This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This article is about the NBA team that was named the Baltimore Bullets from 1963 to 1973. For the original 1944–1954 Baltimore Bullets ABL/BAA/NBA team, see Baltimore Bullets (1944–1954).
Chicago Packers 1961–1962 Chicago Zephyrs 1962–1963 Baltimore Bullets 1963–1973 Capital Bullets 1973–1974 Washington Bullets 1974–1997 Washington Wizards 1997–present[1][2]
The franchise was established in 1961 as the Chicago Packers in Chicago, Illinois; they were renamed the Chicago Zephyrs in the following season. In 1963, they moved to Baltimore, Maryland, and became the Baltimore Bullets, taking the name from a previous team of the same name. In 1973, the team moved to the Washington metropolitan area and changed its name first to the Capital Bullets, then the following season to Washington Bullets. In 1997, they rebranded themselves as the Wizards.
The Wizards have played in four NBA Finals; they won in 1978. They have appeared in 28 playoffs, won four conference titles (1971, 1975, 1978, 1979), and won eight division titles (1969, 1971, 1972, 1973, 1974, 1975, 1979, 2017). Their best season record, in 1975, was 60–22. Wes Unseld is the only player in franchise history to be named NBA MVP (1969) and Finals MVP (1978). Four players (Walt Bellamy, Terry Dischinger, Earl Monroe, and Unseld) have won the Rookie of the Year award.
The Wizards began playing as the Chicago Packers in 1961, as the NBA's first expansion team, an expansion prompted by Abe Saperstein's American Basketball League. Rookie Walt Bellamy was the team's star, averaging 31.6 points per game, 19.0 rebounds per game, and leading the NBA in field goal percentage. During the All-Star Game, Bellamy represented the team while scoring 23 points and grabbing 17 rebounds. Bellamy was named the league Rookie of the Year,[8] but the team finished with the NBA's worst record at 18–62.[9]
The team's original name was a reference to Chicago's meatpacking industry; their home arena, the International Amphitheater, was next door to the Union Stock Yards. However, it was extremely unpopular since it was the same name used by the NFL's Green Bay Packers, bitter rivals of the Chicago Bears. After only one year, the organization changed its name to the Chicago Zephyrs and played its home games at the Chicago Coliseum (Saperstein's ABL Majors prevented the team from playing in the larger Chicago Stadium). In their only season as the Zephyrs, former Purdue star Terry Dischinger was on the roster, and went on to win Rookie of the Year honors.[10] In 1963 the franchise moved to Baltimore, Maryland, and became the Baltimore Bullets, taking their name from a 1940s–1950s Baltimore Bullets BAA/NBA franchise and playing their home games at the Baltimore Civic Center. The NBA returned to Chicago in 1966 when the Chicago Bulls began play. In their first year in Baltimore, the Bullets finished fourth in a five–team Western Division.[11]
Prior to the 1964–65 season the Bullets pulled off a blockbuster trade, sending Dischinger, Rod Thorn and Don Kojis to the Detroit Pistons for Bailey Howell, Don Ohl, Bob Ferry and Wali Jones.[12] The trade worked out well; Howell proved to be a hustler and a fundamentally sound player. He helped the Bullets reach the playoffs for the first time in franchise history. In the 1965 NBA playoffs, the Bullets stunned the St. Louis Hawks 3–1, and advanced to the Western Conference finals.[13] In the finals, Baltimore managed to split the first four games with the Los Angeles Lakers before losing the series 4–2.[14]
Within the first two months of that season, the Bullets were purchased from original franchise managing partner Dave Trager by Abe Pollin, Earl Foreman and real estate investor and former NBA referee Arnold Heft for $1.1 million, on November 23, 1964.[15][16]
In the late 1960s, the Bullets drafted two future Hall of Fame members: Earl Monroe, in the 1967 draft, number two overall, and Wes Unseld, in the following year's draft, also number two overall.[17][18] The team improved dramatically, from 36 wins the previous season to 57 in the 1968–69 season, and Unseld received both the rookie of the year and MVP awards.[19] The Bullets hosted the 1969 NBA All-Star Game and reached the playoffs with high expectations, but they were eliminated by the New York Knicks in the first round.[20] The next season the two teams met again in the first round, and although this one went to seven games, the Knicks emerged victorious again.[21]
In the 1970–71 season, the 42–40 Bullets again met the Knicks, this time though in the Eastern Conference finals. With the Knicks team captain Willis Reed injured in the finals, the injury-free Bullets took advantage of his absence, and in game seven, at New York's Madison Square Garden, the Bullets' Gus Johnson made a critical basket late in the game to lift the Bullets over the Knicks 93–91 and advance to their first NBA Finals.[22] They were swept in four games by the powerful Milwaukee Bucks led by future Hall of Fame members Kareem Abdul-Jabbar (known in 1971 as Lew Alcindor) and Oscar Robertson.[23]
After a slow start in 1972–73, Baltimore made their charge in December, posting a 10–4 record on the way to capturing the Central Division title for the third straight year. The Bullets again faced the Knicks in the 1973 NBA playoffs, losing for the fourth time in five series against New York.[26]
In February 1973, the team announced its pending move 30 miles (50 km) southwest to the Capital Centre in Landover, a Washington, D.C. suburb, and became the Capital Bullets.[27] After that 1973–74 season, they changed their geographic identifier name to the Washington Bullets.[28][29] The Bullets would return to Baltimore to play a few home games per season during the late 1980s and 1990s.[30]
During November 1973, while waiting for the completion of their new arena in Landover, the Bullets played their home games at Cole Field House on the campus of the University of Maryland in College Park. The Capital Centre (later known as the US Airways Arena) opened on December 2, 1973, with the Bullets defeating the SuperSonics.[31]
