Crash Bandicoot

Crash Bandicoot theme by Andy

Download: CrashBandicoot.p3t

Crash Bandicoot Theme
(5 backgrounds)

Crash Bandicoot
Logo since 2020
Genre(s)
Developer(s)
Others:
Publisher(s)
Others:
    • Konami (2001–03)
    • Coktel (2004)
    • WonderPhone (2004–05)[1]
    • Digital Bridges (2004–2005)[2]
    • In-Fusio (2003–05)
    • Vivendi Games Mobile (2006–09)
    • Glu Mobile (2009)
    • King (2021)
Creator(s)
Platform(s)
First releaseCrash Bandicoot
September 9, 1996
Latest releaseCrash Team Rumble
June 20, 2023

Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. The series was originally produced by Universal Interactive, which later became known as Vivendi Games; in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise.

The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by his creator and the games' main antagonist, Doctor Neo Cortex, who attempts to eliminate Crash as a constant hindrance to his plots for world domination.

History[edit]

Release timeline
1996Crash Bandicoot
1997Crash Bandicoot 2: Cortex Strikes Back
1998Crash Bandicoot: Warped
1999Crash Team Racing
2000Crash Bash
2001Crash Bandicoot: The Wrath of Cortex
2002Crash Bandicoot: The Huge Adventure
2003Crash Bandicoot 2: N-Tranced
Crash Nitro Kart
2004Crash Bandicoot Purple: Ripto's Rampage
Crash Twinsanity
2005Crash Tag Team Racing
2006Crash Boom Bang!
2007Crash of the Titans
2008Crash Bandicoot Nitro Kart 3D
Crash: Mind over Mutant
2009Crash Bandicoot: Mutant Island
2010Crash Bandicoot Nitro Kart 2
2011
2012
2013
2014
2015
2016
2017Crash Bandicoot N. Sane Trilogy
2018
2019Crash Team Racing Nitro-Fueled
2020Crash Bandicoot 4: It's About Time
2021Crash Bandicoot: On the Run!
2022
2023Crash Team Rumble

1996–2000: PlayStation exclusivity[edit]

After presenting Way of the Warrior to Mark Cerny of Universal Interactive Studios, Naughty Dog was signed on to the company for three additional games.[3] In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California.[4] During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era game series such as Donkey Kong Country, Mario and Sonic.[5] Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named "Sonic's Ass Game".[3] The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. The rough game theory was designed near Colorado. Soon afterward, Gavin and Rubin discarded their previous game design for Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs.[4] After moving into the Universal Interactive backlot, Gavin and Rubin met with Mark Cerny, discussed the design of the game and made an agreement to go into production.[3] In September 1994, Gavin and Rubin decided to develop their new game for the PlayStation, after which Rubin began character design.[4] In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology.[3][4] Together, Gavin and Baggett created the development tool "Game Oriented Object LISP" (GOOL), which would be used to create the characters and gameplay of the game.[3] In January 1995, Rubin became concerned about the programmer-to-artist ratio and hired Bob Rafei and Taylor Kurosaki as additional artists.[3][4]

Needing a lead character for the game, Naughty Dog recruited artists Charles Zembillas and Joe Pearson and met with them weekly to create the characters and environments of the game,[3][4] eventually creating a character named "Willy the Wombat".[6] The marketing director of Universal Interactive insisted that the character be named "Wez", "Wuzzles" or "Wizzy the Wombat".[7] On creating the levels for the game, Zembillas and Pearson first sketched each environment, designing and creating additional individual elements later. They aimed for an organic, overgrown look to the game and worked to completely avoid straight lines and 90-degree corners. A Naughty Dog artist sketched every single background object in the game before it was modeled. The artists were tasked with making the best use of textures and reducing the amount of geometry. Dark and light elements were juxtaposed to create visual interest and separate geometry. The Naughty Dog artists would squint when sketching, texturing and playing the levels to make sure they could be played by light value alone. Correct use of color was an important goal for Naughty Dog's artists; for example, mutually accentuating colors were chosen as the theme for the "Lost City" and "Sunset Vista" levels. The interior of Doctor Neo Cortex's castle was designed to reflect Cortex's twisted mind.[8]

