Tux theme by fubarmalone
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The #1 spot for Playstation themes!
Tux theme by fubarmalone
Download: Tux_3.p3t

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Walt Disney theme by fubarmalone
Download: WaltDisney.p3t

(8 backgrounds, HD only)
Walt Disney | |
|---|---|
Disney in 1946 | |
| Born | December 5, 1901 Chicago, Illinois, U.S. |
| Died | December 15, 1966 (aged 65) Burbank, California, U.S. |
| Occupations |
|
| Title | President of The Walt Disney Company[1] |
| Spouse | |
| Children | 2, including Diane Disney Miller |
| Relatives | Disney family |
| Awards | |
| Signature | |
Walter Elias Disney (/ˈdɪzni/;[2] December 5, 1901 – December 15, 1966) was an American animator, film producer, voice actor, and entrepreneur. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film producer, he holds the record for most Academy Awards earned and nominations by an individual. He was presented with two Golden Globe Special Achievement Awards and an Emmy Award, among other honors. Several of his films are included in the National Film Registry by the Library of Congress and have also been named as some of the greatest films ever by the American Film Institute.
Born in Chicago in 1901, Disney developed an early interest in drawing. He took art classes as a boy and took a job as a commercial illustrator at the age of 18. He moved to California in the early 1920s and set up the Disney Brothers Studio (now The Walt Disney Company) with his brother Roy. With Ub Iwerks, he developed the character Mickey Mouse in 1928, his first highly popular success; he also provided the voice for his creation in the early years. As the studio grew, he became more adventurous, introducing synchronized sound, full-color three-strip Technicolor, feature-length cartoons and technical developments in cameras. The results, seen in features such as Snow White and the Seven Dwarfs (1937), Pinocchio, Fantasia (both 1940), Dumbo (1941), and Bambi (1942), furthered the development of animated film. New animated and live-action films followed after World War II, including the critically successful Cinderella (1950), Sleeping Beauty (1959) and Mary Poppins (1964), the last of which received five Academy Awards.
In the 1950s, Disney expanded into the theme park industry, and in July 1955 he opened Disneyland in Anaheim, California. To fund the project he diversified into television programs, such as Walt Disney's Disneyland and The Mickey Mouse Club. He was also involved in planning the 1959 Moscow Fair, the 1960 Winter Olympics, and the 1964 New York World's Fair. In 1965, he began development of another theme park, Disney World, the heart of which was to be a new type of city, the "Experimental Prototype Community of Tomorrow" (EPCOT). Disney was a heavy smoker throughout his life and died of lung cancer in 1966 before either the park or the EPCOT project were completed.
Disney was a shy, self-deprecating and insecure man in private but adopted a warm and outgoing public persona. He had high standards and high expectations of those with whom he worked. Although there have been accusations that he was racist or antisemitic, they have been contradicted by many who knew him. Historiography of Disney has taken a variety of perspectives, ranging from views of him as a purveyor of homely patriotic values to being a representative of American cultural imperialism. Widely considered to be one of the most influential cultural figures of the 20th century, Disney remains an important presence in the history of animation and in the cultural history of the United States, where he is acknowledged as a national cultural icon. His film work continues to be shown and adapted, the Disney theme parks have grown in size and number around the world and his company has grown to become one of the world's largest mass media and entertainment conglomerates.

Disney was born on December 5, 1901, at 1249 Tripp Avenue, in Chicago's Hermosa neighborhood.[b] He was the fourth son of Elias Disney—born in the Province of Canada, to Irish parents—and Flora (née Call), an American of German and English descent.[4][5][c] Aside from Walt, Elias and Flora's sons were Herbert, Raymond and Roy; and the couple had a fifth child, Ruth, in December 1903.[8] In 1906, when Disney was four, the family moved to a farm in Marceline, Missouri, where his uncle Robert had just purchased land. In Marceline, Disney developed his interest in drawing when he was paid to draw the horse of a retired neighborhood doctor.[9] Elias was a subscriber to the Appeal to Reason newspaper, and Disney practiced drawing by copying the front-page cartoons of Ryan Walker.[10] He also began to develop an ability to work with watercolors and crayons.[5] He lived near the Atchison, Topeka and Santa Fe Railway line and became enamored with trains.[11] He and his younger sister Ruth started school at the same time at the Park School in Marceline in late 1909.[12] The Disney family were active members of a Congregational church.[13]
In 1911, the Disneys moved to Kansas City, Missouri.[14] There, Disney attended the Benton Grammar School, where he met fellow-student Walter Pfeiffer, who came from a family of theatre fans and introduced him to the world of vaudeville and motion pictures. Before long, Disney was spending more time at the Pfeiffers' house than at home.[15] Elias had purchased a newspaper delivery route for The Kansas City Star and Kansas City Times. Disney and his brother Roy woke up at 4:30 every morning to deliver the Times before school and repeated the round for the evening Star after school. The schedule was exhausting, and Disney often received poor grades after falling asleep in class, but he continued his paper route for more than six years.[16] He attended Saturday courses at the Kansas City Art Institute and also took a correspondence course in cartooning.[5][17]
In 1917, Elias bought stock in a Chicago jelly producer, the O-Zell Company, and moved back to the city with his family.[18] Disney enrolled at McKinley High School and became the cartoonist of the school newspaper, drawing patriotic pictures about World War I;[19][20] he also took night courses at the Chicago Academy of Fine Arts.[21] In mid-1918, he attempted to join the United States Army to fight the Germans, but he was rejected as too young. After forging the date of birth on his birth certificate, he joined the Red Cross in September 1918 as an ambulance driver. He was shipped to France but arrived in November, after the armistice.[22] He drew cartoons on the side of his ambulance for decoration and had some of his work published in the army newspaper Stars and Stripes.[23] He returned to Kansas City in October 1919,[24] where he worked as an apprentice artist at the Pesmen-Rubin Commercial Art Studio, where he drew commercial illustrations for advertising, theater programs and catalogs, and befriended fellow artist Ub Iwerks.[25]

