This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The Ducati 1098 is a sport bike made by Ducati from 2007 to 2009, in three versions, the 1098, 1098S, and 1098R.[1][3] The 1098 was succeeded by the 1198 in 2009, though the 1098R remained in production that year.
The 1098 shares more design elements with the older 998 than with its predecessor the 999, such as horizontally placed headlights and a non-integrated exhaust system. Another carryover from its 916/998 heritage is the single-sided swingarm. The 1098 was designed by Ducati designer, Giandrea Fabbro.[4]
The 1098/1098 S makes a manufacturer claimed 160 hp (119 kW),138 hp (103 kW) rear wheel, 90.4 lb⋅ft (123 N⋅m) torque, 77.9 lb⋅ft (106 N⋅m) rear wheel,[1] and weighs 173 kg (381 lb). The 0-60 mph time is less than 3.0 seconds and 1/4 mile at 10.015 seconds at 143.94 mph (231.65 km/h) and top speed of 173.3 mph (279 km/h).[2][3] The 1098 R, with its larger displacement 1198 cc engine, makes a manufacturer claimed 180 hp (134 kW), 99.1 lb⋅ft (134 N⋅m) torque. At the time of its release, these figures gave the 1098 the highest torque-to-weight ratio of any production sport bike ever made.[5]
With the release of the 1098, Ducati created a stir not only with road riders, but also in the racing world, specifically the Superbike World Championship. In an attempt to level the playing field, WSBK regulations provide for concessions to motorcycles depending on the number of cylinders in their engine design. The fewer the cylinders, the more concessions, and with its two-cylinder V-twin design Ducati was able to capitalize on many of these concessions.
Ducati argued that the current engine was at the end of its design life (which surrendered as much as 20 hp to the competition in 2007, its last year in WSBK) and that it would be too expensive to keep the 999 competitive. The 2007 WSBK rules limited V-twin engines to 1000 cc, so Ducati effectively did not have a guarantee that the 1098 was eligible for entry in the premier class. Before releasing the 1098, Ducati lobbied the FIM to update the WSBK rules to accommodate its new bike, threatening to withdraw from WSBK competition if the rules weren't changed. Other manufacturers were not happy about racing a bike with a larger engine, especially when that bike belonged to Ducati, which has historically dominated WSBK competition, and Suzuki even threatened to withdraw if the rules were changed. Ducati prevailed when, in June 2007, the FIM announced that the engine capacity limit would increase to 1200 cc for 2008.[6] However, this increase in displacement was not afforded without concessions on the part of Ducati. With the new 1200 cc maximum displacement for two-cylinders granted, the extra engine modifications allowed two-cylinder machines were surrendered. Engine modification rules for two-cylinder and four-cylinder machines are now parallel. Rules for three-cylinder machines remain as before.
Ducati won the 2008 and 2011 Superbike World Championship with its 1098RS, a derivative of the 1098R (Bayliss on a 1098RS and Checa on a 1198RS). The 1098RS and the 1198RS were purpose built racing versions of the 1098R. In addition to the two World Superbike Championships it also won the 2008 British Superbike Championship. The RS Version was not intended nor legal for road use and was never made available for sale to the general public. It featured a number of high performance items; more aggressive camshafts, high compression pistons, a larger capacity fuel tank that extended under the seat, steering damper remounted ahead of the larger Fuel tank, a large capacity and pressurized radiator, a servo motor in the injection system, a longer and more stiff swingarm, a flat rocker arm for the rear suspension that allowed for utilization of the full range of travel, adjustable triple clamps for variations in rake and trail, a massively upgraded electronics package for throttle response, power delivery, traction and wheelie control, weather settings and other high performance upgrades. Ducati have won 17 World Championships since the Superbike World Championship was established in 1988.[7]Xavier Siméon won the 2009 FIM Superstock 1000 Cup season. Michael Rutter won the Macau Grand Prix in 2011.
For 2009, Ducati took the past success of the 1098 and modified it to honour a racing legend and to improve the performance of the Superbike.
Key changes include an upgrade into a 180 hp 90° L-twin "Testastretta Evoluzione" engine, and the inclusion of the Ducati Traction Control for better handling. The more common version of the bike is called "1098-09 R", which comes with the traditional Ducati red fairing, black chassis, and white sub-frame. The wheel rims are gold colored.
The main reason for Ducati to re-model this bike was to celebrate Troy Bayliss' victory in the 2008 Superbike World Championship season riding for Ducati, after which he retired. Ducati built the remodelled 1098 to salute the career of Bayliss and his three World Championships. It also allowed for Ducati to sell a few models of the 1098 in a colour scheme very similar to the one that Bayliss' bike used during his successful races in the 2008 Grand Prix, as well as his number "21" on the side. This model is suitably named "Ducati 1098 R Bayliss Limited Edition". According to Ducati, only 500 units of this new bike were manufactured. Other additions to the 1098 R Bayliss LE include carbon fibre heat shield on the exhaust and 5-spoke wheels (similar to Bayliss' original).It then went on to win a second world title with Carlos Checa in 2011.
The 1098 and 1098S were replaced in the Ducati lineup by the Ducati 1198 in 2009. The 1198 has more power and torque, redesigned wheels, fairing, speedometer, headlights, the addition of traction control and a few other minor changes.[12]
The 1098R no longer remains in production.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The first supernatural Ghost Rider is stuntmotorcyclistJohnny Blaze, who sold his soul, to save the life of his foster father, agrees to give his soul to "Satan" (later revealed to be an arch-demon named Mephisto). At night and when around evil, Blaze finds his flesh consumed by hellfire, causing his head to become a flaming skull. He rides a fiery motorcycle and wields blasts of hellfire from his body, usually from his skeletal hands. He eventually learns he has been bonded with the demon Zarathos. Blaze is featured in the series Ghost Rider (vol. 2) from 1972 to 1983.
