Norn Iron Simpsons v1.1

Norn Iron Simpsons v1.1 theme by JONNYRDG

Download: NornIronSimpsonsv1.1.p3t

Norn Iron Simpsons v1.1 Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

GTA IV Blood

GTA IV Blood theme by Jantsu92 and Antu92

Download: GTAIVBlood.p3t

GTA IV Blood Theme
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Denver Nuggets

Denver Nuggets theme by nbafanscw

Download: DenverNuggets.p3t

Denver Nuggets Theme
(1 background)

Denver Nuggets
2024–25 Denver Nuggets season
Denver Nuggets logo
ConferenceWestern
DivisionNorthwest
Founded1967
HistoryDenver Rockets
1967–1974 (ABA)
Denver Nuggets
1974–1976 (ABA)
1976–present (NBA)[1][2][3]
ArenaBall Arena[4]
LocationDenver, Colorado
Team colorsMidnight blue, sunshine yellow, Flatirons red, skyline blue[5][6][7]
       
Main sponsorIbotta[8]
CEOJosh Kroenke
PresidentJosh Kroenke[9]
General managerCalvin Booth[10]
Head coachMichael Malone
OwnershipKroenke Sports & Entertainment (Stan Kroenke, Owner/Governor)[11][12]
Affiliation(s)Grand Rapids Gold[13][14]
Championships1 (2023)
Conference titles1 (2023)
Division titles12
ABA: 2 (1970, 1975)
NBA: 10 (1977, 1978, 1985, 1988, 2006, 2009, 2010, 2019, 2020, 2023)
Retired numbers6 (2, 12, 33, 40, 44, 55, 432)
Websitewww.nba.com/nuggets
Association jersey
Team colours
Association
Icon jersey
Team colours
Icon
Statement jersey
Team colours
Statement

The Denver Nuggets are an American professional basketball team based in Denver. The Nuggets compete in the National Basketball Association (NBA) as a member of the Northwest Division of the Western Conference. The team was founded as the Denver Larks in 1967 as a charter franchise of the American Basketball Association (ABA) but changed their name to the Rockets before the first season.[15] The Rockets then changed their name again to the Nuggets in 1974.[16] After the name change, the Nuggets played for the final ABA Championship title in 1976, losing to the New York Nets.

The team has had some periods of success, qualifying for the ABA playoffs in every season of the ABA's existence (except 1971 and 1974), losing in the 1976 ABA Finals to the New York Nets.[17] The team joined the NBA in 1976 after the ABA–NBA merger and qualified for the NBA playoffs in nine consecutive seasons in the 1980s and ten consecutive seasons from 2004 to 2013.[17] In 2023, the Nuggets, led by Nikola Jokić and Jamal Murray, reached their first NBA Finals and defeated the Miami Heat to capture the franchise's first NBA championship. The Nuggets were the last of the four surviving former ABA teams to reach the NBA Finals, and the second former ABA team to win an NBA title (after the San Antonio Spurs).[17][18] The Nuggets play their home games at Ball Arena,[4] which they share with the Colorado Avalanche of the National Hockey League (NHL) and the Colorado Mammoth of the National Lacrosse League (NLL).

Franchise history[edit]

1967–1969: Franchise background and founding[edit]

Prior to the 1948–49 National Basketball League (NBL) season, the original Denver Nuggets were founded. Following that season, the NBL merged with the Basketball Association of America (BAA), with the newly unified circuit named the National Basketball Association to reflect the merger. The Denver Nuggets played the 1949–50 season as one of the charter NBA teams before folding. This franchise's records and statistics remain separate from the modern-day Denver Nuggets.

Byron Beck, a University of Denver alumnus, is shown wearing the "Denver Rockets" uniform

The current franchise traces its roots to 1967, when one of the American Basketball Association (ABA)'s charter franchises was awarded to a group in Kansas City, Missouri, headed by Southern California businessman James Trindle. However, Trindle was unable to find a suitable arena in the Kansas City area. League commissioner George Mikan suggested moving the team to Denver. After agreeing to name Denver resident and former NBA player Vince Boryla as general manager, Trindle moved his team to Denver as the Denver Larks, named after Colorado's state bird.[19] The Trindle group was severely undercapitalized, leading Mikan to order the Larks to post a $100,000 performance bond or lose the franchise. Hours before the deadline, Trindle sold a ⅔ controlling interest to Denver trucking magnate Bill Ringsby for $350,000. Ringsby then renamed the team the Rockets, after his company's long-haul trucks.[20]

1969–1976: ABA years[edit]

Playing at the Denver Auditorium Arena, the Rockets had early successes on the court, developing a strong fan base along the way.[21] However, the team had a history of early playoff exits and only once played in the ABA championship series.

Early, Denver had a solid lineup led by Byron Beck and Larry Jones, then later by Beck and Ralph Simpson. Lonnie Wright of the American Football League's Denver Broncos signed with the Rockets during that first season and became the first player to play professional football and basketball in the same season. Wright played four seasons with Denver.[21] Controversial rookie Spencer Haywood joined the team for the 1969–70 season. Haywood was one of the first players to turn pro before graduating from college, and the NBA initially refused to let him play in the league. Haywood averaged nearly 30 points and 19.5 rebounds per game in his only ABA season, being named ABA MVP, ABA rookie of the year, as well as the All-Star Game MVP. The team finished 51–33, winning their division, before exiting the playoffs in the 2nd round.

Just before the start of the 1970–71 season, Haywood signed with the Seattle SuperSonics, jumping to the NBA. The team tumbled to a 30–54 record and attendance suffered.[21]

Becoming the Denver Nuggets[edit]

Ringsby sold the team to San Diego businessmen Frank Goldberg and Bud Fischer in 1972.[19] In 1974, in anticipation of moving into the NBA, and the new McNichols Arena, the franchise held a contest to choose a new team nickname, as "Rockets" was already in use by the Houston Rockets. The winning choice was "Nuggets", in honor of the original Denver Nuggets team from 1948 to 1950, the last year as a charter member of the NBA. Their new logo was a miner "discovering" an ABA ball. Goldberg and Fischer in turn sold the team to a local investment group in 1976.

With the drafting and signing of future Hall of Fame player David Thompson out of North Carolina State and Marvin Webster, and the acquisitions of Dan Issel and Bobby Jones (all signed for the 1975–76 season), with Larry Brown coaching, they had their best seasons in team history in their first two as the Nuggets. Playing in the Denver Auditorium Arena for the last season the 1974–75 team went 65–19, including a 40–2 record at home. However, they lost in the Western Conference Finals in 7 games, to the Indiana Pacers.[22]

In 1975–76, playing at their new arena, the Nuggets, with the acquisitions of Thompson, Jones and Dan Issel who had come via a trade after he won an ABA title with the 1974–75 Kentucky Colonels, the team went 60–24, edged the reigning champion Kentucky Colonels four games to three to make the 1976 ABA finals for the first time. Eventually, they lost to the New York Nets and Julius Erving in 6 games.[22] They did not get a second chance to win an ABA league championship, as the ABA–NBA merger took place after the 1975–76 season. The Nuggets, Nets, Indiana Pacers, and San Antonio Spurs were merged into the NBA. The Spirits of St. Louis and Kentucky Colonels were disbanded.[23]

1976–1982: Early NBA years[edit]

The Nuggets and Nets had actually applied to join the NBA in 1975, but were forced to stay in the ABA by a court order. The Nuggets continued their strong play early on in the NBA, as they won division titles in their first two seasons in the league, and missed a third by a single game. However, neither of these teams were ultimately successful in the postseason. Similarly to the other new NBA teams, the Nuggets were saddled with stiff financial obligations upon joining the NBA, including a $2 million entry fee. Red McCombs bought the team in 1978.

In 1979, Brown left the team, helping usher in a brief decline in their performance. It ended in 1981, when they hired Doug Moe as a head coach. Moe brought with him a "motion offense" philosophy, a style of play focusing on attempting to move the ball until someone got open. Moe was also known for not paying as much attention to defense as other NBA coaches. The offense helped the team become highly competitive. During the 1980s, the Nuggets often[quantify] scored in excess of 115 points a game, and during the 1981–82 season, they scored at least 100 points in every game. The NBA-record streak was halted at 136 consecutive games.[24] During the 1981–82 season, the Nuggets set the league scoring record for the highest points per game average at 126.5 points.

