Insane Clown Posse

Insane Clown Posse theme by Happy_J

Download: InsaneClownPosse.p3t

Insane Clown Posse Theme Preview

Insane Clown Posse
Violent J (left) and Shaggy 2 Dope, 2017
Background information
Also known as
  • ICP
  • Inner City Posse
  • JJ Boyz
  • The Bloody Brothers
OriginDetroit, Michigan, U.S.
Genres
Years active1989–present
Labels
Members
Past members
  • D–Lyrical
  • Kid Villain
  • John Kickjazz
  • Greez-E
WebsiteOfficial website Edit this at Wikidata

Insane Clown Posse, often abbreviated as ICP, is an American hip hop duo. Formed in Detroit in 1989, ICP's best-known lineup consists of rappers Violent J (Joseph Bruce) and Shaggy 2 Dope (originally 2 Dope; Joseph Utsler). Insane Clown Posse performs a style of hardcore hip hop known as horrorcore and is known for its elaborate live performances. The duo has earned two platinum and five gold albums. According to Nielsen SoundScan, the entire catalog of the group had sold 6.5 million units in the United States and Canada as of April 2007.[1] The group has established a dedicated following called Juggalos numbering in the "tens of thousands".[2]

Originally known as JJ Boyz and Inner City Posse, the group introduced supernatural and horror-themed lyrics as a means of distinguishing itself stylistically. The duo founded the independent record label Psychopathic Records with Alex Abbiss as manager, and produced and starred in the feature films Big Money Hustlas and Big Money Rustlas. They formed their own professional wrestling promotion, Juggalo Championship Wrestling, and have collaborated with many hip hop and rock musicians.

The songs of Insane Clown Posse center thematically on the mythology of the Dark Carnival, a metaphoric limbo in which the lives of the dead are judged by one of several entities. The Dark Carnival is elaborated through a series of stories called Joker's Cards, each of which offers a specific lesson designed to change the "evil ways" of listeners before "the end consumes us all".

History[edit]

1985–1994: Early history[edit]

Joseph Bruce (Violent J) and Joseph Utsler (Shaggy 2 Dope) met in Oak Park, a suburb on the north border of Detroit, Michigan. Along with Utsler's brother, John, and friend, Lacy, they wrestled in backyard rings that they had built themselves.[3] They also listened to hip hop music, including 3rd Bass, Beastie Boys, N.W.A and local rappers like Awesome Dre.[3] In 1989, Joseph Bruce as Jagged Joe, Joseph Utsler as Kangol Joe and John Utsler as Master J, released the single titled "Party at the Top of the Hill" under the name of JJ Boys, but the group did not pursue a serious career in music.[4] Poverty and a difficult home life drove Bruce to move in with Rudy "The Rude Boy" Hill in River Rouge, a city near the industrial southwest side of Detroit.[5]

Feeling a sense of home and belonging, Bruce formed a gang called Inner City Posse, which was composed of Joseph Utsler, Rudy Hill, other friends of Bruce, and a number of other connections he had made in Southwest Detroit.[5] Bruce was jailed for ninety days in 1989–1990 for death threats, robbery, and violating probation;[6] this experience convinced him to reduce his involvement in gang life.[6] Bruce began his professional wrestling career after getting out of jail, and it was at his first show that he met Rob Van Dam and Sabu, two other first-timers with whom he became very good friends.[6] During this time Bruce brought Utsler backstage with him, and all four became close friends.

Bruce became frustrated with the backstage politics of the wrestling business and began searching for another career.[6] Back on the streets, Bruce, Utsler and Utsler's brother John performed hip hop music at local night clubs, using the stage names Violent J, 2 Dope, and John Kickjazz, under the name of their gang, Inner City Posse.[4] Seeing a need for a manager, Bruce's brother Robert recommended his friend and record store owner Alex Abbiss, who established the Psychopathic Records record label with the group in 1991. Later that year the group released the self-produced EP entitled Dog Beats.[7]

According to Alex Abbiss Chris Mclellan, then programming director of WJLB, declined to play the EP's single "Dog Beats" because Inner City Posse's members were white.[8] While trying to get stations to play the single, Bruce learned that one of the stations he and Abbiss visited would be interviewing local rapper Esham, who Bruce considered to be a "superstar"; Bruce had recently begun to collect Esham's albums, as he had done with other local rappers; by the time he had discovered Esham, the rapper had released two full-length albums and three EPs.[8] Bruce met Esham for the first time at the station and praised him. Esham wished Bruce well and Bruce gave the rapper a copy of Dog Beats; this began the friendship and professional relationship between Psychopathic Records and Esham's label, Reel Life Productions.[8] Growing popularity in the local music scene turned negative for the group's gang, which became the target of growing violence. After receiving jail sentences, the group members abandoned gang life.[6]

In late 1991, the group had the problem of having spent more money on production than was covered by returns. The group decided that its gangsta rap style was the cause: most emcees at the time used similar styles, making it difficult for Inner City Posse to distinguish itself stylistically.[9] Referring to local rapper Esham's horrorcore style, Bruce suggested the band adapt this genre, in a bid to have Detroit represent acid rap, much as Los Angeles represented gangsta rap. The group agreed, but not to copying the style of Esham closely. Instead, they suggested using horror-themed lyrics as an emotional outlet for all their negative life experiences. They were also unanimous in deciding not to rap openly about Satan, which Esham often did.[9]