The subsequent Ghost Rider series (1990–1998) features Danny Ketch as a new Ghost Rider. After his sister was injured by ninjagangsters, Ketch comes in contact with a motorcycle that contains the essence of a Spirit of Vengeance. Blaze reappears in this 1990s series as a supporting character, and it is later revealed that Danny and his sister were Johnny Blaze's long-lost siblings. In 2000s comics, Blaze succeeds Ketch, becoming Ghost Rider again. In 2014, Robbie Reyes becomes Ghost Rider as part of the Marvel NOW! initiative.
Following the Western comics character who originally used the name, the first superhero Ghost Rider, Johnny Blaze, debuted in Marvel Spotlight issue #5 (Aug. 1972), created by Marvel editor-in-chief Roy Thomas,[2] writer Gary Friedrich and artist Mike Ploog. He received his own series in 1973, with pencillerJim Mooney handling most of the first nine issues. Several different creative teams mixed-and-matched until penciller Don Perlin began a considerably long stint with issue #26, eventually joined by writer Michael Fleisher through issue #58. The series ran through issue #81 (June 1983). Blaze returned as Ghost Rider in a 2001 six-issue miniseries written by Devin Grayson; a second miniseries written by Garth Ennis in 2005, and an ongoing monthly series that began publication in July 2006. Johnny Blaze was the son of Naomi Blaze and Barton Blaze. Naomi was the previous Ghost Rider.
The next Ghost Rider, a young man named Daniel "Danny" Ketch (Johnny Blaze's long-lost younger brother), debuted in Ghost Rider (vol. 3) #1 (May 1990). This Ghost Rider was nearly identical to the previous, although his costume was now a black leather biker jacket with spiked shoulder-pads, grey leather pants, and a mystic chain he wore across his chest, which responded to his mental commands and served as his primary melee weapon. His new motorcycle resembled a futuristic machine and the front of it could lower to serve as a battering ram. Like the original Ghost Rider's bike, the wheels were composed of mystic hellfire. Unlike the relationship between the previous Ghost Rider and the demon with which he was bonded, Ketch and his demon — who in (vol. 3) #91 (Dec. 1997) is revealed to be Marvel's incarnation of the Angel of Death/Judgment — are cooperative with each other. At the close of the series with (vol. 3) #93 (Feb. 1998), Ketch apparently died. The following year, however, Peter Parker: Spider-Man #93 (July 1999) revealed Ketch was still alive. Nearly a decade later, Marvel published the long-completed final issue as Ghost Rider Finale (Jan. 2007), which reprints the last issue and the previously unpublished Ghost Rider (vol. 3) #94.[3]
During the 2011 storyline "Fear Itself", a Nicaraguan woman named Alejandra Jones becomes Ghost Rider through a ritual performed by a man named Adam. Though she demonstrates many previously unknown powers of the Ghost Rider entity, she is deprived of its full power when Johnny Blaze takes back most of this power in (Vol. 7) #9.
She was killed by Carnage during the Absolute Carnage event.
In 2014, a new character took on the Ghost Rider mantle: a Mexican-American resident of East Los Angeles named Roberto "Robbie" Reyes, who drives a black classic muscle car reminiscent of a modified 1969 Dodge Charger rather than a motorcycle.[4][5] Robbie Reyes was created by writer/artist Felipe Smith and designed by Smith and artist Tradd Moore.[6]
Michael Badilino, an ex-member of the New York City Police Department, is one-third of an "Organic Medallion of Power"; the other two are Ketch and Blaze (the Medallion itself was never explained in any true detail). He possesses powers more in line with those of the Zarathos version of Ghost Rider, although he also possesses the Penance Stare and his motorcycle seemed to share characteristics with the Noble Kale version. His appearance is distinguished by a deep purple skull, large fangs protruding from his upper jaw, and backswept curved horns on the top of his skull.
In his superhuman form, Badilino was called Vengeance, and originally attempted to kill the Ghost Rider, believing him to be Zarathos. Vengeance later became the ally of Ghost Rider and Johnny Blaze. Vengeance also took on the role of the Ghost Rider and even semi-seriously referred to himself by that name when confronted by Spider-Man shortly after the apparent death of Ghost Rider in battle with Zarathos and acolytes The Fallen. Vengeance killed himself, along with the villain Hellgate, by triggering a massive explosion through his Hellfire, the source of the mystical flames that encompass the bones of both Vengeance and Ghost Rider.
Vengeance reappears in the last four issues of Ghost Rider (vol. 3), involved in Blackheart's plans to kill Noble Kale. Vengeance aids the Ghost Rider in the ensuing battle, destroying Blackheart and ruling Hell during Ketch's absences.
An Ultimate Marvel incarnation of Vengeance exists as former biker turned Vice President of the United States Robert Blackthorne and was featured as a villain in Ultimate Avengers.
In the 19th century, while her tribe was being attacked by the U.S. Army, Kushala's parents were killed and, in an act of rage, she prayed to her creator, but instead was possessed by a Spirit of Vengeance. Then she burnt everyone until all that remained were their spirits. After becoming possessed by the Spirit of Vengeance, Kushala traveled the world seeking out and studying different forms of magic in an attempt to cure herself. Her skills in the mystic arts eventually led to her becoming the Sorcerer Supreme of her era.