After the main character's creation, the team went into three months of developing the game. The game first became functional in April 1995 and became playable in June 1995. The first 3 levels in the game were completed by August 1995. However, they were judged to be too difficult to appear so early in the game and were moved to the game's power plant area. Artist Charlotte Francis joined Naughty Dog at around this time.[4] In September 1995, a videotape of Crash Bandicoot was shown to Sony Computer Entertainment behind closed doors.[3][4] While playing the game during development, Rubin realized that there were many empty areas in the game due to the PlayStation's inability to process numerous on-screen enemy characters at the same time. Additionally, players were solving the game's puzzles too fast. Rubin soon came up with the idea of a box and putting various symbols on the sides to create puzzles. Breaking these boxes would serve to fill in the boring parts of the levels and give the player additional puzzles.[7] The first "crate" was placed in the game in January 1996, and would become the primary gameplay element of the series.[4] Willy the Wombat's destruction of the crates would eventually lead him to be renamed "Crash Bandicoot".[4][7] In March 1996, Sony agreed to publish Crash Bandicoot, which went into the alpha stage in April 1996. Crash Bandicoot was first shown at the Electronic Entertainment Expo in May 1996.

Development of Cortex Strikes Back began in October 1996. For the game, Andy Gavin created a new engine and scripting language named "Game Oriented Object LISP 2" (GOOL 2) that was three times faster than the previous game's engine, could handle ten times the animation frames and twice the polygon count.[3][4] The jungle levels were originally to have featured ground fog, but this was abandoned when magazines and the public began to heavily criticize other developers for using fog to hide polygon count. Sunlight and depth accentuation was experimented with for these levels. Wanting to have some "dirty" locations in the game, Naughty Dog worked in the sewer levels and added color contrast to the levels to show depth and break up the repetitive monotony of the endless sewer pipes.[8] A flat plane z-buffer was created for the game; because the water surfaces and mud in the jungle had to be a flat plane and be exactly flat on the Y-axis, there could be no waves and the subdividing plane could not be at an odd angle. The effect only worked on objects in the foreground and was only used on Crash, some enemies and a few boxes at the same time.[3] The soundtrack of Crash Bandicoot 2: Cortex Strikes Back was provided by Mutato Muzika (consisting of Mark Mothersbaugh and Josh Mancell), while the sound effects were created by Universal Sound Studios (consisting of Mike Gollom, Ron Horwitz and Kevin Spears). The characters were designed by Charles Zembillas of American Exitus, Incorporated. Clancy Brown provided the voice of Doctor Neo Cortex, while Brendan O'Brien voiced the dual role of Doctor N. Gin and Doctor Nitrus Brio and Vicki Winters voiced Coco Bandicoot.[9] The game was unveiled at the Electronic Entertainment Expo in Atlanta, Georgia in June 1997 to a positive response from the game industry. The game went into the alpha stage in August 1997. Around that time, Dan Arey, the lead designer of Gex: Enter the Gecko, joined Naughty Dog and streamlined the level design.[4]

Like the first, the second game was a commercial success, green-lighting a third game. Production of Crash Bandicoot: Warped began in January 1998, with Naughty Dog given only 10½ months to complete the game.[3][4] Programmers Andy Gavin, Stephen White and Greg Omi created three new gameplay engines for the game. Two of the three new engines were three-dimensional in nature and were created for the airplane and jet-ski levels; the third new engine was created for the motorcycle levels in the style of a driving simulator. The new engines combined make up a third of the game, while the other two-thirds of the game consist of the tweaked engine used in the previous games. Jason Rubin explained that the "classic" engine and game style was preserved due to the success of the previous two games and went on to say that "were we to abandon that style of gameplay, that would mean that we would be abandoning a significant proportion of gamers out there". An arbitrary plane z-buffer was created for the jet-ski and flooded Egyptian hallway levels of the game.[3] To create a completely fluid feel for the water on these levels, an environment map that reflects the sky was fitted onto the surface of the water. A real shadow was given to the Crash character at the request of the Sony Computer Entertainment America producers, who were "sick of that little discus that's following him around." To create an "arcade" experience in the airplane levels and to differentiate them from flight simulators, the enemy planes were programmed to come out in front of the player and give the player ample time to shoot them before they turn around and shoot the player rather than come up behind the player and hit them from behind. The Relic system was introduced to give players a reason to return to the game after it has been completed.[10]