After the change in musical style, the group decided it needed a new name. Utsler suggested keeping the "I.C.P." initials to inform the community that Inner City Posse was not defunct.[9] Several names were considered before Bruce recalled his dream of a clown running around in Delray, which became the inspiration for the group's new name: Insane Clown Posse. The group decided they would all don face paint due to the success of their former clown-painted hype man.[9] Upon returning home that night, Bruce says he had a dream in which "spirits in a traveling carnival appeared to him" – an image that would become the basis for the Dark Carnival mythology detailed in the group's Joker's Cards series.[9]

1992–2004: First Joker Card Deck[edit]

1992–1993: Carnival of Carnage era[edit]

The group began recording their debut album, Carnival of Carnage, with producer Chuck Miller. After recording only three songs for $6,000 with Miller, Alex Abbiss made his first major managerial move by finding another producer, Mike E. Clark.[10] The group finished recording the album with Clark, who continued to work with them throughout their career. The album featured appearances from local rappers, including Esham and Kid Rock.[7] Just weeks prior to the release of their album, John left the group because he felt that it was "taking up too much of [his] life".[10] When Bruce and Utsler attempted to call a meeting to talk about the issues, John did not attend.[10]

Carnival of Carnage was released on October 18, 1992, with distribution within a 120-mile (190-kilometer) radius of Detroit.[10] Allmusic reviewer Stephen Thomas Erlewine compared the group's performance on the album to "a third-rate Beastie Boys supported by a cut-rate Faith No More, all tempered with the sensibility that made Gwar cult heroes—only with...more sexism and jokes that...wind up sounding racist".[7] The follow-up EP, Beverly Kills 50187, sold well and gained a larger audience. Beverly Kills 50187 featured Greez-E, a fan that the ICP met earlier that year, as a replacement for John Kickjazz.[11] During a live performance of the song "The Juggla", Bruce addressed the audience as Juggalos, and the positive response resulted in the group using the word thereafter.[12] Greez-E left the band after the EP was released.[11] The word has been the subject of criticism from both Ben Sisario of Rolling Stone and Allmusic's Erlewine, who suggested the term is similar to the racial slur jigaboo.[7][13]

1994: Ringmaster era[edit]

The group's second studio album, Ringmaster, was released on March 8, 1994, and its popularity enabled the group to sell out larger nightclubs across Detroit.[14] Because Bruce and Utsler made reference to the Detroit-produced soft drink Faygo in their songs, they "figured it would be cool to have some on stage with [them]".[15] During a concert in 1993, Bruce threw an open bottle of Faygo at a row of concertgoers who were giving them the finger. After receiving a positive response, Bruce and Utsler have since continued to spray Faygo onto audiences.[15] A subsequent national tour increased sales of the album,[12] earning Ringmaster a gold certification.[16] The group's second EP, The Terror Wheel, was released on August 5, 1994. One of the songs from the EP, "Dead Body Man", received considerable local radio play.[12] The same year marked their first "Hallowicked" concert, which has since continued annually on Halloween night in Detroit.[12]

1995–1996: Riddle Box era[edit]

In 1995, Bruce and Utsler attempted to obtain a contract with a major record label. The duo eventually signed a contract with the short-lived Jive Records sub-label Battery Records,[12] which released the group's third studio album, Riddle Box, on October 10, 1995.[17] After Battery/Jive Records showed little interest in promoting the album, Insane Clown Posse funded the promotion of Riddle Box independently. This effort led the group to Dallas, Texas, where it persuaded several music retail stores to stock the album. Sales averaged 1,500 copies per week as a result.[18]

1997–1998: The Great Milenko era[edit]

Manager Alex Abbiss negotiated a contract with the Disney-owned label Hollywood Records, which reportedly paid $1 million to purchase the Insane Clown Posse contract from Battery/Jive/BMG Records.[19] The group started recording its fourth studio album, The Great Milenko, in 1996, during which Disney requested that the tracks "The Neden Game", "Under the Moon", and "Boogie Woogie Wu" be removed. Disney also asked that the lyrics of other tracks be changed, threatening to not release the album otherwise.[20][21] Bruce and Utsler complied with Disney's requests, and planned to go on a national tour with House of Krazees and Myzery as their opening acts.[20]

During a music store autograph signing, Insane Clown Posse was notified that Hollywood Records had recalled the album within hours of its release,[20] despite having sold 18,000 copies and reaching No.63 on the Billboard 200.[22][23] The group was also informed that its in-store signings and nationwide tour had been canceled, commercials for the album and the music video for "Halls of Illusions" (which had reached No. 1 on The Box video request channel) were pulled from television, and that the group was dropped from the label.[20] It was later revealed that Disney was being criticized by the Southern Baptist Convention at the time because of Disney's promotion of "Gay Days" at Disneyland, in addition to presiding over the gay-themed television sitcom Ellen.[24] The Convention accused Disney of turning its back on "family values".[25] Although Abbiss told the press that Disney had stopped production of The Great Milenko to avoid further controversy, Disney claimed instead that the release of the album was an oversight by their review board, and that the album "did not fit the Disney image" because of its "inappropriate" lyrics,[26] which they claimed were offensive to women.[27]

After the termination of the Hollywood Records contract, Insane Clown Posse signed a new contract with Island/PolyGram Records, which agreed to release the album as intended.[21][28] Entertainment Weekly music critic David Browne gave the record a C-minus rating: "[With] its puerile humor and intentionally ugly metal-rap tunes, the album feels oddly dated".[22] The Great Milenko was certified platinum with over 1.7 million copies sold.[1] One of the group's first projects with Island Records was an hour-long documentary titled Shockumentary, which aired on MTV. The station initially refused to play the documentary, but Island Records persuaded them to air it as a personal favor.[28] Shockumentary helped increase album sales from 17,000 to 50,000 copies per week.[28] Island also rereleased the group's first two albums, as well as a 2-CD compilation album composed of rare songs and demos titled "Forgotten Freshness Vol. 1".

