Assassin’s Creed #2

Assassin’s Creed theme by The_Rick_14

Download: AC.p3t

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(5 backgrounds)

Assassin's Creed
Genre(s)
Developer(s)
Publisher(s)Ubisoft
Creator(s)
First releaseAssassin's Creed
November 13, 2007
Latest releaseAssassin's Creed Nexus VR
November 16, 2023

Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.

The first Assassin's Creed game was released in 2007, and the series has featured thirteen main installments in total, the most recent being Assassin's Creed Mirage in 2023. Main games in the Assassin's Creed series are set in an open world and played from the third-person view. Gameplay revolves around combat, stealth, and exploration, including the use of parkour to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.

A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden in an attempt to prevent a catastrophic event, referencing the 2012 phenomenon. From Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate, Assassin initiates and employees of Abstergo (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The next three games, Assassin's Creed Origins, Odyssey, and Valhalla, follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.

The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022, becoming Ubisoft's best-selling franchise and one of the highest selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, and novels have also been published. A live-action film adaptation of the series, titled Assassin's Creed, was released in 2016.

Development history[edit]

While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Until 2015's Assassin's Creed Syndicate, the franchise was structured around single-player content, and while centering on open world spaces and several role-playing elements, were more action-adventure and stealth-oriented. Period two, covering from Assassin's Creed Origins to Assassin's Creed Mirage, brought in more role-playing elements and live-service features to increase player engagement. Period three will launch with Assassin's Creed Shadows, using lessons from the second period of development to make engrossing single-player games similar to the original titles but with features to allow players to share achievements and content with others, all to be backed by the Infinity hub system.[1]

Period one[edit]

The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]

After Assassin's Creed was released in 2007, Ubisoft Montreal said they looked to "rework the global structure" in developing the sequel, Assassin's Creed II. They felt that parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves, for example using rooftops to escape pursuits.[6] The change in setting meant that the game would feature a new cast of characters, including a new protagonist, Ezio Auditore da Firenze. Assassin's Creed II also brought in more use of crowds to hide in plain sight that the developers had seen used in Hitman: Blood Money, adding more to the concept of social stealth as a gameplay option.[6] Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward as well as other Ubisoft games like Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.[6] Assassin's Creed II was followed by two sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, which also featured Ezio as the main protagonist and introduced the ability for players to recruit NPCs as Assassins and manage them in missions.[6]

Assassin's Creed III originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at Ubisoft Singapore and featured naval ship combat. As the main team had settled into the American Revolution period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in Assassin's Creed III was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century Massachusetts and New York. This further allowed the adding of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.[6]

For Assassin's Creed III's sequel, Assassin's Creed IV: Black Flag, the Ubisoft team built upon the foundation of its predecessor, particularly with regards to the naval gameplay, merging it seamlessly with the land-based gameplay.[6] The team also used the game as a chance to address aspects of the series' storyline. Choosing to focus on an outsider's perspective to the Assassin–Templar conflict, they set the game around the Golden Age of Piracy, with the protagonist, Edward Kenway, starting out as a pirate who initially becomes involved in the conflict with the prospect of wealth. Similarly, after the conclusion of Desmond Miles' story arc in Assassin's Creed III, the modern-day segments put players in the role of a nameless individual controlled from a first-person perspective. The team chose this approach because they believed it allowed players to more easily identify themselves in their character.[6] This trend would continue in the series until Assassin's Creed Syndicate.[6]

Development of Assassin's Creed Unity began shortly after the completion of Brotherhood in 2010,[7] with the core development team splitting off during the early stages of development on Assassin's Creed III.[8] As the first game in the series to be released exclusively for the eighth generation of video game consoles, Unity featured a graphical and gameplay overhaul. The setting chosen for the game was Paris during the early years of the French Revolution, with players taking control of a new Assassin named Arno Dorian.[7][8] After Unity, Ubisoft released Assassin's Creed Syndicate in 2015.[6]

Period two[edit]

