Arsenal FC

Arsenal FC theme by COCOPOP

Download: ArsenalFC.p3t

Arsenal FC Theme
(1 background)

Redirect to:

Ocho Cinco (Chad Johnson)

Ocho Cinco (Chad Johnson) theme by Thrillamanilla

Download: OchoCino.p3t

Ocho Cinco (Chad Johnson) Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

AFC South

AFC South theme by Pacman33

Download: AFCSouth.p3t

http://img338.imageshack.us/img338/3218/previewho6.jpg
(1 background)

AFC South
ConferenceAmerican Football Conference
LeagueNational Football League
SportAmerican football
Founded2002
No. of teams4
Most recent
champion(s)
Houston Texans
(7th title)
Most titlesIndianapolis Colts
(9 titles)
AFC South Teams Location

The American Football Conference – Southern Division or AFC South is one of the four divisions of the American Football Conference (AFC) in the National Football League (NFL). It was created before the 2002 season when the league realigned divisions after expanding to 32 teams. Since its creation, the division has had the same four members: the Houston Texans, Indianapolis Colts, Jacksonville Jaguars, and Tennessee Titans.

Before the 2002 season, the Texans did not exist, the Colts belonged to the AFC East, and the Titans and Jaguars were members of the AFC Central. The AFC South is often regarded as the NFL's "newest" division since at the time of its establishment none of the new division's members had played more than eighteen seasons in their current cities. The Colts had played in Baltimore until the end of the 1983 season, the Jaguars commenced play in 1995 and the Titans had been based in Houston (where they were known as the Oilers) until 1996. However, Indianapolis, Tennessee and Jacksonville had all won multiple division titles and wild card berths in their prior respective divisions.

The Colts hold a 534–474–7 record and a 23–25 playoff record with two NFL league crowns, four Super Bowl appearances and two wins. The Titans hold a record of 451–475–6 with a playoff record of 17–21 including two AFL championships (as the Houston Oilers) and a loss in Super Bowl XXXIV. The Jaguars hold a 177–239 record and a 7–7 playoff record. The Texans made the playoffs for the first time in their ten-season existence in 2011 and hold a 135–169 record and a 4–6 playoff record.

The Colts' Super Bowl XLI victory in 2006 is the only Super Bowl win from the AFC South to date, although the Colts have won another Super Bowl while playing in a different division (and a different city). The division owns the longest active Super Bowl victory drought, since at least one team from each of the other seven divisions has won one of the eighteen subsequenct Super Bowls — in fact seven divisions won seven Super Bowls between 2009 and 2015 — although the Colts did participate in 2009’s Super Bowl XLIV.

History[edit]

2000s[edit]

When the NFL realigned for the 2002 schedule, the newly created AFC South was formed from two former AFC Central teams, an AFC East team, and an expansion team. Its inaugural season was won by the Tennessee Titans who went on to play in the AFC Championship game. For the next five years, the Indianapolis Colts won the division including their victory in Super Bowl XLI. In 2007, the AFC South had the best division record of all time based on the combined 42–22 (.656 winning percentage). The record was previously held by the 1975 AFC Central's .643 winning percentage.[1] In 2008, the Tennessee Titans won the division, ending Indianapolis' five-year streak of division titles. However, in 2009, the Colts would storm back to win their 6th division championship in Week 12 of the season with a win over the Houston Texans and a loss by the Jacksonville Jaguars to the San Francisco 49ers.

2010s[edit]

In 2010, the Indianapolis Colts again won their division by winning their final four games, including a victory over the Jaguars that tied the records of the two teams. The Colts controlled their own destiny, with the Jacksonville Jaguars losing its last three games of the season. In 2011, the Houston Texans won their first AFC South title, qualifying for the playoffs for the first time in franchise history. In Week 14, Houston had to beat Cincinnati and New Orleans had to beat the Tennessee Titans to secure the playoffs for Houston. Houston won 20–19 and New Orleans won 22–17 against the Titans, giving Houston its first ever playoff spot. The Texans had won their first Playoff game against the Cincinnati Bengals 31–10 but then lost to the Baltimore Ravens 20–13 in the Divisional game. The Texans repeated as AFC South champions in 2012 as well after beating Indianapolis 29–17 in Week 15 that season. In the playoffs, the Texans beat the Bengals once again, 19–13, but lost to the New England Patriots 41–28 during the Divisional Weekend. The Colts would retake the AFC South division crown in 2013. Indianapolis swept all three of its divisional opponents during the 2013 campaign to reclaim its first division title since 2010. Again in 2014, the Colts claimed the division title by defeating the Texans in a week 15 matchup, 17–10. The Texans took over as AFC South champions in 2015 following their 30–6 win over Jacksonville in week 16. Houston repeated as division champions in 2016; despite finishing with matching 9–7 records along with Tennessee, the Texans earned the AFC South's automatic berth into the NFL playoffs based on finishing better against the division (5–1) than the Titans (2–4). In 2017, the Jaguars won their first AFC South title after a Titans loss to the Rams in Week 16. In the previous week, the Jaguars had clinched their first playoff berth since 2007, with a win against the Texans. The Texans reclaimed the division crown with an 11–5 record in 2018, though the Colts also made the playoffs as a wild card and defeated the Texans in Houston in the first round by a score of 21–7. In 2019, the Texans won their sixth division title with a 10–6 record, and the Titans reached the Wildcard with 9–7. The Texans would win in the Wildcard vs. the Buffalo Bills and make it to the divisional round, losing 51–31 to the Kansas City Chiefs. The Titans, however, would make it to the AFC Championship, also losing 35–24 to the Chiefs.[2]

Division lineups[edit]

Place cursor over year for division champ or Super Bowl team.