Also in 1998, Tiger Electronics released a series called 99X, each containing a black and white video game as opposed to the LCD games they were commonly known for. These were handhelds fitted with a dot-matrix screen, allowing for a wide variety of backgrounds and gameplay for a single game. Although running a software program stored in ROM, the systems were dedicated consoles, similar to the plug-and-play TV games of the 2000s decade.[11] A Crash Bandicoot game, simply titled Crash Bandicoot, was released as part of this series. Despite its name and being a platformer like its predecessors, it is not an adaptation of nor bears any relation to the 1996 game, instead featuring a plot of its own involving Crash retrieving treasure from a mansion haunted by a ghost named Mr. Crumb and his cronies.[12] This was the first handheld game to be released in the series, as well as the first to include a multiplayer mode.

While initially Naughty Dog was only signed on to make three games, Crash Team Racing was a possible Crash 3 as it started out in production after Crash 2 and the game which was finished first in production would be released first. However, Naughty Dog had already gotten far into the project and decided to finish it and release it. David Baggett produced the game's soundtrack, with Mark Mothersbaugh and Josh Mancell of Mutato Muzika composing the music. Sound effects were created by Mike Gollum, Ron Horwitz and Kevin Spears of Universal Sound Studios.[13] This marked the end of Naughty Dog's Crash Bandicoot games.

With the release of Crash Bash, Universal Interactive's publishing deal with SCE had ended. Crash's prominent status within the video game community prompted the company to make Crash a multiplatform series, giving the series to Mark Cerny and Vicarious Visions to develop two separate but connected games.

2001–2006: Transition to third party[edit]

Crash Bandicoot: The Wrath of Cortex was originally to be designed by Cerny and published by Sony. After a falling-out between Universal and the two entities, developer Traveller's Tales was forced to alter the game from a free-roaming title to a standard Crash title. Traveller's Tales had to begin development of the game from scratch and were given only twelve months to complete it.[14] The game was released in 2001 by Universal and Konami (who would publish the game in Japan) for the PlayStation 2, and was followed by ports for GameCube and Xbox in 2002; it received mixed reviews but made the Greatest Hits lineup due to strong sales.

The following year, Universal would release their first Crash Bandicoot game, a handheld exclusive called The Huge Adventure developed by Vicarious Visions for the Game Boy Advance and released to favorable reviews. It would warrant a sequel, N-Tranced, which would also be met to similar reception. During this time Traveller's Tales' Oxford Studio were developing a new Crash game for consoles. This game was to be Crash Nitro Kart but due to unknown circumstances Universal moved development of Crash Nitro Kart over to Vicarious Visions. Traveller's Tales Oxford Studio then moved on to their next project, Crash Bandicoot Evolution.

Crash Bandicoot Evolution was set to create a new form of gameplay for Crash, with the game planned to be a platformer/RPG with many different elements planned for the game; it eventually became Crash Twinsanity. Although Traveller's Tales planned on creating a Crash Bandicoot game titled Cortex Chaos and a sequel to Crash Twinsanity, Universal never picked up the games, effectively cancelling them. Vicarious Visions's fourth and final game was Crash Bandicoot Purple: Ripto's Rampage for the Game Boy Advance, a crossover with the Spyro franchise and companion game to Spyro Orange: The Cortex Conspiracy.

Although Cortex Chaos and the sequel to Crash Twinsanity were cancelled, Traveller's Tales was nonetheless commissioned to develop one final Crash Bandicoot game. It was to be a kart racing game titled Crash Clash Racing. However, Traveller's Tales was taken off the project as it was given to Radical Entertainment. The new studio proceeded to change the project into an entirely new game, keeping only two core ideas, clashing and fusion. The game marked the first game published under Universal's Sierra Entertainment brand, and the first game to use Radical's Titanium Engine, receiving the title Crash Tag Team Racing.

