This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This disambiguation page lists articles associated with the title Nike. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This disambiguation page lists articles associated with the title Carnage. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Newgrounds is a company and entertainment website founded by Tom Fulp in 1995. It hosts user-generated content such as games, films, audio, and artwork.[1] Fulp produces in-house content at the headquarters and offices in Glenside, Pennsylvania.[2][3]
In the 2000s, Newgrounds played an important role in Internet culture, and in Internet animation and independent video gaming in particular. It has been called a "distinct time in gaming history", a place "where many animators and developers cut their teeth and gained a following long before social media was even a thing", and "a haven for fostering the greats of internet animation".[4]
The Newgrounds logo used from 2006 to 2018 with Tankman, the Newgrounds mascot. This logo and similar ones can be seen at the start of Flash games and videos on the website.
User-generated content can be uploaded and categorized into either one of the site's four web portals: Games, Movies, Audio, and Art. A Movie or Games submission entered undergoes the process termed "judgment", where it can be rated by all users (from 0 to 5 stars) and reviewed by other users. The average score calculated at various points during judgment determines if whether the content will be "saved" (added onto the database) or "blammed" (deleted with only its reviews saved in the "Obituaries" section).[5][6]
Since Adobe Flash Player was shut down on most browsers by late 2020, Newgrounds uses the Ruffle emulator, an Adobe Flash emulator written in Rust and sponsored by Newgrounds along with other popular sites like Cool Math Games and Armor Games.[7] In 2022, Ruffle supported most Flash content written in ActionScript "1.0" and 2.0, and only a select few Flashes written in 3.0,[8] which meant to play then unsupported content, users had to use the "Newgrounds Player", the site's previous downloadable Flash end-of-life solution which it used prior to Ruffle for playing content.
Art and Audio are processed using a different method called "scouting", which the site describes as "a way to vet users and weed out spam, stolen works, low quality submissions, etc." All users can put art and audio onto their own page, but only those that are "scouted" will appear in the public area. Like the judgment system, it stops stolen content, spam, or prohibited material reaching the public area, relying on users and site moderators. Once an individual is scouted, they are given the privilege to scout others, though users caught scouting other users who regularly break the site's terms of service and/or guidelines ("abusing the system") get unscouted themselves.[9]
Content and context are liable to be reported for review to the moderators and staff members by flagging it for violations to the site's guidelines.[10] A weighted system recognizes experienced users and gives their flag more voice.[11] Newgrounds' homepage includes featured submissions from each category, as well as awards and honors to users whose submission that fall under the site's requirements to earn them.[12] Members of Newgrounds also organize animations called "collabs" through the discussion forum on the site.[13][14] Some scholars noted that while hundreds of these "collabs" are produced every year, only 20% are completed due to stress on those making the animations, while other scholars said that animators maintain a "strong sense" of authorship and ownership of what they produce, especially solo animators.[15][16][17]
Although the site hosted animations about Osama bin Laden, Saddam Hussein, and the Taliban, some scholars argued that the site has had a "relatively balanced" conversation on politics, even though those with right-wing views reflected a "sizable part" of the site's user base at the time.[18][19]
Banner for the yearly event "Pico Day", depicting two of the site's mascots and various other characters associated with Newgrounds.