The 60–22 Bullets made it back to the 1975 NBA playoffs. In the regular season, Washington posted a 36–5 home record at the Capital Centre.[32] In the first round of the playoffs, they survived a seven-game series against the Buffalo Braves as both teams won all of their games at home.[33] In the Eastern Conference finals, they beat the defending NBA champion Boston Celtics in six games to advance to the NBA Finals.[34] The Bullets were favorites to win the NBA championship, but were swept by the Al Attles-led Golden State Warriors in four games, losing games one and four at the Capital Centre.[35]
The loss at the NBA Finals lingered into the 1975–76 season, as they won 12 fewer games than last year, and in the playoffs they were eliminated by the Cleveland Cavaliers in seven games.[36] After the season, the Bullets fired head coach K.C. Jones, despite having a career 62 percent winning percentage as the Bullets head coach.[37]
In 1976–77, under new head coach Dick Motta, the Bullets again fell short of the Central Division title for the second straight year. Elvin Hayes finished sixth in the league in rebounds with 12.5 rebounds per game. After opening the 1977 NBA playoffs with a three-game series victory over the Cleveland Cavaliers, the Bullets took a 2–1 series lead in the second round against the Houston Rockets. With a chance to take a 3–1 series lead at home, the Bullets lost 107–103, and the Rockets took the series in six games.[38]
Although they had future hall of famers Elvin Hayes and Wes Unseld on the team, the Bullets finished the 1977–78 season 44–38 and were a longshot to win the NBA Finals, but San Antonio journalist Dan Cook coined the famed phrase "It ain't over 'til the fat lady sings".[39] This became the rallying cry for the Bullets as they finished a playoff run that led to the NBA Finals, defeating the Seattle SuperSonics in seven games to bring a professional sports championship to Washington, D.C. for the first time in 36 years.[40] It remains the only NBA title won by the team as of 2024.
In the 1978–79 season the Bullets moved to the Atlantic Division, capturing the title in their first season there.[41] They entered the 1979 NBA playoffs having lost eight of the final 11 games to finish the regular season at 54–28. In the playoffs the Bullets nearly blew a 3–1 series lead against the Atlanta Hawks, but managed to hold off the Hawks in seven games.[42]
In the Eastern Conference finals, they trailed the San Antonio Spurs 3–1, but they mounted a comeback by winning two straight games to force a game seven at the Capital Centre. The Bullets rallied again, overcoming a fourth–quarter deficit to beat George Gervin and the Spurs 107–105 in one of the NBA's all-time greatest games and advance to the NBA Finals and a rematch with the Seattle SuperSonics.[43]
In Game 1 of the finals, the Bullets defeated the SuperSonics, 99–97, on two game-winning free throws. They lost the next four games, and the series, to Seattle. The Bullets were the only team to play in the NBA Finals four times during the 1970s.[44]
In August 1979, the Bullets became the first NBA team to visit China, where they defeated the Bayi Rockets and the Shanghai Sharks.[45]: 156
Age and injuries finally caught up with the Bullets. In the 1979–80 season, they barely made the playoffs as they captured the sixth and final playoff spot via a tiebreaker despite posting a 39–43 record. In the playoffs, they were swept by the Philadelphia 76ers in a two-game playoff series.[46] The following year the Bullets failed to make the playoffs for the first time in 13 years.[47]Wes Unseld retired[48] and Elvin Hayes was traded back to the Houston Rockets the following season.[49]
In 1981–82, Washington played strong under the coaching of Gene Shue and Don Moran, finishing the regular season with a 43–39 record, and although they advanced to the Eastern Conference semifinals in the playoffs, they had clearly lost the power of the late 1970s.[50] The 1983 Bullets continued to play with the same talent they had in the previous year. They finished with a winning record, but in a highly competitive Atlantic Division they finished last and missed the playoffs.[51]
The next two years saw the Bullets continue to play mediocre basketball as they finished with losing records but they made the playoffs in the new expanded NBA Playoffs format that involved the 16 best teams to make the playoffs; the Bullets were eliminated in both years in the first round.[52][53]
In 1985, the Bullets acquired Manute Bol in the 1985 NBA draft, whose specialty was blocking shots.[54] That year, he blocked 397 shots (a Bullets record), part of a team that blocked 716 shots (a Bullets team record).[55] However, the Bullets finished with a disappointing 39–43 record, and were eliminated by the 76ers in the first round of the NBA Playoffs.[56] The Bullets acquired center Moses Malone from the Philadelphia 76ers for center Jeff Ruland the following season for hope of improvement.[57] Malone would lead the team in scoring with a 24.1 points per game as he would be joined by Jeff Malone who averaged 22.0 points per game.[58] The Bullets' 42–40 record would be their last winning season until 1996–97. Washington was eliminated by the Detroit Pistons in three games in the playoffs.[59]
Twelfth overall in the 1987 NBA draft, the Bullets selected Muggsy Bogues, who at 5 feet 3 inches (160 cm) is the shortest player in NBA history.[60] The Bullets would get off to a slow start as coach Kevin Loughery was fired 27 games into the season with the Bullets holding an 8–19 record. To replace Loughery, the Bullets hired former MVP Wes Unseld.[61] Under Unseld, the Bullets improved as they were able to reach the playoffs again with a record of 38–44. After losing the first two games on the road in the first round of the 1988 NBA playoffs to the Detroit Pistons, the Bullets fought back and forced a fifth game with two home wins. They would lose game 5 by 21 points.[62] It would be nine seasons before Washington would return to the NBA Playoffs.