1982–1989: The Alex English era[edit]

Anchored by scoring machines Alex English and Kiki Vandeweghe at the two forward spots, and Dan Issel at center, Denver led the league in scoring, with English and Vandeweghe both averaging above 25 points per game. It was a novel strategy, allowing the Nuggets to top the Midwest Division and qualify for the playoffs during that span. (On December 13, 1983, the Nuggets and the visiting Detroit Pistons combined for an NBA record 370 points, with Detroit winning in triple overtime, 186–184.) At the end of the season, English won the NBA scoring title, becoming the only Nugget to win the award despite the heavily favored offensive play of Doug Moe. In 1984–85, they made it to the Western Conference finals after being perennial playoff contenders, and they lost in five games to the Los Angeles Lakers.

Vandeweghe was traded before the 1984–85 season to the Portland Trail Blazers for 6–3 rebounding guard Fat Lever, undersized power forward Calvin Natt and center Wayne Cooper. Spearheaded by Alex English and supported by the three new acquisitions and defensive specialists Bill Hanzlik and TR Dunn, the team replicated its success in the Western Conference despite the loss of Vandeweghe. They even managed to win 54 games in the 1987–88 season, the most they had ever won as an NBA team. However, the Mavericks eliminated the Nuggets in the second round of the 1988 NBA Playoffs. McCombs sold the team to Sidney Shlenker in 1985. Shlenker, in turn, sold the team to COMSAT in 1989.

1989–1991: A period of decline[edit]

Moe left the team in 1990, and was replaced by Paul Westhead. Westhead also believed in a "run and gun" style of play allowing players to speed down the court to shoot rather than creating set plays.[25]

1991–1996: The Dikembe Mutombo era[edit]

Dikembe Mutombo was drafted by the Nuggets in 1991.

Denver took a positive step in rebuilding by drafting Georgetown University center Dikembe Mutombo in 1991. Mutombo finished runner-up to Larry Johnson for the NBA rookie of the year that season. Denver finished 24–58 that year.

Denver fired Westhead prior to the 1992–93 season and hired former star player Dan Issel as his successor. The Nuggets had two lottery picks that year and drafted University of Notre Dame forward LaPhonso Ellis and University of Virginia guard Bryant Stith. Denver improved to 36–46, just missing the playoffs that year.

Denver ditched their rainbow colors for a dark navy, metallic gold and wine color scheme starting in the 1993–94 season. Led by Mutombo, Mahmoud Abdul-Rauf (who changed his name from Chris Jackson prior to the season), and Ellis, Denver finished with its first winning season since the Doug Moe era at 42–40. Denver clinched the eighth seed in the Western Conference playoffs, playing the first place Seattle SuperSonics. Denver was a heavy underdog, having only a couple of players on their roster with actual NBA playoff experience. After dropping the first two games of the five-game set in Seattle, the series returned to Denver. Denver won both games and tied the series at 2. The Nuggets made NBA history in Game 5, upsetting Seattle in overtime 98–94. They became the first 8th-seeded team to defeat a 1st-seeded team in NBA playoff history. Denver almost repeated the feat before falling to the Utah Jazz in Game 7 of the second round.

Denver acquired Sonics sharp-shooter Dale Ellis in the off-season and drafted University of Michigan guard Jalen Rose. Denver struggled, causing Issel to resign as coach partway into the season. Assistant Coach Gene Littles assumed control for a brief period before relinquishing control to general manager Bernie Bickerstaff. Denver rebounded and earned the eighth seed again in the playoffs, finishing 41–41. The Nuggets were swept by the San Antonio Spurs in the first round of the playoffs that season.

Following that season, Denver acquired Antonio McDyess in a draft-day trade with the Los Angeles Clippers. McDyess was the face of the franchise for the next few years, as Mutombo left after the 1995–96 season for the Atlanta Hawks, Ellis missed the majority of the next few seasons due to recurring knee and leg injuries, Rose was traded to the Indiana Pacers for Mark Jackson, and Abdul-Rauf was traded to the Sacramento Kings prior to the 1996–97 season.

1996–2003: Another period of struggle[edit]

After finishing the 1996–97 season with the fourth-worst record in the league (21–61), the Nuggets sent Antonio McDyess to the Phoenix Suns, and Dale Ellis returned to Seattle. Denver flirted with history in the 1997–98, by nearly setting the mark for fewest wins in an 82-game season (11). They tied the then-NBA's all-time worst single-season losing streak at 23—only one game shy of the overall worst mark of 24 by the Cleveland Cavaliers of the early 1980s. The losing streak was later broken by the Cavaliers in 2011 and the Philadelphia 76ers in 2014 with 26 consecutive losses. Several years later, the Nuggets tied for the worst record in the NBA in 2002–03, also with the Cavaliers.

New ownerships[edit]

The team's struggles in the late 1990s were due in part to ownership instability. COMSAT bought the NHL's Quebec Nordiques in 1995 and moved them to Denver as the Colorado Avalanche. However, its diversification into sports ownership was proving a drain on the company. In particular, cost overruns associated with the construction of Pepsi Center had shareholders up in arms. Finally, in 1997, COMSAT agreed in principle to sell Ascent Entertainment Group, the umbrella corporation for its sporting assets, to Liberty Media.[19] However, Liberty was not interested in sports ownership at the time (though it has since bought the Atlanta Braves), and made the deal contingent upon Ascent selling the Avalanche and Nuggets.[26]

After almost two years, Ascent sold the Avalanche and Nuggets to Walmart heirs Bill and Nancy Laurie for $400 million. However, a group of Ascent shareholders sued, claiming that the sale price was several million dollars too low. Ascent then agreed to sell the Avalanche and Nuggets to Denver banking tycoon Donald Sturm for $461 million.[27]

However, a new wrinkle appeared when the city of Denver refused to transfer the parcel of land on which Pepsi Center stood unless Sturm promised to keep the Avalanche and Nuggets in Denver for at least 25 years. Sturm had bought the teams in his own name, and the city wanted to protect taxpayers in the event Sturm either died or sold the teams. While Sturm was willing to make a long-term commitment to the city, he was not willing to be held responsible if he died or sold the teams. After negotiations fell apart, Liberty bought all of Ascent, but kept the Nuggets and Avalanche on the market.[28] In the meantime, Issel had returned as head coach in 1999, but the protracted ownership negotiations made it difficult for him to rebuild the team. Just before the start of the 1999–2000 season, he told reporters there were several personnel moves he simply could not make due to the unstable ownership situation. Under the terms of Strum's purchase agreement, all basketball decisions required the approval of both Ascent/Liberty and Sturm.[29]

Finally, in July 2000, the Avalanche, Nuggets and Pepsi Center were bought by real estate entrepreneur Stan Kroenke in a $450 million deal.[19] Kroenke is the brother-in-law of the Lauries; his wife Ann is Nancy Laurie's sister. Liberty retained a 6.5% interest. As part of the deal, Kroenke placed the teams into a trust that would ensure the teams will stay in Denver until at least 2025.[28] After the deal, Kroenke organized his sports assets under Kroenke Sports Enterprises.

2003–2011: The Carmelo Anthony era[edit]

Denver drafted Carmelo Anthony 3rd overall in the 2003 draft.

