This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Worms Armageddon is a 1999 turn-based strategyvideo game developed and published by Team17 as part of the Worms series. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.
The third installment in the series, Worms Armageddon was originally developed as an expansion pack to Worms 2 (1997) and initially titled Wormageddon before it was released as a standalone game. As a result the game is very similar to Worms 2 but has a new single-player mode and adds a number of new content[5][6] as well as being released on a wider variety of platforms. Worms Armageddon was acclaimed by critics, who praised the refined gameplay and stylized graphics, and it has been featured in a number of "greatest games of all time" lists. Worms Armageddon on PC is still updated periodically, most recently in 2020. The game was succeeded by Worms World Party (2001), which added further content without drastic change[7] and which was the last 2D-based Worms game before the series moved to 3D.
Gameplay is turn-based, with each team moving in sequence, which is determined randomly, across two-dimensional terrain. During a single turn, a team can only move one of their worms (unless an item that allows the team to select their worm is used). Worms can walk and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives such as collecting a specific crate.[8]
Each worm begins the round with a specific amount of health, which is predefined by the chosen game options or by scripting in campaign levels. When hit with a weapon, the worm will lose health depending upon the power of the weapon and the directness of the hit.[8] A worm can be killed either by exploding after having its health reduced to zero or by being knocked into the water around and below the level.[9]
The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as airstrike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade; others are rather fanciful and cartoonish, such as the sheep, which serves as a mobile explosive, and the skunk, which releases poisonous gas. In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may not become available until a certain number of turns pass. Depending on the game options, additional weapons may randomly fall onto the terrain in airdropped and teleported crates. In addition to normal weapons, during team creation, each team chooses a special weapon which becomes available to them after a certain number of turns. The special weapons are more powerful than regular weapons and often offer special abilities; super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes, such as the French Sheep Strike, and usually devastating in power.[8] In homage to the film Monty Python and the Holy Grail, one of the game weapons is a Holy Hand Grenade, with a sound-effect reminiscent of the Hallelujah chorus from Handel's Messiah.[10]
Worms Armageddon includes a series of training missions, a single-player campaign with premade missions, a deathmatch mode in which the player fights increasingly difficult and outnumbered battles against the computer,[9] local multiplayer, and online multiplayer.
Local multiplayer allows the player to select which teams participate in the battle as well as the number of worms and handicaps, which options and weapons are used, and the level to be played on. The matches can use any combination of human and computer teams, provided at least one team is human. Additionally, multiple worm teams can form an alliance for the match by selecting the same team color – they will still operate separately in movement rotation but share weapons and score. If multiple human players are using the same computer, the game functions in a hotseat mode.[8]
Online multiplayer is set up similarly to local multiplayer but allows the players to be at separate computers. Additionally, hotseat can be combined with online play, so multiple human players can use each computer.[8]
Worms Armageddon features a multiplayer Internet service called WormNet. This service allows one player to host a game online and others to join it. The host can choose settings such as the landscape and scheme. In the past, it used to keep a score and ranking system for the players.[10]
Worms Armageddon includes a very high level of customizability – in multiplayer games or skirmishes, the player can create custom game modes with preferred gameplay options and weapon sets. Regular options include starting health, whether the worms can move, how long a turn lasts, and sudden death options. Weapons settings include what weapons the teams start with, which weapons will fall in crates and how often, and how powerful individual weapons are. Worms Armageddon offers several levels of customizability outside of direct gameplay options.[8]
The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms. The player can also change the team's special weapon, grave marker, flag, victory fanfare, and voice set. In addition to numerous defaults available, the game offers the ability to import custom voices.[8]
The game includes a random terrain generator, a basic terrain editor which allows the user to create the shape of the terrain with brushes, and a more complex terrain-import system which allows the user to import custom-made terrains in image format, which the game automatically converts into playable terrains.[8]
Worms Armageddon was originally intended to be an expansion pack to Worms 2, but it was eventually developed as a standalone game. It was intended to be the last game of the Worms franchise, but Worms creator Andy Davidson felt that it needed more content before being released, leading to the development of Worms World Party.[10] It was also going to be released under the name Wormageddon, but Team17 changed the name to Worms Armageddon because of close similarities to the name of the game Carmageddon.[11] It was released initially for PCs in 1999 in Europe and North America, published by Hasbro Interactive under the MicroProse brand.[12] The game was eventually ported to Dreamcast and PlayStation in December 1999, Game Boy Color in January 2000, and Nintendo 64 in March 2000. The Nintendo 64 version is one of the first Nintendo 64 games to feature a terrain editor and generator.[13] A Macintosh version was being developed by MacSoft, but it has since been cancelled.[citation needed]Worms Armageddon was produced by Martyn Brown and composed by Bjørn Lynne, Karl Morton was the game's lead programmer, and Dan Cartwright was the game's lead artist.[citation needed]
Worms Armageddon was initially released on the Steam platform for a limited time as the preorder bonus for Worms Revolution. The Steam release included all improvements from the previously-released updates. This release was made available on 12 September 2012.[14]Worms Armageddon was released onto the Steam store as a standalone game on 20 March 2013.[15]
Despite its age, Worms Armageddon still receives periodic updates, mainly from two programmers known as Deadcode and CyberShadow, recruited by Team17.[16] These updates address bugs and compatibility issues, and also add new features to the game, such as support for a greater number of worms in a match and support for arbitrarily-sized colour levels. The latest update was on 16 July 2020.[17]
The game received favorable reviews on all platforms. The main element across all the versions of the game that the critics considered praiseworthy is the gameplay.