The following year Dimps developed Crash Boom Bang!, which was released on July 20, 2006 for the Nintendo DS. Due to the game being developed in Japan it features redesigns of the characters originally used in Japanese promotion artwork of the original PlayStation games, though Crash's model was altered to resemble his Twinsanity model in international releases.[15] The game received highly negative reviews from critics and is considered one of the worst Crash games of all time.[16][17]

2007–2010: Redesign[edit]

Development on Crash of the Titans, Radical's second title, began after the completion of Crash Tag Team Racing.[18] The graphics of the Wii version of the game was one of Radical Entertainment's main focuses in the game's development,[19] with Radical stating that the Wii has "a lot of horsepower under the hood" and expressing their desire to make full use of it.[20] They also considered implementing a feature to connect the Wii to DS during gameplay, but stopped due to technical issues and time limitations.[21] The Xbox 360 version got a few extra months of development time to improve its graphics before setting a final release date.[22] The game was the last of the series to be published by Vivendi Games before its merge with Activision.

While the game was being developed, the title's main character, Crash Bandicoot, became the new mascot of the Leukemia & Lymphoma Society's "School and Youth" programs in an effort to promote the battle against blood cancer.[23] In a bid to further promote the game, a Hummer was painted with imagery from the game and displayed at the Annual Balloon Fiesta in Bristol, United Kingdom.[24] A "Monster Edition" of the game was released exclusively in Europe on October 12, 2007 for the PlayStation 2. This special edition of the game features "Making-of" videos, water-on tattoos, game hints, a cheat code list, and the game's E3 and theatrical trailers in multiple languages. Due to its "mild cartoon violence and language", the game received a PG rating from the BBFC.[25]

Development on Crash: Mind over Mutant, Radical's third and final Crash title, began immediately after the completion of Crash of the Titans. The idea of preserving a Titan for later use came from the play testing sessions of Crash of the Titans, in which the testers were found to be reluctant to leave the Titans behind after an epic battle was won. Fans of the series were also a source of inspiration for Crash: Mind over Mutant, having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode.[26] Online gameplay was also considered as a feature in the finished game,[27] but was omitted due to the brief development schedule.[28] Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory.[28] The Wii version of Crash: Mind over Mutant was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2.[29]

In 2010, rumors appeared that Radical Entertainment was developing a fourth Crash Bandicoot title, under the name Crash Landed, but due to large layoffs in the studio, the game was cancelled with all remaining developers put to work on Prototype 2.[30] The DS edition of this game would be in development by Renegade Kid for approximately two weeks before similarly being cancelled by Activision.[31][32][33] High Impact Games was developing a reboot of Crash Team Racing for PlayStation 3, Xbox 360 and Wii, but the game was cancelled by Activision before the initial prototype. Several ideas for the game eventually made it into DreamWorks Super Star Kartz.[34]

2011–2016: Hiatus[edit]

On a Kotaku interview with then-Activision CEO Eric Hirshberg regarding the future of the Crash series, he said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."[35] Andy Gavin, co-creator of Crash Bandicoot, has said that he would love to see a HD version of the marsupial's first four games, or even a full-blown reboot.[36] Jason Rubin, co-creator of Crash Bandicoot, said he was hopeful that Activision would "bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".[37] A new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might have been in development,[38] though this was later confirmed to be concept art from a previous Crash Bandicoot cancelled game.[39]

In June 2013, co-creator Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. T

Apple iPhone

Apple iPhone theme by Patrick McNicholl

Download: AppleiPhone.p3t

Apple iPhone Theme
(1 background)

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Viva La Vida iTunes Advert Coldplay

Viva La Vida iTunes Advert Coldplay theme by Darren Mac Nally

Download: VLViTunesAdColdplay.p3t

Viva La Vida iTunes Advert Coldplay Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Norn Iron Simpsons

Norn Iron Simpsons theme by JONNYRDG

Download: NornIronSimpsons.p3t

Norn Iron Simpsons Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

GTA Killer

GTA Killer theme by MONTAGE MIK

Download: GTAKiller.p3t

GTA Killer Theme
(5 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Kalia Williams Pt. 2

Kalia Williams Par. 2 theme by Twin

Download: KaliaWilliamsPt2.p3t

Kalia Williams Pt. 2 Theme
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Kalia Williams

Kalia Williams theme by Twin

Download: KaliaWilliams.p3t

Kalia Williams Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Funny Cat Pics