In 2003, the Nuggets drafted future All-Star Carmelo Anthony with the third overall pick in the 2003 NBA draft.[30] That same year, the team also updated their logos and uniforms, with a new color scheme of powder blue, gold and royal blue; the latter color was changed to navy blue in 2008.[31] In just two months of the season, the Nuggets recorded more wins than they had in 5½ months of play in 2002–03. Much of the reason for this incredible turnaround were the front-office moves of general manager Kiki Vandeweghe, a former Nuggets player who assumed general manager duties on August 9, 2001.[32] In April, the turnaround was complete as they became the first franchise in NBA history to qualify for the postseason following a sub-20-win campaign the previous year since the NBA went to an 82-game schedule.[32] They were eliminated in the first round four games to one by the Minnesota Timberwolves.[33]

On December 28, 2004, head coach Jeff Bzdelik was fired from the organization and replaced by interim coach, former Los Angeles Lakers player and Los Angeles Sparks head coach Michael Cooper.[34] The Nuggets later hired George Karl as a permanent replacement.[35] Karl led the team to a record of 32–8 in the second half of the regular season, which vaulted the team into the playoffs for the second consecutive year.[36]

In the playoffs, however, the Nuggets could not survive the San Antonio Spurs. After winning game one in San Antonio, the Nuggets proceeded to lose the next four games and lost the series 4–1.[37] The Nuggets picked 20th in the 2005 NBA draft; it was acquired from the Washington Wizards via the Orlando Magic.[38] Denver selected Julius Hodge with the pick. The Nuggets also had the 22nd overall selection in the draft, in which they selected Jarrett Jack, but sent him to the Portland Trail Blazers for rights to Portland's 27th overall pick, Linas Kleiza.[38]

In 2005–06, for the first time in 18 years, the club won the Northwest division title.[39] This placed the team in the third seed of the Western Conference playoffs. Denver played the Los Angeles Clippers who, despite their sixth seeding, had a better regular season record. As a result, the Clippers received home-court advantage. They defeated the Nuggets in 5 games. Shortly after, the Nuggets announced that general manager Kiki Vandeweghe's contract would not be renewed. He was replaced by Mark Warkentien.[40]

On December 18, 2006, team co-captain

Top Spin 3 #2

Top Spin 3 theme by rasenki

Download: TopSpin3_2.p3t

Top Spin 3 Theme 2
(2 backgrounds)

Top Spin 3
Cover art
Players Maria Sharapova, Roger Federer and Andy Roddick appear on the U.S. cover art for the game. Roddick was replaced by Andy Murray (UK version) and by Rafael Nadal (Spanish version)
Developer(s)PAM Development
Publisher(s)2K
Platform(s)PlayStation 3
Wii
Xbox 360
Nintendo DS
Release
  • EU: June 20, 2008
  • NA: June 23, 2008
  • AU: June 27, 2008
  • EU: July 11, 2008 (DS)
  • AU: August 2008 (DS)
Genre(s)Sports
Mode(s)Single-player, multiplayer

Top Spin 3 is the third title in the Top Spin series of video games. The game was developed by PAM Development and published by 2K. New game elements include real-time weather effects, more options of professional tennis players, an in-depth character creation tool and new unparalleled gameplay mechanics. It also features impressive advancements in an audio/visual sense with improved Dolby Digital surround sound and "Evolutionary" visuals.[1] Top Spin 4 was released as a sequel about three years later.

Features[edit]

Top Spin 3 incorporates various new features including:

  • The incorporation of the right thumbstick, allow for more precise movements and shot variety
  • World tennis players' movements and likeness are accurately depicted along with apparel.
  • Tennis Legends are now included in the roster of playable licensed players.
  • All-new soundtrack: New music is included featuring Jamiroquai, Calvin Harris, Boys Like Girls, The Go! Team, The Stone Roses, and Franz Ferdinand with 'Huddle Formation' being the menu song.
  • World Tour: Players are given the opportunity to participate in ranked online tournaments and matches. A new season starts every 1st and 16th day of the month.

Wii version[edit]

The Wii version features motion controls, several venues including three Grand Slams, and multiplayer party games. It features 16 licensed players. This version does not contain online multiplayer gameplay nor does it contain career mode. It runs on a modified Top Spin 2 engine, and features stylized graphics.

Top Spin 3 includes 20 playable professional tennis players including today's superstars, and past professionals. It also contains 7 fictitious male professional players and 13 female professional fictitious players.[2]

Reception[edit]

The PlayStation 3 and Xbox 360 versions received "generally favorable reviews", while the DS and Wii versions received "mixed or average reviews", according to the review aggregation website Metacritic.[31][32][33][34] In Japan, where the game was ported and published by D3 Publisher for the PS3 and Xbox 360 versions on July 30, 2009;[35][8] for the Wii version on September 3, 2009;[36] and for the DS version on October 15, 2009,[37] Famitsu gave it a score of two sevens, one eight and one seven for the first two console versions,[7] and one seven, one six, one seven and one six for the DS version;[6] while Famitsu Xbox 360 gave the game a score of one six and three sevens for a total of 27 out of 40.[8]

It was a nominee for Best Sports Game for the Nintendo DS by IGN for their 2008 video game awards.[38]

References[edit]

  1. ^ Boyes, Emma (July 12, 2007). "Top Spin 3 bouncing onto PS3 and 360". GameSpot. CBS Interactive. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  2. ^ Sarkar, Samit (February 27, 2008). "Top Spin 3 roster and screens: check out Boris Becker's rugged good looks". Destructoid. Enthusiast Gaming. Archived from the original on December 4, 2008. Retrieved May 9, 2008.
  3. ^ Sarkar, Samit (July 10, 2008). "Destructoid review: Top Spin 3 (PS3)". Destructoid. Enthusiast Gaming. Archived from the original on October 25, 2015. Retrieved January 2, 2020.
  4. ^ Whitehead, Dan (September 22, 2008). "DS Roundup (Page 2)". Eurogamer. Gamer Network. Archived from the original on January 4, 2016. Retrieved January 2, 2020.
  5. ^ Reed, Kristan (June 25, 2008). "Top Spin 3 (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  6. ^ a b Brian (October 13, 2009). "Famitsu review scores". Nintendo Everything. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  7. ^ a b c Brian (July 22, 2009). "Famitsu review scores". Nintendo Everything. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  8. ^ a b c "トップスピン3 [Xbox 360]". Famitsu (in Japanese). Enterbrain. Archived from the original on April 4, 2023. Retrieved January 2, 2020.
  9. ^ a b Bertz, Matt (August 2008). "Top Spin 3 (PS3, X360)". Game Informer. No. 184. GameStop. p. 86. Archived from the original on June 28, 2008. Retrieved January 2, 2020.
  10. ^ Tan, Nicholas (July 28, 2008). "Top Spin 3 Review (PS3)". Game Revolution. CraveOnline. Archived from the original on September 7, 2015. Retrieved January 2, 2020.
  11. ^ Gori, Andrew (July 9, 2008). "Review: Top Spin 3 (PS3)". GamePro. IDG Entertainment. Archived from the original on July 11, 2008. Retrieved January 2, 2020.
  12. ^ a b Anderson, Luke (July 1, 2008). "Top Spin 3 Review (PS3, X360)". GameSpot. CBS Interactive. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  13. ^ a b Villoria, Gerald (July 8, 2008). "GameSpy: Top Spin 3 (PS3, X360)". GameSpy. IGN Entertainment. Archived from the original on January 2, 2020. Retrieved January 2, 2020.
  14. ^ Villoria, Gerald (July 9, 2008). "GameSpy: Top Spin 3 (Wii)". GameSpy. IGN Entertainment. Archived from the original on July 11, 2008. Retrieved January 2, 2020.
  15. ^ "Top Spin 3 Review (X360)". GameTrailers. Viacom. August 1, 2008. Archived from the original on December 16, 2008. Retrieved January 2, 2020.
  16. ^ Bedigian, Louis (July 7, 2008). "Top Spin 3 - NDS - Review". GameZone. Archived from the original on September 28, 2008. Retrieved January 2, 2020.
  17. ^ Lafferty, Michael (June 25, 2008). "Top Spin 3 - PS3 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved January 2, 2020.
  18. ^ Lafferty, Michael (July 7, 2008). "Top Spin 3 - WII - Review". GameZone. Archived from the original on October 6, 2008. Retrieved January 2, 2020.
  19. ^ Knutson, Michael (July 8, 2008). "Top Spin 3 - 360 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved January 2, 2020.
  20. ^ Bozon, Mark (July 2, 2008). "Top Spin 3 Review (NDS)". IGN. Ziff Davis. Archived from the original on January 2, 2020. Retrieved January 2, 2020.