The Bullets got off to a 5–1 start in 1988–89, but they lost 16 of 18 games from mid-December to mid-January. On January 6, 1989,[63] the Bullets franchise played its first regular season game in Baltimore since 1973; this would be the first of 35 regular season "home" games the Bullets played in Baltimore from 1989 to 1997.[30] They finished with a 31–51 record despite stellar seasons by Jeff Malone and Bernard King, who averaged 24.3 and 22.3 points per game respectively to lead the team.[64]
The lone highlight of the Bullets' 30-win 1990–91 season was the successful comeback effort by Bernard King as he recovered from knee surgery he suffered while playing for the Knicks in the 1984–85 season to finish third in the NBA in scoring with a 28.4 points per game.[65] In 1990, the team named Susan O'Malley as its president, the first female president of a franchise in the history of the NBA, who is the daughter of Peter O'Malley, the prominent lawyer from Maryland and former president of the Washington Capitals.[66]
The Bullets continued to struggle due to injuries and inconsistent play. They posted a 25–57 record in the 1991–92 season.[67]Pervis Ellison was named 1992 Most Improved Player of The Year, averaging 20.0 points, 11.2 rebounds, and 2.7 blocks per game. Undrafted rookie Larry Stewart became the first undrafted player in NBA history to make an All-Rookie Team, being selected to the All-Rookie Second Team.[68] The Bullets drafted Tom Gugliotta with their sixth overall pick in the 1992 NBA draft.[69] They finished the 1992–93 season with a 22–60 record.
Paul Anthony Pierce (born October 13, 1977) is an American former professional basketball player. He played 19 seasons in the National Basketball Association (NBA), predominantly with the Boston Celtics. As of March 2024, he is a contributor to the FS1 sports talk show Undisputed.
In July 2013, Pierce was traded to the Brooklyn Nets along with teammates Kevin Garnett and Jason Terry. He signed with the Washington Wizards as a free agent in 2014. After one season with the Wizards, Pierce signed with the Los Angeles Clippers, reuniting him with former Celtics head coach Doc Rivers. He spent two seasons with the Clippers before retiring in 2017. On July 17, 2017, the Celtics signed Pierce to a contract, enabling him to retire as a member of the organization with which he spent his first 15 NBA seasons.
Pierce was born in Oakland, California. His family later moved to Inglewood, California, where he attended Inglewood High School. He was cut from Inglewood High's varsity basketball team during his freshman and sophomore years and seriously thought about transferring before spending extra time in the gym and becoming the "best player on the team" by the end of his junior year.[1] In his senior year, he averaged 27 points, 11 rebounds, and 4 assists per game.[2] Pierce went on to participate in the 1995 McDonald's All-American Game alongside future NBA stars Kevin Garnett, Vince Carter, Stephon Marbury, and Antawn Jamison, and was a contestant in the game's Slam Dunk Contest, which was won by Carter. He grew up a Los Angeles Lakers fan and dreamed of playing for the team.[3]
Pierce spent three years at Kansas between 1995 and 1998. He earned honorable mention All-Big Eight honors and was selected second team Freshman All-American by Basketball Weekly. He was also honored as the Big Eight Co-Freshman of the Year with Colorado's Chauncey Billups. During the summer of 1996, Pierce earned a spot on the roster of the USA's Under 22 team and helped the United States go undefeated in the World Championship-qualifying tournament in Puerto Rico. As a sophomore, Pierce captured the first of two Big 12 Conference tournament Most Valuable Player awards after averaging 21.7 points and guiding Kansas to the inaugural tournament championship.[5]
As a junior in 1997–98, Pierce won Most Valuable Player honors in both the Preseason NIT and the Big 12 Conference tournament. He was selected First Team All-Big 12 Conference by both the AP and Coaches, and was named Associated Press First Team All-American and a finalist for the 1998 John Wooden and Naismith awards. He scored 777 points as a junior—the fifth-most single-season point total in Jayhawks history. He ranks as the fifth-leading scorer in Kansas history (1,786 points) and 11th on the all-time rebounds list (676).[5]
Pierce left the University of Kansas following his junior season and entered the 1998 NBA draft.
