Simpsons Futurama

Simpsons Futurama theme by unknown

Download: SimpsonsFuturama.p3t

http://img207.imageshack.us/img207/5834/previewme7.jpg
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Futurama

Futurama theme by Dieharder

Download: Futurama.p3t

http://img151.imageshack.us/img151/8318/previewyp3.jpg
(4 backgrounds)

Futurama
Genre
Created byMatt Groening
Developed by
Voices of
Opening theme"Theme from Futurama"
ComposerChristopher Tyng
Country of originUnited States
Original languageEnglish
No. of seasons8
No. of episodes150 (list of episodes)
Production
Executive producers
Producers
EditorsPaul D. Calder
Danik Thomas
Chris Vallance
Running time22 minutes
Production companies
Original release
NetworkFox
ReleaseMarch 28, 1999 (1999-03-28) –
August 10, 2003 (2003-08-10)
NetworkComedy Central
ReleaseMarch 23, 2008 (2008-03-23) –
September 4, 2013 (2013-09-04)
NetworkHulu
ReleaseJuly 24, 2023 (2023-07-24) –
present (present)
Related
The Simpsons
Disenchantment

Futurama is an American animated science fiction sitcom created by Matt Groening for the Fox Broadcasting Company and later revived by Comedy Central, and then Hulu. The series follows the adventures of slacker Philip J. Fry, who is cryogenically preserved for 1,000 years and revived on December 31, 2999. Fry finds work at the interplanetary delivery company Planet Express, working alongside one-eyed mutant Leela and robot Bender. The series was envisioned by Groening in the mid-1990s while working on The Simpsons; he brought David X. Cohen aboard to develop storylines and characters to pitch the show to Fox.[2]

Following its initial cancellation by Fox, Futurama began airing reruns on Cartoon Network's Adult Swim programming block, which lasted from 2003 to 2007. It was revived in 2007 as four direct-to-video films, the last of which was released in early 2009. Comedy Central entered into an agreement with 20th Century Fox Television to syndicate the existing episodes and air the films as 16 new, half-hour episodes, constituting a fifth season.[3][4]

In June 2009, Comedy Central picked up the show for 26 new half-hour episodes, which began airing in 2010 and 2011.[5][6] The show was renewed for a seventh season, with the first half airing in 2012 and the second in 2013.[7][8][9] An audio-only episode featuring the original cast members was released in 2017 as an episode of The Nerdist Podcast.[10] On February 9, 2022, Hulu revived the series with a 20-episode order, which premiered on July 24, 2023.[11][12] In November 2023, the show was renewed by Hulu for two more broadcast seasons, which will air through 2026.[13][14]

Futurama received critical acclaim throughout its run and was nominated for 17 Annie Awards, winning nine of them, and 12 Emmy Awards, winning six. It was nominated four times for a Writers Guild of America Award, winning for the episodes "Godfellas" and "The Prisoner of Benda". It was nominated for a Nebula Award and received Environmental Media Awards for the episodes "The Problem with Popplers" and "The Futurama Holiday Spectacular".[15] Merchandise includes a tie-in comic book series, video games, calendars, clothes, and action figures. In 2013, TV Guide ranked Futurama one of the top 60 Greatest TV Cartoons of All Time.[16]

Premise[edit]

Characters[edit]

Logo of Planet Express

Futurama is essentially a workplace sitcom, the plot of which revolves around the Planet Express interplanetary delivery company and its employees,[17] a small group that largely fails to conform to future society.[18] Episodes usually feature the central trio of Fry, Leela, and Bender, though occasional storylines center on the other main characters.

