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Pure Pwnage | |
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![]() Title screen | |
Genre | Mockumentary Comedy |
Created by | Jarett Cale Geoff Lapaire |
Starring | Jarett Cale Geoff Lapaire Joel Gardiner |
Country of origin | Canada |
Original language | English |
No. of seasons | 2 (web series) 1 (TV series) |
No. of episodes | 18 (web series) 8 (TV series) (list of episodes) |
Production | |
Executive producers | Derek Harvie Catherine Tait Ron Mann |
Producers | Jarett Cale Geoff Lapaire |
Production locations | Toronto, Ontario |
Running time | 10–50 minutes (web series) 22 minutes (TV series) |
Original release | |
Network | Showcase (TV series) |
Release | Web series: May 11, 2004 Television series: March 12, 2010 – April 30, 2010 | – August 23, 2008
Pure Pwnage (pronounced "pure ownage")[1] is a Canadian Internet-distributed mockumentary series from ROFLMAO Productions. The fictional series purports to chronicle the life and adventures of Jeremy (played by Jarett Cale), a Canadian and self-proclaimed "pro gamer". In 2010, an adaptation of the web series began airing on Showcase, a Canadian cable television channel, but the series failed to be picked up for a second season.
Pure Pwnage is a web series that follows the life of Jeremy, a skilled gamer who struggles with social interactions due to his self-centered and lazy nature. The show focuses on Jeremy's interactions within the gaming community and with non-gamers. Jeremy's brother Kyle documents his experiences, creating a documentary-style narrative.
There are currently eighteen web episodes available to the public and eight TV episodes.
Season | Episodes | Originally aired | DVD release date | ||
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Season premiere | Season finale | ||||
Web series | |||||
1 | 12 | May 11, 2004 | November 6, 2006 | May 23, 2007[2] | |
2 | 6 | May 4, 2007 | August 23, 2008 | — | |
Television series | |||||
1 | 8 | March 12, 2010 | April 30, 2010 | March 3, 2011[3] (Region 4) April 16, 2011[4] (Worldwide) |
Pure Pwnage was created by Geoff Lapaire and Jarett Cale who also play the show's main protagonists. Originating in 2004, eighteen Internet-distributed episodes of the series have been released to date. In 2007, the series creators estimated their current viewer base to be over three million.[5] The series is filmed primarily in Toronto, Ontario, but has also included scenes filmed in Calgary, Alberta; Montreal, Quebec; Aurora, Ontario; Hamilton, Ontario; and the Netherlands.
During an interview, director Geoff Lapaire (although as "Kyle"; Lapaire maintained his "Kyle" identity among fans and media) insisted that all of the characters on the show are not acting.[6] He suggested that the personalities on Pure Pwnage display their true-to-life abilities and eccentricities. The characters took great pains to maintain that the Pure Pwnage world is simply an extension of the real world. Lapaire has finally admitted that they are, in fact, actors. The sixth fanchat with the crew was out-of-character, where the fact that the characters within Pure Pwnage are exaggerated versions of the actors was confirmed.
On August 6, 2009, it was announced that a Pure Pwnage TV series had been commissioned by Showcase.[7] Upon the announcement, many members of the Pure Pwnage fan community raised concerns. The main complaints were that the series was only announced to be airing in Canada, and the assumption that it would be changed in order to appeal to viewers not familiar with internet culture. Jarett Cale, who writes the show and plays Jeremy, tried to quell the complaints on the Pure Pwnage forums, saying "We're doing our best to get it broadcast in the USA, UK, Australia, etc., but it's really up to each country's respective broadcasters. [...] Geoff and I are still the main creative force – we're producers and writers. We've also brought on many new people with experience in traditional television to help us out both story-wise and production-wise. FPS Doug will still be there, and he will still be played by Joel Gardiner."[8] In response to a user asking if the TV series meant there would be no more web episodes, he said "Nope, it only means there's a new TV series."[9]
Despite this, the future of the web series was uncertain. Geoff Lapaire, director of all previous episodes of Pure Pwnage, left the show in September 2008 to focus on the then-unannounced TV series, and Troy Dixon, who played T-Bag in the series, died in a car accident on December 6, 2008.[10] Jarett Cale announced in January 2009 that work on the next web episode had begun, with him as the director, however, the episode has not been released.[11]
In a short Livestream cast on March 15, 2010, a user posted a comment regarding the web series and Jarett replied that the web series is back in production and is in progress. He has not given out an ETA.
On January 19, 2011, Jarett announced on the Pure Pwnage forums that the TV series had not been picked up for a second season. Additionally, the web series has been put on indefinite hold. In his own words: "My hope that Pure Pwnage will see a proper ending to its illustrious web series has nearly vanished. I've let Geoff know that should he be willing at any time to resume some of his traditional, critical roles on the web series I will fly home to Toronto in a heartbeat to help make it happen."[12]
On September 18, 2012 The Pure Pwnage YouTube channel uploaded a video titled "010100100100010101010100010101010101001001001110" which is a binary encoding of the word "Return", signalling the return of the Pure Pwnage.
On September 19, 2012, an official crowd funding campaign was announced to aid in the funding of a Pure Pwnage movie.[13] The $75,000 goal was raised in just over 24 hours, due to overwhelming support from fans all over the world. At the end of the campaign, a total of $211,300 was raised.
On November 22, 2015, the official trailer was released. The movie premiered in Toronto on January 23, 2016, at the Bloor Cinema. Further screenings took place around the US and in the UK.
On May 7, 2016, Pure Pwnage Teh Movie was released for streaming and digital download via Vimeo.
Pure Pwnage Teh Movie received the Canadian Comedy Awards 2016 award for best feature film.[14] The film was well-received by general audiences.[15]
On August 6, 2009, it was announced that a Pure Pwnage TV series had been commissioned by Showcase.[16] The announcement was made in the form of a mini-episode where Kyle tries to convince Jeremy to stop playing on his Nintendo DS Lite and make the announcement. The series had been teased for several months under the name "Project X". The TV series premiered on Showcase March 12, 2010, and premiered on Australia's ABC2 on October 4, 2010. According to creator Jarett Cale, the TV series itself takes place in a fictional world within the Pure Pwnage universe (webseries) where Kyle ironically got a TV series, thus explaining the lack of consistency between shows.[17]
Starting in March 2010, the Pure Pwnage website began letting fans send Jeremy questions via e-mail. Jeremy then answered the fan questions in video segments posted on the website titled Jeremy's Mail Sac.
Starring Dave (Dawei) as himself, Pro at Cooking is a spin-off of Pure Pwnage. A cooking show for gamers with Dave hosting as the main chef. When his female assistants do not perform as expected, Dave constantly fires each one of them usually after every episode. Directed by Davin, it has only aired seven 5- to 10-minute episodes. No other characters from Pure Pwnage, excluding Dave, Davin, and Geoff, appear on the show.