Pierce was selected with the 10th overall pick in 1998 NBA draft by the Boston Celtics, a team he "despised" growing up.[6] He scored 19 or more points in 10 of his first 11 contests. For that year, he averaged 16.5 points and finished third in the voting for Rookie of the Year honors. In his second season, he raised his scoring average to 19.5 points per game.[7] In the 2000–01 season, Pierce appeared in 82 games (all starts), averaging 25.3 points, 6.4 rebounds, 3.1 assists and 1.68 steals in 38.0 minutes. He led the Celtics and finished eighth in the league in points per game and fourth in total points (2,071). He was named NBA Player of the Month for March 2001 after averaging 30.3 points, 7.2 rebounds, 3.4 assists, and 1.60 steals for the month.[5]
In the 2001–02 season, Pierce was named Eastern Conference Co-Player of the Month twice, for December and April.[5] That season, Pierce led the Celtics to the playoffs for the first time in seven years and on to the Eastern Conference Finals. In Game 3 of the conference finals, the Celtics pulled off the greatest fourth-quarter comeback in NBA playoff history, with Pierce scoring 19 of his 28 points in the final 12 minutes as Boston overcame a 21-point deficit to beat the New Jersey Nets 94–90.[8] The win gave the Celtics a 2–1 advantage in the series; however, the Nets went on to win the series in six games.
From 2002 to 2006, Pierce made the All-Star team every season.[5] He led the league in total points (2,144) in 2002[9] and was an All-NBA Third Team selection in 2002 and 2003.[10]
Prior to the 2007–08 season, the Celtics acquired the services of fellow NBA All-Stars Ray Allen and Kevin Garnett. The pair combined with Pierce to form a "Big Three". The Celtics completed the largest single-season turnaround in NBA history, with the "Big Three" leading Boston to 66 wins in the regular season, a 42-game improvement. However, the team struggled initially in the playoffs. The Atlanta Hawks took them to seven games in the first round, as did the Cleveland Cavaliers in the conference semifinals. In Game 7 of their series against the Cavaliers, Pierce racked up the second most Game 7 points in franchise history with 41 as the Celtics edged the Cavaliers to advance to the Eastern Conference Finals.[11] The Celtics went on to defeat the Detroit Pistons in six games in the Eastern Conference Finals, winning two road games.
On June 5, 2008, in Game 1 of the 2008 NBA Finals against the Los Angeles Lakers, Pierce was injured in the third quarter and was carried off the court in serious pain.[12] However, he came back to the court only a few minutes later to spark the Celtics with 15 points in the third quarter en route to a 98–88 victory.[13][14] He went on to lead the Celtics to their 17th championship with a 4–2 series victory over the Lakers. Pierce was named the NBA Finals Most Valuable Player after averaging 22 points per game over the six-game series.[15]
Pierce and the Celtics looked to repeat as world champions during the 2008–09 NBA season. Pierce missed only one game the entire season and led the team in scoring. He was named to the 2009 NBA All-Star Game and for the first time to the All-NBA Second Team. Despite Pierce's success, with Kevin Garnett injured, the Celtics lost in the second round of the 2009 NBA Playoffs.
In Game 3 of the first round between the Celtics and Miami Heat in the 2010 NBA Playoffs, Pierce hit a 21-foot jumper at the buzzer to beat Miami 100–98 and give the Celtics a 3–0 series lead.[17] The Celtics went on to win that series, and also defeated the heavily favored Cavaliers in the second round. They faced the Orlando Magic in the Eastern Conference Finals and beat them in 6 games to advance to their second Finals appearance in the Big 3 era. They faced off against the Lakers in a rematch of the 2008 NBA Finals and took a 3–2 lead heading back to Los Angeles. However, in spite of Rasheed Wallace more than making up for the loss of injured center Kendrick Perkins, the Celtics were blown out in Game 6 and lost a 13-point second-half lead in Game 7, losing the deciding game 83–79.
On June 29, 2010, Pierce opted out of his contract and invoked his early termination clause to become an unrestricted free agent on July 1, 2010.[18] However, on July 2, Pierce and the Celtics verbally agreed to a four-year extension keeping him in Boston through the 2013–14 season.[19]
On November 3, 2010, during a game against the Milwaukee Bucks, Pierce scored his 20,000th career point on a free throw, becoming the third player in Celtics history to reach that milestone solely in a Celtics uniform.[20] The Celtics finished the season with the number 3 seed in the Eastern Conference and swept the New York Knicks in the first round of the playoffs. In the second round, the Celtics took on the Miami Heat and their big three of LeBron James, Dwyane Wade, and Chris Bosh. The Celtics lost to Miami, who eventually moved on to the NBA Finals, in five games.
On February 7, 2012, during a game against the Charlotte Bobcats, Pierce scored 15 points to pass Larry Bird for second place on the Boston Celtics' all-time scoring list. He was named to his tenth NBA All-Star appearance on February 9, 2012. He then played his 1,000th career game with the Celtics on March 9, 2012, against the Portland Trail Blazers; only Pierce, John Havlicek, and Robert Parish have played in over 1,000 career games for the Celtics. For the 2011–12 season, Pierce averaged 19.4 points, 4.5 assists, and 5.2 rebounds per game as the Celtics finished the season 39–27 during the shortened lockout season.
In the playoffs, the Celtics beat the Hawks in six games in the first round, as Pierce averaged 21.2 points per game during the series. In the conference semifinals, the Celtics faced the Philadelphia 76ers led by Doug Collins. They pushed the Celtics into a full seven game series, but the Celtics won the final game 85–75. The Celtics then played the Miami Heat in the conference finals. Pierce hit a crucial 3-pointer over LeBron James in game 5 to take a series lead of 3–2, but the Celtics lost the last two games, and the Heat advanced to the NBA Finals. Pierce finished the playoffs averaging 18.9 points per game while shooting only 38.6 percent from the field and 31 percent from three.