  • Philip J. Fry (voiced by Billy West) – Fry is an immature, slovenly, yet good-hearted and sensitive pizza delivery boy who falls into a cryogenic pod, causing it to activate and freeze him just after midnight on January 1, 2000. He reawakens on New Year's Eve of 2999 and gets a job as a cargo delivery boy at Planet Express, a company owned by his only living relative, Professor Hubert J. Farnsworth. Fry's love for Leela is a recurring theme throughout the series.
  • Turanga Leela (voiced by Katey Sagal) – Leela is the competent, one-eyed captain of the Planet Express Ship.[17] Abandoned as a baby, she grows up in the Cookieville Minimum Security Orphanarium believing herself to be an alien from another planet, but learns that she is actually a mutant from the sewers in the episode "Leela's Homeworld".[19] Prior to becoming the ship's captain, Leela works as a career assignment officer at the cryogenics lab where she first meets Fry. She is Fry's primary love interest and eventually becomes his wife. Her name is a reference to the Turangalîla-Symphonie by Olivier Messiaen.[20]
  • Bender Bending Rodriguez (voiced by John DiMaggio) – Bender is a foul-mouthed, heavy-drinking, cigar-smoking, kleptomaniacal, misanthropic, egocentric, ill-tempered robot manufactured by Mom's Friendly Robot Company. He is originally programmed to bend girders for suicide booths, and is later designated as assistant sales manager and cook at Planet Express, despite lacking a sense of taste. He is Fry's best friend and roommate. He must drink heavily to power his fuel cells and becomes the robot equivalent of drunk when low on alcohol.[21]
  • Professor Hubert J. Farnsworth (voiced by Billy West) – Professor Farnsworth, also known simply as "the Professor", is Fry's distant nephew, and technically descendant.[22] Farnsworth founds Planet Express Inc. to fund his work as a mad scientist. Although he is depicted as a brilliant scientist and inventor, at more than 160 years old he is extremely prone to age-related forgetfulness and fits of temper. In the episode "A Clone of My Own", the Professor clones himself to produce a successor, Cubert Farnsworth (voiced by Kath Soucie), whom he treats like a son.
  • Hermes Conrad (voiced by Phil LaMarr) – Hermes is the Jamaican accountant of Planet Express. A 36th-level bureaucrat (demoted to level 37 during the series) and proud of it, he is a stickler for regulation and enamored of the tedium of paperwork and bureaucracy. Hermes is also a former champion in Olympic Limbo, a sport derived from the popular party activity. He gave up limbo after the 2980 Olympics when a young fan, imitating him, broke his back and died. Hermes has a wife, LaBarbara, and a 12-year-old son, Dwight.
  • Dr. John A. Zoidberg (voiced by Billy West) – Zoidberg is a Decapodian, a lobster-like alien from the planet Decapod 10, and the neurotic staff physician of Planet Express. Although he claims to be an expert on humans, his knowledge of human anatomy and physiology is woefully inaccurate (at one point, he states that his doctorate is actually in art history). Zoidberg's expertise seems to be with extra-terrestrial creatures. Homeless and penniless, he lives in the dumpster behind Planet Express. Although Zoidberg is depicted as being Professor Farnsworth's long-time friend, he is held in contempt by everyone on the crew.
  • Amy Wong (voiced by Lauren Tom) – Amy is an incredibly rich, blunt, ditzy, and accident-prone yet sweet-hearted long-term intern at Planet Express. She is an astrophysics student at Mars University and heiress to the western hemisphere of Mars. In the second episode of season one, the Professor states that he likes having Amy around because she has the same bloodtype as him. Born on Mars, she is ethnically Chinese and is prone to cursing in Cantonese and using 31st-century slang. Her parents are the wealthy ranchers Leo and Inez Wong. She is promiscuous in the beginning of the series, but eventually enters a monogamous relationship with Kif Kroker. In the show's sixth season, she acquires her doctorate, and in the eighth season, she and Kif become parents.

Setting[edit]

The flag of the Government of Earth

Futurama is set in New New York at the turn of the 31st century, in a time filled with technological wonders. The city of New New York has been built over the ruins of present-day New York City, which has become a catacomb-like space that acts as New New York's sewer, referred to as "Old New York". Parts of the sewers are inhabited by mutants. Various devices and architecture are similar to the Populuxe style. Global warming, inflexible bureaucracy, and substance abuse are a few of the subjects given a 31st-century exaggeration in a world where the problems have become both more extreme and more common. Just as New York has become a more extreme version of itself in the future, other Earth locations are given the same treatment; Los Angeles, for example, is depicted as a smog-filled apocalyptic wasteland.

Numerous technological advances have been made between the present day and the 31st century. The Head Museum, which keeps a collection of heads alive in jars thanks to technology invented by Ron Popeil (who has a guest cameo in "A Big Piece of Garbage"), has resulted in many historical figures and current celebrities being present, including Groening himself; this became the writers' device to feature and poke fun at contemporary celebrities in the show. Several of the preserved heads shown are those of people who were already dead well before the advent of this technology; one of the most prominent examples of this anomaly is former U.S. president Richard Nixon, who died in 1994 and appears in numerous episodes. The Internet, while being fully immersive and encompassing all senses—even featuring its own digital world (similar to Tron or The Matrix)—is slow and largely consists of pornography, pop-up ads, and "filthy" (or Filthy Filthy) chat rooms. Some of it is edited to include educational material ostensibly for youth. Television is still a primary form of entertainment. Self-aware robots are a common sight, and are the main cause of global warming due to the exhaust from their alcohol-powered systems. The wheel is obsolete (no one but Fry even seems to recognize the design),[23] having been forgotten and replaced by hover cars and a network of large, clear pneumatic transportation tubes.