Nationwide tour[edit]

Two days after the Extreme Championship Wrestling (ECW) program, Insane Clown Posse began its rescheduled nationwide tour with House of Krazees and Myzery. Their first concert, held in Orlando, Florida, was hand-picked by Insane Clown Posse and free to the public.[29] Halfway through the tour, Brian Jones of House of Krazees had a falling out with his band members. Jones left the group, forcing House of Krazees to quit the tour.[29] The success of the tour enabled Bruce and Utsler to purchase new houses both for each other and for their families.[28] Bruce even told his mother to quit her job because he would pay her expenses.[30]

Eminem feud[edit]

In late 1997, Bruce took Myzery to St. Andrew's Hall. Eminem, then an unknown local emcee, approached Bruce and, according to Bruce, handed him a flyer advertising the release party for the Slim Shady EP. The flyer read, "Featuring appearances by Esham, Kid Rock, and ICP (maybe)".[30] Bruce asked why Eminem was promoting a possible Insane Clown Posse appearance without first contacting the group. Bruce said that Eminem explained, "It says 'maybe.' Maybe you will be there; I don't know. That's why I'm asking you right now. You guys comin' to my release party, or what?"[30] Bruce, upset over not being consulted, responded, "Fuck no, I ain't coming to your party. We might have, if you would've asked us first, before putting us on the fuckin' flyer like this."[30] Bruce reported that Eminem attacked the group in radio interviews. Bruce and Utsler first responded by referring to Eminem's alter ego as "Slim Anus" on "85 Bucks An Hour" from Twiztid's 1997 debut, Mostasteless, and later in 1999 releasing a parody of Eminem's "My Name Is" entitled "Slim Anus". Eminem later released a skit on his album The Marshall Mathers LP depicting the members of Insane Clown Posse having sex with the fictional homosexual Ken Kaniff. In the skit, Kaniff asks Shaggy 2 Dope to "say my name." When Shaggy replies "Eminem," Kaniff is angered and leaves. Barbs between Insane Clown Posse and Eminem continued until the feud was ended in 2005 by hip hop group D12 and Psychopathic Records.[31][32]

The House of Horrors Tour[edit]

One month after ICP's Strangle-Mania Live, Insane Clown Posse began their second nationwide tour, "The House of Horrors Tour", with Myzery added as one of the opening acts. While searching for the second opening act, Bruce received a telephone call at his home from former House of Krazees members Jamie Spaniolo and Paul Methric, who told Bruce that the group was officially disbanded and asked to be on the tour.[30] Spaniolo and Methric provided a demo tape containing three songs: "2nd Hand Smoke", "Diemotherfuckdie", and "How Does It Feel?"[30] Bruce was extremely impressed, and immediately had a contract drafted with Psychopathic Records for the new group to sign. Bruce, Spaniolo, and Methric agreed on the band name Twiztid. The House of Horrors Tour thus featured Insane Clown Posse, with opening groups Twiztid, Myzery, and Psycho Realm.[30]

Legal troubles[edit]

On November 16, 1997, Bruce was arrested on an aggravated battery charge after allegedly striking an audience member thirty times with his microphone at a concert in Albuquerque, New Mexico. Bruce was held for four hours before being released on $5,000 bail.[33] The January 1998 issue of Spin magazine ran a four-page cartoon lampooning Insane Clown Posse and Juggalos, claiming that the group was offensive "not for their obscenity, but for their stupidity". Spin likened Insane Clown Posse's stage act to "a sort of circus karaoke" and portrayed the group's fans as overweight suburbanites. On the group's website, Bruce responded to the article by stating, "I could give a fuck less".[34]

After a show in Indianapolis, Insane Clown Posse's tour bus stopped at a Waffle House in Greenfield, Indiana. When a customer began to harass Spaniolo and Bruce, a fight broke out between the customer and all of the bands' members.[30] Months later on June 4, 1998, Bruce and Utsler pleaded guilty to misdemeanor disorderly conduct charges (reduced from battery) in an Indiana court and were fined $200 each. Members of Twiztid, Myzery, and Psycho Realm were charged with battery.[35] The group's tour was briefly derailed in January 1998, when their tour bus drifted off a highway and down an embankment, leaving Frank Moreno of Psycho Realm with a concussion. As a result of the accident, Insane Clown Posse postponed two shows scheduled for Cleveland, Ohio, on January 22 and 23, but honored their promise to perform on January 25 and 26.[36] They face a lawsuit over alleged sexual harassment.[37][needs update]

1999: The Amazing Jeckel Brothers era[edit]

On April 19, 1998, in Minneapolis, Minnesota, Bruce suffered a panic attack during a performance and was carried off stage.[38] Bruce, who later recalled being completely "out of it",[38] found scissors and cut off his dreadlocks.[38] After suffering another panic attack once he returned home, Bruce opted to spend three days in a Michigan mental health program.[38] Insane Clown Posse later cancelled the last two weeks' worth of dates on its United States tour,[38] but subsequently launched their first European tour.[39][40]