The 2012–13 season did not go as planned for the Celtics, with All-Starpoint guardRajon Rondo out with a torn ACL injury. On January 27, 2013, against the Miami Heat, Pierce recorded his first triple-double of the season with 17 points, 13 rebounds, and 10 assists. On February 10, 2013, against the Denver Nuggets, Pierce recorded his second triple-double of the season with 27 points, 14 rebounds, and 14 assists becoming the oldest player, in a game of any length, to record at least 20 points, 12 rebounds, and 12 assists (previously held by Larry Bird). On March 29, 2013, against the Atlanta Hawks, Pierce recorded his third triple-double of the season with 20 points, 10 rebounds, and 10 assists. Pierce finished the 2012–13 season with season averages of 18.6 points, 6.3 rebounds, and 4.8 assists per game while the Celtics managed to clinch the 7th seed in the playoffs with a 41–40 season record (with one game not played because of the Boston Marathon bombing). The Celtics lost to the New York Knicks in the 1st round in six games. Pierce averaged 19.2 points per game while shooting a poor 36.8 percent from the field and 26.8 percent from three-point range along with 5.7 rebounds and 5.3 assists in the playoff series loss.
On June 28, 2013, the day of the NBA draft, the Boston Celtics and Brooklyn Nets reached a deal to trade Pierce, Kevin Garnett, and Jason Terry for future first-round picks in the 2014, 2016, and 2018 drafts and Kris Humphries, Gerald Wallace, Kris Joseph, MarShon Brooks, and Keith Bogans.[21] The deal was completed on July 12, 2013. Brooklyn also received D. J. White and the Celtics also received the right to swap first-round picks in the 2017 draft.[22] Pierce convinced Garnett to waive his no-trade clause so that the deal could come to fruition.[23] At an introductory press conference with Garnett and Terry following the trade, Pierce stated, "We are championship driven... We made a lot of money in our careers. We have won a number of awards. At this point right now, we are about winning a championship. Brooklyn gives us the best opportunity."[24]
In 2013–14, Pierce appeared in 75 games (including 68 starts), averaging 13.5 points, 4.6 rebounds and 2.4 assists in 28.0 minutes. He scored 1,000 points for the 15th straight season, becoming the only active NBA player and the sixth player in NBA history (along with Kareem Abdul-Jabbar, Karl Malone, John Havlicek, Elvin Hayes, Robert Parish) to score 1,000 points in 15 straight seasons.[25] He passed Allen Iverson and Patrick Ewing on the NBA's all-time scoring list (moving up to 18th in NBA history), moved into fifth place in all-time NBA history with 1,935 career three-pointers made, and had his most steals (86) in a season since 2007–08.[26] On April 11, 2014, against Atlanta, Pierce became the fourth active player (along with Kobe Bryant, Dirk Nowitzki and Garnett) and the 18th player in NBA history to score 25,000 career points.[27]
Prior to the season, the Nets were thought to be contenders to win the Eastern Conference. Pierce and Garnett were set to be the supporting cast to Deron Williams, Joe Johnson, and Brook Lopez. After scraping past the Toronto Raptors in the first round of the playoffs thanks to a last-second block from Pierce in Game 7, their attempt to get past the Heat and win a championship fell short. They lost to Miami in five games in the second round.[28]
On July 17, 2014, Pierce signed a two-year, $11 million contract with the Washington Wizards.[29][30] With 14 points against the Atlanta Hawks on November 25, 2014, Pierce passed Jerry West for 17th place on the NBA's career scoring list.[31] Two weeks later, Pierce passed Reggie Miller for 16th place on the NBA's career scoring list with a season-high 28 points against the Boston Celtics.[32] On January 14, 2015, Pierce passed Jason Kidd for fourth all-time in three-pointers made in a 105–99 win over the Chicago Bulls.[33] Eleven days later, he recorded his 2,000th career three-pointer in a 117–115 overtime win over the Denver Nuggets.[34][35] On February 2, 2015, he passed Alex English for 15th place on the NBA's career scoring list with 11 points against the Charlotte Hornets.[36] Pierce finished the regular season averaging 11.9 points per game, a career low.