    Ultimate Theme

    Ultimate theme by Cube152

    Download: UltimateTheme.p3t

    Ultimate Theme
    (2 backgrounds)

    P3T Unpacker v0.12
    Copyright (c) 2007. Anoop Menon

    This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

    Download for Windows: p3textractor.zip

    Instructions:

    Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

    The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

    The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

    For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
    p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Megan Fox #2

Megan Fox theme by ChrisChelios

Download: MeganFox_2.p3t

Megan Fox Theme 2
(10 backgrounds)

Megan Fox
Fox in 2023
Born
Megan Denise Fox

(1986-05-16) May 16, 1986 (age 38)
OccupationActress
Years active2001–present
Spouse
(m. 2010; div. 2021)
Children3

Megan Denise Fox[1] (born May 16, 1986) is an American actress. She made her acting debut in the family film Holiday in the Sun (2001), which was followed by numerous supporting roles in film and television, such as the teen musical comedy Confessions of a Teenage Drama Queen (2004), as well as a starring role in the ABC sitcom Hope & Faith (2004–2006). Her breakout role was as Mikaela Banes in the blockbuster action film Transformers (2007), which she reprised in its sequel Transformers: Revenge of the Fallen (2009).

Fox also portrayed the titular character in the horror comedy Jennifer's Body (2009), starred as April O'Neil in the superhero action film Teenage Mutant Ninja Turtles (2014) and its sequel Teenage Mutant Ninja Turtles: Out of the Shadows (2016), and appeared in the fifth and sixth seasons of the Fox sitcom New Girl (2016–2017).

Described as a sex symbol, Fox has made appearances in numerous magazines such as Maxim, Rolling Stone, and FHM.[2][3] She has received two Scream Awards and four Teen Choice Awards.

Early life[edit]

Megan Denise Fox was born on May 16, 1986,[1][4] in Oak Ridge, Tennessee,[5][6] to parents Gloria Darlene (née Cisson) and Franklin Thomas Fox.[7] She spent her early childhood in nearby Rockwood.[8] Fox's father, a parole officer, and her mother divorced when Fox was three years old.[5] Her mother later remarried, and Fox and her sister[9] were raised by her mother and her stepfather, Tony Tonachio.[10][11][12] She was raised "very strictly Pentecostal," but later attended Catholic school for 12 years.[13][14] She said that her parents were "very strict" and that she was not allowed to have a boyfriend[15] or invite friends to her house.[9] Fox described her stepfather as being "verbally, mentally, and emotionally abusive" until his death.[16] She revealed in an interview that she developed an eating disorder in her adolescence and struggled with manic depression, the latter of which "[ran] in my family, so there was definitely some wrestling with chemical imbalance going on."[17] Fox lived with her mother until she made enough money to support herself.[15]

Fox began her training in dance and drama at age five, in Kingston, Tennessee.[18] She attended a dance class at the community center there and was involved in Kingston Elementary School's chorus and the Kingston Clippers swim team. At age 10, after moving to St. Petersburg, Florida, Fox continued her training.[19][20] When she was 13 years old, Fox began modeling after winning several awards at the 1999 American Modeling and Talent Convention in Hilton Head, South Carolina.[21] Fox attended high school at Morningside Academy in Port St. Lucie[22] until her junior year when she attended St. Lucie West Centennial High School. [23] When she was 17 she tested out of school via correspondence, in order to move to Los Angeles, California.[9][15]

Fox spoke freely about her time in school, stating that in middle school she was bullied and had to eat lunch in the bathroom to avoid being "pelted with ketchup packets." She said that the problem was not her looks, but that she had "always gotten along better with boys" and that "rubbed some people the wrong way."[24] Fox also said that she was never popular in high school, and that "everyone hated me, and I was a total outcast, my friends were always guys, I have a very aggressive personality, and girls didn't like me for that. I've had only one great girlfriend my whole life." In the same interview, she mentions that she hated school and has "never been a big believer in formal education" and that "the education I was getting seemed irrelevant. So, I was sort of checked out on that part of it."[24]

Career[edit]

2000–2009: Early roles and breakthrough[edit]

In 2001, Fox made her acting debut in the romantic comedy Holiday in the Sun, as spoiled heiress Brianna Wallace and rival of Alex Stewart (Ashley Olsen), which was released direct-to-DVD on November 20, 2001. In the next several years, she guest-starred on the sitcoms What I Like About You and Two and a Half Men. Fox also appeared as an uncredited extra in the action film Bad Boys II (2003).

In 2004, Fox made her feature film debut opposite Lindsay Lohan in the musical comedy Confessions of a Teenage Drama Queen, playing the supporting role of Carla Santini, a rival of Lola (Lohan). She was also cast in a regular role on the ABC sitcom Hope & Faith, in which she portrayed Sydney Shanowski, replacing Nicole Paggi. Fox appeared in the second and third seasons, until the series was cancelled by ABC in May 2006.[25]

In 2007, Fox won the lead female role of Mikaela Banes in the 2007 live-action film Transformers, based on the toy and cartoon saga of the same name. Fox played the love interest of Shia LaBeouf's character Sam Witwicky. Fox was nominated for an MTV Movie Award in the category of "Breakthrough Performance", and was also nominated for three Teen Choice Awards.[25] She had signed on for two more Transformers sequels,[25][26] reprising her role as Mikaela in Transformers: Revenge of the Fallen. There was controversy surrounding Fox's appearance while filming the sequel when Michael Bay, the film's director, ordered the actress to gain ten pounds.[27] The film was released worldwide on June 24, 2009, to box office success.[28]

Fox was to star in the third installment, Transformers: Dark of the Moon, but was not included because of her statements comparing working under director Bay to working for Hitler. She confessed on GQ Magazine that she had lost approximately 30 pounds during filming due to consuming a primary diet of water and vinegar,[citation needed] and reportedly had a dispute over her visible loss of weight with the director on set.[29][30] Bay stated in June 2009 that Fox was fired on orders of executive producer Steven Spielberg,[31] a claim Spielberg denied.[32]

Fox at the 2009 Toronto International Film Festival screening of Jennifer's Body on September 10, 2009

In 2009, Fox had her first lead role since the Transformers series; she portrayed the title character in Jennifer's Body, written by Academy Award–winning screenwriter Diablo Cody.[33] The film initially earned mixed to average reviews upon its release, with Fox's performance earning praise.[34] However, the film grew a cult following over time and was critically reassessed as a "forgotten feminist classic".[35] According to Cody, the film was marketed incorrectly by executives who focused their efforts on the young male audience.[36]

In April 2009, she began filming the western superhero film Jonah Hex, in which she portrayed Tallulah Black / Leila, a gun-wielding beauty and Jonah Hex's (Josh Brolin) love interest. The film was released on June 18, 2010.[37] Despite receiving top billing, Fox described her role in the film as being a cameo.[38] Jonah Hex was a critical and commercial failure in the U.S., with its international distribution cancelled after its poor performance.[39] The film was named the "worst picture of the year" by the Houston Film Critics Society.[40]

2010–present: rise to prominence and current work[edit]

Fox starred alongside Mickey Rourke in the drama Passion Play. After premiering at the Toronto International Film Festival, its conventional theatrical distribution was bypassed for a direct-to-video release, with only two screens briefly showing the film to fulfill contractual obligations.[41] Rourke remarked that the film was "terrible. Another terrible movie."[42][43] Fox appeared with Dominic Monaghan in the music video for Eminem and Rihanna's single "Love the Way You Lie".[44] In 2012, Fox appeared briefly in Sacha Baron Cohen's comedy film The Dictator and had a featured role in Judd Apatow's comedy film This Is 40. She voiced the role of Lois Lane in the animated comedy film Robot Chicken DC Comics Special,[45] an episode of the television comedy series Robot Chicken that aired as a one-off special during Cartoon Network's Adult Swim programming block on September 9, 2012.

Fox at a Teenage Mutant Ninja Turtles screening in Sydney on September 7, 2014

In January 2013, Fox was featured in a Brazilian television commercial for Brahma beer.[46] In February 2013, Fox set aside her differences with her former director Michael Bay and worked again with him on his reboot of Teenage Mutant Ninja Turtles (2014), starring as the lead human character of April O'Neil.[47]

In 2015, Fox was cast in the role of Amelia Delthanis in the Plarium video game, Stormfall: Rise of Balur.[48] In October 2015, it was confirmed that Fox would be temporarily replacing Zooey Deschanel in the television sitcom New Girl, following Deschanel's maternity leave.[49][50] She starred as Reagan Lucas, appearing in the fifth and sixth seasons of the series. Her performance earned positive reviews from critics.[51][52][53] In 2016, Fox reprised her role of April O'Neil in the sequel Teenage Mutant Ninja Turtles: Out of the Shadows.