By late 1998 over one million copies of The Great Milenko had been sold,[41] and Insane Clown Posse was ready for its fifth album, The Amazing Jeckel Brothers. Working with Mike E. Clark and Rich "Legz Diamond" Murrell, Bruce and Utsler developed their album with the highest of hopes. The group was known nationally, but were not taken very seriously. Hoping to receive the respect Bruce and Utsler felt they deserved, they planned to feature well-known, respected rappers on their album.[41] Bruce stated outright that he wanted to involve Snoop Dogg and Ol' Dirty Bastard. They paid Snoop Dogg $40,000 to appear on the song "The Shaggy Show". Snoop Dogg also helped them contact Ol' Dirty Bastard, who was paid $30,000 for his appearance. Ol' Dirty Bastard recorded his track in a matter of two days; however, his recording consisted of nothing more than him rambling about "bitches".[41] It took Bruce and Utsler a week to assemble just four rhymes out of his rambling, and had to re-record the track and title it "Bitches".[41] Finally, Insane Clown Posse contacted Ice-T, who charged them only $10,000.[41] The group felt that Ice-T's song did not belong on the album, and was instead released on a later album, Psychopathics from Outer Space.[41]

To help increase their positive publicity, the group hired the Nasty Little Man publicity team.[41] The team set up a photo shoot for Insane Clown Posse that was to appear on the cover of Alternative Press magazine in Cleveland. On the set of the photo shoot, a member of the publicity team approached Bruce and explained that in the song "Fuck the World", the lyric that stated "Fuck the Beastie Boys and the Dalai Lama" needed to be changed.[41] Insulted, Bruce exclaimed that his music would not be censored again—referring to Disney's previous requirement for censorship.[41] Nasty Little Man told Bruce that the Beastie Boys were not only clients of the company but also personal friends, and the Beastie Boys told the company to make Bruce change the lyric.[41] In response, Bruce fired Nasty Little Man and asked its team to leave the photo shoot.[41]

The Amazing Jeckel Brothers was released on May 25, 1999, and reached No. 4 on the Billboard album charts,[42] and has since been certified platinum by the RIAA.[16] Stephen Thomas Erlewine gave the album a "four out of five stars" rating, stating that "[Insane Clown Posse] actually delivered an album that comes close to fulfilling whatever promise their ridiculous, carnivalesque blend of hardcore hip-hop and shock-metal had in the first place".[43] Rolling Stone writer Barry Walters gave the album a "two out of five stars" rating, writing that "no musical sleight of hand can disguise the fact that Shaggy and J remain the ultimate wack MCs".[44] At the same time as The Amazing Jeckel Brothers' release, Island Records merged with Def Jam Records. It quickly became apparent to Bruce and Utsler that Def Jam Records had no interest in them.[41] Eminem, who had begun to gain mainstream success, insulted Insane Clown Posse in interviews, tours, and the song "Till Hell Freezes Over".[41]

Big Money Hustlas[edit]

On Insane Clown Posse's previous tour (The House of Horrors Tour), they had watched the movie Big Ballers.[41] The group, as well as Twiztid, loved the video. After Insane Clown Posse finished its The Amazing Jeckel Brothers album, Bruce and Utsler decided to create their own movie,

FiveFacesOfHecate4

FiveFacesOfHecate4 theme by Renncy

Download: FiveFacesOfHecate4.p3t

FiveFacesOfHecate4 Theme Preview

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Final Fantasy 7 Sephiroth HD

Final Fantasy 7 Sephiroth HD theme by Stryver

Download: FinalFantasy7Sephiroth.p3t

Final Fantasy 7 Sephiroth HD Theme Preview

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Fat Princess

Fat Princess theme by Victor

Download: FatPrincess.p3t

Fat Princess Theme Preview

Fat Princess
Logo
Developer(s)Titan Studios
Publisher(s)Sony Computer Entertainment
EngineUnreal Engine 3
Platform(s)
Release
July 30, 2009
  • PlayStation 3
    • WW: July 30, 2009
    • JP: December 25, 2009
    PlayStation Portable
    • PAL: March 11, 2010
    • JP: March 11, 2010
    • KO: March 12, 2010[1]
    • NA: May 4, 2010
Genre(s)Action, real-time strategy
Mode(s)Single-player, multiplayer

Fat Princess is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on July 30, 2009,[2] and in Japan on December 25 the same year, as Pocchari Princess (ぽっちゃり☆プリンセス, Pocchari ☆ Purinsesu).[3] It was included on the Best of PlayStation Network Vol. 1 compilation disc, released on June 18, 2013.[4] A PlayStation Portable version, titled Fat Princess: Fistful of Cake,[a] was released in 2010.

Fat Princess is a multiplayer game for up to 32 players, with the basic goal of rescuing the Princess and bringing her back to the team's base, a twist on capture the flag.[6] The players pick up and carry cakes to feed the Princess, which makes her heavier and harder for the enemy to carry back to their own castle. The game contains six character classes (Villager, Worker, Priest, Ranger, Mage and Warrior) and three downloadable classes (Pirate, Ninja and Giant), each of which contributes to the team's task of capturing the princess in a unique way.

Gameplay[edit]

Feeding the enemy princess pieces of cake makes her harder to carry.

In Fat Princess, players play as team members. There are two teams, red and blue, with up to 16 members each (32 players in total). To make their opponents' task more difficult, players can feed the captive princess cake slices. With each slice, she becomes heavier and harder to carry back to her respective castle. Over time, the effect of the cake wears off.[7]

Players can change their character classes and abilities by picking up hats that are generated by the hat machines at their team's castle. Hats can be found on the warzone where enemies have fallen. The game's six classes are the Villager, Priest, Mage, Warrior, Ranger, and Worker with three additional classes (Pirate, Ninja, and Giant) from Fat Roles add-on pack. Each class has its own unique set of abilities and skills, and different amount of health. When damage is taken, the health level is reduced and all classes except giant can sit to eat cake in order to restore health. The three classes from Fat Roles add-on do not come from hat machines, instead they come from a magic hat. Players can pick up this hat and switch between the three classes.[citation needed]