Environmentally, common animals still remain, alongside mutated, cross-bred (sometimes with humans) and extraterrestrial animals. Ironically, spotted owls are often shown to have replaced rats as common household pests. Although rats still exist, sometimes rats act like pigeons, though pigeons still exist, as well. Anchovies have been extinct for 800 years because of the Decapodians. Earth still suffers the effects of greenhouse gases, although in one episode Leela states that its effects have been counteracted by nuclear winter. In another episode, the effects of global warming have been somewhat mitigated by the dropping of a giant ice cube into the ocean, and later by pushing Earth farther away from the sun, which also extended the year by one week.

Religion is a prominent part of society, although the dominant religions have evolved. A merging of the major religious groups of the 20th century has resulted in the First Amalgamated Church,[24] while Voodoo is now mainstream. New religions include Oprahism, Robotology, and the banned religion of Star Trek fandom. Religious figures include Father Changstein-El-Gamal, the Robot Devil, Reverend Lionel Preacherbot, and passing references to the Space Pope, who appears to be a large crocodile-like creature. Several major holidays have robots associated with them, including the murderous Robot Santa and Kwanzaa-bot. While very few episodes focus exclusively on religion within the Futurama universe, they do cover a wide variety of subjects including predestination, prayer, the nature of salvation, and religious conversion.[24]

Futurama's setting is a backdrop, and the writers are not above committing continuity errors if they serve to further the gags. For example, while the pilot episode implies that the previous Planet Express crew was killed by a space wasp, the later episode "The Sting" is based on the crew having been killed by space bees instead.[25] The "world of tomorrow" setting is used to highlight and lampoon issues of today and to parody the science-fiction genre.[26]

Episodes[edit]

SeasonEpisodesOriginally aired
First airedLast airedNetwork
113March 28, 1999 (1999-03-28)November 14, 1999 (1999-11-14)Fox
219November 21, 1999 (1999-11-21)December 3, 2000 (2000-12-03)
322January 21, 2001 (2001-01-21)December 8, 2002 (2002-12-08)
418February 10, 2002 (2002-02-10)August 10, 2003 (2003-08-10)
516March 23, 2008 (2008-03-23)August 30, 2009 (2009-08-30)Comedy
Central
62613June 24, 2010 (2010-06-24)November 21, 2010 (2010-11-21)
13June 23, 2011 (2011-06-23)September 8, 2011 (2011-09-08)
72613June 20, 2012 (2012-06-20)August 29, 2012 (2012-08-29)
13June 19, 2013 (2013-06-19)September 4, 2013 (2013-09-04)
8[27]2010July 24, 2023 (2023-07-24)September 25, 2023 (2023-09-25)Hulu
10July 29, 2024 (2024-07-29)[27]TBA

Production[edit]

Development[edit]

David X. Cohen and Matt Groening at the Futurama panel of Comic-Con 2009

The television network Fox expressed a strong desire in the mid-1990s for Matt Groening to create a new series after the success of his previous series, The Simpsons, and began conceiving Futurama during this period. In 1995, he enlisted David X. Cohen, then a writer and producer for The Simpsons, to assist in developing the show. The two spent time researching science fiction books, television shows, and films. When they pitched the series to Fox in April 1998, Groening and Cohen had composed many characters and story lines; Groening claimed they had gone "overboard" in their discussions.[28] Groening described trying to get the show on the air as "by far the worst experience of my grown-up life".[29]

Fox ordered thirteen episodes. Immediately after, however, Fox feared the themes of the show were not suitable for the network and Groening and Fox executives argued over whether the network would have any creative input into the show.[28] With The Simpsons, the network has no input.[30] Fox was particularly disturbed by the concept of suicide booths, Doctor Zoidberg, and Bender's anti-social behavior.[31] Groening explains, "When they tried to give me notes on Futurama, I just said: 'No, we're going to do this just the way we did Simpsons.' And they said, 'Well, we don't do business that way anymore.' And I said, 'Oh, well, that's the only way I do business.'"[32] The episode "I, Roommate" was produced to address Fox's concerns, with the script written to their specifications.[31][33] Fox strongly disliked the episode, but after negotiations, Groening received the same independence with Futurama.[34]

