Principality Of Zeon

Principality Of Zeon theme by Matt Bray

Download: PrincipalityOfZeon.p3t

http://img98.imageshack.us/img98/6105/previewje8.jpg
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Unreal Tournament 3 #2

Unreal Tournament 3 theme by Harry

Download: UnrealTournament3_2.p3t

http://img99.imageshack.us/img99/1576/previewms9.jpg
(2 backgrounds)

Unreal Tournament 3
Developer(s)Epic Games
Publisher(s)Midway Games
Producer(s)Jeffrey Kennedy Morris
Michael V. Capps
Designer(s)Steve Polge
Jim Brown
David Ewing
Programmer(s)Steve Polge
Artist(s)Jerry O'Flaherty
Shane Caudle
Paul David Jones
Writer(s)Michael V. Capps
Composer(s)Jesper Kyd
Rom Di Prisco
Kevin Riepl
SeriesUnreal
EngineUnreal Engine 3
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
ReleaseMicrosoft Windows
  • NA: November 19, 2007[1]
  • EU: November 23, 2007
  • AU: November 29, 2007
PlayStation 3
  • NA: December 10, 2007[2]
  • AU: February 21, 2008
  • EU: February 22, 2008
Xbox 360
  • AU: July 3, 2008
  • EU: July 4, 2008
  • NA: July 7, 2008[3]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth and final game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was leaked in late 2022 and cancelled in 2023.[4]

Similar to its predecessors, Unreal Tournament 3 is primarily an online multiplayer title. There are eight modes, including Deathmatch, Capture the Flag, as well as modes like Duel, Warfare, Betrayal and Greed. In vehicle maps, the player is equipped with a hover board, which allows players to quickly traverse large maps and grapple onto other teammates' vehicles. The game's single-player campaign does not follow a plot based around the eponymous tournament, but rather a Necris attack that occurs on a colony on an unknown planet, releasing armed Kralls, a warlike race of aliens, on the humans.

The game received positive reviews from critics, and sold more than 1 million copies worldwide.

Gameplay[edit]

Similar to the prior entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture the Flag, and Deathmatch. It also includes an extensive offline multiplayer game with an in-depth story, beginning with a simple tournament ladder and including team members with unique personalities. The following game modes are included:

  • Deathmatch
  • Team Deathmatch
  • Capture the Flag
  • Duel – a one versus one game mode. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. A typical match lasts fifteen minutes with the winner being the player with the most kills.
  • Warfare – a mix of Onslaught and Assault game modes. While basic game rules are equal to those of Onslaught, Warfare adds countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag – Capture the Flag, with vehicles as part of the map; this game mode is distinct from the standard Capture the Flag mode. Also, players are given a hoverboard rather than a translocator.
  • Betrayal – this game type places freelance players on teams, and when the members of each team kill enemies, the pot for that team grows. Anybody on a team with a pot can betray the rest of the team by shooting them, thus taking the pot, but they must defend themselves from the betrayed teammates for 30 seconds after that, or the teammates receive extra points.
  • Greed – a game mode that (like the UT2004 mod of the same name) focuses on collecting skulls dropped from dead players and capturing them in the opposing team's base. For Greed, the game uses all Capture the Flag and Vehicle Capture the Flag maps.

Modes not returning from the prior Unreal Tournament games include Invasion, Mutant (having been later on partially replaced by the Titan mutator in the UT3 Titan Pack), Onslaught (replaced by Warfare), Bombing Run, Last Man Standing, Domination, and Double Domination. Assault was removed from the game during production.[5]

In this installment of Unreal Tournament, the vehicles are split into two factions, the Axon vehicles and Necris vehicles. The Axon vehicles are the same vehicles from Unreal Tournament 2004, but several have significant game play changes. In addition, on vehicle maps every player is equipped with a personal hover board, a skateboard-like device that allows players to quickly traverse large maps and grapple onto other teammates' vehicles. The hover board is vulnerable to attack, and any hit will knock the player off the board and disable him or her for several seconds, leaving the player exposed and vulnerable. The player cannot use any weapons while on the board.

Plot[edit]

Unlike the prior Unreal Tournament games, the single-player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament 3 are not Tournament competitors. The five playable factions are: the Iron Guard, a team of human mercenaries affiliated with the Axon; the Ronin, a band of four survivors of a Skaarj attack on a human colony; Liandri studius, a series of advanced humanoid robots custom-built or retrofitted for combat; the Krall, a warlike race of aliens formerly under the leadership of the Skaarj, returning from their initial appearance in the original Unreal; and the Necris, warriors who have undergone the process of the same name, making them stronger at the expense of replacing their biological processes with "Nanoblack", effectively turning them into undead soldiers (hence the name, Necris). In the Campaign, players control members of the Ronin, and the Necris serve as the chief antagonists.