From February 28, 2006 to March 7, 2007, the Pure Pwnage website featured a regularly issued comic, of which a new page was released once every two to three weeks. Apparently set in the "real world" rather than in the fictional world of Pure Pwnage, the comic breaks most of the fourth wall of the show. For example, Dave said in the show that he was leaving it due to unfinished business in China, the comic claims that the real reason was that he had found a new job in Vancouver.
However, both the show and comic clearly contain elements that are either symbolic representations of reality (for example, pwning an opponent with "micro balls" as a possible metaphor for pwning them in an actual video game) or are not based in reality whatsoever.
In September 2012, series creators Jarett Cale and Geoff Lapaire announced an indiegogo campaign to raise funds for a Pure Pwnage feature-length film. Within 24 hours of the campaign being launched, the project had received its goal of $75,000, and by the end of the campaign, they had reached a total of $211,300. Despite this being a relatively small film budget, Jarett Cale and Geoff Lapaire have said that with their experience of making the web series with an extremely limited amount of funds, they are confident that they would be able to make a quality film shot in countries across the world, mentioning hopes of filming in South Korea. Pre-production began in earnest in early 2013, with weekly twitch.tv live streams in which Lapaire, Cale, and guests such as Joel Gardiner (fps_doug) and Miranda Plant (Tagi) discuss the film and interact with fans.
The film also featured Nathan Adams as an Accounting Associate, Ajay Fry as himself, and actors Gwenlyn Cumyn, Thomas Finn, and Alberta Mayne[18]
The film premiered on January 23, 2016, in Toronto, Ontario. Following this, Cale and Lapaire took the film to the road, screening the project around the world in a touring limited release.
On May 7, 2016, Pure Pwnage Teh Movie was released for streaming and digital download on Vimeo.
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Heavenly Sword | |
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![]() European box art showing protagonist Nariko | |
Developer(s) | Ninja Theory |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Nina Kristensen Tameem Antoniades |
Producer(s) | Mat Hart |
Artist(s) | Hugues Giboire |
Writer(s) | Tameem Antoniades Rhianna Pratchett Andy Serkis |
Composer(s) | Nitin Sawhney |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player |
Heavenly Sword is a 2007 action-adventure hack and slash video game developed by Ninja Theory and published by Sony Computer Entertainment for the PlayStation 3.
The game is an action-adventure title with heavy elements of hack and slash gameplay. The gameplay of the game resembles a martial arts title focused on melee combat while featuring opportunities for ranged attacks. The main character, Nariko, uses a weapon called the "Heavenly Sword" which changes into one of three forms depending on what attack stance the player uses as part of a unique fighting style. Speed Stance provides an even balance between damage and speed, where the sword takes the form of two separate blades.[1] Range Stance allows fast, long-range, but weaker attacks, with the sword being two blades chained together. Power Stance is the most powerful, but slowest style, where attacks are made with the sword in the shape of one large, two-handed blade.
For exploration and certain battles, the game also makes use of quick time events (QTE). During a QTE, a symbol for a certain button or for an action such as moving the analog stick to the right or left appears on-screen and the player must match what is shown to successfully complete the scene.[1]
In addition to Nariko, a secondary character, Kai, is controlled for some portions of the game.[1] Many of Kai's stages take the form of sniping missions, using her crossbow to pick off enemies, in some cases to protect characters. While Kai cannot perform hand-to-hand combat,[1] in stages that call for her to explore the level she is able to hop over objects and to free herself from an enemy's grasp by temporarily stunning them.
Projectiles can be maneuvered to their targets using the motion-sensing capabilities of the Sixaxis controller through a feature known as Aftertouch. Such projectiles include guiding Kai's arrows after she has launched them, and for Nariko, guiding a cannon or rocket launcher, or picking up and throwing objects.
The game's story and mythos revolves around the titular Heavenly Sword, a blade said to have been wielded by an unnamed Heavenly deity against a demonic warlord called the Raven Lord.[2] After the battle was won and the Raven Lord defeated, the sword was left in the mortal world, becoming the center of wars over its power.[3] The fighting made the sword lust after the life of its users, eventually killing them after a short time.[4][5] A warrior tribe finally took charge of the sword, ending the wars and pledging to keep it safe and unused for the world's own good.[6] Among the tribe, a legend said that the sword's original wielder would be reborn in the year of the "fire-horse", and that this figure would unite the world's scattered tribes and lead the world to peace.[7]
The game's narrator and main protagonist is Nariko (Anna Torv), a headstrong red-headed woman who was born in the year of the prophesied divine warrior: because she was a woman, her clan saw her as a mockery of the prophecy and a portent of doom.[8] The game's main antagonist is King Bohan (Andy Serkis), a tyrannical ruler who is determined to bring the world's tribes to heel and pave the way for a new golden age.[9] Nariko is trained as a warrior by her father, Master Shen (Ewan Stewart), who both cares for her as a child and has difficulty coping with her role in the clan's seeming undoing and the death of his wife.[10] Nariko's only friend is Kai (Lydia Baksh), a wild and erratic young girl who is the last member of a clan destroyed by the armies of Bohan.[11] Among Bohan's servants are his general, Flying Fox (Steven Berkoff): his serpentine mistress Whiptail (Race Davies): and Roach (Richard Ridings), Bohan's son, of whom the king is so ashamed because of Roach's obese appearance that he will not even acknowledge Roach as his own.[12]
The game begins in medias res, with Nariko fighting the forces of Bohan. As she is fighting the sword finishes draining her life and she seemingly dies, waking in a field and speaking to the power within the sword about what has happened. Five days before, Nariko's clan is assaulted by King Bohan's forces. Before she joins the fight, Shen thrusts the sword into the ground next to her demanding that she take care of it. Nariko fights alongside her father and her clansmen as their defenses are weakened and stretched by scores of Bohan's warriors scaling the city walls accompanied by catapults. As the warriors and Shen escape from Bohan's Army, Nariko protects them until spotting a catapult moving toward the fort. As Shen had earlier instructed her, she flees, as the fortress is apparently destroyed behind her. She passes a large black bird with a golden head, the animal form of the Raven Lord. When Bohan's army captures her father and corners her Nariko has no choice but to wield the sword to defend herself in order to escape. She takes a flying leap off a cliff edge as Bohan's archers begin firing at her. Kai finds Nariko after disobeying Shen's orders to hide and informs her of the temple where her father and clansmen are held captive. Nariko infiltrates the temple and is ambushed by Flying Fox. She defeats the general and continues on to rescue her father. Meanwhile, King Bohan plots to set up a trap for Nariko with Whiptail. Nariko falls into the trap, and Whiptail, after watching most of her personal guards defeated, tells Nariko the truth behind her father's original feelings about her birth - Shen wanted to kill Nariko shortly after her birth, but was unable to bring himself to do so.[13] Nariko tells her father to leave her and fights with Whiptail. After Nariko impales Whiptail with the sword, King Bohan turns up and snaps Whiptail's neck in her dying moments, then captures the sword and an incapacitated Nariko.