Players can upgrade hat machines, and construct fortifications and siege equipment using resources like woods and ores, which can be gathered from various locations on each map. Upgrades provide alternative weapons or attacks to each class. The three classes that do not come from hat machines cannot be upgraded, but they have magic points that will accumulate as time goes and once the bar is full, they can use special abilities. Pirates can fire cannonballs, Ninjas can turn invisible, and Giants can eat enemies and regain health.[citation needed]

Other interactive objects are bombs, potions that turn players into chickens when thrown, and torches that most classes can use to ignite their weapons to do additional damage.[citation needed]

There are several modes featured:

  • Legend of the Fat Princess: This is the story mode. It contains seven chapters and six levels, comprising all the other modes.
  • Rescue the Princess: This is the main mode of the game. The main objective is to rescue the princess from the opposing team's castle, while simultaneously keeping the enemy's princess imprisoned in their own castle.
  • Team Deathmatch: The objective is to kill members of the opposing team. The first team to reduce the opposing team's life to zero is the winner. No princess to rescue in this mode.
  • Invasion: The objective of this mode is to capture outposts. As soon as a team controls 50% of all outposts, the opposing team's counter will start to count down. The first team to have their counter reach zero loses.
  • Snatch 'n Grab: This mode is very similar to Rescue the Princess. However, instead of rescuing the princess, both teams already have their princesses in their castle at the beginning of the game. The objective is to kidnap the opposing team's princess and imprison her. As soon as the enemy's princess is put in the dungeon, she will disappear and re-spawn in her castle. The first team to kidnap and imprison the opposing team's princess three times is the winner.
  • Queen's Rule: This is a special mode that is only available in soccer map. As soon as this map is selected, the game mode will automatically switch to this mode. There is no princess and hat machines in this mode. Occasionally, hats, bombs, and resources will drop from the sky. The objective of this mode is to put the soccer ball into the opposing team's goal post. The team with more goals at the end of the game wins.
  • Gladiate: In this mode, the player plays solo instead of being in a team most of the time. The player choose a hat at the beginning and they will stay in that class throughout the game. There are 12 rounds to win, and some rounds introduce new enemies.[citation needed]

Development[edit]

A private beta for the game was held in June 2009.[8]

There were several supporting reports dealing with the game's release date before it was confirmed for release on July 30, 2009. While some sources presently indicate the game should be ready by "late August",[9] it was later revealed by the SCEE PlayStation Store team that, while the game will have a simultaneous local release, its release window could only be told as "[at] some point this century".[citation needed]

PlayStation Home[edit]

In PlayStation Home from July 30 to September 10, 2009, Sony launched a new event in PlayStation Home, which involved the player embarking on a "very special confectionery quest".[10] The event was called "Fat Princess: Quest for Cake". In this quest the users had to hunt down eight pieces of cake locked in cages and when they managed to do this successfully they were rewarded with a "Fat Princess: Throne" for their personal apartment. This event was being held in the European and North American versions of PlayStation Home in a specially decorated PlayStation Events Space. The spaces used were Events Landing and The Gallery. The event was also held in the Asian version of Home the same year, but began on 27 August and ended on 10 September. An interesting note about this event is that the redesigning of the Events Landing and The Gallery spaces and the event were done by nDreams, the company behind the world's first console-based alternate reality game, Xi, which was also based in Home.[11]

Downloadable content[edit]

An add-on pack, named Fat Roles, was released on June 19, 2010, adding three new character classes: Pirate, Ninja and Giant. A free patch released alongside the downloadable content added support for same-screen co-op, clan tags and password-protected private games.[12]

PSP version[edit]

A PSP port, titled Fat Princess: Fistful of Cake, was made by SuperVillain Studios and published by Sony Computer Entertainment in March 2010. There are four new multiplayer modes exclusive to the PSP version: Demolition, Dilapidation, Grim Reaper, and Jailbreak. There are also six more levels than the original, and an expanded single-player story mode with the new modes added into the storyline.[13]

Reception[edit]

The original Fat Princess received "generally favorable reviews", while Fistful of Cake received "average" reviews, according to the review aggregation website Metacritic.[29][30] IGN praised the PS3 version's versatility and charm.[23] GameTrailers gave the same console version the award of Best Downloadable Game of 2009.[31]

411Mania gave the PS3 version 8.5 out of 10 and called it "a breath of fresh air: A good multiplayer game that is not another generic shooter, with an excellent art style, quirky charm and well-balanced units. Two thumbs up for Fat Princess."[32] However, The A.V. Club gave it a B− and said that "the core design, which seems so elegant at first, leads either to quick decisions between teams of unmatched skill, or long slogs worthy of a Russian winter campaign. When the action drags on, the not-inconsiderable cute factor starts to wear away. Fat princesses need love, sure, but they also need more complex characters to earn it."[27] Teletext GameCentral gave it six out of ten and said: "The princess may have bitten off more than she can chew with her clever but confused multiplayer melees."[28]

Some feminist groups criticized the game's premise, accusing it of reinforcing stereotypes and promoting prejudice against overweight women.[33][34]

Additional games[edit]

In 2015, two additional Fat Princess titles were released. Fat Princess Adventures, a dungeon-crawler action role-playing game, was released on December 5, 2015, for the PlayStation 4. A mobile puzzle game, Fat Princess: Piece of Cake, was released on January 13, 2015, for iOS, Android, and PlayStation Vita.[35]

The titular character was also included in 2012's PlayStation All-Stars Battle Royale as a playable fighter.