The Ghost Rider is a human who can transform into a skeletal superhuman wreathed in ethereal flame and given supernatural powers. The abnormal motorcycle he rides can travel faster than any conventional vehicle and perform impossible feats such as riding up a vertical surface, across water, and leaping across great distances that normal motorcycles cannot. The Ghost Riders are virtually indestructible and notoriously hard to injure by any conventional means, as bullets and knives usually pass through them without causing pain (knives are shown to melt while in their body).[7] It is possible that they are genuinely immortal, as it is said that God created them and only God can destroy them.[8] Despite being composed of bone and hellfire, the Ghost Riders possess formidable superhuman strength, enough to easily pick up a truck and hurl it across a road. It has been stated that Johnny Blaze as Ghost Rider can bench press around 25 tons (50,000 lbs) (or more as seen in World War Hulk).[9] Each Ghost Rider entity also had abilities specific to him or her.
Originally when Blaze transformed into Ghost Rider, his body changed but not the clothes he was wearing. In his new incarnation, this is different and his clothes take on a different appearance with a spiked leather jacket and chains. As Ghost Rider, he can cause his motorcycle to transform and surround itself with hellfire or he can create a new cycle from pure hellfire. He is also capable of projecting hellfire as a weapon. His hellfire "burns the soul" without leaving physical injuries on the victim and its effects have been seen as similar to the "Penance Stare." In his new incarnation, Blaze is now possibly the most powerful hero on Earth. During "World War Hulk", Doctor Strange said Ghost Rider might be as powerful as the "Green Scar" persona of Hulk and could possibly defeat him. During this series, Doctor Strange also states that Ghost Rider protects only the innocent, which none of the Illuminati are. In recent comics, Blaze's Ghost Rider has been given the "Penance Stare" and mystical chain, both of which were specific to the Danny Ketch Ghost Rider. Blaze also uses a shotgun and discovered that he can discharge hellfire from the weapon when he first encountered Ketch. Now, he also has new abilities including hellfire breath, the ability to produce chains from either his throat or chest, and the ability to travel between incorporeal realms.
When Ketch transformed into Ghost Rider, his clothes changed with him, taking on the appearance of a spiked leather jacket with chains with a dollar, gray leather pants, and spiked gloves and boots. Likewise, his motorcycle underwent a radical transformation, changing from a conventional one into a high-tech motorcycle (this transformation was not strictly limited to the motorcycle he was found in the cemetery with as he was once seen able to transform another cycle in "Ghost Rider/Wolverine/Punisher: Hearts of Darkness"). Along with flaming wheels that allow the bike to nearly fly across surfaces, the bike included a shield-like battering ram on the front. As the Ghost Rider, Ketch used a mystical chain which responded to his mental commands. It could grow in length, alter direction while in the air, stiffen into a staff or spear, and separate into several links which can strike like shrapnel and then return to their original form. Daniel's most famous power was the Penance Stare. By locking eyes with a target and mentally focusing, the Danny Ketch Ghost Rider was able to make the target experience all the pain they had ever inflicted on anyone else. However, some beings have shown resistance to this ability, such as Venom and Carnage as their alien symbiote "costumes" do not technically have eyes; and Madcap, who is so masochistic, he claims to enjoy the experience. In the 1994 Fantastic Four animated series, this ability was shown to be powerful enough to bring down the mighty Galactus, as Ghost Rider forced Galactus to feel the pain of all those who had died as a result of his feeding on their planets; as Ghost Rider put it, "A billion souls". This display of power, though, appeared to simply be a rewrite for the animated series, as the original storyline in Fantastic Four issue 243 has Doctor Strange casting a spell that causes all of the souls of those Galactus had killed by his feedings to be visited upon him at once. Originally, this incarnation of the Ghost Rider could only be summoned if Danny was present when "innocent blood was spilled" (an innocent simply being threatened was not enough), at which time Danny had to touch the gas cap of his motorcycle for the transformation process to occur. Later, he was able to summon the Ghost Rider without touching the gas cap but still needed to wait for innocent blood to be spilled. Later still, he was able to summon the Ghost Rider by willpower alone.
The ghost of Eli Morrow that inhabits Robbie's body is not, according to Johnny Blaze, a true Spirit of Vengeance. Regardless, he gives Robbie several abilities similar to that of other Ghost Riders, including the power to manifest and control chains ending in thin knives or sickles.[10] The black muscle car that Morrow's ghost initially inhabits is linked to Robbie's Ghost Rider form, allowing him to instantly teleport to and/or merge with the car. The car can also be driven remotely, and Robbie's Ghost Rider form can pass harmlessly through it, allowing it to drive into foes. The car's trunk, when opened, acts as a portal, allowing the Ghost Rider to transport anything, including people, to any location. Though it is initially unknown if Robbie's Ghost Rider form possesses the divine powers of his predecessors, he eventually displays the ability to use the Penance Stare during a battle with Star Brand.[11] Eli is able to take full control of Robbie's body when the teen gives in to his negative emotions, signified by a pallid skin tone and both of his eyes turning orange. His Ghost Rider form also displays the ability to change into a more powerful and demonic form when Robbie is sufficiently angered.[12] At the end of the fourth season of Agents of S.H.I.E.L.D., to prevent the Darkhold from being used again, he slung his flaming chains in the same manner as a Sling Ring, allowing him to travel and take the book with him for safekeeping.
Noble lived in the 18th century and grew up with his abusive father Pastor Kale and his younger brother Dante.
Noble fell in love with a black girl named Magdelena. But, because of the color of her skin and his father's strong religious views, the couple kept their love a secret from the world. They were forced to tell Pastor Kale when Magdelena bore Noble's child. Noble and Magdelena were then married.
Shortly after the marriage, Magdelena discovered Pastor Kale's dark secret; he was a servant of the dark lord Mephisto. To cover up Magdelena's findings, Pastor Kale accused her of witchcraft and had her burned at the stake. Knowing that his son, Noble, would object, he had him drugged, tortured and beaten in the church cellar.