In 1991, at the age of 13, Tom Fulp launched a Neo Geofanzine called New Ground and sent issues to approximately 100 members of a club originating on the online service Prodigy.[20] Using a hosting service, he launched a website called New Ground Remix in 1995, which increased in popularity during the summer of 1996 after Fulp created the BBS games Club a Seal and Assassin while a student at Drexel University.[21] He then created Club a Seal II and Assassin II, along with a separate hosting site titled New Ground Atomix.[22] The 1999 release of Pico's School, a Flashbrowser game that "exhibited a complexity of design and polish in presentation that was virtually unseen in amateur Flash game development"[23] of the time helped establish Newgrounds as a "public force."[24]
1999 also saw the consolidation of both sites into one domain name (newgrounds.com), and the creation of "The Portal", a place on the site for Fulp to put his Flash projects that were smaller and more unfinished. Site visitors began to reach out through e-mail with their own Flash content that they had nowhere online to put, which were manually given a webpage on the site in The Portal to showcase it.[25] By 2000, there were so many Portal submissions that submitting Flash content to the Portal would become an automated process with the help of Fulp's friend Ross.[26] Tom has stated that the automated Portal "ultimately defined [Newgrounds]'s purpose".[27]
While Macromedia Flash Player was required for Newgrounds in order to play games, the site also brought together members who were interested in producing Flash games and gained "considerable online influence" as a result.[19] It subsequently became one of the most "active Flash creator communities in the English-speaking Internet" and served as a place that video game developers could begin their careers.[19] Flash was once described by Newgrounds as the "driving force" behind the site.[28] Even so, those on the site had a "low tolerance for poor quality work", referring mainly to humor and storytelling instead of animation quality. Some animators on the site moved to YouTube by the mid-2000s.[29]
By November 2008, Newgrounds had over 1.5 million users and over 130,000 animations.[16][30] This had increased by August 2010, when it was reported that the site had over 2.2 million users and over 180,000 games and animated films, most of which were animations made by only one person, with others collaboratively made by various individuals.[31] It was also said in 2013 that users had created "hundreds of thousands of animated movies and online games".[32]
Time ranked the website at No. 39 on its list of "50 Best Websites" in 2010.[33]
In 2018, Newgrounds began to encourage contributors to submit their games in an HTML5 format rather than Flash.[19] In November and December, it experienced surges of new members originally from Tumblr when that site began restricting adult content after illegal child pornography was found on it, resulting in the Tumblr iOS app being removed from the App Store.[34][35]
In the summer of 2019, with the discontinuation of Flash upcoming, the administration of Newgrounds unveiled the Newgrounds Player for Windows, which was described as a "solution for playing Flash games and movies" hosted on the site.[19] The application would launch via the website upon a request to view Flash content and play it.[36] The player would later be followed up with the Ruffle Flash emulator in August 2019, with the two options being offered in tandem as development on Ruffle progressed.[37]
In April 2021, an update for the browser game Friday Night Funkin' was exclusively released on Newgrounds at the time, causing the site's server to become overloaded after an influx of site traffic.[38]
In July 2021, Fulp received the Game Developers Choice Awards Pioneer Award for his contributions to establishing Newgrounds and subsequent work in The Behemoth.[39]
In September 2023, an update to the site's Art Portal was rolled out, implementing it in the existing Project system for animation, games and audio, as well as adding the ability to use multi-author credits on Art submissions and adding multi-art support in either Inline, Strip or Gallery formats.[40]
^Paolillo, John C.; Warren, Jonathan; Kunz, Breanne (2010). "Genre Emergence in Amateur Flash". Genres on the Web. Text, Speech and Language Technology. Vol. 42. pp. 277–302. doi:10.1007/978-90-481-9178-9_13. ISBN978-90-481-9177-2.
^Warren, Jonathan; Stoerger, Sharon; Kelley, Ken (February 2012). "Longitudinal gender and age bias in a prominent amateur new media community". New Media & Society. 14 (1): 7–27. doi:10.1177/1461444811410390. S2CID28962153.
^ abYardi, Sarita; Luther, Kurt; Diakopoulos, Nick; Bruckman, Amy (November 2008). Opening The Black Box: Four Views of Transparency in Remix Culture(PDF). CSCW Workshop on Tinkering, Tailoring, & Mashing: The Social and Collaborative Practices of the Read-Write Web. San Diego: Association for Computing Machinery. p. 3. Archived from the original(PDF) on December 21, 2018. Retrieved April 30, 2021.
^Williams, Andrew (2017). History of digital games: developments in art, design and interaction. Boca Raton, FL: CRC Press, Taylor & Francis Group, an A K Peters Book. p. 219. ISBN9781138885554.
^Salter, Anastasia; Murray, John (2014). Flash: building the interactive web. Cambridge, Massachusetts: The MIT Press. p. 76. ISBN9780262028028.