As Shen escapes, Kai makes her way to Nariko's cell. Kai is able to find where Nariko is imprisoned and begs that she comes home with her. Nariko explains to Kai that she needs to reacquire the Heavenly Sword to kill King Bohan. She asks Kai to retrieve the sword and Kai accepts the task. Kai succeeds in finding the Heavenly Sword, only to also discover her mother's skeleton. In a flashback, it is revealed that, some years ago, Kai's mother was murdered in front of her eyes by Flying Fox. Returning to the present, Kai is confronted by Flying Fox and barely manages to escape from him with the sword. Meanwhile, Nariko is forced by Bohan to fight before his army against Orangumen, pets of Roach's. During the battle, Kai arrives and throws Nariko the sword. When Nariko defeats all the Orangumen, Bohan orders Roach to murder Nariko. After defeating Roach, both Nariko and Kai flee from the pit. Bohan then commands Flying Fox to kill Kai while his soldiers take on Nariko. As the two try to escape, Flying Fox cuts Kai off from Nariko and they are separated. Nariko desperately tails Flying Fox, but when she finally catches up, he seemingly hangs Kai in front of her. Believing Kai dead, Nariko flies into a rage and battles with Flying Fox. As Nariko and Flying Fox duel, Kai, who survived the drop, uses her crossbow to shoot an arrow into Flying Fox's head, killing him. Nariko releases the injured Kai from the noose and returns her to the care of the clan.
King Bohan rallies his men to launch a final attack to regain the Heavenly Sword. Nariko fights alongside her father and clansmen once more. Nariko kills countless numbers of Bohan's troops with ease and destroys his catapults. Despite her efforts, the sword kills her, bringing the events of the game full circle. But this time, Nariko reverses her death by making a pact with the sword to protect it from becoming a useless and dusty relic, since it needs her more than her clan needs it.[14] Nariko returns as a goddess-like figure, and proceeds to slaughter Bohan's troops. Desperate, Bohan begs the Raven Lord (who has been seen repeatedly throughout the game watching Nariko or being with Bohan) to give him the power to destroy Nariko. Bohan gets his wish and the Raven Lord merges with him.[15] An epic battle ensues similar to the one foretold in the prophecy. After Nariko manages to defeat Bohan, the raven leaves his body, and, despite Bohan begging for mercy, pecks his eyes out and flies away.
As Nariko raises the sword to strike the final blow, Roach comes to his father's side and begs Nariko to let him take Bohan. Nariko relents, then Roach and Bohan leave, with Bohan calling Roach his son for the first time.[16] Though successful in protecting the sword from coming into the hands of Bohan, Nariko still must give her life for wielding it, for that is the price for using the almighty sword, and the story comes to its end. Nariko reflects that she believes they have fought in vain for the prophecy, that the sword was not from Heaven, but feels gratified that she chose to be the one who was going to save her people from evil: she took the sword, paid the price and ultimately defeated Bohan's army, but nevertheless she was still a normal woman.[17] Nariko heals Kai, and gives her the sword for safekeeping, before passing away. At the funeral, Nariko's body is placed into a boat filled with blossoms, and Kai and Shen cast her out to sea.
Heavenly Sword began development in 2002.[18] After establishing early concept, a CGI trailer was produced which helped guide future development, described by the team as an iterative process where many other things changed around the central concept. The team began production without a specific console in mind, tailoring gameplay elements to the PlayStation 3 when the game was picked up by Sony as an exclusive for their upcoming platform.[19] The game was developed using Havok Complete, a combination of Havok Physics and Havok Animation.[20] Production began with the aim of telling a cinematic action adventure inspired by recent films including Crouching Tiger, Hidden Dragon and Hero, with a later fantasy influence inspired by the themes of The Lord of the Rings.[21] Other influences included the game Ico (2001), the graphic novel La Tour, and the South Korean movie Musa.[19] The game eventually developed a distinct visual and narrative identity while maintaining elements from these early inspirations.[21] Nariko's three combat styles drew direct inspiration from the dragon forms in Panzer Dragoon Orta (2002).[19]
The character designs were intended to stand out from each other, with distinct elements ranging from color coding to how a character moved. Nariko was made recognisable both with her unique red hair and the simplicity of her outfit compared to other characters.[21] The early concept designs were heavily influenced by Japanese art, and while it retained a strong Far Eastern theme with influences from Japan and China, the team also incorporated references to Mongolian and South American environments and architecture.[19]
Character movement was an important element for the team. Kai's movements were based on several elements, including cats and Princess Mononoke protagonist San.[19] While they were still faced with technical restrictions, the team had access to hardware which better enabled them to realise their world and character design. Ninja Theory collaborated with Peter Jackson's company Wētā FX to create realistic facial expressions both during cutscenes and in gameplay.[21] All of the actors involved in the project had previously been involved in film or television.[19] Actor Andy Serkis performs as the voice and motion capture actor for King Bohan, one of the major characters in Heavenly Sword; he also acts as dramatic director for the game and is one of the writers of the story of the game. Nariko is voiced by Australian actress Anna Torv.[22]
A demo was released to the PlayStation Store on July 26, 2007, featuring a short, cinematic clip at the beginning and two brief enemy battles, lasting approximately five to ten minutes. An eight-second clip of the game was seen in an episode of the TV series Heroes entitled "Parasite", ostensibly being played by Jessica Sanders and her son, Micah. It featured Nariko running across ropes as they were cut by Bohan's soldiers, before landing on the platform to face them.[23] While the episode was broadcast over four months before the actual release of the game, the level displayed remained in the released build, including the rope sequence shown; the icons in the final game used to inform the player which buttons to press were changed from large, central icons as seen in the clip, to be smaller and positioned at the bottom of the screen. Sony and Ninja Theory have made five 'making-of' videos about the production of Heavenly Sword, with each one detailing a certain aspect of the game's production, from music to motion capture. The videos can either be unlocked while playing the game or downloaded from the PlayStation Store.