Just before Magdelena died, she used a curse to summon demons that avenge wronged women. The demons were called "Furies" and they started killing the townspeople. Fearing death, Pastor Kale struck a deal with Mephisto. In return for his safety, Mephisto got Noble's soul. Mephisto realized that Noble was attached to a piece of the Medallion of Power and he activated the piece to transform Noble into the original "Spirit of Vengeance". When Ghost Rider had destroyed the Furies, Pastor offered him human flesh - Noble's son. Noble, in the guise of Ghost Rider, was unwilling to eat his own child and he killed himself.
When Mephisto later appeared to claim Noble's soul, Mephisto's brother, the archangel Uriel, appeared and demanded that the soul of Noble Kale be spared. No agreement could be reached, and therefore a compromise was made whereby Noble's soul could not be claimed by either realm; but instead, his soul would remain in the void until re-bonded with certain members of his family.[13]
Noble Kale was also established as an ancestor of Jennifer Kale.[14]
Due to the Celestial Progenitor presence influencing human evolution, in 1,000,000 B.C., certain humans became much more intelligent than others as well as able to speak a new language. However, they had to hide that gift from their brethren for fear of being ostracized. One day, a boy that was gifted with the ability to speak is approached by a mysterious stranger that also possessed that gift, only to witness the stranger transform into a beast and devour his entire tribe. The stranger allowed the boy to live and names him "Ghost" before telling him to challenge him when he is worthy. The boy was forced to survive on his own, though he does befriend a woolly mammoth. After almost dying in the harsh environment, he is approached by Mephisto in the form of a snake, who tells him to say its name. Ghost does that and is bonded with a Spirit of Vengeance; after which he imbued his newly acquired hellfire into the mammoth. Other humans had never seen someone ride an animal before and began referring to Ghost as "the Rider". The Rider continued his search and five years later, eventually caught up with the man who devoured his tribe. The man transformed once more, revealing himself to be the first Wendigo. During the fight, the Rider took the bones of the dead that the Wendigo had killed and used them to form a weapon; the earliest version of the Ghost Rider's signature chain. The Rider fought the Wendigo until finally it and the Rider's woolly mammoth tumbled over a cliff. Afterwards, Ghost was approached by Odin and Lady Phoenix to join the prehistoric version of the Avengers.[15]
Upon imbuing his hellfire into another woolly mammoth, the Ghost Rider assisted the prehistoric Avengers (consisting of Agamotto, Odin, Lady Phoenix, and prehistoric versions of the Black Panther, Iron Fist, and Star Brand) in fighting an out of control Celestial called the Fallen; which resulted in his woolly mammoth getting killed in action. The Ghost Rider swore revenge and assisted his teammates in defeating the Fallen and sealing it away underground in what would become South Africa.[11] The Ghost Rider later assisted the prehistoric Avengers in fighting the First Host.[16]
During the 11th century, a Native American chieftain from the Sioux nation named Hellhawk sported the powers of the Ghost Rider. He was part of Thor's Avengers of 1,000 A.D.[17][18]
During the 17th century, Hellhawk developed a rivalry with Noble Kane.[19] He was later killed by Narcosis to serve as a warning to Mephisto by Belasco to keep his Spirits of Vengeance out of Limbo.[20]
Seven riders show their flaming heads for the first time in this story arc by writer Jason Aaron and artist Tan Eng Huat. Daniel Ketch returns with a new mission: to collect the powers of all the Ghost Riders for the angel Zadkiel to prevent the corruption of the powers with their human hosts. Zadkiel has other motives he keeps to himself, for which he needs the powers of the riders to tear down the walls of New Jerusalem and wage war on the heavens.
A version of Ghost Rider appeared in the miniseriesGhost Rider: Trail of Tears #1–6 (April–Sept. 2007) by writer Garth Ennis and artist Clayton Crain. Set during the American Civil War, it finds Confederate officer Travis Parham avenging the murders of his friend, an ex-slave named Caleb and Caleb's family. Parham meets a horse-riding Ghost Rider who seeks the same men. Eventually, Parham learns about the deaths instrumental in helping set forth the Spirit of Vengeance.
During the 19th century, an unnamed Ghost Rider was active during the American frontier. He targeted anyone who killed Native American women and children or who cut off their scalps.[19]
Deputy Kowalski was a normal cop in a small town until Ghost Rider rode in one day. It was then that Kowalski was kidnapped by a local cannibal who cut off his hand. Events transpired that led to Kowalski escaping and developing a wrath against the Ghost Rider. His attention was brought to the hellfire shotgun in possession of Badilino. After purchasing the gun—and discovering to Badilino's surprise that it will work for Kowalski—Kowalski was recruited by agents of Zadkiel and told to wait in the middle of the desert for the Ghost Rider. Johnny Blaze (as Ghost Rider) did arrive in hot pursuit of Danny Ketch (as a new incarnation of Ghost Rider). Kowalski did manage to get a shot in on Blaze. Although it was a minor setback Blaze resumed his pursuit of Ketch. Left in the desert Kowalski soon found himself transformed into the new Vengeance, sporting green flames and a hook for his right hand, after Ketch returned the powers of the Spirits of Vengeance to Earth.[volume & issue needed]
With a thirst for revenge, Kowalski, as Vengeance, was recruited by Blackout as a member of Zadkiel's Ghost Rider Assassination League.[21] Kowalski was partnered with The Orb and was to stop Blaze and Ketch from reaching a monastery which contained a gateway to Heaven. Kowalski was easily defeated by both Ghost Riders and was left as a pet with the monastery's Mother Superior.[22]
An immortal man and ally to Ketch, member of the Blood.