In the game's story, a Necris attack occurs on the Twin Souls colony of Taryd, an Earth-like planet, releasing bloodthirsty reptilian Krall on the humans. The colony is defenseless, but a group of soldiers called 'Ronin' arrive on the scene, defending the survivors. Reaper, the group's leader, is caught in the explosion of an incoming rocket and passes out, but not before seeing an unknown Necris woman, revealed to be Necris High Inquisitor Akasha, executing a wounded soldier next to him. Reaper is rescued by Othello and Jester and wakes up in the base of the Izanagi, a megacorporation with a large private army, and meets with their leader Malcolm, a celebrated former tournament champion. Malcolm promises Reaper and the rest of Ronin that if they join the Izanagi, they will take the fight to the Necris and avenge the massacre of Twin Souls.

The missions of the campaign are identical to multiplayer matches, with the only difference being the enemies are computer-controlled bots instead of human players. The Izanagi pits Ronin against the Axon in a campaign to seize their vehicle technology, and then begins a campaign against the Liandri to seize their rich Tarydium mines, both of which are required for sustaining a war against the Necris. Shortly after this, the Necris launch a surprise invasion of Taryd, destroying cities and massacring civilians. The Necris are seen deploying tentacle-like tubes carrying Nanoblack into the planet's surface from orbit, in order to terraform the entire world. The Izanagi then mount a counterattack, and Ronin is sent on several missions to push the Necris back. After successfully repelling the Necris assault and ending the invasion, Reaper and the rest of Ronin decide to break ranks and pursue the Necris to their homeworld, Omicron-6, in an effort to kill Akasha for good.

Finally cornering Akasha in her last sanctuary on Omicron-6, Reaper defeats her in a duel and kills her with his rocket launcher. However, it is revealed that Malcolm has betrayed Ronin, allowing Necris troops to surround and kill Jester, Bishop, and Othello. Reaper swears revenge on Malcolm before powering up his rocket launcher and leaping to attack the Necris.

Development and release[edit]

The game was announced in May 2005, as Unreal Tournament 2007 for a 2006 release,[6] but the game was delayed until the first half of 2007.[7] The game was renamed to Unreal Tournament 3.[8] The original Unreal Tournament uses the first Unreal Engine, while UT2003 and UT2004 use Unreal Engine 2. Since 2004 incorporates all of the content from 2003, they are regarded as part of the same generation. UT3 is the third generation, as it runs on Unreal Engine 3 and does not reuse any content.[9] The game also uses motion blur effects.

Windows version[edit]

A limited collector's edition of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than twenty hours of Unreal Engine 3 tool kit video tutorials, the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition was sold in the United States, Canada, Latin America, Europe, South Africa, Australia and most other territories.[10]

PlayStation 3 version[edit]

The PlayStation 3 version supports community-made mods that can be uploaded and downloaded to the PS3's HDD or external media, as well as mouse and keyboard inputs. The 1.1 patch was released in March 2008. It adds the ability for players using the North American and European versions to play together, fixes problems with some USB headsets, and displays the lowest pinging servers at the top of the server list. Some updates are only applied on the North American version, since the PAL version released in March 2008 was already partially updated.[11] The 2.0 patch was released on March 5, 2009, and adds better PC mod support, split screen, smarter AI, forty-eight obtainable Trophies, server-side improvements, an improved map vote, local multiplayer, and a new user interface. Online and LAN multiplayer for this version was terminated in July 2014, following the shutdown of all GameSpy servers.

Xbox 360 version[edit]

Upon release, the Xbox 360 version had five exclusive maps, two exclusive characters, a two-player split screen mode,[12] and all the downloadable content released by Epic already on the disc. With the release of the PS3 and PC "Titan Upgrade" patch on March 5, these versions offered the formerly exclusive Xbox 360 content, as well as other content.[13] The Xbox 360 version does not support user-generated mods, as additional content has to be verified by Microsoft before being released. It is the only version to support controllers only.