After Syndicate, Ubisoft decided that the series needed a major reinvention across both gameplay and narrative. It was decided to make the next game, Assassin's Creed Origins, closer to a role-playing video game than a stealth-action game, which would also bring a game with many more hours of play than previous titles. Some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changed how missions were presented — rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions.[6] From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in Ancient Egypt to make the player character, Bayek of Siwa, a medjay that people would respect and seek the help of.[6] The modern-day storyline also shifted back to a single character, Layla Hassan. The developers limited the number of playable sequences for her character compared to previous games but gave them more meaning, such as allowing the player to explore Layla's laptop with background information on the game's universe.[6]

Origins was followed in 2018 by Assassin's Creed Odyssey, which shifted the setting to Classical Greece and followed a similar approach to its predecessor but with more emphasis on the role-playing elements.[6] 2020's Assassin's Creed Valhalla, set in Medieval England and Norway during the Viking Age, continued the same style as Origins and Odyssey. The developers recognized feedback from the previous two games and brought back the social stealth elements, as well as the concept of a customizable home base that was first introduced in Assassin's Creed II.[6]

In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[9][10]

Future[edit]

In 2022, Ubisoft announced several additional games for the series. Assassin's Creed Infinity has been described by its executive producer, Marc-Alexis Côté, as a "new design philosophy" for the series,[1][11] as well as a hub that will provide the releases of future games.[12] The first two games to be included in Infinity will be Assassin's Creed Shadows, set in Japan during the Sengoku period,[9] and Assassin's Creed: Codename Hexe, rumoured to be set in Central Europe during the 16th century.[13]

Gameplay[edit]

An Assassin's Creed III demo showing the parkour gameplay

The Assassin's Creed games are centered around one or more fictional members of the Order of the Assassins. Their memories are experienced by an in-game character in the modern-day period through a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a diegetic interface to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as desynchronization of the genetic memory, allowing the player to try the mission again. Through the Animus interface, the player can retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner, such as by only killing the mission's target. The Animus also imparts special abilities to the modern-day character that helps them to see their target in a crowd or other unique points of interest.[14][15]

While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a leap of faith into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[16][17]

The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, which can be used to perform surreptitious assassinations.[18]

Storyline[edit]

The logo of the fictional Abstergo Industries, whose slogan is "We change the world. Every day, in a hundred different ways."

Premise[edit]

The Assassin's Creed games primarily revolve around the rivalry and conflict between two ancient secret societies: the Order of Assassins, who represent freedom, and the Knights Templar, who represent order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of Pieces of Eden, artifacts that can override free will to control people.[19]

These artifacts are remnants of an ancient species pre-dating humanity called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive solar flare devastated the surface of the Earth. The Isu began to die out while humanity thrived. Three Isu—Minerva, Juno, and Jupiter—attempted to prepare humanity for a solar flare they knew would come centuries later. Minerva and Jupiter prepared vaults from which humanity could activate a protective shield around Earth with the Pieces of Eden and the Eye, a means to communicate how to find and use these vaults; however, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno, unaware she had hidden her consciousness to wake upon activation of the Eye. All that remained of the Isu were the traces of their memories in the world's mythologies, and religions, while the Pieces of Eden were lost to time.[19]

The series takes place in the modern era, in which the Templars have established the mega-corporation Abstergo Industries. Abstergo has developed a device, the Animus, whose user can relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate the missing Pieces of Eden via the Animus.[19] A user of the Animus can move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to desynchronization of the memory.[14][15] Extended use of the Animus creates a bleeding effect that gives users some of the skills and capabilities they experienced with their ancestor.[20]

Story arcs[edit]