AFC South Division
Years
02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Houston Texans
Indianapolis Colts
Jacksonville Jaguars
Tennessee Titans
  Division Won Super Bowl   Division Won AFC Championship

Division champions[edit]

Season Team Record Playoff results
2002 Tennessee Titans (1) 11–5 Won Divisional playoffs (Steelers) 34–31 (OT)
Lost AFC Championship (at Raiders) 24–41
2003 Indianapolis Colts (1) 12–4 Won Wild Card playoffs (Broncos) 41–10
Won Divisional playoffs (at Chiefs) 38–31
Lost AFC Championship (at Patriots) 14–24
2004 Indianapolis Colts (2) 12–4 Won Wild Card playoffs (Broncos) 49–24
Lost Divisional playoffs (at Patriots) 3–20
2005 Indianapolis Colts (3) 14–2 Lost Divisional playoffs (Steelers) 18–21
2006 Indianapolis Colts (4) 12–4 Won Wild Card playoffs (Chiefs) 23–8
Won Divisional playoffs (at Ravens) 15–6
Won AFC Championship (Patriots) 38–34
Won Super Bowl XLI (vs. Bears) 29–17
2007 Indianapolis Colts (5) 13–3 Lost Divisional playoffs (Chargers) 24–28
2008 Tennessee Titans (2) 13–3 Lost Divisional playoffs (Ravens) 10–13
2009 Indianapolis Colts (6) 14–2 Won Divisional playoffs (Ravens) 20–3
Won AFC Championship (Jets) 30–17
Lost Super Bowl XLIV (vs. Saints) 17–31
2010 Indianapolis Colts (7) 10–6 Lost Wild Card playoffs (Jets) 16–17
2011 Houston Texans (1) 10–6 Won Wild Card playoffs (Bengals) 31–10
Lost Divisional playoffs (at Ravens) 13–20
2012 Houston Texans (2) 12–4 Won Wild Card playoffs (Bengals) 19–13
Lost Divisional playoffs (at Patriots) 28–41
2013 Indianapolis Colts (8) 11–5 Won Wild Card playoffs (Chiefs) 45–44
Lost Divisional playoffs (at Patriots) 22–43
2014 Indianapolis Colts (9) 11–5 Won Wild Card playoffs (Bengals) 26–10
Won Divisional playoffs (at Broncos) 24–13
Lost AFC Championship (at Patriots) 7–45
2015 Houston Texans (3) 9–7 Lost Wild Card playoffs (Chiefs) 0–30
2016 Houston Texans (4) 9–7 Won Wild Card playoffs (Raiders) 27–14
Lost Divisional playoffs (at Patriots) 16–34
2017 Jacksonville Jaguars (1) 10–6 Won Wild Card playoffs (Bills) 10–3
Won Divisional playoffs (at Steelers) 45–42
Lost AFC Championship (at Patriots) 20–24
2018 Houston Texans (5) 11–5 Lost Wild Card playoffs (Colts) 7–21
2019 Houston Texans (6) 10–6 Won Wild Card playoffs (Bills) 22–19 (OT)
Lost Divisional playoffs (at Chiefs) 31–51
2020 Tennessee Titans (3) 11–5 Lost Wild Card playoffs (Ravens) 13–20
2021 Tennessee Titans (4) 12–5 Lost Divisional playoffs (Bengals) 16–19
2022 Jacksonville Jaguars (2) 9–8 Won Wild Card playoffs (Chargers) 31–30
Lost Divisional playoffs (at Chiefs) 20–27
2023 Houston Texans (7) 10–7 Won Wild Card playoffs (Browns) 45–14
Lost Divisional playoffs (at Ravens) 10–34

Wild Card qualifiers[edit]

Season Team Record Playoff results
2002 Indianapolis Colts 10–6 Lost Wild Card playoffs (at Jets) 0–41
2003 Tennessee Titans 12–4 Won Wild Card playoffs (at Ravens) 20–17
Lost Divisional playoffs (at Patriots) 14–17
2005 Jacksonville Jaguars 12–4 Lost Wild Card playoffs (at Patriots) 3–28
2007 Jacksonville Jaguars 11–5 Won Wild Card playoffs (at Steelers) 31–29
Lost Divisional playoffs (at Patriots) 20–31
Tennessee Titans 10–6 Lost Wild Card playoffs (at Chargers) 6–17
2008 Indianapolis Colts 12–4 Lost Wild Card playoffs (at Chargers) 17–23 (OT)
2012 Indianapolis Colts 11–5 Lost Wild Card playoffs (at Ravens) 9–24
2017 Tennessee Titans 9–7 Won Wild Card playoffs (at Chiefs) 22–21
Lost Divisional playoffs (at Patriots) 14–35
2018 Indianapolis Colts 10–6 Won Wild Card playoffs (at Texans) 21–7
Lost Divisional playoffs (at Chiefs) 13–31

NFL

NFL theme by 1_BAD_SOLDIER

Download: NFL.p3t

NFL Theme
(1 background)


NHL

NHL theme by 1_BAD_SOLDIER

Download: NHL.p3t

NHL Theme
(2 backgrounds)

NBA

NBA theme by 1_BAD_SOLDIER

Download: NBA.p3t

NBA Theme
(2 backgrounds)