On September 12, 2018, it was confirmed that Fox would star in the Korean War film The Battle of Jangsari, beside Korean actor Kim Myung-min. She played a lead role as Marguerite Higgins, an American news reporter.[54]

In 2019, Fox starred in the mystery-fantasy film Above the Shadows opposite Olivia Thirlby and Alan Ritchson, directed by Claudia Myers.[55] It was released on July 19, 2019, by Gravitas Ventures.[56] That same year, Fox appeared in Zeroville directed by James Franco, which was previously shot in 2014.[57] The film was panned by critics and performed poorly at the box office.[58]

In 2020, Fox starred opposite Josh Duhamel in the family comedy film Think Like a Dog, which was released on video on demand on June 9, 2020.[59] Also that year, she starred in the lead role of the action film Rogue, which was released on August 28, 2020.[60]

In 2021 she starred in the thrillers, Midnight in the Switchgrass opposite Emile Hirsch and Bruce Willis, directed by Randall Emmett,[61] and Till Death, directed by S.K. Dale.[62]

In 2022 Fox starred in the drama comedy Big Gold Brick, alongside Oscar Isaac, Andy García, Lucy Hale, and Emory Cohen, directed by Brian Petsos.[63][64] Fox also played a role in the film Taurus, a musical drama, alongside Machine Gun Kelly, Naomi Wild, and Lil Tjay.[65]

In 2023, Fox was featured on the cover of Sports Illustrated Swimsuit Issue.[66] Fox played a crime boss Alana in the 2023 thriller film Johnny & Clyde with Tyson Ritter.[67] Fox played Gina in the fourth Expendables film, Expend4bles, released in September of the same year.

In November 2023, Fox released her first book titled Pretty Boys Are Poisonous,[68] a collection of her own poetry.

Public image[edit]

Status and persona[edit]

Chris Lee of the Los Angeles Times called Fox a "sex symbol of the highest order" and said she was "the first bona fide sex symbol of the 21st century."[2] Craig Flaster of MTV stated, "Transformers broke Fox into the mainstream, immediately turning her into a household name and international sex symbol."[69] She has been featured on various magazine covers and "hottest" and "most beautiful woman" lists throughout the years, such as Maxim's Hot 100 lists and when FHM readers voted her the "Sexiest Woman in the World" in 2008.[2][3][70] People named her one of 2012's and 2017's Most Beautiful at Every Age.[71][72] Scholar Marc DiPaolo stated that Fox achieved instant fame as Mikaela in Transformers because a "highly sexualized, erotically idealized figure draped over a car or motorcycle invariably evokes lust in the heterosexual male onlooker" and Fox did this by leaning over a Camaro while wearing "a flimsy pink belly shirt" and short skirt, which read as "an unequivocal sex invite" to male viewers.[73] The editors of Men's Health also credited the Camaro scene with contributing to Fox's fame.[74]

Fox with two of her tattoos visible
Fox at Spike TV's 2007 Scream Awards on October 19, 2007
Fox at the 7th Annual Hollywood Life Magazine Breakthrough Awards on December 9, 2007

Fox said all women in Hollywood are known and marketed as sex symbols, but that this is okay if the woman knows how to utilize the status.[75][76] She created a character for her public image because she was unwilling to sacrifice her true self to the world.[75][77] Scholars Wheeler Winston Dixon and Gwendolyn Audrey Foster disagreed that every woman in Hollywood is marketed as a sex symbol, and stated that Fox's "celebrity is based on what she admits is an entirely artificial construct designed for dissemination in the Internet age, a 21st-century media personality in every sense of the word."[75] Part of her persona included making outlandish comments,[77][78] which she said helped her reach her level of fame versus being "a typical starlet" who "said all the right things".[77] Her tattoos, which she began getting at age 19 as a form of self-expression,[79] helped popularize tattoo fashion.[80] She had over nine known tattoos, including a picture of Marilyn Monroe's face on her right forearm and a quote on her shoulder.[81] Author John Tehranian argued that Fox's Monroe tattoo enhanced her "implicit claims to Monroe's legacy as Hollywood's leading sex symbol."[82] Fox ended up removing the Monroe tattoo in a series of laser surgeries[83] because she felt that Monroe's life was full of negativity and she did not want to emulate it.[84]

The media often compared Fox to actress Angelina Jolie,[2] dubbing her the "next Angelina Jolie", which also affected her image.[77] Amid this and reports that she was to replace Jolie in a new Lara Croft film,[85] Fox commented that the comparisons indicate a lack of creativity on the part of the media,[76] and attributed them to both she and Jolie being brunette, having tattoos, cursing, and mentioning and joking about sex,[86][87] "which people find outrageous".[87] Lynn Hirschberg of The New York Times opined that "the Jolie comparison would probably have been made by the media eventually, but Fox sped up the process" by "linking herself to Jolie" and that she "enjoyed creating entertaining copy" by telling "tales of darkness and lust."[77]

In 2009, Fox's public image came under scrutiny when an unsigned letter from three crew members of Transformers defended director Michael Bay against accusations made by Fox about his on-set behavior, including a comparison with Adolf Hitler.[31][88] In response to the letter alleging that Fox's on-set behavior is unpleasant and contrasts her public persona, Bay stated he does not condone the letter or Fox's "outlandish quotes", but "her crazy quips are part of her crazy charm", and that they still work well together.[31] A production assistant who worked on Transformers also stated that he never saw Fox act inappropriately on set.[88] Fox said the letter's claims were false,[77] and that she had privately spoken with the parties involved. She said she was "very fortunate" to be a part of the franchise, and was looking forward to continuing her work.[88] DiPaolo concluded that Fox's criticism of the media sexually objectifying girls and women was in stark contrast to her sex symbol status and that "her defiance of director Michael Bay and frequent outspoken comments" stifled her career.[73]

Media exposure[edit]

Fox at the premiere of Transformers: Revenge of the Fallen in Paris on June 12, 2009

The increased media exposure was difficult for Fox, who acknowledged being shy and insecure, to adjust to.[78][89] It also positioned her as a potential role model, and later led to her being typecast. She rejected being a formal role model, but said that she could make young girls feel "strong and intelligent and be outspoken and fight for what they think is right"[90] and that she was a different role model for girls that maybe America was not comfortable with.[91] She considered being typecast as attractive an opportunity to surprise people when she gives a good performance in a film,[90][76] but said she is interested in portraying less sexualized characters.[89] MTV's Craig Flaster said that although Fox has "been typecast as the big-budget sex symbol", she has shown comedic range.[69]

Fox's overexposure in the media led several men's websites, such as AskMen, to boycott her on August 4, 2009,[92] although some refused to do so, feeling that the boycott was a publicity stunt and therefore hypocritical.[93][94] In response to the media attention, Fox told magazine Nylon, in September of that year, that "[the studio] wanted to make sure [the film] would make $700 million, so they oversaturated the media with their stars" and that she did not "want to have people get completely sick of [her] before [she's] ever even done something legitimate."[95] She became much less prominent in the media by 2010, after starring in the less commercially successful films Jonah Hex and Passion Play.[96] That same year, Fox said, "My biggest regret is that I've assisted the media in making me into a cartoon character. I don't regret what has happened to me, but I regret the way I have dealt with it."[97] Dixon and Foster stated, "The problem [Fox] faces is that the [image] construct has replaced the real in the minds of the public; and once established, a media persona is hard to recalibrate."[75]

Personal life[edit]

In 2009, Fox was targeted by a group of fashion-motivated criminals known as the "Bling Ring," who robbed her then-boyfriend Brian Austin Green's home for access to Fox's possessions.[98]

Fox has a form of brachydactyly called brachydactyly type D,[99] and has discussed her obsessive–compulsive disorder (OCD), insecurities, self-harming, and has acknowledged that she has low self-esteem.[100] In 2013, she said that her Christian faith is still very important to her and she believes it keeps her grounded.[101]