The name Futurama comes from a pavilion at the 1939 New York World's Fair. Designed by Norman Bel Geddes, the Futurama pavilion depicted how he imagined the world would look in 1959.[35] Many other titles were considered for the series, including Aloha, Mars! and Doomsville, which Groening notes were "resoundly rejected, by everyone concerned with it".[36][37] It takes approximately six to nine months to produce an episode of Futurama.[38][39] The long production time results in several episodes being worked on simultaneously.[40]

Writing[edit]

The planning for each episode began with a table meeting of writers, who discussed the plot ideas as a group. The writers are given index cards with plot points that they are required to use as the center of activity in each episode. A single staff writer wrote an outline and then produced a script. Once the first draft of a script was finished, the writers and executive producers called in the actors for a table read.[41] After this script reading, the writers collaborated to rewrite the script as a group before sending it to the animation team.[42] At this point the voice recording was also started and the script was out of the writers' hands.[39]

The writing staff held three Ph.D.s, seven master's degrees, and cumulatively had more than 50 years at Harvard University. Series writer Patric M. Verrone stated, "we were easily the most overeducated cartoon writers in history".[43]

Voice actors[edit]

Futurama had eight main cast members. Billy West performed the voices of Philip J. Fry, Professor Farnsworth, Doctor Zoidberg, Zapp Brannigan, and many other incidental characters. West auditioned for "just about every part", landing the roles of the Professor and Doctor Zoidberg.[44] Although West read for Fry, his friend Charlie Schlatter was initially given the role.[44] Due to a casting change, West was called back to audition again and was given the role. West claims that the voice of Fry is deliberately modeled on his own, so as to make it difficult for another person to replicate the voice.[44] Doctor Zoidberg's voice was based on Lou Jacobi and George Jessel.[45] The character of Zapp Brannigan was originally created for and intended to be performed by Phil Hartman.[44][45] Hartman insisted on auditioning for the role, and "just nailed it" according to Groening. Due to Hartman's death, West was given the role. West states that his version of Zapp Brannigan was an imitation of Hartman and also "modeled after a couple of big dumb announcers I knew".[44][45]

Katey Sagal voiced Leela, and is the only member of the main cast to voice only one character. The role of Leela was originally assigned to Nicole Sullivan.[44] In an interview in June 2010, Sagal remarked that she did not know that another person was to originally voice Leela until many years after the show first began.[46]

John DiMaggio performed the voice of the robot

Fox Montage w/ Custom Sounds

Fox Montage theme by Ali4Chris

Download: FoxMontage.p3t

http://img296.imageshack.us/img296/4063/previewjj9.jpg
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Simpsons #2

The Simpsons theme by elBioba

Download: Simpsons_2.p3t

http://img101.imageshack.us/img101/3536/previewmc6.jpg
(6 backgrounds)

Redirect to:

Ghostbusters: The Video Game

Ghostbusters: The Video Game theme by Tom Hall

Download: Ghostbusters.p3t

http://img134.imageshack.us/img134/640/previewrx7.jpg
(3 backgrounds)

Ghostbusters: The Video Game
Ghostbusters: The Video Game
Windows, PS3, and Xbox 360 box art
Developer(s)Terminal Reality (PS3, Windows, X360)
Red Fly Studio (PS2, PSP, Wii)
War Drum Studios (PS2)
Saber Interactive (Remastered)
A.C.R.O.N.Y.M. Games
Publisher(s)Atari Interactive[a]
Mad Dog Games (Remastered)
Director(s)Drew Haworth
Producer(s)Michael Duane Fetterman
Designer(s)Andy Dombroski
Glenn Gamble[2]
Programmer(s)Craig Reichard
Nathan Peugh
Artist(s)Austin Cline
Grant Gosler
Robert St Aubin
Daniel Soni
Writer(s)Dan Aykroyd
Harold Ramis
Flint Dille
John Zuur Platten
John Melchior
Patrick Hegarty
Composer(s)Kyle Richards
Chris Rickwood
SeriesGhostbusters
EngineInfernal Engine
Platform(s)Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable,
Xbox 360, Wii, Nintendo DS
Remastered Version:
Nintendo Switch, PlayStation 4, Xbox One
Release
June 16, 2009
  • PS2, PS3
    • NA: June 16, 2009[1]
    • EU: June 19, 2009
    Wii, Windows, Xbox 360
    • NA: June 16, 2009
    • EU: November 6, 2009
    PlayStation Portable
    • NA: October 30, 2009
    • EU: November 6, 2009
    • AU: November 12, 2009
    Remastered Version: Switch, PS4, Xbox One
    • WW: October 4, 2019
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions.[3][4] The game was released after several delays in development and multiple publisher changes.[5] In North America, all versions of the game were published by Atari Interactive,[6][7] while in Europe, the PlayStation 2, PlayStation Portable, and PlayStation 3 versions were published by Sony Computer Entertainment Europe.[8] A separate game for the Nintendo DS with the same title was developed by Zen Studios and released at the same time, albeit with substantial differences in the gameplay and story.