In January 1920, as Pesmen-Rubin's revenue declined after Christmas, Disney, aged 18, and Iwerks were laid off. They started their own business, the short-lived Iwerks-Disney Commercial Artists.[26] Failing to attract many customers, Disney and Iwerks agreed that Disney should leave temporarily to earn money at the Kansas City Film Ad Company, run by A. V. Cauger; the following month Iwerks, who was not able to run their business alone, also joined.[27] The company produced commercials using the cutout animation technique.[28] Disney became interested in animation, although he preferred drawn cartoons such as Mutt and Jeff and Max Fleischer's Out of the Inkwell. With the assistance of a borrowed book on animation and a camera, he began experimenting at home.[29][d] He came to the conclusion that cel animation was more promising than the cutout method.[e] Unable to persuade Cauger to try cel animation at the company, Disney opened a new business with a co-worker from the Film Ad Co, Fred Harman.[31] Their main client was the local Newman Theater, and the short cartoons they produced were sold as "Newman's Laugh-O-Grams".[32] Disney studied Paul Terry's Aesop's Fables as a model, and the first six "Laugh-O-Grams" were modernized fairy tales.[33]
In May 1921, the success of the "Laugh-O-Grams" led to the establishment of Laugh-O-Gram Studio, for which he hired more animators, including Fred Harman's brother Hugh, Rudolf Ising and Iwerks.[34] The Laugh-O-Grams cartoons did not provide enough income to keep the company solvent, so Disney started production of Alice's Wonderland—based on Alice's Adventures in Wonderland—which combined live action with animation; he cast Virginia Davis in the title role.[35] The result, a 12½-minute, one-reel film, was completed too late to save Laugh-O-Gram Studio, which went into bankruptcy in 1923.[36]
Disney moved to Hollywood in July 1923 at 21 years old. Although New York was the center of the cartoon industry, he was attracted to Los Angeles because his brother Roy was convalescing from tuberculosis there,[37] and he hoped to become a live-action film director.[38] Disney's efforts to sell Alice's Wonderland were in vain until he heard from New York film distributor Margaret J. Winkler. She was losing the rights to both the Out of the Inkwell and Felix the Cat cartoons, and needed a new series. In October, they signed a contract for six Alice comedies, with an option for two further series of six episodes each.[38][39] Disney and his brother Roy formed the Disney Brothers Studio—which later became The Walt Disney Company—to produce the films;[40][41] they persuaded Davis and her family to relocate to Hollywood to continue production, with Davis on contract at $100 a month. In July 1924, Disney also hired Iwerks, persuading him to relocate to Hollywood from Kansas City.[42] In 1926,[43] the first official Walt Disney Studio was established at 2725 Hyperion Avenue; the building was demolished in 1940.[44]
By 1926, Winkler's role in the distribution of the Alice series had been handed over to her husband, the film producer Charles Mintz, although the relationship between him and Disney was sometimes strained.[45] The series ran until July 1927,[46] by which time Disney had begun to tire of it and wanted to move away from the mixed format to all animation.[45][47] After Mintz requested new material to distribute through Universal Pictures, Disney and Iwerks created Oswald the Lucky Rabbit, a character Disney wanted to be "peppy, alert, saucy and venturesome, keeping him also neat and trim".[47][48]
In February 1928, Disney hoped to negotiate a larger fee for producing the Oswald series, but found Mintz wanting to reduce the payments. Mintz had also persuaded many of the artists involved to work directly for him, including Harman, Ising, Carman Maxwell and Friz Freleng. Disney also found out that Universal owned the intellectual property rights to Oswald. Mintz threatened to start his own studio and produce the series himself if Disney refused to accept the reductions. Disney declined Mintz's ultimatum and lost most of his animation staff, except Iwerks, who chose to remain with him.[49][50][f]
To replace Oswald, Disney and Iwerks developed Mickey Mouse, possibly inspired by a pet mouse that Disney had adopted while working in his Laugh-O-Gram studio, although the origins of the character are unclear.[52][g] Disney's original choice of name was Mortimer Mouse, but his wife Lillian thought it too pompous, and suggested Mickey instead.[53][h] Iwerks revised Disney's provisional sketches to make the character easier to animate. Disney, who had begun to distance himself from the animation process,[55] provided Mickey's voice until 1947. In the words of one Disney employee, "Ub designed Mickey's physical appearance, but Walt gave him his soul."[56]
Mickey Mouse first appeared in May 1928 as a single test screening of the short Plane Crazy, but it, and the second feature, The Gallopin' Gaucho, failed to find a distributor.[57] Following the 1927 sensation The Jazz Singer, Disney used synchronized sound on the third short, Steamboat Willie, to create the first post-produced sound cartoon. After the animation was complete, Disney signed a contract with the former executive of Universal Pictures, Pat Powers, to use the "Powers Cinephone" recording system;[58] Cinephone became the new distributor for Disney's early sound cartoons, which soon became popular.[59]
To improve the quality of the music, Disney hired the professional composer and arranger Carl Stalling, on whose suggestion the Silly Symphony series was developed, providing stories through the use of music; the first in the series, The Skeleton Dance (1929), was drawn and animated entirely by Iwerks. Also hired at this time were several artists, both local and from New York.[60] Both the Mickey Mouse and Silly Symphonies series were successful, but Disney and his brother felt they were not receiving their rightful share of profits from Powers. In 1930, Disney tried to trim costs from the process by urging Iwerks to abandon the practice of drawing every frame individually in favor of the more efficient technique of drawing key poses and letting assistants sketch the inbetween poses. Disney asked Powers for an increase in payments for the cartoons. Powers refused and signed Iwerks to work for him; Stalling resigned shortly afterwards, thinking that without Iwerks, the Disney Studio would close.[61] Disney had a nervous breakdown in October 1931—which he blamed on the machinations of Powers and his own overwork—so he and Lillian took an extended holiday to Cuba and a cruise to Panama to recover.[62]
With the loss of Powers as distributor, Disney studios signed a contract with Columbia Pictures to distribute the Mickey Mouse cartoons, which became increasingly popular, including internationally.[63][64][i] Disney and his crew also introduced new cartoon stars like Pluto in 1930, Goofy in 1932 and Donald Duck in 1934.[65] Always keen to embrace new technology and encouraged by his new contract with United Artists, Disney filmed Flowers and Trees (1932) in full-color three-strip Technicolor;[66] he was also able to negotiate a deal giving him the sole right to use the three-strip process until August 31, 1935.[67] All subsequent Silly Symphony cartoons were in color.[68] Flowers and Trees was popular with audiences[69] and won the inaugural Academy Award for best Short Subject (Cartoon) at the 1932 ceremony. Disney had been nominated for another film in that category, Mickey's Orphans, and received an Honorary Award "for the creation of Mickey Mouse".[70][71]
In 1933, Disney produced The Three Little Pigs, a film described by the media historian Adrian Danks as "the most successful short animation of all time".[72] The film won Disney another Academy Award in the Short Subject (Cartoon) category. The film's success led to a further increase in the studio's staff, which numbered nearly 200 by the end of the year.[73] Disney realized the importance of telling emotionally gripping stories that would interest the audience,[74] and he invested in a "story department" separate from the animators, with storyboard artists who would detail the plots of Disney's films.[75]