Fox and then-husband Green were supporters of Generosity Water, and funded the creation of over ten water wells for the organization.[102][103]

With regard to relationships and her sexuality, Fox said that she has a general distrust and dislike of men,[104] and that the perception of her as a "wild and crazy sexpot" is false because she is asocial; Fox stated that she would rather stay at home instead of going out,[105][106] and emphasized that she cannot have sex with someone she does not love.[97][105] She is bisexual, and said she believes that "all humans are born with the ability to be attracted to both sexes".[107] She stated in 2009, "I have no question in my mind about being bisexual. But I'm also a hypocrite: I would never date a girl who was bisexual, because that means they also sleep with men, and men are so dirty that I'd never want to sleep with a girl who had slept with a man."[108]

Fox told InStyle in July 2021: "A girl would come up to me and be like: 'You had a lot to do with me, like identifying and understanding that I was gay or understanding that I was bisexual...' And that, of course, is by far, like, the most moving, rewarding thing that I have experienced in my life! To be a part of something that helped people figure that out, or helped people deal with that, or feel better about that. One of my favorite things that I get called, is being like, a bi icon and that is one of the things I am the most proud of!"[109]

She has several tattoos, which includes the Chinese symbol for "strength" that is drawn on the back of her neck, a quote from the William Shakespeare play King Lear that reads "We will all laugh at gilded butterflies," the yin and yang symbol on her left wrist, and a crescent moon entwined with a star on her ankle. Fox also has a poem tattooed near her breast that reads "There once was a little girl, who never knew love until a boy broke her heart" and another tattoo on her back that quotes Friedrich Nietzsche: "And those who were seen dancing were thought to be insane by those who could not hear the music." She claims that she had it drawn in honor of her Passion Play costar Mickey Rourke but later clarified that it's "not necessarily a homage to him."[110] She also once had her ex-husband Brian Austin Green's first name tattooed on her hip, but later had

Alphabet

Alphabet theme by Nathanael McDaniel

Download: Alphabet.p3t

Alphabet Theme
(1 background)

An alphabet is a standard set of letters written to represent particular sounds in a spoken language. Specifically, letters correspond to phonemes, the categories of sounds that can distinguish one word from another in a given language.[1] Not all writing systems represent language in this way: a syllabary assigns symbols to spoken syllables, while logographies assign symbols to words, morphemes, or other semantic units.[2][3]

The first letters were invented in Ancient Egypt to serve as an aid in writing Egyptian hieroglyphs; these are referred to as Egyptian uniliteral signs by lexicographers.[4] This system was used until the 5th century AD,[5] and fundamentally differed by adding pronunciation hints to existing hieroglyphs that had previously carried no pronunciation information. Later on, these phonemic symbols also became used to transcribe foreign words.[6] The first fully phonemic script was the Proto-Sinaitic script, also descending from Egyptian hieroglyphics, which was later modified to create the Phoenician alphabet. The Phoenician system is considered the first true alphabet and is the ultimate ancestor of many modern scripts, including Arabic, Cyrillic, Greek, Hebrew, Latin, and possibly Brahmic.[7][8][9][10]

Corresponding letters in the Phoenician and Latin alphabets

Peter T. Daniels distinguishes true alphabets—which use letters to represent both consonants and vowels—from both abugidas and abjads, which only need letters for consonants. Abjads generally lack vowel indicators altogether, while abugidas represent them with diacritics added to letters. In this narrower sense, the Greek alphabet was the first true alphabet;[11][12] it was originally derived from the Phoenician alphabet, which was an abjad.[13]

Alphabets usually have a standard ordering for their letters. This makes alphabets a useful tool in collation, as words can be listed in a well-defined order—commonly known as alphabetical order. This also means that letters may be used as a method of "numbering" ordered items. Letters also have names in some languages; this is known as acrophony, and it is present in scripts including Greek, Arabic, Hebrew, and Syriac. However, acrophony is not present in all languages, such as the Latin alphabet, which simply adds a vowel after the character representing each letter. Some systems also used to have acrophony but later abandoned it, such as Cyrillic.

Etymology[edit]

The English word alphabet came into Middle English from the Late Latin word alphabetum, which in turn originated in the Greek, ἀλφάβητος (alphábētos); it was made from the first two letters of the Greek alphabet, alpha (α) and beta (β).[14] The names for the Greek letters, in turn, came from the first two letters of the Phoenician alphabet: aleph, the word for ox, and bet, the word for house.[15]

History[edit]

Alphabets related to Phoenician[edit]

Ancient Near Eastern alphabets[edit]

The Ancient Egyptian writing system had a set of some 24 hieroglyphs that are called uniliterals,[16] which are glyphs that provide one sound.[17] These glyphs were used as pronunciation guides for logograms, to write grammatical inflections, and, later, to transcribe loan words and foreign names.[6] The script was used a fair amount in the 4th century CE.[18] However, after pagan temples were closed down, it was forgotten in the 5th century until the discovery of the Rosetta Stone.[5] There was also cuneiform, primarily used to write several ancient languages, including Sumerian.[19] The last known use of the Cuneiform script was in 75 CE, after which the script fell out of use.[20] In the Middle Bronze Age, an apparently alphabetic system known as the Proto-Sinaitic script appeared in Egyptian turquoise mines in the Sinai peninsula around 1840 BCE, apparently left by Canaanite workers. Orly Goldwasser has connected the illiterate turquoise miner graffiti theory to the origin of the alphabet.[9] In 1999, American Egyptologists John and Deborah Darnell discovered an earlier version of this first alphabet at the Wadi el-Hol valley. The script dated to c. 1800 BCE and shows evidence of having been adapted from specific forms of Egyptian hieroglyphs that could be dated to c. 2000 BCE, strongly suggesting that the first alphabet had developed about that time.[21] The script was based on letter appearances and names, believed to be based on Egyptian hieroglyphs.[7] This script had no characters representing vowels. Originally, it probably was a syllabary—a script where syllables are represented with characters—with symbols that were not needed being removed. The best-attested Bronze Age alphabet is Ugaritic, invented in Ugarit before the 15th century BCE. This was an alphabetic cuneiform script with 30 signs, including three that indicate the following vowel. This script was not used after the destruction of Ugarit in 1178 BCE.[22]

A specimen of the Proto-Sinaitic script, one of the earliest phonemic scripts

The Proto-Sinaitic script eventually developed into the Phoenician alphabet, conventionally called Proto-Canaanite, before c. 1050 BCE.[8] The oldest text in Phoenician script is an inscription on the sarcophagus of King Ahiram c. 1000 BCE. This script is the parent script of all western alphabets. By the 10th century BCE, two other forms distinguish themselves, Canaanite and Aramaic. The Aramaic gave rise to the Hebrew alphabet.[23]

The South Arabian alphabet, a sister script to the Phoenician alphabet, is the script from which the Ge'ez abugida was descended. Abugidas are writing systems with characters comprising consonant–vowel sequences. Alphabets without obligatory vowels are called abjads, with examples being Arabic, Hebrew, and Syriac. The omission of vowels was not always a satisfactory solution due to the need of preserving sacred texts. "Weak" consonants are used to indicate vowels. These letters have a dual function since they can also be used as pure consonants.[24][25]

The Proto-Sinaitic script and the Ugaritic script were the first scripts with a limited number of signs instead of using many different signs for words, in contrast to cuneiform, Egyptian hieroglyphs, and Linear B. The Phoenician script was probably the first phonemic script,[7][8] and it contained only about two dozen distinct letters, making it a script simple enough for traders to learn. Another advantage of the Phoenician alphabet was that it could write different languages since it recorded words phonemically.[26]

The Phoenician script was spread across the Mediterranean by the Phoenicians.[8] The Greek Alphabet was the first alphabet in which vowels have independent letter forms separate from those of consonants. The Greeks chose letters representing sounds that did not exist in Phoenician to represent vowels. The Linear B syllabary, used by Mycenaean Greeks from the 16th century BCE, had 87 symbols, including five vowels. In its early years, there were many variants of the Greek alphabet, causing many different alphabets to evolve from it.[27]

European alphabets[edit]