The game follows the player's character as a recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of a traditional gun, each player is equipped with a Proton Pack, and other technological means of fighting and capturing ghosts.[9] The game's plot is set two years after Ghostbusters II, in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York City.

Many of the principal cast members from the films were involved in the game's production. Each of the actors who portrayed the Ghostbusters in the films (Dan Aykroyd, Harold Ramis, Bill Murray, and Ernie Hudson) lent their voices and likenesses to the in-game characters. It is also Ramis's final portrayal as Egon Spengler and story to the Ghostbusters franchise before his death in 2014, and the game's remastered edition was posthumously dedicated to him. Aykroyd and Ramis, who wrote the films, also aided in script doctoring for the game.[10] Other film cast members to reprise their roles were William Atherton, and Annie Potts. Ghostbusters: The Video Game contains the soundtrack from the original Ghostbusters film, along with various characters, locations, and props featured in the films. Aykroyd later described the game as being "essentially the third movie."[11][12]

The game received generally favorable reviews from critics, and more than three million copies were sold. A remastered version for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One, developed by Saber Interactive and published by Mad Dog Games, was released on October 4, 2019.[13]

Gameplay[edit]

The single-player campaign is the same for the Xbox 360, Windows, and PlayStation 3 versions of the game. The Wii and PS2 versions have a significantly different campaign, but the stories are mostly identical.

The game is a third-person shooter, placing players in the role of a new recruit to the Ghostbusters team known as "the Rookie". Players control the Rookie's movements as he explores the environments of each level, seeking out paranormal activities and ghosts, either alone or in conjunction with the other Ghostbusters. Players can switch to a first-person perspective by equipping the Rookie with a PKE Meter and goggles. In this mode, paranormal items are highlighted and the PKE Meter helps direct players to ghosts or haunted artifacts.

In both the original and the remastered versions of the game, Terminal Reality's Infernal Engine[14] allows for the Ghostbusters' Proton Stream to bend in real time, reacting as it did in the films.

Players can aim and fire a Proton Stream to weaken ghosts, before switching to a capture stream to manoeuvre them into a ghost trap. Continuous use of the Proton Pack causes it to overheat, and players are momentarily unable to use the pack's weapons until vented. The Capture Stream can also be used to "slam" ghosts, and move objects in the environment.[11]

Over the course of the game, the Proton Pack can be upgraded to include additional firing modes such as the Shock Blast, Slime Blower (positively charged), and a Meson Collider, each with an alternate firing mode (a Boson Dart, Stasis Stream, Slime Tether and Overload Pulse). Upgrades are earned by capturing ghosts, and identifying cursed artifacts and new species of ghost.[11] The game also tallies monetary destruction caused by the player, with Xbox 360 Achievements and PlayStation 3 Trophies awarded for either minimizing damage done, or for causing a high amount of damage.[15]

Many of the achievements' names come from quotes in the films, such as the "You Gotta Try This Pole" achievement.[16]

In place of a traditional heads-up display, the player's health and weapon status are represented as meters on the back of the Proton Pack. The player's health regenerates over time if they do not take further damage, and that can be revived if knocked down by any Ghostbusters still standing. Similarly, the player can help revive fallen team members. If all of the active Ghostbusters fall, including the player, the player will have to restart at the last checkpoint.[11]

Other versions[edit]

The Wii, PlayStation 2, and PSP versions differ slightly from the Xbox 360, PlayStation 3, and Windows versions. In addition to the cartoon-like graphics and the E10+ rating, the Wii version uses the Wii Remote for gameplay. Visual aspects of the interface are relocated, such as placing the Proton Pack's temperature meter as a HUD element instead of on the backpack. In the Wii, PlayStation 2, and PSP versions, the player "slams" a ghost by initiating a Simon Says-type game with the ghost, and the player is given the option to play as a man or woman.[17][18]

The DS version shares the same plot, but its gameplay differs in that it is in a squad-based tactical style, with driving sections and RPG elements. The player controls the original cast rather than an unnamed rookie.[19]