The PC version was critically successful. Whilst writing that veterans of Worms 2 would find the game to be similar, Greg Kasavin of GameSpot praised the game for being easy to play and control and humorous and the game's graphics, physics, and seemingly endless customization as well as the game's WormNet. He also likened the single-player missions to the classic game of Lemmings in that the missions often required the player to precisely utilize a limited supply of weapons and tools to accomplish the objective. Among his only criticisms are that the AI-controlled worms do not utilize their full arsenals and that the player would wish that there were more weapons, more diverse graphics and sound, and more content.[9] Matthew Pierce of PC Gamer UK commended Team17 for addressing the problems of single-player (i.e. the missions and AI) that the original Worms and Worms 2 had always been criticized for.[51] Chris Hudak of The Electric Playground gave it a perfect ten, calling it "a gaming masterpiece."[53] Tom Chick of GamePro said, "For all its similarities to previous cans of Worms, Armageddon is still a classic example of the joy of computer gaming. It's right up there with rare, benevolent gems like RollerCoaster Tycoon and Grim Fandango--games that'll make you smile and even giggle like a schoolgirl. And when it comes right down to it, I'd rather giggle for an hour than spend all day grimly swinging away at orcs or aiming plasma weapons."[54][c] Dan Toose of Hyper gave it 87%, calling it "A fitting end to an excellent series of games [and a] perfect blend of serious strategy and ludicrous humour."[55] Nick Smith of AllGame gave it four stars out of five, calling it "very, very addictive".[56] Cindy Vanous of Computer Games Strategy Plus gave it a similar score of four stars out of five, saying, "In short, it seems that Team 17 [sic] figured out every detail that might have detracted even slightly from Worms 2, then recreated the game without those tiny flaws. The result is eminently playable and often hysterical—in fact, the only thing serious in Armageddon is its strategy."[57]
The Dreamcast version's reception was positive. Johnny Liu of GameRevolution praised the version for its "addictive" gameplay, its loads of personality, and not having to save money to buy multiple controllers for multiplayer, but criticized the version for the lack of Internet support, reduced customizations compared to the PC version, and the lack of a multiple-controller option.[36] On the contrary, Ben Stahl of GameSpot praised the multiple controller ports as well as multiplayer for being fast-paced and turned into a "barrage of havoc", but criticized the single-player for the AI-controlled worms' nearly perfect accuracy and the length of time that it takes for such worms to complete their turns. He also pointed out that the worms' high-pitched voices are "only mildly cute" and can potentially be annoying, but praised the soundtracks for lending in realism to an otherwise unrealistic experience and the background music for helping players stay on task.[38] Joel Durham Jr. of AllGame gave it four stars out of five, saying, "With fabulous gameplay and a stunning amount of options, Worms: Armageddon [sic] is sure to please. The sheer amount of effort that went into this title is commendable in its own right. Every development house could learn something by taking a few pages from Team 17's [sic] book."[58] Cam Shea of Hyper gave it 79%, saying, "if this is the kind of no frills PC port we can expect for the Dreamcast, don't toss out your N64 just yet. You may just need it if you want to play the best version of Worms Armageddon on the block."[59]
Jeff Nash of The Electric Playground gave the PlayStation version nine out of ten almost a year after it was released, calling it "a wonderful breath of fresh air for strategy gaming. With its carefree, happy-go-lucky attitude, it's easy to just fall in love with this title. With a multi-player mode thrown in for good measure, this game has a fantastic one-two punch of great gameplay, and an easy setup for sharing it with others, making it a very fun experience. With a liberal dose of humor present as well, this game is a wonderful romp through the grueling world of worm warfare."[60] However, Mark Kanarick of AllGame gave it two-and-a-half stars out of five, saying, "Although not the best version of Worms, Worms: Armageddon for the PlayStation is a good party game and an occasionally fun single-player game."[61]