Nitin Sawhney composed the music for the soundtrack. It was performed by the City of Prague Philharmonic Orchestra conducted by Stephen Hussey. Tameem Antoniades of Ninja Theory said "we have our big orchestral soundtrack but we wanted to add a more ethnic element and marry those two together. There are actually very few musicians in the world who are experts in both areas. Nitin Sawhney is one of them."[24] Sawhney stated that his creation of "musical textures take in everything from Hollywood, European and Chinese cinema to Indian and middle eastern instrumentation through the orchestras and soloists hovering between sonic tidal waves and reflective moments of intimate grace."[25]
A series of Heavenly Sword animated episodes were released prior to the launch of the game itself, acting as a prologue to the events of the game. The series, which consists of five episodes, was produced by London production company Blinkink and animated by CHASE Animation Studios, headed by Robert Chandler. The videos were made available both online[26] and through the PlayStation Store. The first two videos were also included on the retail version of the game; the latter three videos were not ready in time to be included.[27]
The style of the animated series differs from the graphics of the game itself. The animated series relies on a simple and stylized 2D look, which allowed director Ben Hibon to "create a complete visual re-interpretation of the world and its inhabitants".[28] The videos were produced using a combination of Adobe Photoshop, Flash and After Effects. Initial reference frames were created with Photoshop, which were then animated in Flash and exported as separate layers into After Effects. The layers were composed onto a 3D stage with multiple foreground, middle ground and background elements, which allowed the use of 3D cameras and lighting to give depth and movement to the video.[28]
A computer generated animated film version was produced by Blockade Entertainment and scripted by writer Todd Farmer. The cast includes Anna Torv as Nariko, Alfred Molina as King Bohan and Thomas Jane as Loki.[29] The film was released on Blu-ray, DVD and on PlayStation Network on September 2, 2014.[30]
Nariko appears as a playable character in PlayStation All-Stars Battle Royale, voiced by Jennifer Hale.[31]
Aggregator | Score |
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Metacritic | 79/100[32] |
Publication | Score |
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Edge | 6/10[33] |
Electronic Gaming Monthly | 8.33/10[34] |
Eurogamer | 7/10[35] |
Famitsu | 30/40[36] |
Game Informer | 8.75/10[37] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B+[39] |
GameSpot | 8/10[40] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameTrailers | 7.9/10[42] |
GameZone | 8.8/10[43] |
IGN | 7/10[44][45] |
PlayStation: The Official Magazine | 8/10[46] |
The A.V. Club | C+[47] |
USA Today | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Publication | Award |
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GamePro | Editor's Choice[38] |
OPM (AU) | Silver Award[49] |
Heavenly Sword sold over one million copies by May 2008.[50][51] Tameem Antoniades stated in March 2010 that sales were approximately one-and-a-half million but that the developer did not break even.[52] The game was praised for its graphics[35] and combat system, while criticism stemmed from the short length of the game and lack of online capabilities. It received "generally favorable reviews" according to video game review aggregator Metacritic.[32]
USA Today gave the game nine stars out of ten, saying, "PlayStation 3 fans hungry for more satisfying first-party content from Sony will be satiated with the feverish pace Heavenly Sword provides."[48] Digital Spy gave it four stars out of five, saying, "The lavish sword combat system and the awesome presentation are what make this title a worthy buy. Sony seems to have created this game as a showcase for the PS3 and forgot about getting the gameplay up to scratch. But despite its failings, Heavenly Sword is a great buy for the excellent sword fighting sections and for those who simply want to show their friends just what the PS3 is capable of."[53] The New York Times gave it a favorable review, saying, "The scenery is breathtaking, battles can be exciting, and the intelligent, cruel King Bohan — voiced brilliantly by Andy Serkis (...) — is one of the best video game villains ever. The game is frustrating because it seems as if it should have been a great game and as if its creators tried to make it a great game, but it managed to be only a pretty good one."[54] Maxim gave it a score of six out of ten, saying, "A few of the puzzles are a total bitch, the button-press sequence/finishing moves that the game steals directly from God of War require too much precision, and the sniper sequences wind up being even more tedious than the fighting. It's fun for a little while, and very flashy, but in the end, for everything Heavenly Sword does right, it does two more things wrong."[55] The A.V. Club gave it a C+ and stated that "If Metal Gear Solid and Halo had acting this good, we'd be on to something."[47] In Japan, Famitsu gave the game a score of two sevens and two eights, for a total of 30 out of 40.[36]
During the 11th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Heavenly Sword in three categories: "Outstanding Character Performance", "Outstanding Achievement in Art Direction", and "Outstanding Achievement in Original Music Composition".[56]
GamesRadar featured Kai in the article "Freakish fashion" in 2007,[57] and Nariko as a "game babe" sex symbol in 2007 and 2009.[58][59] In 2009, MSN featured Nariko in the article "Gaming's Hottest Babes".[60] UGO featured her among the "Top Animated Hotties" in 2008[61] and in their list of the best girls in video games in 2011,[62] and also in the article "11 Strong Gaming Girls We Never Saw Again" in 2010.[63] In 2010, Lisa Foiles of The Escapist ranked Nariko first in the "Top 5 Impractical Female Character Hairstyles".[64] In 2013, she was ranked as the 18th greatest heroine in video game history by Complex.[65]
According to Ninja Theory co-founder Tameem Antoniades, the story for the sequel has already been written; in fact a whole trilogy is being planned. He stated, "We've had the story for the sequel for a while now. Hopefully, if this game is successful, then there's no reason why there shouldn't be a sequel and we'd very much like to go into that."[66]
In March 2008, it was confirmed that Ninja Theory is not planning to create a sequel for Heavenly Sword, and instead has decided to work on a new project[67] (most likely Enslaved: Odyssey to the West). Sony Computer Entertainment retains the intellectual property of Heavenly Sword, and there is always the possibility of production on a sequel being outsourced to another developer.[68] In June 2008, it was reported that a sequel to Heavenly Sword was in-development at SCE Studio Cambridge, but was canceled due to Sony no longer seeing it as a commercially viable product.[69] Concept art for the title later surfaced in 2012.[70][71]
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Haze is traditionally an atmospheric phenomenon in which dust, smoke, and other dry particulates suspended in air obscure visibility and the clarity of the sky. The World Meteorological Organization manual of codes includes a classification of particulates causing horizontal obscuration into categories of fog, ice fog, steam fog, mist, haze, smoke, volcanic ash, dust, sand, and snow.[1] Sources for particles that cause haze include farming (ploughing in dry weather), traffic, industry, windy weather, volcanic activity and wildfires. Seen from afar (e.g. an approaching airplane) and depending on the direction of view with respect to the Sun, haze may appear brownish or bluish, while mist tends to be bluish grey instead. Whereas haze often is considered a phenomenon occurring in dry air, mist formation is a phenomenon in saturated, humid air. However, haze particles may act as condensation nuclei that leads to the subsequent vapor condensation and formation of mist droplets; such forms of haze are known as "wet haze".
In meteorological literature, the word haze is generally used to denote visibility-reducing aerosols of the wet type suspended in the atmosphere. Such aerosols commonly arise from complex chemical reactions that occur as sulfur dioxide gases emitted during combustion are converted into small droplets of sulfuric acid when exposed. The reactions are enhanced in the presence of sunlight, high relative humidity, and an absence of air flow (wind). A small component of wet-haze aerosols appear to be derived from compounds released by trees when burning, such as terpenes. For all these reasons, wet haze tends to be primarily a warm-season phenomenon. Large areas of haze covering many thousands of kilometers may be produced under extensive favorable conditions each summer.