Craig "Crash" Simpson
Roxanne's father and owner of one of the country's most popular motorcycle expedition shows, "Crash Simpson's Daredevil Cycle Show". One of his star performers and friends was cyclist Barton Blaze.[24]
Daniel
The youngest brother of Kazaan and Malachi, loyal to God.[25]
Ruth
A murderous angel from Heaven tasked to hunt and captures the rogue fallen angel Kazann.
Witch Woman
An Arizonan Apache Indian woman named Linda Littletrees who made a deal with Mephisto.[26]
Malachi
A brother of Kazann and angelic commander. He returned the Ghost Rider to the mortal plane after being trapped in Hell to hunt down Kazaan with his brother Daniel's help and to win favor with God.[27]
Shriker
Jack D'Auria, an old friend of Danny Ketch and student of Yuri Watanabe who became an unrequited ally for Ketch against his foes.[28]
Sister Sara
The granddaughter of the Caretaker.
Mary Le Bow
A Brooklyn paranormal investigator who has unrequited love for Danny.[29]
Uri-El
An angel of Heaven who is called the "bane of all demons".[30]
Gabriel Reyes
The handicapped brother of Robbie who helped raise him after their mother Juliana's death.[31]
Barbara Ketch
Sister of Danny and Johnny, daughter of Barton Blaze. Her death inspired Danny to become Ghost Rider.[32]
Barton Blaze
The late father of Johnny Blaze, friend of Crash.
Stacy Dolan
Childhood friend and love interest of Danny and Jack D'Auria, daughter of NYPD Captain Arthur.[32]
Talia Warroad
A young goth agent who appeared as a new ally of Johnny and eventually became his lover.
Mephisto's son, Blackheart, created a group of Spirits of Vengeance to battle Ghost Rider in the hopes of conquering Hell. Instead, Ghost Rider Noble Kale defeats him and takes over his portion of Hell. He is the main antagonist in the 2007 film Ghost Rider.
A Lilin who worked under Deathwatch that frequently crossed swords with Ghost Rider. After the hero burned him to disfigurement, Blackout learned his secret identity and began killing his loved ones and acquaintances. Blackout appears as a henchman of Mephisto in the 2012 film Ghost Rider: Spirit of Vengeance.
Daniel Ketch's archenemy. A Translord from an unknown demonic dimension posing as a crime boss in New York in an attempt to murder its residents. He later died at the hands of Ghost Rider, then was resurrected as a servant for Centurious.
Doghead
Francisco Fuentes was an acquaintance of Danny Ketch who was murdered while walking his dog, Chupi. He was resurrected by Blackheart, merged with Chupi, and became his servant.
Death Ninja
An agent of Centurious who infiltrated Deathwatch's ranks and frequently battled Ghost Rider.
An ancient immortal sorceress from Atlantis, Lilith gave birth to the Lilin over the centuries and was imprisoned until recently. Upon her freedom, she discovered many of her kind had been murdered by the Spirits of Vengeance and sought their demise. Her four most loyal children are Pilgrim, Nakota, Meatmarket, and Blackout.
Lucifer, like the other Hell-lords, sought to remove the human component from the Ghost Rider in the hope it would become a mindless killing machine that would eliminate humanity. However, Ghost Rider proved too strong and Lucifer was exiled to Perdition. Later, Lucifer would be the demon-lord charged with torturing Zadkiel for all eternity.
A lunatic cursed with immortality and enhanced healing capabilities, Madcap has fought several of New York's heroes, with Ghost Rider one of his more frequent opponents.
Johnny Blaze's archenemy. A demon who posed as the devil to claim Johnny Blaze's soul. Mephisto is the one responsible for bringing Ghost Rider into Johnny's life. Ghost Rider, however, is able to resist the evil that overcame him long ago, and is now able to use his powers for good no matter what. Angered, Mephisto sought revenge against Ghost Rider, and now constantly tries to win his creation back. Mephisto appears under the name Mephistopheles in the 2007 film Ghost Rider.
Crash Simpson's (mentor to Johnny Blaze) partner in his traveling motorcycle stunt show, Drake Shannon lost most of his face in a challenge against Crash for the business. Given an eyeball-like helmet by They Who Wield Power that was able to hypnotize others, he returned to try and reclaim the stunt show, but was foiled by Ghost Rider. He would return as one of Ghost Rider's most frequent enemies.
A contortionist, Ebenezer Laughton decided to use his gifts as a thief. In time, he would turn to murder, eventually being brought into conflict with Ghost Rider and nearly killed from the encounter. The Firm turned him into an undead creature, bearing superhuman abilities and able to induce fear in others (whose fear could heal his wounds), setting him upon the Spirit of Vengeance again (and becoming a frequent foe).
Steel Vengeance
Steel Wind's sister, Sadae Tsumura gave her soul to Centurious to save her sister after an encounter with Ghost Rider left her comatose. Sadae was turned into Steel Vengeance, a cyborg bent on killing Ghost Rider.
Steel Wind
Following a freak explosion, Ruriko Tsumura was remade as a cyborg by Freakmaster and challenged Johnny Blaze at the Quentin Carnival in cycling, defeating him and earning a place amongst them. However, she ran the business into the ground and battled Ghost Rider, leaving her comatose. She was rehabilitated by Centurious and used as his agent. In time, she would, instead, become Ghost Rider's ally.
A Spirit of Vengeance, Lt. Michael Badilino sold his soul to Mephisto to gain the power to destroy Ghost Rider (who he blamed for the death of his family). When he learned it was instead Zarathos, he became Ghost Rider's ally.
A renegade archangel who sought to usurp Heaven due to his hatred for God's admiration of humanity. Using Ghost Rider to kill other Spirits of Vengeance to empower himself, Zadkiel took the throne and cast out Ghost Rider. The hero would return with the dead Spirits of Vengeance to defeat Zadkiel and imprison him in Hell for all eternity.