The Game Boy Color port slightly favorable reviews. Concluding that the port is an "abridged edition of the overall game", Craig Harris of IGN criticized the version's great lack of the PC version's features (e.g. weapons) and personality and pointed out its "quirky" graphics. The reviewer felt that the game's front end was "extremely thrown together". He concluded that it was still fun to play.[43] Hudak of The Electric Playground gave it seven out of ten, similarly criticized the lack of weapons, and also criticized the lack of soundbites and complete lack of voices and what he perceived to be "microscopic" worms that are tough for the eye to see. He did, however, praise the terrain and physics engine for being well translated from the other versions of the game.[62] Jason White of AllGame gave it three stars out of five, saying that it "has so much going for it in the fun department that the odd controls and sometimes hard to navigate terrain will be easily forgotten. Go out and give this one a try. It's well worth the time."[63]
Many publications gave the Nintendo 64 version favorable reviews while it was still in development months before its U.S. release date.[48] Lou Gubrious of GamePro said that the game's European import "won't dazzle you with graphics or stun you with sound, but it will suck you in with its simple playability. Before you know it, you'll glance up from the TV only to be greeted by the sun, rising like an eye-piercing, flaming disk punishing you for staying up all night again."[64][d] Arthur Adam of Hyper gave the same Nintendo 64 version 89%, saying, "This strategy game has proved to be dynamite on the N64, making it possibly the best multi-player title for the console."[65] Marin Kitts of N64 Magazine gave it 85%, calling it "A welcome conversion of one of the most original four-player games you can buy."[66] However, Michael Wolf of NextGen called the same console version "A good rental if you're planning a gaming party, but for day-to-day gaming, these annelids just don't cut it."[47]
The PlayStation and Dreamcast versions won the award for "Best Strategy Game" at the EGM Game Blast Awards.[69] The PC version was nominated for the same category at the Sixth Annual PC Gamer Awards, which went to Sid Meier's Alpha Centauri. The staff wrote that the game "put up one hell of a fight [for the award] and should not be overlooked by fans of the genre."[70] The console versions were nominated for the same category at GameSpot's Best and Worst of 2000 Awards, which went to Ogre Battle 64.[71]
Worms Armageddon has been placed on several lists of the greatest games of all time. Digital Spy ranked Worms Armageddon at No. 18 on their list of the top 20 Nintendo 64 games of all time.[72] In 2014, GamesRadar+ ranked the game at No. 13 on their list of the top 50 PlayStation games of all time.[73] In 2015, they also ranked it at No. 68 on their list of the top 100 video games of all time.[74] In 2014, Slant Magazine ranked the game at No. 100 on their similar list.[75]TechRadar listed the game as one of their favourite PC games of all time.[76]
Team17 chose to base the source code of the 2016 game Worms W.M.D entirely on that of Worms Armageddon, because fans frequently told them upon questioning that Worms Armageddon was their favourite game in the series.[77] Additionally, the 2009 game Worms 2: Armageddon was named in honor of Worms Armageddon despite not being a direct sequel.
You can help expand this article with text translated from the corresponding article in French. (October 2021) Click [show] for important translation instructions.
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Uniquely combining the mechanisms of action role-playing games with elements of city-building games, Dark Cloud tells the story of a group of adventurers who band together to fight against the Dark Genie, who has attacked and destroyed many villages. The main protagonist and player character is Toan, a boy who is given a magical stone called the Atlamillia by Simba, the Fairy King, granting him the power to rebuild the destroyed lands.
Dark Cloud was met with mainly positive reviews by critics, who praised its blend of gameplay types, although some criticized its combat as repetitive. The game was a commercial success. Although it initially sold poorly in Japan, it eventually went on to sell over 1 million units worldwide. The game was later released via emulation for the PlayStation 4 through the PlayStation Network in December 2015.
