These discoveries drastically increased the enhancement rate of humanity's technology.
Humanity comes into contact with numerous other space-faring alien species, some far more advanced than humans. Humanity's first encounter resulted in the First Contact War, but the Council, a ruling body for the galaxy, intervened to achieve peace and welcomed humanity. The main species encountered by humanity include the asari, a species of mono-gendered beings closely resembling human women; the salarians, an amphibious species with considerable technological and intellectual prowess and an extremely high metabolism; and the turians, a heavily militaristic race of raptor-like avian humanoids who fought humanity in the First Contact War.
The center of the Council's governing power is the Citadel, another artifact and a massive space station that, like the mass relays, were made by a race known as the Protheans believed to be the progenitor race for all species but long since disappeared. Over the next few decades, humanity is given access to new technology, allowing them to colonize new planets, and they are made part of the Citadel Security (C-Sec) forces, a highly regarded position that other species had been long waiting for and take resentment over. Numerous other inter-species conflicts remain active at the time of the first game, results of past wars and conflicts.
The first three games center on the character of Commander Shepard (whose gender and personality are determined by the player), a leading Special Forces soldier in Earth's Systems Alliance space force, the Systems Alliance Navy. After an Earth colony discovers a new Prothean artifact, it is attacked by an unknown vessel, and the Council names Shepard its first human SPECTRE (Special Tactics and Reconnaissance), an elite agent with associated authority and impunity, to investigate the incident.
Shepard comes in contact with the artifact and has a vision of war and death across the galaxy. Following their vision, Shepard discovers that the strange craft is one of thousands of artificial lifeforms called Reapers, and learns that every fifty-thousand years, the Reapers scour the Milky Way and eliminate all higher forms of life, leaving the younger species to advance and thrive until the next cycle as to prevent constant war and chaos, part of what the Protheans had left behind along with their artifacts. The appearance of the Reapers in this cycle is being manipulated by numerous forces, including a human-centrist terrorist organization known as Cerberus led by the Illusive Man who believe they can control the Reapers and use them for humanity's benefit. Shepard and their allies discover the Citadel is key to ending the Reapers' cycle and determining the fate of the galaxy.
The fourth game takes place in the Heleus Cluster of the Andromeda galaxy, 634 years after the events of its predecessor. In the midst of events of the first three games, the combined races of the Milky Way sent a number of ships to Andromeda to establish the Nexus, a space-borne operations base and a number of colonies to accept future colonists once contact is established. After over 600 years of travel in cryogenic stasis, they arrive to find the Heleus Cluster in brutal conflict between two native races: the Kett, a barbaric race obsessed with assimilating the traits of other sentient species through a process known as "exaltation"; and the Angara, an emotionally charged humanoid species whose civilization has recently been targeted and nearly decimated by the Kett.
The Heleus Cluster is also the location of a series of ruins predating an advanced, spacefaring race known as the Jardaan. The Jardaan made use of powerful terraforming technologies to colonize worlds in the Heleus Cluster, which was otherwise extremely hazardous and naturally unsustainable for life. They later fled from the Heleus Cluster three centuries before the arrival of the Milky Way races, when a protracted battle against an unknown enemy faction resulted in the usage of a weapon of mass destruction aboard a Jardaan space station. The weapon's activation unleashed a cataclysmic energy phenomenon known as the Scourge, which spread across the cluster and greatly damaged the Jardaan's terraforming systems. After the Jardaan left, the Angara, genetically engineered creations of the elder race, began to develop their own civilization before falling under attack by the encroaching Kett.
With the Milky Way species' arrival, it becomes the responsibly of Pathfinder Ryder (who, like Shepard, is also customizable by the player) and their allies to shut down the malfunctioning terraforming systems, deal with the Kett and Angara attacks, and make planets habitable for colonization.
Gameplay[edit]
While various features of gameplay varied across the series, the Mass Effect games are action role-playing games. The player customizes their version of the game's main character (Shepard for the first three games, and Ryder for Mass Effect: Andromeda) based on physical appearance, background, and one of six character classes, each class centered around one or two specializations in combat, technology, or "biotic" (magic-like) skills. This establishes a skill tree that the player can advance through as their character gains experience levels through completing missions. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to proceed through the game as they desire. Both story and optional missions most often involve using their ship to travel via the mass relay to remote star systems and explore planets to find target objectives.