By 1934, Disney had become dissatisfied with producing cartoon shorts,[65] and believed a feature-length cartoon would be more profitable.[76] The studio began the four-year production of Snow White and the Seven Dwarfs, based on the fairy tale. When news leaked out about the project, many in the film industry predicted it would bankrupt the company; industry insiders nicknamed it "Disney's Folly".[77] The film, which was the first animated feature made in full color and sound, cost $1.5 million to produce—three times over budget.[78] To ensure the animation was as realistic as possible, Disney sent his animators on courses at the Chouinard Art Institute;[79] he brought animals into the studio and hired actors so that the animators could study realistic movement.[80] To portray the changing perspective of the background as a camera moved through a scene, Disney's animators developed a multiplane camera which allowed drawings on pieces of glass to be set at various distances from the camera, creating an illusion of depth. The glass could be moved to create the impression of a camera passing through the scene. The first work created on the camera—a Silly Symphony called The Old Mill (1937)—won the Academy Award for Animated Short Film because of its impressive visual power. Although Snow White had been largely finished by the time the multiplane camera had been completed, Disney ordered some scenes be re-drawn to use the new effects.[81]
Snow White premiered in December 1937 to high praise from critics and audiences. The film became the most successful motion picture of 1938 and by May 1939 its total gross of $6.5 million made it the most successful sound film made to that date.[77][j] Disney won another Honorary Academy Award, which consisted of one full-sized and seven miniature Oscar statuettes.[83][k] The success of Snow White heralded one of the most productive eras for the studio; the Walt Disney Family Museum calls the following years "the 'Golden Age of Animation' ".[84][85] With work on Snow White finished, the studio began producing Pinocchio in early 1938 and Fantasia in November of the same year. Both films were released in 1940, and neither perfo
Efusjon theme by superespnman
Download: Efusjon.p3t

(1 background)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
PERSIAN PRINTS theme by Montage Mik
Download: PERSIANPRINTS.p3t

(4 backgrounds)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
KILLZONE 2 ELITE V3 theme by Montage Mik
Download: KILLZONE2ELITEV3.p3t
Klasik Konsollar theme by Emre
Download: KlasikKonsollar.p3t

(16 backgrounds, HD only)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Shenmue theme by Emre
Download: Shenmue.p3t