Dark Cloud is an action role-playing game played from a third-person perspective, in which the player moves through procedurally-generated dungeons, battling monsters and collecting items. On random dungeon levels, the player may have the option of entering a separate "back door" area which contains stronger monsters and rarer treasure. Although the majority of combat involves real timehack and slash, the player will occasionally "Duel" an enemy. In this type of battle, the player must correctly press a sequence of buttons, similar to a quick time event.[5] Whilst in dungeons, the player has both a health meter and a thirst meter. The thirst meter gradually decreases over time, and when fully depleted, it causes the health meter to begin to decrease. To prevent the thirst meter from depleting, the player must drink water or step into one of the pools found in many dungeon levels.[6]
A major component of Dark Cloud'sgameplay involves special items called "Atla" which are used to rebuild the world outside the dungeons. Atla, which are present in most dungeon levels, are large spherical objects which can be retrieved by Toan only. When Atla are removed from the dungeon, they transform into pieces of the world (trees, houses, villagers, etc.). These pieces must then be reassembled in "Georama mode"; a gameplay mode similar to city-building games, in which the player can arrange the pieces onto the landscape.[7] After villagers have been placed, the player can speak to them to discover their wishes for rebuilding the village, regarding both what they need for their own house to be rebuilt completely, and where they wish their house to be placed. The player's progress in terms of collecting Atla, rebuilding the village and fulfilling the villagers' wishes are recorded as percentages.[8] When all three reach 100%, the village is complete, although it is not necessary for the player to reach 100% in all three to be able to move on to the next set of dungeons and the next village; the player must only acquire 100% in collection and rebuilding to unlock the next village. Completing 100% of the villagers' wishes is not a requirement, although if the player does reach 100%, they are awarded a bonus item/ability.[9]
Unlike most action role-playing games, instead of the characters leveling up, their weapons do.[10] Weapons attain "absorption points" with each kill. Once a certain number of points has been reached, the weapon can be leveled up. However, weapons wear out over time, and it is necessary to repair them in order to prevent them from breaking. With the exception of each characters' starting weapon, a broken weapon is immediately removed from the player's inventory and cannot be retrieved or repaired. To upgrade a weapon, the player can attach stat-increasing items (attack power, speed, ability to kill different types of monsters, elemental attributes, etc.), but a single weapon can only carry a limited number of attachments. These attachments are absorbed into the weapon when it is leveled up, freeing up space for more attachments.[11] When a weapon reaches level five, it can be transformed into a "SynthSphere", which carries 60% of the weapon's power and attributes. This sphere can then be attached to another weapon, and absorbed into it when it levels up, just like a regular attachment.[12] The characters themselves can only grow stronger with the consumption of particular items, which can increase their health points, water meter and defense.
Dark Cloud features six main characters; three melee fighters and three ranged fighters, with each using a different weapon. Each character also has a unique ability that allows them to move through the dungeons; for example, Xiao can jump across chasms that other characters can not.[13]
A long, long time ago, when the two moons were shining, there were two continents in the world, living separately but peacefully. In the East there was an advanced civilization; the development of technology had brought prosperity and wealth there. In the West the people lived in harmony with the natural world, co-existing peacefully with the spirits and animals around them. Then came the time of darkness. A great evil was unleashed, and a Dark Cloud overshadowed the Western continent. Whole villages were destroyed. Entire families mysteriously vanished. And a strange and magical adventure began.[14]
The game begins as Colonel Flag Gilgister of the Lagoon Empire Army of the East attempts to awaken the Dark Genie, a legendary evil creature, whom Flag wishes to use to control the world.[15] Upon summoning the Genie, Flag orders him to attack the West. However, prior to the attack, Simba, the Fairy King, casts a protective spell around the land, sealing the buildings, objects and people inside magical orbs called "Atla".[16] Due to the power of the Genie's attack, the orbs are scattered.
Meanwhile, Toan, whose home village of Norune has been destroyed, although he survived the attack unhurt, encounters the Fairy King, who gives him a magical stone called the "Atlamillia",[17] and tasks him with finding the scattered Atla and transforming back into its original form. Toan sets about restoring Norune, and in a nearby cave meets a man named Seda, who defeats him in a duel when Toan attempts to protect a nearby cat.[18] As a reward for his kindness, Seda gives Toan a "changing potion",[19] which he uses to transform the cat into a "catgirl" named Xiao, who joins him on his quest.[20] Toan and Xiao soon find Dran, guardian of Norune, who is possessed by the Genie, and who attacks them. They defeat him, releasing him from the Genie's control,[21] and he tells them of the legend of the "Black Demon" that nearly destroyed the world, until it was defeated and imprisoned by the Moon People.[22] He suggests they seek out the Moon People, telling them to visit a sentient tree called Treant in nearby Matataki Village.[23]
In Matataki, Toan and Xiao are joined by a local boy named Goro, and the trio set about rebuilding the village. Treant tells them how to get to the Moon People, and they make their way to Brownboo, a village unaffected by the Genie's attack, and home of the Moon People. Toan asks them if they can seal the Genie again, but they explain they have forgotten how to use magic. The Moon People who live on the Moon can still use magic, and so they decide to head there, using the Moon Ship, which can be activated by the Moon Orb,[24] but they discover the Orb is missing, having been accidentally traded with a batch of Moon Fruits.