MLB 2

MLB 2 theme by 1_BAD_SOLDIER

Download: MLB2.p3t

MLB Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

MLB

MLB Theme by 1_BAD_SOLDIER

Download: MLB.p3t

MLB Theme
(2 backgrounds)

Final Fantasy VII

Final Fantasy VII theme by m0dus

Download: FF7_m0dus.p3t

http://img527.imageshack.us/img527/3954/ff7tz9.jpg
(1 background)

Final Fantasy VII
A man with blond hair wearing black clothing and armor stands with a giant sword on his back, with his back to the camera. In the foreground is a futuristic building shown in monochrome. A logo illustration, showing the game's title and a blue-green stylized depiction of a falling meteorite, is displayed in the top right-hand corner.
North American cover art, featuring the game's protagonist, Cloud Strife
Developer(s)Square
Publisher(s)
Director(s)Yoshinori Kitase
Producer(s)Hironobu Sakaguchi
Programmer(s)Ken Narita
Artist(s)
Writer(s)Yoshinori Kitase
Kazushige Nojima
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)
Release
January 31, 1997
  • PlayStation
    • JP: January 31, 1997
    • NA: September 7, 1997
    • PAL: November 17, 1997
    International
    • JP: October 2, 1997
    Windows
    Remaster
    • NA/PAL: August 14, 2012
    • JP: May 16, 2013
    • WW: July 4, 2013 (Steam)
    • WW: August 13, 2020 (Microsoft Store)
    iOS
    • WW: August 19, 2015
    PlayStation 4
    • WW: December 5, 2015
    Android
    • WW: July 7, 2016
    Switch, Xbox One
    • WW: March 26, 2019
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy VII[a] is a 1997 role-playing video game developed by Square for the PlayStation console and the seventh main installment in the Final Fantasy series. Square published the game in Japan, and it was released in other regions by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting with several platforms, most notably the Nintendo 64, Square moved production to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title was the first in the series to use full motion video and 3D computer graphics, featuring 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The combined development and marketing budget amounted to approximately US$80 million.

Final Fantasy VII received widespread commercial and critical success and remains widely regarded as a landmark title, and it is regarded as one of the greatest and most influential video games ever made. The title won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing Japanese role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards the original English localization. Its success has led to enhanced ports on various platforms, a multimedia subseries called the Compilation of Final Fantasy VII, and a high definition remake trilogy currently comprising Final Fantasy VII Remake (2020), and Final Fantasy VII Rebirth (2024).

Gameplay[edit]

The gameplay of Final Fantasy VII is similar to earlier Final Fantasy titles and Japanese role-playing games.[1] The game features three modes of play: the world map, the field, and the battle screen.[2][3]: 15, 20  At its grandest scale, players explore the world of Final Fantasy VII on a 3D world map.[4] The world map contains representations of areas for the player to enter, including towns, environments, and ruins.[5] Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles.[3]: 44  Chocobos can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible on foot or by vehicle.[3]: 46  In field mode, the player navigates fully scaled versions of the areas represented on the world map.[4] VII marks the first time in the series that the mode is represented in a three-dimensional space. In this mode, the player can explore the environment, talk with characters, advance the story, and initiate event games.[3]: 15  Event games are short minigames that use special control functions and are often tied to the story.[3]: 18  While in field mode, the player can also find shops and inns. Shops allow the player to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. Inns restore the hit points and mana points of characters who rest at them and cure abnormalities contracted during battles.[3]: 17 

In a cavern, three people face a dragon. Along the bottom is a blue display showing each character's health, magic energy, and waiting time before their turn in battle.
A battle scene with Cloud, Barret, and Tifa facing a dragon. In this given moment, the player must choose a command for Cloud to perform.

At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen, which places the player characters on one side and the enemies on the other. It employs an "Active Time Battle" (ATB) system, in which the characters exchange moves until one side is defeated.[1][2] The damage or healing dealt by either side is quantified on screen. Characters have several statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for them. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by taking enemy attacks. After being attacked, characters can be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities or by resting at an inn. Once all enemies are defeated, the battle ends and the player is rewarded with money, items, and experience points. If the player is defeated, it is game over and the game must be loaded to the last save point.[3]: 20–27 

When not in battle, the player can use the menu screen, where they can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point, and manage orbs called Materia. Materia are the main method of customizing characters in Final Fantasy VII, and can be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits.[6] Materia level up through their own experience point system and can be combined to create different effects.[3]: 30–42 

Synopsis[edit]

Setting and characters[edit]

Final Fantasy VII takes place on a world referred to in-game as the "Planet" and retroactively named "Gaia".[7][8] The planet's lifeforce, called the Lifestream, is a flow of spiritual energy that gives life to everything on the Planet; its processed form is known as "Mako".[9] On a societal and technological level, the game has been defined as an industrial or post-industrial science fiction setting.[10] During Final Fantasy VII, the Shinra Electric Power Company, a world-dominating megacorporation headquartered in the city of Midgar, is draining the Planet's Lifestream for energy, weakening the Planet and threatening its existence and all life.[11] Significant factions within the game include AVALANCHE, an eco-terrorist group seeking Shinra's downfall so the Planet can recover;[8] the Turks, a covert branch of Shinra's security forces;[12] SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako;[13] and the Cetra, a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream.[14]