(7 backgrounds, HD only)
| Shenmue | |
|---|---|
| Genre(s) | Action-adventure Interactive cinema Life simulation Social simulation |
| Developer(s) |
|
| Publisher(s) | |
| Creator(s) | Yu Suzuki |
| Platform(s) | |
| First release | Shenmue December 29, 1999 |
| Latest release | Shenmue III November 19, 2019 |
Shenmue[a] is an action-adventure game series created, produced and directed by Yu Suzuki. Shenmue (1999) and Shenmue II (2001) were developed by Sega AM2 and published by Sega for the Dreamcast. Shenmue III, developed by Suzuki's company Ys Net, was released for the PlayStation 4 and Windows in 2019.
The Shenmue games consist of open-world 3D environments interspersed with brawler battles and quick time events. They include elements of role-playing, life simulation and social simulation games, such as a day-and-night system, variable weather effects, non-player characters with daily schedules and interactive elements, such as vending machines, arcades, and minigames. The story follows the teenage martial artist Ryo Hazuki as he travels through 1980s Japan and China in pursuit of his father's killer. The original Shenmue was the most expensive video game ever developed at the time, with an estimated production and marketing cost of US$47 to $70 million, though some of the development also covered Shenmue II.
Shenmue and Shenmue II received mostly positive reviews. Critics praised their graphics, soundtrack, realism and ambition, but criticized their controls, slow pace and voice acting, and the focus on mundane detail divided players. The games attracted a cult following, appearing in several lists of the greatest video games of all time, and are credited for pioneering game systems, including quick time events and open worlds. However, they were commercial failures and further installments entered development hell.
In 2004, Sega announced a spin-off massively multiplayer online role-playing game, Shenmue Online, but it was not released. In 2010, a social game, Shenmue City, was launched in Japan; it was shut down a year later. In 2018, Sega released high-definition ports of Shenmue and Shenmue II for multiple formats. Following a successful crowdfunding campaign, Suzuki developed Shenmue III independently. It was released for the PlayStation 4 and Windows in 2019, and received mixed reviews for its similarity to the earlier games. An anime adaptation of Shenmue, co-produced by Crunchyroll and Adult Swim, premiered in February 2022.
In the Shenmue games, the player controls the teenage martial arts pupil Ryo Hazuki as he investigates his father's murder. The player explores the Yokosuka, Hong Kong and Guilin open worlds, searching for clues, examining objects and talking to non-player characters for information. The games feature a 3D fighting system similar to Sega's Virtua Fighter series; Ryo can fight multiple opponents at once, and can practice moves to increase their power. In quick time events, the player must press the right combination of buttons at the right moment to succeed.[1][2]
Shenmue I and Shenmue II feature a level of detail considered unprecedented for games at the time of their release.[3] Shops open and close, buses run to timetables, and characters have their own routines, each in accordance with the game's persistent clock.[4][5] Ryo receives a daily allowance which can be spent on objects including food, raffle tickets, audio cassettes and capsule toys. There are several minigames; for example, Ryo can throw darts or play complete versions of Sega arcade games, or earn money from minigames including driving forklift trucks, gambling, arm wrestling, fishing and street fighting.[6][7][8] The Dreamcast version of Shenmue II allows the player to import their save data from Shenmue, carrying over money, inventory items and martial arts moves.[7]
| 1999 | Shenmue |
|---|---|
| 2000 | |
| 2001 | Shenmue II |
| 2002 | |
| 2003 | |
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| 2007 | |
| 2008 | |
| 2009 | |
| 2010 | Shenmue City |
| 2011 | |
| 2012 | |
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| 2015 | |
| 2016 | |
| 2017 | |
| 2018 | Shenmue I & II |
| 2019 | Shenmue III |
IGN described Shenmue as a "revenge epic in the tradition of Chinese cinema".[9] According to Suzuki, the three games cover around 40% of the story he has planned.[10]
In 1986 Yokosuka, Japan, the teenage martial artist Ryo Hazuki returns to his family dojo to witness a confrontation between his father Iwao and a Chinese man, Lan Di. Lan Di demands Iwao give him a mysterious stone artifact, the dragon mirror. When he threatens to kill Ryo, Iwao tells him the mirror is buried under the cherry blossom tree outside. As Lan Di's men dig up the mirror, Lan Di mentions Zhao Sunming, whom Iwao allegedly killed in Mengcun, China. Lan Di delivers a finishing blow and Iwao dies in Ryo's arms.
Ryo's investigation leads him to Master Chen in the Yokosuka harbor. Through Chen and his son Guizhang, Ryo learns that the dragon mirror taken by Lan Di is one of two mirrors. He locates the second, the phoenix mirror, in a basement hidden beneath his father's dojo. He defeats a local gang connected to Lan Di's organization, and Master Chen tells him to seek the aid of Master Xiuying in Hong Kong. Ryo boards a boat to China.
In Hong Kong, Ryo finds Master Xiuying Hong, but she refuses to help him, considering his quest for vengeance reckless. Ryo teams up with a gang leader, Wuying Ren, a free-spirited motorcyclist, Joy, and a street boy, Wong, to find Yuanda Zhu, who sent Ryo's father a letter warning him of Lan Di's intentions.
Ryo and his allies locate Zhu in Kowloon Walled City, but are ambushed by the criminal Yellow Head organization and Zhu is kidnapped. Ryo rescues Zhu as Lan Di departs by helicopter. Zhu reveals that Lan Di killed Ryo's father because he believes Iwao killed his own father. Zhu also reveals that the mirrors will lead to the resurrection of the Qing Dynasty, the last imperial dynasty of China. Zhu advises Ryo to continue his search in the village of Bailu in Guilin, where Lan Di is also heading.
In Guilin, Ryo meets a teenage girl, Shenhua Ling, whose family is connected to the legacy of the dragon and phoenix mirrors. She leads Ryo to a stone quarry on the village outskirts to meet her father, but discovers he is missing.
Ryo learns that Lan Di's father, Zhao Sunming, once visited Bailu with Ryo's father to train under the local grandmaster. Zhao died under mysterious circumstances several years later. Ryo also discovers that the phoenix and dragon mirrors were created by Shenhua's great-grandfather at the request of the Chinese emperor.
Ryo and Shenhua learn that Shenhua's father, Yuan, has been kidnapped by a local gang looking for the phoenix mirror. Ryo defeats two of the thugs, but is defeated by their boss, Yanlang. He convinces Sun, a local martial arts master, to teach him a powerful Bajiquan move, and uses it to defeat Yanlang. A village elder helps them discover a map to the treasure connected to the mirrors. Ryo fends off an attack from Chai, who reveals that Yuan and Xu have been taken to the city of Niaowu.
In Niaowu, Ryo and Shenhua learn that a local gang, the Red Snakes, is holding Yuan and Xu hostage. Shenhua is tricked by a Chi You Men leader, Niao Sun. Ryo and his allies infiltrate the Chi You Men's castle and rescue Shenhua and her father. Ryo confronts Lan Di, but Lan Di easily defeats him. Niao Sun betrays Lan Di, and has her men burn the castle. Ryo, Ren and Shenhua continue their journey along the Great Wall of China.