The party travel to the town of Queens,[25] which has also been attacked by the Genie. While searching a shipwreck for the Orb, Toan finds a lamp that releases a friendly genie, Ruby, who joins them.[26] They eventually find the Moon Orb,[27] but are unable to summon the Moon Ship.[28] As such, they head to the Sun and Moon Temple in Muska Lacka, where the Moon Ship is located. There, they meet a sand warrior named Ungaga, who joins them and helps them activate the Moon Ship. They travel to the Moon city of Yellow Drops, and meet Osmond, a Moon Person who asks for help in collecting the scattered pieces of a giant battle robot called the Sun Giant, which the Moon People believe can destroy the Genie outright. When the Sun Giant is complete, the party and a crew of Moon People travel to Dark Heaven Castle, where the Genie now resides.[29]
They attack and defeat the Genie, only to learn that they were actually fighting a transformed mouse that had absorbed a fraction of the real Genie's powers.[30] The true Dark Genie has possessed Flag, and destroys the Sun Giant.[31] The Genie's power proves too great for Flag's body, and he dies, leaving the Genie without a host. Toan and the crew are rescued by Dran, and the party pursue the Genie into the castle, where they encounter Seda, who tells them he is responsible for the existence of the Genie.[32] He reveals he was King of the East, and was losing a war to the West. He was approached by a dark wizard, who offered him the power to win the war. However, after winning, the dark power remained in his body, and after a tragic loss, it was released in the form of the Genie. Seda learned the only thing strong enough to defeat the Genie was Atlamillia. No Atlamillia would exist for another 400 years, so he opened a portal to the future. He tells Toan the only way to stop the Genie is to prevent his birth in the past, and opens the Gallery of Time to allow the party to travel back to the past.[33] As the Genie attempts to repossess Seda, Seda kills himself.[34]
In the Gallery of Time, the party learn the tragic loss suffered by Seda was the death of Sophia, his fiancée, at the hands of an assassin seeking to kill him.[35] The party are unable to prevent Sophia's death and the subsequent birth of the Genie, but they face the Genie's original form, and are able to defeat it. Toan then expends the Atlamilla's powers to revive Sophia, reuniting her with the Seda of the past, and preventing the birth of the Genie.[36] Upon doing so, the party is returned to its own time, and the Fairy King informs them the Genie is gone, for now.[37]
Dark Cloud was the first game from developerLevel-5, led by president and CEO Akihiro Hino, who also wrote, produced and designed the game. Development began immediately when the company was founded in October 1998 with a projected development time of two years.[2] When the PlayStation 2 was announced in March 1999, Sony president and CEO Ken Kutaragi used an early demo of Dark Cloud to show the capabilities of the platform. The demo showed a magic carpet flying through a valley, and some waterfall effects.[38]
In September 1999, Sony showed an early playable version of the game at the Tokyo Game Show.[39] This version of the game was also shown at a US demonstration[40] at Las Vegas for COMDEX in November as well in a presentation done by Phil Harrison of Sony. This version featured a character who must return a floating piece of land back to where it originally came from, but this original location has been usurped by an evil kingdom. Georama mode was a major component of the demo, with both IGN and GameSpot comparing it to Legend of Mana's "Land Make" system.[41][42] At E3 in May 2000, a 30% complete playable demo was shown. IGN's Dave Zdyrko praised the graphics, especially the water and lighting effects. The demo was mainly centered in Norune Village, and although it did feature one accessible dungeon, the camerawork for the dungeon portions of the game had yet to be finalized.[43]
The game was announced in 2000.[44][45] In December, GameSpot previewed the game, calling Toan "Link with an Ali Baba twist". They compared the combat system to The Legend of Zelda: Ocarina of Time and the duels to Shenmue, and then the graphics, water effects and transitions from day to night.[46]IGN wrote that "without fully playing through the game, it's very hard to determine whether or not this title will prove to be revolutionary or just a gimmicky way to show off the real-time rendering powers of the new console".[7]
The English language release of Dark Cloud in May 2001 had additional gameplay features, including new weapons and monsters, improved AI, extra duels and an extra dungeon after completing the game, the Demon Shaft; this location does not appear in the Japanese version.[47]
Dark Cloud received "generally favorable reviews" according to the review aggregation website Metacritic.[54] However, Blake Fischer of NextGen said of the game in his negative review: "Not quite Zelda. Not quite ActRaiser. Not quite fun."[65] In Japan, Famitsu gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[59]