Haze often occurs when suspended dust and smoke particles accumulate in relatively dry air. When weather conditions block the dispersal of smoke and other pollutants they concentrate and form a usually low-hanging shroud that impairs visibility and may become a respiratory health threat if excessively inhaled. Industrial pollution can result in dense haze, which is known as smog.
Since 1991, haze has been a particularly acute problem in Southeast Asia. The main source of the haze has been smoke from fires occurring in Sumatra and Borneo which dispersed over a wide area. In response to the 1997 Southeast Asian haze, the ASEAN countries agreed on a Regional Haze Action Plan (1997) as an attempt to reduce haze. In 2002, all ASEAN countries signed the Agreement on Transboundary Haze Pollution, but the pollution is still a problem there today. Under the agreement, the ASEAN secretariat hosts a co-ordination and support unit.[2] During the 2013 Southeast Asian haze, Singapore experienced a record high pollution level, with the 3-hour Pollutant Standards Index reaching a record high of 401.[3]
In the United States, the Interagency Monitoring of Protected Visual Environments (IMPROVE) program was developed as a collaborative effort between the US EPA and the National Park Service in order to establish the chemical composition of haze in National Parks and establish air pollution control measures in order to restore the visibility of the air to pre-industrial levels.[4] Additionally, the Clean Air Act requires that any current visibility problems be addressed and remedied, and future visibility problems be prevented, in 156 Class I Federal areas located throughout the United States. A full list of these areas is available on EPA's website.[5]
In addition to the severe health issues caused by haze from air pollution, dust storm particles, and bush fire smoke, reduction in irradiance is the most dominant impact of these sources of haze and a growing issue for photovoltaic production as the solar industry grows.[6] Smog also lowers agricultural yield and it has been proposed that pollution controls could increase agricultural production in China.[7] These effects are negative for both sides of agrivoltaics (the combination of photovoltaic electricity production and food from agriculture).
Haze is no longer just a confined as a domestic problem. It has become one of the causes of international disputes among neighboring countries. Haze can migrate to adjacent countries in the path of wind and thereby pollutes other countries as well, even if haze does not first manifest there. One of the most recent problems occur in Southeast Asia which largely affects the nations of Indonesia, Malaysia and Singapore. In 2013, due to forest fires in Indonesia, Kuala Lumpur and surrounding areas became shrouded in a pall of noxious fumes dispersed from Indonesia, that brings a smell of ash and coal for more than a week, in the country's worst environmental crisis since 1997.
The main sources of the haze are Indonesia's Sumatra Island, Indonesian areas of Borneo, and Riau, where farmers, plantation owners and miners have set hundreds of fires in the forests to clear land during dry weather. Winds blew most of the particulates and fumes across the narrow Strait of Malacca to Malaysia, although parts of Indonesia in the path are also affected.[8] The 2015 Southeast Asian haze was another major crisis of air quality, although there were occasions such as the 2006 and 2019 haze which were less impactful than the three major Southeast Asian haze of 1997, 2013 and 2015.
Haze causes issues in the area of terrestrial photography and imaging, where the penetration of large amounts of dense atmosphere may be necessary to image distant subjects. This results in the visual effect of a loss of contrast in the subject, due to the effect of light scattering and reflection through the haze particles. For these reasons, sunrise and sunset colors and possibly the sun itself appear subdued on hazy days, and stars may be obscured by haze at night. In some cases, attenuation by haze is so great that, toward sunset, the sun disappears altogether before even reaching the horizon.[9]
Haze can be defined as an aerial form of the Tyndall effect therefore unlike other atmospheric effects such as cloud, mist and fog, haze is spectrally selective in accordance to the electromagnetic spectrum: shorter (blue) wavelengths are scattered more, and longer (red/infrared) wavelengths are scattered less. For this reason, many super-telephoto lenses often incorporate yellow light filters or coatings to enhance image contrast.[10] Infrared (IR) imaging may also be used to penetrate haze over long distances, with a combination of IR-pass optical filters and IR-sensitive detectors at the intended destination.
Cookie Monster theme by michael_djn
Download: CookieMonster.p3t
(1 background)
Cookie Monster | |
---|---|
Sesame Street character | |
![]() Cookie Monster singing his signature song "C Is For Cookie" | |
First appearance | 1966 | : unaired Wheels, Crowns and Flutes commercials (as the Wheels-stealer)
Created by | Jim Henson |
Performed by | Frank Oz (1969–2004) David Rudman (2001–present) |
Birthday | November 2[1] |
In-universe information | |
Full name | Sidney Monster |
Alias | Alistair Cookie, Arnold, Wheel-Stealer |
Species | Muppet Monster (Wheel-Stealer in 1966) |
Gender | Male |
Cookie Monster is a blue Muppet character on the PBS/HBO children's television show Sesame Street. He is best known for his voracious appetite and his famous eating catchphrases, such as "Me want cookie!" As his name suggests, his preferred food is cookies; though he eats almost anything, including inedible objects. Chocolate chip cookies are his favorite kind. His speech is often grammatically nonstandard; for example, he always uses "Me" to refer to himself in place of "I", "My", and "Mine".[2] Despite his voracious appetite for cookies, Cookie Monster shows awareness of healthy eating habits for young children and also enjoys fruits and vegetables.
In a song in 2004, and later in an interview in 2017, Cookie Monster revealed his real name as "Sid,"[3][4][5][6] though in the first season he was referred to as both "tiny" and "Harry."[7] He is known to have a mother, a younger sister, and a cousin, identical in design, who does not like cookies. All three share his characteristic blue fur and "googly eyes". He also has a father, who appeared in a Monsterpiece Theater sketch promoting energy conservation, water conservation and environmentalism. Cookie Monster's mother and father both share his enormous appetite and craving for cookies.