When exploring planets, the player has the option to bring up to two of their crew members with them, who generally act autonomously but can be given specific orders by the player. In missions, the player can explore an area to find information, discover lootable objects with new gear or in-game currency, non-playable characters to talk to, and key mission items that are to be recovered. Frequently, the player will enter combat, which plays out as a third-person shooter, with the player and their allies using a combination of their weapons and combat, tech, and biotic powers along with tactic use of the environment to defeat opponents. There are six different types of weapons: assault rifles, grenades, sniper rifles, shotguns, pistols, and in later games, heavy weapons (i.e. grenade launchers, rocket launchers, flamethrowers, or heavy machine guns). Due to these weapons being collapsible for easy storage, it is possible for a player to carry all five weapons at once and alternate between them depending on their position, enemy type, and situation. Melee weapons include fists, the butt of a gun, or in later games, a condensed transparent silicon-carbide dagger called an Omni-blade.
Through story encounters and missions, the player meets a number of non-player characters and engages in dialogue trees with them to learn information and progress the story. This is presented through what BioWare called a Dialogue Wheel, with the player-character reply options shown as choices extending radially outward from a circle at the bottom of the screen.[4] Most of these choices are simple questions and responses, but in some dialogues, they offer additional choices that either influence how the game plays out from there, or are as a result from those previous choices. In the first three games, these choices influenced the player-character's morality, putting them on the path of a Paragon or Renegade, indicated by color and positioning on the Dialogue Wheel. With the second and third game, it became possible to select these choices during the non-player's character dialog, resulting in an interruption of the action that could have even larger ramifications. The player's choices of Paragon or Renegade could change how some parts of the story progressed and could limit choices of allies they could gain later in the game or the ability to access powerful gear. Cinematic designer John Ebenger stated in 2020 that only about 8% of the players chose the Renegade route across the first three games, and jokingly lamented about the amount of effort they had put into some of the Renegade cinematics.[5] In Andromeda, BioWare replaced the Paragon/Renegade distinctions, which were tied more to the Shepard character, to a new system based on four ideals of emotional, logical, casual, and professional attitudes.[6]
Among notable side missions in the series include the various romancing options with the main character's crewmates: these included both hetero- and homosexual relationships since the player-character's gender was selectable, as well as inter-species options. Players could work to improve their relationship with these characters through dialogue options, providing them gifts, or completing various side missions specific to each character. Successfully romancing a character would typically lead to scenes leading up to a sexual encounter though otherwise not showing anything inappropriate for the game's rating. These options had created some controversy for the first game on release with mainstream reporters critical of the sexual content of the game.
Media[edit]
Year Title Developer Platform(s) Main Titles 2007 Mass Effect[A] BioWare Xbox 360 PlayStation 3 Microsoft Windows 2010 Mass Effect 2[B] 2012 Mass Effect 3[C] Wii U 2017 Mass Effect: Andromeda Xbox One PlayStation 4 TBD Untitled Mass Effect game TBD Compilations 2012 Mass Effect Trilogy BioWare Xbox 360 PlayStation 3 Microsoft Windows 2021 Mass Effect Legendary Edition Xbox One PlayStation 4 Mobile Titles 2009 Mass Effect Galaxy[D] BioWare iOS 2012 Mass Effect Infiltrator[E] IronMonkey Studios Android Windows Phone BlackBerry 10 Mass Effect Datapad[F] BioWare 2017 Mass Effect: Andromeda APEX HQ Notes: - ^ The PlayStation 3 and Windows versions of Mass Effect were ported by Edge of Reality and Demiurge Studios respectively.
- ^ Previously available on Sony's PlayStation Now streaming service. Removed as of April 2020.[7]
- ^ Mass Effect 3: Special Edition was ported by Straight Right.
- ^ Removed from the App Store.
- ^ Removed from all mobile app storefronts.
- ^ Removed from all mobile app storefronts.
