PS3D #2

PS3D theme by Speud

Download: PS3D_2.p3t

PS3D Theme 2
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Nows Stick Dude

Nows Stick Dude theme by nowsderlid

Download: NowsStickDude.p3t

Nows Stick Dude Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sfere Black 3

Sfere Black 3 theme by -Kol

Download: SfereBlack3.p3t

Sfere Black 3
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

DK White Dash

DK White Dash theme by Delay81

Download: DKWhiteDash.p3t

DK White Dash Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

DK Black Dash

DK Black Dash theme by Delay81

Download: DKBlackDash.p3t

DK Black Dash Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

DC Comics All Stars II

DC Comics All Stars II theme by ZHero

Download: DCComicsAllStarsII.p3t

DC Comics All Stars II Theme
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Burnout Paradise #7

Burnout Paradise theme by Lee Daniels

Download: BurnoutParadise_7.p3t

Burnout Paradise Theme 7
(11 backgrounds)

Burnout Paradise
Developer(s)Criterion Games[a]
Publisher(s)Electronic Arts
Director(s)Alex Ward
Producer(s)Peter Lake
San Shepherd
Matt Webster
Hamish Young
Designer(s)Craig Sullivan
Programmer(s)Olly Read
Paul Ross
Artist(s)Steve Uphill
SeriesBurnout
EngineRenderWare
Platform(s)Original version
PlayStation 3
Xbox 360
Microsoft Windows
Remastered
PlayStation 4
Xbox One
Microsoft Windows
Nintendo Switch
ReleaseOriginal version
  • NA: 22 January 2008
  • EU: 25 January 2008[1]
  • AU: 7 February 2008
The Ultimate Box
  • NA: 5 February 2009 (PC)[2]
  • NA: 6 February 2009
  • EU: 6 February 2009[2]
  • AU: 12 March 2009
Remastered
  • WW: 16 March 2018 (PS4, XBO)[3]
  • WW: 21 August 2018 (PC)
  • WW: 19 June 2020 (Switch)
Genre(s)Racing
Mode(s)Single-player, multiplayer

Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows.

Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".

The game was very well received upon release, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series. Burnout Paradise is considered by some to be one of the greatest video games ever made.

A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019.[4] The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.[5][6]

Gameplay[edit]

Burnout Paradise is set in an open-world environment.[7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up".[9] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.[10]

In previous Burnout games, "Crash Mode" was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[11] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[11][12]

Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[13] If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[14] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[15]

Multiplayer[edit]

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision,[16] PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[17]

Development[edit]

The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise: "My philosophy was that if me and you both played it for three hours, we'd both do different things".[18] By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches.[18] Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats.[18]

Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented.[18] Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release.[18]

Updates[edit]

Paradise was updated to add time-of-day as well as motorcycles.

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. In 2008, the first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April.[19] It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April, but this prevented store exclusive cars from being obtainable.

The "Cagney" update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360. The update introduced three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[20]

An update in which involved motorbikes and night-day cycles appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[21] The update featured a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[22] The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360.

On 25 September another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements, but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[23] Later on February 5, 2009, Criterion released the free 1.6 update, which included the addition of an in-game browser for the PC and PlayStation 3 versions, which gave users access to the Criterion Games Network. An in-game store was also added to all versions which allowed users to purchase content from within the game. Tweaks were also made to the vehicles (not including the freeburn exclusives) to steer the game more toward beginners and casual players. The stats of all of the cars were lowered, and the beginning cars were changed specifically to make them control better, and harder to crash. Events were also made easier to compensate for the vehicle changes.[24]

Windows version[edit]

Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[25]

Marketing and release[edit]

A demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[26][27] From January 4 through 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (online play for the demo has since been shut down completely). With it, a total of 13 new Freeburn challenges were made available for players to play.[28] In 2008, Paradise was made available for download on the PlayStation Store.[29] Upon installation and first execution, all updates are downloaded and installed, which allows the player to have the latest version of Burnout Paradise.

Burnout Paradise features in-game advertisements for a number of brands, including Burger King, JL Audio, Nvidia, Gillette, Vizio, CompUSA and EVGA. From 6 October 2008, in-game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama. Electronic Arts confirmed that the Obama campaign paid for the advertisements, marking the first time that a United States presidential candidate has bought in-game advertising.[30] The Obama campaign ran only on the Xbox 360 version of the game.[30]

The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016.[31] On 16 December, it was made available to Xbox Live Gold members for free until 31 December.[32]

Criterion has disabled the optional online features for the original releases in August 2019.[33]

Burnout Paradise Remastered[edit]

A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.[34]

The remaster contains all the previously released downloadable content, except for the Time Savers Pack (a DLC pack that unlocks all vehicles in the game without the need to progress through single-player), and support for higher-resolution monitors (up to 4K resolutions) with 60 frames per second support.[3] A version for Nintendo Switch was released on 19 June 2020.[5][35] Unlike the original, the Remastered version does not have real life in-game advertisements and are instead replaced by fictional ones.