Narrative chronology of the Assassin's Creed games[19]
Game Historical character
Period/era
Present-day character
Assassin's Creed Altaïr Ibn-LaʼAhad
Third Crusade
Desmond Miles
Assassin's Creed II Ezio Auditore da Firenze
Italian Renaissance
Assassin's Creed: Brotherhood
Assassin's Creed: Revelations Ezio Auditore da Firenze
Ottoman Civil War
Altaïr Ibn-LaʼAhad
Third Crusade & Mongol invasion of the Levant
Assassin's Creed III Haytham Kenway
French and Indian War
Ratonhnhaké:ton / Connor
American Revolution
Assassin's Creed IV: Black Flag Edward Kenway
Golden Age of Piracy
"Noob" / Abstergo researcher
Assassin's Creed Rogue Shay Patrick Cormac
French and Indian War
"Numbskull" / Helix researcher
Assassin's Creed Unity Arno Dorian
French Revolution
"The Initiate" / Helix player
Assassin's Creed Syndicate Jacob and Evie Frye
Victorian England
Lydia Frye
World War I
Assassin's Creed Origins Bayek and Aya
Ptolemaic Egypt
Layla Hassan
Assassin's Creed Odyssey Alexios / Kassandra
Peloponnesian War
Assassin's Creed Valhalla Eivor Varinsdottir
Viking invasion of England
Odin / Havi
Isu Era
Layla Hassan
Basim Ibn Ishaq
Assassin's Creed Mirage Basim Ibn Ishaq
Islamic Golden Age
Assassin's Creed Shadows Naoe and Yasuke
Sengoku period

The first five main games in the series focus on Desmond Miles, a bartender who learns he is a descendant of several important Assassins throughout history, including Altaïr Ibn-LaʼAhad from the Middle East during the Third Crusade; Ezio Auditore da Firenze from the Italian Renaissance during the late 15th and early 16th centuries; and Ratonhnhaké:ton (better known as Connor), a half-Mohawk, half-British Assassin during the American Revolution. Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins. Lucy takes Desmond to meet Shaun Hastings and Rebecca Crane, two other members of the modern-day Assassins. The group is joined later by William Miles, Desmond's father. They continue to explore Desmond's memories and eventually discover the Eye and Minerva's warning of another possible solar flare. They also inadvertently free Juno, who then kills Lucy, revealed to be a double agent for the Templars. The group continues to find the vaults across the globe via Desmond's memories, and Desmond ultimately activates them in time to block the solar flare, at the cost of his own life.[19]

Starting with Assassin's Creed IV: Black Flag, William goes into exile, while Shaun and Rebecca continue to monitor Abstergo by posing as employees of one of their spin-off companies, Abstergo Entertainment. Abstergo has refined the Animus technology to allow anyone to experience genetic memories from the DNA material of another person, allowing Abstergo to continue their search for the Pieces of Eden under the guise of creating entertainment products. In Black Flag, the player assumes the role of an unnamed Abstergo employee tasked with scanning the memories of Edward Kenway, a privateer-turned-pirate during the Golden Age of Piracy and Connor's grandfather. During their investigation, the player is blackmailed into helping a fellow employee, John Standish, recover sensitive information and deliver it to the Assassins. John is later revealed to be a Sage, a human reincarnation of Juno's husband Aita, who is trying to resurrect her, though he is killed by Abstergo before his plan can come to fruition.[19] In Assassin's Creed Rogue, the player controls another Abstergo employee who is recruited by the Templars to clean their servers after the Assassins breach them and recover data on the life of Shay Patrick Cormac, an Assassin-turned-Templar from the 18th century. The Assassins are ultimately forced to go underground once more, and the player character is invited to join the Templars.[19]

By the time of Assassin's Creed Unity, Abstergo distributes its Animus product via a video game console named Helix, tapping into an extensive, unaware player base to help them locate more Pieces of Eden and determine the fates of various Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The game's opening has players control an unnamed Templar during the downfall of the Templar Order, while the different "time anomalies" take them to Paris during the Belle Époque, World War II, and the Hundred Years' War. The Assassins locate select players and bring them in as Initiates to help their cause. In Unity, the player character is contacted by an Assassin named Bishop and asked to experience the memories of Arno Dorian, an Assassin active during the French Revolution, so that the modern-day Assassins can locate the body of a Sage and hide it from Abstergo.[19] Despite the Assassins' efforts, Abstergo collects enough samples of other Sages by the start of Assassin's Creed Syndicate to move forward with the Phoenix Project. Again, Bishop contacts the Initiate and asks them to explore the memories of Jacob and Evie Frye, twin Assassins from Victorian England, to locate a Piece of Eden known as the Shroud, which Abstergo needs to complete the process of recreating the Isu genetic structure. Although the Initiate manages to locate the Shroud, the Templars beat the Assassins to it.[19]