The book Jim Henson's Designs and Doodles explains Cookie Monster's origin as follows: "In 1966, Henson drew three monsters that ate cookies and appeared in a General Foods commercial[8] that featured three crunchy snack foods: Wheels, Crowns and Flutes. Each snack was represented by a different monster. The Wheel-Stealer was a short, fuzzy monster with wonky eyes and sharply pointed teeth. The Flute-Snatcher was a speed demon with a long, sharp nose and windblown hair. The Crown-Grabber was a hulk of a monster with a Boris Karloff accent and teeth that resembled giant knitting needles."[9]
"These monsters had insatiable appetites for the snack foods they were named after. Each time the Muppet narrator, a human-looking fellow, fixes himself a tray of Wheels, Flutes and Crowns, they disappear before he can eat them. One by one, the monsters sneak in and zoom away with the snacks. Frustrated and peckish, the narrator warns viewers that these pesky monsters could be disguised as someone in your own home, at which point the monsters briefly turn into people and then dissolve back to monsters again."[9]
As it turns out, these commercials were never aired — but all three monsters had a future in the Muppet cast. The "Crown-Grabber" was used in a sketch on The Ed Sullivan Show, in which he ruins a girl's beautiful day. Known from then on as the Beautiful Day Monster, he made a number of appearances on Sesame Street and The Muppet Show. The "Flute-Snatcher" turned into Snake Frackle, a background monster from The Great Santa Claus Switch and The Muppet Show.[citation needed]
In 1967, Henson used the "Wheel-Stealer" puppet for an IBM training film, Coffee Break Machine. In the sketch, "The Computer Dinner", the monster (with frightening eyes and fangs) devours a complex coffee-making machine as it describes its different parts. When he is finished, the machine announces the monster has activated the machine's anti-vandalism system, which contains the most powerful explosives known to man. The monster promptly explodes. This sketch was also performed in October 1967 on The Ed Sullivan Show. It was also later performed on the George Burns episode of The Muppet Show using the Luncheon Counter Monster.[citation needed]
Two years later, Henson used a similarly-designed and equally hungry monster for three commercials selling Munchos, a Frito-Lay potato snack. This time, the puppet was named Arnold, the Munching Monster. After the three ads were produced, Henson had the opportunity to renew the contract. He chose not to, because at that point he was working on Sesame Street — and that monster puppet was moving on to the next stage in his career.[citation needed] According to Frank Oz, in a later routine the then unnamed monster won a quiz show and for winning was "given the choice of $10,000 cash, a new car, a trip to Hawaii, or a cookie." He took the cookie and from then on he was Cookie Monster.[10]
Cookie Monster, still unnamed, made his Sesame Street debut in the first episode, interfering with Kermit the Frog's "famous W lecture" by eating a model "W" bit by bit. He turns it into an "N", a "V", and finally an "I", to Kermit's frustration. He then tries to eat Kermit.[citation needed]
It was during the first season that Cookie Monster got his name and began using the growly vernacular (e.g., "Me eat cookie!") that would become part of his character. His signature song, "C Is For Cookie", was first aired during the 1971–72 season, and it became one of the best-known songs from Sesame Street.[citation needed]
Over the years, different approaches to the cookies have been tried. The cookies must be thin and soft so they shatter satisfactorily, preferably into many pieces.[11] They must also not make a mess on the expensive puppet.[11] The ones made of rice crackers crumbled well, but the crumbs tended to stick to Cookie Monster's fur.[11] Artificial foam cookies did not look like cookies when they broke apart.[11] In 2000, Lara MacLean developed a fat-free cookie recipe with no added sugar.[11] The main ingredients are dry pancake mix, puffed rice, Grape-Nuts cereal, and instant coffee (for color), mixed together with water and decorated with brown hot glue (to look like chocolate chips or raisins).[11] The glue is inedible, and the edible parts of the cookie do not have an appealing flavor.[11]
In 2005, in response to growing concerns about record levels of childhood obesity in the United States, Sesame Street began airing segments titled Healthy Habits for Life. In these segments, the Muppet characters of Sesame Street talk about healthy habits, such as eating properly and exercising. The Healthy Habits for Life segments spawned Internet rumors that Cookie Monster's name had been changed to Veggie Monster or would be taken off the show entirely.[12][13] Since then, Cookie Monster has eaten not only cookies (and the plate they are served on) but also fruits and vegetables.[11] There is a small hole in the puppet's mouth, so that something like an apple or banana can be "swallowed" by the puppet.[11]
In a 2007 appearance on Martha Stewart's TV program, Cookie Monster explained his new philosophy that "Cookies are a sometimes food."[14]
On February 10, 2008, NPR host Elizabeth Blair interviewed Cookie Monster for the All Things Considered segment In Character. He answered the Proust Questionnaire, as well as revealing some of his favorite and non-favorite things.[12][15]
In a June 19, 2008, appearance on The Colbert Report, Cookie Monster again explained that "Cookies are a sometimes food." Colbert had asked agitatedly why Cookie Monster had "abandoned the pro-cookie agenda" and thus caused fruit to become the favorite snack of American children, according to a study Colbert had heard. Colbert criticized Cookie Monster for not wearing a cookie lapel pin. Cookie Monster also claimed to have "crazy times during the '70s and '80s", referring to himself as "the Robert Downey Jr. of cookies." After eating a cookie to prove he still likes cookies, Cookie Monster asked if the Peabody Award, a round medallion on a small pedestal, was a cookie.[16] When Colbert returned to speak to Cookie Monster at the end of the show, the award had disappeared and Cookie Monster was wiping his mouth with a napkin.[16]
On November 24, 2010, Cookie Monster started a Facebook page as part of a campaign to host Saturday Night Live.[17] Though his bid to host Saturday Night Live failed, he was allowed to appear with Jeff Bridges when Jeff hosted the show and sang the Christmas song "Silver Bells".[18]
Main performers
Rudman officially became Cookie Monster's performer in Sesame Street's 2002 season (taped 2001). Oz continued to occasionally perform Cookie Monster until 2004.[19]
Various toys and other icons of the Cookie Monster have been produced over the years. The most obvious is a cookie jar, of which numerous types have been available.
Numerous children's books featuring Cookie Monster have been published over the years:
Familiar to generations of Sesame Street watchers, Cookie Monster is remembered for his gluttony and his deep, rumbly distinctive voice.
In 1990 U.S. Budget Director Richard Darman wrote an introduction to the federal budget with a section "Green Eyeshades and the Cookie Monster" in which he called Cookie "the quintessential consumer", and the enormous budget "the Ultimate Cookie Monster."
As all monsters are, Cookie Monster is initially intimidating. His manner is gruff. His clumsiness occasionally causes damage. But quickly, Cookie Monster comes to be seen as benign—indeed, downright friendly. He has a few bad habits. He cannot resist gobbling up anything and everything that might be consumed, especially cookies. And he cannot quite control the way he spews forth crumbs. He is the quintessential consumer... The budget, for all its intimidating detail, might be seen similarly: as the Ultimate Cookie Monster. ... Its massive presence might be understood as little more than a compilation of cookies received, cookies crumbled, and crumbs spewed forth. Yet, apt though the Cookie Monster perspective may be, it does not suffice...
— U.S. Budget Director Richard Darman, unpublished version of the introduction to President Bush's 1991 Federal budget[20][21]
In the Food Network program Good Eats episode "Three Chips for Sister Marsha" (first aired December 13, 2000), a puppet named Maj. Wilfred D. Cookie who looks like a green version of Cookie Monster appears. Asked about his well-known "brother", he responds, "I told you never to mention that ruffian. All he knows about cookies is how to shovel them into his face."[22] In the Fox animated series Family Guy episode "Model Misbehavior", Cookie Monster is shown in a psychiatric hospital, repeatedly foiling drug rehab-styled efforts to cure his cookie addiction.[23]
In the Sesame Street parody Avenue Q, the character of Trekkie Monster is loosely based on Cookie Monster, sharing his speech pattern and addictive personality.
We wanted his name to indicate that he was obsessed, like Cookie Monster is obsessed with cookies. So we used "Trekkie" both because it sounded like "cookie" and because Trekkies are, by definition, obsessive fanatics.