Gameplay was compared by several critics to The Legend of Zelda: Ocarina of Time,[64] while the weapon system was likened to Vagrant Story.[13][62]GameSpot's Shane Satterfield and IGN's Dave Zdyrko both felt the Georama mode borrowed elements from ActRaiser.[13][64]GameSpot, IGN and Game Informer's Andrew Reiner all praised the game for blending different types of gameplay together successfully. Satterfield argued "no game has blended all these compelling and unrelated ideas together into one highly addictive and surprisingly cohesive experience until now".[13] Zdyrko called the game "a highly-enjoyable and insanely addictive role-playing experience that wouldn't have been able to stand alone with just its story, just its battle system, or any single one of its gameplay elements. The game works because each element aids in the enjoyment of the other parts."[64] Reiner wrote: "The overall design may not be the best, yet you'll be completely engrossed with Dark Cloud's play. Completists will want to obtain every item and weapon. Action fans will drool over the combat. Sim junkies will admire the town building. A rarity for RPGs, Dark Cloud truly does have a little something for everyone."[61]
The battle system received mixed reviews. AllGame's J.C. Barnes found the game's use of elemental attacks awkward: "Rooms can have anywhere from three to five monsters at a time, each having different elemental attributes. This means that gamers will most likely have to kill a monster that's weak against a specific attribute, open the weapon menu, select another attribute for the other monster, close the menu and repeat until all the monsters are defeated." He also found the dungeon crawling aspect somewhat repetitive.[71] Uncle Dust of GamePro called the fighting "monotonous", arguing that the game "doesn't do the basics right."[72][b]
Reviews of the plot were also mixed. Zydrko thought the story was "good enough to keep you wanting to find out more."[64] Barnes was less impressed, writing "While there are hints of talent behind some of the story elements, there needs to be more emphasis on creative, original storytelling if Dark Cloud is going to become a franchise capable of going head to head with The Legend of Zelda."[71]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.
Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.
Japanese video game developer Namco began the series in 1994, with the release of the self-titled first entry. As of 2017, it has nine additional entries, eight spin-off games, and has been adapted into three feature films and other media. Tekken 2, as well as the third game Tekken 3, are considered landmark titles; they received critical acclaim for their gameplay and more immersive experience. Subsequent titles have followed this concept and received generally positive critical responses. It has been mentioned as early as 2015 by the Guinness Book of World Records as the longest running story in video games without reboots, retcons, or revisions. The Mishima saga covering the first ten games until Tekken 8 was described as a story revolving around the Iron Fist Tournament and a family aiming to destroy each other.[1]
The series has been universally acclaimed and commercially successful, having shipped over 57 million copies by 2024, making it the third best-selling fighting game franchise. The main series has been widely credited by critics and video game publications for raising the standards of fighting games and praised for its gameplay mechanics and replay value.
All major installments of the series are originally arcade games, and the boards used to run them have traditionally been based on PlayStation hardware. Following their release in arcades, home releases in the series have mainly been for consoles in the PlayStation line.
^ abcArcade versions re-released and included in the home version of Tekken 5
^Re-released on the PlayStation 3 via the PlayStation Network as part of the PSone Classics line on June 3, 2011.
^Re-released on the PlayStation Portable, PlayStation 3, and PlayStation Vita via the PlayStation Network as part of the PSone Classics line on December 4, 2006 and May 3, 2007, respectively.
^Re-released for the Zeebo via 3G in Brazil and Mexico on October 8 and November 4, 2009, respectively.
^Remastered in HD as part of the Tekken Hybrid package for PlayStation 3 on November 22, 2011.
^Re-released on the PlayStation 3 via the PlayStation Network on December 12, 2006 and updated with an online component and renamed Tekken 5: Dark Resurrection Online on August 1, 2007.
^Scaled down version was released for the PlayStation Portable on November 24, 2009.
The first game in the series, Tekken, was released in 1994, first as an arcade game and as a port for the PlayStation in 1995.[3] The game features eight playable characters, each with their own sub-boss. The PlayStation version features remixes of the stage themes and also made the sub-bosses playable for a total of eighteen characters, including a costume swap for Kazuya (Devil Kazuya). In addition, a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters. The canon ending of the game consists of Kazuya exacting revenge on his father Heihachi Mishima, beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi.[4]
Tekken 2 was released in 1995 in arcades and in 1996 for the PlayStation. A port was also made several years later for Zeebo. There are ten playable characters as well as fifteen to unlock, for a total of twenty-five characters. The home version features four new modes that would become staples to the series, which were Survival, Team Battle, Time Attack, and Practice. The game features remixes of the arcade versions' characters' themes, and a cutscene unlocked once the player completes the arcade mode. The canon ending of this game consists of Heihachi surviving the fall, entering the King of Iron Fist Tournament 2 and defeating Kazuya, throwing him into an erupting volcano and reclaiming the Mishima Zaibatsu.[4] During the events of the second King of Iron First Tournament, Kazuya and Jun Kazama were mysteriously drawn to one another and became intimate.