The main protagonist is Cloud Strife, an aloof mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE: Barret Wallace, its brazen but fatherly leader; and Tifa Lockhart, a shy yet nurturing martial artist and his childhood friend. During their journey, they meet Aerith Gainsborough, a carefree flower merchant and one of the last surviving Cetra;[14][15] Red XIII, an intelligent quadruped from a tribe that protects the planet;[16] Cait Sith, a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve;[3][17] and Cid Highwind, a pilot whose dream of being the first human in outer space was unrealized.[18] The group can also recruit Yuffie Kisaragi, a young ninja and skilled Materia thief; and Vincent Valentine, a former Turk and victim of Shinra's experiments.[19] The game's main antagonists are Rufus Shinra, the son of President Shinra and the later leader of the Shinra Corporation;[20] Sephiroth, a former SOLDIER who reappears several years after being presumed dead;[3] and Jenova, a hostile extraterrestrial life-form who the Cetra imprisoned 2,000 years ago and who Sephiroth was created from.[21][22][23] A key character in Cloud's backstory is Zack Fair, a member of SOLDIER and Aerith's first love.[24]

Plot[edit]

AVALANCHE destroys a Shinra Mako reactor in Midgar, but an attack on another reactor goes wrong and Cloud falls into the city's slums. There, he meets Aerith and protects her from Shinra.[25][26] Meanwhile, Shinra finds AVALANCHE's base of operations and intentionally collapses part of the upper city level in retaliation for the Mako reactor being destroyed, killing many AVALANCHE members and innocent bystanders as collateral damage.[27] Aerith is also captured since Shinra believes that as a Cetra, she can potentially reveal the "Promised Land", which they believe is overflowing with Lifestream energy they can exploit.[28][29] Cloud, Barret, and Tifa rescue Aerith, and during their escape from Midgar, discover that Sephiroth murdered President Shinra despite being presumed dead five years earlier.[30] The party pursues Sephiroth across the Planet, with now-President Rufus on their trail; they are soon joined by the rest of the playable characters.

At a Cetra temple, Sephiroth reveals he intends to use a powerful magical artifact known as "Black Materia" to cast the spell "Meteor", which would have a devastating impact on the Planet. Sephiroth claims he will absorb the Lifestream as it attempts to heal the wound caused by Meteor, and become a god-like being in the process.[31] The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth and follows him to an abandoned Cetra city. While Aerith prays to the Planet for help, Sephiroth attempts to force Cloud to kill her; after this fails, he kills her himself before fleeing, leaving the White Materia behind.[32] The party then learns of Jenova, a hostile alien lifeform who landed on the Planet two thousand years prior to the game's events. Upon arrival on the Planet, Jenova began infecting the Cetra with a virus, and they were nearly wiped out. However, a small group managed to seal away Jenova in a tomb, which Shinra later unearthed. At Nibelheim, Jenova's cells were used in experiments which led to the creation of Sephiroth.[21][32] Five years before the game's events, Sephiroth and Cloud visited Nibelheim, where Sephiroth learned of his origins and was driven insane as a result. He murdered the townspeople, and then vanished after Cloud confronted him.

At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones who the insane Shinra scientist Hojo created. Cloud confronts the real Sephiroth as he is killing his clones to reunite Jenova's cells, but is again manipulated into giving him the Black Materia. Sephiroth then taunts Cloud by showing another SOLDIER in his place in his memories of Nibelheim, suggesting that Cloud is a failed clone of Sephiroth.[33] Sephiroth summons Meteor and seals the Crater as Cloud falls into the Lifestream and Rufus captures the party.

After escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning, and Tifa decides to stay as his caretaker. When a planetary defense force called Weapon attacks the island, the two fall into the Lifestream,[34] where Tifa helps Cloud reconstruct his memories. Cloud was a mere infantryman who was never accepted into SOLDIER; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud ambushed and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako. They managed to escape, but Zack was killed in the process. The trauma of these events triggered an identity crisis in Cloud, and he constructed a false persona based around Zack's stories and his own fantasies.[32][35] Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but Sephiroth prevented it from having any effect.

Shinra fails to destroy Meteor, but manages to defeat a Weapon and puncture the Northern Crater, seemingly killing Rufus and several other personnel. After killing Hojo, who is revealed to be Sephiroth's biological father,[21] the party descends to the Planet's core through the opening in the Northern Crater and defeats both Jenova and Sephiroth. The party escapes and Holy is summoned once again, destroying Meteor with help from the Lifestream.[36] Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.

Development[edit]

A 43-year-old Japanese man with neck-length black haired, speaking into a microphone and facing slightly to the camera's right.
A 42-year-old Japanese man with trimmed black hair, smiling directly at the camera.
Producer Hironobu Sakaguchi and director Yoshinori Kitase, who together helped create the story and gameplay concepts for Final Fantasy VII.