Funny Cat Pics theme by hamsandwich666

Download: FunnyCatPics.p3t

Funny Cat Pics Theme
(9 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Cartoons

Cartoons theme by hamsandwich666

Download: Cartoons.p3t

Cartoons Theme
(7 backgrounds)

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Kim Kardashian

Kim Kardashian theme by Frankie

Download: KimKardashian.p3t

Kim Kardashian Theme
(9 backgrounds)

Kim Kardashian
A photograph of Kim Kardashian in 2014.
Kardashian in 2014
Born
Kimberly Noel Kardashian

(1980-10-21) October 21, 1980 (age 43)
Los Angeles, California, U.S.
Other namesKim Kardashian West
Occupations
  • Media personality
  • socialite
  • businesswoman
  • actress
Years active2003–present
Television
Spouses
(m. 2000; div. 2004)
(m. 2011; div. 2013)
(m. 2014; div. 2022)
Children4, including North West
Parents
FamilyKardashian family
Signature

Kimberly Noel Kardashian (born October 21, 1980) is an American media personality, socialite, businesswoman, and actress. She first gained media attention as a friend and stylist of Paris Hilton, but received wider notice after the sex tape Kim Kardashian, Superstar, which she filmed in 2003 with her then-boyfriend Ray J, was released in 2007.[1] Later that year, she and her family began to appear on the E! reality television series Keeping Up with the Kardashians, which aired until 2021. Its success led to the formation of three spin-off shows; Kourtney and Kim Take New York (2011–2012), Kourtney and Kim Take Miami (2009–2013) and Hulu's The Kardashians (2022–present).

Kardashian has developed a significant presence online and across numerous social media platforms, including her hundreds of millions of followers on Twitter and Instagram.[2][3][4] With sisters Kourtney and Khloé, she launched the fashion boutique chain Dash, which operated from 2006 to 2018.[5] Kardashian founded KKW Beauty and KKW Fragrance—both which operated from 2017 till 2022. The former was valued at over US$1 billion as of 2021.[6][7] She founded the shaping underwear or foundation garment company Skims in 2019, which is valued at over US$4 billion, as of 2023.[8] Following the closure of her cosmetics and fragrance brands, Kardashian founded her skincare line, Sknn By Kim, in 2022.[9] She has released a variety of products tied to her name, including the 2014 mobile game Kim Kardashian: Hollywood and the 2015 photo book Selfish. Her acting credits include the films Disaster Movie (2008), Temptation: Confessions of a Marriage Counselor (2013), as well as a voice role in two PAW Patrol films (2021); and the twelfth season of the anthology horror series American Horror Story (2023–2024).[10]

Time magazine included Kardashian on their list of 2015's 100 most influential people.[11] Both critics and admirers have described her as exemplifying the notion of being famous for being famous.[12] She became a billionaire in 2021,[13] and is estimated by Forbes to be worth US$1.7 billion as of 2024.[14] Kardashian has become more politically active by lobbying for prison reform and clemency,[15] and, as of 2019, is under a four-year law apprenticeship supervised by the legal nonprofit #cut50.[16][17] Her relationship with rapper Kanye West has also received significant media coverage; the two of them were married from 2014 to 2022 and have four children together.[18]

Early life and education[edit]

Kimberly Noel Kardashian was born on October 21, 1980, in Los Angeles, California, to Robert and Kris Kardashian (née Houghton).[19] She has an older sister, Kourtney, a younger sister, Khloé, and a younger brother, Rob.[20] Their mother is of Scottish and Dutch ancestry,[21][22] while their father is of Armenian descent.[23] In 1991, their parents divorced and their mother married Bruce Jenner,[a] the 1976 Summer Olympics decathlon winner.[25] As a result of her mother's remarriage, Kim Kardashian acquired stepbrothers Burt, Brandon, and Brody; stepsister Casey; and, later, two half-sisters, Kendall and Kylie Jenner.[26]