A demon bound to Johnny Blaze by Mephisto to become the Ghost Rider. He would, however, come to exert control over the entity, but ultimately would be separated from Blaze in the conflict against Centurious. He later renewed his alliance with Lilith.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the Dead Space franchise centers on a series of video games beginning with the release of the first Dead Space, which centers on starship engineer Isaac Clarke and mutated undead horrors that surround him. A central theme in the games is the fictional cultreligion "Unitology" and its fanatical adherents, who believe that information about an alien artifact called the "Marker" is being suppressed by "EarthGov", the central political administration of Earth. Their primary goal is to use the Marker as a means to bring about the "Convergence", or complete destruction of humanity, with the Marker and its malevolent influence being the source of the undead monsters encountered by the series' protagonists.
The Dead Space video game series has been positively received; the first game in particular won a number of industry awards for the varied elements of its gameplay and development, and is often regarded as one of the best video games of all time by critics. From a commercial perspective, EA considered the video game series as a whole to have underperformed. After the financial disappointment of 2013's Dead Space 3, no further media for the franchise was produced until a remake of the first game was developed by Motive Studio and released on January 27, 2023.
Systems engineer Isaac Clarke joins a search and rescue team for the USG Ishimura, which had gone radio-silent, after receiving a message from his girlfriend Nicole. Their ship suffers damage when attempting to dock with the Ishimura; while the rest of the crew assess the situation and search for a means to leave the Ishimura, Isaac explores the ship to look for Nicole. The ship is overrun by Necromorphs, forcing Isaac to defend himself by weaponizing his mining tools and "Resource Integration Gear" (RIG) spacesuit capabilities. Due to the Red Marker's influence, Isaac experiences recurring visions of Nicole, who guides him to return the Marker to the planet. Towards the end of the game, it is revealed that one of the rescue team members, Kendra Daniels, is a double agent. She betrays Isaac, but is killed by a large Necromorph creature before she can escape, while Isaac commandeers her ship and escapes Aegis VII after defeating the creature and allowing the Marker to be destroyed by a sabotage attempt he had initiated earlier. The sole survivor of the entire ordeal, Isaac soon hears something behind him and looks back to see a horrific hallucination of Nicole.
Dead Space 2 reveals that Isaac has become mentally disturbed and unstable after he destroyed the Red Marker on Aegis VII, and that he was captured by EarthGov and taken to the Sprawl, a massive space-station built into the remains of Titan, Saturn's largest moon. Once there, EarthGov scientists extract information from his mind to build another Marker, and he is later confined to a hospital on the Sprawl due to a dementia-like mental illness caused by the first Marker. A Necromorph outbreak in the Sprawl instigated by the Marker copy soon occurs, thrusting Isaac into a struggle to survive the Necromorph epidemic. Haunted by hallucinations of the deceased Nicole Brennan, Isaac manages to destroy the Marker copy and undo its influence on his mind. Isaac succeeds in escaping with another survivor, Ellie Langford, before the explosive destruction of the station, and goes into hiding from EarthGov authorities as his mind still retains information about the Markers.
Dead Space 3 occurs a few years later. While Isaac Clarke and Ellie Langford returned to Earth and dated for a while, their relationship fell apart. As he is struggling with the breakup in his apartment on the moon, Unitologists led by Jacob Danik activate a Marker near the colony, causing a Necromorph outbreak. Isaac is rescued and enlisted by EarthGov soldiers to help locate Langford, who had traveled to Tau Volantis, one of Earth's oldest off-world colonies, in search of the true origins of the Markers and a means to stop the Necromorph scourge once and for all.
Rumors of a revival of Dead Space within EA appeared in early 2021. Venture Beat reported in July that this revival was a remake of the first game, in the same vein as the Resident Evil 2 remake, and would be a relaunch of the franchise. EA confirmed the remake of Dead Space, under development by Motive Studio, in their EA Play event the same month.[8][9] It was released on January 27, 2023.
A prequel to the first Dead Space, Dead Space: Extraction follows a group of colonists from the Aegis VII colony who are beset by Necromorphs created when the Red Marker is removed. Originally released as a rail shooter title for the Nintendo Wii in 2009, a port with PlayStation Move support for the PlayStation 3 was later released as a downloadable game on the PlayStation Network in 2011. It was also bundled with copies of the limited editions of Dead Space 2 for the PlayStation 3.
A prequel to Dead Space 2 released in 2010, Dead Space Ignition is an actionpuzzle video game which follows Franco Delille, an engineer who witnesses the initial Necromorph outbreak on the Sprawl. The ending of Ignition directly sets up the opening of Dead Space 2, where Delille is ordered to find and free Isaac Clarke from an EarthGov asylum, only to be killed and transformed into a Necromorph.
A 2011 tie-in to Dead Space 2 developed by IronMonkey Studios, Dead Space was a mobile title about a newly converted Unitologist on a mission in the mines of Titan Station. The game features an appearance from Titan Station's director Hans Tiedemann, a major antagonist of Dead Space 2, and provides context behind the Necromorph infestation of the Sprawl. It has since been removed from all mobile app storefronts.[10]
The Dead Space franchise is set in the future, where humanity has been able to colonize other planets.[11] By the 23rd century, humanity has used up most of Earth's natural resources, and the world governing body, EarthGov, has fleets of "planet crackers", giant mining spaceships that harvest resources by breaking apart other planets, to gather materials for humanity to sustain itself.[11] During the 23rd century, EarthGov researchers find a double helix-shaped alien artifact in the Chicxulub crater, which they call the Marker. The Marker emits a persistent electromagnetic field from seemingly no source, which researchers believe could be used to provide limitless energy and solve Earth's ecological crisis. Work begins to reverse engineer the Marker on various research stations across the colonies, but they are forced to use bismuth instead of an unidentified alien material, resulting in these duplicates being colored red instead of black as the original.