Tekken 3 was released in arcades and for the PlayStation in 1997 and 1998, respectively. Due to the 19-year storyline span between the game and its predecessor, the game largely features a new cast of characters, including the debut of staple main character Jin Kazama, the child of Kazuya and Jun, as well as now-staple characters Ling Xiaoyu and Hwoarang, with a total of twenty-three characters. The home version includes a mode called Tekken Force, as well as the bonus Tekken Ball mode, and also includes remixes to the characters' themes from the arcade version.[5] The canon ending of Tekken 3 consists of Paul Phoenix defeating Ogre and leaving victorious. After its defeat, Ogre transforms into a monstrous creature, "True Ogre". Jin Kazama faces True Ogre and defeats him, avenging his mother. With Ogre out of the way, Jin's grandfather Heihachi shoots him, leaving him for dead. However, Jin survives, being revived by the Devil Gene he inherited from his father.[4]
1999–2004: Debut of team-battle oriented games[edit]
Tekken Tag Tournament was released in 1999 in arcades and as a launch title for the PlayStation 2 in 2000. Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time, for a total of 34 characters. The game ran on the same arcade board with an updated Tekken 3 engine, and thus saw major graphical upgrades when ported to the PlayStation 2. The home version features remixes of the characters' themes from the arcade version, and also features a bonus Tekken Bowl mode. A remastered version of the game, Tekken Tag Tournament HD, is included in the 2011 collection Tekken Hybrid,[6] which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken: Blood Vengeance.[7]
Tekken 4 is the fifth installment of the series, released in 2001 in arcades and 2002 for the PlayStation 2. The home version includes a new Story mode that unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade Mode. Gameplay revisions include the ability for the player to move about before the round begins, as well as walled-stages. For the first time, the themes used in the arcade mode are the same ones put into the home version. There are 23 characters to choose from. The story reveals that Kazuya survived the fall into the volcano from 20 years prior, and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu. In the canonical ending, Kazuya and Heihachi are both defeated by Jin. Jin unwillingly transforms into his Devil form, but after glimpsing a vision of his mother, Jun (whom he had not seen in six years), he refrains from executing Heihachi.[4]
Tekken 5 was released in arcades in 2004 and 2005 for the PlayStation 2, with a short period of time of transition from arcade to PlayStation, of two months in North America and four months in Japan.[8][9] There are 32 characters to choose from, including staple newcomers Devil Jin and Osaka's Asuka Kazama. Many of the characters who were removed in Tekken 3 returned in Tekken 5. The home version includes a mode known as Devil Within, a variant of the Tekken Force mode introduced in Tekken 3. In the canonical ending, Jin Kazama defeats his great-grandfather Jinpachi Mishima (who took over the Mishima Zaibatsu shortly after the ending events of Tekken 4), and inherits the Mishima Zaibatsu.[4]
Although Tekken games normally saw updates to the arcade versions, Tekken 5 was the first installment in the series that had a revision significant enough that it was rereleased, with the subtitle Dark Resurrection in 2005. The game was ported to the PlayStation Portable in 2006 and features two new characters: Emilie "Lili" De Rochefort and Sergei Dragunov. Armor King was also reintroduced as a playable character in this revision. The game also introduces a ranking system to the series. The home version featured new modes, such as Ghost Mode, Tekken Dojo Mode, and the two bonus modes, Gold Rush mode, and a revised version of the Tekken Bowl mode introduced in Tekken Tag Tournament. The Devil Within mode from the PlayStation 2 version however, was absent. Namco Bandai saw the fan demand for a console version and a port for the PlayStation 3 via the PlayStation Network was released in 2007, in full 1080p HD.[10][11] The PlayStation 3 version also saw an update and was retitled Tekken 5: Dark Resurrection ONLINE, marking the first time in the series that online play was featured. The PlayStation 3 version also made Jinpachi Mishima playable (but not online).