Kardashian attended Marymount High School, a Roman Catholic all-girls school in Los Angeles.[27] In 1994, her father represented football player O. J. Simpson during his murder trial. Simpson was Kardashian's godfather.[28] Kardashian's father died in 2003 of cancer.[29] In her teenage years, Kardashian was a close friend of Nicole Richie and Paris Hilton, through whom she first garnered media attention.[2][30] After totaling her car at age 16, her father agreed to buy her a new one on condition that she agree to be responsible for paying all expenses related to any future damages.[31] She subsequently began working at Body, a local clothing store in Encino, California, where she worked for four years, assisting in the opening of the Calabasas location. In 2000, after entering into her first marriage, she resigned.[32]

Career[edit]

Beginnings (2003–2006)[edit]

By 2003, Kardashian was working as a personal stylist to the R&B singer and actress, Brandy, the sister of Ray J.[33] Later, the siblings' mother (and manager) Sonja Norwood, alleged that in 2004 she had authorized Kardashian to make "one and only one" purchase on her American Express credit card and that nevertheless Kardashian and her sisters Khloé and Kourtney had incurred over $120,000 in unauthorized charges to that card. Norwood also alleged that the bulk of the charges were attributable to purchases made at Kardashian's family-owned boutique in 2006 and 2007, after Kardashian was no longer employed by Norwood's daughter. Norwood further alleged that, at the request of her children, she did not file criminal charges, instead presenting her allegations personally to Kardashian, and that Kardashian apologized and promised to repay the debt. In 2008, no payments having been forthcoming, Norwood filed a lawsuit. Kardashian has denied all these allegations. In 2009, the parties reportedly reached a confidential settlement, and the lawsuit was dismissed.[34][35]

In 2006, Kardashian had begun working as a stylist for Paris Hilton, a childhood friend of hers. She appeared in several episodes of the reality series The Simple Life and was frequently photographed accompanying Hilton to events and parties.[36][37] Sheeraz Hasan, a PR strategist working with Hilton, had previously met Kardashian and her mother Kris Jenner in 2005, and stated in a 2020 20/20 television special that Kardashian was "ready to do whatever it takes" to create a successful brand. Rick Mendozza, a freelance photographer on assignment for the tabloid TMZ, remarked in the same interview that, when Kardashian accompanied Hilton to nightclub Hyde, which was a Hollywood hotspot at the time, he continued to get assignments from tabloids to get photographs of Kardashian for the next three years.[38] In 2021, Kardashian said that Hilton "literally gave me a career. And I totally acknowledge that."[39]

Breakthrough (2007–2010)[edit]

Kardashian at the Seventh Annual Hollywood Life Magazine Awards in 2007

In February 2007, a sex tape made by Kardashian and singer Ray J in 2003 was leaked on the internet and gained national attention.[40][41] Kardashian filed a lawsuit against Vivid Entertainment for distributing the film as Kim Kardashian, Superstar.[42] She dropped the suit 3 months later and settled for a reported US$5 million, giving Vivid permission to market and sell copies of the tape.[1] Sales from the film reportedly generated nearly US$1.5 million in revenue in the first six weeks.[43] Several media outlets later criticized her and her family for using the sex tape's release as a publicity stunt to promote their forthcoming reality show.[44][45][46] In October 2007, a few months later, Kardashian and her mother, Kris Jenner, her step-parent Caitlyn Jenner (then Bruce Jenner), her siblings Kourtney, Khloé, and Rob Kardashian, and half-sisters Kendall and Kylie Jenner, began to appear in the reality television series Keeping Up with the Kardashians.[47] The series proved successful for E!, and led to the creation of a number of spin-offs, including Kourtney and Kim Take New York and Kourtney and Kim Take Miami.[48] The flagship series concluded in June 2021 after 294 episodes.[49]

Kardashian posed in a nude pictorial for the December 2007 issue of Playboy,[50][51] and appeared on the cover of the November 2010 issue of Romanian Playboy, promoting a pictorial titled "Poezia Unui Fund Bombat" (The Poetry of a Bulging Ass).[52] She made her feature film debut, opposite Carmen Electra, in the disaster film spoof Disaster Movie (2008), in which she appeared as a character named Lisa.[53][54] In 2008, she was a participant on season seven of Dancing with the Stars, where she was partnered with Mark Ballas.[55] She was the third contestant to be eliminated.[56] In September 2009, Fusion Beauty and Seven Bar Foundation launched "Kiss Away Poverty", with Kardashian as the face of the campaign. For each LipFusion lipgloss sold, US$1 went to the Foundation to fund women entrepreneurs in the United States.[57] In October, she launched her first fragrance, self-titled "Kim Kardashian".[58][59] That year, she also released a workout DVD series, became a guest host–judge of WrestleMania XXIV on America's Next Top Model,[60][61][62][63] and guest-starred in How I Met Your Mother, Beyond the Break,[64] and CBS's CSI: NY.[65][66]