Initial concept talks for Final Fantasy VII began in 1994 at Square studio, following the completion of Final Fantasy VI. As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase, one of the directors of FFVI. The next installment was planned as a 2D game for Nintendo's Super Nintendo Entertainment System (Super NES). After creating an early 2D prototype of it, the team postponed development to help finish Chrono Trigger.[37] Once Chrono Trigger was completed, the team resumed discussions for Final Fantasy VII in 1995.[37][38]

The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models.[37] The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the cartridge-based Nintendo 64 or the CD-ROM-based PlayStation from Sony Computer Entertainment.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned 64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications. This version was discarded during early testing, as the 2000 polygons needed to render the Behemoth monster placed excessive strain on the Nintendo 64 hardware, causing a low frame rate.[37] It would have required an estimated thirty 64DD discs to run Final Fantasy VII properly with the data compression methods of the day.[42] Faced with both technical and economic issues on Nintendo's current hardware, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of Final Fantasy VII, and all other planned projects, onto the PlayStation.[37]

In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI, but with an emphasis on player control.[43] The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult.[40] The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics.[44] In his role as producer, Sakaguchi placed much of his effort into developing the battle system.[24] He proposed the Materia system as a way to provide more character customization than previous Final Fantasy games: battles no longer revolved around characters with innate skills and roles in battle, as Materia could be reconfigured between battles.[40] Artist Tetsuya Nomura also contributed to the gameplay; he designed the Limit Break system as an evolution of the Desperation Attacks used in Final Fantasy VI. The Limit Breaks served a purpose in gameplay while also evoking each character's personality in battle.[24][40]

Square retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget.[37] Final Fantasy VII was at the time one of the most expensive video game projects ever, costing an estimated US$40 million, which adjusted for inflation came to $61 million in 2017.[37][45][46] Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.[37][44] The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.[42]

Art design[edit]

Nine people stand in a group against a white background; the group —made up of seven humans and two animal-like beings— wear a variety of clothing and the human characters carry different weapons.
Promotional artwork of the main cast. The main characters were designed by Tetsuya Nomura; Final Fantasy VII was his first role as character designer.[24][37]

The game's art director was Yusuke Naora, who had previously worked as a designer for Final Fantasy VI. With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.[47] The Shinra logo, which incorporated a kanji symbol, was drawn by Naora personally.[48] Promotional artwork, in addition to the logo artwork, was created by Yoshitaka Amano, an artist whose association with the series went back to its inception.[49] While he had taken a prominent role in earlier entries, Amano was unable to do so for Final Fantasy VII, due to commitments at overseas exhibitions.[8][49] His logo artwork was based on Meteor: when he saw images of Meteor, he was not sure how to turn it into suitable artwork. In the end, he created multiple variations of the image and asked staff to choose which they preferred.[50] The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments.[47]

Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.[24] Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".[51] Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between Miyamoto Musashi and Sasaki Kojirō, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "kakkoii", a Japanese term combining good looks with coolness.[40] Several of Nomura's designs evolved substantially during development. Cloud's original design of slicked-back black hair with no spikes was intended to save polygons and contrast with Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.[8][24]

Scenario[edit]

Sakaguchi was responsible for writing the initial plot, which was quite different from the final version.[52] In this draft for the planned SNES version, the game's setting was envisioned as New York City in 1999. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage.[37][41][52] According to Sakaguchi, his mother had died while Final Fantasy III was being developed, and choosing life as a theme helped him cope with her passing in a rational and analytical manner.[44] Square eventually used the New York setting in Parasite Eve (1998).[41] While the planned concept was dropped, Final Fantasy VII still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic".[53]

Pink Floyd

Pink Floyd theme by wolfgang187

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Pink Floyd Theme
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Pink Floyd
A black-and-white photo of the five band members standing in front of a brick wall in 1968.
Pink Floyd in January 1968. Clockwise from bottom: David Gilmour, Nick Mason, Syd Barrett, Roger Waters and Richard Wright.
Background information
Also known as
  • Sigma 6 (1963–1964)
  • The Meggadeaths (1964)
  • The Abdabs (1964)
  • The Screaming Abdabs (1964)
  • Leonard's Lodgers (1964)
  • The Spectrum Five (1964)
  • The Tea Set (1964–1965)
  • The Pink Floyd Sound (1965)
  • The Pink Floyd (1965–1967)
OriginLondon, England
Genres
DiscographyPink Floyd discography
Years active
  • 1965–1994
  • 2005
  • 2007
  • 2013–2014
  • 2022
Labels
SpinoffsNick Mason's Saucerful of Secrets
Members
Past members
Websitepinkfloyd.com

Pink Floyd are an English rock band formed in London in 1965. Gaining an early following as one of the first British psychedelic groups, they were distinguished by their extended compositions, sonic experiments, philosophical lyrics, and elaborate live shows. They became a leading band of the progressive rock genre, cited by some as the greatest progressive rock band of all time.

Pink Floyd were founded in 1965 by Syd Barrett (guitar, lead vocals), Nick Mason (drums), Roger Waters (bass guitar, vocals) and Richard Wright (keyboards, vocals). With Barrett as their main songwriter, they released two hit singles, "Arnold Layne" and "See Emily Play", and the successful debut album The Piper at the Gates of Dawn (all 1967). David Gilmour (guitar, vocals) joined in December 1967, while Barrett left in April 1968 due to deteriorating mental health. The four remaining members began contributing to the musical composition, with Waters becoming the primary lyricist and thematic leader, devising the concepts behind Pink Floyd's most successful albums, The Dark Side of the Moon (1973), Wish You Were Here (1975), Animals (1977) and The Wall (1979). The musical film based on The Wall, Pink Floyd – The Wall (1982), won two BAFTA Awards. Pink Floyd also composed several film scores.