The Greek alphabet, in Euboean form, was carried over by Greek colonists to the Italian peninsula c. 800-600 BCE giving rise to many different alphabets used to write the Italic languages, like the Etruscan alphabet.[28] One of these became the Latin alphabet, which spread across Europe as the Romans expanded their republic. After the fall of the Western Roman Empire, the alphabet survived in intellectual and religious works. It came to be used for the descendant languages of Latin (the Romance languages) and most of the other languages of western and central Europe. Today, it is the most widely used script in the world.[29]

The Etruscan alphabet remained nearly unchanged for several hundred years. Only evolving once the Etruscan language changed itself. The letters used for non-existent phonemes were dropped.[30] Afterwards, however, the alphabet went through many different changes. The final classical form of Etruscan contained 20 letters. Four of them are vowels (a, e, i, and u) - six fewer letters than the earlier forms. The script in its classical form was used until the 1st century CE. The Etruscan language itself was not used in imperial Rome, but the script was used for religious texts.[31]

Some adaptations of the Latin alphabet have ligatures, a combination of two letters make one, such as æ in Danish and Icelandic and Ȣ in Algonquian; borrowings from other alphabets, such as the thorn þ in Old English and Icelandic, which came from the Futhark runes;[32] and modified existing letters, such as the eth ð of Old English and Icelandic, which is a modified d. Other alphabets only use a subset of the Latin alphabet, such as Hawaiian and Italian, which uses the letters j, k, x, y, and w only in foreign words.[33]

Another notable script is Elder Futhark, believed to have evolved out of one of the Old Italic alphabets. Elder Futhark gave rise to other alphabets known collectively as the Runic alphabets. The Runic alphabets were used for Germanic languages from 100 CE to the late Middle Ages, being engraved on stone and jewelry, although inscriptions found on bone and wood occasionally appear. These alphabets have since been replaced with the Latin alphabet. The exception was for decorative use, where the runes remained in use until the 20th century.[34]

A photo of the Old Hungarian script

The Old Hungarian script was the writing system of the Hungarians. It was in use during the entire history of Hungary, albeit not as an official writing system. From the 19th century, it once again became more and more popular.[35]

The Glagolitic alphabet was the initial script of the liturgical language Old Church Slavonic and became, together with the Greek uncial script, the basis of the Cyrillic script. Cyrillic is one of the most widely used modern alphabetic scripts and is notable for its use in Slavic languages and also for other languages within the former Soviet Union. Cyrillic alphabets include Serbian, Macedonian, Bulgarian, Russian, Belarusian, and Ukrainian. The Glagolitic alphabet is believed to have been created by Saints Cyril and Methodius, while the Cyrillic alphabet was created by Clement of Ohrid, their disciple. They feature many letters that appear to have been borrowed from or influenced by Greek and Hebrew.[36]

Asian alphabets[edit]

Many phonetic scripts exist in Asia. The Arabic alphabet, Hebrew alphabet, Syriac alphabet, and other abjads of the Middle East are developments of the Aramaic alphabet.[37][38]

Most alphabetic scripts of India and Eastern Asia descend from the Brahmi script, believed to be a descendant of Aramaic.[39]

European alphabets, especially Latin and Cyrillic, have been adapted for many languages of Asia. Arabic is also widely used, sometimes as an abjad, as with Urdu and Persian, and sometimes as a complete alphabet, as with Kurdish and Uyghur.[40][41]

Other alphabets[edit]

Hangul[edit]

In Korea, Sejong the Great created the Hangul alphabet in 1443 CE.[42] Hangul is a unique alphabet: it is a featural alphabet, where the design of many of the letters comes from a sound's place of articulation, like P looking like the widened mouth and L looking like the tongue pulled in.[43] The creation of Hangul was planned by the government of the day,[44] and it places individual letters in syllable clusters with equal dimensions, in the same way as Chinese characters. This change allows for mixed-script writing, where one syllable always takes up one type space no matter how many letters get stacked into building that one sound-block.[45]

Zhuyin[edit]

Zhuyin, sometimes referred to as Bopomofo, is a semi-syllabary. It transcribes Mandarin phonetically in the Republic of China. After the later establishment of the People's Republic of China and its adoption of Hanyu Pinyin, the use of Zhuyin today is limited. However, it is still widely used in Taiwan. Zhuyin developed from a form of Chinese shorthand based on Chinese characters in the early 1900s and has elements of both an alphabet and a syllabary. Like an alphabet, the phonemes of syllable initials are represented by individual symbols, but like a syllabary, the phonemes of the syllable finals are not; each possible final (excluding the medial glide) has its own character, an example being luan written as ㄌㄨㄢ (l-u-an). The last symbol ㄢ takes place as the entire final -an. While Zhuyin is not a mainstream writing system, it is still often used in ways similar to a romanization system, for aiding pronunciation and as an input method for Chinese characters on computers and cellphones.[46]

Types[edit]

Predominant national and selected regional or minority scripts
AlphabeticAbjadAbugida
  Latin
  Greek
  Osage
  Hangul
  Hanzi [L], [S]
  Kana [S] / Kanji [L]  
  Cherokee [S]
  Hanja
[L], limited.
  Arabic
  Hebrew
  Thaana

The term "alphabet" is used by linguists and paleographers in both a wide and a narrow sense. In a broader sense, an alphabet is a segmental script at the phoneme level—that is, it has separate glyphs for individual sounds and not for larger units such as syllables or words. In the narrower sense, some scholars distinguish "true" alphabets from two other types of segmental script, abjads, and abugidas. These three differ in how they treat vowels. Abjads have letters for consonants and leave most vowels unexpressed. Abugidas are also consonant-based but indicate vowels with diacritics, a systematic graphic modification of the consonants.[47] The earliest known alphabet using this sense is the Wadi el-Hol script, believed to be an abjad. Its successor, Phoenician, is the ancestor of modern alphabets, including Arabic, Greek, Latin (via the Old Italic alphabet),

SMT: Persona 3

SMT: Persona 3 theme by Viper32

Download: SMTPersona3.p3t

SMT: Persona 3 Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Mercedes Hawkins

Mercedes Hawkins theme by frankie

Download: MercedesHawkins.p3t

Mercedes Hawkins Theme
(5 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Fallout 3 #2

Fallout 3 theme by Drago

Download: Fallout3_2.p3t

Fallout 3 Theme 2
(3 backgrounds)

Fallout 3
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Producer(s)
  • Ashley Cheng
  • Gavin Carter
Designer(s)Emil Pagliarulo
Programmer(s)
  • Guy Carver
  • Steve Meister
Artist(s)Istvan Pely
Writer(s)Emil Pagliarulo
Composer(s)Inon Zur
SeriesFallout
EngineGamebryo
Platform(s)
Release
  • NA: October 28, 2008
  • PAL: October 31, 2008
  • JP: December 4, 2008
Genre(s)Action role-playing
Mode(s)Single-player

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it in Maryland and Virginia, collectively referred to as the Capital Wasteland. Downloadable content is set in Pennsylvania, pre-War Alaska and outer space. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes.

Fallout 3 received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games ever made. Fallout 3 shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the recreational drug use and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called Brahmin, a varna (class) in Hinduism; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, Fallout: New Vegas, developed by Obsidian Entertainment in 2010. The fourth major installment in the Fallout series, Fallout 4, was released in 2015.

Gameplay[edit]

Fallout 3 is an action role-playing game that can be played from either a first-person or third-person perspective.[1] It is set in the Washington metropolitan area, years after a nuclear war left much of the United States decimated.[2] The player controls a 19 year old character who grew up in a fallout shelter called Vault 101.[2] The goal of the game is to complete a series of quests to find the character's father, who unexpectedly left Vault 101.[3]: 57  In addition to the main quests, the player can participate in optional unrelated quests known as side quests.[2] GamesRadar+ critic Andy Kelly estimates there are over 100 hours of content in Fallout 3.[2]

At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.[4][5] They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.[5] These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.[3]: 4  Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.[3]: 10  If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.[3]: 6  The player can add more points into skill stats whenever they earn enough experience points to level up.[5] Experience points can be earned through several methods, such as killing an enemy or completing a quest.[6] When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.[5] For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.[3]: 18 

While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.