A new storyline is introduced in Assassin's Creed Origins focusing on Abstergo researcher Layla Hassan. Initially tasked with locating historical artifacts in Egypt, Layla stumbles upon the mummified corpses of the medjay Bayek and his wife Aya, co-founders of the Hidden Ones, the precursor organizati

MD Glossy

MD Glossy theme by Metric Design

Download: MD_Glossy.p3t

MD Glossy Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Orange Skin

Orange Skin theme by GeneralOfDeath

Download: OrangeSkin.p3t

Orange Skin Theme
(no backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Glossy Blue

Glossy Blue theme by chasgta

Download: GlossyBlue.p3t

Glossy Blue Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

For Realz

For Realz theme by A_N_T_H_O_N_Y

Download: ForRealz.p3t

For Realz Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Dirt

Dirt Theme by aguba

Download: Dirt.p3t

Dirt Theme
(1 background)

The great dust heap of London at Battle Bridge in 1836, next to the Smallpox Hospital
Dirty Dicks is a Bishopsgate pub named after Dirty Dick, who once owned it and was notoriously filthy.
Dirt-covered sidewalk in Brooklyn, NYC being swept during a community clean-up

Dirt is any matter considered unclean, especially when in contact with a person's clothes, skin, or possessions. In such cases, they are said to become dirty. Common types of dirt include:

Etymology[edit]

The word dirt first appears in Middle English and was probably borrowed from the Old Norse drit, meaning 'excrement'.[2]

Exhibitions and studies[edit]

A season of artworks and exhibits on the theme of dirt was sponsored by the Wellcome Trust in 2011. The centrepiece was an exhibition at the Wellcome Collection showing pictures and histories of notable dirt such as the great dust heaps at Euston and King's Cross in the 19th century and the Fresh Kills landfill which was once the world's largest landfill.[3]

Cleaning[edit]

When things are dirty, they are usually cleaned with solutions like hard surface cleaner and other chemical solutions; much domestic activity is for this purpose—washing, sweeping, and so forth.[4]

In a commercial setting, a dirty appearance gives a bad impression. An example of such a place is a restaurant. The dirt in such cases may be classified as temporary, permanent, and deliberate. Temporary dirt is streaks and detritus that may be removed by ordinary daily cleaning. Permanent dirt is ingrained stains or physical damage to an object, which requires major renovation to remove. Deliberate dirt is that which results from design decisions such as decor in dirty orange or grunge styling.[5]

Disposal[edit]

As cities developed, arrangements were made for the disposal of trash through the use of waste management services. In the United Kingdom, the Public Health Act 1875 required households to place their refuse into a container that could be moved so that it could be carted away. This was the first legal creation of the dustbin.[6]

Health[edit]

Modern society is now thought to be more hygienic. Lack of contact with microorganisms in dirt when growing up is hypothesised to be the cause of the epidemic of allergies such as asthma.[7] The human immune system requires activation and exercise in order to function properly and exposure to dirt may achieve this.[8] For example, the presence of staphylococcus bacteria on the surface of the skin regulates the inflammation which results from injury.[9]

Even when no visible dirt is present, contamination by microorganisms, especially pathogens, can still cause an object or location to be considered dirty. For example, computer keyboards are especially dirty as they contain on average 70 times more microbes than a lavatory seat.[10]

People and animals may eat dirt. This is thought to be caused by mineral deficiency[citation needed] and so the condition is commonly seen in pregnant women.[11]

Neurosis[edit]

People may become obsessed by dirt and engage in fantasies and compulsive behaviour about it, such as making and consuming mud pies and pastries.[12] The source of such thinking may be genetic, as the emotion of disgust is common and the location for this activity in the brain has been proposed.[13]