Tekken 6 was originally released in arcades in 2007, followed by an updated version in 2008 titled Tekken 6: Bloodline Rebellion.[12] The home version was based on Bloodline Rebellion and was released for the PlayStation 3 and Xbox 360, marking the first time in the series that a game was multiplatform.[13][14] The game features a Scenario Campaign mode, which follows gameplay from previous Tekken Force modes, which was playable online alongside standard versus. In the Scenario Campaign ending, after being defeated by Heihachi's illegitimate son Lars Alexandersson (who suffered amnesia at one point during the Scenario Campaign), Jin Kazama is revealed to have wreaked havoc and waged war on the world to fill it with negative energy and generate a physical manifestation of Azazel, so that he himself can face and kill him, as he believed that killing Azazel may purge Jin himself from the Devil Gene inside his body. After the battle, Jin's body is found by Raven, and the Devil Gene is still intact in his body.[4]
Tekken Tag Tournament 2 was released in Japanese arcades in 2011.[15] Its console version was released the next year and is based on the updated arcade version called Tekken Tag Tournament 2 Unlimited that contained new features.[16] The Wii U version, which served as a launch title for the console, includes a revised version of the Tekken Ball mode from Tekken 3 and exclusive Nintendo themed costumes for each character, as well as a new mode that makes use of the mushrooms from the Super Mario Bros. franchise. Like the previous iteration, Tekken Tag Tournament 2 includes nearly every character up to that point and a few exclusive characters. Lili's butler Sebastian, Eddy Gordo’s disco-oriented alter ego Tiger Jackson, a new female wrestler character named Jaycee, who is actually Julia Chang in disguise but was made to differentiate the play style of Julia and her mother Michelle Chang, and Slim Bob a slender version of Bob. A demo version of Tekken Tag Tournament 2 was released as part of Tekken Hybrid including exclusive designs for Devil and Devil Jin from the film Tekken: Blood Vengeance. American rapper Snoop Dogg was featured in the game with his own stage and an original song by the rapper titled “Knocc ‘em Down”.
In early 2014, Katsuhiro Harada expressed interest in continuing the series on PlayStation 4.[17]Tekken 7 was released in Japanese and Korean arcades in 2015. It is the first game in the series to be powered by the Unreal Engine.[18] The game received an update, subtitled Fated Retribution and released to arcades on July 5, 2016, and featured the series' second, third, fourth and fifth guest characters, the guest characters appearing are Akuma from the Street Fighter franchise by Capcom, Geese Howard from SNK's fighting game franchises, Noctis Lucis Caelum from the Final Fantasy franchise by Square Enix and Negan Smith from The Walking Dead franchise. The PlayStation 4 version was confirmed at Paris Games Week 2015, and features exclusive content as well as virtual reality support. The Xbox One and Microsoft Windows versions were released on June 2, 2017, alongside the PlayStation 4 version, and are based on the Fated Retribution.[19] In the canonical ending, considered the conclusion of the Mishima saga, Heihachi takes control of the Zaibatsu, and attempts to expose Kazuya of the Devil Gene, after a failed attempt on capturing a missing Jin, who was found safely by his uncles Lars and Lee. In their final battle, Kazuya permanently kills Heihachi and throws him into an erupting volcano, whereas Jin, who recovered from his coma thanks to Lars and Lee, declares that he must kill Kazuya to end the cursed Mishima bloodline. It was also revealed that Heihachi killed his wife Kazumi in self-defense because of her possession of the Devil Gene and the fact that she had gained a split personality because of it, shortly after Kazuya was born. Few side playable characters’ storylines have their endings from Tekken Tag Tournament 2 ties to this game.[4]
A teaser for a new mainline entry in the series was shown during Tekken 7's tournament at EVO 2022, before being formally announced on September 13, 2022 during Sony's State of Play presentation. It was released on the PlayStation 5, Xbox Series X/S, and PC through Steam on January 26, 2024. As a continuation from the seventh mainline game, it focuses on a conclusion of Kazuya and Jin's enmity.[20] In contrast to the seventh mainline game's utility of Unreal Engine 4, Tekken 8 will utilize Unreal Engine 5, making it the first fighting game to do so.[21] This game was announced on January 6, 2023 to be co-developed with Arika, who also handles the recent patch(es) for Tekken 7.[22]
Tekken 3 was also ported to the Game Boy Advance as Tekken Advance in 2001.[23]Tekken 6-based Tekken 3D: Prime Edition was released for the Nintendo 3DS in 2012. A free to play version of Tekken was released in 2013 for PSN as Tekken Revolution. Tekken Card Challenge was released on the WonderSwan, a Japan-exclusive handheld, in 1999.[24] A spin-off action adventure game featuring series' character Nina Williams as the protagonist, Death by Degrees, released for the PS2 in 2005.[25] Two mobile Tekken spin-off games were released in 2011: a 2D fighting game Tekken Resolute, which was the first game not to include Heihachi Mishima,[26] and Tekken Bowl, the bowling mini-game from Tekken Tag Tournament, for the iOS operating system. Tekken Bowl was first game not to include Yoshimitsu, Nina Williams, Paul Phoenix, or King.[27] In 2013, a third mobile game titled Tekken Card Tournament was released by Namco Bandai to the App Store for iOS and Google Play Store on Android.[28][29] That same year, Namco Bandai also released Tekken Arena to the Google Play Store on Android.