Fallout 3 features an open world map that the player can freely explore.[7] Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Jefferson Memorial and the Washington Monument.[8] The player is equipped with a wearable computer called the Pip-Boy 3000.[5] The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.[4][5] The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.[3]: 32  The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.[5] While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[3]: 38  There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives.[3]: 33–34  While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.[9] V.A.T.S. is dictated by a statistic known as Action Points.[9] Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.[2]

An important mechanic in Fallout 3 is the player's karma.[10] Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.[10] For example, if the player provides water to a beggar, their karma increases.[10] Likewise, if the player breaks into a home, their karma decreases.[10] The player's karma effects how other characters perceive them.[3]: 30  Some companions can only be recruited if the player meets the companion's karmic expectation.[3]: 30  Some non-recruitable characters will be more accepting of the player depending on their karma level.[3]: 30  For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.[3]: 30 

Plot[edit]

The plot of Fallout 3 revolves around a water purifier at the Jefferson Memorial.

Fallout 3 takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high tech fallout shelters known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near Washington, D.C. After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The Vault Dweller decides to track down their father, and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement Megaton, radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a water purifier built in the Jefferson Memorial would have purified the irradiated water in the Tidal Basin and Potomac River. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101.

The Lone Wanderer finds and rescues James from a virtual reality program in Vault 112. James reveals that he wanted to revive Project Purity, and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the Brotherhood of Steel, a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87, but is captured by the Enclave and held in Raven Rock. They escape imprisonment and meet President Eden, who is revealed to be an artificial intelligence program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct.

Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial, and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the Broken Steel downloadable content is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up.

Development[edit]

The origins of Fallout 3 date back to the cancellation of Van Buren, which was intended to be the third game in the mainline Fallout series.[11][12] Under the development of Black Isle Studios, Van Buren was to be set in Arizona, Colorado, Nevada, and Utah, and would have included a mixture of real-time and turn-based combat.[12][13] Black Isle Studios' publisher Interplay Entertainment was struggling financially, and in December 2003 Van Buren was cancelled.[14] In 2004, Bethesda Softworks purchased the rights to develop their own rendition of Fallout 3 from Interplay for $1,175,000 minimum guaranteed advance against royalties.[15] At the time, Bethesda was known for their work with The Elder Scrolls series, but wanted to expand their catalogue with another project.[13] According to developer Joel Burgess, Bethesda's holding company ZeniMax Media turned down multiple offers from other companies who wanted to work on the game.[11] Burgess remarked, "The sense was we had to make our own game."[11]

Development on Fallout 3 began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on The Elder Scrolls IV: Oblivion.[16] After the release of The Elder Scrolls IV: Oblivion in 2006, the size of the team drastically increased.[16] Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.[11] Lead designer and writer Emil Pagliarulo wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.[11][17] This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.[11][18] Pagliarulo notes this approach differed from the rigid and "unhealthy" development of The Elder Scrolls IV: Oblivion, in which the developers had to follow the outline of the original design document regardless of their opinions.[18]

In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.[11][17][18] Product manager Pete Hines said Bethesda's mindset was to treat Fallout 3 as if they had worked on the original Fallout games.[18] To this extent, they kept Fallout 3 an in-house production, and did not hire anyone who worked on the original games.[19] Bethesda used the first Fallout game as a model while designing Fallout 3.[17] Pagliarulo favored the oppressive and bleak atmosphere of the first Fallout game in contrast to the excessive and camp dialogue of Fallout 2.[17][18] Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.[17] Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.[19] According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.[19] The player character's father, James, was created as a moral compass, and would react to the player's previous actions.[19]

A common joke among fans and journalists before the release of Fallout 3 was to describe it as "Oblivion but with guns".[8][20] Due to Bethesda's previous oeuvre with high fantasy role-playing games, some players questioned whether Fallout 3 would simply be an iteration of The Elder Scrolls IV: Oblivion.[20] Bethesda sought to incorporate elements of first-person shooter games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.[18] Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.[11] Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.[11] The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the Burnout series.[18] Bethesda developers later discussed how they felt the shooting mechanics in Fallout 3 were one of the weaker elements of the game.[11][21] Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."[11]

The original setting for Fallout 3 was the West Coast of the United States, but early in development, the setting changed to the Washington metropolitan area.[19] Pagliarulo said this decision stemmed from adage "write what you know", as Bethesda was based in Rockville, Maryland, a city close to Washington, D.C.[18][19] Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.[11] Due to how the game engine worked, Washington, D.C. needed to be split into separate zones connected by the Washington Metro.[11] Playtesters routinely struggled to navigate the city, and complained the increased difficulty made the area less enjoyable.[11] Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.[11] Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on Fallout".[11]

The original size of the Fallout 3 map was comparable to the size of the map in The Elder Scrolls IV: Oblivion.[11] Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.[18] For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.[18] About six months before release, Bethesda felt the map was too small.[11] Whereas The Elder Scrolls IV: Oblivion was able to hide the distance between locations with mountains and trees, Fallout 3's barren wasteland setting meant that players were discovering locations too quickly.[11] As a result, Bethesda increased the map size by roughly 20%, and spread out locations.[11] Another map related issue that was brought up late in development was that they had not modeled the White House.[22] As there was not enough time to create a new significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and reasoned it would be one of the locations targeted by nuclear attacks.[22] Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.[20] In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of contract killers attacking a random character, or a giant scorpion attacking a robot.[20]

Inon Zur composed the score for Fallout 3, which was intended to balance traditional American music like blues and folk, with the powerful cadence of military music.[23] The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.[23] Zur was influenced by post-apocalyptic films like Mad Max 2 as well as Vietnam War films like Full Metal Jacket.[23] The music is fully electronic, with occasional samples of live instruments.[23] When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in Fallout, then the actual sound is representing and helping to represent this aspect, too."[23] In addition to the original soundtrack, Fallout 3 features licensed music that the player can listen to via in-game radio stations.[24] The licensed music includes songs from artists such as Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby.[24]

Over 40,000 lines of dialogue were recorded for Fallout 3, which at the time, set a Guinness World Record for the most lines of dialogue in a single-player role-playing game.[25] Some celebrity actors were brought on to provide voice work, including Liam Neeson and Malcolm McDowell.[18] In an interview with Edge, Blindlight manager Lev Chapelsky noted that former president of the United States Bill Clinton was jokingly offered a voice role, but the offer was swiftly rejected.[26] Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.[27] Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."[27]

Release[edit]

Bethesda's Fallout 3 booth at the 2008 Games Convention

Fallout 3 was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.[28] For years, there was little new information about the game, although Tor Thorsen of GameSpot notes that interest in Fallout 3 rose significantly after the critical success of The Elder Scrolls IV: Oblivion.[16][29] In April 2007, Bethesda published a teaser site for Fallout 3, and in June released the first trailer.[30][31] The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "I Don't Want to Set the World on Fire" by the Ink Spots.[31] To promote the game, Bethesda partnered with American Cinematheque and Geek Monthly to hold a film festival titled A Post-Apocalyptic Film Festival Presented by Fallout 3.[32] The festival showcased six post-apocalyptic films: 12 Monkeys, A Boy and His Dog, Damnation Alley, The Last Man on Earth, The Omega Man, and Wizards.[32]

Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.[33][34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million.[34] Fallout 3 outsold every previous Fallout game combined, and sales were 57% stronger than The Elder Scrolls IV: Oblivion in its first week of release.[35] The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.[36]

Due to its content, some versions of Fallout 3 were subject to censorship.[37] The initial Australian version was refused classification by the Australian Classification Board (ACB) due to its realistic depiction of drug use.[38] As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug morphine with a generic drug, and removed the drug injection animation.[39][40] Bethesda further altered every version of Fallout 3 to accommodate for these changes.[39] Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.[37] A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.[37] Excess blood and gore were removed from the German version by the Federal Department for Media Harmful to Young Persons,[41] and Microsoft chose not to release Fallout 3 in India due to perceived "cultural sensitivities.[42][A]

In 2023, a leaked financial forecast presentation indicated that Bethesda was working on a remaster of Fallout 3.[43] The presentation stated that the remaster was scheduled for a 2024 release, although PC Gamer notes that the release projection predated the COVID-19 pandemic, which has likely delayed development.[43]

Downloadable content[edit]

Fallout 3 w