Multiplayer[edit]

The PlayStation 3 and Xbox 360 versions feature an online multiplayer mode. Players can play online with up to three others in a variety of missions outside of the main storyline. These missions include capturing as many ghosts as possible in a limited period of time or attempting to defend ghost disruptors as they are charged up. The Wii version is the only platform to feature offline multiplayer, with the entire single-player mission playable by two players in a split-screen mode. An adversarial multiplayer suite was advertised for the Wii version as well, but it is not in the final release. In December 2012, after three years of online gameplay, Atari shut the PlayStation 3 servers down for the online modes. Atari cited the declining online gameplay as the main reason for shutting down the servers.[20][21][22]

Synopsis[edit]

Setting and characters[edit]

The disembodied spirit of Ivo Shandor, shown prior to the character taking the Destructor Form called "The Architect", an unseen antagonist in the film Ghostbusters (1984), is formally introduced as the game's chief adversary.

Ghostbusters: The Video Game is set in November 1991 during the Thanksgiving celebrations, two years after the events of the 1989 supernatural comedy film Ghostbusters II.[23][11] The primary characters are Peter Venkman (Bill Murray), Raymond Stantz (Dan Aykroyd), and Egon Spengler (Harold Ramis),[11] a trio of eccentric parapsychologists who start a ghost-catching business in New York City known as the Ghostbusters. In the original film Ghostbusters, the team combat a rising paranormal threat in the city, hiring a fourth member, Winston Zeddemore (Ernie Hudson)[11] to cope with demand. It is revealed that this threat was the result of machinations by long-dead cult leader Ivo Shandor to bring about catastrophe using his building, 55 Central Park West, to summon the demi-god Gozer the Gozerian. Ghostbusters II follows the team after they have been put out of business due to the damage caused by defeating Gozer. They re-form as a new threat arises in the form of Vigo the Carpathian, a 16th-century tyrant reborn in a painting. In Ghostbusters: The Video Game, the Ghostbusters have become city contractors, authorized and insured to capture ghosts.[citation needed]

The game's player character Rookie, in likeness of associate editor Ryan French

The player character is a new recruit dubbed the "Rookie". He is tasked with testing the Ghostbusters' experimental and dangerous devices.[24][11] Returning characters from the films include the team's receptionist Janine Melnitz (Annie Potts), Walter Peck (William Atherton), who heads the Paranormal Contracts Oversight Commission (PCOC), which oversees the Ghostbusters' operations,[11][25] Vigo the Carpathian (Max von Sydow), the ghost Slimer, and the Stay Puft Marshmallow Man, which is the Destructor form of Gozer. The game introduces Mesopotamian professor and Gozerian expert Ilyssa Selwyn, (Alyssa Milano)[26] Jock Mulligan (Brian Doyle-Murray), who succeeded Lenny Clotch as the mayor of New York City,[citation needed] and the Ghostbusters recruit (the game's associate editor Ryan French). The events of the game are set in motion by the machinations of Shandor, who, in death, has become powerful and elevated to the level of a deity alongside his accomplices, as well as Edmund Hoover, Cornelius Wellesly, and Evelyn Lewis, who are identified in-game as Azetlor the Destroyer, the chairman, and the Spider-Witch, respectively. The Ghostbusters find themselves battling them and other spirits of Gozerian cultists, along with their restless murdered victims and random ghosts that are lured by the cult's mandala.[citation needed]

Plot[edit]

A psi energy pulse emanates from the Gozer exhibit at the Museum of Natural History, engulfing New York City and increasing supernatural activity. The pulse frees Slimer from the Ghostbusters' headquarters, and the Ghostbusters and the Rookie pursue it to the Sedgewick Hotel, where Slimer was first captured.[24][27] They find that the hotel is haunted by dozens of ghosts and that the Destructor Form of Gozer, the Stay-Puft Marshmallow Man, has returned and is wreaking havoc throughout the city.[28] Under Ray's guidance, the Rookie destroys Stay-Puft, with the Ghostbusters noting that he was pursuing Sumerian expert Dr. Ilyssa Selwyn.