See also[edit]

References[edit]

  1. ^ Arno Cahn, ed. (2003). 5th World Conference on Detergents. p. 154. ISBN 9781893997400 – via Google Books.
  2. ^ "dirt, n.". Oxford English Dictionary (Online ed.). Oxford University Press. doi:10.1093/OED/1353882326. (Subscription or participating institution membership required.)
  3. ^ Brian Dillon (23 March 2011), "Dirt: the Filthy Reality of Everyday Life, Welcome Collection", The Daily Telegraph, archived from the original on 24 March 2011
  4. ^ Mindy Lewis (2009), Dirt: The Quirks, Habits, and Passions of Keeping House, ISBN 9781580052610
  5. ^ John B. Hutchings (2003), Expectations and the Food Industry, ISBN 9780306477096
  6. ^ V.K. Prabhakar (2000), Encyclopaedia of Environmental Pollution and Awareness in the 21st Century, p. 10, ISBN 9788126106516
  7. ^ Dirt can be good for children, say scientists, BBC, 23 November 2009
  8. ^ Mary Ruebush (2009), Why Dirt Is Good: 5 Ways to Make Germs Your Friends, ISBN 9781427798046
  9. ^ Lai, Y; Di Nardo, A; Nakatsuji, T; Leichtle, A; Yang, Y; Cogen, AL; Wu, ZR; Hooper, LV; Schmidt, RR (22 November 2009), "Commensal bacteria regulate Toll-like receptor 3–dependent inflammation after skin injury", Nature Medicine, 15 (12): 1377–82, doi:10.1038/nm.2062, PMC 2880863, PMID 19966777
  10. ^ The joy of dirt, The Economist, 17 December 2009
  11. ^ López, LB; Ortega Soler, CR; de Portela, ML (March 2004). "Pica during pregnancy: a frequently underestimated problem". Archivos Latinoamericanos de Nutricion. 54 (1): 17–24. PMID 15332352.
  12. ^ Lawrence S. Kubie, "The Fantasy of Dirt", The Psychoanalytical Quarterly, 6: 388–425
  13. ^ Valerie Curtis, Adam Biran (2001), "Dirt, Disgust, and Disease: Is Hygiene in Our Genes?", Perspectives in Biology and Medicine, 44 (1): 17–31, CiteSeerX 10.1.1.324.760, doi:10.1353/pbm.2001.0001, PMID 11253302, S2CID 15675303

Further reading[edit]

  • Terence McLaughlin (1971), Dirt: a social history as seen through the uses and abuses of dirt, Stein and Day, ISBN 9780812814125
  • Suellen Hoy (1996), Chasing Dirt: The American Pursuit of Cleanliness, Oxford University Press, ISBN 9780195111286
  • Pamela Janet Wood (2005), Dirt: filth and decay in a new world arcadia, Auckland University Press, ISBN 9781869403485
  • Ben Campkin, Rosie Cox (2007), Dirt: new geographies of cleanliness and contamination, I.B. Tauris, ISBN 9781845116729
  • Virginia Smith; et al. (2011), Dirt: The Filthy Reality of Everyday Life, Profile Books Limited, ISBN 9781846684791

External links[edit]

Twist

Twist theme by Precisi

Download: Twist.p3t

Twist Theme
(4 backgrounds)

Twist may refer to:

In arts and entertainment[edit]

Film, television, and stage[edit]

Music[edit]

Other media[edit]

Finance[edit]

Mathematics, science, and technology[edit]

People[edit]

Places[edit]

Sport[edit]

Other uses[edit]

See also[edit]

Playstation Storm

Playstation Storm theme by psp-king6

Download: PlaystationStorm.p3t

Playstation Storm Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Metal

Metal theme by kyle82886

Download: Metal.p3t

Metal Theme
(1 background)

refer to caption
Iron, shown here as fragments and a 1 cm3 cube, is an example of a chemical element that is a metal.
A metal gravy boat
A metal in the form of a gravy boat made from stainless steel, an alloy largely composed of iron, carbon, and chromium