Notes[edit]

  1. ^ Known in Japan as Pocchari Princess Portable (ぽっちゃり☆プリンセス ポータブル, Pocchari ☆ Purinsesu Pōtaburu)[5]

References[edit]

  1. ^ "PSP용 '뚱뚱보 공주와 한 주먹의 케이크' 한글화 하여 3월 12일 발매" ['Fat Princess and a Fistful of Cake' for PSP in Korean and released on March 12th]. Korea Newswire (in Korean). Seoul. March 10, 2010. Archived from the original on February 25, 2021. Retrieved May 19, 2019 – via Wayback Machine.
  2. ^ Mars, Deborah (July 27, 2009). "Fat Princess: Worth the Weight (Here's the Date)". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on July 28, 2009. Retrieved July 27, 2009 – via Wayback Machine.
  3. ^ "ぽっちゃり☆プリンセス (PS Store ダウンロード版) まとめ [PS3]". Famitsu (in Japanese). Enterbrain, Gzbrain. Retrieved May 1, 2019.
  4. ^ Bull, David (May 22, 2013). "Best of PlayStation Network, Vol. 1 Arrives This June". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on December 10, 2015. Retrieved April 30, 2019 – via Wayback Machine.
  5. ^ "ぽっちゃり☆プリンセス (PS Store ダウンロード版) まとめ [PSP]". Famitsu (in Japanese). Enterbrain, Gzbrain. Retrieved May 1, 2019.
  6. ^ a b Mc Shea, Tom (August 3, 2009). "Fat Princess Review". GameSpot. CBS Interactive. Archived from the original on September 4, 2018. Retrieved September 4, 2018 – via Wayback Machine. This silly twist on capture-the-flag is as funny as it is strategic,...
  7. ^ Miller, Greg (July 15, 2008). "E3 2008: Fat Princess Hands-on". IGN. Ziff Davis. Archived from the original on November 7, 2012. Retrieved July 18, 2008 – via Wayback Machine.
  8. ^ Rubenstein, Jeff (April 15, 2009). "Eat Yummy Cake, Join the Fat Princess Beta". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on June 17, 2009. Retrieved June 18, 2009 – via Wayback Machine.
  9. ^ Purchese, Robert (June 1, 2009). "Fat Princess out in June". Eurogamer. Gamer Network. Archived from the original on June 8, 2009. Retrieved June 18, 2009 – via Wayback Machine.
  10. ^ Linger, Elliott (July 29, 2009). "MotorStorm Game Launching Crashes Into PlayStation Home, Fat Princess Ambles Slowly Behind…". PlayStation Blog Europe. Sony Interactive Entertainment. Archived from the original on September 10, 2019. Retrieved April 30, 2019.
  11. ^ "PlayStation Home". nDreams. Archived from the original on August 5, 2013.
  12. ^ Mars, Deborah (June 25, 2010). "Fatter Princess Fat Roles DLC and Fourplay Party Feature with Patch 1.06". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on April 30, 2019. Retrieved April 30, 2019 – via Wayback Machine.
  13. ^ Morton, Matt (March 19, 2010). "Fat Princess: Fistful of Cake Trailer and Interview". PlayStation Blog. Sony Interactive Entertainment. Retrieved

Drake Bell HD

Drake Bell HD theme by spiderral

Download: DrakeBell.p3t

Drake Bell HD Theme Preview

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

BlazBlue

BlazBlue theme by David Thong-Iang

Download: BlazBlue.p3t

BlazBlue Theme Preview

BlazBlue
Genre(s)Fighting
Developer(s)Arc System Works
Bandai Namco Studios
Publisher(s)Arc System Works
Aksys Games
PQube
Capcom
Zen United (formerly)
H2 Interactive (formerly)
Creator(s)Toshimichi Mori
Producer(s)Toshimichi Mori
Artist(s)Yūki Katō
Writer(s)Mako Komao
Composer(s)Daisuke Ishiwatari
Platform(s)Arcade, various home and handheld console systems
First releaseBlazBlue: Calamity Trigger
November 19, 2008[1]
Latest releaseBlazBlue Entropy Effect
August 16, 2023
Spin-offsXBlaze series, anime series, manga, and novels

BlazBlue is a fighting video game series created by Arc System Works, and later localized in North America by Aksys Games and in Europe by Zen United. An anime adaptation aired in 2013. The series has sold 1.7 million copies since August 2012.[2]

Games[edit]

Main series[edit]

Title Details

Original release dates:
  • JP: November 19, 2008
  • NA: June 30, 2009
  • EU: April 2, 2010
Release years by system:
2008 – Arcade[3]
2009 – PlayStation 3,[3] Xbox 360[3]
2010 – PlayStation Portable,[4] Microsoft Windows[3]
Notes:
  • An arcade port exclusive to the Windows Store was released on December 21, 2012[5]
  • The original PC release was stripped down from GFWL and released on Steam on 2014 by H2 Interactive without online play incorporated[6]

Original release dates:
  • JP: November 20, 2009
  • NA: July 27, 2010
  • EU: December 3, 2010
Release years by system:
2009 – Arcade[7]
2010 – PlayStation 3,[7] Xbox 360[7]

Original release dates:
  • JP: November 21, 2012
  • NA: March 25, 2014
  • EU: April 23, 2014
Release years by system:
2012 – Arcade[8]
2013 – PlayStation 3[8]
2014 – PlayStation Vita[8]
Notes:
  • The PlayStation 3 port was updated to version 1.1 on May 14, 2014 in North America, the Vita version released with version 1.1 patched in[9]