Another haunting at the New York Public Library draws the team into a confrontation with the restless spirit of the librarian, Dr. Eleanor Twitty (the first ghost encountered by the Ghostbusters in the first film). They learn that Dr. Twitty had been murdered by the philologist Edmund Hoover (a Gozerian cult leader known as the Collector) over a rare book, the Gozerian Codex. After capturing Dr. Twitty, a portal opens to an afterlife dimension referred to by the Ghostbusters as the Ghost World. The Ghostbusters travel through the portal and encounter the spirits of Gozerian cultists. These spirits include Hoover, reborn as Sumerian demi-god Azetlor the Destroyer, whom the Ghostbusters defeat. A recurring symbol the team sees in these haunted locations is revealed to be a mandala representing a spiritual labyrinth running throughout the city, with major nodes positioned toward the library, museum, hotel, and in the Hudson River.[29][30] The mandala is powered by the ghosts that are drawn into it, increasing in power as they pass through each node, before being fed into the core to power a Destructor Form like Gozer's. The energy merges the Ghost World into the mortal realm, which could result in a disaster of apocalyptic proportions.[31]

Mayor Jock Mulligan places the team's nemesis, Walter Peck, in charge over the Ghostbusters' operations. The Ghostbusters cleanse the museum and hotel and defeat two cult leaders, the Chairman (Cornelius Wellesly) and the Spider-Witch (Evelyn Lewis). At the final node in the Hudson River, the team locates Ivo Shandor's island mansion rising from the water, and discovers that Ilyssa is the occultist's descendant.[32][33] It was Ilyssa's presence that triggered the mandala after Peck recommended her to curate the Gozer exhibit, leading the Ghostbusters to suspect that Shandor's spirit has possessed Peck to orchestrate events. They also discover machines built by the cultists pumping various colors of ectoplasmic slime into tunnels beneath the city, including the pink "mood slime" from their prior adventure, turning the municipality into a supernatural hotspot that allowed the spirit of Vigo the Carpathian to empower himself.[34] The Ghostbusters disable the pumps and destroy the creature producing the slime, closing the last node and sealing the mandala, trapping its accumulated energies.[35]

Returning to their headquarters, the Ghostbusters find that Ilyssa had been abducted and the team's ecto-containment unit had been shut down again, releasing their supernatural captives. Because the team disabled the mandala, the cultists retaliate by using the Ghostbusters' captives to provide an alternate energy for their Supreme Destructor and need Ilyssa for the ritual.[36] The Ghostbusters battle their way to the center of a mausoleum emerging in Central Park. Like Shandor's building on Central Park West where they defeated Gozer, it is also a gateway between dimensions. They discover that Ilyssa and Peck are both prisoners, and that Shandor has in fact possessed Mayor Mulligan while using Peck as his decoy and pawn to hinder their operations.[37][38] Seeing his god defeated by the Ghostbusters twice, Shandor decided to usurp Gozer's position and deal with them himself, having become godlike after making pacts with the Gozerian pantheon. Because Shandor is already dead, he would need a living blood relative (Ilyssa) nearby for his schemes to work. The Ghostbusters exorcise Shandor from the Mayor but are dragged into the Ghost World, where they battle Shandor's Destructor Form, a being called the Architect hell-bent on ruling a post-apocalyptic world as its god. Just as they had done to defeat Gozer, the Ghostbusters cross their proton streams, causing an explosion that destroys Shandor's avatar and sends the team home. They escape the collapsing mausoleum with Ilyssa, Peck, and Mayor Mulligan.[39][40]

During the credits, the four original Ghostbusters realize they are overstaffed, but offer the Rookie a position as the head of a yet-to-be-opened Ghostbusters franchise in another location.[41]

Development[edit]

In-game likenesses of Ernie Hudson, Harold Ramis, Dan Aykroyd, and Bill Murray

In 2006, game developer ZootFly started to work on a Ghostbusters game before having secured the rights to develop the game from Sony. The company subsequently released videos of an early version of the game. The company was unable to secure the rights to develop the game as a Ghostbusters game, continuing to develop the game as a non-Ghostbusters-themed game renamed TimeO.[5]

Coincidentally, in 2007, Vivendi Games and developer Terminal Reality met with Sony Pictures to discuss the possibility of developing their own Ghostbusters video game.[42] The positive reaction that Zootfly's videos garnered helped sell the concept of such a game to Sony.[5] After a successful pitch, Terminal Reality started developing the game, eventually stating that the PlayStation 3 would be the lead development platform.[43] One feature of the game that Terminal Reality promoted was a crowd artificial intelligence system to be used extensively for a Thanksgiving Day parade level that was eventually cut from the final version.[44]

The game was officially announced by Vivendi Games subsidiary Sierra Entertainment and Sony Pictures Consumer Products on November 19, 2007, and would be released for all major platforms within the Fall of 2008.[45]