The creator of Shenmue, Yu Suzuki, joined Sega in 1983 and created several successful arcade games, including Hang-On (1985), Out Run (1986) and Virtua Fighter (1993).[11] In comparison to arcade games, where the ideal experience was only a few minutes long, Suzuki wanted to make a longer experience.[11] In 1996, he and Sega AM2 began developing a Saturn RPG based on the Virtua Fighter series.[11]
In 1997, development moved to Sega's upcoming console, the Dreamcast,[12] and the Virtua Fighter connection was dropped.[12] By the time of the Dreamcast's release in Japan in November 1998, the game had been titled Shenmue.[11] Sega advertised Shenmue as belonging to a new genre it termed "full reactive eyes entertainment" or "FREE".[13] It became the most expensive game ever developed at the time, reported to have cost US$70 million; in 2011, Suzuki said the figure was closer to $47 million including marketing.[1] The development also covered some of Shenmue II (2001), which was completed for a smaller figure,[14] and possibly groundwork for future Shenmue games.[15]
Shenmue was released on December 29, 1999 in Japan,[16] November 8, 2000 in North America,[17] and December 1, 2000 in Europe.[18] Shenmue II was released for Dreamcast in 2001 in Japan and Europe only. An Xbox port followed in 2002 in Japan, Europe and North America. Despite attracting positive reviews and a cult following, neither game made a profit and Shenmue III entered development hell.[19]
Suzuki worked on various projects which failed to see release,[20] including Shenmue Online, a PC MMORPG announced in 2004.[21][22][23] He established his own development company, Ys Net, in 2008[20] and left Sega in 2011.[20] In 2010, Sega announced Shenmue City, a social game for the Mobage service.[24] It was not released outside Japan and was shut down in December 2011.[25]
During Sony's presentation at the E3 conference on June 15, 2015, Suzuki announced a Kickstarter crowdfunding campaign for Shenmue III, having licensed the series from Sega. Shenmue III became the fastest-funded and the highest-funded video game project in Kickstarter history, reaching its initial $2 million goal in just over nine hours,[26] and earning $6.3 million in total.[27] It was released on 19 November 2019 for PlayStation 4 and Windows.[28]
Sega began developing remasters of Shenmue I and II featuring new models, textures and lighting, but it was canceled in 2017. Sega said that "working with original animations and characters but meshing them with enhanced HD visuals gave us a game that we felt would not meet the standards that Shenmue fans expect and deserve".[29] Instead, in August 2018, Sega released high-definition ports for Windows, PlayStation 4 and Xbox One.[30] The ports include new graphics and control options, improved user interfaces, and Japanese and English voices.[31] Some details, such as product placement, are omitted, and cutscenes are presented in their original aspect ratio due to technical limitations.[32]
In 2015, Suzuki said he hoped the series would cover four or five games.[33] Shenmue III includes a letter to fans from Suzuki expressing his hope to develop Shenmue IV.[34] In 2020, Suzuki told IGN he had created Shenmue III "for the fans", and that he planned to give Shenmue IV more mainstream appeal.[35]
| Game | Metacritic |
|---|---|
| Shenmue | (DC) 89%[36][b] |
| Shenmue II | (DC) 88/100[37] (Xbox) 80/100[38] |
| Shenmue III | (PC) 69/100[39] (PS4) 67/100[40] |
The Shenmue series has received mostly positive reviews and has attracted a cult following, with Shenmue I and II appearing in several "greatest video games of all time" lists.[41][42][43] Shenmue III, released almost two decades later, received mixed reviews for its similarity to the earlier games. Some critics described it as outdated, while others praised its faithfulness to the franchise.[44] The series has received praise for its graphics, soundtrack, realism and ambition, but criticism for its controls, slow pace and voice acting; its realism and focus on mundane detail has divided players.[45][46]
Shenmue is credited for pioneering several game technologies. Its large environments, wealth of options and level of detail have been compared to later open-world games including the Grand Theft Auto series, the Yakuza series, Fallout 3 (2008), and Deadly Premonition (2010).[47][48][49][50] Shenmue is also credited for naming and popularizing the quick time event in modern games,[51][52] which was featured in the Resident Evil, God of War, and Tomb Raider series.[53]
Several Shenmue soundtracks have been released. A promotional album, Shenmue Juke Box, was packaged with the limited edition of the original game in Japan and North America, containing ten select tracks from the in-game cassette tapes.[54]
A soundtrack for the first game, Shenmue OST: Chapter 1: Yokosuka, was released in 2000.[55] In September 2015, Data Discs released the Shenmue soundtrack on vinyl in three separate colored editions.[56] In March 2016, the music of Shenmue was voted into the Classic FM Hall of Fame in 144th place.[57]
An anime adaptation of Shenmue was announced on September 4, 2020, at the virtual Crunchyroll Expo.[58] It premiered on simultaneously on February 6, 2022, on the U.S. network Adult Swim's Toonami programming block and the streaming platform Crunchyroll in English dub and Japanese sub, respectively.[59] The series is directed by Sakurai Chikara, with Suzuki as executive producer, and adapts the events of the first two games. It was animated by Telecom Animation Film, with production management by Sola Entertainment.[59]
Ryo Hazuki is a playable character in Sega's mascot racer Sonic & Sega All-Stars Racing. Ryo rides Naoyuki's motorbike and his special move features him driving a forklift, referencing his job at the Yokosuka Harbor.[60] A second version of Ryo that only rides the forklift was released as downloadable content.[61][62]
In 2012, Steve Lycett, executive producer of Sumo Digital, encouraged a fan-made poll on the Sega forums to determine which three Sega characters the fans would like to see in Sonic & All-Stars Racing Transformed as downloadable content (DLC). Out of the 28 Sega characters chosen by the forum, Ryo Hazuki had the majority vote ranking 1st, while Hatsune Miku ranked 2nd, and Segata Sanshiro ranked 3rd.[63] On January 1, 2014, SEGA announced that Ryo will appear in the iOS and Android versions of Sonic & All Stars Racing Transformed which was released on January 2.[64] On January 14, Ryo became available for purchase as DLC on Steam for the PC version of Sonic and All Stars Racing Transformed. In this game, Ryo rides an arcade-themed vehicle that switches between OutRun, Hang-On, and Space Harrier arcade cabinets depending on its form.[65]
COD5 Swamp Zombie theme by Pacinolife(Background)+Chill/Warmachine(Icons)
Download: COD5SwampZombie.p3t