Following personal tensions, Wright left Pink Floyd in 1981, followed by Waters in 1985. Gilmour and Mason continued as Pink Floyd, rejoined later by Wright. They produced the albums A Momentary Lapse of Reason (1987) and The Division Bell (1994), backed by major tours, before entering a long hiatus. In 2005, all but Barrett reunited for a performance at the global awareness event Live 8. Barrett died in 2006, and Wright in 2008. The last Pink Floyd studio album, The Endless River (2014), was based on unreleased material from the Division Bell recording sessions. In 2022, Gilmour and Mason reformed Pink Floyd to release the song "Hey, Hey, Rise Up!" in protest at the Russian invasion of Ukraine.

By 2013, Pink Floyd had sold more than 250 million records worldwide, making them one of the best-selling music artists of all time. The Dark Side of the Moon and The Wall were inducted into the Grammy Hall of Fame,[1] and these albums and Wish You Were Here are among the best-selling albums of all time. Four Pink Floyd albums topped the US Billboard 200, and five topped the UK Albums Chart. Pink Floyd's hit singles include "Arnold Layne" (1967), "See Emily Play" (1967), "Money" (1973), "Another Brick in the Wall, Part 2" (1979), "Not Now John" (1983), "On the Turning Away" (1987) and "High Hopes" (1994). They were inducted into the US Rock and Roll Hall of Fame in 1996 and the UK Music Hall of Fame in 2005. In 2008, Pink Floyd were awarded the Polar Music Prize in Sweden for their contribution to modern music.

History[edit]

The founding members of Pink Floyd were Roger Waters, Nick Mason, and Richard Wright, who enrolled at the London Polytechnic at Regent Street in Sept 1962 to study architecture,[2] and Syd Barrett, two years younger than the rest of the band, who had moved to London in 1964 to study at the Camberwell College of Arts.[3] Waters and Barrett were childhood friends; Waters had often visited Barrett and watched him play guitar at Barrett's mother's house.[4] Mason said about Barrett: "In a period when everyone was being cool in a very adolescent, self-conscious way, Syd was unfashionably outgoing; my enduring memory of our first encounter is the fact that he bothered to come up and introduce himself to me."[5]

1963–1965: formation[edit]

Preceding the band[edit]

Waters and Mason met while studying architecture at the London Polytechnic at Regent Street.[2] They first played music together in a group formed by fellow students Keith Noble and Clive Metcalfe,[6] with Noble's sister Sheilagh. Richard Wright, a fellow architecture student,[nb 1] joined later that year, and the group became a sextet, Sigma 6. Waters played lead guitar, Mason drums, and Wright rhythm guitar, later moving to keyboards.[8] The band performed at private functions and rehearsed in a tearoom in the basement of the Regent Street Polytechnic. They performed songs by the Searchers and material written by their manager and songwriter, fellow student Ken Chapman.[9]

In September 1963, Waters and Mason moved into a flat at 39 Stanhope Gardens, Highgate in London, owned by Mike Leonard,[10] a part-time tutor at the nearby Hornsey College of Art and the Regent Street Polytechnic.[11][nb 2] Mason moved out after the 1964 academic year, and guitarist Bob Klose moved in during September 1964, prompting Waters's switch to bass.[12][nb 3] Sigma 6 went through several names, including the Meggadeaths, the Abdabs and the Screaming Abdabs, Leonard's Lodgers, and the Spectrum Five, before settling on the Tea Set.[13][nb 4] In September 1963, as Metcalfe and Noble left to form their own band,[17] guitarist Syd Barrett joined Klose and Waters at Stanhope Gardens.[18] Klose introduced the band to singer Chris Dennis, a technician with the Royal Air Force (RAF).[19] In December 1964, they secured their first recording time, at a studio in West Hampstead, through one of Wright's friends, who let them use some down time free. Wright, who was taking a break from his studies, did not participate in the session.[20][nb 5] When the RAF assigned Dennis a post in Bahrain in early 1965, Barrett became the band's frontman.[21][nb 6] Later that year, they became the resident band at the Countdown Club near Kensington High Street in London, where from late night until early morning they played three sets of 90 minutes each. During this period, spurred by the group's need to extend their sets to minimise song repetition, the band realised that "songs could be extended with lengthy solos", wrote Mason.[22] After pressure from his parents and advice from his college tutors, Klose quit the band in mid-1965 and Barrett took over lead guitar.[23]

1965–1967: early years[edit]

Pink Floyd[edit]

The group rebranded as the Pink Floyd Sound in late 1965. Barrett created the name on the spur of the moment when he discovered that another band, also called the Tea Set, were to perform at one of their gigs.[24] The name is derived from the given names of two blues musicians whose Piedmont blues records Barrett had in his collection, Pink Anderson and Floyd Council.[25] By 1966, the group's repertoire consisted mainly of rhythm and blues songs, and they had begun to receive paid bookings, including a performance at the Marquee Club in December 1966, where Peter Jenner, a lecturer at the London School of Economics, noticed them. Jenner was impressed by the sonic effects Barrett and Wright created and, with his business partner and friend Andrew King, became their manager.[26] The pair had little experience in the music industry and used King's inheritance to set up Blackhill Enterprises, purchasing about £1,000 (equivalent to £23,500 in 2023[27]) worth of new instruments and equipment for the band.[nb 7] Around this time, Jenner suggested the band drop the "Sound" from their name.[29]

Under Jenner and King's guidance, Pink Floyd became part of London's underground music scene, playing at venues including All Saints Hall and the Marquee.[30] While performing at the Countdown Club, the band had experimented with long instrumental excursions, and they began to expand them with rudimentary but effective light shows, projected by coloured slides and domestic lights.[31] Jenner and King's social connections helped gain the band prominent coverage in the Financial Times and an article in the Sunday Times which stated: "At the launching of the new magazine IT the other night a pop group called the Pink Floyd played throbbing music while a series of bizarre coloured shapes flashed on a huge screen behind them ... apparently very psychedelic."[32]