Cancelled Linux and Mac OS X versions[edit]

The Linux and Mac OS X versions of the game were planned to be released as downloadable installers that work with the retail disc. Ryan C. Gordon has uploaded screenshots of the game, dating from September 2008, running on both platforms.[14][15] In May 2009, Ryan stated that the UT3 port for Linux was still in process,[16] but later in December 2010, Steve Polge revealed that the Linux port would never be released, making it the second Unreal Tournament game not to be released on Linux.[17]

Soundtrack[edit]

Unreal Tournament 3: The Soundtrack is primarily based on the original Unreal Tournament score, which was composed by Straylight Productions and Michiel van den Bos.[18][19] Jesper Kyd and Rom Di Prisco remixed many of UT99's tracks and composed several other original tracks, which were released on November 20, 2007, by Sumthing Else. Sandhya Sanjana was featured as a guest vocalist. Kevin Riepl did also contribute in music production for the game, scoring the cutscenes as well as a few in-game music tracks.[20]

Titan Pack and Black Edition[edit]

A free update titled Titan Pack was released for the PC in March 2009; the PS3 version of the pack was released on March 19. The pack includes five maps and two characters that were formerly exclusive to the Xbox 360 version, along with eleven brand-new maps, two new game modes ("Greed" and "Betrayal"), and the Titan Mutator. The Titan Mutator causes a player to grow in size as they do better, while carrying alternative weapons and power-ups. The expansion also includes a new power-up, a new vehicle, two new deployables, and the addition of stinger turrets. A new patch was also released in conjunction with the Titan Pack, which allowed for various AI improvements (especially in vehicle modes), networking performance upgrades and added support for Steam Achievements (PC) and Trophies (PS3). It also adds a two-player split screen mode (formerly exclusive to the 360 version) and mod browsing for the PS3 version.

The Black Edition is a complete Unreal Tournament 3 package—included is the complete UT3 (with patch 2.0) as well as the Titan Pack.

Unreal Tournament 3 X[edit]

The game's online servers for the Windows version were shutdown on in January 2023, in order to focus on supporting the Epic Online Services. In December 2022, a free-to-play version, entitled Unreal Tournament 3 X, was leaked on Steam, meaning that the game would be using the Epic Online Services and full cross-play between Steam, GOG.com, and the Epic Games Store, with the latter platform being added when it released. Epic Games was to self-publish this version, and was slated for a 2023 release, but the development of this version was cancelled and the Steam page was reverted to its original name without any announcement.

Reception[edit]

Unreal Tournament 3 received positive reviews from critics. Xbox Magazine rated it 8.5 out of 10.[44] PlayStation: the Official Magazine gave it 5 stars out of 5 in its February 2008 issue, commending the game for graphics and gameplay. By March 2008, UT3 had sold over a million copies worldwide.[45][46]

References[edit]

  1. ^ "Midway Press Release: PR 2007-11-19 A". June 22, 2008. Archived from the original on June 22, 2008. Retrieved March 20, 2023.
  2. ^ "Midway Press Release: PR 2007-12-10 B". June 22, 2008. Archived from the original on June 22, 2008. Retrieved March 20, 2023.
  3. ^ "Midway Press Release: PR 2008-07-07 A". October 1, 2008. Archived from the original on October 1, 2008. Retrieved March 20, 2023.
  4. ^ Plunkett, Luke (June 5, 2023). "Looks Like Epic Very Quietly Cancelled An Unreal Tournament Release". Kotaku. Archived from the original on July 4, 2023. Retrieved September 1, 2023.
  5. ^ "Unreal Tournament 3 '1UP Preview' from GameVideos". Gamevideos.1up.com. February 26, 2007. Archived from the original on March 29, 2016. Retrieved March 19, 2016.

    HighTech

    HighTech theme by Shawn

    Download: HighTech.p3t

    http://img102.imageshack.us/img102/2117/previewxy3.jpg
    (1 background)

    P3T Unpacker v0.12
    Copyright (c) 2007. Anoop Menon

    This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

    Download for Windows: p3textractor.zip

    Instructions:

    Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

    The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

    The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

    For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
    p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Arsenal

Arsenal theme by Fluffy_Penguin

Download: Arsenal.p3t

http://img150.imageshack.us/img150/5180/previewtq7.jpg
(1 background)

View of the Entrance to the Arsenal, by Canaletto, 1732
Cannons and mortars of Napoleon's army exhibited along the wall of the Kremlin Arsenal
The Royal Armoury, Leeds
Armory of Swiss Guard
The Kansas Army National Guard armory in Concordia, Kansas, is a typical building used for the National Guard programs in the United States.