(1 background)
P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download for Windows: p3textractor.zip
Instructions:
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Mortal Kombat theme by monomania247
Download: MortalKombat_2.p3t

(16 backgrounds, HD only)
| Mortal Kombat | |
|---|---|
| Genre(s) | Fighting Action-adventure |
| Developer(s) | |
| Publisher(s) |
|
| Creator(s) | |
| Platform(s) | List
|
| First release | Mortal Kombat August 1992; 31 years ago |
| Latest release | Mortal Kombat 1 September 19, 2023 |
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
The original Mortal Kombat arcade game spawned a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour. Mortal Kombat has become the best-selling fighting game franchise worldwide and one of the highest-grossing media franchises of all time.
The series has a reputation for high levels of graphic violence, including, most notably, its fatalities, which are finishing moves that kill defeated opponents instead of knocking them out. Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board (ESRB) video game rating system. Early games in the series were noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters. Following Midway's bankruptcy, the Mortal Kombat development team was acquired by Warner Bros. Entertainment and re-established as NetherRealm Studios.

The original three games and their updates, Mortal Kombat (1992), Mortal Kombat II (1993), Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), and Mortal Kombat Trilogy (1996), are 2D fighting games. The arcade cabinet versions of the first two used a joystick and five buttons: high punch, low punch, high kick, low kick, and block; Mortal Kombat 3 and its updates added a sixth "run" button.[1] Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences being their special moves.[2] Through the 1990s, the developer and publisher Midway Games kept their single-styled fighting moves with four attack buttons for a different array of punches, kicks and blocks. Mortal Kombat 4 was the first Mortal Kombat game in which the characters could move in three dimensions and the first to use 3D computer graphics. From Deadly Alliance to Mortal Kombat: Deception, characters had three fighting styles per character: two unarmed styles, and one weapon style.[3] While most of the styles used in the series are based on real martial arts, some are fictitious.[4] Goro's fighting styles, for example, are designed to take advantage of the fact that he has four arms. For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.[5] Mortal Kombat vs. DC Universe dropped multiple fighting styles for most characters in favor of giving each character a wider variety of special moves[6][7] 2011's Mortal Kombat returned to a single 2D fighting plane, although characters are rendered in 3D;[8] unlike previous Mortal Kombat games, each of the controller's four attack buttons corresponds to one of the character's limbs, the buttons thus becoming front punch, back punch, front kick and back kick ("front" indicates the limb that is closer to the opponent, and "back" indicates the limb that is farther away from the opponent).
Mortal Kombat: Deception and Mortal Kombat: Armageddon feature "Konquest", a free-roaming action-adventure mode. Both games include distinct minigame modes such as "Chess Kombat", an action-strategy game. Two other bonus minigames, "Puzzle Kombat" inspired by Puzzle Fighter and "Motor Kombat" inspired by Mario Kart, feature super deformed versions of Mortal Kombat characters.[1] The games contain various unlockable content and hidden cheats.[9]