In 1966, the band strengthened their business relationship with Blackhill Enterprises, becoming equal partners with Jenner and King and the band members each holding a one-sixth share.[29] By late 1966, their set included fewer R&B standards and more Barrett originals, many of which would be included on their first album.[33] While they had significantly increased the frequency of their performances, the band were still not widely accepted. Following a performance at a Catholic youth club, the owner refused to pay them, claiming that their performance was not music.[34] When their management filed suit in a small claims court against the owner of the youth organisation, a local magistrate upheld the owner's decision. The band was much better received at the UFO Club in London, where they began to build a fan base.[35] Barrett's performances were enthusiastic, "leaping around ... madness ... improvisation ... [inspired] to get past his limitations and into areas that were ... very interesting. Which none of the others could do", wrote biographer Nicholas Schaffner.[36]

Signing with EMI[edit]

In 1967, Pink Floyd began to attract the attention of the music industry.[37][nb 8] While in negotiations with record companies, IT co-founder and UFO club manager Joe Boyd and Pink Floyd's booking agent, Bryan Morrison, arranged and funded a recording session at Sound Techniques in Kensington.[39] On 15 February 1967, Pink Floyd signed with EMI, receiving a £5,000 advance (equivalent to £114,600 in 2023[27]). EMI released the band's first single, "Arnold Layne", with the B-side "Candy and a Currant Bun", on 10 March 1967 on its Columbia label.[40][nb 9] Both tracks were recorded on 29 January 1967.[41][nb 10] "Arnold Layne"'s references to cross-dressing led to a ban by several radio stations; however, creative manipulation by the retailers who supplied sales figures to the music business meant that the single reached number 20 in the UK.[43]

EMI-Columbia released Pink Floyd's second single, "See Emily Play", on 16 June 1967. It fared slightly better than "Arnold Layne", peaking at number 6 in the UK.[44] The band performed on the BBC's Look of the Week, where Waters and Barrett, erudite and engaging, faced tough questioning from Hans Keller.[45] They appeared on the BBC's Top of the Pops, a popular programme that controversially required artists to mime their singing and playing.[46] Though Pink Floyd returned for two more performances, by the third, Barrett had begun to unravel, and around this time the band first noticed significant changes in his behaviour.[47] By early 1967, he was regularly using LSD, and Mason described him as "completely distanced from everything going on".[48]

The Piper at the Gates of Dawn[edit]

Morrison and EMI producer Norman Smith negotiated Pink Floyd's first recording contract. As part of the deal, the band agreed to record their first album at EMI Studios in London.[49][nb 11] Mason recalled that the sessions were trouble-free. Smith disagreed, stating that Barrett was unresponsive to his suggestions and constructive criticism.[51] EMI-Columbia released The Piper at the Gates of Dawn in August 1967. The album reached number six, spending 14 weeks on the UK charts.[52] One month later, it was released under the Tower Records label.[53] Pink Floyd continued to draw large crowds at the UFO Club; however, Barrett's mental breakdown was by then causing serious concern. The group initially hoped that his erratic behaviour would be a passing phase, but some were less optimistic, including Jenner and his assistant, June Child, who commented: "I found [Barrett] in the dressing room and he was so ... gone. Roger Waters and I got him on his feet, [and] we got him out to the stage ... The band started to play and Syd just stood there. He had his guitar around his neck and his arms just hanging down".[54]

Forced to cancel Pink Floyd's appearance at the prestigious National Jazz and Blues Festival, as well as several other shows, King informed the music press that Barrett was suffering from nervous exhaustion.[55] Waters arranged a meeting with psychiatrist R. D. Laing, and though Waters personally drove Barrett to the appointment, Barrett refused to come out of the car.[56] A stay in Formentera with Sam Hutt, a doctor well established in the underground music scene, led to no visible improvement. The band followed a few concert dates in Europe during September with their first tour of the US in October.[57][nb 12] As the US tour went on, Barrett's condition grew steadily worse.[59] During appearances on the Dick Clark and Pat Boone shows in November, Barrett confounded his hosts by giving terse answers to questions (or not responding at all) and staring into space. He refused to move his lips when it came time to mime "See Emily Play" on Boone's show. After these embarrassing episodes, King ended their US visit and immediately sent them home to London.[60][nb 13] Soon after their return, they supported Jimi Hendrix during a tour of England; however, Barrett's depression worsened as the tour continued.[62][nb 14]

1967–1978: transition and international success[edit]

1967: replacement of Barrett by Gilmour[edit]

In December 1967, reaching a crisis point with Barrett, Pink Floyd added guitarist David Gilmour as the fifth member.[65][66][nb 15] Gilmour already knew Barrett, having studied with him at Cambridge Tech in the early 1960s.[4] The two had performed at lunchtimes together with guitars and harmonicas, and later hitch-hiked and busked their way around the south of France.[68] In 1965, while a member of Joker's Wild, Gilmour had watched the Tea Set.[69]