A metal (from Ancient Greek μέταλλον (métallon) 'mine, quarry, metal') is a material that when polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. These properties are all associated with having electrons available at the Fermi level, as against nonmetallic materials which do not.[1]: Chpt 8 & 19 [2]: Chpt 7 & 8  Metals are typically ductile (can be drawn into wires) and malleable (they can be hammered into thin sheets).[3]

A metal may be a chemical element such as iron; an alloy such as stainless steel; or a molecular compound such as polymeric sulfur nitride.[4] The general science of metals is called metallurgy, a subtopic of materials science; aspects of the electronic and thermal properties are also within the scope of condensed matter physics and solid-state chemistry, it is a multidisciplinary topic.

A metal conducts electricity at a temperature of absolute zero,[5] which is a consequence of the states at the Fermi energy.[1][2] Many elements and compounds become metallic under high pressures, for example, iodine gradually becomes a metal at a pressure of between 40 and 170 thousand times atmospheric pressure. Sodium becomes a nonmetal at pressure of just under two million times atmospheric pressure, and at even higher pressures it is expected to become a metal again

When discussing the periodic table and some chemical properties the term metal is often used to denote those elements which in pure form and at standard conditions are metals in the sense of electrical conduction mentioned above. The related term metallic may also be used for types of dopant atoms or alloying elements.

In astronomy metal refers to all chemical elements in a star that are heavier than helium. In this sense the first four "metals" collecting in stellar cores through nucleosynthesis are carbon, nitrogen, oxygen, and neon. A star fuses lighter atoms, mostly hydrogen and helium, into heavier atoms over its lifetime. The metallicity of an astronomical object is the proportion of its matter made up of the heavier chemical elements.[6][7]

The strength and resilience of some metals has led to their frequent use in, for example, high-rise building and bridge construction, as well as most vehicles, many home appliances, tools, pipes, and railroad tracks. Precious metals were historically used as coinage, but in the modern era, coinage metals have extended to at least 23 of the chemical elements.[8] There is also extensive use of multi-element metals such as titanium nitride or degenerate semiconductors in the semiconductor industry.

The history of refined metals is thought to begin with the use of copper about 11,000 years ago. Gold, silver, iron (as meteoric iron), lead, and brass were likewise in use before the first known appearance of bronze in the fifth millennium BCE. Subsequent developments include the production of early forms of steel; the discovery of sodium—the first light metal—in 1809; the rise of modern alloy steels; and, since the end of World War II, the development of more sophisticated alloys.

Properties[edit]

Form and structure[edit]

Gallium crystals on a table
Gallium crystals

Most metals are shiny and lustrous, at least when polished, or fractured. Sheets of metal thicker than a few micrometres appear opaque, but gold leaf transmits green light. This is due to the electrons which reflect light.[1][2]

Although most elemental metals have higher densities than nonmetals,[9] is a wide variation in their densities, lithium being the least dense (0.534 g/cm3) and osmium (22.59 g/cm3) the most dense. (Some of the 6d transition metals are expected to be denser than osmium, but predictions on their densities vary widely in the literature, and in any case their known isotopes are too unstable for bulk production to be possible.) Magnesium, aluminium and titanium are light metals of significant commercial importance. Their respective densities of 1.7, 2.7, and 4.5 g/cm3 can be compared to those of the older structural metals, like iron at 7.9 and copper at 8.9 g/cm3. An iron ball would thus weigh about as much as three aluminum balls of equal volume.

Multiple metal rods, one of which has a glowing hot eyelet
A metal rod with a hot-worked eyelet. Hot-working exploits the capacity of metal to be plastically deformed.