I think [Mortal Kombat] represents the difference in philosophy. [....] So in Street Fighter when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter. Whereas in Mortal Kombat the fighting and playing is just a pathway to get to the result – it's the Fatality you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.[11]
—Street Fighter producer Yoshinori Ono
One of the most notable features of the Mortal Kombat series is its brutal and gruesome finishing moves, known as "Fatalities". The basic Fatalities are finishing moves that allow the victorious characters to end a match by murdering their defeated, defenseless opponent.[12] Usually Fatalities are exclusive to each character, the exception being Mortal Kombat: Armageddon, which instead features Kreate-A-Fatality, a feature that allows players to perform their own Fatalities by conducting a series of violent moves chosen from a pool that is common to all characters.[1][13]
Other finishing moves in the various Mortal Kombat games include Animalities (introduced in Mortal Kombat 3), in which the victor turns into an animal to violently finish off the opponent;[14] Brutality (introduced in Ultimate Mortal Kombat 3) which consists of bashing the opponent into pieces with a long combo of hits; and Stage Fatalities/Death Traps (introduced in the original Mortal Kombat Pit Stage where the victor can uppercut their opponent off of the platform into a bed of spikes below, later made more difficult in Mortal Kombat II by requiring a character-specific button sequence) utilizing parts of certain stages to execute a lethal finishing move (such as a pool of acid). Mortal Kombat: Deception added the Hara-Kiri, a move that allows the loser to perform a suicidal finishing move, giving way to a potential race between both players to see if the winner can finish off their opponent before they can kill themselves.[12][15]
There are two non-violent finishing moves in the series, which were introduced in Mortal Kombat II as a satire to controversies surrounding Mortal Kombat:[12] Friendship moves, which result in a display of friendship towards the enemy instead of slaughter,[16] and Babalities, which turn the opponent into a baby.[16][14]
The series takes place in a fictional universe consisting of numerous realms which, according to in-game backstories, were created by an ancient, eternal, and ethereal pantheon of preternatural divine beings known as the Elder Gods. The Mortal Kombat: Deception manual described six of the realms as: "Earthrealm, home to such legendary heroes as Liu Kang, Kung Lao, Sonya Blade, Johnny Cage, and Jax Briggs, and under the protection of the Thunder God Raiden; Netherrealm, the fiery depths of which are inhospitable to all but the most vile, a realm of demons and shadowy warriors such as Quan Chi and Noob Saibot; Outworld, a realm of constant strife which Emperor Shao Kahn claims as his own; Seido, the Realm of Order, whose inhabitants prize structure and order above all else; the Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, and where constant turmoil and change are worshiped; and Edenia, which is known for its beauty, artistic expression, and the longevity of its inhabitants."[17][18] The Elder Gods decreed that the denizens of one realm could only conquer another realm by defeating the defending realm's greatest warriors in ten consecutive martial arts tournaments, called Mortal Kombat.
The first Mortal Kombat game takes place in Earthrealm (Earth) where seven different warriors with their own reasons for entering the tournament with the prize being the continued freedom of their realm under threat of a takeover by Outworld. Among the established warriors were Liu Kang, Johnny Cage, and Sonya Blade. With the help of the thunder god Raiden, the Earthrealm warriors were victorious, and Liu Kang became the new champion of Mortal Kombat.[19] In Mortal Kombat II, unable to deal with his minion Shang Tsung's failure, Outworld Emperor Shao Kahn lures the Earthrealm warriors to Outworld for a do-over, winner-take-all tournament, where Liu Kang eventually defeats Shao Kahn. By the time of Mortal Kombat 3, Shao Kahn merged Edenia with his empire and revived its former queen Sindel in Earthrealm, combining it with Outworld as well. He attempts to invade Earthrealm, but is ultimately defeated by Liu Kang once more. After the Kahn's defeat, Edenia was freed from his grasp and returned to a peaceful realm, ruled by Princess Kitana. The following game, Mortal Kombat 4, features the fallen elder god Shinnok attempting to conquer the realms and kill Raiden. He is defeated by Liu Kang.
In Mortal Kombat: Deadly Alliance, the evil sorcerers Quan Chi and Shang Tsung join forces to conquer the realms, killing series protagonist Liu Kang in the process. By Mortal Kombat: Deception, after several fights, the sorcerers emerge victorious, having killed most of Earthrealm's warriors until Raiden steps forth to oppose them. The Dragon King Onaga, former ruler of Outworld, returned to merge all realms back together, but was eventually defeated by the game's protagonist, Shujinko.[20]
In Mortal Kombat: Armageddon, the titular catastrophe begins. Centuries before the first Mortal Kombat, Queen Delia foretold the realms would be destroyed because the power of all of the realms' warriors would rise to such greatness that it would overwhelm and destabilize the realms, triggering a destructive chain of events. King Argus had his sons, Taven and Daegon, put into incubation so one day they can be awakened to save the realms from Armageddon by defeating a firespawn known as Blaze. In the end, Shao Kahn is the one who defeats Blaze and wins the war, causing Armageddon.[21]
The crossover Mortal Kombat vs. DC Universe does not share continuity with the other games. After the simultaneous defeats of both Shao Kahn and the alien warlord Darkseid in the DC Universe causes both villains to fuse into the entity "Dark Kahn", both the Mortal Kombat and DC Universes begin to merge. This brings the warriors and heroes into conflicts after suffering bouts of uncontrollable rage. The heroes and villains of both universes repeatedly battle each other, believing each other to be responsible for the catastrophe, until only Raiden and Superman remain. The two confront Dark Kahn and team up to defeat their common foe. After Dark Kahn's defeat, the two realms defuse, with Shao Kahn and Darkseid trapped in each other's universes to face eternal imprisonment.
In the 2011 Mortal Kombat soft reboot, the battle of Armageddon culminated in only two survivors: Shao Kahn and Raiden. On the verge of death by the former's hand, the latter sent visions to his past self in a last-ditch attempt to prevent this outcome. Upon receiving the visions, the past Raiden attempts to alter the timeline to avert Armageddon amidst the tenth Mortal Kombat tournament, during the original game. His attempts to alter history mean that events play out differently to the original series. While he succeeds in preventing Shao Kahn's victory with help from the Elder Gods, he accidentally kills Liu Kang in self-defense and loses most of his allies to Queen Sindel, leaving Earthrealm vulnerable to Shinnok and Quan Chi's machinations.
Mortal Kombat X sees Shinnok and Quan Chi enacting their plan, leading an army of undead revenants of those that were killed in Shao Kahn's invasion of Earthrealm. A team of warriors led by Raiden, Johnny Cage, Kenshi Takahashi, and Sonya Blade oppose them, and in the ensuing battle, Shinnok is imprisoned within his amulet and various warriors are resurrected and freed from his control, though Quan Chi escapes. Twenty-five years later, the sorcerer resurfaces alongside the insectoid D'Vorah to facilitate Shinnok's return. A vengeful Scorpion kills Quan Chi, but fails to stop him from freeing Shinnok. To combat him, Cassie Cage, daughter of Johnny Cage and Sonya Blade, leads a team composed of the next generation of Earthrealm's heroes in defeating him. With Shinnok and Quan Chi defeated, Liu Kang and Kitana's revenants assume control of the Netherrealm while Raiden taps into Shinnok's amulet.
Mortal Kombat 11 and its expansion, Aftermath, sees the architect of time and Shinnok's mother, Kronika, working to alter the timeline following her son's defeat and Raiden's tampering with her work. In doing so, she brings past versions of the realm's heroes to the present, aligning herself with some while the rest work to defeat her. After nearly killing Liu Kang a second time, Raiden discovers Kronika has manipulated them into fighting across multiple timelines as she fears their combined power. Despite her interference and attacks by her minions, Raiden gives Liu Kang his power, turning him into a god of fire and thunder so he can defeat Kronika. In the Aftermath expansion, it is revealed that Liu Kang inadvertently destroyed Kronika's crown, the item needed to restart the timeline. Her defeat also revives Shang Tsung, who was absent in the base game due to his imprisonment by Kronika. To recover the crown, Liu Kang sends Shang Tsung and other Earthrealm heroes back in time to obtain it before Kronika, though Shang Tsung manipulates events so that he comes into possession of the crown. At the end, either Liu Kang or Shang Tsung becomes the Keeper of Time, depending on the player's choice (who they want to fight with in the final battle) and the outcome of the battle.
Mortal Kombat 1, the second reboot on the series' timeline, sees Lord Liu Kang has created his New Era and strives to maintain peace between all the realms. However, his plans begin to unravel when Shang Tsung and Quan Chi, despite his attempts to have them de-powered and unable to cause trouble, ally with General Shao in order to conquer Earthrealm and Outworld. Investigating the matter, Liu Kang discovers that the Shang Tsung from MK11: Aftermath is responsible, as Liu Kang's attempts to access the Hourglass' power resulted in a break where every character in Mortal Kombat's universe defeated Kronika and gained control of the Hourglass. In an attempt to stop the sorcerer from taking control of all of the multiple timelines, Liu Kang leads an army of good variations in an assault on Titan Shang Tsung's dimension, where, after an intense battle with all their evil counterparts, Liu Kang and a player-decided champion defeat him and erase his timeline from existence.