The project was highly classified, but the lead researcher Michael Altman leaks its existence to the world.[11] EarthGov assassinates Altman hoping to quell the news, but it is too late: Altman is seen as a martyr, and his belief of what the Marker means for humanity form the basis of a new cult-like religion, Unitology, that rapidly spreads across Earth and the colonies.[11] Unitologists believe that by worshipping the Marker, they will discover the true origin and meaning of human life.[11] They also believe that the Marker grants eternal life and will help to unify humanity, as to "make us whole", in an event known as the "Convergence".
The EarthGov researchers also discover that the electromagnetic fields sent by the Marker and its duplicates cause living people to suffer paranoia and hallucinations, while also causing the dead to reanimate, becoming "Necromorphs", biological monstrosities which rise to attack the living. EarthGov immediately terminates the Marker project and abandons all research stations where the work had been done, covering up their locations, knowing as they do that the followers of Unitology would desperately want to seek these Markers out in order to advance their beliefs and bring about Convergence.
In the 26th century, a planet-cracker vessel mining the world of Aegis VII called the USG Ishimura discovers a Red Marker buried near an abandoned colony.[11] The Ishimura captain, a devout Unitologist, ordered his crew to bring the Marker aboard the ship, which causes the crew to become paranoid, turn on each other, and leads to a Necromorph infestation onboard the Ishimura.[11] Among the crew of the Ishimura is a medical officer named Nicole Brennan, who sends a cryptic distress signal to her significant other out of desperation.
The Dead Space games franchise follow the survival horror genre, with the player character visible at all times. All menu interfaces are diegetic, produced by the character's "Resource Integration Gear" spacesuit for ease of communication with other characters. For instance, the character's hit point meter, built into the spine of his suit, is intended to allow co-workers to monitor his health, and when the character moves into depressurized areas, a readout on his back displays his remaining seconds of oxygen. All sound is removed from gameplay during these segments, save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon. Since the menus are diegetic, opening them does not pause gameplay.
The character's RIG can be outfitted with two special abilities for use in combat and puzzle-solving. The "Kinesis" module allows the character to retrieve, levitate and transport objects, often heavier or more distant ones than could be accessed normally. These objects may also be expelled at high speed for use as improvised projectiles. The "Stasis" module causes its target to undergo an extreme slowdown for a short period of time, allowing characters to dart through rapidly moving obstacles such as fan blades, or hinder onrushing enemies. The RIG also has a slot-based inventory for carrying weapons, ammunition, healing items, and other objects.
Gunplay is influenced by the franchise's antagonists. Because Necromorphs are re-animated and re-purposed corpses, lacking dependence on nervous, respiratory, and circulatory systems, the conventions of stopping power are largely irrelevant to them. Thus, instead of targeting foes' heads or center of mass, players are encouraged to engage in "strategic dismemberment" by shooting off their arms and legs. Some Necromorphs can be easily defeated in this manner, but others may change attack patterns or even spawn entirely new enemies when slain. Relatedly, the game's weapons are characterized as being repurposed power tools[12] or mining implements, such as plasma cutters, rotary saws, and gravitic repulsion tools, though an increasing amount of dedicated military ordnance becomes available as the franchise progresses. Ammunition tends to be uncommon, thus necessitating careful usage of the tools at hand.
In the first two games, RIGs and weapons can be upgraded at bench workstations. Players can also visit vending machines to buy or sell items for in-game currency, and upload new schematics to those stores in order to unlock new items. This was changed in the third installment, where the store was scrapped entirely; new "Suit Kiosks" allow the player to upgrade their RIG, and bench functionality was expanded to allow players to craft their own weapons, often by cobbling together parts and resources scavenged through gameplay.
Each type of Necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs, or probosces they happen to possess.
Electronic Arts (EA) Redwood Shores had developed a number of movie and tie-in games, though they desired to make their own intellectual property. Around 2005, the studio presented the idea of making a second sequel to System Shock to EA executives but had not gotten much support until the release of Resident Evil 4 in 2005, which quickly became a top-selling title. That success led them to revise their System Shock concept, making it more a horror-driven game set in space, and which EA was more open to as to try to capture a similar type of success. The aim was to create, in Glen Schofield's words, "the most terrifying game we could acquire". The subsequent game became Dead Space, released in 2008.[13]Dead Space did well, leading EA to rebrand Redwood Shores as Visceral Games in 2009 and operate as a "genre" studio.[14]
The concept behind the fictional religion of Unitology, which has its own scripture of some kind, is supposed to represent people's illogical thinking about things they don't understand, such as the Marker and the Necromorphs. While it is not meant as a criticism of religion itself, it draws on the falsehoods and corruption that may be hidden inside one.[22] In response to comparisons which have been made by commentators between the fictional Unitology and the real-world Scientology, the developers have stated that they simply meant to portray Unitology as a secretive cult, with the name similarity causing unfortunate implications.[23][24]
While Visceral tried to recreate a similar experience with Dante's Inferno, the title did not perform as well, and EA instead had Visceral return to make the sequel Dead Space 2, released in 2011.[25] While it was critically well-received, the title was said to have not performed well financially due to a large development budget.[26][25] EA had Visceral continue to make Dead Space 3, but asked the studio to make key changes to draw more people to the title, such as adding co-op and introducing gameplay elements to help make the title faster, an aspect in direct conflict with the slow pacing of survival-horror games.