Original release dates:
  • JP: November 19, 2015
  • NA: November 1, 2016
  • EU: November 4, 2016
Release years by system:
2015 – Arcade[10]
2016 – PlayStation 3,[11] PlayStation 4[11]
2017 – Microsoft Windows[3]
Notes:
  • The first BlazBlue game released in western markets without an English dub.[12]

Updated versions[edit]

Title Details

Original release dates:
  • JP: December 9, 2010
  • NA: May 10, 2011
  • EU: May 10, 2011
Release years by system:
2010 – Arcade[13]
2011 – PlayStation 3,[14] Xbox 360[14]
2011 – PlayStation Portable,[13] Nintendo 3DS[13]
Notes:
  • The PlayStation 3 and Xbox 360 versions of BlazBlue: Continuum Shift were updated for free to Continuum Shift II via a downloadable patch[14]
  • The portable versions do not feature online play

Original release dates:
  • JP: December 17, 2011
  • NA: February 14, 2012
  • EU: February 24, 2012
Release years by system:
2011 – Arcade[15]
2011 – PlayStation 3,[15] Xbox 360,[15] PlayStation Vita[15]
2012 – PlayStation Portable[15]
2014 – Microsoft Windows[15]
Notes:
  • The PlayStation Portable port was only available in Japan, which does not feature online play[16]
  • The Steam version was initially not available for purchase in European countries,[17] the regional lockout was dropped on May 19, 2015[18]

Original release dates:
  • JP: April 23, 2015
  • NA: June 30, 2015
  • EU: October 29, 2015
Release years by system:
2014 – Arcade[19]
2015 – PlayStation 3,[19] PlayStation 4,[19] PlayStation Vita,[19] Xbox One[19]
2016 – Microsoft Windows
Notes:
  • Titled BlazBlue: Chrono Phantasma 2.0 instead on arcade release
  • The PlayStation 3 and PlayStation 4 versions feature cross-platform online multiplayer[citation needed]
  • Unlike the original Chrono Phantasma release in North America, Extend features a localized Library Mode[citation needed]

Original release dates:
  • JP: February 7, 2019
  • NA: February 7, 2019
  • EU: February 8, 2019
Release years by system:
2019 – Nintendo Switch
Notes:
  • The Nintendo Switch version of the port includes all currently-released DLC
  • Digital-only release in North America.

Spin-offs[edit]

Title Details

Original release dates:
  • JP: January 27, 2010
  • NA: August 2, 2010
Release years by system:
2010 – DSiWare[20]
Notes:
  • 3D arena fighting game

Original release dates:
  • JP: December 26, 2012
  • NA: August 21, 2014
Release years by system:
2012 – Nintendo 3DS eShop[21]
Notes:
  • 3D arena fighting game

Original release dates:
  • JP: July 23, 2013
  • NA: June 24, 2014
  • EU: September 18, 2015
Release years by system:
2013 – PlayStation 3,[22] PlayStation Vita[22]
2016 – Microsoft Windows
Notes:
  • Visual novel set 150 years before Calamity Trigger
Eat Beat, Dead Spike-san

Original release date:
  • WW: February 25, 2015
Release years by system:
2015 – iOS,[23] Android[23]
Notes:
  • Rhythm game starring Dead Spike, Ragna the Bloodedge's signature special move[23]

Original release dates:
  • JP: April 9, 2015
  • NA: August 11, 2015
  • EU: June 21, 2016
Release years by system:
2015 – PlayStation 3,[24] PlayStation Vita[24]
2016 – Microsoft Windows
Notes:
  • The sequel to XBlaze Code: Embryo.
BlazBlue: Battle Cards

Original release date:
  • AU: April 30, 2015
  • CAN: May 6, 2015
  • NA: May 14, 2015
Release years by system:
2015 – iOS[25]
Notes:
  • Card battle game starring characters from the BlazBlue franchise.[25]
BlazBlue Revolution Reburning

Original release date:[26][27][28]
  • HK/TW: July 7th, 2015
  • SG/MY: April 2nd, 2016
  • WW: June 8th, 2016
  • JP: October 20th, 2016
Release years by system:
2016 – iOS, Android
Notes:
  • Developed and published by 91Act.
  • Ceased services in Japan on November 23, 2018.[28]

Original release date:
  • JP: May 31, 2018
  • WW: June 5, 2018
Release years by system:
2018 – PlayStation 4, Nintendo Switch, Microsoft Windows[29]
2019 – Arcade
2023 – Xbox One, Xbox Series X/S
Notes:
BlazBlue Alternative: Dark War

Original release date:
  • JP: (2021-02-16) (2022-01-31)February 16, 2021 – January 31, 2022
    (11 months, 2 weeks and 1 day)
Release years by system:
2021 – iOS, Android[31]
Notes:
  • Announced in 2017,[32] the game resurfaced in early 2021.
  • Developed by Linked Brain.[33]
  • Mobile game set in an alternate timeline.
  • Ceased services on January 31, 2022.[34]
BlazBlue Entropy Effect

Original release date:[35]
January 31, 2024
Release years by system:
2024 – iOS, Android, Microsoft Windows
Notes:
  • Developed and published by 91Act.
  • iOS and Android versions are only available in China.
  • Entered Steam Early Access on August 15, 2023.