Kardashian at an event for The Heart Truth in 2010

By 2010, Kardashian had ventured into several new endorsement deals, including endorsing various food products for Carl's Jr.[67][68] On July 1, 2010, the New York City branch of Madame Tussauds revealed a wax figure of Kardashian.[69] Kim, Kourtney, and Khloé wrote an autobiography titled Kardashian Konfidential, which was released in stores on November 23, 2010, and appeared on New York Times's Best Seller List.[70] In December 2010, she filmed a music video for a song titled "Jam (Turn It Up)". The video was directed by Hype Williams; Kanye West makes a cameo in the video.[71] Kardashian premiered the song during a New Year's Eve party at TAO Las Vegas on December 31, 2010.[72] The song was produced by The-Dream and Tricky Stewart. When asked if an album was in the works, Kardashian replied, "There's no album in the works or anything—just one song we did for Kourtney and Kim Take New York, and a video Hype Williams directed, half of the proceeds we're giving away to a cancer foundation, because The-Dream's and one of my parents passed away from cancer. It's just all having fun—with a good cause".[73] Jim Farber, writing for the Daily News, called the song a "dead-brained piece of generic dance music, without a single distinguishing feature", and suggested that the single made Kardashian the "worst singer in the reality TV universe".[74]

In 2010, Kardashian also served as producer for The Spin Crowd, a reality television show about a New York City public relations firm run by Jonathan Cheban and Simon Huck, appeared on season ten of The Apprentice,[75][76] and guest starred with Khloé and Kourtney as themselves on the season three premiere episode of the series 90210.[77]

Continued exposure (2011–2016)[edit]

In 2011, Kardashian released her third fragrance, "Gold",[58] as well as a novel, Dollhouse, along with sisters Kourtney and Khloe.[78] In 2012, E! renewed Keeping Up with the Kardashians for two additional seasons, in a deal reported to be worth $50 million.[79][80] That year, Kardashian released her fourth fragrance, "True Reflection", which she worked with the company Dress for Success to promote,[81] and her fifth fragrance, "Glam", which was made available through Debenhams.[82] In Temptation: Confessions of a Marriage Counselor (2013), a romantic drama produced, written, and directed by Tyler Perry, Kardashian obtained the role of the co-worker of an ambitious therapist. While the film was a moderate box office success, with a worldwide gross of US$53.1 million,[83] critical response was negative and Kardashian won the Razzie Award for Worst Supporting Actress.[84]

Kardashian in Sydney, Australia, in September 2014

Kardashian released Kim Kardashian: Hollywood, a mobile game for iPhone and Android, in June 2014. The objective of the game is to become a Hollywood star or starlet.[85] The game supports a free to play model, meaning the game is free to download, but charges for in-game items.[86] It was a hit, earning US$1.6 million in its first five days of release.[86] In July, developer Glu Mobile announced that the game was the fifth highest earning game in Apple's App Store.[86] She voiced an alien in the September 21, 2014, episode of the adult animated series American Dad!.[87][88]

Kardashian appeared on the cover and in a pictorial in Paper's winter 2014 issue, photographed by Jean-Paul Goude.[89] On the cover, her nude buttocks are featured above the caption: "Break the Internet", which generated considerable comment in both social and traditional media.[90][91] A Time magazine writer commented that, unlike previous celebrities' nudes that represented the women's rebellion against repressed society and "trying to tear down" barriers, Kardashian's exhibition was "just provocation and bluster, repeated images that seem to offer us some sort of truth or insight but are really just self serving. We want there to be something more, some reason or context, some great explanation that tells us what it is like to live in this very day and age, but there is not. Kim Kardashian's ass is nothing but an empty promise."[92] However, the stunt "set a new benchmark" in social media response,[93] and Paper's website received 15.9 million views in one day, compared with 25,000 views on an average day.[94][95]