Development of the game went into limbo when Vivendi Games's merger with Activision to form Activision Blizzard was finalized. On July 28, 2008, Activision Blizzard announced that only five Sierra titles would be published through Activision, with Ghostbusters not being one of them. The Sierra PR team later confirmed that the game was not, and would not, be canceled.[46]

In October 2008, Infogrames, the parent company of Atari and Atari Interactive, announced they had picked up the publishing rights to Ghostbusters and The Chronicles of Riddick: Assault on Dark Athena from Activision.[47] to coincide with the 25th anniversary of the first film's theatrical release. Infogrames' announcement ended months of speculation. At the 2009 Consumer Electronics Show, Sony confirmed that the game would be released on June 16 in North America and June 19 in Europe, alongside Blu-ray releases of the Ghostbusters films.[1] In May 2009, Atari Europe sold the European publishing rights to the PlayStation versions of the game to Sony Computer Entertainment Europe for a June 2009 timed exclusive release on the PS3 and PS2, and an Autumn release for the PSP respectively.[8][48] Atari Europe announced they would still release the Wii, Xbox 360 and DS versions in the regions.[49] Following Namco Bandai Games' purchase of Atari's European operations and distribution handing over to Namco Bandai Partners, this release schedule remained intact.[50]

Terminal Reality reported total development costs between US$15 and 20 million. Terminal Reality had expressed interest in making a game based on the possible third Ghostbusters film,[51] though the studio has since shut down.[52]

The project allowed Dan Aykroyd and Harold Ramis to explore some aspects of the original films that they otherwise had not been able to in the past, such as the history of the Librarian Ghost.[citation needed] It also allowed Aykroyd and Ramis to pursue some of the ideas left out of the original script, including the appearance of Ivo Shandor as Gozer, who was intended to appear in the film's finale as the ghost of a man in a business suit.[citation needed] Other concepts used in the game, such as the alternate dimensions that open up during the latter half of the game, are based on the original Ghostbusters 3 concept Hellbent, which was in development hell during the 1990s.[citation needed]

Bill Murray made several demands, including equal screen time for all Ghostbuster characters, but was fully committed to the project.[53][failed verification]

Sigourney Weaver had initially turned down the offer to reprise her role of Dana Barrett when approached by Terminal Reality but showed interest when she learned that Murray was attached to the project. At this time, the game was too far into production and there was no role for Weaver.[54] Similarly, the team was interested in getting Rick Moranis to reprise his role as Louis Tully, but he declined the offer.[55] Despite the lack of character roles and involvement from Weaver and Moranis, Dana and Louis are both mentioned in the game.

In the remastered version, Harold Ramis was remembered at the end of the game's opening titles following his death in 2014.[56]

Reception[edit]

Ghostbusters: The Video Game was met with a generally positive reception. Greg Miller of IGN gave it 8.0 out of 10, describing the game as a "love letter to Ghostbusters fans" that "makes you feel like you are really a Ghostbuster". He lauded the CGI cutscenes as a positive feature but disliked the lip-sync and found the character animation to be stiff in the other cutscenes. Miller gave the Wii versio

Star Wars Force Unleashed

Star Wars Force Unleashed theme by Kvass

Download: StarWarsForceUnleashed.p3t

http://img147.imageshack.us/img147/1331/previewqu7.jpg
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sopranos

The Sopranos theme by Jedi / JayStation3

Download: Sopranos.p3t

http://img256.imageshack.us/img256/1231/previewqz7.jpg
(3 backgrounds)

Redirect to:

Dark Knight

Dark Knight theme by The Joker

Download: DarkKnight.p3t

http://img530.imageshack.us/img530/6264/previewyw6.jpg
(1 background)

Dark Knight may refer to:

Batman franchise media[edit]

Batman comics[edit]

Batman films[edit]

Batman music[edit]

Batman games[edit]

Batman attractions[edit]

Other uses[edit]

  • Dark Knight, a 1991 novel by Roger Elwood
  • The Dark Knight, a 2012 novel by Elizabeth Elliott
  • Dark Knight (TV series) or Fantasy Quest, a medieval adventure TV series featuring Todd Rippon
  • Black knight, a literary stock character
  • "The Dark Knight of Gotham", nickname for Matt Harvey, Major League Baseball pitcher for the New York Mets
  • TrES-2b, an extrasolar planet nicknamed "Dark Knight", as it reflects less than 1% of the light that hits it

See also[edit]

Matrix Code

Matrix Code theme by KidoLD

Download: matrixcode.p3t

Matrix Code Theme
(7 HD backgrounds, 1 SD background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.