Other media[edit]

Novels[edit]

Title Details
BlazBlue: Phase 0

2010 – Light novel
Notes:
  • Single volume written by Mako Komao, illustrated by Yūki Katō, and published by Fujimi Shobo.
  • The story takes place before the events of Calamity Trigger, and features Bloodedge, the Six Heroes and Celica A. Mercury.
BlazBlue: Phase Shift

2011 – Light novel
Notes:
  • Four volumes written by Mako Komao, illustrated by Katō Yūki, and published by Fujimi Shobo.
  • The novels chronicle the conflict between humanity, the magic guild of Ishana and The Black Beast.
BlazBlue: Calamity Trigger

2013 – Light novel
Notes:
  • Two volumes written by Mako Komao, illustrated by Yuki Sugiyama, and published by Fujimi Dragon Book.
  • Novelization of the events that occurred in Calamity Trigger.
BlazBlue: Continuum Shift

2013 – Light novel
Notes:
  • Two volumes written by Mako Komao, illustrated by Yuki Sugiyama, and published by Fujimi Dragon Book.
  • Novelization of the events that occurred in Continuum Shift.
BlazBlue: Bloodedge Experience

2014 – Light novel
Notes:
  • Two volumes written by Mako Komao, illustrated by Kyo Kuroichigo, and published by Fujimi Shobo.
  • The novels tell the story of Naoto Kurogane and Raquel Alucard.
BlazBlue: Spiral Shift

2016 – Light novel
Notes:
  • Single volume written by Mako Komao.
  • The story focuses on Jin Kisaragi during the Ikaruga Civil War.

Manga[edit]

Title Details
BlazBlue: Chimelical Complex

2011 – Manga
Notes:
  • Two-volume manga by Toshimichi Mori, illustrated by Haruyoshi Kobayakawa, and published by Famitsu Comic Clear.
  • The story follows Ragna the Bloodedge in the adaptation of Calamity Trigger.
BlazBlue: Official Comics

2009 – Manga
Notes:
  • Two-volume manga published to promote the releases of Calamity Trigger and Continuum Shift.
  • Two collections of short scenarios written and illustrated by doujinshi artists.
BlazBlue: Remix Heart

2012 – Manga
Notes:
  • Four-volume manga written by Deko Akao, illustrated by Sumeragi, and serialized on Age Premium until 2014.
  • It follows Mai Natsume attending the Military Academy, alongside Noel Vermillion, Makoto Nanaya, Tsubaki Yayoi and Kajun Faycott.
BlazBlue

2013 – Manga
Notes:
  • Two-volume manga written by Toshimichi Mori, illustrated by Sakaki Yoshioka, and published on Monthly Dragon Age.
  • A second manga adaptation of the Calamity Trigger story.
BlazBlue: Variable Heart

2016 – Manga
Notes:
  • Three-volume manga written by Toshimichi Mori, illustrated by Sumeragi, and serialized on Monthly Dragon Age until 2017.
  • A sequel to Remix Heart taking place after the Second War of Ars Magus.
  • Mai Natsume sets out to defeat the infamous leader from the NOL's Zero Squadron.

Anime[edit]

Title Details

2013 – Anime series
Notes:

Other[edit]

Title Details
BlazBlue Radio

2009 – Online radio show
Notes:
  • Ongoing official radio show aired on Nico Nico Douga, featuring the antics of the game's voice actors through chibi versions of their characters in the same style as the Teach Me, Miss Litchi! game segments.
  • The show's nickname BuruRaji (ぶるらじ) is a contraction of "BlueRadio" in Japanese.
  • An official yonkoma gag manga series, BuruMan (ぶるまん, contraction of "BlueManga"), has been published infrequently on the official website.
  • Two comedic audio dramas have also been produced, titled BuruDora (ぶるどら, contraction of "BlueDrama"). A light novel based on the game and written by Mako Komao, titled BlazBlue: Phase 0, was published by Fujimi Shobo; it is set before the Calamity Trigger storyline.
  • Starting with season 8, BlazBlue Radio NEO, the show was uploaded to YouTube with English subtitles.[36]

Characters[edit]

The main BlazBlue series iterated its roster with each new game release, growing the playable cast from 10 characters from the arcade release of Calamity Trigger to 36 characters after development concluded with Central Fiction. Several BlazBlue characters have made appearances on game crossovers and other associated media.

Events and merchandise[edit]

Two official events were held in Japan in June 2009 and February 2010, called BuruFesu 2009: Riot Summer (ぶるふぇす 2009 -Riot Summer-) and BuruFesu: Spring Raid (ぶるふぇす -Spring Raid-) (contraction of "BlueFestival"), respectively. A variety of posters, artbooks, apparel, and figurines were produced. On February 11, 2017, Arc System Works announced a collaboration with Tecmo Koei's Team Ninja to release Arc System Works Costume Set consisting the costumes of some characters from BlazBlue and Guilty Gear series in March 2017 for Dead or Alive 5: Last Round.[37]

References[edit]

  1. ^ "BlazBlue Officially Coming to Consoles: News from 1UP.com". 1Up.com. Archived from the original on 2013-04-07. Retrieved 2013-08-18.
  2. ^ "BlazBlue hits 1.7 million copies sold worldwide". Joystiq. 2012-08-02. Archived from the original on 2014-05-24. Retrieved 2014-05-23.
  3. ^ a b c d e "BlazBlue: Calamity Trigger". GameSpot. Retrieved March 14, 2015.
  4. ^ "BlazBlue: Calamity Trigger Portable". GameSpot. Archived from the original on January 14, 2015. Retrieved March 26, 2015.
  5. ^ "BlazBlue: Calamity Trigger Is On Windows 8 App Store For Like $7". Siliconera. December 21, 2012. Retrieved March 26, 2015.
  6. ^ Hannley, Steve (February 13, 2014). "BlazBlue: Calamity Trigger Now Available on Steam". Hardcore Gamer. Retrieved

Batman – Fear

Batman – Fear theme by myownscars

Download: BatmanFear.p3t

Batman - Fear Theme Preview

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.