An arsenal is a place where arms and ammunition are made, maintained and repaired, stored, or issued, in any combination, whether privately or publicly owned. Arsenal and armoury (British English) or armory (American English)[1][2] are mostly regarded as synonyms, although subtle differences in usage exist.

A sub-armory is a place of temporary storage or carrying of weapons and ammunition, such as any temporary post or patrol vehicle that is only operational in certain times of the day.[3]

Etymology[edit]

The term in English entered the language in the 16th century as a loanword from French: arsenal, itself deriving from the term Italian: arsenale, which in turn is thought to be a corruption of Arabic: دار الصناعة, dār aṣ-ṣināʿa, meaning "manufacturing shop".[4][5][6][7][8][9]

Types[edit]

A lower-class arsenal, which can furnish the materiel and equipment of a small army, may contain a laboratory, gun and carriage factories, small-arms ammunition, small-arms, harness, saddlery tent and powder factories; in addition, it must possess great storehouses. In a second-class arsenal, the factories would be replaced by workshops. The situation of an arsenal should be governed by strategic considerations. If of the first class, it should be situated at the base of operations and supply, secure from attack, not too near a frontier, and placed so as to draw in readily the resources of the country. The importance of a large arsenal is such that its defences would be on the scale of those of a large fortress.

In the early 21st century, the term "floating armoury" described a ship storing weapons to be supplied to merchant vessels in international waters subject to piracy, so that the weapons do not enter territorial waters where they would be illegal.

Operational subdivision[edit]

The branches in a great arsenal are usually subdivided into storekeeping, construction and administration:

  • Under storekeeping the arsenal should have the following departments and stores: Departments of issue and receipt, pattern room, armoury department, ordnance or park, harness, saddlery and accoutrements, camp equipment, tools and instruments, engineer store, timber yard, breaking-up store, and unserviceable store.
  • Under construction: Gun factory, carriage factory, laboratory, small arms factory, harness and tent factory, gunpowder factory, etc. In a second-class arsenal there would be workshops instead of factories.
  • Under the head of administration would be classed the chief director of the arsenal, officials military and civil, non-commissioned officers and military artificers, civilian foremen, workmen and laborers, with the clerks and writers necessary for the office work of the establishments.[10]

In the manufacturing branches are required skill, and efficient and economical work, both executive and administrative; in the storekeeping part, good arrangement, great care, thorough knowledge of all warlike stores, both in their active and passive state, and scrupulous exactness in the custody, issue and receipt of stores. Frederick Taylor introduced command and control techniques to arsenals, including the U.S.'s Watertown Arsenal (a principal center for artillery design and manufacture) and Frankford Arsenal (a principal center for small arms ammunition design and manufacture).[10]

See also[edit]

References[edit]

  1. ^ Soanes, Catherine and Stevenson, Angus (ed.) (2005). Oxford Dictionary of English, 2nd Ed., revised, Oxford University Press, Oxford, New York, p. 85. ISBN 978-0-19-861057-1.
  2. ^ The English barrister and heraldist Arthur Charles Fox-Davies meant that the spelling without a u was never used for weapons but only used for armory in the meaning of the science of coats of arms, which is a part of heraldry, in his book The Art of Heraldry: An Encyclopædia of Armory (1904), p. 1
  3. ^ Firearms, Idaho Department of Correction, 2010, p. 2, archived from the original on 2016-12-24, retrieved 2014-06-12
  4. ^ "Definition of arsenal – Oxford Dictionaries (British & World English)". Oxford Dictionary of English. Archived from the original on July 16, 2012.
  5. ^ "Define Arsenal at Dictionary.com". Reference.com.
  6. ^ "American Heritage Dictionary Entry: arsenal". The American Heritage Dictionary of the English Language.
  7. ^ "Online Etymology Dictionary". Online Etymology Dictionary.
  8. ^ "Definition of "arsenal" – Collins English Dictionary". Collins English Dictionary.
  9. ^ "Arsenal – Definition and More from the Free Merriam-Webster Dictionary". Merriam-Webster.
  10. ^ a b Public Domain One or more of the preceding sentences incorporates text from this source, which is in the public domain: Chisholm, Hugh, ed. (1911). "Arsenal" . Encyclopædia Britannica. Vol. 02 (11th ed.). Cambridge University Press. pp. 650 to 651.

External links[edit]

 This article incorporates text from a publication now in the public domainChisholm, Hugh, ed. (1911). "Arsenal". Encyclopædia Britannica (11th ed.). Cambridge University Press.