NASA traces its roots to the National Advisory Committee for Aeronautics (NACA). Despite being the birthplace of aviation, by 1914 the United States recognized that it was far behind Europe in aviation capability. Determined to regain American leadership in aviation, the United States Congress created the Aviation Section of the U.S. Army Signal Corps in 1914 and established NACA in 1915 to foster aeronautical research and development. Over the next forty years, NACA would conduct aeronautical research in support of the U.S. Air Force, U.S. Army, U.S. Navy, and the civil aviation sector. After the end of World War II, NACA became interested in the possibilities of guided missiles and supersonic aircraft, developing and testing the Bell X-1 in a joint program with the U.S. Air Force. NACA's interest in space grew out of its rocketry program at the Pilotless Aircraft Research Division.[4]
As the United States' premier aeronautics agency, NACA formed the core of NASA's new structure by reassigning it its 8,000 employees and three major research laboratories. NASA also proceeded to absorb the Naval Research Laboratory's Project Vanguard, the Army's Jet Propulsion Laboratory (JPL), and the Army Ballistic Missile Agency under Wernher von Braun. This left NASA firmly as the United States' civil space lead and the Air Force as the military space lead.[4]
Launch of Friendship 7, NASA's first orbital flight, February 20, 1962
Plans for human spaceflight began in the U.S. Armed Forces prior to NASA's creation. The Air Force's Man in Space Soonest project formed in 1956,[5] coupled with the Army's Project Adam, served as the foundation for Project Mercury. NASA established the Space Task Group to manage the program,[6] which would conduct crewed sub-orbital flights with the Army's Redstone rockets and orbital flights with the Air Force's Atlas launch vehicles. While NASA intended for its first astronauts to be civilians, President Eisenhower directed that they be selected from the military. The Mercury 7 astronauts included three Air Force pilots, three Navy aviators, and one Marine Corps pilot.[4]
On May 5, 1961 Alan Shepard became the first American to enter space, performing a suborbital spaceflight in the Freedom 7.[7] This flight occurred less than a month after the Soviet Yuri Gagarin became the first human in space, executing a full orbital spaceflight. NASA's first orbital spaceflight was conducted by John Glenn on February 20, 1962, in the Friendship 7, making three full orbits before reentering. Glenn had to fly parts of his final two orbits manually due to an autopilot malfunction.[8] The sixth and final Mercury mission was flown by Gordon Cooper in May 1963, performing 22 orbits over 34 hours in the Faith 7.[9] The Mercury Program was wildly recognized as a resounding success, achieving its objectives to orbit a human in space, develop tracking and control systems, and identify other issues associated with human spaceflight.[4]
While much of NASA's attention turned to space, it did not put aside its aeronautics mission. Early aeronautics research attempted to build upon the X-1's supersonic flight to build an aircraft capable of hypersonic flight. The North American X-15 was a joint NASA-U.S. Air Force program,[10] with the hypersonic test aircraft becoming the first non-dedicated spacecraft to cross from the atmosphere to outer space. The X-15 also served as a testbed for Apollo program technologies, as well as ramjet and scramjet propulsion.[4]
Escalations in the Cold War between the United States and Soviet Union prompted President John F. Kennedy to charge NASA with landing an American on the Moon and returning him safely to Earth by the end of the 1960s, and installed James E. Webb as NASA administrator to achieve this goal.[11] On May25, 1961, President Kennedy openly declared this goal in his "Urgent National Needs" speech to the United States Congress, declaring:
I believe this Nation should commit itself to achieving the goal, before this decade is out, of landing a man on the Moon and returning him safely to Earth. No single space project in this period will be more impressive to mankind, or more important for the long-range exploration of space; and none will be so difficult or expensive to accomplish.
Kennedy gave his "We choose to go to the Moon" speech the next year, on September12, 1962 at Rice University, where he addressed the nation hoping to reinforce public support for the Apollo program.[12]
Despite attacks on the goal of landing astronauts on the Moon from the former president Dwight Eisenhower and 1964 presidential candidate Barry Goldwater, President Kennedy was able to protect NASA's growing budget, of which 50% went directly to human spaceflight and it was later estimated that, at its height, 5% of Americans worked on some aspect of the Apollo program.[4]
Mirroring the Department of Defense's program management concept using redundant systems in building the first intercontinental ballistic missiles, NASA requested the Air Force assign Major General Samuel C. Phillips to the space agency where he would serve as the director of the Apollo program. Development of the SaturnV rocket was led by Wernher von Braun and his team at the Marshall Space Flight Center, derived from the Army Ballistic Missile Agency's original SaturnI. The Apollo spacecraft was designed and built by North American Aviation, while the Apollo Lunar Module was designed and built by Grumman.[4]
To develop the spaceflight skills and equipment required for a lunar mission, NASA initiated Project Gemini.[13] Using a modified Air Force TitanII launch vehicle, the Gemini capsule could hold two astronauts for flights of over two weeks. Gemini pioneered the use of fuel cells instead of batteries, and conducted the first American spacewalks and rendezvous operations.