Downloadable content[edit]

In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[36] It focuses on hotseat multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion also announced the combo pack Burnout Paradise: The Ultimate Box that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[37]

The first premium content pack called "Legendary Cars" featured four cars inspired by famous vehicles from film and television:[38] the Jansen P12 88 Special (based on the DeLorean time machine from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films), the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on The General Lee from the TV series The Dukes of Hazzard).[39] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[40]

The second one is "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk, a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[41]

On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[42]

In 2009, Criterion released "Cops & Robbers" on 30 April for PlayStation 3 and Xbox 360.[43] The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[44] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[45]

Originally announced as the "Eastwood pack coming in Fall 2008",[46] the expansion known as "Big Surf Island" was released on 11 June 2009.[47] Design for the island was guided by the principle of "if you can see it, you can drive it".[48][49] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[50] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[51]

Reception[edit]

Critical reception[edit]

Upon release, Burnout Paradise was met with very positive reviews, according to review aggregator Metacritic.[54][53][55][52][56]

Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first".[69] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on".[59] Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[70] IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[61] He further lauded the game as "controlled chaos".[61] The Guardian's Keith Stuart added that the game "feels incredibly good to drive".[71]

However, some reviewers were disappointed that there was no option to restart a race or event.[61] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[72] Despite this, the option to restart an event was later added to the game via a free software update.[24] Eurogamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[59]

The Remastered release was met with similarly positive reviews, albeit slightly less than the original release. Metacritic gave the PlayStation 4 version a score of 82 out of 100, and the Xbox One version a score of 79 out of 100.

Awards[edit]

Paradise won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game.[64][66][67] Additionally, Paradise won GameSpot's award for Best Downloadable Content in 2008.[65] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Burnout Paradise with "Racing Game of the Year".[73]

Use in academia[edit]

The game has been the subject of several academic papers investigating a range of fields, often connected to the title's intensity and need for fast reaction time. These include studies on gamer cardiology,[74] phenomenological correspondence and control abstraction[75] and computer game pedagogy.[76]

Notes[edit]

  1. ^ Remastered version developed by Stellar Entertainment. D3T assisted development on the PlayStation 4 and Xbox One versions.[3]

References[edit]

  1. ^ Robert Purchese (6 December 2007). "Burnout gets Euro date News". Eurogamer.net. Archived from the original on 21 February 2013. Retrieved 1 June 2009.
  2. ^ a

    Fractals

    Fractals theme by Paramnesia

    Download: Fractals.p3t

    Fractals Theme
    (1 background)

    Redirect to:

Linkin Park

Linkin Park theme by R2_Joe

Download: LinkinPark.p3t

Linkin Park Theme
(10 backgrounds)

Linkin Park
Linkin Park performing in Berlin, in October 2010. From left to right: Joe Hahn, Dave Farrell, Brad Delson, Mike Shinoda, Rob Bourdon and Chester Bennington.
Linkin Park performing in Berlin, in October 2010. From left to right: Joe Hahn, Dave Farrell, Brad Delson, Mike Shinoda, Rob Bourdon and Chester Bennington.
Background information
Also known as
  • Xero (1996–1998)
  • Hybrid Theory (1999–2000)
OriginAgoura Hills, California, U.S.
Genres
Discography
Years active1996–2017[a]
Labels
Members
Past members
Websitelinkinpark.com

Linkin Park is an American rock band formed in Agoura Hills, California, in 1996. The band's lineup consists of vocalist/rhythm guitarist/keyboardist Mike Shinoda, lead guitarist Brad Delson, bassist Dave Farrell, DJ/turntablist Joe Hahn, and drummer Rob Bourdon, with vocalist Chester Bennington also part of the band until his death in 2017. Categorized as alternative rock, Linkin Park's earlier music spanned a fusion of heavy metal and hip hop, while their later music features more electronica and pop elements.