Main series[edit]
Release timeline Main series in bold2007 Mass Effect 2008 2009 Mass Effect Galaxy 2010 Mass Effect 2 2011 2012 Mass Effect 3 Mass Effect Trilogy Mass Effect Infiltrator 2013–2016 2017 Mass Effect: Andromeda 2018–2020 2021 Mass Effect Legendary Edition Mass Effect[edit]
Mass Effect (2007), the first game in the series, was originally created as an exclusive title for the Xbox 360 but was later ported to Windows by Demiurge Studios in 2008, and to the PlayStation 3 by Edge of Reality in 2012. The game focuses on the protagonist, Commander Shepard, and their quest to stop the rogue Spectre Saren Arterius from leading an army of sentient machines, called the Geth, to conquer the galaxy. During pursuit of Saren, Shepard develops key relationships with other characters, primarily their squad team members, all while learning of a far greater threat in the form of the Reapers. Saren has been mentally enslaved by the Reaper vanguard Sovereign, and sent into Citadel Space to initiate the purge of all advanced organic life in the galaxy, a cycle repeated by the Reapers every 50,000 years.
Two downloadable content packs, Bring Down The Sky and Pinnacle Station, were released in 2008 and 2009, respectively.
Mass Effect 2[edit]
Mass Effect 2, the second main game in the series, was released on January 26, 2010, in North America and January 29 in Europe for Windows and Xbox 360.[8] A great deal of secrecy surrounded the game prior to launch, with few details emerging other than Casey Hudson, Project Director for BioWare, stating that "players should keep their save files, because decisions made by the player in the first game will continue to have influences on their character in the sequel."[9][10] The game takes place two years after the events of Mass Effect. Human colonies are being attacked, their colonists disappearing without a trace. The game's protagonist, Commander Shepard, is forced into an uneasy alliance with the pro-Human paramilitary organization, Cerberus, in an effort to discover the cause. Evidence emerges pointing to the "Collectors," an advanced, enigmatic race of insect-like humanoids. Adding to the threat is the revelation that the Collectors are working for the Reapers. Shepard sets out on a "suicide mission" to stop the Collectors, accompanied by a hand-picked team of soldiers, assassins, mercenaries, and specialists. Mass Effect 2 has received overwhelming critical and public praise since its release, for its characters, storyline, voice acting, and refined combat and gameplay with many critics calling it a major improvement over the original and an easy Game of the Year contender despite its January release. At Gamescom 2010, it was announced that a PlayStation 3 version would become available, which was released on January 18, 2011.
Seven episodic expansions were released as downloadable content, with Normandy Crash Site, Zaeed – The Price of Revenge, Firewalker, Kasumi – Stolen Memory, Overlord, and Lair of the Shadow Broker coming in 2010, followed by Arrival in 2011.
Mass Effect 3[edit]
Mass Effect 3, the third installment in the original trilogy, was released on March 6, 2012.[11] Casey Hudson commented that Mass Effect 3 "will be easier [to develop] because we don't have to worry about continuity into the next one."[12] However, decisions are routinely imported from the two previous titles to Mass Effect 3 in order to maintain continuity within the series.[13] In the final chapter of the trilogy, the Reapers have returned in force, and have begun their purge of the galaxy, attacking Earth. During this attack Commander Shepard is on Earth and forced to flee.[14] After fleeing Earth, Commander Shepard must hurry and rally the advanced races of the galaxy to make one final stand, not only to save Earth, but also to break a cycle that has continued for millions of years. The first official trailer was unveiled on December 11, 2010, during the Spike TV Video Game Awards.[15] It was the first title in the main series without involvement from Microsoft Game Studios and released on the same date for both Xbox 360 and PlayStation 3.
Four story-focused episodic expansions were released as downloadable content, with From Ashes, Leviathan, and Omega being released in 2012, followed by the final expansion, Citadel, in 2013. There were also five free DLC packs released for the multiplayer component, Resurgence, Rebellion, Earth, and Retaliation in 2012 and Reckoning in 2013, collectively adding thirty playable characters, dozens of new weapons and abilities, seven new maps, and a new enemy faction to complement the base game's three, among other content.
Mass Effect: Andromeda[edit]
Mass Effect: Andromeda, the first game in a new series, and the fourth major installment overall in the franchise, was revealed at E3 2015. It was released on March 21, 2017.[16] The title utilizes DICE's Frostbite 3 engine and was released for PlayStation 4, Windows and Xbox One. Andromeda is the first game in the series to feature an open world environment. Set during the 29th century, the player's character is either Sara or Scott Ryder, designated as a Pathfinder – an operative tasked with discovering new planets in the Andromeda Galaxy on behalf of their species.[17]
Unlike previous installments, Andromeda did not receive single player expansions, though the multiplayer component did receive new content in various updates in 2017 which added new weapons, abilities, maps, and playable characters.