The guttural singing style in death metal bands is commonly (if facetiously) compared to Cookie Monster's low-pitched, gravelly voice.[25]
John Lennon's song "Hold On", recorded in 1970 (only a year after Sesame Street debuted), features Lennon shouting "Cookie!" in Cookie Monster's voice, in the middle of the instrumental break in an otherwise calm, quiet song. Ringo Starr, aware of Lennon's love for Cookie Monster, also screams "Cookie!" in Cookie Monster's voice in his song "Early 1970", released in 1971.
In the Family Guy episode "Back to the Pilot", due to alterations in the past, Stewie thinks Cookie Monster could have invented Facebook; in this timeline, he would have called it "Cookiebook".[26] In The Empire Strikes Back spoof "Something, Something, Something, Dark Side", Cookie Monster is cast as the Wampa.[27]
In another sci-fi related takeoff, the Star Wars spoof Hardware Wars features "Chewchilla the Wookiee Monster" in the role of Chewbacca.[28]
Cookie Monster also appears in Mad, first in "Mouse M.D", a parody of House M.D., then as the main character in "Cookie Blue", a parody of Rookie Blue.[citation needed]
When the Apple personal assistant Siri is asked the question, "what is zero divided by zero", Siri responds with the answer: "Imagine that you have zero cookies and you split them evenly among zero friends. How many cookies does each person get? See? It doesn’t make sense. And Cookie Monster is sad that there are no cookies, and you are sad that you have no friends."[29][30]
On March 16, 2016, Apple released an ad titled "Timer" starring Cookie Monster, where he uses the "Hey Siri" feature in the iPhone 6S to set a timer and play an album while he waits for cookies to bake.[31]
A popular internet parody of The Great Wave off Kanagawa, titled "Sea is for Cookie", was created for a Reddit Adobe Photoshop competition. The piece features the wave with googly eyes and cookies in the crest, resembling Cookie Monster eating cookies.[32]
This article incorporates Creative Commons license CC-BY SA 3.0 text from the Muppet Wiki article "Cookie Monster".
We're gonna be making my favorite chocolate chip cookie. That me favorite too! Chocolate chip cookie.
Me was just a mild-mannered little kid. In fact, back then, me think me name was Sid. Yeah, yeah.
Me wasn't born with name "Cookie Monster." It just nickname dat stuck. Me don't remember me real name… maybe it was Sidney?
Is Cookie Monster's real name Sid? Yeah, truly it is. Me real name Sid Monster.
LittleBigPlanet theme by Tony
Download: LBP_tony.p3t
(3 backgrounds)
LittleBigPlanet | |
---|---|
![]() | |
Genre(s) | Platform, endless running |
Developer(s) | Media Molecule (2008-2014) SCE Studio Cambridge (2009) Supermassive Games (2010) XDev (2010-2012) Double Eleven (2012) Tarsier Studios (2012) United Front Games (2012) San Diego Studio (2012) Firesprite (2014) Sumo Digital (2014-2020) Exient Entertainment (2023) |
Publisher(s) | Sony Interactive Entertainment PlayStation Mobile (2014) |
Platform(s) | PlayStation 3 PlayStation Portable PlayStation Vita PlayStation 4 PlayStation 5 Windows |
First release | LittleBigPlanet 27 October 2008 |
Latest release | Ultimate Sackboy March 3, 2023 |
LittleBigPlanet (LBP - stylised as LittleBIGPlanet) is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally (on the same console) or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.
Tarsier Studios, Fireproof Games and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets (downloadable content) including costumes, backgrounds, objects, and stickers. Some of these assets will also provide the player more tools and gadgets to use in the level editor.[1]
The series comprises six games across five gaming platforms. The series was launched in 2008 with the PlayStation 3 game LittleBigPlanet, which was followed in 2009 by a PlayStation Portable version of the same name, initially developed by Studio Liverpool[2] and later handed to SCE Studio Cambridge. The sequel to the PlayStation 3 version, LittleBigPlanet 2, was released in January 2011 alongside a smaller spin-off title called Sackboy's Prehistoric Moves. LittleBigPlanet PS Vita was developed by Tarsier Studios and Double Eleven, released in September 2012 for the PlayStation Vita. At E3 2014, Sony announced LittleBigPlanet 3, a PlayStation 4 instalment that was developed by Sumo Digital and released in November 2014.[3] The games are all published by Sony Computer Entertainment. The latest instalment for the LittleBigPlanet franchise titled Sackboy: A Big Adventure was revealed during the PS5 live event and released on the PlayStation 4 and PlayStation 5 in November 2020. A Windows version was released on 27 October 2022.[4]
On 17 January 2015, it was announced that all LittleBigPlanet servers in Japan would shut down on 31 July, along with the PlayStation Portable version and LittleBigPlanet Karting in late August in all regions. Due to attacks on the online servers, all LittleBigPlanet servers were taken down in May 2021 (the Vita version had remained closed since March).[5] The servers for the PS4 version of LittleBigPlanet 3 were brought back up on 13 September 2021, however, in the same announcement, it mentioned that the servers for LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita and the PS3 version of LittleBigPlanet 3 will remain closed permanently.[6] On 8 January, 2024, it was announced that, presumably due to more attacks on the online servers, the servers for the PS4 version of LittleBigPlanet 3 were being temporarily closed while they investigate them.[7][8][9]
On 19 April 2024, the servers for the PlayStation 4 version of LittleBigPlanet 3 were permanently shut down due to ongoing technical issues.[10]
The core mechanics of the series revolve around its tagline, "Play, Create, Share".[11]
In the first two instalments of the series, gameplay consist primarily of traditional two-dimensional look in a three-dimensional style platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.[12] Since LittleBigPlanet 2, the series has included mini-games, including ones that do not follow the platformer genre. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way, which can take the form of either points or collectibles. In-game collectibles can be used in level creation or to customize Sackboy, the player character. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned. In LittleBigPlanet 3 and Sackboy: A Big Adventure, Collectables are also present, being used in various shops to purchase more costumes.
The Create component primarily refers to level creation in the game, along with other features like character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation.[13] These levels can remain as the original LittleBigPlanet platforming gameplay, or they can include other game types, such as racing, fighting, shooting and sports.[12] The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes).[14] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.[14]
Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there were an excess of ten million user-created levels available to play on the LittleBigPlanet server in the PlayStation 3 games.[15] After the release of LittleBigPlanet 2 and the LBP.me community website, the Share component also had a strong emphasis sharing discoveries. Players were encouraged to share levels they found with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.
The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small anthropomorphic creature made of brown fabric with a zip fastener and button eyes. He can be customized to the player's liking using costumes that are either unlocked in the game or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.