Metals are typically malleable and ductile, deforming under stress without cleaving.[9] The nondirectional nature of metallic bonding contributes to the ductility of most metallic solids, where the Peierls stress is relatively low allowing for dislocation motion, and there are also many combinations of planes and directions for plastic deformation.[10] Due to their having close packed arrangements of atoms the Burgers vector of the dislocations are fairly small, which also means that the energy needed to produce one is small.[3][10] In contrast, in an ionic compound like table salt the Burgers vectors are much larger and the energy to move a dislocation is far higher.[3] Reversible elastic deformation in metals can be described well by Hooke's Law for the restoring forces, where the stress is linearly proportional to the strain.[11]

A temperature change may lead to the movement of structural defects in the metal such as grain boundaries, point vacancies, line and screw dislocations, stacking faults and twins in both crystalline and non-crystalline metals. Internal slip, creep, and metal fatigue may also ensue.[3][10]

The atoms of simple metallic substances are often in one of three common crystal structures, namely body-centered cubic (bcc), face-centered cubic (fcc), and hexagonal close-packed (hcp). In bcc, each atom is positioned at the center of a cube of eight others. In fcc and hcp, each atom is surrounded by twelve others, but the stacking of the layers differs. Some metals adopt different structures depending on the temperature.[12]

Many other metals with different elements have more complicated structures, such as rock-salt structure in titanium nitride or perovskite (structure) in some nickelates.[13]


Electrical and thermal[edit]

The energy states available to electrons in different kinds of solids at thermodynamic equilibrium.
 
Here, height is energy while width is the density of available states for a certain energy in the material listed. The shading follows the Fermi–Dirac distribution (black=all states filled, white=no state filled).
 
The Fermi level EF is the energy level at which the electrons are in a position to interact with energy levels above them. In metals and semimetals the Fermi level EF lies inside at least one band of energy states.
 
In insulators and semiconductors the Fermi level is inside a band gap; however, in semiconductors the bands are near enough to the Fermi level to be thermally populated with electrons or holes.

The electronic structure of metals means they are relatively good conductors of electricity. The electrons all have different momenta, which average to zero when there is no external voltage. When a voltage is applied some move a little faster in a given direction, some a little slower so there is a nett drift velocity which leads to an electric current.[1][2] Quantum mechanics dictates that one can only have one electron in a given states, the Pauli exclusion principle.[14] Therefore there have to be empty states available at the highest occupied energies as sketched in the Figure. In a semiconductor like silicon or a nonmetal like strontium titanate there is an energy gap between the highest filled states of the electrons and the lowest unfilled. Consequently, semiconductors and nonmetals are relatively poor conductors, although they can carry some current when doped with elements that introduce additional energy states or at higher temperatures.[15]

The elemental metals have electrical conductivity values of from 6.9 × 103 S/cm for manganese to 6.3 × 105 S/cm for silver. In contrast, a semiconducting metalloid such as boron has an electrical conductivity 1.5 × 10−6 S/cm. With one exception, metallic elements reduce their electrical conductivity when heated. Plutonium increases its electrical conductivity when heated in the temperature range of around −175 to +125 °C, with anomalously large thermal expansion coefficient and a phase change from monoclinic to face-centered cubic near 100  °C.[16]

Metals are relatively good conductors of heat. At higher temperatures they can occupy slightly higher energy levels which are given by Fermi–Dirac statistics.[2][15] These have slightly higher momenta (kinetic energy) so can pass on thermal energy.

The contribution of a metal's electrons to its heat capacity and thermal conductivity, and the electrical conductivity of the metal itself can be approximately calculated from the free electron model.[2] However, this does not take into account the detailed structure of the metal's ion lattice. Taking into account the positive potential caused by the arrangement of the ion cores enables consideration of the electronic band structure and binding energy of a metal. Various models are applicable, the simplest being the nearly free electron model.[2] Modern methods such as density functional theory are typically used.

Chemical[edit]

The elements which form metals usually form cations through electron loss.[9] Most will react with oxygen in the air to form oxides over various timescales (potassium burns in seconds while iron rusts over years) which depend upon whether the native oxide forms a passivation layer that acts as a

RandomThings

RandomThings theme by GeneralOfDeath

Download: RandomThings.p3t

RandomThings Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.