On May 9, 2015, Pierce made a two-point shot with three defenders on him at the buzzer to defeat the Atlanta Hawks 103–101 and take a 2–1 series lead in the Eastern Conference semi-finals. He finished the game with 13 points and 7 rebounds.[37] In Game 6 of the series on May 15, the Wizards were down 94–91 with seconds remaining when Pierce launched a three-pointer, hoping to extend the Wizards' season by forcing overtime. The shot swished, apparently tying the score at the buzzer, but the play was reviewed, showing the clock expired before Pierce released the basketball.[38]
On June 27, 2015, Pierce opted out of the second year of his contract with the Wizards to become a free agent.[39]
On July 10, 2015, Pierce signed a three-year, $10 million contract with the Los Angeles Clippers.[40][41] He made his debut for the Clippers in the team's season opener against the Sacramento Kings on October 28, recording 12 points and 7 rebounds off the bench in a 111–104 win.[42] With Lance Stephenson starting at small forward, Pierce began the season as a role player off the bench for the first time in his career.[43] On December 16, Pierce scored six points against the Milwaukee Bucks. In the game, he hit a buzzer-beater to end the first quarter and became the fifth active player and 16th in NBA history to reach 26,000 points.[44]
On September 26, 2016, Pierce announced that the 2016–17 season would be his last in the NBA.[45] In what would be his last game in Boston, on February 5, 2017, Pierce started and played the first five minutes before heading to the bench—it was his first appearance for the Clippers since New Year's Eve. Although the crowd chanted his name in the final minutes, Pierce did not re-enter the game until there was 19 seconds left; he hit a three-pointer to finish the game for his only points of the contest.[46] On April 10, 2017, he scored all of his 10 points in the final five minutes of the Clippers' 125–96 win over the Houston Rockets.[47] He subsequently moved into 15th on the NBA career scoring list with 26,397 points.[48] The Clippers finished the regular season with a 51–31 record and entered the playoffs as the No. 4 seed. They went on to lose their first-round playoff series to the Utah Jazz in seven games, as Pierce's 19-year NBA career came to an end at the final buzzer of Game 7 on April 30, 2017. In his final game, he had six points and three rebounds in 21 minutes and averaged 11.1 minutes in the series.[49][50] On June 28, 2017, he was waived by the Clippers.[51]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The games are story-based platformers that feature a mixture of action, racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy, steampunk, cyberpunk, and mystical elements, while centering on the eponymous characters as they try to uncover the secrets of their world, and unravel the mysteries left behind by an ancient race called the Precursors. The games are inspired by a combination of Eastern and Western culture, a decision made among the team members at Naughty Dog and related stakeholders while developing the first title.
Jak and Daxter: The Precursor Legacy was first released in North America on December 3, 2001, for the PlayStation 2. After Daxter falls into a Dark Eco silo at the forbidden Misty Island, he is transformed from a human into an ottsel, a fictional hybrid of an otter and weasel. In a quest to return Daxter to human form, he and Jak set out to find the Dark Eco sage Gol Acheron. However, the duo find Acheron corrupted by Dark Eco, choosing to use the elusive Light Eco to defeat him and save the world at the cost of Daxter remaining in his ottsel form.[2] A Flash game was published online in 2001 to promote The Precursor Legacy.[3]
Jak II was first released in North America on October 14, 2003, for the PlayStation 2. Its narrative takes place directly after the events of The Precursor Legacy. Jak, Daxter, Samos, and Keira are thrust into the industrious Haven City after using the rift gate, with Jak being imprisoned by the Krimzon Guard upon his arrival in the city. Jak is subjected to experiments with Dark Eco and is subsequently capable of using Dark Eco powers. With the help of Daxter, Jak escapes the prison and is now in search of vengeance against the Krimzon Guard.[4]
Jak 3 was first released in North America on November 9, 2004, for the PlayStation 2. After being blamed by the residents of Haven City for its destruction, Jak and Daxter are exiled to the Wasteland by Count Veger. Ashelin gives Jak a beacon in hopes that he'll be tracked down, with Damas, the king of nearby Spargus, rescuing him. In exchange, Jak and Daxter must now prove their worth to Damas and the city or risk being banished and thrown back into the desert.[5]
Jak X: Combat Racing was first released in North America on October 18, 2005, for the PlayStation 2. Its narrative takes place following the events of Jak 3, with Jak and his allies inadvertently being poisoned while attending the reading of Krew's last will. Jak and his allies must partake and win the Kras City Grand Championship, a championship of the fictional sport of "combat racing", in Krew's name in order to obtain an antidote for the poison.[6]
Daxter was first released in North America on March 14, 2006, for the PlayStation Portable. The game primarily focuses on Daxter, taking place during the two-year gap introduced in the opening of Jak II. Daxter is now employed as a pest exterminator by the Kridder Ridder company, in which he works to mitigate the incoming metal bug invasion. Alongside this work, Daxter is on a quest to find and free Jak from his imprisonment by the Krimzon Guard.[7]
Jak and Daxter: The Lost Frontier was first released in North America on November 3, 2009, for the PlayStation 2 and PlayStation Portable. Its narrative takes place an undisclosed amount of time after the events of the original trilogy. When their world begins to run low on Eco, Jak, Daxter, and Keira travel to the Brink, the edge of the world, in search of ancient Precursor machinery that can reverse this decline of Eco.[8]
Jak and Daxter Collection was first released in North America on February 7, 2012, for the PlayStation 3—the franchise's first appearance on the platform. It is a remastered port of the original trilogy—Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3.[9] The games were ported by Mass Media Games and feature 720p graphics at 60 frames per second and trophies.[10] Mass Media Games later ported the collection to the PlayStation Vita and it was released in June 2013—the franchise's only appearance on this platform.[11]
Jak and Daxter Bundle was first released in North America on December 7, 2017, for the PlayStation 4—the franchise's first appearance on the platform.[12] The bundle features emulations of Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and Jak X: Combat Racing, in addition to retaining trophy support.[12] Prior to the release of the bundle, The Precursor Legacy was released on the PlayStation 4 as a pre-order bonus for Uncharted: The Lost Legacy.[13] Between 2019 and 2020, Limited Run Games released a limited amount of physical copies of both standard and collector's editions of the games.[14]
The series consists of four single-player-only games, and two that include multiplayer. The series is primarily a story-based platformer presented in the third-person perspective. The player can explore a multitude of different areas in an open world environment and can perform several melee attacks. A substance called Eco can also be manipulated to enhance the player's abilities, with differently-colored Eco having different effects. Red Eco enhances the damage dealt and yields one impervious to damage from Dark Eco crates. Blue Eco allows the player to move faster, jump slightly higher, move slightly farther using attacks, attract Green Eco and Precursor orbs, and operate certain color coded machines. Green Eco is used to restore health, while Yellow Eco allows the player to shoot fire from the character's hands, which can be done “from the hip,” or using a scope. A hover bike called a "Zoomer" and a large bird known as a "Flut-Flut" are also available for transportation and to gain access to hard-to-reach places. “Flut-Flut” also has the ability to attack. Power Cells and Precursor Orbs are required to advance the story in The Precursor Legacy, while completing story-related missions and collecting Precursor Orbs unlocks new locations and allows the player to unlock certain “Secrets” in all subsequent entries.