Untitled sequel[edit]
As part of the 2020 "N7 Day," BioWare affirmed that a new Mass Effect was in development at the studio.[18] An announcement trailer was released on 11 December 2020, hinting at a sequel to the original trilogy. The new entry is also confirmed to be run on the Unreal Engine, which was used in each game of the original trilogy, instead of Frostbite which was used for Andromeda.[19]
Spin-offs[edit]
Mass Effect Galaxy[edit]
Mass Effect Galaxy is set between the events of Mass Effect and Mass Effect 2 and exclusively on the iOS platform. The story is focused around a backstory featuring two characters who appear as squad members in Mass Effect 2: Jacob Taylor and Miranda Lawson. When the passenger liner Arcturian Jade is attacked by batarian raiders with Jacob on it, he takes on the task of defending the ship. After safely arriving at their destination on the Citadel, Jacob's former CO contacts him about an undercover Alliance operation in the Nemean Abyss to investigate the batarians' increasingly aggressive activities. It has since been removed from the iOS App Store.[20]
Mass Effect Infiltrator[edit]
Mass Effect Infiltrator is a third-person shooter released on the Android, BlackBerry 10, iOS and Windows Phone 8 platforms. The story for Infiltrator involves Randall Ezno, a Cerberus agent, who discovers Cerberus's cruelty and goes rogue, killing Cerberus troopers and freeing prisoners from a hostile base. Players will "receive rewards" for collecting evidence of Cerberus' crimes. According to EA, "Every completed rescue and intelligence discovery in Infiltrator will increase a player's Galactic Readiness rating directly through the 'Galaxy at War' system in Mass Effect 3."[21] It has since been removed from all mobile app storefronts.[22]
Mass Effect: Datapad[edit]
Mass Effect: Datapad was a free app for iOS devices. Datapad allows players to check the status of the galaxy map in Mass Effect 3 and receive messages from characters. Datapad contains information about the characters, races, vehicles, weapons, and storyline of the Mass Effect universe, as well as mini-games that interact with the Mass Effect 3 'Galaxy at War' system. It was removed from the iOS App Store and the Google Play Store on June 5, 2013.[23]
Mass Effect: Andromeda APEX HQ[edit]
APEX HQ is the official companion app for the Mass Effect: Andromeda multiplayer. Supported by iOS and Android devices, APEX HQ was released on March 15 in Canada, Ireland, Romania and Singapore, and worldwide on March 20, 2017. Through APEX HQ, players can view their progress in multiplayer, equip characters, assign skill points, manage Strike Teams, and access their friend list. The app cannot be used while signed into the game.
Compilations[edit]
Mass Effect Trilogy[edit]
Mass Effect Trilogy is a compilation featuring the first three games of the series, released on November 6, 2012 for Windows and Xbox 360 and December 4, 2012 for PlayStation 3.[24] For the PlayStation 3 version, Trilogy also includes the downloadable content for the first two games: Bring Down the Sky for Mass Effect, and Cerberus Network content for Mass Effect 2 along with the Kasumi – Stolen Memory, Overlord and Lair of the Shadow Broker DLC's. The Xbox 360 version includes all DLC that came with the original games, with Cerberus Network for Mass Effect 2 and Mass Effect 3 remaining unchanged. The PC version is the same as Xbox 360, except both Bring Down the Sky and Pinnacle Station are available for free as per the standalone purchase of the PC version.[25]
Mass Effect Legendary Edition[edit]
Mass Effect Legendary Edition was officially announced on November 7, 2020 or "N7 Day."[26][27][28] The goal of the remaster was "not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form." The remaster also features almost all previously released downloadable content, enhanced "textures, shaders, models, effects, and technical features of three enormous games."[26] Due to Mass Effect 1's age, it received the most extensive work for t
Warhawk Official
Warhawk Official theme by smobile
Download: WarhawkOfficial.p3t

(2 backgrounds)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.MotorStorm Official w/ Custom Sounds
MotorStorm Official theme by SCEE
Download: MotorStormOfficial.p3t

(14 backgrounds)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.PAIN: Santa w/ Custom Sounds
PAIN: Santa theme by Idol Minds/SCEA
Download: PAINSanta.p3t

(1 background)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.PAIN: Cookie w/ Custom Sounds
PAIN: Cookie theme by Idol Minds/SCEA
Download: PAINCookie.p3t

(1 background)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop MenonThis program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