Visceral had planned out ideas for a fourth Dead Space game, but at that point, EA transitioned the studio to work on other existing projects, shelving the series after the developer's closure in October 2017.[25] According to former creative director Ben Wanat, their idea of Dead Space 4 was based on concepts from the flotilla section in Dead Space 3, where the player would need to go between the remnants of dead starships to collect parts needed to allow their own craft to survive and gain faster-than-light travel abilities in order to get to a new system. The game would have been a hybrid between non-linear and linear storytelling: while the order of star systems the player visited would have been set by the game, how they proceeded within each system would have been more open. They had considered switching from Isaac to Ellie Langford as the protagonist for the proposed sequel.[27]
In July 2021, EA announced that a remake of the first game with its proprietary Frostbite Engine was under development by Motive Studio.[9]
Jason Graves was the main composer of the music for all mainline entries in the series and the majority of spin-off titles. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while Seth Podowitz and Christopher Tin were the respective composers for the movies Dead Space: Downfall and Dead Space: Aftermath.
Isaac Clarke is the lead character of the Dead Space main series video games. Originally a ship system engineer, his life changes for the worse when a seemingly-routine repair mission becomes a struggle to survive the Necromorph scourge. He originally volunteered the mission to make contact with his girlfriend, who is stationed on the USG Ishimura. Clarke is a silent protagonist in the first game, and is voiced by Gunner Wright in the sequels and the first game's remake.[12]
Nicole is a medical officer aboard the USG Ishimura and Isaac's girlfriend. She appears at Isaac's side at times of struggle, but later logs reveal that she committed suicide long before Isaac arrived; her appearances have actually been hallucinations created by the Markers with the intent of manipulating Isaac into furthering their agenda. She appears in a similar guise over the course of the second game, serving as a sympathetic antagonist. She is voiced by Iyari Limon in the first game and Tanya Clarke in the second.
Nolan Stross appears in Dead Space 2 and is one of the protagonists in the animated feature Dead Space: Aftermath. Stross was once a high-ranking scientist but suffered from dementia after coming into contact with the Red Marker, and was placed in a psychiatric ward of a hospital on Titan Station. While he and Isaac Clarke attempt to band together to destroy the Marker causing the events of the second game, his madness gets the better of him, and Isaac is forced to kill him. He is voiced by Curt Cornelius. Like Isaac Clarke, the character is named after two science fiction authors, in this case, William F. Nolan and Charles Stross.
Ellie is a major non-player character in Dead Space 2 and Dead Space 3. In the first sequel, she and Isaac work together to escape the Titan Sprawl, and between the two games, they begin a romance. However, by the time of the second sequel, they have separated, partially because Isaac is hesitant to wager his life stopping the Markers. Ellie, with the help of Earth Defense Force Captain Robert Norton, discovers evidence that the planet Tau Volantis is the Marker homeworld; she sends Norton to recruit Isaac, kicking off the events of the third game. She is voiced by and modeled after actress Sonita Henry.[28]
Sgt. John Carver is a character in Dead Space 3, and the protagonist of the tie-in graphic novel Dead Space: Liberation. The graphic novel depicts his past as a loyal EarthGov soldier with troubled home life. Damara and Dylan, his wife and son, are killed by Dead Space 3 antagonist Jacob Danik, and Carver joins forces with Ellie Langford to prevent Danik from triggering Convergence. He is voiced by and modeled after Ricardo Chavira.
Under normal circumstances, Carver is a non-player character, dispensing advice and guidance to Isaac but not assisting in gameplay. However, Dead Space 3 features "drop-in drop-out" co-operative multiplayer: the game's single-player campaign can at any time become a co-operative experience if a second player joins via Xbox Live or other networking services. If a second player does join, Carver is that player's in-game character; as such, he is seamlessly written in and out of the campaign at any time to facilitate the presence (or absence) of said other player. Additionally, if a second player is present, side missions become available that deal with Carver's guilt concerning the way he treated his family, as well as over their deaths.
The Dead Space franchise includes various types of adaptations and merchandise outside of the video games. EA's multimedia efforts to market the franchise includes novels, comic books, animated films, and other licensed products like action figures of series protagonist Isaac Clarke.[29][30][31]
The Dead Space franchise has been adapted into literary format, beginning with a comic book miniseries which serve as a prequel to both the first Dead Space game and the Dead Space: Downfall film. It was written by Antony Johnston, illustrated by Ben Templesmith and published by Image Comics between March and August 2008.
Other published literary works from the franchise include the 2010 comic book Dead Space: Salvage by Antony Johnston, and follows a band of ill-fated scavengers known as the Magpies who discover the seemingly abandoned mining ship USG Ishimura following the events of the first game; and Dead Space: Liberation, a 2013 comic book by Ian Edginton which provides the backstory for the Dead Space 3 character John Carver.
Dead Space: Martyr by B. K. Evenson is a 2010 novel which explores the origins of Unitology as well as the initial discovery of the original Black Marker by humanity. Set roughly 200 years before the events of the video game series, Martyr tells the story of geophysicist Michael Altman, who discovers a mysterious signal within the Chicxulub crater and after secretly obtaining a piece of the Marker, leaks it to the public and spreads the visions he received from it.
The second novel by Everson, the 2012 Dead Space: Catalyst, is set two hundred and fifty years after the events of Martyr, where EarthGov decides to tamper with dangerous technology from the Black Marker in the hopes of saving humanity from an energy and resource crisis.
Dead Space: Downfall is a 2008 animated film prequel to the first game which takes place after the limited comic series of the same name was released direct-to-video in October 2009, before seeing a television showing on Starz Encore the following month. It details the events leading to the Necromorph infestation on the USG Ishimura following the transportation of the Red Marker from the Aegis VII Colony to the ship.
Dead Space: Aftermath is the 2011 animated film sequel to Downfall and the first game. EarthGov exposes an unsuspecting crew of individuals to the remaining shards of the destroyed Marker and is depic