Shooting elements are briefly introduced in The Precursor Legacy, becoming fully implemented in Jak II. Jak II features customizable weapons and other varied forms of combat, expanding upon features present in The Precursor Legacy. For example, Jak has many different gun mods. Each one is a certain color, either Red, Blue, Yellow, or Dark. Red gun mods make the gun similar to a shotgun. Blue lets it fire as a machine gun. Yellow mods are for long-range shooting, and Dark mods are for utmost power. Daxter is also a playable character and features in several Crash Bandicoot-esque missions. Dark Eco powers also become available, which is countered by the introduction of Light Eco powers in Jak 3. Guns can be upgraded twice through accomplishing certain story missions, and several abilities to use in both Light and Dark Jak forms are unlocked as well. Driving becomes a core ingredient and is further expanded upon in Jak 3. In The Lost Frontier aerial combat is integrated into the series. Precursor orbs can be collected in each game to unlock cheats.
Jak X deviates from the series' more traditional style of gameplay, adapting into the racing genre, and is based on the driving mechanics developed for Jak 3. Several extras can be unlocked for Jak X and Daxter by linking up the save files from the two respective games, and several player skins can be unlocked if the player has save files from The Precursor Legacy, Jak II, Jak 3 and Insomniac Games' Ratchet: Deadlocked.
With the exception of The Precursor Legacy, each installment offers "Hero Mode", which allows a player to replay the game at a higher level of difficulty with all or most of their previous acquisitions. This mode, in addition to other bonus content, can be unlocked by finishing the game and purchasing said content in the secrets menu with Precursor Orbs.
Naughty Dog began work on a new game shortly after the release of the sixth generation of consoles. Only two programmers were originally allocated to the project, as the rest of the department was still developing Crash Team Racing. They began by building a new graphics engine that would be capable of rendering a seamlessly connected, open world environment. They then developed a fully articulated character to examine the engine's efficiency, before presenting the idea to Sony Computer Entertainment following the completion of Crash Team Racing.[15] The aim of their new title was to break away from the linear approach taken in the Crash Bandicoot series, with minimal story and character development, and individually loaded levels.[16] In a behind-the-scenes special by Naughty Dog it was revealed that a new blend animation had been utilised for the game, allowing for a smoother frame rate and animation process.[17] The engine for Jak and Daxter was created from the ground up specifically for the game. Unusually for most games, Naughty Dog invented a new programming language, GOAL, which was only ever used for the Jak and Daxter series.[18]
Jak and Daxter: The Precursor Legacy was revealed at E3 in June 2001. The game had a budget of $14 million and a development cycle that lasted nearly three years.[19] At that time, they managed to create a fully interactive world and conceived a narrative that would allow for more meaningful character development. The two central characters also went through a rigid design process that took inspiration from both manga and Disney animation. They had initially planned on introducing a third character who would evolve as the game progressed in a Tamogotchi-style fashion. However, this idea was scrapped as it led to several unnecessary complications. The game's soundtrack was recorded at Mutato Muzika Studios, and was produced by Mark Mothersbaugh with Josh Mancell composing the score.
Following the release of the PlayStation Portable, Naughty Dog took interest in developing a new Jak and Daxter title for the system. Producer Sam Thompson helmed the production of the game, while Neil Druckmann was responsible for much of the design.[20] The team ultimately produced a tech demo, and had plans to allow players the ability to "create your own airships and cobble together all these things with these different stat bonuses and actually have meaningful engagements in the air".[20] However, Evan Wells revealed that they were unable to sustain the game's development alongside Uncharted: Drake's Fortune and made the decision to pass the project onto High Impact Games, ultimately being fleshed out as Jak and Daxter: The Lost Frontier.[20] Following the lackluster success of the game, Thompson expressed the company's disappointment with the execution of The Lost Frontier, commenting "I'm not happy with that being Jak's swan song. I think we could have done a lot better".[20]
Jak and Daxter is set in a fictional universe. The first game takes place in a world brimming with various natural environments that are encompassed by village settlements, and ancient Precursor ruins and elements can be found riddled throughout the landscape. An elemental substance called Eco is prominent throughout the game and is considered the world's life source. Eco comes in several forms, Red Eco, Blue Eco, Yellow Eco, Green Eco, Light Eco and Dark Eco, each with different prospective effects. Subsequent entries/games are set in a future setting that has witnessed large advancements in both society and technology, mainly taking place in cities and other larger settlements and affecting both hand-to-hand combat and available weaponry. Beyond cities in subsequent games lies natural environments with many platforming segments, akin to the first game. Overall, there are many distinct and differing environments available to discover and explore. All three main titles take place in an open world with little to no load times - a goal emphasized heavily since the first game.