Kardashian released a portfolio book called Selfish, a 325-page collection of self-taken photos of herself, in May 2015.[96] It received positive reviews from critics,[97] with Kat Brown of The Telegraph describing it as "unexpectedly revealing" and "oddly moving".[98] That year, she was also the cover model for the August issue of Vogue Spain,[99] and released an emoji pack for iOS devices called Kimoji.[100] The app was a best-seller, becoming one of the top 5 most bought apps in its first week of release.[100]

By November 2016, as per CBC Marketplace and interviews with celebrity endorsement experts, Kardashian was reportedly paid at least US$300,000 for each post that she made on Instagram, Facebook and Twitter, endorsing beauty products like waist trainers, teeth whiteners as well as Coca-Cola and well-known charities.[101] Business Insider later estimated her fee to be around US$720,000 per Instagram post. Even though engagement data indicates that her posts are worth slightly less,[102] her regular features in the news allows her to demand a premium above any calculated Instagram sponsored post price.

Business ventures (2017–present)[edit]

With sisters Kourtney and Khloé, she launched the fashion boutique chain Dash with an initial store in Calabasas, California.[60] The chain operated between 2006 and 2018.[103] In 2017, Kardashian launched both her beauty and fragrance lines, KKW Beauty and KKW Fragrance.[104][105]

Kardashian and Laverne Cox co-executive produced the Lifetime reality competition series, Glam Masters, which premiered in February 2018.[106] The eight-episode series revolved around aspiring beauty bloggers who competed for the title of "Glam Master"; prizes for the winner included collaborating with Kardashian on a makeup line for KKW Beauty and the opportunity to join her "glam squad".[107][108] Kardashian and the series' winner, Argenis Pinal teamed up on an eyeshadow sticks line for KKW Beauty, named "Créme Color Sticks".[109] She made a cameo appearance in the heist film Ocean's 8, which was released on June 8, 2018.[110] Kardashian's next project was the hidden camera-prank reality series, You Kiddin' Me. Co-executive produced by Kardashian and Lionsgate Television, the web series premiered on Facebook Watch in September 2018.[111] She appeared alongside her sisters and mother Kris Jenner in the premiere episode of the series.[112] In November, Kardashian and Kris appeared in the NBC special, A Legendary Christmas with John and Chrissy.[113]

In May 2019, Kardashian appeared in the music video for DJ duo Dimitri Vegas & Like Mike and Paris Hilton's single, "B.F.A. (Best Friend's Ass)".[114] After announcing a new range of shapewear called Kimono in June, Kardashian was heavily criticized over the name of the brand, which critics argued disrespected Japanese culture and ignored the significance behind the traditional outfit. Following the launch of the range, the hashtag #KimOhNo began trending on Twitter and the mayor of Kyoto wrote to Kardashian to ask her to reconsider the trademark on Kimono. In response to public pressure, she announced that she would change the name.[115] However, Japanese trade minister Hiroshige Seko stated that he would still be dispatching patent officials for a meeting at the U.S. Patent and Trademark Office, and that Japan would keep an eye on the situation.[116] In August 2019, she rebranded the shapewear company to the name "Skims";[117][118] it initially launched the following month as DTC via its webstore[119] and shortly after, was widely made available via multiple retail websites.[120] The brand has been recognized for its inclusive sizing and apparel shades.[121] It has expanded to a variety of women's apparel, menswear, and unisex clothing since its launch.[121][122][123]

In February 2020, Skims entered its first retail partnership with luxury store chain Nordstrom.[124][125] Starting in 2021, the brand has opened various pop-up stores in the United States, Europe and Asia.[126] Under a deal, it provided Team USA-branded athleisure to the US Olympics team's female athletes at the 2020 Summer Olympics and Paralympics.[127] This partnership continued with the 2022 Winter Olympics,[128] and a capsule collection released in collaboration with the US Winter Olympics delegation.[129] In November 2021, Skims and luxury fashion house Fendi released a collaborative range of shapewear, leather dresses, and bodysuits.[130] In 2023, it became the official underwear partner of the NBA, WNBA, and USA Basketball.[131]