2008 | LittleBigPlanet |
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2009 | LittleBigPlanet (PSP) |
2010 | Sackboy's Prehistoric Moves |
2011 | LittleBigPlanet 2 |
2012 | LittleBigPlanet PS Vita |
LittleBigPlanet Karting | |
2013 | |
2014 | Run Sackboy! Run! |
LittleBigPlanet 3 | |
2015 | |
2016 | |
2017 | |
2018 | |
2019 | |
2020 | Sackboy: A Big Adventure |
2021 | |
2022 | |
2023 | Ultimate Sackboy |
The first game in the series was released on the PlayStation 3 platform in 2008 and was the first title developed by Media Molecule, under the name The Next Big Thing. The player controls Sackboy as he travels around the titular LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms. Throughout the story, Sackboy tries to stop The Collector, one of the eight creator curators who has gone rogue, kidnapping the creations of LittleBigPlanet.[16] The game received widespread acclaim for its design, gameplay, and customization afforded to the player, particularly the built-in level editor. After its release, it received numerous industry awards.[17]
The second game in the series is a direct sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two entries to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles, and fighting games.[18] Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must team up with a secret organization known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron.[19] The game also supported the PlayStation Move, with an update post-launch.
LittleBigPlanet 3 is a game for the PlayStation 3[20][21][22] and PlayStation 4. Announced at E3 2014, it was developed by Sumo Digital and was released in November 2014. In the game, Sackboy is transported to another world, Bunkum, where he has to awaken its three missing heroes, OddSock, Toggle and Swoop, who are new playable characters. Sackboy travels through different worlds in order to free the 3 new characters and stop Newton.[23]
A portable entry of the series was developed primarily by SCE Studio Cambridge in association with Media Molecule for the PlayStation Portable. The game, released in 2009, shared the same name as the original game; however, it was not a port of the PlayStation 3 game, but rather a new entry in the series. It has a story-mode with levels and features many of the same mechanics of its PlayStation 3 counterpart, such as customizations, albeit without the multiplayer component of the game. The game takes place after the events of the PlayStation 3 version of LittleBigPlanet, in which The Collector has been defeated. A carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.[24]
The fourth game in the series was developed by Tarsier Studios, Double Eleven, and XDev for the PlayStation Vita handheld and had a 2012 release.[25] The game features the same core mechanics from LittleBigPlanet 2, with the focus being on a "platform for games" rather than a platformer like previous entries in the series before LittleBigPlanet 2. The game utilizes the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.[26] The game supports cross-buy of DLC costume packs between LittleBigPlanet 2, as well as LittleBigPlanet Karting.
LittleBigPlanet Karting is a kart racing game developed by United Front and San Diego Studio in conjunction with series creator Media Molecule for the PlayStation 3.[27] In its story mode, the player ventures through worlds including: LittleBigPlanet, Monster Islands, Victoria's Laboratory, The Progress Emporium, Eve's Asylum, The Space Bass, and Hoard, Sweet Hoard, to put an end to the Hoard racers, who snatch many pieces of the different planets to stash them in the Garage at the End of the Universe. Sony Entertainment America shut down the North American LittleBigPlanet Karting online servers on 31 August 2016.[28]
The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels. In the game, Sackboy must save Little Big Planet from the T-Rex. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work.[29] This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.[30]
Run Sackboy! Run! is a free-to-play endless running game developed by Firesprite and published by PlayStation Mobile that was released on iOS on 30 October 2014,[31] Android on 17 December 2014[32] and PlayStation Vita on 31 March 2015.[33] The game has no real plot, except for Sackboy running through Craftworld from the Negativitron. The game awarded players with exclusive costumes for LittleBigPlanet 3 (which was released at a similar time) by reaching point goals and collecting stickers.[34]
LittleBigPlanet Hub is an unreleased free-to-play game for the PlayStation 3.[35] It was planned to be a downloadable title from the PlayStation Store which would have allowed players to create levels and play a curated selection of community levels from LittleBigPlanet and LittleBigPlanet 2 as well as 16 levels from the games' story modes. LittleBigPlanet Hub would also have contained weekly challenges, not found in other LittleBigPlanet games. Downloadable content purchased in other games were to be compatible with LittleBigPlanet Hub, and users were rumoured to be also able to access additional content from the PlayStation Store.[citation needed]
Since its announcement in August 2013, no further details about LittleBigPlanet Hub were revealed.[36] In February 2024, a beta tester posted a video showing gameplay from a beta build onto YouTube, and shortly afterwards, with assistance, dumped it online for download. This makes the build playable through unofficial means, such as emulations like RPCS3 or PlayStation 3 homebrew.[37]
Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment for the PlayStation 5 and the PlayStation 4. It was announced at the PlayStation 5 reveal event on June 11, 2020, and was released on November 12, 2020; a version for Windows was released on October 27, 2022, marking the series's first release on PCs. Unlike previous LittleBigPlanet entries with 2.5D platforming, A Big Adventure features a range of perspectives and 3D movement.
Ultimate Sackboy is a free-to-play endless running game developed by Exient Entertainment and released on mobile on 21 February 2023. It is the first LittleBigPlanet game to feature limited-time paid subscriptions known as "Marathons." In contrast to Run Sackboy! Run!, it adopts the style from Sackboy: A Big Adventure and is played in 3D.
Game | Metacritic |
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LittleBigPlanet (PlayStation 3) | 95/100[38] |
LittleBigPlanet (PlayStation Portable) | 87/100[39] |
Sackboy's Prehistoric Moves | 66/100[40] |
LittleBigPlanet 2 | 91/100[41] |
LittleBigPlanet PS Vita | 88/100[42] |
LittleBigPlanet Karting | 74/100[43] |
LittleBigPlanet 3 | 79/100[44] |
Run Sackboy! Run! | 65/100[45] |
Sackboy: A Big Adventure | 80/100[46] |
Ultimate Sackboy | 57/100[47] |
Most of the games in the series have been well received by critics with the LittleBigPlanet on PlayStation 3 and PlayStation Portable gaining Metacritic scores of 95/100[38] and 87/100[39] respectively. LittleBigPlanet 2 garnered nearly as much acclaim as the first game, with an average score of 91/100.[48] LittleBigPlanet PS Vita also received very positive reviews and was the highest-ranked PS Vita game at the time of its release with an average score of 88/100.[49] However, the release of LittleBigPlanet 3 did not receive critical acclaim, garnering a mostly positive average of 79/100.[50] Critically, LittleBigPlanet Karting is the worst-performing major game in the series so far but still gained a "mixed or average" Metacritic score of 74/100.[51] However, the mobile game Run Sackboy! Run! performed worse, with a Metacritic score of 65/100.[52] Additionally, the character of Sackboy is often seen as a PlayStation mascot.[53] In 2011, readers of Guinness World Records Gamer's Edition voted Sackboy as the 50th-top video game character of all time.[54]
Solar theme by Spawn27
Download: Solar.p3t
(1 background)
Solar may refer to:
Bullout 2 theme by Barrie
Download: Bullout2.p3t
(3 backgrounds)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]
Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.