The Jak and Daxter universe is populated primarily by a humanoidelfish species. Jak is the main protagonist of the series, and is playable in every game with the exception of Daxter. In The Precursor Legacy, he accidentally turned Daxter from a human into an ottsel (a fictional hybrid of an otter and weasel) after accidentally bumping him into a reservoir of Dark Eco and sets out on a quest in attempts to undo the transformation. In Jak II, he is infused with Dark Eco due to experimentations performed by Baron Praxis, and in Jak 3 he is blessed with Light Eco by the Precursors. Both Light and Dark Eco abilities are expanded upon during the course of the story in “Jak 3.” In Jak X, he is forced to race in the Kras City Grand Championship in order to save his life. He later travels to The Brink to investigate the Eco shortage that is ravaging his world in The Lost Frontier.
Daxter is Jak's sidekick, and is often found getting into trouble. Daxter was once a human but fell into a pit of Dark Eco in the opening cutscene of the first game in the series, which mutated him into an ottsel. He rescues Jak at the beginning of Jak II, and becomes playable intermittently for the first time in the series. In Jak 3 his role is expanded, and he gets a pair of pants as a reward for his efforts as an ongoing gag in the game. In Daxter, he details his adventures in the two-year time span before he managed to break Jak out of prison.[21] In Jak X, he accompanies Jak and his friends to Kras City, and assists them as they compete in the Kras City Grand Championship. He later travels with Jak and Keira to The Brink in The Lost Frontier.
Five Jak and Daxter soundtracks have been commercially released and have featured several composers, including Mark Mothersbaugh, Josh Mancell, Larry Hopkins, Billy Howerdel, and James Dooley. The compositions were inspired by world music, with Mancell commenting that he intended "to create something other than an expected orchestral flavoured fantasy soundtrack. I ended up using a lot of non-Western instruments and traditional, Western orchestral instruments such as the French Horn and Cello. Additionally, I feel the Jak games have both an ancient and futuristic vibe about them — I wanted the music to evoke both qualities."[22] The soundtracks for Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and Jak X: Combat Racing were all commercially released in 2019 by Limited Run Games as part of the Collector's Edition of each respective game.[14]
With physical and digital copies combined, the Jak and Daxter franchise has sold over 15 million games worldwide (as of April 2017).[33]Jak and Daxter: The Precursor Legacy received critical acclaim from several reviewers as compiled by review aggregatorMetacritic, with the game having the highest score in the franchise at 90/100. Jak II, Jak 3, Daxter, and Jak and Daxter Collection (PS3) all received generally favorable reception, while Jak X: Combat Racing only received mixed reception. The Lost Frontier also only had mixed reception and, not including the PlayStation Vita port of Jak and Daxter Collection, it has the lowest score in the series from Metacritic (71/100).
The series has received critical acclaim for its innovation in the platform genre. The series holds seven records in the Guinness World Records Gamer's Edition, 2008, with The Precursor Legacy holding a record for including the First Seamless 3D World in a Console Game.[34] Jack DeVries of IGN referred to the series as "the best action platformers of [that] generation," praising the "huge worlds, memorable characters, action packed stories, and great gameplay".[35] Jeffrey Matulef of Eurogamer stated that "the Jak and Daxter series may not be as solid a platformer as Sly Cooper and its gunplay isn't as refined as Ratchet & Clank's – but in terms of ambition, invention and grandiosity, it remains leagues above its last-gen platforming brethren".[36]
The series has also received praise for its diverse gameplay styles. Matt Helgeson of Game Informer noted that the "series was driven by a restless sense of innovation," praising "Naughty Dog's work in this franchise [for creating] great characters, finely tuned gameplay, and a unceasing inventiveness".[37] Helgeson also declared that the Jak games "stand up as epic adventures".[37] Matulef further stated that "the Jak and Daxter series remains a fascinating document of the evolution of the action adventure; its heroes are unstuck in time, without a genre to call home. No series has been so willing to switch gameplay styles with such reckless abandon, and The Jak and Daxter Trilogy represents a shining example of what happens when a capable developer takes a huge risk."[36]GameSpot stated that the franchise's "tight execution and heavy action elements ensure that things never become dull," adding that the franchise "manages to provide a rewarding gameplay experience that shouldn't be missed".[38]
Naughty Dog have released various forms of merchandise since the series' inception. These include strategy guides for each game, several forms of clothing and collectible figures.[39] A limited edition Precursor orb was also released to celebrate the series' 10th anniversary.[40]
In Sly Cooper: Thieves in Time, Daxter appears wearing a leopard loincloth as a museum treasure. Its description reads "The Lutrela Nivadensis is a rare hybrid species of the Carnivora family. It is known for its orange fur and loud mouth."[citation needed]
A "Strange Relic" can be discovered in multiple games in the Uncharted series, another game series developed by Naughty Dog. It is a copy of the Precursor Orbs found in the Jak and Daxter universe, and when translated reads "NaughtyDog, Madman."[citation needed]
Daxter is referenced in Uncharted: Drake's Fortune, with "Ottsel" written across Nathan Drake's swimsuit, and a picture of Daxter's face on the sleeve.[citation needed]
Daxter is featured as a free downloadable character in the PlayStation 3 game Pain.[citation needed]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.