Through its iterations, the series has featured scores of player characters, some of them becoming mainstays, such as Baraka, Cassie Cage, Cyrax, Ermac, Fujin, Goro, Jade, Jax, Johnny Cage, Kabal, Kano, Kenshi, Kintaro, Kitana, Kung Lao, Li Mei, Liu Kang, Mileena, Motaro, Nightwolf, Noob Saibot, Quan Chi, Raiden, Rain, Reptile, Scorpion, Sektor, Shang Tsung, Shao Kahn, Sheeva, Shinnok, Sindel, Skarlet, Smoke, Sonya Blade, Stryker, Sub-Zero and Tanya. Among them are Earth's humans and cyborgs, good and evil deities, and denizens of Outworld and other realms.
Starting with Mortal Kombat vs. DC Universe, which featured several DC Universe heroes and villains, all subsequent games have included guest characters such as Freddy Krueger from A Nightmare on Elm Street franchise, Kratos from the God of War franchise (exclusively for PlayStation 3), Jason Voorhees from the Friday the 13th franchise, the Xenomorph from Alien, Leatherface from the Texas Chainsaw Massacre franchise, the titular character of Predator, the titular character of the Terminator franchise, the titular character of RoboCop, Spawn of Image Comics, Omni-Man from Image Comics's Invincible, John Rambo, Homelander from The Boys, and the Joker, who was previously in Mortal Kombat vs. DC Universe, and Peacemaker (more specifically: the character from the DC Extended Universe and DC Universe), both from DC Comics.[citation needed]
| 1992 | Mortal Kombat |
|---|---|
| 1993 | Mortal Kombat II |
| 1994 | |
| 1995 | Mortal Kombat 3 |
| Ultimate Mortal Kombat 3 | |
| 1996 | Mortal Kombat Trilogy |
| 1997 | Mortal Kombat Mythologies: Sub-Zero |
| Mortal Kombat 4 | |
| 1998 | |
| 1999 | Mortal Kombat Gold |
| 2000 | Mortal Kombat: Special Forces |
| 2001 | Mortal Kombat Advance |
| 2002 | Mortal Kombat: Deadly Alliance |
| 2003 | Mortal Kombat: Tournament Edition |
| 2004 | Mortal Kombat: Deception |
| 2005 | Mortal Kombat: Shaolin Monks |
| 2006 | Mortal Kombat: Armageddon |
| Mortal Kombat: Unchained | |
| 2007 | Ultimate Mortal Kombat |
| 2008 | Mortal Kombat vs. DC Universe |
| 2009–2010 | |
| 2011 | Mortal Kombat |
| Mortal Kombat Arcade Kollection | |
| 2012 | Mortal Kombat: Komplete Edition |
| 2013–2014 | |
| 2015 | Mortal Kombat X |
| Mortal Kombat Mobile | |
| 2016 | Mortal Kombat XL |
| 2017–2018 | |
| 2019 | Mortal Kombat 11 |
| 2020 | Mortal Kombat 11: Aftermath |
| Mortal Kombat 11: Ultimate | |
| 2021 | |
| 2022 | Mortal Kombat: Onslaught |
| 2023 | Mortal Kombat 1 |
Mortal Kombat started development in 1991 with four people: Ed Boon (programming), John Tobias (art and story), John Vogel (graphics), and Dan Forden (sound design).[22][23] According to Mortal Kombat actors Richard Divizio and
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