Linkin Park rose to international fame with their debut studio album, Hybrid Theory (2000), which became certified Diamond by the Recording Industry Association of America (RIAA). Released during the peak of the nu metal scene, the album's singles' heavy airplay on MTV led the singles "One Step Closer", "Crawling", and "In the End" all to chart highly on the US Mainstream Rock chart. The lattermost also crossed over to the #2 spot on the nation's Billboard Hot 100.[1] Their second album, Meteora (2003), continued the band's success.[2] The band explored experimental sounds on their third album, Minutes to Midnight (2007).[3] By the end of the decade, Linkin Park was among the most successful and popular rock acts.[4]

The band continued to explore a wider variation of musical types on their fourth album, A Thousand Suns (2010), layering their music with more electronic sounds. The band's fifth album, Living Things (2012), combined musical elements from all of their previous records. Their sixth album, The Hunting Party (2014), returned to a heavier rock sound, while their seventh album, One More Light (2017), was a substantially more pop-oriented record. Linkin Park went on an indefinite hiatus following the suicide of longtime lead vocalist Bennington in July 2017 and have not recorded or toured since then. Since Bennington's death, they have only released 20th-anniversary editions of their first two studio albums, as well as a greatest hits album, Papercuts, in 2024.

Linkin Park is among both the best-selling bands of the 21st century and the world's best-selling music artists, having sold over 100 million records worldwide.[5] They have won two Grammy Awards, six American Music Awards, two Billboard Music Awards, four MTV Video Music Awards, 10 MTV Europe Music Awards, and three World Music Awards. In 2003, MTV2 named Linkin Park the sixth-greatest band of the music video era and the third-best of the new millennium. Billboard ranked Linkin Park No. 19 on the Best Artists of the Decade list. In 2012, the band was voted as the greatest artist of the 2000s in a Bracket Madness poll on VH1. In 2014, the band was declared as "The Biggest Rock Band in the World Right Now" by Kerrang!.

History[edit]

1996–2000: early years[edit]

Linkin Park was founded by three high school friends: Mike Shinoda, Rob Bourdon, and Brad Delson.[6] The three attended Agoura High School in Agoura Hills, California, a suburb of Los Angeles.[6] After graduating from high school, the three began to take their musical interests more seriously, recruiting Joe Hahn, Dave "Phoenix" Farrell, and Mark Wakefield to perform in their band, then called Xero. Though limited in resources, the band began recording and producing songs within Shinoda's makeshift bedroom studio in 1996, resulting in a four-track demo album, entitled Xero, released in November 1997.[6] The band performed their first show that November opening for SX-10 and System of a Down at the Whisky a Go Go, a nightclub in West Hollywood.[7] Delson introduced the band to Jeff Blue, the vice president of A&R for Zomba Music, whom he had interned for in college.[8][9] Blue offered the band constructive criticism to catch the attention of record labels. Blue himself was impressed with Xero after watching them play a live show in 1998, but believed the band needed a different vocalist.[8][9] Tensions and frustration within the band grew after they failed to land a record deal.[6] The lack of success and stalemate in progress prompted Wakefield, at that time the band's vocalist, to leave the band in search of other projects.[6] Farrell also left to tour with Tasty Snax, a Christian punk and ska band.[10][11]

After spending a considerable time searching for Wakefield's replacement, Xero recruited Arizona vocalist Chester Bennington, who was recommended by Jeff Blue in March 1999.[12][13] Bennington, formerly of a post-grunge band Grey Daze, became a standout among applicants because of the dynamic in his singing style.[6] The band then agreed on changing their name from Xero to Hybrid Theory; the newborn vocal chemistry between Shinoda and Bennington helped revive the band, inciting them to work on new material.[6][14] Additionally, the band recruited bassist Kyle Christner to temporarily fill in for Farrell.[15] In May 1999, the band released a self-titled extended play, which they circulated across internet chat-rooms and forums with the help of an online "street team".[16] In October 1999, Christner was replaced by Scott Koziol and Ian Hornbeck, whom along with Delson, provided bass tracks for the band's recordings.[15][17]

The band still struggled to sign a record deal. They turned to Jeff Blue for additional help after facing numerous rejections from several major record labels.[12] After failing to catch Warner Bros. Records on three previous reviews, Blue, who was now the vice president of Warner Bros. Records, helped the band sign a deal with the company as a developing artist in 1999.[18][19] However, the label advised the band to change their name to avoid confusion with Hybrid.[20][21] The band considered the names "Plear" and "Platinum Lotus Foundation" before deciding on "Linkin Park",[22] a play on and homage to Santa Monica's Lincoln Park,[6] now called Christine Emerson Reed Park.[23] They initially wanted to use the name "Lincoln Park", however they changed it to "Linkin" to acquire the internet domain "linkinpark.com".[21][24]