Morrison's assistant, Steve O'Rourke, set Gilmour up in a room at O'Rourke's house with a salary of £30 per week (equivalent to £700 in 2023[27]). In January 1968, Blackhill Enterprises announced Gilmour as the band's newest member, intending to continue with Barrett as a nonperforming songwriter.[70] According to Jenner, the group planned that Gilmour would "cover for [Barrett's] eccentricities". When this proved unworkable, it was decided that Barrett would just write material.[71][nb 16] In an expression of his frustration, Barrett, who was expected to write additional hit singles to follow up "Arnold Layne" and "See Emily Play", instead introduced "Have You Got It Yet?" to the band, intentionally changing the structure on each performance so as to make the song impossible to follow and learn.[65] In a January 1968 photoshoot of Pink Floyd, the photographs show Barrett looking detached from the others, staring into the distance.[73]

Working with Barrett eventually proved too difficult, and matters came to a conclusion in January while en route to a performance in Southampton when a band member asked if they should collect Barrett. According to Gilmour, the answer was "Nah, let's not bother", signalling the end of Barrett's tenure with Pink Floyd.[74][nb 17] Waters later said, "He was our friend, but most of the time we now wanted to strangle him."[76] In early March 1968, Pink Floyd met with business partners Jenner and King to discuss the band's future; Barrett agreed to leave.[77]

Jenner and King believed Barrett was the creative genius of the band, and decided to represent him and end their relationship with Pink Floyd.[78] Morrison sold his business to NEMS Enterprises, and O'Rourke became the band's personal manager.[79] Blackhill announced Barrett's departure on 6 April 1968.[80][nb 18] After Barrett's departure, the burden of lyrical composition and creative direction fell mostly on Waters.[82] Initially, Gilmour mimed to Barrett's voice on the group's European TV appearances; however, while playing on the university circuit, they avoided Barrett songs in favour of Waters and Wright material such as "It Would Be So Nice" and "Careful with That Axe, Eugene".[83] Mason said later that Gilmour added greater structure to Pink Floyd's music and that "we became far less difficult to enjoy, I think".[84]

A Saucerful of Secrets (1968)[edit]

A psychedelic album cover with mostly greenish-blue tones
The psychedelic artwork for A Saucerful of Secrets was the first of many Pink Floyd covers designed by Hipgnosis.

In 1968, Pink Floyd returned to Abbey Road Studios to complete their second album, A Saucerful of Secrets, which they had begun in 1967 under Barrett's leadership. The album included Barrett's final contribution to their discography, "Jugband Blues". Waters developed his own songwriting, contributing "Set the Controls for the Heart of the Sun", "Let There Be More Light", and "Corporal Clegg". Wright composed "See-Saw" and "Remember a Day". Norman Smith encouraged them to self-produce their music, and they recorded demos of new material at their houses. With Smith's instruction at Abbey Road, they learned how to use the recording studio to realise their artistic vision. However, Smith remained unconvinced by their music, and when Mason struggled to perform his drum part on "Remember a Day", Smith stepped in as his replacement.[85] Wright recalled Smith's attitude about the sessions, "Norman gave up on the second album ... he was forever saying things like, 'You can't do twenty minutes of this ridiculous noise'".[86] As neither Waters nor Mason could read music, to illustrate the structure of "A Saucerful of Secrets", they invented their own system of notation. Gilmour later described their method as looking "like an architectural diagram".[87]

Released in June 1968, A Saucerful of Secrets featured a psychedelic cover designed by Storm Thorgerson and Aubrey Powell of Hipgnosis. The first of several Pink Floyd album covers designed by Hipgnosis, it was the second time that EMI permitted one of their groups to contract designers for an album jacket.[88] The release reached number nine, spending 11 weeks on the UK chart.[52] Record Mirror gave the album an overall favourable review, but urged listeners to "forget it as background music to a party".[87] John Peel described a live performance of the title track as "like a religious experience", while NME described the song as "long and boring ... [with] little to warrant its monotonous direction".[86][nb 19] On the day after the album's UK release, Pink Floyd performed at the first ever free concert in Hyde Park.[90] In July 1968, they made a second visit to the US. Accompanied by the Soft Machine and the Who, it marked Pink Floyd's first major tour.[91] That December, they released "Point Me at the Sky"; no more successful than the two singles they had released since "See Emily Play", it was their last single until "Money" in 1973.[92]

Ummagumma (1969) and Atom Heart Mother (1970)[edit]

A monochrome image of Waters playing bass guitar. He has shoulder-length hair, black attire, and is standing in front of a microphone.
Waters performing with Pink Floyd at Leeds University in 1970

Ummagumma represented a departure from Pink Floyd's previous work. Released as a double LP on EMI's Harvest label, the first two sides contained live performances recorded at Manchester College of Commerce and Mothers, a club in Birmingham. The second LP contained a single experimental contribution from each band member.[93] Ummagumma was released in November 1969 and received positive reviews.[94] It reached number five, spending 21 weeks on the UK chart.[52] In October 1970, Pink Floyd released Atom Heart Mother.[95][nb 20] An early version premièred in England in mid January, but disagreements over the mix prompted the hiring of Ron Geesin to work out the sound problems. Geesin worked to improve the score, but with little creative input from the band, production was troublesome. Geesin eventually completed the project with the aid of John Alldis, who was the director of the choir hired to perform on the record. Smith earned an executive producer credit, and the album marked his final official contribution to the band's discography. Gilmour said it was "A neat way of saying that he didn't ... do anything".[97] Waters was critical of Atom Heart Mother, claiming that he would prefer if it were "thrown into the dustbin and never listened to by anyone ever again".[98] Gilmour once described it as "a load of rubbish", stating: "I think we were scraping the barrel a