Bennington and Shinoda both reported that Warner Bros. Records was skeptical of Linkin Park's initial recordings.[25][26] The label's A&R was not pleased with the band's hip-hop and rock-style approach.[25][26] An A&R representative suggested that Bennington should demote or fire Shinoda and exclusively focus on making a rock record.[25][26] Bennington supported Shinoda and refused to compromise Linkin Park's vision for the album.[25][26] Farrell returned in late 2000, and the band released their breakthrough album, Hybrid Theory, that same year.[12]

2000–2002: Hybrid Theory and Reanimation[edit]

Joe Hahn performing with Linkin Park at Rock am Ring in 2001

Linkin Park released Hybrid Theory on October 24, 2000.[27] The album, which represented half a decade's worth of the band's work, was edited by Don Gilmore.[6] Hybrid Theory was a massive commercial success; it sold more than 4.8 million copies during its debut year, earning it the status of best-selling album of 2001. Singles such as "Crawling" and "One Step Closer" established themselves as staples among alternative rock radio play lists during the year,[10] and "In the End" peaked at #2 on the US Billboard Hot 100, the band's highest to date.[28][29] Additionally, other singles from the album were featured in films such as Dracula 2000, Little Nicky, and Valentine.[10] Hybrid Theory won a Grammy Award for Best Hard Rock Performance for the song "Crawling" and was nominated for two other Grammy Awards: Best New Artist and Best Rock Album.[30] MTV awarded the band their Best Rock Video and Best Direction awards for "In the End".[6][31]

During this time, Linkin Park received many invitations to perform on many high-profile tours and concerts including Ozzfest, Family Values Tour, and KROQ Almost Acoustic Christmas.[10][32] The band worked with Jessica Sklar to found their official fan club and street team, "Linkin Park Underground", in November 2001.[33][34] Linkin Park also formed their own tour, Projekt Revolution, which featured other artists such as Cypress Hill, Adema, and Snoop Dogg.[12] Within a year's stretch, Linkin Park had performed at over 320 concerts.[6] The experiences and performances of the precocious band were documented in their first DVD, Frat Party at the Pankake Festival, which debuted in November 2001. Now reunited with former bassist Phoenix, the band began work on a remix album, dubbed Reanimation, which would include works from Hybrid Theory and non-album tracks.[10] Reanimation debuted on July 30, 2002, featuring the likes of Black Thought, Jonathan Davis, Aaron Lewis, and many others.[35] Reanimation claimed the second spot on the Billboard 200, and sold nearly 270,000 copies during its debut week.[36] Hybrid Theory is also in the RIAA's Top 100 Albums.[37]

2002–2004: Meteora[edit]

Following the success of Hybrid Theory and Reanimation, Linkin Park spent a significant amount of time touring around the United States. The band members began to work on new material amidst their saturated schedule, spending a sliver of their free time in their tour bus's studio.[38] The band officially announced the production of a new studio album in December 2002, revealing their new work was inspired by the rocky region of Meteora in Greece, where numerous monasteries have been built on top of the rocks.[39] Meteora features a mixture of the band's nu metal and rap metal style with newer innovative effects, including the induction of a shakuhachi (a Japanese flute made of bamboo) and other instruments.[6] Linkin Park's second album debuted on March 25, 2003, and instantly earned worldwide recognition,[6] peaking at No. 1 on the Rock & Metal Albums Chart.[40]

Meteora sold more than 800,000 copies during its first week, and it ranked as the best selling album on the Billboard charts at the time.[41] The album's singles, including "Somewhere I Belong", "Breaking the Habit", "Faint", and "Numb", received significant radio attention.[42] By October 2003, Meteora sold nearly three million copies.[43] The album's success allowed Linkin Park to form another Projekt Revolution, which featured other bands and artists including Mudvayne, Blindside, and Xzibit.[6] Additionally, Metallica invited Linkin Park to play at the Summer Sanitarium Tour 2003, which included well-known acts such as Limp Bizkit, Mudvayne and Deftones.[44] The band released an album and DVD, titled Live in Texas, which featured some audio and video tracks from the band's performances in Texas during the tour.[6][45] In early 2004, Linkin Park started a world tour titled the Meteora World Tour. Supporting bands on the tour included Hoobastank, P.O.D., and Story of the Year.[46][47]

Meteora earned the band multiple awards and honors. The band won the MTV awards for Best Rock Video for "Somewhere I Belong"[48][49] and the Viewer's Choice Award for "Breaking the Habit".[50] Linkin Park also received significant recognition during the 2004 Radio Music Awards, winning the Artist of the Year and Song of the Year ("Numb") awards.[51] Although Meteora was not nearly as successful as Hybrid Theory, it was the third best selling album in the United States during 2003.[10] The band spent the first few months of 2004 touring around the world, first with the third Projekt Revolution tour, and later several European concerts.[10] At the same time, the band's relationship with Warner Bros. Records was deteriorating rapidly on account of several trust and financial issues.[52] After months of feuding, the band finally negotiated a deal in December 2005.[53]

2004–2006: side projects[edit]

Following Meteora's success, the band worked on many side projects.[54] Bennington appeared on DJ Lethal's "State of the Art" and other work with Dead by Sunrise, while Shinoda did work with Depeche Mode, creating the remix song "Enjoy the Silence 04".[10] In 2004, the band began to work with Jay-Z to produce another remix album, titled Collision Course. The album, which featured intermixed lyrics and background tracks from both artists' previous albums, debuted in November 2004. Shinoda also formed Fort Minor as a side project. With the aid of Jay-Z, Fort Minor released their debut album, The Rising Tied, to critical acclaim.[55][56]

Linkin Park also participated in numerous charitable events, which included raising money to benefit victims of Hurricane Charley in 2004 and later Hurricane Katrina in 2005.[10] The band donated $75,000 to the Special Operations Warrior Foundation in March 2004.[57] They also helped relief efforts for the 2004 Indian Ocean tsunami victims by staging several charity concerts and setting up an additional fund called Music for Relief.[58] The band participated at Live 8, a series of charitable benefit concerts set up to raise global awareness.[59] Alongside Jay-Z, the band performed on Live 8's stage in Philadelphia, Pennsylvania, to a global audience.[59] The band would later be reunited with Jay-Z at the Grammy Award Ceremony 2006, during which they performed "Numb/Encore", en route to winning a Grammy for Best Rap/Sung Collaboration.[60][61] They were joined on stage by Paul McCartney who added verses from the song "Yesterday".[62][63] They would later go on to play at the 2006 Summer Sonic music festival, which was hosted by Metallica in Japan.[64]

2006–2008: Minutes to Midnight[edit]

Linkin Park performing at Nova Rock Festival on June 17, 2007

Linkin Park returned to the recording studios in 2006 to work on new material. To produce the album, the band chose producer Rick Rubin. Despite initially stating the album would debut sometime in 2006, it was delayed until 2007.[65] The band had recorded thirty to fifty songs in August 2006, when Shinoda stated the album was halfway completed.[65][66] Bennington later added that the new album would stray away from their previous nu metal sound.[67] Warner Bros. Records officially announced that the band's third studio album, titled Minutes to Midnight, would be released on May 15, 2007, in the United States.[68][69] After spending fourteen months working on the album, the band members opted to further refine their album by removing five of the original seventeen tracks. The album's title, a reference to the Doomsday Clock, foreshadowed the band's new lyrical themes.[70] Minutes to Midnight sold over 623,000 copies in its first week, making it one of the most successful debut week albums in recent years.[71] The album also took the top spot on the Billboard Charts.[71]

Rob Bourdon with Linkin Park on May 25, 2007, during their Minutes to Midnight World Tour

The album's first single, "What I've Done", was released on April 2,[68] and premiered on MTV and Fuse within the same week.[72] The single peaked at no. 7 on the Billboard Hot 100.[73] The song is also used in soundtrack for the 2007 action film, Transformers.[74][75] Mike Shinoda was also featured on the Styles of Beyond song "Second to None", which was also included in the film.[75] Later in the year, the band won the "Favorite Alternative Artist" in the American Music Awards.[76] The band also saw success with the rest of the album's singles, "Bleed It Out", "Shadow of the Day", "Given Up", and "Leave Out All the Rest", which were released throughout 2007 and early 2008. The band also collaborated with Busta Rhymes on his single "We Made It", which was released on April 29.[77]

Mike Shinoda performing with Linkin Park in 2008 during the Projekt Revolution tour

Linkin Park embarked on a large world tour titled "Minutes to Midnight World Tour". The band promoted the album's release by forming their fourth Projekt Revolution tour in the United States which included many musical acts like My Chemical Romance, Taking Back Sunday, HIM, Placebo, and many others.[78] They also played numerous shows in Europe, Asia, and Australia which included a performance at Live Earth Japan on July 7, 2007.[79] and headlining Download Festival in Donington Park, England[80] and Edgefest in Downsview Park, Toronto, Ontario, Canada.[81] The band completed touring on their fourth Projekt Revolution tour before taking up an Arena tour around the United Kingdom, visiting Nottingham, Sheffield and Manchester,[82] befo